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[[quoteright:240:[[VideoGame/TheLegendOfZeldaTheMinishCap http://static.tvtropes.org/pmwiki/pub/images/PegasusBoots_7679.PNG]]]]

An item, ability, or spell that enables the player character to move faster, possibly to the point of SuperSpeed. It can be anything from a device or magical accessory that allows the player to run fast to an animal that can be ridden around. This can be one of the most useful items in the game especially if the character normally runs at the pace of an [[ArtisticLicenseBiology arthritic slug]], and certainly no players are going to complain at being given the ability to complete tasks in a quicker fashion. Occasionally, it may be key to beating a TimedMission that would otherwise be impossible. There may be a drawback in the form of the character now being TooFastToStop, which can be amplified if there are hazards to watch out for, like [[SpikesOfDoom Spikes]] or BottomlessPits.

This is generally the item's explicit purpose, but other times it may be an unintended side effect of something else. Players will invariably exploit this while conducting a SpeedRun.

Compare RunDontWalk and NitroBoost (for speed boost in vehicles). Also see FastForwardMechanic for when you move faster through time.



[[folder:Action Games]]
* ''VideoGame/ToejamAndEarl''
** There are special sneakers that allow you to run really fast and beep like the [[WesternAnimation/WileECoyoteAndTheRoadRunner Road Runner]]. To sweeten the deal, you start every game with four of these in your inventory.
** There are also the rocket skates, but the difficulty in controlling them (and the possibility of inadvertently activating them if you're opening presents at random) makes it feel a lot more like a PowerUpLetDown.
* ''VideoGame/ZombiesAteMyNeighbors'' could also be considered the TropeNamer, since there is an item called Sprint Shoes in the game. Naturally, they allow Zeke or Julie to run at full tilt for a short time. This is especially useful in getting to victims before a monster does.

[[folder:Action Adventure Games]]
* In ''VideoGame/TheGoonies II'', Mikey can find Running Shoes and Spring Shoes. Running Shoes increase his movement speed to not-glacial, while the Spring Shoes increase his jumping ability dramatically. Notably, the effects cannot be combined.
* Scrolls in ''VideoGame/LegacyOfTheWizard''. You can use as many as you can find.
* ''Franchise/TheLegendOfZelda'':
** This has been a staple of the games, ever since the Pegasus Boots were introduced in ''VideoGame/TheLegendOfZeldaALinkToThePast'', reappearing in ''VideoGame/TheLegendOfZeldaLinksAwakening'', ''VideoGame/TheLegendOfZeldaTheMinishCap'' and ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds''.
** ''VideoGame/TheLegendOfZeldaOracleGames'' have the related Pegasus Seeds, which are limited-use items that give Link a temporary speed boost. By contrast, the Pegasus Boots in other games boost his speed by holding down a button.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' introduces Epona, Link's CoolHorse.
** The Bunny Hood in ''VideoGame/TheLegendOfZeldaMajorasMask'' allows faster walking. Since the entire game runs on a ''very'' limited time-limit, this makes it one of the most useful masks Link can find. It also proportionately increases Link's jumping range, which is essential for reaching certain areas. Transformation into Mikau can achieve the same results, but his mask is tied to story advancement, and he doesn't run very fast. The fastest way to get around, though with a large cost to maneuverability, is as a rolling Goron.
** ''VideoGame/TheLegendOfZeldaTheWindWaker [[VideoGameRemake HD]]'' adds the Swift Sail, which allows maximum sailing speed in any direction without the need to shift the wind first.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has elixirs and food you can make that will boost Link's movement speed for a few minutes. The [[spoiler:Dark Link]] gear set can also boost Link's speed [[SetBonus if the whole set is worn]], but it only works during nighttime hours. Even the NPC who made it has no idea how it even came out like that. The Sheikah gear also works like that once all the pieces have been upgraded twice -- nobody attempts to explain this one, but its primary benefit is enhanced stealth, so [[{{Ninja}} an obvious hypothesis springs to mind]].
* During the first two Eras in ''VideoGame/HypeTheTimeQuest'', Hype can partake in a racing minigame proposed by Torras' shoemaker Jamous and later his son Wellet, during which Hype must test the Speed Boots they have been developing. When wearing these, Hype will run at tremedous speeds while shedding a myriad of golden glitters, and he cannot walk at a normal pace at all. After meeting Wellet one more time during the Third Era and completing a final race, the shoemaker deems his boots perfect at last and gifts them to Hype so he can use them whenever he wants.
* In ''VideoGame/DeadlyTowers'', Hyper Boots will increase your speed, but not while walking in any non-diagonal direction.
* ''VideoGame/{{Shantae}} and the Pirate's Curse'' has Risky Boots', err... Boots, which lets Shantae run fast enough to run against {{Inconveniently Placed Conveyor Belt}}s, dash over lava, and sprint up icy slopes. Very useful when trying to unlock the SpeedRun related wallpapers.

