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[[quoteright:240:[[VideoGame/TheLegendOfZeldaTheMinishCap http://static.tvtropes.org/pmwiki/pub/images/PegasusBoots_7679.PNG]]]]

An item, ability, or spell that enables the player character to move faster, possibly to the point of SuperSpeed. It can be anything from a device that allows the player to walk at an accelerated pace to an animal that can be ridden around -- though, of course, some incarnations [[ImprobableAccessoryEffect make more sense than others]]. This can be one of the most useful items in the game due to the fact that most game characters run at the pace of an [[ArtisticLicenseBiology arthritic slug]], and certainly no players are going to complain at being given the ability to complete the latest FetchQuest or ChainOfDeals in a quicker fashion. Occasionally, it may be key to beating a TimedMission that would otherwise be impossible.

This is generally the item's explicit purpose, but other times it may be an unintended side effect of something else. Players will invariably exploit this while conducting a SpeedRun.

Essentially a NitroBoost WarpWhistle.

Compare RunDontWalk. Also see FastForwardMechanic for when you move faster through time.

----
!!Examples:

[[foldercontrol]]

[[folder:Action Games]]
* ''VideoGame/ToejamAndEarl'' has special sneakers that allow you to run really fast and beep like the Road Runner. To sweeten the deal, you start every game with four of these in your inventory.
** There are also the rocket skates, but the difficulty in controlling them (and the possibility of inadvertently activating them if you're opening presents at random) makes it feel a lot more like a PowerUpLetDown.
* ''ZombiesAteMyNeighbors'' could also be considered the TropeNamer, since there is an item called Sprint Shoes in the game. Naturally, they allow Zeke or Julie to run at full tilt for a short time. This is especially useful in getting to victims before a monster does.
[[/folder]]

[[folder:Action Adventure Games]]
* In ''VideoGame/TheGoonies II'', Mikey can find Running Shoes and Spring Shoes. Running Shoes increase his movement speed to not-glacial, while the Spring Shoes increase his jumping ability dramatically. Notably, the effects cannot be combined.
* Scrolls in ''LegacyOfTheWizard''. You can use as many as you can find.
* ''Franchise/TheLegendOfZelda'':
** This has been a staple of the games, ever since the Pegasus Boots were introduced in ''VideoGame/TheLegendOfZeldaALinkToThePast'', reappearing in ''VideoGame/TheLegendOfZeldaLinksAwakening'' and ''VideoGame/TheLegendOfZeldaTheMinishCap''.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' introduced Epona, Link's CoolHorse.
** The Bunny Hood in ''VideoGame/TheLegendOfZeldaMajorasMask'' allows faster walking.
** ''VideoGame/TheLegendOfZeldaTheWindWaker [[VideoGameRemake HD]]'' adds the Swift Sail, which allows maximum sailing speed in any direction without the need to shift the wind first.
* In ''VideoGame/DeadlyTowers'', Hyper Boots will increase your speed, but not while walking in any non-diagonal direction.
[[/folder]]

[[folder:Fighting Games & Beat 'Em Ups]]
* The Bunny Hood from ''VideoGame/TheLegendOfZeldaMajorasMask'' also makes an appearance as a usable item in ''VideoGame/SuperSmashBros Melee'' and ''Brawl'', where it increases jumping ability as well as speed. Ironically, due to the game's gimmick of forfeiting players who fall off-screen, both the official website and in-game trophy room describe it as an occasional PowerUpLetdown in terms of maneuverability if worn by the fastest characters.
[[/folder]]

