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[[quoteright:350:[[WesternAnimation/AvatarTheLastAirbender http://static.tvtropes.org/pmwiki/pub/images/smook2_5134.jpg]]]]
[[caption-width-right:350:Now ''that's'' a [[IncrediblyLamePun firing squad]].]]

->''"If it's any consolation, they look like cheap knockoffs."''
-->-- '''Nomad''', commenting on [[NorthKoreansWithNodongs enemy]] [[PowerArmor Nanosuit]] soldiers in ''VideoGame/{{Crysis}}''

So the heroes are [[FoeTossingCharge mowing through]] your legions of {{Mooks}} like they were nothing. Even your [[GiantMook Giant Mooks]] and EliteMooks barely slow them down for more than a couple seconds. You see, the heroes have an edge that not even your best EliteMooks can hope to match...not only are they better fighters, they're also fighting on a whole different level than your minions. Maybe they're [[StarWars Jedi]] skilled in The Force, or [[FirstEncounterAssaultRecon they see the world in bullet-time]] and [[VideoGame/{{Crysis}} wear superpowered nanotech suits]]. Maybe they have a [[VideoGame/{{HalfLife}} gravity gun]], [[VideoGame/JustCause grappling hook pistol]], or some other special weapon your troops have no equivalent of. Perhaps your enemies are straight-up superheroes, or they could just be [[ActionSurvivor average guys]] who only win because your {{Mooks}} are [[EqualOpportunityEvil blind, deaf, mentally impaired or physically challenged]].

Any way you cut it though, no matter how much firepower your mere mortal Mooks try to bring against them, they'll simply be completely outmatched, with the heroes often being a full class or more higher than them in SuperWeight. Sure, you've got your QuirkyMiniBossSquad or ThePsychoRangers, who have powers of their own, but you have only five or six of them at most, and they can't be everywhere at once. What you need are Mooks with some sort of special abilities (preferably similar or identical to the hero's). Enter the Superpowered Mooks.

These guys are equipped with the same or similar powers as the heroes, but produced in large enough numbers that you can use them as elite infantry and field several at once, rather than (as with a QuirkyMiniBossSquad member) merely tossing one out as an end-of-level Boss encounter. This allows you to outnumber the heroes while simultaneously fighting them with their own tricks! [[WhatCouldPossiblyGoWrong There's no way it can possibly fail]]! Unless, of course, that pesky Law Of ConservationOfNinjitsu pops up... and let's not even ''think'' about the inevitable drop in quality of these {{Evil Knockoff}}s due to [[SuperPrototype mass production]], or the effect it will have on their [[PowerDegeneration physical]] and [[ThisIsYourBrainOnEvil mental]] stability.

Not to be confused with [[BossInMookClothing video game mooks that are just unreasonably powerful]]. Distinct from EliteMooks in the fact that while elite Mooks are merely just a more powerful kind of enemy compared to regular Mooks, their power does not necessarily come from similarity to the hero's capabilities.


* During the Buster Call on Enies Lobby in ''Manga/OnePiece'', a horde of Captain-ranked Marines attack the Straw Hat pirates. Since AuthorityEqualsAsskicking, each one has their own super powers, ranging from being a giant with an axe to the ability to rust metal with a touch. All are dispatched quickly despite the diversity of power.
* The Pru Clone Army from ''[[Anime/MobileSuitGundamZZ Gundam ZZ]]'', hundreds of identical psychic lolis piloting [[EmpathicWeapon telepathically controlled]] HumongousMecha.
* Near the end of the first season of ''[[Anime/MobileSuitGundam00 Gundam 00]]'', the newly-formed UN-alliance between the three power blocks starts fielding the GN-X mobile suit. Said mobile suit has the mass-produced engine of the Gundams, enabling them to go toe-to-toe with the Thrones and actually defeat the protagonists in the final battle. Of course, [[SoLastSeason by the next season they are obsolete against the new Gundams]]; even the newer GN-XIII is merely a {{mook}}.
* The Metal Coolers in ''Manga/DragonBall Z'' : The Return of Cooler. Unusually for this trope, a single Metal Cooler is much stronger than any of the protagonists, dealing out curb stomp battles to a Super Namek and two Super Saiyans. In fact, depending on when this movie is supposed to be set, a single Metal Cooler is on par with the first or third forms of [[BigBad Cell.]]
* In ''Anime/SmilePrettyCure'', the Bad End Pretty Cure are the {{Evil Knockoff}}s of the Pretty Cures, created by [[TheDragon Joker]]. They are introduced in the end of episode 45 and are killed in episode 46. And what kills them? By the new, upgraded individual attacks of the Pretty Cures, that couldn't finish the [[MonstersOfTheWeek Hyper Akanbes]] before.
** The said Hyper Akanbes are at least tougher than the Bad End Pretty Cures, but they are only EliteMooks.

