->'''Singhez-Things:''' Pardon me, sir. There is a European fireman hiding in the waiting room.\\
'''Major Bloodnok:''' Well, tell him to wait in the hiding room while I paste these photographs into my hat. Paste! PASTE! (''aside to listeners'') Well, there's no sound effect for paste, is there..?\\
'''FX:''' (''creaky door'')\\
'''Seagoon:''' No, but there is one for doors opening!
-->-- ''Radio/TheGoonShow'', "The Burning Embassy"

There are many different sounds in the world. However, you wouldn't know it from watching television.

Many, many different sounds are used over and over and over... so much so, in fact, that many people can recognize the sound in question. It's not that the sound is similar. It's that the sound is ''exactly the same''. And unlike StockFootage, which is usually isolated to one show, these sounds span multiple shows, and even cross into other media, such as [[LimitedSoundEffects video games]].

Contrast with SignatureSoundEffect. See if you can name each and every time you've heard one of these sounds:
----

[[foldercontrol]]

[[folder:Sirens]]

[[foldercontrol]]

[[folder: General ]]

* Apparently, the British company Carter Gent has a global, temporal, and metaphysical monopoly on making air raid sirens, because, regardless of universe and time period, an air raid of some description will ''always'' be prefaced with the sound of a [[http://www.youtube.com/watch?v=erMO3m0oLvs Carter Gents siren]] from WorldWarTwo.
* Air horns.

[[/folder]]

[[folder: Anime and Manga ]]

* The school bell used in high-school anime: always the WestminsterChimes, and oddly enough, almost always played using the Tubular Bell patch on a Yamaha FM synthesizer. Since these are used a lot by real-life schools, this can be considered be a case of TruthInTelevision.
* A lot of the [[MechaShow mecha shows]] like ''{{Macross}}'', ''{{VOTOMS}}'', and even ones as late as ''[[Anime/AfterWarGundamX Gundam X]]'' re-use the same sound effects for the mecha moving, shooting, and doing what they do.
* Whenever breasts are involved in [[{{Gainaxing}} any]] [[FunbagAirbag kind]] [[MarshmallowHell of motion]], the same electronic "boing" sound effect is used.
* Many, many anime shows feature the same discordant electronic bell sound for railway crossings, likely because it is [[TruthInTelevision used by real railways throughout Japan]] and thus very recognizable. Some notable examples are ''Anime/TheGirlWhoLeaptThroughTime'', ''LightNovel/HaruhiSuzumiya'', ''Manga/AoiHana'' and ''Anime/SerialExperimentsLain'', but almost ''any'' show featuring Japanese (and sometimes even non-Japanese) trains could be mentioned.

[[/folder]]

[[folder: Live-Action TV ]]

* The RedAlert -- All ships have the same red alert klaxon. You'll hear it prominently whenever anyone calls for one on ''Franchise/StarTrek''.
** Justified in that it's almost always used on ships built by and for the same stargoing civilization, who would want a standardized sound for "the shit just got real, get your ass where it's supposed to be" across all their ships, stations and installations, and probably bled from there to civilian-sector ships built by that same civilization.
** Similarly, there's the siren a submarine sounds when it's about to dive, usually rendered as "Awooga! Awooga!".
** A somewhat higher-pitched alarm can be found in shows like ''Series/{{Bones}}'' (usually during {{Establishing Shot}}s of the lab), and especially Japanese {{Tokusatsu}} shows.
** Another red alert klaxon is the one used in the ''StarWars'' films, notably when the two Star Destroyers are passing each other in ''TheEmpireStrikesBack'', and when the shuttle is approaching the Death Star II at the beginning of ''ReturnOfTheJedi''.
** It should be noted that for decades US Navy warship's use more of a muted beep sound for General Quarters and have since at least the 70s...but nearly every Navy movie/tv show made still uses the classic klaxon. Granted, the modern version doesn't actually sound as ''urgent'' as the classic, so definitely a case of ArtisticLicense.
* Factory alarms. There's a particular stock sound that is used ''everywhere''.
** Notably, the sound used in ''[[Series/TwentyFour 24]]'' during a CTU RedAlert lockdown.
** Somewhat irrelevantly, this sound is also a ringtone on the iPhone.
* Whenever a fire alarm goes off on a movie or TV, whether a building is burning or it's a fire drill or some punk decides to pull the alarm for fun, it is almost always a bell that sounds similar to a school bell or a general signaling bell. In America, bells used as fire alarms is VERY scarce, being now mostly replaced by loud electric buzzers or electric [[http://www.youtube.com/watch?v=lw72bgk-WW4 horns with flashing lights]].)
** Sometimes, the aforementioned air-raid siren stock sound is used for a fire alarm or fire truck siren on TV.
* Some of the sets of BigWinSirens used on {{Game Show}}s, especially those heard on ''Series/{{Scrabble}}''.
* A siren is sometimes used on Game Shows to mark failures. Notable examples are on shows like ''Series/TheCrystalMaze'', where alarms mark strikes in games with automatic lock-in conditions, and ''Series/FortBoyard'', where an alarm is used for the "Burglary" game.
* Digital alarm clock buzzers. One of these is also used in game shows and video games for a "time up" or "wrong answer" beep.
* Played with in Fawlty Towers, when Basil argues with the guests over the difference between the fire bell and the burglar alarm during a fire drill.

[[/folder]]

[[folder: Video Games ]]

* Security alarm sounds. The alarm sound in the Nintendo 64 adaptation of ''VideoGame/GoldenEye1997'' is also used for the gates in ''{{Gradius}} IV'''s High Speed Stage and health restoration in ''ResidentEvil5'', and appears in the ''VideoGame/DanceDanceRevolution'' song "Dead End". Another stock alarm sound is used in both ''VideoGame/TomorrowNeverDies'' (the game) and ''PerfectDark''.
** The ''{{Descent}}'' SelfDestructMechanism alarm sound has been also used elsewhere, I think.
* The Bullhorn Klaxon.
** There's also the alarm when a submarine dives. A stock sound similar to this is used in ''{{Halo 3}}'' when a Scarab is damaged or exploding. This sound was also the boss warning klaxon in ''{{Ikaruga}}''.
* Another submarine-type klaxon was used as an alarm sound in ''SoldierOfFortune II''.
* Some of the sets of BigWinSirens used on {{Game Show}}s, especially those heard on ''Series/{{Scrabble}}''.
* A certain ''Franchise/StarTrek''-style alarm sound is used in the ''VideoGame/DeusEx'' games, and on some TV security commericals.
* Air raid sirens, particularly the "attack tone", are nigh-invariably "nuke goes here" or ''SilentHill''. The latter's seems to be sampled from a [[http://www.youtube.com/watch?v=8zGwwWyg2ko Castle Castings]] siren.
* [[VideoGame/CrossEdge Anything]] [[VideoGame/TrinityUniverse made]] [[RecordOfAgarestWar by]] Compile Heart or Idea Factory will count as this.
* The Necropolis siren in ''VideoGame/{{Fallout 1}}''(BZZZZZZURRRRRRRRM!), heard in the OST track [[http://www.youtube.com/watch?v=64ZBkuOJPpY "City of the Dead"]], and later in the soundtracks to ''VideoGame/{{FEAR}}''[[http://www.youtube.com/watch?v=U1qTEoWarsY ("Docks Ambient")]] and ''VideoGame/FalloutNewVegas''("Mutant Massacre"). Another stock siren sound is used in "Metallic Monks", the Brotherhood of Steel's theme, and "Vats of Goo", the FinalDungeon theme.
* Yet another siren: in [[http://www.youtube.com/watch?v=SzGvwF2z1Gs "Drop Out"]](which also uses the Paranoia siren) from ''DanceDanceRevolution'' and [[http://www.youtube.com/watch?v=WJcSJoOMGl8 "Robotix"]] from ''InTheGroove 2'' and ''PumpItUpPro''.
[[/folder]]

[[folder:Aliens and monsters]]

[[/folder]]

[[folder: Film ]]

