Graphical depictions of a statistical quantity, most often the player-character's current status. Most often takes the form of a straight or circular line that empties and fills as the stat's value changes.

A graphical representation is often prefered to a numerical point-count display, as it reduces the feeling that the game is entirely numbers-driven, despite the fact that all computerized games must be so. {{RPG}}s are the perennial exception, as long-time players really seem to like numbers. A graphical display is also easier to understand at a quick glance, which is all you can find time for in a non-turn-based setting.

Ammo counts are usually depicted as just a set of numbers, often ''rounds in weapon''/''rounds in reserve''; however, a graphic to accompany this quantity is becoming more common.

They are often displayed as {{Status Line}}s.
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!!The main types are:

[[index]]
* AllianceMeter\\
Shows how well-liked and trusted your in-game avatar is by the game's competing factions.
* ArmorMeter\\
Shows the amount of armor/shields left.
* AwesomenessMeter\\
Shows the greatness of the spectacle, kills and/or stunts you make.
* BreakMeter\\
Shows how close the enemy is to entering "broken" state, where it takes more damage than usual.
* ChargeMeter\\
Shows how powerful your in-game avatar's "charged" attack will be when you launch it.
* CompletionMeter\\
Shows how much of the game's content you haven't uncovered yet.
* ExperienceMeter\\
Shows how close your in-game avatar is to the next CharacterLevel.
* KarmaMeter\\
Shows your in-game avatar's moral standing on the scale from the Absolute Evil to the Paragon of Good.
* LifeMeter\\
Shows how close your in-game avatar is to death.
** SharedLifeMeter\\
When more than one character (or one character with multiple destructible parts) gets their health from the same LifeMeter.
** MultipleLifeBars\\
It's more complex than a single pile of Hit Points.
* ManaMeter\\
Shows how much magical resource your in-game avatar has left to cast spells.
* OxygenMeter\\
Shows how much longer your in-game avatar can stay underwater.
* SanityMeter\\
Shows how close your in-game avatar is to a complete mental breakdown.
* SprintMeter\\
Shows how far your in-game avatar can sprint.
* VisibilityMeter\\
Shows how likely the enemy is to spot you while you're trying to hide.
* WantedMeter\\
Shows how much your in-game avatar is wanted by the setting's authorities.
[[/index]]
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