[[folder:First Person Shooters]]
* The "Sports Boost" tonic in ''VideoGame/{{Bioshock|1}}'' increases your speed.
* ''CallOfDuty - ModernWarfare'' and its sequel features this trope in multiplayer - your speed is based on what your primary weapon is for whatever class you select. (For instance, starting with a SMG gives you the fastest speed while a Riot Shield gives you the slowest speed.) Note that it's not affected by what weapon you're ''currently carrying'', but whatever weapon you ''started with''. Thus, you can ditch your [=MP5=] for an [=M60=] and still maintain breakneck speed.
* ''ModernWarfare 2'' adds a few speed-based features to classes - people with "Marathon" can run indefinitely (instead of having to slow down after a few seconds of running at top speed), and people with "Lightweight" get a 10% (now [[{{Nerf}} 7%]] speed boost.
* ''VideoGame/{{Counter-Strike}}'': Running with the knife out makes you faster. You run fastest with the knife and slowest with the M249, with pistols and [=SMGs=] on the fast end and rifles on the slow end.
* Wielding a hatchet in ''VideoGame/FistfulOfFrags'' will actually '''increase''' the player's base movement speed, compared to lighter melee weapons like knives and fists.
* Running with your weapon holstered makes you go faster in the ''MedalOfHonor'' games.
* In ''F.E.A.R.'', your movement speed is affected by how cumbersome the weapon you're currently carrying is.
* In ''VideoGame/ResidentEvil4'', a third-person shooter, you run faster while wielding grenades, or eggs.
* The Steroids in ''VideoGame/DukeNukem3D''.
* ''{{Halo}}: Reach'' introduces a sprint ability as one of several armor abilities. [[BoringButPractical It's one of the less spectacular ones, but can be useful in a lot of different situations.]]
* ''VideoGame/Left4Dead2'' has the Adrenaline Shot, an item that gives a small temporary health and speed boost. The item lets you run just fast enough to outrun anything but a Witch (even if your health is in the red!) and common infected can't slow you down if they hit you. You can also run through water instead of wading through it, eliminate melee shoving fatigue, and perform many actions (reviving teammates, activating a device, etc.) in literally half the time.
* One of the armor upgrades available in ''VideoGame/MassEffect2'' is the stimulator conduits - armored greaves incorporating beryllium-tungsten braces and micro-servos to support and enhance natural muscle movement. Equipping them modestly increases Shepard's running speed.
* In ''VideoGame/TeamFortress2'', the Pyro having the [[DropTheHammer Powerjack]] equipped and held out gives you a speed boost. The [[MightyGlacier Heavy Weapons Guy]] gets the Gloves of Running Urgently, which give a speed boost when wielded at the cost of taking 35% more damage while active and 3 seconds after switching away, and the Demoman's Chargin' Targe allows you to charge forward once every 10 or so seconds, which can be used as either a mobility boost or an attack buff (or both). The Heavy also has the Buffalo Steak Sandvich, which boosts his speed even more than the Gloves when eaten, at the cost of only being able to use melee, and dealing and taking minicrits. Valve had to patch the game so that it wouldn't stack with the gloves' speed boost, mainly because it was a bit unfair for Heavies to be able to rush to the capture points as fast as Scouts.
* ''PAYDAY 2'' has the Inspire skill that gives teammates a temporary boost of speed by simply yelling at them.
[[/folder]]

[[folder:Hack and Slashers]]
* The "Stinger" move from ''DevilMayCry'', which sends Dante a distance forward in the process, would qualify, as would some of the variants found in his other weapons. The third title introduced dash moves, while the fourth finally allows the player character to sprint properly after a bit of sustained jogging - and buying the appropriate skill.
* ''VideoGame/{{Diablo}} II'' has quite a few things that qualify as this. The assassin has Burst of Speed. The barbarian has the Increased Speed passive as well as Frenzy. The druid gets a minor boost when in werewolf form. The paladin can use Charge for quick movement, or he can just switch to the Vigor aura and basically give his whole party the BunnyHood effect. Characters lacking these, and many who DO, usually have some equipment that gives a speed boost.
* ''DynastyWarriors'' has two types: Equipment and a temporary boost item dropped by enemies. Horses allow you to move quickly and weapons or equipment with the Speed attribute allow you to both move and attack faster. Some characters become extremely twitchy with the right gear.
* While ''NoMoreHeroes'' starts out with Travis already owning a very cool motorcycle to get around in, he also has the ability to learn to dash short distances.
* ''VideoGame/GodOfWar III'' has the Boots of Hermes which allow Kratos to dash and even run up walls.
* The Knife of Counter-Striking in ''{{Magicka}}'' gives you double speed.
[[/folder]]

