In platform video games, completely inanimate objects in the ceiling seem to know when a player is approaching and fall down accordingly. And only the player because the scenery just doesn't care about the enemies somehow.

The most common offenders are:
* Stalactites
* [[SlippySlideyIceWorld Icicles]]
* [[SpikesOfDoom Spikes]]
* [[FallingChandelierOfDoom Chandeliers]]
* Coconuts
* And sometimes a tile or an entire section of a ceiling.

Notice: In RealLife, falling icicles kill dozens of people each year, although it's the mass of the upper part of the icicle, not the pointy end that's lethal.

Subtrope of MalevolentArchitecture and part of EverythingIsTryingToKillYou. Note that this trope doesn't include non-inanimate enemies (like Thwomp in SuperMario series) with that kind of behavior, nor does it include [[DeathTrap Death Traps]] which look like they're deliberately made to do their thing.

See also CollapsingCeilingBoss, where a boss attacks by causing things to drop from the ceiling. For ''Stalagmite'' Spite - things that come from below instead of falling - see SpikesOfDoom.
----
!!Examples:

* Capcom's ''[[VideoGame/AladdinCapcom Aladdin]]'' has many falling stalactites in later levels.
* The caverns in ''VideoGame/DoubleDragon'' are loaded with ''huge'' stalactites that drop constantly. Weirdly, [[MadeOfIron getting a giant, pointy rock dropped on Billy's head doesn't do as much damage as you might think.]]
* Icicles act this way in level 4 of ''VideoGame/{{Battletoads}}''.
* Bloblonia is full of falling stalactites in the Wii version of ''VideoGame/ABoyAndHisBlob.'' They're also one of the few things that can kill Boy while he's in the Cola Bubble, which is otherwise completely impervious to everything from enemies to [[SuperNotDrowningSkills water.]] Fortunately for you, you can send Blob underneath them to trigger them early.
* ''VideoGame/{{Braid}}'' features a chandelier in the final level, which could've been used to jump up to where the princess is. [[spoiler:She herself was trying to drop it on you]]. Also, if you [[spoiler:get all the stars]], you ''can'' use it to get up there.
* Some ''Franchise/{{Castlevania}}'' games have chandeliers that fall when you approach.
* ''VideoGame/CaveStory'' - When Egg Corridor is revisited, two sizes of stalactites will fall if the player stays under them. The larger size insta-kills anything pinned under it.
* ''VideoGame/CrystalCaves''. But only some of the stalactites. There are also stalagmites, which just stand in the ground (oddly enough, on the [[GravityScrew reverse gravity]] levels, stalactites and stalagmites are not reversed).
* Partially averted in ''VideoGame/DragonQuestVIII'' where the icicles in the Snow cavern will fall right ''behind'' (or in front of) you, instead of ''onto'' you. They're actually required to complete a puzzle in order to navigate the grotto.
* The first ''VideoGame/DuckTales'' NES game has some falling icicles that do this in the Himalayas level.
* ''VideoGame/DukeNukem'' has "Acme" signs that fall when you walk underneath them. They provide bonus points if shot while falling.
* Large icicles in Gaea's Cliff of ''FinalFantasyVII'' are treated as enemies in battle: Every time you strike them, they counter-"attack" by dropping smaller icicles on you from the ceiling.
* A version of this appears in first ''VideoGame/HarryPotter'' game (at least on the PC): Stalactites in the Fire Seed Cave fall when Harry approaches, but he can never be hit by them and they're necessary to proceed through the cave.
* ''IceClimber'', though they won't appear on the level you choose to start on.
* ''VideoGame/IWannaBeTheGuy'', where EverythingIsTryingToKillYou, it's no surprise that almost any time you walk close enough to a nearby spike, apple (cherry?), etc., it may suddenly fly out and try to kill you -- even if that means it's "falling" up, sideways, or diagonally.
** ''VideoGame/IndianaRodent'' has falling fruit in a homage to VideoGame/IWannaBeTheGuy.
* ''VideoGame/JillOfTheJungle'' features falling stalactites in several of its cave-themed levels.
* ''Jineseiowata no Daibouken'', "The Life-Ending Adventure," features an odd falling ceiling in its neverending pursuit of sadistic player homicide.
* A player-triggered example appears in some of the snow-themed stages of minimalist fighting game ''VideoGame/SamuraiGunn''. Attacking a hanging icicle will cause it to fall, taking down any players it happens to hit on the way.
* Falling spikes are a rather rare type of traps in ''VideoGame/{{Jumper}}'' series are falling spikes. [[KaizoTrap A memorable instance]] is at the end of stage 6-3 in ''Jumper Two''.
* ''{{Kirby}}'' games have explosive coconuts which fall when being under them. Got an umbrella handy?
** A handful of icicles can be found in ice levels of ''{{Kirby}}'s Dreamland 3''.
* Most frustrating in ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', where the ceiling is high enough that you probably won't see the icicles from a distance, and they also respawn.
** In ''VideoGame/TheLegendOfZeldaTheWindWaker'', there are stone coffins placed upright with loose lids so unstable that walking past one will cause the lid to fall, causing half a heart of damage. The lids can be prematurely activated by shooting an arrow at one.
** ''[[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]]''' ice dungeon has stalactites that not only ambush you, they turn into [[DemonicSpiders Chilfos]] on landing.
* One of the traps in the snow-themed stages of ''Oh No! More VideoGame/{{Lemmings}}'' is falling icicles.