[[folder:Fighting Games & Beat 'Em Ups]]
* The Bunny Hood from ''VideoGame/TheLegendOfZeldaMajorasMask'' also makes an appearance as a usable item in ''VideoGame/SuperSmashBros Melee'' and ''Brawl'', where it increases jumping ability as well as speed. Ironically, due to the game's gimmick of forfeiting players who fall off-screen, both the official website and in-game trophy room describe it as an occasional PowerUpLetdown in terms of maneuverability if worn by the fastest characters.
* ''Videogame/MarvelVsCapcom'' series
** Wolverine has a SuperMode called Berserker Rage that increases his already considerably high speed for a short time.
** In the third game, Firebrand has his Luminous Body for his SuperMode, which works similarly.
** In a variant, Jill's Mad Beast hyper combo makes her stay in her special stance (where she can then dash quickly to a direction) for 10 seconds, allowing her to FlashStep around the stage.
* Predating Jill, Bang Shishigami from ''Videogame/BlazBlue'' has his SuperMode "Fu-Rin-Ka-Zan" that enables 8 way dashing multiple times.

[[folder:First Person Shooters]]
* The "[=SportBoost=]" tonic in ''VideoGame/{{Bioshock|1}}'' increases your speed. In ''VideoGame/{{Bioshock|1}}'' you got it for it's secondary effects (25%-''50%'' faster swing speed for the [[MagikarpPower wrench]]) instead of it's primary effects (2.22%-4.44% faster movement speed). It was nerfed in ''VideoGame/{{Bioshock2}}'' as it didn't let you swing any faster and the movement boost wasn't very noticeable.
* ''VideoGame/CallOfDuty VideoGame/ModernWarfare'' and its sequel features this trope in multiplayer--your speed is based on what your primary weapon is for whatever class you select. (For instance, starting with a SMG gives you the fastest speed while a Riot Shield gives you the slowest speed.) Note that it's not affected by what weapon you're ''currently carrying'', but whatever weapon you ''started with''. Thus, you can ditch your [=MP5=] for an [=M60=] and still maintain breakneck speed.
* ''VideoGame/ModernWarfare 2'' adds a few speed-based features to classes - people with "Marathon" can run indefinitely (instead of having to slow down after a few seconds of running at top speed), and people with "Lightweight" get a 10% (now [[{{Nerf}} 7%]] speed boost.
* ''VideoGame/CounterStrike'': Running with the knife out makes you faster. You run fastest with the knife and slowest with the M249, with pistols and [=SMGs=] on the fast end and rifles on the slow end.
* Wielding a hatchet in ''VideoGame/FistfulOfFrags'' will actually '''increase''' the player's base movement speed, compared to lighter melee weapons like knives and fists.
* Running with your weapon holstered makes you go faster in the ''VideoGame/MedalOfHonor'' games.
* In ''VideoGame/FirstEncounterAssaultRecon'', your movement speed is affected by how cumbersome the weapon you're currently carrying is.
* In ''VideoGame/ResidentEvil4'', a third-person shooter, you run faster while wielding grenades, or eggs.
* The Steroids in ''VideoGame/DukeNukem3D''.
* ''VideoGame/HaloReach'' introduces a sprint ability as one of several armor abilities. [[BoringButPractical It's one of the less spectacular ones, but can be useful in a lot of different situations.]]
* ''VideoGame/Left4Dead2'' has the Adrenaline Shot, an item that gives a small temporary health and speed boost. The item lets you run just fast enough to outrun anything but a Witch (even if your health is in the red!) and common infected can't slow you down if they hit you. You can also run through water instead of wading through it, eliminate melee shoving fatigue, and perform many actions (reviving teammates, activating a device, etc.) in literally half the time.
* One of the armor upgrades available in ''VideoGame/MassEffect2'' is the stimulator conduits - armored greaves incorporating beryllium-tungsten braces and micro-servos to support and enhance natural muscle movement. Equipping them modestly increases Shepard's running speed.
* ''VideoGame/TeamFortress2'':
** The Scout, already very fast, has the Baby Face's Blaster, which makes him faster the more damage he does, up to 173% of normal speed.
** The Pyro having the [[DropTheHammer Powerjack]] equipped and held out gives you a speed boost.
** The [[MightyGlacier Heavy Weapons Guy]] gets the Gloves of Running Urgently, which give a speed boost when wielded at the cost of taking 35% more damage while active and 3 seconds after switching away and the Buffalo Steak Sandvich, which boosts his speed even more than the Gloves when eaten, at the cost of only being able to use melee, and dealing and taking minicrits. Valve had to patch the game so that it wouldn't stack with the gloves' speed boost, mainly because it was a bit unfair for Heavies to be able to rush to the capture points as fast as Scouts.
** The Demoman's Chargin' Targe allows you to charge forward once every 10 or so seconds, which can be used as either a mobility boost or an attack buff (or both). He also goes faster the more head's he's taken with a number of his swords.
** The Soldier with the Escape Plan goes faster the lower his hit points; he can also make both himself and teammates faster by whipping them with the Disciplinary Action.
** A Medic with an Overdose goes faster the higher the Ubercharge; or, equip a Quick Fix to go as fast as the class he is healing--finally, no more being ditched by rocket-jumping Soldiers and Demomen!
* ''VideoGame/PAYDAY2'' has the Inspire skill that gives teammates a temporary boost of speed by simply yelling at them.