[[folder:Maze Games]]
* In ''TheTowerOfDruaga'', Gilgamesh can obtain winged Jet Boots on the second level to move twice as fast.
[[/folder]]

[[folder:[=MMORPG=]s]]
* The MMORPG ''CityOfHeroes'' has "travel powers" (Super Speed, Super Jumping, Flight, and Teleportation) to this effect. They're considered so essential to getting around the city that it's a rare player indeed who doesn't acquire one as soon as it's available (or at all). Some power sets (best read: Kinetics, a buff set) also have various buff powers that can replicate Super Speed and Super Jumping for brief periods of time. Though this necessity has been somewhat alleviated by the addition of temporary travel powers in the form of jetpacks that can last a fairly significant portion of a character's career.
** The two epic heroic archetypes, Warshades and Peacebringers, each get built in travel powers at level one.
** Some players combine Ninja Run and Sprint to run faster without taking a travel power. It works, although not as well as Super Speed.
** Mounts from ''WorldOfWarcraft'' fulfill a similar role, as does the Druid's Travel Form, the Hunter's Aspect of the Cheetah power, and the Shaman's Ghost Wolf power.
*** Also, the Rogue's Sprint, which, when at a high enough level, actually moves faster than the basic mount speed.
*** The feral druid PVP set bonus imparts a 15% speed boost on top of the 30% speed boost from one of the basic talents. Throw in the Windwalk enchant and after a proc you'll walk about as fast as a mount (and never mind Dash, Stampeding Roar, or the Worgen racial for an even larger boost)
** Warcraft also features the Engineering ability Nitro Boosts, allow you to transform any pair of footwear into Sprint Shoes for a short period. Of course, as with most Warcraft Engineering abilities, there is always a chance [[StuffBlowingUp that they will simply explode instead]].
* ''EverQuest'' has the Journeyman's Boots, which allow the player to apply a run speed buff when equipped - very handy in a game where mounts are prohibitively expensive. The quest to get the boots is an ''utter'' pain in the ass, however, meaning the players who risk insanity trying to complete it usually do so for the bragging rights, rather than the reward itself. The [[FanNickname Jboots]] return in EQ2 as an iconic item reward for what is one of the most entertaining heritage quests in the game.
* In ''Free Realms'' you can get these powers temporarily, but only when doing a time-based mission or fighting in dungeons. You can get a more permanent speed boost by completely leveling up a pet, but they're bought with real money.
* ''PlanetSide'' has the Surge implant, which allows a character to burn Stamina to get a burst of speed. Holstering one's weapon makes them run faster, as well as wearing lighter armor (Standard is faster than Agile, Agile is faster than Reinforced, Reinforced is faster than MAX suits) or activating Run Mode on MAX armors.
* ''VideoGame/StarTrekOnline'' - in space missions, the player can set his ship to "Full Impulse" to travel at roughly twice the full speed otherwise. This has the rather dangerous side effect of draining power from other systems, so running into a battle zone at Full Impulse is generally not recommended. On ground missions, the player can run by simply hitting shift. Outside of combat, the running is a bit slower, but can be used for up to 30 seconds at a time with a short cooldown. In combat, the running is a bit faster, but only works for 5 seconds and has a similar length cooldown. Both of the aforementioned abilities, however, are available from the start - a straighter example would be the Slipstream Drive, which is available upon reaching Admiral. It doubles the travel speed in sector space, which is extremely handy.
* The Champion class in ''VideoGame/TheLordOfTheRingsOnline'' has a skill called Sprint which increases your run speed for a short time. It's also possible to find scrolls which temporarily increase your in-combat or out-of-combat run speed by five or ten percent or so. For long distances, horses can be rented or purchased - after you obtain the riding skill in the in-game store, in the latter case.
[[/folder]]