* The Gamorran supersoldiers, and later Dr. Krigstein's goons, in ''TheAuthority''.
* The Prime Sentinels during Operation: Zero Tolerance in ComicBook/{{X-Men}}
* The terrorist organizations at MarvelUniverse sometimes do this to their men. Pym particle and Hulk-powered HYDRA mooks were part of Viper's latest world domination plot, alongside NormanOsborn. But they don't get to do much aside from thrashing jeeps and helicopters belonging to an US diplomatic mission sent to negotiate the release of Captain America, who had been taken hostage.
* The {{OMAC}} Project in the DCUniverse.
* In ''CrisisOnInfiniteEarths'', the Anti-Monitor had literally ''millions'' of these guys in his Shadow Demon army.
* Yet another DC event CrossOver is OurWorldsAtWar which has a {{Galactus}} {{Expy}} sending hundreds of mechanical probes to fight the heroes.
* In ''SavageDragon'', there is a superpowered gang of roughly two hundred members called the Vicious Circle. Usually, they fight the Dragon en masse. It's usually not enough to beat him unless they use their [[EliteMook elite members]].
* ''StarWarsLegacy'' Darth Krayt had a secret army of Sith Troopers that can take on Sith/Jedi.

* This was the BigBad's master plan in the film version of ''TheLeagueOfExtraordinaryGentlemen'', but it never got past the prototype stage (a pair of [[TheDragon right-hand henchmen]], one equipped with {{invisibility}} and the other with Mr. Hyde's SuperStrength) because the heroes blew everything up beforehand.
* In ''Film/XMenDaysOfFuturePast'', the future sentinels are basically faceless enemies, but with their AdaptiveAbility are almost invincible.

* Source material notwithstanding, the ending part of the ''TabletopGame/{{Warhammer 40000}}: GauntsGhosts'' novel ''Necropolis'' sees Gaunt and his Ghosts fight non-Codex daemons known as Darkwatchers that could teleport.
* Some [[AritocratsAreEvil noble houses]] in ''{{Mistborn}}'' have enough [[FunctionalMagic allomancers]] to field entire strike teams of them. Though they're almost all [[MasterOfOneMagic Mistings]] rather than full Mistborn, they're still much more dangerous than ordinary humans would be in their place. [[EvilOverlord The Lord Ruler]] also keeps armies of Koloss (orc-like nonhumans which are superhumanly strong and durable) but rarely uses them because while they're incredibly effective in battle, they also have a tendency to go into uncontrollable killing rages, even against allies, which makes them a weapon of last resort.
* In Creator/SergeyLukyanenko and Creator/NickPerumov's ''Literature/WrongTimeForDragons'', the first major threat that Victor encounters in the Middle World are the Punishers, squads operated by the [[ElementalMagic Water Clan]] to kill those whom the higher-up Water mages want dead. They are usually composed of dedicated battle mages of lower ranks lead by a third-rank mage. They are quite adept at using [[MakingASplash water whips]] with deadly precision, frequently slicing people in half. The third-rank mage can summon a [[{{Golem}} Water Spirit]], which is invincible to normal weapons (unless you kill the mage controlling it). In fact, any steel weapon that passes through the Water Spirit instantly rusts and crumbles. [[spoiler:It turns out that the Punishers are only there to secretly initiate Victor with Water magic on his path to becoming TheDragonslayer]].

* At the end of Season 6 of {{Smallville}}, Lex reveals what the purpose of his secret lab called 33.1 is; to experiment on the powers of meteor-infected individuals and combine their powers into a single body as part of Project Ares. The further implementation of this plan seemed to be a mass-produced superhuman army until the main facility was destroyed in the finale [[spoiler: by Bizarro]].

* The Dragon-Blooded in ''{{Exalted}}'' are essentially meant to be this. They are the weakest of the Exalted, but can pass down their powers to their children (unlike the Celestial Exalted, who exist in fixed numbers and go through {{Reincarnation}}).

* The Bohrok in ''{{Bionicle}}''.