[[folder:Hack and Slashers]]
* The "Stinger" move from ''VideoGame/DevilMayCry'', which sends Dante a distance forward in the process, would qualify, as would some of the variants found in his other weapons. ''Devil May Cry 3'' introduced dash moves, while ''Devil May Cry 4'' finally allows the player character to sprint properly after a bit of sustained jogging - and buying the appropriate skill.
* ''VideoGame/DiabloII'' has quite a few things that qualify as this. The assassin has Burst of Speed. The barbarian has the Increased Speed passive as well as Frenzy. The druid gets a minor boost when in werewolf form. The paladin can use Charge for quick movement, or he can just switch to the Vigor aura and basically give his whole party the BunnyHood effect. Characters lacking these, and many who DO, usually have some equipment that gives a speed boost.
* ''VideoGame/DynastyWarriors'' has two types: Equipment and a temporary boost item dropped by enemies. Horses allow you to move quickly and weapons or equipment with the Speed attribute allow you to both move and attack faster. Some characters become extremely twitchy with the right gear.
* While ''VideoGame/NoMoreHeroes'' starts out with Travis already owning a very cool motorcycle to get around in, he also has the ability to learn to dash short distances.
* ''VideoGame/GodOfWar III'' has the Boots of Hermes which allow Kratos to dash and even run up walls.
* The Knife of Counter-Striking in ''VideoGame/{{Magicka}}'' gives you double speed.

[[folder:Maze Games]]
* In ''VideoGame/TheTowerOfDruaga'', Gilgamesh can obtain winged Jet Boots on the second level to move twice as fast.

* The MMORPG ''VideoGame/CityOfHeroes'' has "travel powers" (Super Speed, Super Jumping, Flight, and Teleportation) to this effect. They're considered so essential to getting around the city that it's a rare player indeed who doesn't acquire one as soon as it's available (or at all). Some power sets (best read: Kinetics, a buff set) also have various buff powers that can replicate Super Speed and Super Jumping for brief periods of time. Though this necessity has been somewhat alleviated by the addition of temporary travel powers in the form of jetpacks that can last a fairly significant portion of a character's career.
** The two epic heroic archetypes, Warshades and Peacebringers, each get built in travel powers at level one.
** Some players combine Ninja Run and Sprint to run faster without taking a travel power. It works, although not as well as Super Speed.
** Mounts from ''VideoGame/WorldOfWarcraft'' fulfill a similar role, as does the Druid's Travel Form, the Hunter's Aspect of the Cheetah power, and the Shaman's Ghost Wolf power.
*** Also, the Rogue's Sprint, which, when at a high enough level, actually moves faster than the basic mount speed.
*** The feral druid PVP set bonus imparts a 15% speed boost on top of the 30% speed boost from one of the basic talents. Throw in the Windwalk enchant and after a proc you'll walk about as fast as a mount (and never mind Dash, Stampeding Roar, or the Worgen racial for an even larger boost)
** ''Warcraft'' also features the Engineering ability Nitro Boosts, allow you to transform any pair of footwear into Sprint Shoes for a short period. Of course, as with most Warcraft Engineering abilities, there is always a chance [[StuffBlowingUp that they will simply explode instead]].
* ''VideoGame/EverQuest'' has the Journeyman's Boots, which allow the player to apply a run speed buff when equipped - very handy in a game where mounts are prohibitively expensive. The quest to get the boots is an ''utter'' pain in the ass, however, meaning the players who risk insanity trying to complete it usually do so for the bragging rights, rather than the reward itself. The [[FanNickname Jboots]] return in EQ2 as an iconic item reward for what is one of the most entertaining heritage quests in the game.
* In ''Free Realms'' you can get these powers temporarily, but only when doing a time-based mission or fighting in dungeons. You can get a more permanent speed boost by completely leveling up a pet, but they're bought with real money.
* ''VideoGame/PlanetSide'' has the Surge implant, which allows a character to burn Stamina to get a burst of speed. Holstering one's weapon makes them run faster, as well as wearing lighter armor (Standard is faster than Agile, Agile is faster than Reinforced, Reinforced is faster than MAX suits) or activating Run Mode on MAX armors.
* ''VideoGame/StarTrekOnline'': in space missions, the player can set his ship to "Full Impulse" to travel at roughly twice the full speed otherwise. This has the rather dangerous side effect of draining power from other systems, so running into a battle zone at Full Impulse is generally not recommended. On ground missions, the player can run by simply hitting shift. Outside of combat, the running is a bit slower, but can be used for up to 30 seconds at a time with a short cooldown. In combat, the running is a bit faster, but only works for 5 seconds and has a similar length cooldown. Both of the aforementioned abilities, however, are available from the start--a straighter example would be the Slipstream Drive, which is available upon reaching Admiral. It doubles the travel speed in sector space, which is extremely handy.
* The Champion class in ''VideoGame/TheLordOfTheRingsOnline'' has a skill called Sprint which increases your run speed for a short time. It's also possible to find scrolls which temporarily increase your in-combat or out-of-combat run speed by five or ten percent or so. For long distances, horses can be rented or purchased--after you obtain the riding skill in the in-game store, in the latter case.
* Nearly everyone in ''VideoGame/NexusClash'' gets some means of getting around faster eventually. Most angels and demons become [[WingedHumanoid Winged Humanoids]], but there are quite a few that get some variant on this trope, which is actually better since one doesn't need to remember to take off and land. Some classes use more exotic means of getting around, such as manipulating [[PortalDoor Portal Doors]] or [[MyDeathIsOnlyTheBeginning targeted reincarnation]].
* ''VideoGame/RuneScape'' has an interesting case in the Boots of Lightness. They don't make you run faster overtly, but what they ''do'' do is decrease your weight, which allows you to expend less Sprint Energy and recover it quicker, allowing you to run further in quicker intervals.
* ''VideoGame/FinalFantasyXI'' has the Strider Boots, which boosts your overall movement speed when worn. The boots make an appearance in ''VideoGame/FinalFantasyXIV'' as a shoutout and increases the duration of Sprint instead of movement speed. However, the boots in ''XIV'' only work inside large cities.