[[folder:Platformers]]
* ''VideoGame/BanjoKazooie'' and ''Banjo Tooie'' feature the Sprint shoes, which speed up your the duo's walk speed '''tremendously'''. Also, walking around with Kazooie carrying Banjo is faster than Banjo walking about with Kazooie in his pack.
* The ''Franchise/{{Castlevania}}'' games have had several different mechanisms for speedy movement; the current trend is to give the player something ''really'' fast, but not till late in the game. On the other hand, you usually start out with the ability to "backdash" out of harm's way. This leads to truly bizarre [[SpeedRun speed runs]] where the hero is facing backwards most of the time. And sometimes jumping forward is slightly faster then going forward - especially if you got the double-jump ability.
* ''Ironsword'' features the Seven League Boots, which are for this function. The Seven League Boots are a classic PublicDomainArtifact from English folk tales. They don't actually increase your speed, they increase your ''stride''; as the name implies, they let you walk seven leagues in a single step.
* ''VideoGame/JazzJackrabbit'' had a similar item.
* Acquiring the Boots in ''VideoGame/LaMulana'' increased the player's movement speed by 50%, which was necessary to climb slopes.
* ''VideoGame/MegaManX'' gains the ability to dash in his first game (it's built-in thereafter). Various other speed items are found throughout the franchise; one game even has an item that makes you ''climb ladders'' faster.
** The ''VideoGame/MegaManLegends'' games let you build, refurbish, or otherwise find ancient boot attachments that serve this function while also serving as an UnexpectedGameplayChange and turning the dungeon navigation into a driving game. For your information, Mega Man steers like a brick.
** ROMHack ''VideoGame/Rockman4MinusInfinity'' has Hell Wheel, which lets you move incredibly fast.
* The Speed Booster in ''{{Metroid}}'' is one of the most powerful examples. Once up to full speed Samus becomes virtually invincible, destroying just about everything in her path as she plows through at breakneck speed. The player can also harness this energy, a technique referred to as Shinespark, to send Samus rocketing through the air in a straight line, again invincible and destroying everything in her path until she hits a solid wall. ''VideoGame/SuperMetroid'' gave the latter ability a tradeoff by draining Samus' life in the process, but later games removed this restriction. However, in ''Super Metroid'', the shine spark ability had an effect of creating two damaging echoes perpendicular to Samus upon crashing that dealt a lot of damage. Later installments don't feature this, although ''Zero Mission'' lets the player spark in ball form.
* ''Videogame/SecretAgent'' has the shoes powerup, which allows you to run at lightning speed and, more importantly, jump for great distances. It's always critical to completing the level, so if it runs out before you do the important things you need to do with it, it's level restart time.
** There is also an inversion - a rare "powerup" that looks like a 1/2 fraction and slows you down 50% for a while.
* Many ''SonicTheHedgehog'' games have the Power Sneakers, a monitor item with a single shoe floating inside it. Breaking the monitor that holds them grants a few seconds of extra speed.
* [[PowerupMount Yoshi]] already provides increased running speed in ''VideoGame/SuperMarioGalaxy2'', but he can also ingest hot peppers that allow him to run at super-speed for a short time, making it possible to run up slopes, onto walls, and across water.
* ''VideoGame/BubbleBobble'' has shoes you can pick up to run faster. A bit of a PoisonMushroom, as there's no way (except death) to ''stop'' moving faster, and the speed means you need ridiculous reaction times.
[[/folder]]

[[folder:Roguelikes]]
* ''VideoGame/AncientDomainsOfMystery'' has the Seven League Boots which greatly decrease the time it takes to move, especially on the world map(unless they're cursed, in which case they slow you down and [[ClingyCostume good luck taking them off]]).
* ''{{Nethack}}'' has several ways of becoming faster (some permanent, some not), including speed boots. As the game is turn based, this means you get an extra turn every so often.
* ''TalesOfMajeyal'' has a number of items that increase movement speed, either directly as a percentage, or by granting some talent that increases movespeed (Rush being the most common of those). Since effects from these items and any passive talents stack, it's possible to be fast enough to outrun ''shot arrows''.
* In ''Videogame/DoomTheRoguelike'', pretty much every armor and boots have a movespeed modifier, which can be positive or negative. Particularly useful are a set of phaseshift armor and boots, and antigrav boots. Stacking armor, boots, Hellrunner trait and the berserk effect can bring movespeed to ~800% of the basic one.
[[/folder]]