* The "krayt dragon call" in ''StarWars'' that Ben Kenobi uses to scare the Sandpeople is also the sound of Dewbacks and a few other creatures.
** Chewbacca's growls are a mix of different animal stock sounds, eg lion, walrus, bear, tiger.
*** There's a source somewhere which details his vocalizations as a bastardization of how Malamute dogs sound.
* The Franchise/{{Godzilla}} Roar -- Despite being [[DisneyOwnsThisTrope copyrighted by Toho]] it is a prerequisite for giant monsters, being more high pitched than what you'd expect from something that big. Even the [[Film/{{Godzilla 1998}} 1998 film]], as far-removed as it was from the franchise spirit, simply remixed the old reliable sound with elephant rumblings.
** Intriguingly, at least originally, this was played by Creator/AkiraIfukube wearing a leather glove and dragging his hand along the strings of a bass guitar from body to neck. The [[Film/{{Godzilla 2014}} 2014 remake]] instead uses a complex mix of other sounds, albeit with the same "notation," so to speak, of varying pitches.
** Godzilla's roar has changed in pitch and timbre throughout his life, but the one most people remember is his late 60's-early 70's roar, which is the most high-pitched version. The Heisei and Millennium series have Godzilla's roar being deeper and more bestial.
** Anguirus' roar has also become a bit of a stock roar, being heard in the ''StreetFighter'' games (Fei Long's stage), ''VideoGame/SuperMetroid'' (Draygon's screech), and a few non-Godzilla films.
* Another stock roar is commonly used as well. It was recorded by Creator/FrankWelker and first used for Sharptooth in the first LandBeforeTime film, and has since been used for Motaro in ''MortalKombat'', the Dragonzord in ''MightyMorphinPowerRangers'', Obsidius in ''Videogame/GodzillaUnleashed,'' the Octavo from the TV adaption of ''[[Literature/{{Discworld}} Terry Pratchett's The Colour of Magic]]'', and dozens of other movies, TV shows, and video games.
** The sound in question [[http://www.youtube.com/watch?v=D4KhlvisSTQ&feature=related can be heard at 2:36 into this video]]. The high-pitched squeal/screech made by Obsidius, whose entire vocal library is made up of stock monster roars from classic American films.
** It can also be heard, alongside other "[[NewerThanTheyThink classic]]" monster roars, at [[http://www.youtube.com/watch?v=nyD7bxbcwLA 54 seconds]] into this video.
** Also used in Warcraft's RTS games, more specifically, the second installment, as the Dragon's stock roar sound effect, with edited versions
* ''Franchise/JurassicPark'' actually came up with the brilliant idea of taking multiple stock sound effects of various animals and mixing them together to create the roars of dinosaurs. The sounds would be inputted into a keyboard, where the Sound Effects team would "play" for individual scenes. [[http://en.wikipedia.org/wiki/Jurassic_Park_(film)#Dinosaurs_on_screen For example]], Tyrannosaurus Rex's roar is a baby elephant mixed with a tiger and an alligator, and its breath is a whale's blow . No wonder it had won an Award for Best Sound Mixing! Unfortunately, this would cause many to use these sounds for their own dinosaurs...
** ...or any animal meant to be seen as exotic and powerful. The new ''Film/{{Avatar}}'' movie uses those exact same Tyrannosaurus and Velociraptor screams for the Thanator, a panther-like creature.
** Creator/StevenSpielberg uses these again for the Skitters in his ''FallingSkies'' TV series.
* [[http://www.youtube.com/watch?v=YqiWWmAEfTA The shark's bellow in]] ''Film/JawsTheRevenge'' was a semi-common stock roar in older movies, famously used for Spot the dragon's roar in ''TheMunsters'' and in the ''WesternAnimation/TomAndJerry'' short "The Milky Waif" (one of it's earliest appearances) where Jerry gets so mad at Tom he lets loose the bellow; not heard much today. The roar also appears in the classic giant insect B-movie ''TheDeadlyMantis'', where it may have gained notoriety.
** Spielberg used this roar in the original ''Film/{{Jaws}}'': listen carefully and you hear it as the shark sinks. He also used it in ''Film/{{Duel}}'' when the tanker truck went off the cliff.

[[/folder]]

[[folder: Live-Action TV ]]

* The Gyrosprinters (or is it the Prongheads) in ''Alien Planet'' make the same sound as awakening Insane Cancer monsters in ''SilentHill3''.
* The roar for [[{{Metroid}} Kraid]], as noted below, was also used for the ''Tyrannosaurus rex'' in the last section of ''[[WalkingWithDinosaurs "Sea Monsters"]]'', and was one of Film/KingKong's roars in the 1976 remake.
** It was also in Episode 3 of ''Series/AnimalArmageddon''.

[[/folder]]

[[folder: Video Games ]]

* The 'woo-roooo' roar that Gyarados uses in ''VideoGame/PokemonSnap''.
* ''{{Starcraft}}'' by BlizzardEntertainment has the "Mutalisk Screech".
* In ''SilentHill3'', the Numb Bodies sound the same as the ''Franchise/ResidentEvil'' zombies, and the sound of the Closers' footsteps is the "zombie chewing" sound. Not to mention the several monsters that sound like red-tailed hawks when hit or killed (or is it a cat screeching?), eg Pendulums, whose main sound sounds like a looping distorted hawk call. The hummers, those bat/mosquito hybrid things, use a bee buzzing sound.
* In ''[[{{Metroid}} Metroid: Zero Mission]]'', the giant reptilian boss Kraid [[http://www.youtube.com/watch?v=k7UVEhie8Rs gained a stock monster roar as his signature bellow]].
** The same is used for the Battlelord in ''VideoGame/DukeNukem3D'' ([[http://www.youtube.com/watch?v=qHmDxTEVQMg here]] in DegradedBoss version).
* The particular roars of [[SandWorm The Tower]] in HouseOfTheDead 2. Examples of identical roars include the Balrog in the animated film of TheLordOfTheRings and a dragon model in a special scenario of VideoGame/{{Civilization}} II.
** It can also be heard in an episode of ''BillNyeTheScienceGuy''.
* The Shambler's roar in ''{{Quake}}''.
* Kroot carnivores in ''DawnOfWar'' and Hippogryphs in ''VideoGame/{{Warcraft}} 3'' share birdcalls.
[[/folder]]

[[folder:Animals]]
* Owls always hoot the same way, the eagle always screeches that way (It's [[MisplacedWildlife actually the cry of a Red-tailed Hawk]], [[SomewhereAnOrnithologistIsCrying no matter how often it's used for an eagle or vulture]].), the coyote always howls, all dolphins sound like Flipper, and all monkeys go ooh-ooh-ooh-ah-ah-ah. And not just similarly...the ''exact same way every time.''
** Any wide-open-spaced wilderness scene will have the stock 'loon cry' or the 'hawk screech' mentioned above.
** The monkey sound is actually a kookaburra, as said below.
*** When the kookaburra's call is not used, the sounds of a chimpanzee are used for monkeys.
* There is apparently only ''one'' recording of a kookaburra, and it's used in every jungle scene ever filmed despite the fact that kookaburras only live in Australia and New Guinea.
** Including the {{Tarzan}} pictures, which include their own set of stock jungle animal sounds, including a hyena, an elephant trumpeting, and whatever was going "aaAA, aaAA, aaAA.." which the robots occasionally imitate on MST3K.
*** The "aaAAA, aaAAA, aaAAA" actually is the call of the common peacock. Go figure.
* There are a set of "wolf" sounds -- cries, howls, and whimpers -- which have been used for at least 50 years in various projects.
** There are a set of dog sounds that similarly pop up everywhere.
* There is a horse whinny that's been used in many, MANY movies and at least a couple video games.
** Also keep it mind that this is in spite of the ''very'' broad range of noises a horse can make, some of them bordering on NightmareFuel! (no pun intended)
*** Horses in media tend to be limited to three sounds, the snort, the whinny and the neigh.
* Bear growls also get used for all sorts of animals and monsters, sometimes even ones that [[YouFailBiologyForever shouldn't even be able to vocalize]].
** Bonus points for using the stock bear cub cry for small/baby creatures; ''"Dinosaur Planet"'' uses it for baby ''Saltosaurus'', ''"The Future Is Wild"'' uses it for baby Snowstalkers.
* If you ask anyone what a frog sounds like they will go ''ribbit'', but only frogs native to Hollywood make that sound. You'll probably never hear a frog [[http://www.youtube.com/watch?v=55ADimuGVlw&t=0m16s meowing/"sirening"]] or [[http://www.youtube.com/watch?v=B0uGmeVikkc&feature=related barking]] in fiction land.
* ThatPoorCat
* Squeaks for mice/rats/small rodents aren't nearly as vocal as stock sound effects make them out to be.
* The Bat Screech, which sounds more like a hawk than a real bat.
* Roars, growls, and snarls of big cats have been used for each other and other animals such as bears, gorillas, t-rex, wolves, etc, and monsters.
** They've also been used for humanoid monsters, especially the leopard snarl.
* Many species of monkeys and apes tend to use the same 5 vocalizations.
* Any scene in British countryside will have the same fox's bark/scream played within about 5 seconds of the scene starting.

[[/folder]]

[[folder: Anime and Manga ]]

* Easily 50% of all anime in existence use the same sound effect of [[CicadianRhythm buzzing cicadas]] at some point, either to show how hot it is outside or just a add a touch of melancholy to the scene.
** After ''VisualNovel/HigurashiNoNakuKoroNi'', you will never be able to hear [[http://www.youtube.com/watch?v=F_Vvf7-H6VY that sound]] in the same way again.

[[/folder]]

[[folder: Film ]]

* The Afrikaans dub of a dramatization of the ''Gospel According to Matthew'' uses stock sounds of morning and evening birdsong, from birds that only live in South Africa. Arguably justified because it helps to establish the time of day in the absence of other clues .
* The MGM lion.

[[/folder]]

[[folder: Live-Action TV ]]

* If there are ever any ducks quacking, especially in British media, it is usually the same soundclip. It's particularly jarring as if they used single quacks, nobody would notice that it's a stock sample... however, they instead use a sample which sounds like "Quack quack quack ''quock quock'' quack quack ''quock quock''", which is downright unmistakable. Amongst other media, it has been used in ''Simon the Sorcerer'', ''Series/{{Teletubbies}}'', and ''Series/TheLegendOfDickAndDom''.