* Later parts of the ''Franchise/StarWars: VideoGame/DarkForcesSaga'' used this to add more opponents with lightsaber skills and Force powers, making them more integral to the gameplay compared to ''Jedi Knight'', which had only offered such fights with the bosses.
** The main plot of ''VideoGame/JediOutcast'' involved the Empire mass-producing Reborn troops, Imperial soldiers artificially infused with Force abilities and given lightsabers. They ranged from the basic orange Reborn, who were limited to simple lightsaber skills, to the red Reborn, who had the same Force abilities as the player (only at a slightly weaker level), to the elite Shadow Troopers, who wore black ''lightsaber-resistant'' armor and helmets (which looked like lower-tier copies of Darth Vader's own Sith armor) and had the same Force ability and lightsaber skill level as your own character, ''and could turn invisible.''
** The sequel, ''Jedi Academy'', featured Sith Cultists who were infused with Force powers via an ArtifactOfDoom called the Scepter of Ragnos. The cultists were extremely specialized; some fought only with a lightsaber, some were unarmed but fought using high-level Force powers, and the rarely seen (read: less than 10 in the entire game, all in a single level) Cultist Commandos use Force-assisted jumping combined with blasters to pull off some Max Payne-like firefight action. A little later, you'd be introduced to the New Reborn, the leftovers of the Reborn from the previous game (actually there are at least as many of them in this game), who were about the same as the most powerful old Reborn, clearly superior to the Cultists.
** ''Jedi Academy'' also featured ''elite'' superpowered mooks called Reborn Masters -- as the name indicates, the elite among the New Reborn, and easily about as powerful as real Jedi Masters in the game. There were only a handful and they would have counted as bosses if they weren't nameless and placed at only somewhat critical junctures. They had seemingly been designed to be as difficult to beat as possible, possessing every Force power at highest level except for those limited to the player, superior lightsaber skills, and AI that made the other enemies look like idiots -- you wouldn't catch a master trying to fry you with Force lightning while you were protected against it, nor would they let you jump on their heads Mario-style without retaliating, although at least they couldn't slice off three of your limbs in one go.
* ''VideoGame/TheForceUnleashed'' featured the Emperor's Shadow Guards, black-armoured warriors who wielded lightsabre-halberds and attacked with a variety of powerful Force abilities. Just ''one'' of these guys constituted a whole miniboss battle. Worse yet, they were always accompanied by cloaked Shadow Stormtroopers, who would conveniently phase in and start shooting at you just when you had the Guard on the ropes.
* Many ''Franchise/{{Castlevania}}'' games feature enemies, usually skeletons, who wield whips in the same manner as the Belmonts'. They tend to be up there on the threat scale compared to most enemies.
* In ''VideoGame/TimeShift'', the player has the ability to slow down or stop time (while continuing to move at normal speeds themselves), allowing them to slaughter basic Mooks left and right. The enemy army's trump card were the Quantum Guards, cyborg soldiers equipped with similar time-bending abilities as the player (Flash Guards could slow time and thus move at super-speeds, Storm Guards had impenetrable energy shields, and Warp Guards could teleport around by stopping time).
* In ''Project: Snowblind'', General Yan Lo's Elite Guard have the same nanoaugmented powers as the player character. There are 3 different types of Elite Guard, each one has 1 of the player's nanotech powers... 1 type can move at super-speed, 1 type has a full-body energy shield, and 1 type is equipped with a cloaking device (although, due to A.I. issues, they mostly just use the cloaking device, which is by far the ''least'' useful of the 3 powers). The General himself has [[AllYourPowersCombined all 3 powers]], although he's nice enough to only use them one at time (with his boss battle being split into 3 different phases, with 1 phaser per power).
* ''VideoGame/{{Crysis}}'' had North Korean Nanosuit soldiers, whose Nanosuits gave them the same superpowered abilities your own character had (increased durability, a recharging [[strike:energy "shield"]] reactive armour, regenerating health, a cloaking device, and super-strength for enhanced punches and jumps). While Nomad quips that they're "just cheap knockoffs", they're actually pretty much identical to your own suit, other than a lack of speed mode and fairly average enemy A.I.
* In the ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' expansion pack ''Perseus Mandate'', you fought against Nightcrawler Elites, who had the same SloMo ability as the player (which they used to zoom around at superhuman speeds in short, split-second bursts).
* In ''VideoGame/FarCry Instincts: Evolution'', you face off against native Feral Warriors, who possess the same Feral powers as the player (which mostly involve enhanced jumping ability, enhanced speed, and a really mean melee attack).
* In ''{{Halo}}'', the player's only actual "superpower" that distinguishes them from the standard disposable [[RedShirt Redshirts]] is a regenerating energy shield. The alien enemy officers, known as Elites, have the same regenerating energy shield as well as similar health/durability compared to the player.
** The Spec Ops Elites have optional active camoflage, in addition to the ability to throw grenades. And the strongest of the Elites, the Ultras, have extremely strong shields and armor, recharge their shields much faster than others, usually have GunsAkimbo, and carry a plasma sword as a secondary weapon.
** Also the Ranger Elites, who have jetpacks, Jump Pack Brutes, and Brute Stalkers, who also have stealth camo.
** In ''VideoGame/HaloReach'', the higher-ranking Elites such as Ultras, Zealots, and Generals can use the same armor abilities (e.g. Armor Lock) as the player; the latter two bordering on BossInMookClothing.
* Oddly, this is both used and averted in ''VideoGame/{{BioShock|1}}''. While the background fluff describes Splicers using the same Plasmid abilities that the player can use (e.g., Incinerate! to set people on fire), in the actual game many Splicers are mostly limited to normal weapons, such as clubs, guns, and makeshift grenades. Early exceptions include the Spider Splicers, who seem to have some form of enhanced speed and agility, then Houdini Splicers, who can throw fireballs and teleport. Later chapters include Thuggish (melee) splicers acquiring a passive version of your electric attack, Houdini splicers occasionally employing a version of your Winter Blast plasmid, and the final boss (who throws various ElementalPowers projectiles).