[[folder:[=RPG=]s]]
* Rand from ''VideoGame/BreathOfFireII'' works as your Sprint Shoes with his world map ability. He rolls up and you steer a quick-moving ball around. You are free from RandomEncounters while using this, but the moment you crash into something (trees, a cliff, a town) you get an encounter. And there really are a lot of trees...
** Also after [[spoiler:Mina]] turns into a giant bird. While flying on the bird you moved even faster than dashing and could move anywhere with no random encounters. [[spoiler:But alas, you can no longer use her after [[TheDragon Habaruku]] pretending to be Father Hulk break the Gates unleashing demons preventing her from landing.]]
** Thankfully, the GBA port added in a dash button to make up for the original's horrifically slow walking speed, which made dungeons a ''little'' less painful. Unfortunately, the egregiously high encounter rate kind of counteracts that.
* ''VideoGame/BreathOfFireDragonQuarter'' has a particularly painful version. Using D-Dash too much fills the D-counter and causes a NonstandardGameOver. Thankfully using it in short bursts to charge through the PreexistingEncounters to avoid fighting them hardly increases it.
* ''VideoGame/ChronoCross'' has an interesting variation in the Time Shifter, which you receive automatically at the beginning of a NewGamePlus. If you hold down R2, it literally fast-forwards ''everything''- you, your enemies, dialogue, the environment, etc., both during and outside of battle (with the exception of pre-rendered cutscenes and, thankfully, the background music). It can also slow everything down in a similar manner, which is the easiest method of completing the feeding mini-game's hardest difficulty.
* In ''VideoGame/DarkCloud'', there's an item called Dran's Feather (Dran being your hometown's winged protector) that allows the player to run much faster in dungeons. They break after excessive use, and it's very annoying if you don't have spares with you when it happens. In towns, one can "teleport" from a place to another by using the Georama view.
* ''VideoGame/DeusEx'' had a fast running nanoaugmentation, which not only allowed for swift running, but high and long jumps, surviving high falls, and crawling much faster than normal. It and regeneration are two of the most powerful augs in the game.
* Completing both of the "race the Gold Goblins!" quests in ''DotHackGU Vol. 3: Redemption'' rewards you with an accessory called "Demon Safe Shoes". It comes with two abilities--one boosts the character's movement speed by 25% (in both towns and battle areas), and the other stops enemies from noticing the party, which makes it possible for the party to Surprise Attack the enemy mob all the time, so long as an active member is equipped with it. ''Extremely'' useful in the [[BonusDungeon Forest of Pain]].
* The great sabrecat in ''VideoGame/DragonQuestVIII''.
* ''Videogame/EarthBound'' features the Skip Sandwich item, which temporarily boosts the party's walking speed when eaten.
* The DS remake of ''Videogame/FinalFantasyIII'' borrowed the famous B Button Run.
* ''VideoGame/TheElderScrollsIIIMorrowind'' has the "Boots of Blinding Speed" which give you a huge boost to your movement at the cost of not being able to see where you're going. They're still fun though - and if you're immune to harmful magic, you don't get blinded.
** Cranking up the game's brightness in the video options is another option for removing the "blindness".
** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', horses aren't themselves much faster, but have a speed multiplier. Giving them a magical speed boost has some dangerous, yet hilarious results.
*** ''Oblivion'' also had the Boots of Springheel Jak. While these didn't directly influence your movement speed, they gave a considerable acrobatic boost that makes leaping around the fastest (unmounted) traveling means.
* [[TropeNamer Named after]] the Sprint Shoes in ''Videogame/FinalFantasyVI'', which had to be equipped in order to run. Essentially, you trade one valuable relic slot for the ability to actually play the game at any decent pace. The ''Anthology'' version of the game made the Circle button a Run button, preventing one from having to make the trade. Combining it ''with'' Sprint Shoes makes for ''very'' high speeds.