[[/folder]]

[[folder: Video Games ]]

* The common loon call is used in many wilderness settings, even on other planets, as in the ''VideoGame/{{Marathon}}'' games.
** The ''Marathon'' games actually have a vast array of sounds that either came from or eventually became stock sound effects, including the Magnum Pistol shot and the electric short circuit sound.
* The "cougar/panther roar" stock sound is used as the death sound for the dogs in ''SilentHill3'' and ''4''. The ones in ''4'' also have a "lion grunt" sound when they attack.
* Warcraft has the stock [[http://www.ndrr.com/rmr_faq/Sounds/varken.wav pig grunt]] they used in several movies and TV shows.
** Warcraft 3 has the death screech of the kobolds, which is also sometimes associated with pigs in other media.
* This seems to apply to ravens as well--the same caw can be heard in ''VideoGame/{{Diablo}}'' and ''{{Geneforge}}''.
* Camels always make the same annoyed groan in every single film and TV show ever seen. All the more noticeable, since this was the sound effect used -- completely unmodified -- for the demons in ''VideoGame/{{Doom}}''. More recently, the same sound has been used for deer in ''VideoGame/WorldOfWarcraft''.
* The Pinky Demons in ''VideoGame/{{Doom}} 3'' use a lion roar sound. The same sound was used for the Purr-Lin War Clubs in ''VideoGame/{{Turok}} 2''.
** Their death sound shows up in ''VideoGame/WorldOfWarcraft'' as the death sound for ''stags''.
* The horse whinny mentioned above is used in the ''VideoGame/AgeOfEmpires'' games whenever you click on the stables. Play the game enough times and the sound effect will stick out like a sore thumb in other places.

[[/folder]]

[[folder: Western Animation ]]

* The bear sound made famous by The Bear from ''WesternAnimation/HarveyBirdmanAttorneyAtLaw'' can also be heard in the ''ElTigre'' episode "Oso Solo Mio".
** Also in ''VideoGame/WorldOfWarcraft'' for every single bear in the game.
* MelBlanc's animal sound effects have been used other media such as his monster growls most notably used for Gossamer the red hairy monster, his bird screeches, as well as Dino's scream from TheFlintstones.
* If animal sounds are heard in any cartoon made in the last 30 years, chances are Creator/FrankWelker provided them.
* The standard "horse whinny" is heard when Twilight is trying to drag Fluttershy out of her house during "Luna Eclipsed". Justified; this is an episode of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', so the whinny is likely Fluttershy herself as she's being forced out of her hiding place.
[[/folder]]

[[folder:Background Music]]
Not audible to the characters. See also StandardSnippet.

* The Sparklies -- A sort of light tinkling noise heard whenever sparkles are present.
* The [[http://www.madnessmansion.com/sounds/foghorn.wav foghorn]] -- Inexplicably used for stinky objects.
** Possibly because it is a way to refer to flatus sounds without running afoul of censors.
** Another possibility is the fact that sea ports can stink of rotting fish among other things, and the foghorn is meant to evoke that smell.
** Originated in 1930s radio ads for [[http://en.wikipedia.org/wiki/Lifebuoy_%28soap%29 Lifebuoy soap]]; they prominently featured a stentorian cry of "B.O.!", in the tone of a foghorn, to evoke the soap's protection ("B.O." was a euphemistic abbreviation for "body odor").
* The [[http://www.sadtrombone.com Trombone of Failure]]: ''Mwah, mwah, mwahwahwah!'' Usually used in old cartoons to indicate that a character has comically failed to complete a relatively simple task.
** There's also the "trumpet of failure" death chime on some early [=PowerPC=] [[AppleMacintosh Macintosh]] computers, is that also a stock sound? It was followed a "rim shot" sound similar to above.
** A similar failure indicator, the "Crash and Burn" sound effect: squealing tires, followed by something metallic crashing into something solid.
* The classic [[http://www.ilovewavs.com/Effects/Music/Sound%20Effect%20-%20Rimshot.wav rim shot]] that you hear after a bad joke, which is actually called a "sting".
* The RecordNeedleScratch. A scene is going along normally then something shocking and unusual is seen and the background music will come to a screeching halt. At the moment the music stops, the record scratch is played.
** The DJ scratch.
** LettingTheAirOutOfTheBand
** There's also the pop and hiss of a record needle in a record groove. Especially noticeable when the record comes to the end and the needle slides over to the spindle.
* Loud thumps, clanks and whooshes in non-comedy film trailers, especially just before a sentence is said.
* That very strange buzzing sound after an explosion or something bright and large taking up the entire screen.
** The one that goes OooOeeOooOeeOooOee
* The "magical shimmer". Used at the beginning of the appropriately named song "Majick" by DJ Keoki. A different stock magical sound is used in the extended version.
* The {{Industrial}} hammer. It is used in ''Film/TheMatrix'' right before the lobby shootout.
* A rattling sound that sounds like a drumstick hitting the inside of a can or pipe. Used in The Art of Trance's [[http://www.youtube.com/watch?v=k84wFsX9wYA Octopus]], Covenant's [[http://www.youtube.com/watch?v=o2-V0qGwkaM Theremin]], and [[http://www.youtube.com/watch?v=LbYqSq80e8g Bad Water]] from the ''VideoGame/{{FEAR}}'' soundtrack.

[[/folder]]

[[folder: Live-Action TV ]]

* The [[http://www.youtube.com/watch?v=1ytCEuuW2_A "horns of failure"]] of ''ThePriceIsRight''
* Law and Order uses a musical-sounding '[[http://www.youtube.com/watch?v=-8lDYrvTILc Doink Doink]]', which is so recognisable it has moved over to other Law and Order series.

[[/folder]]

[[folder: Music ]]

* A metallic grinding noise sample is used in many electronic music tracks, eg. [[http://www.youtube.com/watch?v=nrZTmunA6Tg BT - Flaming June]], [[http://www.youtube.com/watch?v=_6KFq8s2fgg Veracocha - Carte Blanche]], and [[http://www.youtube.com/watch?v=hEYW4F1D-Oc Signum - First Strike]]. Also used in the I-70 Mountain Bridge music in ''SyphonFilter 2'', and on ''DeadliestCatch''.
** Another common sound in electronic/trance music, taken from the ''Distorted Realities'' sound libraries, is that noise at the beginning of [[http://www.youtube.com/watch?v=dwI46laaLVw "Exhale"]] by System F, which is also used in [[http://www.youtube.com/watch?v=BHddEAFp0GU "Gargoyle"]] by Sanxion7(producer of "[=EternuS-=]", featured in ''VideoGame/DanceDanceRevolution Supernova 2'').
* The sound of a shakuhachi (Japanese bamboo flute) in Peter Gabriel's "Sledgehammer" is a standard sample on E-MU synthesizers. It was used a year prior to Peter Gabriel's single in songs by Tangerine Dream ("Yellowstone Park") and Wang Chung ("Wake Up, Stop Dreaming").

[[/folder]]

[[folder: Video Games ]]