** Given that most of the splicers rather overdid things and [[WithGreatPowerComesGreatInsanity went off the deep end]] it isn't totally surprising they just charge at you in a berserk rage.
** Meanwhile, ''VideoGame/BioshockInfinite'' has Firemen and Zealots of the Lady, who use the Devil's Kiss and Murder of Crows Vigors against the player, and are immune to the same attacks.
* ''VideoGame/CityOfHeroes'' has many arguable cases, but a clear example are [[MegaCorp Crey's]] Paragon Protectors, who are [[spoiler:clones of dead heroes]].
* In ''VideoGame/MirrorsEdge'', you spend most of the game being pursued by slow but heavily armed cops and SWAT soldiers. You then learn that the bad guy's master plan is to train Ninja Parkour Cops to chase and eliminate Runners at their own game. You face off against these Ninja Parkour Cops in a few of the later levels; they have the same LeParkour skills as your own character, allowing them to pursue you across the rooftops in ways the standard cops are incapable of.
* You can find almost the exact same pattern in MarkOfTheNinja, minus the Parkour references. You spend most of the game fighting regular soldier-type rank and file guards and, occasionally, more badass [[EliteMook elite guards]], and then you face the result of [[BigBad]]'s master plan, which is evil elite high-tech ninjas who have more or less the same aptitudes as yourself.
* ''AceCombat'' has antagonist ace squadrons who in their first appearance (at least on a first or fresh playthrough) are "boss-level" pilots flying endgame planes before they're unlocked for the player. Fortunately, if they're not invulnerable, you get plenty of points for shooting them down, regardless of difficulty and even if you're by now using the same or better planes.
* Most enemy types in the later ''VideoGame/{{Wizardry}}'' series pick up spellcasting or other special abilities as you encounter higher-level varieties, which results in fire-breathing crows and psionic robots, among other things.
* In ''VideoGame/MetroidPrime'', the Space Pirates that copied your beam weapon technology could be considered this. Especially since, even though they had weapons basically equivalent to yours, but eliminating the slow rate of fire you had for most of them.
* The unit of engineered psychic soldiers encountered close to the end of ''SecondSight''. They can use almost every single power that the protagonist has earned over the course of the game- [[spoiler: largely because the stem cells used in their creation were extracted from both the Zener Children and the aformentioned protagonist, John Vattic.]] Interestingly enough, after you kill every last one of them, the BigBad reveals that [[spoiler: not only were the soldiers just one unit of several hundred spread across the United States, but the reason Vattic met them in the first place was to measure the strength of his powers, to justify using more of his cells in the next generation.]]
* The five "Special Infected" super-zombies from ''VideoGame/Left4Dead''. More than the usual "berserk feral ex-human trying to tear your face off", they get extensive mutations that give them long razor-claws, a tongue like a flying-catching lizard, a bladder of disorienting bile, or muscles that make them the size of a car.
* In ''VideoGame/EatLeadTheReturnOfMattHazard'', in the last level you fight "avatars", essentially multi-player characters being controlled by the BigBad's programming staff. They have the same abilties your character has, such as regenerating health and the ability to switch weapons. Amusingly, many of them are non-gamers, and say stuff like "[[HowDoIShotWeb which button do I press to shoot stuff?]]"
* ''VideoGame/SuperMarioBros3'' had the fire-shooting Hammer Brothers that [[UniqueEnemy only appeared twice]] in the entire game; as a pair on the World 2 map, and as singleton in a World 8 Hand Trap stage. And fire-spitting Nippers in one level of World 7.
** ''VideoGame/SuperMarioWorld'' had Super Koopas--unshelled Koopa Troopas with {{Superman}}-style capes that let them fly. One stomp made them lose the capes and revert to normal.
* ''VideoGame/{{Prototype}}'' gives us Hunters and Blackwatch {{Super Soldier}}s who have similar powers to Alex, in contrast with the base Infected who are all punching bags and standard Marines or Blackwatch troopers who only have weapons but no innate powers.
* The Nazi Scribes in ''VideoGame/{{Wolfenstein}}'' fulfill this role, using a variety of Veil powers similar to those of the players, such as bulletproof shields and super-speed.
** The Veil Assassins also count, though to a slightly lesser degree; they can also use the Veil, but not in as many ways as the Scribes.
* ''VideoGame/InFamous'' had conduits, EliteMooks armed with powers similar to whichever boss they happen to work under. The first set can teleport and create a traveling explosion. The second set are either heavily armored guys who [[MookMaker spawn]] [[GoddamnedBats ankle-biters]] while launching rockets at you or guys who can telekinetically build a [[BossinMookClothing giant mecha suit out of debris]]. The third kind have cloaking or the ability to project a giant ghostly figure around themselves.
** Likewise, ''Infamous 2'' has the Vermaak 88, an entire army of mass-produced Conduit supersoldiers manufactured by the BigBad, all equipped with a weakened portion of [[AnIcePerson Kuo's power]] stolen from Kuo and transferred to them en mass.
* By '''[[VillainOverride ASSUMING DIRECT CONTROL]]''', [[spoiler: Harbinger]] in ''VideoGame/MassEffect2'' can turn any of its [[{{Mooks}} Collectors]] into one of these. The Eclipse Vanguards have similar abilities to possessed drones (throwing balls of biotic energy and casting a damage absorbing barrier), but their barriers and attacks are much weaker and they lack his exploding fireballs and melee attacks. Numerous biotic enemies in the first game would also possess Throw and Warp, and in the case of Asari Commandos, Throw, Stasis, Warp, and Barrier.
** The absolute best example in the series has to be Banshees. They can [[PowerFloats levitate]], [[TeleportSpam teleport,]] [[SuperToughness soak up more damage than an Atlas heavy mech]], [[SuperStrength pick up and impale a thousand pound krogan with one hand,]] throw out [[EnergyBall energy balls]] that [[LifeDrain drain half your health in one hit,]] and pack a very strong ([[HealingFactor and rapidly regenerating]]) [[DeflectorShields biotic]] [[BarrierWarrior barrier.]]
* ''VideoGame/{{Dishonored}}'' gives us Whalers, [[McNinja ninja-like]] GasMaskMooks who can [[TeleportSpam Blink]] around just like you, as well as Pull you towards them.
* ''VideoGame/GearsOfWar'' features Theron Guards, enemy elite units who chant ominously, wear an enemy variant of a BadassLongcoat, and wield one-kill Torque Bows. The first time you meet them, they outnumber your squad and are already dug in. Expect to die a lot.