* ''VideoGame/{{Dota2}}'' has phase boots which give a short burst of speed, as well as a passive damage increase. Boots of travel give a significant, and more permanent speed boost plus the ability to teleport across the map. Boots and general give a speed increase to some degree.
* ''VideoGame/LeagueOfLegends'' has, in addition to speed boots in general, Boots of Mobility which grant increased movement speed out of combat, and Boots of Swiftness which grant lots of movement speed plus resistance to slowing effects.

* ''VideoGame/BanjoKazooie'' and ''Banjo-Tooie'' feature the Sprint Shoes, which speed up your the duo's walk speed '''tremendously'''. Also, walking around with Kazooie carrying Banjo is faster than Banjo walking about with Kazooie in his pack.
* The ''Franchise/{{Castlevania}}'' games have had several different mechanisms for speedy movement; the current trend is to give the player something ''really'' fast, but not till late in the game. On the other hand, you usually start out with the ability to "backdash" out of harm's way. This leads to truly bizarre [[SpeedRun speed runs]] where the hero is facing backwards most of the time. And sometimes jumping forward is slightly faster then going forward--especially if you got the double-jump ability.
* ''VideoGame/CrashBandicoot3Warped:'' Crash can get the Running Shoes powerup after defeating Neo Cortex. It doesn't automatically change your running speed, but you have to hold R2 while running. It helps for acquiring the Relics, which require you to do a TimeTrial in completed levels. In the ''VideoGame/CrashBandicootNSaneTrilogy'', the powerup is added to ''VideoGame/CrashBandicoot2CortexStrikesBack'' after beating the game.
* In ''VideoGame/DonkeyKong64'', Lanky Kong can learn an ability that allows him to use a magic barrel that turns his standard Orangstand move (walking upside down with his hands) into Orangsprint (to walking upside down with his hands ''very quickly'').
* ''Ironsword'' features the SevenLeagueBoots, which are for this function. The Seven League Boots are a classic PublicDomainArtifact from English folk tales. They don't actually increase your speed, they increase your ''stride''; as the name implies, they let you walk seven leagues in a single step.
* ''VideoGame/JazzJackrabbit'' had a similar item.
* Acquiring the Boots in ''VideoGame/LaMulana'' increased the player's movement speed by 50%, which was necessary to climb slopes.
* ''Franchise/MegaMan'':
** ''VideoGame/MegaManX'' gains the ability to dash in his first game (it's built-in thereafter). Various other speed items are found throughout the franchise; one game even has an item that makes you ''climb ladders'' faster.
** In ''Videogame/MegaManMaverickHunterX'', Vile, who can't dash, can acquire the Speed Devil enhancement from Storm Eagle that increases his normal running speed.
** The ''VideoGame/MegaManLegends'' games let you build, refurbish, or otherwise find ancient boot attachments that serve this function while also serving as an UnexpectedGameplayChange and turning the dungeon navigation into a driving game. For your information, Mega Man steers like a brick.
** ROMHack ''VideoGame/Rockman4MinusInfinity'' has Hell Wheel, which lets you move incredibly fast.
** ''Videogame/MegaManZero'': in the third and fourth games, you can acquire powerup chips that enhance Zero's running speed.
** In ''Videogame/MegaManZX Advent'', 2 of your [[DittoFighter acquired forms]] are well-suited for faster movement: Buckfire (the very first form you gain) by default runs at "dash" speed and can become slightly faster when he uses his own dash, and with Argoyle form, you can simply hold the dash button and you'll dash infinitely. Note, however, that they're not as "agile" (as in, they're not so good at maneuvering) as your Mega Men forms.
* ''Franchise/{{Metroid}}'':
** The Speed Booster is one of the most powerful examples. Once up to full speed Samus becomes virtually invincible, destroying everything in her path as she plows through at breakneck speed. The player can also harness this energy, a technique referred to as Shinespark, to send Samus rocketing through the air in a straight line, again invincible and destroying everything in her path until she hits a solid wall. ''VideoGame/SuperMetroid'' gives the latter ability a tradeoff by draining Samus's life in the process, but later games remove this restriction. However, in ''Super Metroid'', the shine spark ability has an effect of creating two damaging echoes perpendicular to Samus upon crashing that deal a lot of damage. Later installments don't feature this, although ''VideoGame/MetroidZeroMission'' lets the player spark in ball form.
** The ''VideoGame/MetroidPrimeTrilogy'' replaces the Speed Booster upgrade with one more manageable in 3D, the Boost Ball. It's weaker, but still gets you around fast and damages enemies.
* ''Videogame/SecretAgent'' has the shoes powerup, which allows you to run at lightning speed and, more importantly, jump for great distances. It's always critical to completing the level, so if it runs out before you do the important things you need to do with it, it's level restart time. There is also an inversion - a rare "powerup" that looks like a 1/2 fraction and slows you down 50% for a while.
* In Xbox and PC versions of ''VideoGame/ShovelKnight'', by defeating the Battletoads you get rewarded with an armour that lets you replicate several moves from the original ''Battletoads'', including dashing by double-tapping the movement buttons.
* Many ''Franchise/SonicTheHedgehog'' games have the Power Sneakers, a monitor item with a single shoe floating inside it. Breaking the monitor that holds them grants a few seconds of extra speed.
* [[PowerupMount Yoshi]] already provides increased running speed in ''VideoGame/SuperMarioGalaxy2'', but he can also ingest hot peppers that allow him to run at super-speed for a short time, making it possible to run up slopes, onto walls, and across water.
* ''VideoGame/BubbleBobble'' has shoes you can pick up to run faster. A bit of a PowerupLetdown, as there's no way (except death) to ''stop'' moving faster, and the speed means you need ridiculous reaction times.
* ''Videogame/SpyroYearOfTheDragon'': Spyro can sometimes get a powerup that makes his running HornAttack much faster, allowing him to chase quick targets, race in the RacingMinigame, and break cracked walls.
* ''VideoGame/{{Strider}}'' (the 2014 game) has the Plasma Catapult, a power-up which allows Hiryu to perform high-speed dashes in mid-air, usually to reach places and/or items. Later upgrades allows him to use the trail of plasma the dash leaves behind as an offensive weapon against enemies.
* In ''VideoGame/AHatInTime'', Hat Kid can craft a Sprint Hat to make her run faster. A badge upgrade replaces the hat with a scooter, further increasing her mobility.