* In ''VideoGame/ModernWarfare'', finishing any of the challenges in multiplayer makes the sound of a rock guitar that was similar to when the Terrans Academy was selected.
* The "wham" sound. Used when a picture, logo, or other object zooms onto the screen, and for the display of a disturbing image. Also used for spawning enemies in ''VideoGame/PN03'', and the "equip weapon" sound in ''VideoGame/ResidentEvil4''.
* The "vavoom" sound heard when picking up power-ups in certain games, including ''VideoGame/PN03'', also the sound of the {{Temporary Platform}}s in Astro Man's stage in ''VideoGame/MegaMan8''.
* There's this arpeggiated tingly chord that's the staple of Japanese {{dating sim}}s and {{visual novel}}s, sounding when a special event occurs or during the transition between screens. It also occurs in {{anime}} when such games are parodied.
* The menu select sound in ''RType Final'' is the same as the klaxon sound in the song [=PARANOiA=] from ''VideoGame/DanceDanceRevolution''.
* A common stock waterphone sample, which sounds like a whale song, is used in the Prison Banquet Hall theme in ''[[Franchise/DieHard Die Hard Trilogy 2: Viva Las Vegas]]'', and at certain points in ''SilentHill3'', eg when the DarkWorld changes back to the "normal" world.
* Many musical/background sounds in the ''SilentHill'' series are taken from Spectrasonics and Zero G sound libraries:
** "Lost Horizon" [[http://www.youtube.com/watch?v=p233FWxFuRM (2:21 in this clip)]] from ''Bizarre Guitar'': Used in highly slowed-down form in [[http://www.youtube.com/watch?v=TVpxwnU2MxQ Resting Comfortably]] from ''SilentHill4: The Room''. Used at normal speed in ''PerfectDark Zero's'' Game Over music.
** "Shudder" from ''Bizarre Guitar''(I think): [[http://www.youtube.com/watch?v=hk7eexmjQwI SH2 butterfly apartment]]. Also heard in the clip above.
** "Overwhelming" from ''Altered States'': [[http://www.youtube.com/watch?v=TodE5qZTfVY Woodside Apartments clock room]], and [[http://www.youtube.com/watch?v=SGX1j13VdGU&feature=related Historical Society]].
** "Daybreak" from ''Distorted Reality 2'': [[http://www.youtube.com/watch?v=9qTKljpNfps White Noiz]] and a few other ''SH2'' songs
** "Big Booms", also from ''Altered States''. Used during the [[http://www.youtube.com/watch?v=YvbZ-Xw0tpQ lighthouse sequence]] in ''SH 1''.
** "Is That The Door?", also from ''Altered States''. Game start sound and [[http://www.youtube.com/watch?v=dTuFnAVjiKw Fermata in Mistic Air]] from ''SilentHill2'', and [[http://www.youtube.com/watch?v=xTWWCpGpkoo Ice]] from ''SilentHillShatteredMemories''.
** "Witch Doctor" from ''Altered States''. The foghorn-like sound in ''SilentHill2'''s Labyrinth, ''SilentHill3'''s Otherworld Mall, and ''SilentHill4'''s Water Prison. Also used in ''Series/TheXFiles'' episode "All Things", and the Junkyard stage of ''TwistedMetal: Black''.
** "Wood Vibrations" from ''Cuckooland: Asylum''. [[http://www.youtube.com/watch?v=pz4YYpDiSE0 Safe room]] and [[http://www.youtube.com/watch?v=uS5fzXoLPkY Toluca Prison]] in ''SH 2'', and [[http://www.youtube.com/watch?v=VDv9lvsNQj4 Central Square Mall]] in ''SH 3''.
** "Fairground" from ''Cuckooland: Ghost in the Machine''. Used for [[http://www.youtube.com/watch?v=otnfmmThAK4 East Southvale]] in ''SilentHill2'', and [[http://www.youtube.com/watch?v=c_T-Icwlmbk the Farm]] in ''VideoGame/ResidentEvil4''.
* There seems to be a stock rap. It is present in several background songs such as:
** ArTonelico's "[[http://www.youtube.com/watch?v=winKFP3Pelg&feature=related Fenrir]]"
** ''VideoGame/{{Einhander}}''[='s=] "[[http://www.youtube.com/watch?v=YyITEQDiJq4 Shudder]]"
** VideoGame/StreetFighterIII's "[[http://www.youtube.com/watch?v=gjsLUATtFVE Basketball Bonus Stage]]"
** [[VideoGame/ApeEscape Ape Escape: Pumped and Primed's]] "[[http://www.youtube.com/watch?v=5CmyRjgrPBM&feature=more_related Pipotron's Theme]]"
** Ollie King's "[[http://www.youtube.com/watch?v=V0h6FbKdOV4 Let It Go]]" (by Hideki Naganuma of ''JetSetRadio'' fame)
** And perhaps the UrExample of this sample so far: "[[http://www.youtube.com/watch?v=wLU1KsYQing Boots]]", an original 1995 composition by VGM composer Nobuyoshi Sano.
** The description on [[http://www.youtube.com/watch?v=7_a8zstttak this video]] finally shows us where the rap came from. It's from a CD called "Masterbits Rapsody Vocals 2 Climax 9".
* Another stock rap:
** ''VideoGame/SonicAdventure'': "[[http://www.youtube.com/watch?v=Zgj5NFNjAGU Speed Highway's ''Goin' Down'']]"
** ''[[VideoGame/CapcomVsSNK2MarkOfTheMillennium Capcom VS SNK 2]]'': "[[http://www.youtube.com/watch?v=8wlEVTCl3rI Stimulation]]"
** ''ArTonelico'': "[[http://www.youtube.com/watch?v=xm9FlD5Beyo Sleipnir]]"
* A clicky stock percussion sting is heard several times throughout the original ''VideoGame/RedFaction''.
* The "whoosh" ScareChord heard when MC [[ThrownOutTheAirlock throws himself out the airlock]] in ''VideoGame/{{Halo 2}}'', and in certain encounters with Alma in ''VideoGame/{{FEAR}}''.
* There are several stock/preset orchestral/string sounds that can be heard in both ''DarkReign Rise of the Shadowhand'' (music by Danny Pelfrey) and ''VideoGame/DragonAgeOrigins'' (Inon Zur), [[http://youtu.be/tAxTT2kE_3A?t=2m29s DA:O example 2:29]] and [[http://youtu.be/MUSKtSfJfSs just at the beginning of this DR:RSH video]], they are even played at the exact same pitch.
* The [[http://www.zero-g.co.uk/media/audio/Reverse-114.wav "Reverse 114"]] sample from the ''Cuckooland: Unhinged'' sound archive appears to be used in sped-up form for the BGM [[http://www.youtube.com/watch?v=XrXearM6FnM "Dodging Piledrivers"]] in ''VideoGame/{{FEAR}}''.
* ''VideoGame/{{Fallout 3}}'' has a stock Indian flute sample in at least three of its soundtrack pieces, which can also be heard in the [=iChill=] music [[http://www.youtube.com/watch?v=pseK3CfQXUk&list=UUGb34D3ThpmjLNn-FLv2_yQ accompanying this video]].

[[/folder]]

[[folder: Western Animation ]]

* Parodied/[[LampshadeHanging Lampshaded]] in ''[[WesternAnimation/SpongebobSquarepants Spongebob]]''. In an attempt to appease Spongebob, Plankton offers him a brand new Spatula. Rather than playing the stock 'shiny' sound effects, he literally ''says'' the words "Ching! Sparkle, sparkle" as it shines.
* The bullhorn of failure (uuuuuuuh uaaaaah) in ''RenAndStimpy''.
** [[ScareChord And of course]], [[http://dundundun.net DUN-DUN-DUUUUUUUUUUN!]]
* The "Yabbity Yabbity" sound originating in an early 1930's Looney Tunes short was used many times in later shorts and other cartoons throughout the years, the sound usually occurs after a characters hits his head and shakes it to regain consciousness or if a character is preparing to charge into something. The sound was made by blowing a certain tune on a trombone and speeding up the sound.
* The sound whenever a character in a HannaBarbera cartoon is preparing to run away (usually with a WheelOFeet) is bongo drums played very fast. It is sometimes used in other cartoons one example is in the John Kricfalusi cartoon "Boo Runs Wild" in which during the fight scene between Yogi and Ranger Smith as they are exchanging punches the sound can be heard as the punches connect.
[[/folder]]

[[folder:Doors]]
* [[http://www.entertonement.com/clips/glnvyhrndp--metaldoor The Creaky Metal Door]] -- Every metal door, no matter the size, no matter how fast they're opened, makes the exact same sound: A high-pitched squeak followed by a slightly lower-pitched whine.
* DoomDoors: the entire subtrope of them.
* ''Series/DoctorWho'' has its own set of door noises, most of which debuted in the first Dalek story. Oddly enough, they were only really used from Hartnell to Troughton; after that, the SFX seemed to fall out of favor.

[[/folder]]

[[folder: Film ]]

* ''StarWars'' door sounds are occasionally used, particularly in games set in that universe.

[[/folder]]

[[folder: Live-Action TV ]]

* When a futuristic door opens, it usually sounds either like the "fschhht" ''Franchise/StarTrek'' doors or [[http://www.entertonement.com/clips/zlzzhwkszq--doomdoors the doors from]] ''VideoGame/{{Doom}}''. The DoomDoors are also used for a number of other SciFi sounds, such as rising lifts etc.

[[/folder]]

[[folder: Video Games ]]

* There's an equally widespread sample used for wooden doors. Appears in ''VideoGame/{{Diablo}}'' and around 1000 movies.
* There's also the rusty metal trapdoor sound. Heard as a [[ScareChord scare sound]] in the ''Franchise/{{Halo}}'' series on Flood-infested levels. It, or something similar, is also used in the ''Franchise/TombRaider'' series.
* Many doors and elevators use the "Big Door", "Platform", and "Heavy Platform"(also heard in the ''{{Quake}}'' series starting with ''II'') sounds from the ''VideoGame/{{Marathon}}'' series. The ambient sounds in those games are also mostly stock sounds, eg the wind, the loon sound, water dripping, water sloshing, and the Pfhor ship ambience.
* Prison door slamming and locking. Heard in ''VideoGame/Wolfenstein3D'' and the ''Sim'' games.
* The sound when the Icon of Sin spits out an enemy in ''VideoGame/{{Doom}} 2'' is also used for airlocks in some sci-fi, and the Fusion Pistol shot impact sound in ''VideoGame/{{Marathon}} 2: Durandal''.
** The same sound is also heard when the second boss of VideoGame/DonkeyKongCountry 2 throws a fireball, and also in the opening cutscene of an old Warhammer 40,000 game called Rites Of War.
* The Beamos statues in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' rotate with the same sound as the elevators in the original ''{{Quake}}''.
* The "creaky hanging object" sound heard in ''SilentHill2'' during the [[http://www.youtube.com/watch?v=XTPGOurd-dM Historical Society Abyss]] descent.
* Though not a door, the sound of the 'mechs falling over and getting up in MechWarrior 3 is the Doom Door sound but shortened slightly
* The aforementioned ''StarWars'' door sound appears in ''PerfectDark''.
* A slightly shorter version of ''Marathon'''s Heavy Platform Stop sound is used in ''VideoGame/{{Fallout 3}}'' for Liberty Prime's footsteps.
[[/folder]]

[[folder: Western Animation ]]

* ''WesternAnimation/{{Futurama}}'' uses the ''Star Trek'' door opening "zwoosh" sound effect for pretty much every door, even some where it might not make sense, but extends it by adding a pitched-up version after the original. This variant was actually introduced in ''Star Trek: The Animated Series''.
[[/folder]]

[[folder:Geiger counter crackling]]
* "Clicking noise = Radiation" is very common, especially in video games -- whether the character should have a detector of some sort or not. In RealLife, modern radiometers don't click at each particle, but can sound an alarm, with three exceptions: consumer models clicking for TheCoconutEffect, models used for demonstrating in schools, and pro models that can be set to click, ensuring moderate values aren't shown due to frying [=ICs=].
** True for most stuff that only measures gamma (where solid state detectors are "good enough"), but the classic clicking is very much still in use - especially with hand-held alpha and beta instruments. In a radiological triage situation involving α/β emitters, for example, an operator will sweep each potentially affected person with a sensitive hand-held probe and check them for contamination (α and β radiation travels only a short distance in air). The operator will go mostly by sound, as this provides immediate feedback, and will only check any other kind of readout if a contaminated spot is detected.