* ''Linus Spacehead'' has got bouncing coconuts (brown for some reason) which fall when approached.
* In the Wilderness levels of ''LittleBigPlanet''- The icicles actually fall before you get to them, thus forming convenient platforms. Of course they're still capable of smashing you.
* [=IceMan's=] stage in ''[[VideoGame/MegaManDrWilysRevenge Mega Man in Dr. Wily's Revenge]]'' has a couple of rooms with a limited number of stalactites that fall after certain amounts of time and will damage [=MegaMan=] if they land on him, but he can then safely jump onto them after they land to help reach the exit above.
* In the intro stage of ''VideoGame/{{Mega Man X}}3'', Zero knocks out a stretch of the ceiling and drops into the corridor just before the player takes control of him. Throughout the rest of the corridor, there are other stretches of ceiling that will fall when he passes below.
* ''VideoGame/MonsterParty'' - Round 3 is an example of falling stalactites.
* All over the place in world 3 of ''VideoGame/NewSuperMarioBrosWii''. Complete with whole ceilings worth that do this, and giant types about the size of a car that have to be used as a temporary platform.
* Antarctica stages in Konami's ''Videogame/NoahsArk'' have icicles.
* ''VideoGame/PanicRestaurant'' - Icicles in the penultimate ice fridge level.
* ''VideoGame/PrinceOfPersia1'', in the level preceding the FinalBoss, has a bunch of ceiling tiles that fall into your path as if someone were running over them (as loose ceiling/floor tiles are otherwise not unusual).
* Various levels in ''VideoGame/{{Purple}}'' have malevolent hazards that fall when the player approaches; construction beams in stages 1-2 and 4-3, and incicles throughout World 5.
* ''VideoGame/RickDangerous''. While they only trigger on your proximity, they will also kill any enemies they happen to fall on.
* In ''VideoGame/TheSimpsonsBartVsTheWorld'', the North Pole Ice Cave begins by deluging Bart with icicles.
* Spikes intentionally being dropped onto the player's head is an occasional ''SonicTheHedgehog'' trap in levels:
** The lifting weights with spiked undersides in the Marble Zone (''VideoGame/{{Sonic|TheHedgehog}} 1'').
** The Underground Zone of the Game Gear ''VideoGame/SonicTheHedgehog2'' features spikes that fall when you near them/pass under them.
** Ice Cap Zone from ''[[VideoGame/Sonic3AndKnuckles Sonic The Hedgehog 3]]'', though the fallen icicles can also be used as platforms--in some places, this is the only way to proceed.
** ''[[VideoGame/Sonic3AndKnuckles Sonic and Knuckles]]'': Stactites can be found in the Lava Reef Zone.
** Daytime Holoska stage in ''SonicUnleashed'' has a few of those icicles.
* In various ''VideoGame/SuperMarioWorld'' stages, ceilings lined with yellow spikes will occasionally have an [[NoticeThis odd-color]] spike mixed in, that shakes and falls as you cross underneath.
* ''Syobon Action'', belonging to PlatformHell subgenre, has some of the particularly bad falling ceilings.
* Stalactites in level 2 of the [[NintendoHard impossibly unforgiving]] UsefulNotes/ZXSpectrum game ''Through the Trapdoor''.
* ''VideoGame/TinyToonAdventuresBustersHiddenTreasure'' has stalactites in its cave levels that fall when Buster gets close to them. The first boss battle with Plucky has him using a hammer to bring them down, which also triggers Dr. Gene Splicer to [[Main/BossArenaIdiocy lower his plane so Buster can jump on his head]].
* Plenty of icicles in the Nepal level of ''VideoGame/TombRaiderLegend'', but [[JustifiedTrope justified]] in that you have to hang on to them and jump from one icicle to another, and perhaps Lara's body weight might make the icicles fall.
** The second game had falling icicles in the mountains stages and the first game had falling ceiling swords.
* The Crystal Caves level of ''VideoGame/{{Trine}}'' is full of falling stalactites.
* In ''VideoGame/WarioLand 4'', there are various types of falling hazards, like icicles in the level 'Forty Below Fridge', and chandeliers in the game's final stage.
* ''VideoGame/WonderBoy'' / ''VideoGame/AdventureIsland'' - Falling icicles in the ice temple levels. Oddly in the latter, being hit by an icicle results in a blue PaletteSwap of the "[[DeathThrows death by fire]]" animation.
* ''VideoGame/WorldOfWarcraft'' has this as a standard tactic of Slabhide, a large stone drake you fight in the Stonecore. While they aren't deadly on their own, the tops of them are large and plentiful enough to block Line of Sight with a healer if you're positioned wrong/really unlucky.
* [[spoiler: Danik]] in VideoGame/DeadSpace3, [[spoiler: after the Moon is awakened. He gets crushed by a giant falling icicle at the end of the game, impaling him to the ground.]]
* In ''Bonze Adventure'', spiked ceilings (of any color) will constantly spawn falling spikes.
* Justified in ''Dawn of the Dragons'': The reason the stalactites fall in one cave is because it's a magical trap set by orocs (a type of humanoid made out of rock).
* In ''VideoGame/DontLookBack'', there are falling stalactites in some rooms.
* Two of the three ice levels in ''[[PacManWorld Pac-Man World 2]]'' have icy caves filled to the brim with icicles, waiting for Pac-Man to get close.
----