* ''VideoGame/AncientDomainsOfMystery'' has the SevenLeagueBoots which greatly decrease the time it takes to move, especially on the world map(unless they're cursed, in which case they slow you down and [[ClingyCostume good luck taking them off]]).
* In ''Videogame/DoomTheRoguelike'', every armor and set of boots has a movespeed modifier, which can be positive or negative. Particularly useful are a set of phaseshift armor and boots, and antigrav boots. Stacking armor, boots, the Hellrunner trait and the Berserk effect can bring movespeed to ~800% of the basic one.
* In ''VideoGame/FTLFasterThanLight'', defeating [=KazaaakplethKillik's crew=] and then saving him from death nets you an augment that makes your crew move 25% faster. The same augment is pre-installed on the cruiser unlocked in the same event and its variants. There is also a similar augment which gives the same speed boost to your on-board drones.
* ''VideoGame/NetHack'' has several ways of becoming faster (some permanent, some not), including speed boots. As the game is turn based, this means you get an extra turn every so often.
* ''VideoGame/TalesOfMajEyal'' has a number of items that increase movement speed, either directly as a percentage, or by granting some talent that increases movespeed (Rush being the most common of those). Since effects from these items and any passive talents stack, it's possible to be fast enough to outrun ''shot arrows''.

[[folder:Role Playing Games]]
* Rand from ''VideoGame/BreathOfFireII'' works as your Sprint Shoes with his world map ability. He rolls up and you steer a quick-moving ball around. You are free from RandomEncounters while using this, but the moment you crash into something (trees, a cliff, a town) you get an encounter. And there really are a lot of trees...
** Also after [[spoiler:Mina]] turns into a giant bird. While flying on the bird you moved even faster than dashing and could move anywhere with no random encounters. [[spoiler:But alas, you can no longer use her after [[TheDragon Habaruku]] pretending to be Father Hulk break the Gates unleashing demons preventing her from landing.]]
** Thankfully, the GBA port added in a dash button to make up for the original's horrifically slow walking speed, which made dungeons a ''little'' less painful. Unfortunately, the egregiously high encounter rate kind of counteracts that.
* ''VideoGame/BreathOfFireDragonQuarter'' has a particularly painful version. Using D-Dash too much fills the D-counter and causes a NonstandardGameOver. Thankfully using it in short bursts to charge through the PreexistingEncounters to avoid fighting them hardly increases it.
* ''VideoGame/ChronoCross'' has an interesting variation in the Time Shifter, which you receive automatically at the beginning of a NewGamePlus. If you hold down R2, it literally fast-forwards ''everything''- you, your enemies, dialogue, the environment, etc., both during and outside of battle (with the exception of pre-rendered cutscenes and, thankfully, the background music). It can also slow everything down in a similar manner, which is the easiest method of completing the feeding mini-game's hardest difficulty.
* In ''VideoGame/DarkCloud'', there's an item called Dran's Feather (Dran being your hometown's winged protector) that allows the player to run much faster in dungeons. They break after excessive use, and it's very annoying if you don't have spares with you when it happens. In towns, one can "teleport" from a place to another by using the Georama view.
* ''VideoGame/DeusEx'' had a fast running nanoaugmentation, which not only allowed for swift running, but high and long jumps, surviving high falls, and crawling much faster than normal. It and regeneration are two of the most powerful augs in the game.
* Completing both of the "race the Gold Goblins!" quests in ''VideoGame/DotHackGU Vol. 3: Redemption'' rewards you with an accessory called "Demon Safe Shoes". It comes with two abilities--one boosts the character's movement speed by 25% (in both towns and battle areas), and the other stops enemies from noticing the party, which makes it possible for the party to Surprise Attack the enemy mob all the time, so long as an active member is equipped with it. ''Extremely'' useful in the [[BonusDungeon Forest of Pain]].
* The great sabrecat in ''VideoGame/DragonQuestVIII''.
* ''Videogame/EarthBound'' features the Skip Sandwich item, which temporarily boosts the party's walking speed when eaten.
* The DS remake of ''Videogame/FinalFantasyIII'' borrowed the famous B Button Run.
* ''VideoGame/TheElderScrollsIIIMorrowind'' has the "Boots of Blinding Speed" which give you a huge boost to your movement at the cost of not being able to see where you're going. They're still fun though - and if you're immune to harmful magic, you don't get blinded.
