''Story Structure Architect: a writer's guide to building dramatic situations & compelling characters'', by Victoria Lynn Schmidt (also author of ''[[MasterCharacters 45 Master Characters]]''), categorizes stories into 55 Dramatic Situations, as well as giving some detail on genres, storyforms, and the possible forms of conflict in a story. Here is a summary of Schmidt's ideas:

!Five Dramatic Throughlines

According to Schmidt, the main character's goal can end in any of the following ways:

* The main character [[HappyEnding succeeds]].
* The main character [[DownerEnding is defeated]].
* The main character [[AbortedArc abandons his goal]].
* The main character's goal is undefined.
* The reader [[WideOpenSandbox creates the goal]].

That last one applies to games and interactive fiction of various sorts. However, it doesn't apply to ''all'' games, since the more linear games have the goal already set out for you, and the only variation is whether or not you succeed (or abandon the game).

Schmidt also notes that a character might start with one goal, abandon it, then find a new goal and see it through to completion - so it's okay to mix these up a little. For example, the character might begin without any real goal, then find a goal, fail at it, abandon the goal, find a new goal, and succeed.

!Six Types of Conflict

Say that Bob wants to go on a date with Alice. Here are six ways to make it difficult for him:

* Relational Conflict (Mutually Exclusive Goals)
** Bob and Alice [[BelligerentSexualTension just don't get along]].
** Or, Bob discovers that Alice [[TriangRelations is already in love with]] Bob's younger brother, Chuck.
* [[StarCrossedLovers Social Conflict]]
** Bob is Jewish and Alice is Muslim. Their parents would never approve.
** Or, class warfare: Bob's a bum and Alice is rolling in the millions.
* Situational Conflict
** Bob was all set to confess his love to Alice when Alice got kidnapped.
** Or, there's a tornado come to town, and there's no time to think what with all the running for cover.
* Inner Conflict
** Bob is shy around girls and just CantSpitItOut.
** Or, Alice has some character traits that Bob isn't sure he could live with (e.g., [[MyGirlIsNotASlut sleeping around]]).
* Paranormal Conflict (supernatural or cybernetic, etc.)
** Bob is chasing Alice through a virtual reality world that keeps changing and disorienting him.
** Or, Alice is a [[RidiculouslyHumanRobot robot]], and Bob is debating the morality of programming her to like him.
* Cosmic Conflict ([[YouCantFightFate fate]], [[ScrewDestiny destiny]], or God)
** Bob saw the future, where he dies sad and alone, and he's desperately trying to change that.
** Or, Bob seems plagued by bad luck, and he believes it's because he ran over Alice's dog and never owned up to it.

Schmidt puts ''Social Conflict'' at the end, but it seems more useful to compare it to ''Relational'' and ''Situational''.

Also, I'm not entirely sure that those examples are appropriate for the categories I've listed them in.

!Twenty-One Genres

Schmidt offers the following genres, some cut into even finer categories:

* Action
* Adventure
* Children
* Comedy
* Creative Nonfiction
* Crime
* Diary / Journal
* Drama
* Fantasy
* Historical / Epic
* Horror
* Inspirational
* Musical
* Mystery
* Suspense / Thriller
* Gothic
* Political
* Persuasive
* Romance
* Science Fiction
* Western

!Eleven Master Structures

Schmidt goes into great detail on these. You know the three-act action illustration that looks like an upside-down checkmark, with the high point at the climax in the third act? Each ''Master Structure'' here has its own form of that illustration, and they are quite distinct from each other. Get the book from the library for that alone.

According to Schmidt, the first six structures are more traditional (three-act structures), while the next two are "based on structure content rather than structure design" and vary in how they're developed. The last three "are somewhat anti-structure in design."

#Roller Coaster
#Replay
#Fate
#Parallel
#Episodic
#Melodrama
#Romance
#Journey
#Interactive Fiction
#Metafiction
#Slice of Life

!Fifty-Five Dramatic Situations

Starting with Georges Polti's ''ThirtySixDramaticSituations'', Schmidt combined a few of the overlapping situations (e.g., ''Rivalry of Kinsman'' and ''Rivalry of Superior and Inferior'' got stuck in the same ''Competition'' category). Then she:

-->was able to see that the original thirty-six situations were very masculine and somewhat violent in nature as well as very plot driven... with this in mind, I decided to put on my "feminine glasses" and take another look at these situations. It became clear to me that there was a feminine, nonviolent, more character-driven side to each situation that hadn't been explored.

Hence, she took each of the categories, gave it a flip side, and thus ended up with the following list. Each entry has a specific set of necessary characters and goes into detail on the three-act structure and the various ways in which conflict can occur.

!!''Supplication'' and ''Benefaction''
!!''Deliverance'' and ''Sojourn''
!!''Vengeance for a Crime'' and ''Rehabilitation''
!!''Vengeance Taken for Kindred Upon Kindred'' and ''Appearance of a New Kinsman''
!!''Flight'' and ''Pursuit''
!!''Disaster'' and ''Miracle''
!!''Falling Prey to Cruelty or Misfortune'' and ''Becoming Fortunate''
!!''Revolt'' and ''Support''
!!''Daring Enterprise'' and ''The Healing Journey''
!!''Abduction'' and ''Reunion''
!!''Enigma'' and ''Invention''
!!''Obtaining'' and ''Letting Go''
!!''Enmity of Kinsman'' and ''Hero to Kinsman''
!!''Competition'' and ''Concession''
!!''Adultery'' and ''Fidelity''
!!''Madness'' and ''Genius''
!!''Imprudence'' and ''Caution''
!!''Crimes of Love'' and ''Sacrifice for Love''
!!''Slaying of Loved One'' and ''Conviction''
!!''Self-Sacrifice'' and ''Self-Preservation''
!!''Discovery of Dishonor of Loved One'' and ''Discovery of Honor of Loved One''
!!''Obstacles to Love'' and ''Unconditional Love''
!!''Conflict with a God'' and ''Supernatural Occurrence''
!!''Mistaken Judgment'' and ''Intuitive Judgment''
!!''Remorse'' and ''Empathy''
!!''Loss of a Loved One'' and ''Rescue of a Loved One''
!!''Odd Couple'' and ''Fish Out of Water''
!!''Blank Situation Template''

This last one is Schmidt's concession to the understanding that she, like Polti, probably didn't collect the definitive set of dramatic situations that can never be added to. She encourages writers to use the ''Blank Situation Template'' if they are very certain that they can't use one of the other ''Dramatic Situations'' for their story.

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This is a summary of '''''Story Structure Architect''''' by Victoria Lynn Schmidt; published by Writer's Digest Books (www.writersdigest.com), 2005.
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