[[/folder]]

[[folder: Film ]]

* ''TheSimpsons'', on a nuclear powerplant.
* ''Film/{{The War of the Worlds|1953}}'' (1953 adaptation) -- the first fallen "meteor" is sort of "warm".
* ''TheIncredibleHulk'' --
--> '''Rick Jones''':The whole world's going batty! Even this kookie radio - it won't play! All it gives out is static!
--> '''Banner''': That's no radio! It's a Geiger Counter! It measures radiation! Listen to it! It's going wild! It's getting louder and louder! Faster and faster! What's happening??
* ''WesternAnimation/MonstersInc'' -- the devices used by CDA.
* ''Film/JamesBond''
** Occurs in ''Film/DrNo'' when James Bond uses a Geiger counter on the part of Quarrel's boat where Strangways placed the samples from Crab Key. Averted later on when Dr. No's technicians check Bond and Honey Rider for radioactive contamination and there is no static at all.
** ''Film/{{Thunderball}}'' -- in Bond's gadget camera.
* ''Film/SkyCaptainAndTheWorldOfTomorrow''. When the title character is in Dr. Totenkopf's uranium mine, he finds a Geiger counter and turns it on.
* Used in the 4th season of ''Series/{{Battlestar Galactica|Reimagined}}''.
* The M.U.T.O. Research ViralMarketing website for ''Film/{{Godzilla 2014}}'' uses this as one of its background sounds.

[[/folder]]

[[folder: Radio ]]

* ''TheVeryWorldOfMiltonJones'', around a radioactive dolphin.

[[/folder]]

[[folder: Video Games ]]

* ''VideoGame/HalfLife''
* ''VideoGame/{{Psychonauts}}'' (around green bubbling goo).
* ''VideoGame/{{Fallout 3}}'' actually calls this one out by name over one of Galaxy News Radio's [=PSA's=]. "Tick-tick-tickity means run yo' ass outta there!"
* ''Call of Duty: VideoGame/ModernWarfare'' -- goes off around Chernobyl if you try to leave.
* ''VideoGame/SystemShock 2'' when PlayerCharacter enters a radioactive area. Justified in that the hacker got an implant that feeds him a lot of audiovisual indication.
* ''VideoGame/DeusEx'', in an unfinished building in Paris.
* ''WorldInConflict'' produces clicking noise in the speakers when zooming on a recent nuclear explosion site.
* ''MetroidPrime'', on Samus' power suit.
* ''VideoGame/CommandAndConquerRenegade'' has clicking when near Tiberium, though this may be the Tiberium itself making the noise rather than radiation.
[[/folder]]

[[folder:The environment]]
* There are several commonly used thunder sounds. It is also because of the difficulty to record a pure thunder sound without rain in the background. While thunder caused by a lightning strike can last up to and over 40 seconds in RealLife, stock thunder sounds usually last only 1-5 seconds.
** Castle Thunder (as in Universal's Frankenstein) is the most well-known of them all. Used in many Disney movies made from the 1930s to the late-1980s and on many pre-1991 HannaBarbera cartoons, which often had their own distinct stock sound effects anyway. ''ScoobyDoo'' often featured the Castle Thunder, but beginning in the early 2000s they began phasing it out for newly-recorded lightning strikes and thunderclaps that were often recorded specifically for them, and do not have the campiness or charm level as the old thunder did. ([[http://www.hollywoodlostandfound.net/sound/castlethunder.html More info on the sound effect.]])
** Generic Horror Thunder; that 'Tchik-ak-ak-ak-ak!' sound that the thunder and lightning always make in horror movies. Did you ''ever'' hear that sound in a real storm?
*** Those type of sounds occur when lightning strikes close to the viewer. It's not actually thunder, but the sound of the lightning arcing.
** The "CHTAOW!" thunder sample featured in the PetShopBoys song "It's a Sin".
* Then there are stock sound loops of wind howling and most of them sound like they're passing some kind of wind corridor. Wind rarely does those kind of sounds in RealLife where most of the sound is usually generated by foliage which the wind passes through.
** One of these is used in ''VideoGame/{{Marathon}} 2: Durandal'', alongside a stock thunder sound, which is also used in ''MedalOfHonor: Allied Assault'''s Sniper's Last Stand level.
* The underwater [=SCUBA=] bubbling sound. Heard in ''VideoGame/DukeNukem3D''.
[[/folder]]

[[folder:People]]
* {{Stock Scream}}s (e.g. Wilhelm Scream) -- used so often they have their own entry.
* The stock stomach-rumble sound to indicate hunger, but sounds more like an angry cat.
* In the same vein, babies always cry the same screeching "ooowaaah ooowaaah."
** Babies also always laugh with the same "Ah ha ha ha... heh!" giggle.
** There's another "happy baby" sound that was used extensively in the mid 80s to early 90s in almost every baby commercial. A two syllable "AAAH-ahh" with emphasis and rising intonation on the first syllable.
* When jungle-themed music plays, it's quite common to hear the stock tribal sounds which go "Uh" "ah" "ussi" and "buielabuielamammare".
* [[http://www.youtube.com/watch?v=5SaFTm2bcac The Amen Break]]
* TheImmodestOrgasm.
* Breaking wind. More often than not it's rendered as a loud, cartoonish "honk" or drawn-out "blart", where in reality the anus produces a wide range of sounds--or, even, no noise at all.
* There is a common sound of a baby crying, heavily used with the character of Kate in ''WesternAnimation/{{Arthur}}'', mainly in the earlier episodes. It's still used to this day.
** And while we're on the subject of ''WesternAnimation/{{Arthur}}'', there's his trademark gasp in the early seasons- most notably used when he discovers his broken plane in "Arthur's Big Hit."
* The same "falling to his death" scream has been used, apparently unchanged, since those guys were thrown off the giant log by the original King Kong. Still makes my skin crawl.
* A stock crowd gasp is heard in ''Film/TheMuppets'' (at least in the trailers) during a scene in which Kermit is hit by an opening door.
* Whenever a child's innocent laughter needs to feature in a scene, it's almost always the same sound clip. Used in a Dannon yogurt commercial, the opening sequence to ''VideoGame/DiddyKongRacing'', and one of the alternate Windows 95/98 shutdown sounds, among numerous other places. It's also the same sound used in:
** ''Film/{{Rambo}}'' (2008)
** The game Roller Coaster tycoon
** ''Franchise/StarWars Episode 1'' when the kids are playing around the pod racer before the race.
** ''Series/StargateSG1'' used this sound clip eleven times in the single episode "Learning Curve".
** It appears in the ''Series/DoctorWho'' episode "The Family of Blood".
** Also heard in a ''WesternAnimation/TheVentureBrothers'' episode when kids were playing around a dead parachutist.
** It can also be used to creep the hell out of you as it was used in ''VideoGame/ConkersBadFurDay'''s HauntedCastle level.
** It's also used in Baldur's Gate for the random children villagers.
** Used in U.S. Army commercial around April 2009, of kids playing outside.
** Pixar AFLAC ''WesternAnimation/ToyStory3'' commercial, around May 2010
** A V-Tech commercial that aired around October 2009
** The film ''{{Gladiator}}'', during the glimpses of the afterlife.
** Used in ''Film/ImJuli'', during the [[TravelMontage travel photo montage]].
* The unmistakable sound of a large crowd cheering while someone goes 'WOO, WOOO!' in the background. It tends to loop, over and over, when Criss does his stunts in Criss Angel: Mindfreak. Even when there aren't many people there.
* The "NBC cheer" is mostly a respectful round of applause, punctuated by someone yelling "OW!" and a few whoops. The clip is used in many '80s and '90s NBC game shows.
* CBS had a stock recording of people reacting in amazement used in early episodes of ThePriceIsRight. It would later migrate to MatchGame during Audience Match reveals.
* The Sesame Workshop laugh.