** Cranking up the game's brightness in the video options is another option for removing the "blindness".
** In ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'', horses aren't themselves much faster, but have a speed multiplier. Giving them a magical speed boost has some dangerous, yet hilarious results.
*** ''Oblivion'' also had the Boots of Springheel Jak. While these didn't directly influence your movement speed, they gave a considerable acrobatic boost that makes leaping around the fastest (unmounted) traveling means.
* [[TropeNamer Named after]] the Sprint Shoes in ''Videogame/FinalFantasyVI'', which had to be equipped in order to run. Essentially, you trade one valuable relic slot for the ability to actually play the game at any decent pace. The ''Anthology'' version of the game made the Circle button a Run button, preventing one from having to make the trade. Combining it ''with'' Sprint Shoes makes for ''very'' high speeds.
** The ''Advance'' version of ''Videogame/FinalFantasyV'' also makes use of the trope. All one needs is a Thief with the "Dash" ability and you can zip around any map or dungeon like crazy. This doesn't slow down the chance of RandomEncounters, but it's still fun to watch.
** The ''Franchise/FinalFantasy'' series has had Chocobos available in many games which serve the same function as the Sabrecat example below--you move faster, but they also tend to eliminate random battles while being ridden (while the sabrecat of [[VideoGame/DragonQuestVIII DQ8]] only moves faster, but does not eliminate encounters). This counts for all Final Fantasy's from ''II'' to ''XII''.
** ''Videogame/FinalFantasyXI'' has these out the nose. From renting or breeding Chocobos to ride on, to the White Mage Teleport and Recall spells and Black Mage Retrace and Warp spells, to the Bard's 'Mazurka' songs, Dancer's 'Chocobo Jig', and Thief's 'Flee'. There's even pieces of armor that increase your movement speed as well. Of course, some pieces of armor invert it as well (One of the most illogical being a high-level tier of armor that grants Haste (increased attack speed)... but decreases movement speed as well.
* ''VideoGame/{{Gothic}}'' has the running jump, which propels you faster than a straight-up run. Interestingly, once you learn the Acrobatics skill, it becomes ''harder'' to pull off, since your standing jump becomes easier to trigger accidentally and has a longer recovery time. ''Gothic 3'' also has sprint mode.
* ''VideoGame/LunarDragonSong'' had a B button run. Why is this important? Because in Lunar DS, running hurt you, dang it. It's quite possible to run yourself to one hitpoint and get insta-killed by random enemies.
* ''VideoGame/KingdomHearts358DaysOver2'': The Haste ability increases the player's running speed slightly while equipped. Leveling it up increases the bonus.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/PaperMario'' features the party member Lakilester, whose purpose outside of battle is to carry Mario on a cloud over hazards. However, you actually move much faster this way than walking. There is also the speedy spin badge, which allows you to twirl around the map at a much faster pace than even Lakilester would allow.
** ''VideoGame/PaperMarioTheThousandYearDoor'' has a kid Yoshi. Riding around on him is faster than walking.
** ''VideoGame/SuperPaperMario'' has both Carrie, who works similar to Lakilester in the ''VideoGame/PaperMario'' example, and Dashell, who lets you go ridiculously fast when running. He isn't much in the way of time saving, though; you have to go down a hundred-level dungeon and beat the BonusBoss to get him.
* Every 2D ''Franchise/{{Pokemon}}'' game gives you various means to travel between towns more quickly:
** The player acquires a Bicycle at some point after gaining two badges, which can be used in any outdoor area to travel several times faster than walking.
** The ''[[VideoGame/PokemonRubyAndSapphire Ruby/Sapphire/Emerald]]'' games allow the player to choose from ''two'' bikes: the "Acro Bike", and the (aptly-named) "Mach Bike", both of which can traverse specific obstacles.
** The first two generations of the series can be connected to ''VideoGame/PokemonStadium'' and even played on the [[UsefulNotes/{{Nintendo64}} N64]]. Beating ''Pokémon Stadium'''s challenges unlocks a "fast forward" option allowing the player to walk at double or triple the normal speed (which can still be combined with the bicycle for even faster travel).
** Starting with the third generation, the player receives "Running Shoes" nearly from the beginning that allow them to move at twice the usual speed, even in areas where the bike isn't allowed.