** The ''Advance'' version of ''Videogame/FinalFantasyV'' also makes use of the trope. All one needs is a Thief with the "Dash" ability and you can zip around any map or dungeon like crazy. This doesn't slow down the chance of RandomEncounters, but it's still fun to watch.
** The ''Franchise/FinalFantasy'' series has had Chocobos available in many games which serve the same function as the Sabrecat example below -- you move faster, but they also tend to eliminate random battles while being ridden (while the sabrecat of [[VideoGame/DragonQuestVIII DQ8]] only moves faster, but does not eliminate encounters). This counts for all Final Fantasy's from ''II'' to ''XII''.
** ''Videogame/FinalFantasyXI'' has these out the nose. From renting or breeding Chocobos to ride on, to the White Mage Teleport and Recall spells and Black Mage Retrace and Warp spells, to the Bard's 'Mazurka' songs, Dancer's 'Chocobo Jig', and Thief's 'Flee'. There's even pieces of armor that increase your movement speed as well. Of course, some pieces of armor invert it as well (One of the most illogical being a high-level tier of armor that grants Haste (increased attack speed)... but decreases movement speed as well.
* ''VideoGame/{{Gothic}}'' has the running jump, which propels you faster than a straight-up run. Interestingly, once you learn the Acrobatics skill, it becomes ''harder'' to pull off, since your standing jump becomes easier to trigger accidentally and has a longer recovery time.
** ''Gothic 3'' also has sprint mode.
* ''Lunar DS'' had a B button run. Why is this important? Because in Lunar DS, running hurt you, dang it. It's quite possible to run yourself to one hitpoint and get insta-killed by random enemies.
* ''VideoGame/PaperMario'' featured the party member Lakilester, whose outerworld purpose was to carry Mario on a cloud over hazards. However, you actually moved much faster this way than walking.
** There was also the speedy spin badge, which allowed you to twirl around the map at a much faster pace than even Lakilester would allow.
** ''VideoGame/PaperMarioTheThousandYearDoor'' had a kid Yoshi. Riding around on him was faster than walking.
** ''VideoGame/SuperPaperMario'' both had Carrie who worked similar to Lakilester in the ''VideoGame/PaperMario'' example, and Dashell, who let you go ridiculously fast when running. He wasn't much in the way of time saving though, you had to go down a hundred level dungeon and beat the BonusBoss to get him.
* Every 2D ''{{Pokemon}}'' game gives you various means to travel between towns more quickly:
** The player acquires a Bicycle at some point after gaining two badges, which can be used in any outdoor area to travel several times faster than walking.
** The Ruby/Sapphire/Emerald games allowed the player to choose from ''two'' bikes: the "Acro Bike", and the (aptly-named) "Mach Bike", both of which could traverse specific obstacles.
** The first two generations of the series could be connected to ''Pokemon Stadium'' and even played on the N64. Beating Pokemon Stadium's challenges unlocked a "fast forward" option allowing the player to walk at double or triple the normal speed (which could still be combined with the bicycle for even faster travel).
** Starting with the third generation, the player receives "Running Shoes" nearly from the beginning that allow them to move at twice the usual speed, even in areas where the bike isn't allowed.
*** [[PokemonSpecial As an extension of this]], Ruby is issued a pair as a birthday gift by his father (one of the few things he takes with him when he runs away). Even though he's not in that good a shape (especially not compared to [[WildChild Sapphire]]), activating the shoes accelerates him to SuperSpeed levels. HilarityEnsues whenever this happens.