[[/folder]]

[[folder: Music ]]

* The sound of a cooing baby is the same in many TV shows, movies and commercials. It's similar to the sound heard at the end of the Music/{{Prince}} song "Delirious."
** Also heard in the chorus of Music/{{Aaliyah}}'s "Are You That Somebody?", and the intro of Regina's "Baby Love".
* "Dr. Davis, telephone please" and "Dr. Blair, Dr. Blair, Dr. J. Hamilton, Dr. J. Hamilton" being paged in any hospital scene.
** Also played in the background on [[{{Queensryche}} Queensr˙che's]] ''OperationMindcrime'' album.
* Many songs by the Music/PizzicatoFive have a re-ocurring sound of someone saying "The new stereophonic sounds spectacular"
* There are several stock OminousLatinChanting samples.
* The "Hey!" sample used for Navi in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' was also used in TheOffspring's "Pretty Fly (For a White Guy)".
* The high-pitched voice screaming "Wooh! Yeah!" is a sample of James Brown's voice taken from the song "Think (About It)" by Lyn Collins. It was most frequently found in 80s and 90s dance and hip hop tracks.

[[/folder]]

[[folder: Video Games ]]

* Generic police radio: a female voice going "Seven eight six five, code six, one-oh-five North Avenue . . ."
** That, or some other police radio stock sound, was used throughout the ''VideoGame/GrandTheftAuto'' series and in ''VideoGame/SimCity 3000'' when one builds a police station.
** Someone has been compiling a list of occurrences of this sound effect on [[http://www.youtube.com/watch?v=dklA4-ACN4k YouTube]]. Apparently ''Law & Order'' and ''The X-Files'' are indeed repeat offenders.
* The first edition of ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' used stock sound samples of Muslim chants in the Fire Temple music. These, of course, were removed in later versions.
** The Egyptian stage from the N64 port of ''CruisnWorld'' also used this, along with the fighting game ''Kakuto Chojin: Back Alley Brutal'' for the Xbox. The latter was pulled from store shelves because of this.
* One of the NintendoGamecube alternate boot screens ends with a rather familiar laughing-baby sound effect.
* The scream of peeps on a downward heading coaster in ''Roller Coaster Tycoon'' seems to be popping up all over the place in advertisements these days.
* The vocal sample in the ''VideoGame/SanFranciscoRush'' music [[http://www.youtube.com/watch?v=fm0Mg0T2Sl0 "Rave Rush"]] is also in the BGM of ''VideoGame/{{Einhander}}'''s [[http://www.youtube.com/watch?v=4COp_bJ0AOU&feature=related first stage]](about 15 seconds in).
* The guttural voice in the [[http://www.youtube.com/watch?v=Ara1HO6CbpE third part of "Mausoleum Suite"]] from ''VideoGame/{{Halo 2}}'' makes an appearance in [[http://www.youtube.com/watch?v=CrapXSsY_Wo "Armacham Rooftops"]] and other music from ''VideoGame/{{FEAR}}''.
* ''VideoGame/SuperSmashBros Melee'' and ''Brawl'' use a stock crowd gasping whenever a player misses grabbing a ledge.
* Some of the aforementioned stock jungle vocals were used in the ''Franchise/{{Halo}}'' soundtracks.
* A stock "howling ghost" sample is used in the music tracks [[http://www.youtube.com/watch?v=m8-qcL8BvCE "Veins of Stone"]] from ''{{Halo 2}}'' and [[http://www.youtube.com/watch?v=g1c60c0KoqY "Ganado 4"]] from ''VideoGame/ResidentEvil4''. The latter music also appears to use some of the aforementioned Muslim chant samples. The ghost sound is also used in the [[http://www.youtube.com/watch?v=6x_YwnkBFCk Tombs / Catacombs]] ambience in ''ReturnToCastleWolfenstein'', which contains another stock ghost sample featured in the ''Halo 2'' track [[http://www.youtube.com/watch?v=KuMq2qtM4_E "Infected"]], and in slightly distorted form in ''VideoGame/{{FEAR}}''.

[[/folder]]

[[folder: Western Animation ]]

* Also the sound of children cheering in any cartoon featuring a little league baseball game, also heard in ''WesternAnimation/{{Recess}}'' many times.
** If this is the sound that goes "hooray" then it's also heard in ''VideoGame/{{Halo 3}}'' on up when the Grunt/Birthday party skull is turned on.
** And briefly in ICP's song "Ninja."
** And in [[http://user.xmission.com/~psneeley/Shareware/senet.htm P.S.Neeley's beautiful version of the Egyptian game Senet]], when a game piece makes it off the board, representing a soul entering Heaven.
* A very common sound of children playing is used rather prolifically in ''WesternAnimation/CodenameKidsNextDoor''. You'll know the one when you hear someone yell "oh no!" Also heard during the IdiosyncraticWipes.
* Shapey's scream from ''WesternAnimation/MoralOrel''.
[[/folder]]

[[folder:Technology]]
* Virtually EVERY time someone offscreen (or with their back to the viewer) is typing, they use the sound of the SAME computer keyboard, the IBM Model M, largely because it's the only widely known keyboard on which typing is audible across an entire room
** Alps-based keyboards are also quite common since they make very loud clacks.
* The Electric Sound -- Whenever one sees electricity, they always hear the electric buzzing it might make, if real electricity made much sound at all. Alternating current will make a low 50 or 60 Hz (depending on which country's grid it is) hum because magnetic materials change their shape as the current flowing through them changes, which can be heard at electric substations and faintly if a fluorescent striplight is on in an otherwise silent room, and also create a faint [[http://en.wikipedia.org/wiki/Mains_hum mains hum]] on any nearby speaker because of the changing magnetic field.
** Heard in ''VideoGame/{{Marathon}}, along with the "electric spark" stock sound effect.
* The Sonar Ping -- A constant in low grade submarine movies. Almost always heard when the boat is submerged even when there are no other ships in the area. Military submarines very rarely use their active sonar because it loudly broadcasts their presence to any other ships (or entities) in the area.
** And it's always, ''always'' the same sound -- the distinctive "pling" of the British WWII ASDIC sonar.
** This file is even included in the sound database of some versions of Propellerhead's Reason Digital Audio Workstation - as a snare sample, oddly enough.
* The [[http://www.hollywoodlostandfound.net/sounds/uniphone.wav Universal Studios telephone ring]] -- Used in many older works. Sound engineers don't use it anymore because of a noticeable warble in the recording.
** The "[[http://www.kb9ukd.com/digital/mdc1200.wav squark!]]" sound after every transmission (called MDC-1200 and [[TruthInTelevision actually used]] by some police radio systems)
* Used in an incredible amount of media is the toilet flush from the chron 'o' johns in Day of the Tentacle. The same sound can be heard on television, films and other games.
* Momentary Feedback on a PA system -- Amazingly this usually fixes itself after a second or so. Or there's some guy who turns a dial back and forth a couple of times.
** Hollywood PA systems appear to be equipped with intelligent microphones which can sense how nervous the person approaching the mike is and feedback accordingly. Thus, a generally nervous character who is dragged onto the stage will say "Hell- WHHEEOOOOOO - er ... um ... hello." Whereas a cocksure, confident character will never cause feedback, no matter how unexpectedly loudly he booms into the mike. There's an element of TruthInTelevision at work here. The standard Feedback Squeal isn't caused by the volume of the person talking into the mike, it's caused when the mike is pointed at a speaker that it's attached to. A confident person is less likely to wave the mike around aimlessly.
*** Subverted in King of the Hill's "Now Who's The Dummy" episode where, playing to a nursing home, the awkward 'mic' feedback is revealed to be coming from a resident's hearing-aid.
* "Beep beep boop beeb ''beep'' beep beep!" The sound a Hollywood cellphone makes when a character makes a call using the internal phonebook, as though it was actually dialling the number. When sliding through the numbers in the phonebook ''if and only if'' the keyboard sound is activated, [[TheCoconutEffect many phones will make a constant and very faint beep-beep sound]].
* Whenever '''''Anything''''' is being built offscreen, you can any combination of Hammers pounding in nails, Jackhammers breaking up rocks and saws of all types cutting wood.
* The distinctive [[AudibleSharpness "sssschhiiing!"]] of scissor blades parting.
* The 'Tron' footstep 'pnnk-pnnk' sounds that appear repeatedly in anime from the eighties onward; notable Fight! Iczer-1 and the original Bubblegum Crisis/Crash.
* Any time police cars are included in media (particularly VideoGames) and the radio is heard, it most often has the same stock (unintelligeible) radio message.
* Some cash registers and other electronic devices use familiar video game sounds, such as the "get ring" sound from ''SonicTheHedgehog'', the "secret found" sound from ''VideoGame/TheLegendOfZelda'', and the "{{Konami}} pause" sound.
* Anytime a freeze frame is taken to show that a photograph is taken, this transition will be accompanied with the sound of a chemical flashbulb.
* The "message being displayed in capital letters at the bottom of the screen" sound. {{JAG}} used it all the time, as well as any number of military- or police-based movies and TV series.
* Whenever a digital single-lens reflex camera is used the sound is invariably ''that'' click-whirr of a film reflex with an automatic electric winder, despite the fact that digital ones obviously don't wind anything, and so only do a simple click when the mirror flips.
** Electronic flashes are almost always depicted making a huge noise, first when charging, and then when fired, both clearly audible even in an agitated crowd of people. Sometimes even the ridiculously exagerrated explosion sound of a turn-of-last-century flash lamp stuffed with magnesium powder is used. Electronic flashes only make an almost inaudible click when fired, and charging is completely silent.
* [[http://www.youtube.com/watch?v=gsNaR6FRuO0 That little musical sequence modems make]]. Kriiiii-doooo-bedoobedoobe-doooo...
[[/folder]]

[[folder: Film ]]

* There's a "Charging" sound, heard in ''Film/{{Ghostbusters}}'' and a ton of Anime.
** The PKE Meter as featured in ''TheRealGhostbusters'' makes a unique "vreeeeee--chk-chk-chk-chk-chk-chk-chk"; this can be heard in at least one episode of ''Anime/NeonGenesisEvangelion''.
* All stadium-type lights in TV and Movies make a loud "du-chunk" sound when turned on or off, despite them not making this or any sound IRL (at least in modern times).

