->''"You are the Captain. You have the Conn."''

Developed By Totally Games, who years prior gave us ''VideoGame/XWing'' and ''VideoGame/TIEFighter'' from [[StarWars that other franchise]], Star Trek: Bridge Commander is a [[SimulationGame space sim]] set in the Franchise/StarTrek [[TheVerse universe]]. The plot revolves around an inexperienced captain (read: YOU), trying to prevent an interstellar war, shortly after the end of [[Series/StarTrekDeepSpaceNine another]].

Bridge Commander was an ambitious attempt to replicate the feel of the various series, with generally positive results. It's the first game in the franchise to nail the feeling of flying around in one of the huge capital ships, and still has a very active fan community. Not bad at all for a barely advertised game from 2002.
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!!Examples:

* {{AFGNCAAP}}: The player character is never seen or heard. The only information about the character comes in the intro while your doomed Captain is dictating his log, and identifies the player character in an offhand remark as a [[AlwaysMale male]].
* AlternateContinuity: Bridge Commander forms part of a strange sort of alternate universe, having links to the [[VideoGame/StarTrekArmada Armada]] games, [[VideoGame/StarTrekEliteForce Elite Force/II]], and [[VideoGame/StarTrekStarfleetCommand Star Trek: Starfleet Command III]]. All these games were published by Activision.
* AllThereInTheManual: Bridge Commander's ''tenuous'' link to [[VideoGame/StarTrekStarfleetCommand SFC 3]] is shown in the description of the Sovereign-class in SFC 3's instuction manual.
* ApocalypseHow: A class X-2 Example.
* BigDamnHeroes: You in several missions, [[spoiler: the Enterprise]] about three times.
* CanonImmigrant: Several races, and many ships for the existing canon races.
* CoolShip The ''Dauntless'', and later [[spoiler: the ''Sovereign'']]. Those provided by the games still ''very'' active modding community are too legion to list. In other words, pick any CoolShip from the television series or movies ([[{{Crossover}} or other series]], they're in there.)
* CrewOfOne: Subverted, while you can take control of systems manually, the ship is normally run by your AI crewmates, who will actually do a pretty good job keeping it in one piece.
** This mainly extends to maneuvering the starship and targeting/firing its weapons though, although you can also personally set power allocations and repair priorities.
* EarthShatteringKaboom: The main plot of the game revolves around what caused a star to suddenly go nova in the games intro, and after trying to prevent it from happening again.
* ExplosiveInstrumentation: Predictable in a ''Franchise/StarTrek'' work, although of the non-lethal variant. Consoles spark up a lot throughout the course of the game but fortunately, no-one dies, not even the unnamed officers on the Sovereign's bridge.
* FiveManBand: Commander Larsen (The Leader, though also the Scrappy), Chief Brex (The Lancer; third in command and is a bit of a comedian in contrast to Saffi's snobby, by-the-book nature), Lt. Savali (The Big Guy), Miguel (The Smart Guy, though Brex also counts for this), Kiska (The Chick).
** Alternatively, you're the Hero with Saffi as your Lancer and both Brex and Miguel splitting Smart Guy duties depending on the situation.
** Finally, the Federation ships in the game form a FiveManBand of their own with the [[LightningBruiser Sovereign-class]] as TheHero, [[GlassCannon Akira-class]] as TheLancer, [[MightyGlacier Galaxy-class]] as TheBigGuy, [[SquishyWizard Nebula-class]] as TheSmartGuy and [[JokeCharacter Ambassador-class]] as TheChick.
* GameMod: Dozens. A notable example is Kobayashi Maru, which combines many of them, dramatically altering the game and refining the gameplay.
* HeroicMime: The player character never speaks.
* HitboxDissonance: Found in poorly-made player mods. One Cardassian ship featured a hit box that was twice the size of the model. This made flying against it with collisions on frustrating.
* HopelessBossFight: To a degree: You can NOT destroy Matan's ship. You can cripple it, but the hull won't break. Even your chief engineer is impressed. Incidentally, it is still possible to lose the game once you've done this. There are also a few situations in the game where you're encouraged to run, not fight (You know how [[UnwinnableTrainingSimulation The Kobayashi Maru]] was 1 on 3? Try 1 on 12!)
* JustifiedTutorial: The first episode of the game. You're more or less allowed free rein with little prompting, but are accompanied by [[Series/StarTrekTheNextGeneration Captain Picard]], in case you need a little extra guidance.
* RookieRedRanger
* SimulationGame: Spaceflight.
* SpaceCompression: Bridge Commander is an offender here. Distances across solar systems are measured in ''kilometers''.
* SpiritualSuccessor:
** The game is this to ''VideoGame/StarTrekStarfleetAcademy'' and ''VideoGame/StarTrekKlingonAcademy'', which were both space combat-heavy games which also had an emphasis on controlling the functions of your ship, albeit to a lesser extent than in this game.
** Star Trek: Excalibur, a fan-made game in the works that utilizes the Nano Fx Graphics Engine, is intended as thus. It is also intended to be more easily moddable.
* StarKilling
* SubsystemDamage: And how!
** Calling for a damage report when your ship's been reduced to the point where it's being held together with little more than good intentions will pound it home to you as Brex starts rattling off what's not working. May or may not cause an OhCrap moment for the player.
*** It can get worse, since you can only have three subsystems at a time on the repair queue and it's SO slow.
* TheBridge: Obvious.
* TheCaptain: Played with. Your Captain gets pasted before the ''credits even roll'', but was by all accounts from his peers, a pretty damned [[CoolOldGuy cool guy]]. Also used in your interactions with fellow starfleet captains during the game.
* WeComeInPeaceShootToKill: ''You''... maybe. [[spoiler: After several hostile run ins with the mysterious Kessok, you find one, with its shields down, in front of an object you're after, with no life signs aboard. Adrenaline pumping, your first instinct is to take advantage and blow the farker up (ok, YMMV)... ''However'', you can also try ''hailing'' the vessel, which results in a peaceful dialog Gene Rodenberry would be proud of. Also, [[MercyRewarded hailing the Kessok ship will cause it to join with you on the final mission, which in turn will cause the Kessok fleet around their homeworld to leave you alone.]] ]]

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