** In [=HeartGold=] and [=SoulSilver=], running or cycling actually ''increases'' the RandomEncounter rate, because the extra noise flushes out wild pokemon. (Not that it's a bad thing when you're hunting for [[MetalSlime elusive Pokemon]] on a time limit...Unless you're doing it in the Safari Zone, of course, where the extra steps run out your time faster.)
** ''X and Y'' give you no less than ''three'' forms of the trope: the actual Running Shoes that allow you [[DepartmentOfRedundancyDepartment to run]], but still limit you to grid-based movement, Roller Skates that allow you to go much faster, move more fluidly and even grind to otherwise unreachable areas, and the classic Bicycle that remains the fastest way of travelling.
* ''VideoGame/SailorMoonAnotherStory'' allowed the player to run (read: cover twice as much distance ''while apparently still walking'') by holding one button (B/Yellow) and to sprint (four times as fast, which is ''twice as fast as the cars'' in the city) by holding L or R. The catch was that this would inevitably mean your next RandomEncounter would happen that much quicker as well.
* ''VideoGame/StarOceanTheSecondStory'' has Bunny Shoes, which makes your characters zippy in battle but otherwise doesn't effect your speed.
* The speed line of Jedi forces in ''StarWars: KnightsOfTheOldRepublic''.
** While we're in it, "[[http://starwars.wikia.com/wiki/Force_Speed Force Speed]]" is actually used in many StarWars video games and ExpandedUniverse works, and (according to the link) in two movies.
** ''[[VideoGame/DarkForcesSaga Jedi Outcast]]'' turned Force Speed into BulletTime in the single-player game. Although more useful for actual fighting, it was worthless for getting somewhere faster--as in multiplayer, you did get an overall speed boost, but you rarely had anywhere to go.
** In ''Jedi Academy'', the Force Speed slows time down AND makes you faster.
* The sustained spell Haste in ''VideoGame/DragonAgeOrigins'', similar to Force Speed in ''[=KotOR=]'', gave your entire party a 30% running speed boost, making backtracking a lot more bearable. In [[VideoGame/DragonAgeII the sequel]], however, the movement speed bonus was traded for an even bigger attack speed bonus.
* The ''{{Suikoden}}'' series' version is known as the Godspeed Rune, whose name has an [[http://en.wikipedia.org/wiki/User:Noctrine/Runes#Godspeed_Rune_.2F_True_Holy_Rune interesting history of mistranslation]]...
** and everyone tries to recruit [[GeniusDitz Viki]] ASAP due to her ability to teleport players anywhere (which is especially good for III where you can't just walk to another town because of the overworld map system).
* In ''VideoGame/TalesOfSymphonia'', you can equip characters with EX gems that do various things. If you equip a "personal" gem to Lloyd, you move significantly faster in "dungeons and towns" (read: anything that's not the overworld map). And on the overworld map, you can activate "long-range" mode if you've found the appropriate map, and later on you get flying vehicles which are much faster, can go anywhere, and subject you to no enemies.
** Lloyd's personal skill is even more similar to the [=FFVI=] Sprint Shoes by the fact that, in order to have it equipped, you must give up a Exsphere slot that could otherwise be used for something else. And it is rather jarring to start a new game and not have that skill anymore.
** Unlike the Sprint Shoes though, Lloyd's Personal skill can react with his other three possible skills to create new ones that may or may not be useful to you.
* ''VideoGame/TalesOfXillia2'' lets you learn to how to dash to get around the overworld much quicker. However, colliding with an enemy while dashing will put you at a disadvantage in the ensuing battle.
* Somehow, in ''TheWitcher'' running with your silver sword out in fast or group style will make you run faster. Additionally, running with ''any'' weapon out will make you move full speed when intoxicated.
* The "Haste" ability in ''VideoGame/KingdomHearts358DaysOver2'', which could also be enhanced.
[[/folder]]