*** [[Manga/PokemonAdventures As an extension of this]], Ruby is issued a pair as a birthday gift by his father (one of the few things he takes with him when he runs away). Even though he's not in that good a shape (especially not compared to [[WildChild Sapphire]]), activating the shoes accelerates him to SuperSpeed levels. HilarityEnsues whenever this happens.
** In ''[[VideoGame/PokemonGoldAndSilver HeartGold and SoulSilver]]'', running or cycling actually ''increases'' the RandomEncounter rate, because the extra noise flushes out wild Pokémon. (Not that it's a bad thing when you're hunting for [[MetalSlime elusive Pokémon]] on a time limit--unless you're doing it in the Safari Zone, of course, where the extra steps run out your time faster.)
** ''VideoGame/PokemonXAndY'' give you no less than ''three'' forms of the trope: the actual Running Shoes that allow you [[DepartmentOfRedundancyDepartment to run]], but still limit you to grid-based movement, Roller Skates that allow you to go much faster, move more fluidly and even grind to otherwise unreachable areas, and the classic Bicycle that remains the fastest way of travelling.
* ''VideoGame/SailorMoonAnotherStory'' allowed the player to run (read: cover twice as much distance ''while apparently still walking'') by holding one button (B/Yellow) and to sprint (four times as fast, which is ''twice as fast as the cars'' in the city) by holding L or R. The catch was that this would inevitably mean your next RandomEncounter would happen that much quicker as well.
* ''VideoGame/StarOceanTheSecondStory'' has Bunny Shoes, which makes your characters zippy in battle but otherwise doesn't effect your speed.
* The speed line of Jedi forces in ''Star Wars: VideoGame/KnightsOfTheOldRepublic''.
** While we're in it, "[[http://starwars.wikia.com/wiki/Force_Speed Force Speed]]" is actually used in many StarWars video games and ExpandedUniverse works, and (according to the link) in two movies.
** ''[[VideoGame/DarkForcesSaga Jedi Outcast]]'' turned Force Speed into BulletTime in the single-player game. Although more useful for actual fighting, it was worthless for getting somewhere faster--as in multiplayer, you did get an overall speed boost, but you rarely had anywhere to go.
** In ''Jedi Academy'', the Force Speed slows time down AND makes you faster.
* The sustained spell Haste in ''VideoGame/DragonAgeOrigins'', similar to Force Speed in ''[=KotOR=]'', gave your entire party a 30% running speed boost, making backtracking a lot more bearable. In [[VideoGame/DragonAgeII the sequel]], however, the movement speed bonus was traded for an even bigger attack speed bonus.
* The ''VideoGame/{{Suikoden}}'' series' version is known as the Godspeed Rune, whose name has an [[http://en.wikipedia.org/wiki/User:Noctrine/Runes#Godspeed_Rune_.2F_True_Holy_Rune interesting history of mistranslation...]]
** Everyone tries to recruit [[GeniusDitz Viki]] ASAP due to her ability to teleport players anywhere (which is especially good for ''VideoGame/SuikodenIII'' where you can't just walk to another town because of the overworld map system).
* Equipping jet shoes in ''VideoGame/TalesOfPhantasia'' allows you to run by holding the "cancel" button.
* In ''VideoGame/TalesOfSymphonia'', you can equip characters with EX gems that do various things. If you equip a "personal" gem to Lloyd, you move significantly faster in "dungeons and towns" (read: anything that's not the overworld map). And on the overworld map, you can activate "long-range" mode if you've found the appropriate map, and later on you get flying vehicles which are much faster, can go anywhere, and subject you to no enemies.
** Lloyd's personal skill is even more similar to the [=FFVI=] Sprint Shoes by the fact that, in order to have it equipped, you must give up a Exsphere slot that could otherwise be used for something else. And it is rather jarring to start a new game and not have that skill anymore.
** Unlike the Sprint Shoes though, Lloyd's Personal skill can react with his other three possible skills to create new ones that may or may not be useful to you.
* ''VideoGame/TalesOfXillia2'' lets you learn to how to dash to get around the overworld much quicker. However, colliding with an enemy while dashing will put you at a disadvantage in the ensuing battle.
* Somehow, in ''VideoGame/TheWitcher'' running with your silver sword out in fast or group style will make you run faster. Additionally, running with ''any'' weapon out will make you move full speed when intoxicated.
* The "Haste" ability in ''VideoGame/KingdomHearts358DaysOver2'', which could also be enhanced.
* ''VideoGame/{{Faria}}'' has three types of Hyperspeed items. All of them make you walk faster in battle; the difference between the types is how long they last. The permanent type is {{permanently missable|Content}}.