[[/folder]]

[[folder: Live-Action TV ]]

* The sound of the sensor pings in ''Franchise/StarTrek'' too, "Pinng plink plink plink pinng" Used in almost every bridge scene in a futuristic universe.

[[/folder]]

[[folder: Music ]]

* There seem to be only a few stock sounds used for the static heard when tuning through a radio dial. For one example, the radio static at the beginning of Justice's "D.A.N.C.E." is identical to the "Radio Tuning 01" stock sound included with Apple's [=GarageBand=]. Another clip, [[http://www.youtube.com/watch?v=02knWmpv0Io#t=2m40s from Simon Harris' sample CD]], is used in both Bomb The Bass' "Megablast" and Eiffel 65's "Europop".
* "Chchzooom!", used in most songs by Eiffel 65, including Blue.

[[/folder]]

[[folder: Video Games ]]

* ''{{Starcraft}}'' by BlizzardEntertainment has many stock sounds used, notably sound which is made when something is clicked, many of the electrical-sounding construction sounds when the protoss build a building
** And the "zappedi-zap" sound of Lockdown. That one appears in movies and games ''all'' over the place.
** The terran building liftoff sound also used all over the place, often used as futuristic door sound as well.
* [[http://www.entertonement.com/clips/xkywggxwrf--fireball The magic or technology sound]] "schwep-schwep" sound, heard in Doom II's final level when the big-bad creates a new baddie.
** Sometimes used as a door opening sound. Also used in the ''VideoGame/{{Marathon}}'' series for the fusion pistol's projectile impact sound.
* ''VideoGame/CommandAndConquer'': The Tesla Coil and Chronosphere sound in Red Alert.
* The many "Alien Electronics" stock sounds: The holo-switches in the ''Franchise/{{Halo}}'' games and the [[http://www.youtube.com/watch?v=nx5hTiIYaAY Alien Corridors]] music use such a sound.
* Stock ArcadeSounds usually based on [[PacManFever Atari 2600 Pac-Man]].
** And sometimes Atari 2600 ''VideoGame/DonkeyKong''.
** The song "Movement in Still Life" by BT uses sound effects from ''VideoGame/{{Defender}}'', ''[[PacMan Ms. Pac Man]]'', ''VideoGame/{{Galaga}}'', and other 80s arcade games during its "break" section .
** "Love Missile F1-11" by Sigue Sigue Sputnik uses the ''[[PacMan Ms. Pac Man]]'' death sound at one point.
** Apoptygma Berzerk's song "Incompatible" uses the death sound from the arcade version of ''Legendary Wings''.
** Crystal Castles' "Air War" samples Mario's walking sound from ''VideoGame/DonkeyKong''.
** Music/{{Supertramp}}'s "The Logical Song" uses a sound effect from a Creator/{{Mattel}} Electronic Football game.
* The sound of the fan in ''Franchise/SilentHill'''s alternate school has been used in many other places, including the wind tunnel in ''Tony Hawk's Pro Skater 2'', and the ventilation fan in the alternate mall in ''SilentHill3''. BTW, it's the "Machine Room 1" sample from the ''Altered States'' sound archive.
* The security camera rotation sound, e.g. the indestructible cameras in ''VideoGame/SplinterCell''. Sometimes this sound is used for other electronic devices too.
* The teleportation sound used in Second Life shows up in several other contexts as well, such as the poisonous mushrooms in Star Fox Adventures.
* The shimmering sound heard at many points in ''VideoGame/HaloCombatEvolved'' and ''VideoGame/{{Halo 2}}'' (first heard at the beginning of [[http://www.youtube.com/watch?v=2VQPFpIjz18 Truth & Reconciliation Suite]] on the OST), as well as parts of the ''VideoGame/{{FEAR}}'' series, such as the "[[http://www.youtube.com/watch?v=U1qTEoWarsY Docks Ambient]]" BGM.
* The "Breaking Up" radio static sample from Spectrasonics' ''Distorted Reality 2'' library is used for the ambience in ''VideoGame/SilentHill2'''s [[http://www.youtube.com/watch?v=yxFSzlP69bE otherworld hotel basement]], and also in ''TwistedMetal: Black'', particularly in the [[http://www.youtube.com/watch?v=P7uX_HEQOCg Prison Passage]] level.
* The teleportation sound in/from ''{{Quake}} 1''.
* The "Drone Preparing to Fire" sound from ''{{VideoGame/Marathon}} 2'' is also used as the Cypher drone activation sound in ''GhostRecon: Advanced Warfighter''.
* [[KillSat Euclid's C-Finder]] in ''VideoGame/FalloutNewVegas'' uses the aforementioned dial-up modem sound.
[[/folder]]

[[folder:Vehicles]]
* The two-honk doppler-effect truck pass.
* The railroad crossing. Whenever there is a railroad crossing, you know well in advance the car will stop for whatever reason right in the middle of it, and you know exactly the stock crossing bells and train horn you will hear. In fact, you even know the sound the car will make while the hapless driver tries to start it again instead of doing something sensible like open the door and run away.
** Don't forget [[http://www.audiomicro.com/trains-horns-train-horn-loud-echoe-te046001-sound-effects-130648 that loud three-blast train horn sound]], often used with runaway trains that eventually meet a fiery demise.
* The Squealing Tyre Turn -- Regardless of things like the differential which exist to prevent it, and regardless of the speed of the vehicle, all cars going around corners have squealing tyres. Even on dirt roads.
** Which is basically what 'World's Scariest Police Chases' or virtually any police chase show John Bunnell hosts runs off. The shows 'Most Shocking' and 'Most Daring' are sometimes guilty of this, also. The same tire screeching sounds that are available in most Powerpoint applications are found in the shows, constantly re-used in the form of slowing it down, speeding it up, clipping it, or just simply changing the pitch of it. They do that with horns, crashes, people screaming, etc., and if you'll notice, one screech sound effect will be used when the assailant makes a risky move, but when they replay it in slow motion, they use a different one! For some reason, you can hear people scream, and hear clear, crisp car sound effects when they show footage from a helicopter... and you'll notice that every single chase sequence shot from the air involving any more than one police vehicle will have a collaboration of sirens consisting of two "wail" tones and one "yelp" tone going off incessantly until the clip ends.
* The "clank" sound, used for car crashes, which can also be heard in some racing games such as ''San Francisco Rush''.
* The "cough-whirr-cough-whirr" noise of a malfunctioning engine. It's all over the place; some works that have it are ''Series/KnightRider 2000'' (whenever Kitt uses the EMP to make an engine stop) and ''SimCopter'' (when the helicopter is very damaged). Also the movie ''UniversalSoldier'', when the offroader runs out of gas, and in ''HardDrivin / Race Drivin''.
* The "choo choo" train whistle. Even steam locomotives don't sound like that, and it's just plain wrong with a modern train. Also, the "chug chug chug" sound of the pistons. Conversely, the diesel locomotive horn sometimes gets used for steam trains.
* The accelerating motorcycle, as heard in ''WesternAnimation/TheTomAndJerryShow'' opening sequence and many other cartoons.
* The jet plane flyby/landing sound.
* The chirp-chirp-chirp sound made by a helicopter's drive belts as they slow down and disengage. The ''only'' helicopter that actually makes this sound is the Bell 47-G. It's the one you see on ''Series/{{Mash}}''.
* The [[StukaScream siren-like sound]] of an airplane going down. This particular sound is applied to a number of films (both contemporary to the war and after the fact) set in World War II and up until around the time of the Vietnamese War, to show airplanes in a dive or after being shot down. This is almost always the Stuka Ju 87 "Jericho Trumpet" being heard, a propeller-driven siren designed for that particular dive bomber as a psychological weapon by the Luftwaffe.
* ''SesameStreet'' used to use a standard sound effect for vehicular crashes that sounded like two nearly identical collisions in succession followed by tinkling glass.
[[/folder]]