[[folder:Sports Games]]
* ''[[BackyardSports Backyard Hockey]]'' has a pair of shoes you can pick up to move faster.
* In the Game Boy Color version of ''MarioTennis'', you can unlock Light Shoes, which let you run faster but reduce your traction.
[[/folder]]

[[folder:Survival Horror]]
* ''DeadRising'' has skateboards and a certain blend of drinks which boosts your movement temporarily.
* The Propulsion Boots [[spoiler:and the hoverbike]] from the freeware game ''Notrium''.
[[/folder]]

[[folder:Third Person Shooters]]
* The ''MetroidPrime'' subseries replaced the Speed Booster upgrade with one more manageable in 3D, the Boost Ball. It's weaker, but still gets you around fast and damages enemies.
[[/folder]]

[[folder:Turn-Based Strategy]]
* ''VideoGame/FinalFantasyTacticsAdvance'' and its sequel has shoes called...[[ExactlyWhatItSaysOnTheTin well what the trope name is.]] Sprint Shoes boosts your units' Move stat by 1. The upgraded version, the Ninja Tabi, lets you move up 2 extra spaces. In [[FinalFantasyTacticsA2 A2]], there is a clan ability that boosts Move for the party by 1 that can be upgraded to increase it by 2 and it does stack with the Sprint Shoes/Ninja Tabi. The Green Mage in ''A2'' can learn Leap, which temporarily boosts a unit's Move by 1 and also their jump height. Since the highest base stat for Move is 5 (Adelle's unique Heritor class; for everything else it's 3 or 4), combine this with a Ninja Tabi, the clan ability ability Move +2, AND using the Green Mage's Leap ability, you can almost cover half the map by moving 10 spaces!
* Several advanced PoweredArmor suits in ''VideoGame/XCOMEnemyUnknown'' give the wearers a movement bonus: Skeleton Suit and Ghost Armor give +3 squares to movement range, while Psi Armor gives +2. Also, the Support class' "Sprinter" ability extends the soldier's movement range by another 3 squares.
[[/folder]]

[[folder:Wide-Open Sandbox]]
* ''VideoGame/{{Terraria}}'' has Hermes Boots which will double your max run speed. You can also find Flurry Boots in the Snow Biome which are essentially snow-themed counterparts. Both these Boots can be combined repeatedly with other items (like a pair of Rocket Boots, Anklets of the Wind, some Ice Skates, and an Aglet) to produce the Frostspark Boots, which not only speed you up, but have the flight of Rocket Boots and the ability to retain your control while accelerating even more on ice.
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[[folder:Non-Video-Game Examples]]
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[[folder: Anime And Manga ]]

* In ''MahouSenseiNegima'', Misora has these as her artifact.
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[[folder: Literature ]]

* In one of the Literature/{{Discworld}} novels, a mention is made of a wizard injuring themselves with a serious case of [[GroinAttack groinal strain]] because he [[RequiredSecondaryPowers failed to take proper precautions before using a pair of Seven-League Boots]]. [[ShareTheMalePain Ouch]].

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[[folder: Tabletop Games ]]

* Several spells in ''DungeonsAndDragons'' fulfill this purpose, including ''haste'', ''expeditious retreat'', and ''overland flight''.
** Additionally, DungeonsAndDragons has an item called the "[[ExactlyWhatItSaysOnTheTin Boots of Speed]]."

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[[folder: Web Comics ]]

* In ''Webcomic/{{Adventurers}}'', Ardam [[http://www.adventurers-comic.com/d/0122.html wonders]] how wearing an ordinary hat could increase Karn's speed. It doesn't even fit on his [[AnimeHair super-pointy hair]].
* ''Webcomic/TheOrderOfTheStick'' has Haley's Boots of Speed, [[http://www.giantitp.com/comics/oots0003.html which were totally powerful, but they were, like, lime green.]]

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[[folder: Web Original ]]

* ''Website/{{Cracked}}'' Photoplasty advertises 30 Second Energy in [[http://www.cracked.com/photoplasty_273_26-ads-products-that-must-exist-in-video-games_p3/ Ads for Products That Must Exist in Video Games]].

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[[folder: Western Animation ]]

* ''WesternAnimation/KimPossible'' featured an episode where Kim dons a pair of speed shoes in order to battle some super-fast robots. It not only makes her faster, but lets her break the laws of physics. (Not that realistic physics is a prime concern for the show).
* WesternAnimation/{{Wile E Coyote|and the Roadrunner}} orders a pair of sprint shoes from Acme in one short. Of course they backfire and cause him to run off a cliff.

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[[folder: Real Life ]]

* Devices that can be strapped to the feet to increase movement speed (typically at the cost of maneuverability) include skis and roller skates, including inline skates. "Wheelie" shoes that have retractable wheels that can pop out at will generally don't let you move more quickly than a decent sprinter, but [[RuleOfFun they're still just plain fun]].
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