[[folder:Sports Games]]
* ''[[VideoGame/BackyardSports Backyard Hockey]]'' has a pair of shoes you can pick up to move faster.
* In the Game Boy Color version of ''VideoGame/MarioTennis'', you can unlock Light Shoes, which let you run faster but reduce your traction.

[[folder:Survival Horror]]
* ''VideoGame/DeadRising'' has skateboards and a certain blend of drinks which boosts your movement temporarily.
* The Propulsion Boots [[spoiler:and the hoverbike]] from ''VideoGame/{{Notrium}}''.

[[folder:Turn-Based Strategy]]
* ''VideoGame/FinalFantasyTacticsAdvance'' and its sequel has shoes called...[[ExactlyWhatItSaysOnTheTin well what the trope name is.]] Sprint Shoes boosts your units' Move stat by 1. The upgraded version, the Ninja Tabi, lets you move up 2 extra spaces. In [[VideoGame/FinalFantasyTacticsA2 A2]], there is a clan ability that boosts Move for the party by 1 that can be upgraded to increase it by 2 and it does stack with the Sprint Shoes/Ninja Tabi. The Green Mage in ''A2'' can learn Leap, which temporarily boosts a unit's Move by 1 and also their jump height. Since the highest base stat for Move is 5 (Adelle's unique Heritor class; for everything else it's 3 or 4), combine this with a Ninja Tabi, the clan ability ability Move +2, AND using the Green Mage's Leap ability, you can almost cover half the map by moving 10 spaces!
* Several advanced PoweredArmor suits in ''VideoGame/XCOMEnemyUnknown'' give the wearers a movement bonus: Skeleton Suit and Ghost Armor give +3 squares to movement range, while Psi Armor gives +2. Also, the Support class' "Sprinter" ability extends the soldier's movement range by another 3 squares.

[[folder:Wide-Open Sandbox]]
* ''VideoGame/{{Terraria}}'' has Hermes Boots which will double your max run speed. You can also find Flurry Boots in the Snow Biome which are essentially snow-themed counterparts. Both these Boots can be combined repeatedly with other items (like a pair of Rocket Boots, Anklets of the Wind, some Ice Skates, and an Aglet) to produce the Frostspark Boots, which not only speed you up, but have the flight of Rocket Boots and the ability to retain your control while accelerating even more on ice.
* In ''VideoGame/{{Minecraft}}'', adding sugar to an awkward potion turns it into a potion that grants temporary speed boost when drunk. You can also corrupt it to make a potion that slows the drinker down instead.

[[folder:Non-Video-Game Examples]]

[[folder: Anime And Manga ]]

* In ''Manga/MahouSenseiNegima'', Misora has these as her artifact.
* The Raika from ''Manga/TheLawOfUeki'' is a Sacred Weapon in the form of a pair of skates that allow the user to move really fast, but negating the user's ability to jump.


[[folder: Comic Books ]]

* An ''Franchise/{{Archie| Comics}}'' comic had the titular protagonist being gifted a pair by a magician, but he later throws them away since it was putting off his friends.


[[folder: Literature ]]

* In one of the Literature/{{Discworld}} novels, a mention is made of a wizard injuring themselves with a serious case of [[GroinAttack groinal strain]] because he [[RequiredSecondaryPowers failed to take proper precautions before]] using a pair of SevenLeagueBoots. [[ShareTheMalePain Ouch]].


[[folder: Music Videos ]]

* Music/{{Radiohead}}'s "There There" video has Thom Yorke steal a pair of glowing shoes, which allow him to run faster. Unfortunately for him, they easily slip off after becoming snagged by vines.


[[folder: Tabletop Games ]]

* Several spells in ''TabletopGame/DungeonsAndDragons'' fulfill this purpose, including ''haste'', ''expeditious retreat'', and ''overland flight''. the game also has an item called the "[[ExactlyWhatItSaysOnTheTin Boots of Speed]]."


[[folder: Web Comics ]]

* In ''Webcomic/{{Adventurers}}'', Ardam [[http://www.adventurers-comic.com/d/0122.html wonders]] how wearing an ordinary hat could increase Karn's speed. It doesn't even fit on his [[AnimeHair super-pointy hair]].
* ''Webcomic/TheOrderOfTheStick'' has Haley's Boots of Speed, [[http://www.giantitp.com/comics/oots0003.html which were totally powerful, but they were, like, lime green.]] She eventually [[http://www.giantitp.com/comics/oots0675.html gets them dyed]] in a more palatable color, and [[http://www.giantitp.com/comics/oots0979.html makes use of them]] thereafter.

[[folder: Web Original ]]

* ''Website/{{Cracked}}'' Photoplasty advertises 30 Second Energy in [[http://www.cracked.com/photoplasty_273_26-ads-products-that-must-exist-in-video-games_p3/ Ads for Products That Must Exist in Video Games]].


[[folder: Western Animation ]]

* ''WesternAnimation/KimPossible'' featured an episode where Kim dons a pair of speed shoes in order to battle some super-fast robots. It not only makes her faster, but lets her break the laws of physics. (Not that realistic physics is a prime concern for the show).
* WesternAnimation/{{Wile E Coyote|and the Roadrunner}} orders a pair of sprint shoes from Acme in one short. Of course they backfire and cause him to run off a cliff.
* WesternAnimation/{{Phineas and Ferb}} once made a pair of boots that allow the wearer to run to supersonic speeds. Their sister Candace wears the unstable prototypes by accident, and HilarityEnsues.


[[folder: Real Life ]]

* Devices that can be strapped to the feet to increase movement speed (typically at the cost of maneuverability) include skis and roller skates, including inline skates. "Wheelie" shoes that have retractable wheels that can pop out at will generally don't let you move more quickly than a decent sprinter, but [[RuleOfFun they're still just plain fun]].