[[folder:Violence]]
* [[http://www.entertonement.com/clips/qtfvzrzsmq--metalcrash The *ting-ting* sound]] when something explodes which sounds like metal pieces tinking off each other. Commonly used used when tanks, cars, and some buildings are blown up.
* Anytime a group (usually people) gets smashed by a large object, the noise is likely to be a Bowling Pin Smash.
* The ''VideoGame/HalfLife2'''s RPG launch sound effect is often used as a generic explosion sound effect, even in [[http://www.youtube.com/watch?v=Fz1BXF7bVpM#t=3m26s music videos]]
* Extended sound of glass breaking. You know the one. It goes on and on and finishes on a slightly quieter echo of the first crash. Shows up ''everywhere'', especially in cartoon {{Overly Long Gag}}s where falling through a window is played for laughs.
** Not to mention that pottery will sometimes break among glass and seems to break with the same sound over and over. Video games are particularly heavy offenders.
** Afterward, a single circular object may be heard wobbling to a stop, especially when it's following a variety of crashing noises.
* The Mean Right Hook -- When fist meets jaw, for some reason it resembles a drum beat.
* The muffled "Pshht!" fire sound which is often heard when someone's breathing fire of during some fireball explosions.
* This is more common in anime, but any LaserBlade will do the 'snap-hiss' of a lightsabre igniting, and the 'vooooom' when it's swung through the air.
** Particularly ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'' - the original Japanese version used several lightsabre sounds for the beam sabers, but these were replaced by standard ''Franchise/{{Gundam}}'' sound effects for foreign releases, presumably to avoid crossing Lucas's lawyers. This also holds true for video games featuring ''Zeta''-era machines.
* Most swords seem to make the same sound when drawn or when sheathed.

[[/folder]]

[[folder: Film ]]

* Nunchaku (and sometimes Chinese swords and polearms) all make the same swishing noise. BruceLee's ''Chinese Connection'' is a good example.

[[/folder]]

[[folder: Video Games ]]

* The ''VideoGame/{{Doom}}'' explosion sound, and the Imp fireball throwing sound, which is used for certain [=BLEVE=] explosions on TV, as is the aformentioned Icon of Sin sound. See also DoomDoors.
* The Dynamite Explosion, which is also used as a random ambient noise in ''VideoGame/{{Marathon}} 2: Durandal's'' volcanic levels, and for grenade/rocket explosions in the ''Franchise/TombRaider'' series and ''SoldierOfFortune: Payback''.
** The ''Marathon'' "cyborg exploding" sound also appears in ''Franchise/TombRaider'' when you kill an enemy with explosives.
* The stock "arrow shot" sound also appears in ''Marathon'', as the S'pht'Kr's projectile impact sound.
* Most Pangea Software games recycle their sound fx. I dare you to play Nanosaur, Bugdom, or Otto Matic without hearing a lot of the same noises.

[[/folder]]

[[folder: Western Animation ]]

* The loud chink heard in several Disney and later 1960s WesternAnimation/LooneyTunes shorts when a character hits his head on metal, one of the most notable examples is in ''PeterPan'' when Captain Hook hits his head on a cave wall after he tells Smee to row away from the crocodile, this sound has been used several times since, one of the most unusual uses of it occurs in ''Film/FreddyVsJason'' when Freddy Krueger uses his powers to slam Jason Voorhees into a ceiling.
** And the iconic [[http://www.megawavs.com/play.aspx?id=1985 crashing noise that ends with a clunkity-clunk pot rattle]].
* The loud chomping sound used most notably in TheFlintstones whenever Dino bit Fred's finger has been used in several cartoons since, also present in some live action films especially comedies.
[[/folder]]

[[folder:War]]
* Gun sounds have [[BangBangBANG their own page]]
* There's that one gun sound which appears pretty much ''everywhere'', whether clear or in some variation (most gun sound websites list it as ".357 magnum" or similar). Just to name very few examples, multiple rail-shooters, the magnum in Film/TheGodfather video game, the Red 9 in ''VideoGame/ResidentEvil4'' uses a variation, the .357 Magnum in ''VideoGame/HalfLife2'', Desert Eagle and Steyr AUG in ''VideoGame/{{Counter-Strike}}'', and so on.
* The ''Universal Studios Big Gun Sound'' and ''Universal Studios Small Gun Sound''. The former was also used for the explosion in ''Body Heat''.
* Several stock explosion sound effects are in widespread use.
* The high-pitched whistle which gets higher and precedes a powerful explosion. Usually indicates an explosive which has been activated.
* In the definitive TV-documentary history of WW2, ''The World At War'', it becomes patently obvious after a while that original 1940's filmstock and newsreel have been tarted up with modern sound effects. (well, modern for 1975). Exactly the same bullet-richochet sound appears in places as far apart as Stalingrad and Okinawa, for instance, often with no obvious reason for it being there; old WW2 vets are on record as saying that is '''not''' the sound of a BREN machine-gun or a Jerry MG, somebody's spliced the wrong sound on; and quite often, an artilery shell-burst is out of synch with what you see on screen, or you can actually hear the "ghost" of the original un-enhanced sound in the background to the post production...
** An American remake of ''The World At War'' has since been made; it screens on the History Channel in the UK and appears to suffer from the same post-production issues. (As well as an unhealthy dose of AmericaWinsTheWar, with practically no mention of Britain and the USSR...)

[[/folder]]

[[folder: Video Games ]]

* ''Civilization 2'' has quite a few of these. Including the "swordfight" and "cannon" sounds that tends to show up a lot. Also the "bugle call" sound that dragoons and cavalry make. ("Ta-ta-ta-ta-ta-ta-ta-ta-raaaaa"
* A common shotgun sound is used ''SyphonFilter'' and ''PerfectDark''.
[[/folder]]

[[folder:Other]]
* Stock fireworks whistle.
* The aluminum bat hitting a ball. Common in high-school anime.
* The "fly away" whistle-like sound effect. Find it in any clip of [[Manga/AzumangaDaioh Osaka's dream sequence with Chiyo]] or [[VisualNovel/{{Clannad}} Tomoyo kicking Sunohara into the air]], among many others.
* The 70's RuleOfCool guidelines dictated that EVERY {{Mecha}} or superhero anime should feature the "metallic flash" sound (you know it, sounds a lot like AudibleSharpness).
* Jew's harp and string pluck for springs going off, whether it's from broken devices and furniture, [[SpringsSpringsEverywhere springboards]] or [[SpringCoil spring boots]]. Or a SoundEffectBleep.
* The "cha-ching!" of a cash register opening is closely associated with money.
** Parodied in the ''Radio/ImSorryIHaventAClue'' {{Mockumentary}} ''In Search of Mornington Crescent'', when BBC journalist Andrew Marr asks Humphrey Lyttelton if he'd like to talk about the game's history.
-->'''Humph''': I suppose so. For the usual fee.\\
'''FX''': Cha-ching!\\
'''Marr''': Not having any money about my person, it was lucky that Humph was prepared to accept the gift of an antique cash register.
* [[BombWhistle The sound people and objects make when falling from somewhere really high up.]] ''Wheeeeeeeeeeeeeeeeeeeeeeeeee!''
* It's hard to describe, being so short and easy-to-miss, but there's a very peculiar sound of a man grunting, "UH!" that's been used numerous times. Magazine/{{MAD}} uses it a lot, especially in their parody of WesternAnimation/HowTheGrinchStoleChristmas
* In general, Creator/HannaBarbera's sound effect library is arguably the most well known in the world. In addition to the "bongo run" and "chomp" sounds mentioned above, the company made such classic sounds as "tromboing" and "kabong".
** The sound of somebody throwing something (usually Fred Flintstone bowling) goes back to 1958 and is one of the H-B studio's most prolific sound effects.
** To elaborate on their popularity, these sounds were ''incredibly common'' during TheEighties and [[TheNineties Nineties]]. Nearly every show from those two decades made at least minor use of them. (ironically, Hanna-Barbera themselves began to stop using them during the nineties, such as in ''WesternAnimation/FishPolice'', ''WesternAnimation/SWATKats'' and ''WesternAnimation/TheHalloweenTree''.) In fact, some show continue to use them today. They've even been used several times in {{Anime}}. No surprise, really, given that ''WesternAnimation/WackyRaces'' was a huge hit in Japan.
** The use of Hanna-Barbera's sounds outside of H-B goes back even further than the eighties. During TheSeventies, Creator/RubySpears Enterprises, Creator/{{Filmation}} and even Creator/ChuckJones' studio used them a lot as well. In the late 60s, the Creator/WarnerBros studio used them which figures since their cartoons at the time resembled early 60s H-B cartoons.
* Anime seems to love borrowing sound effects from each other.
** ''[[Anime/MobileFighterGGundam G Gundam]]'', ''Manga/DragonBall'', and ''LightNovel/{{Slayers}}'' all share a large amount of sound effects for powering up and energy blasts. Specifically, the sound made by Broly charging his energy waves is often used for when Domon uses hyper mode, and the whooshing noise made by the super saiyan aura in ''Anime/DragonBall'' is heard in both ''GGundam'' and ''Slayers''.
* Averted in the regrettable ''WesternAnimation/TheWackyWorldOfTexAvery'', which uses a clip of Bowser roaring from ''VideoGame/MarioKart64'' in one episode. Apparently, the guy in charge of the foley thought it was stock.
[[/folder]]
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