* The [[{{Ninja}} Dai Li]], of ''WesternAnimation/AvatarTheLastAirbender'', are "The Secret Police" of Ba Sing Sei and prove to be [[DemonicSpiders some of the most formidable advisaries]] the gaang has to contend with. In the ''"Lake Laogai"'' episode, not only were they able to hold their own versus the gaang and Jet's group, in ''"The Day of Black Sun pt.2"'', a lone pair of Dai Li agents were able to stall Aang, Sokka, and Toph, by themselves!
* ''WesternAnimation/TeenTitans'':
** The third season's BigBad, Brother Blood, builds a small army of [[spoiler:[[EvilKnockoff copies]] of [[TheSmartGuy Cyborg]]]], which turn out to be some of most effective mooks in the series along with Mad Mod's giant nutcracker soldier robots.
** All of fourth season BigBad Trigon's mooks are also superpowered demons. These die fairly easily, all told--too bad there's a literally endless supply of them...
* Near the end of ''WesternAnimation/JusticeLeagueUnlimited'', Cadmus sends Galatea to attack the Watchtower with an army of Ultimen clones. Although the original Ultimen had a fair amount of characterization, it's implied that the mass-produced clones have more rudimentary mental conditioning.
* In the ''WesternAnimation/YoungJustice'' episode "Alpha Male", the Brain uses [[SuperSerum Kobra-Venom]] infused animals to guard his base. These include elephants, crocodiles, vultures, monkeys, and wolves injected with a serum that makes them larger and gives them SuperStrength. Fortunately the Team learns that destroying their inhibitor collars frees them of the Brain's mind control and renders them neutral.