[[quoteright:314:[[VideoGame.SuperSmashBrosBrawl http://static.tvtropes.org/pmwiki/pub/images/sonic_spring_jump_ssbb.png]]]]

The SpringJump is an ability in video games that sends your character rocketing straight upwards, and is much more powerful than your character's normal jump, giving you the power to leap tall obstacles InASingleBound. It may require a special item or only be available at certain places in the level architecture (such as [[SpringsSpringsEverywhere springboards]] and {{Spring Coil}}s), or some other limiter that makes it less available (which it does not imply the availability of, though some degree of air control is required).

Occasionally, it will be an integrated part of the character's abilities, but will usually be limited by [[SomeDexterityRequired being somewhat complicated to perform]], requiring the player to stand still, and/or giving up what it gains in height in horizontal distance (thus making it only good for clearing obstacles, and not at all for crossing gaps).

See also GoombaSpringboard and VentPhysics. Compare DoubleJump and RocketJump.


[[folder: Action Adventure ]]

* ''VideoGame/{{Primal}}'' - Jen can jump higher in her Ferai demon form, but only at specific points.
* ''VideoGame/TheLegendOfZeldaMajorasMask'' has fans that are like this. If you're Deku Link, walking over one of these will rocket you up and you can glide down on your leaf.


[[folder: Fighting Game ]]

* ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]]'' has a variety of springs. There are springs that you can put in custom stages, ones that are items, and Sonic's spring. Throughout the series, this is also Mario and Luigi's Up-B move though whereas Mario's goes to one side, Luigi's goes straight up. If timed right, it's also insanely strong.
* Various fighting games such as ''Videogame/MarvelVsCapcom'' or ''Videogame/BlazBlue'' give everyone the ability to do a higher than normal jump (usually called "super-jump") that is useful either for general movement, avoiding attacks or followibg your opponent after a LauncherMove.


[[folder: First Person Shooter ]]

* The various ''VideoGame/SeriousSam'' games have jump pads, which are basically gigantic fans that launch you into the air.
* ''Franchise/{{Halo}}'':
** ''{{VideoGame/Halo 2}}'' introduced air vents to replace ladders from the [[VideoGame/HaloCombatEvolved first game]], which flung players into the air. Why or how there would be fans on the ground that spin so fast that they launch two-ton space marines into the air isn't explained.
** ''{{VideoGame/Halo 3}}'' took the concept one step further by having a small anti-gravity item that players can deploy anywhere.
** The man cannons, introduced in ''Halo 3'', are stationary anti-gravity pads that can launch players across incredibly long distances.
* The cyberjump ability in ''Videogame/EYEDivineCybermancy'' ramps up your [[CyBorg prosthetics]] to eleven, catapulting you 10 meters into the sky. Putting experience points into Agility or investing in better legs allows the player to jump even higher with less stamina cost. [[GoombaStomp Landing on a mook from a cyberjump will often kill them]]


[[folder: Miscellaneous Games ]]

* ''VideoGame/GliderPRO'' has this through a GoodBadBug.
* In ''[[VideoGame/WithFriends Stampede Run]]'', fireworks give you a massive jump that is used to cross large gaps, reach very tall platforms, and/or pick up items placed high above you.


[[folder: Multiplayer Online Battle Arena ]]

* Multiple characters in ''VideoGame/{{Gigantic}}'' have abilities that allow them to jump to incredible heights. A couple of them also have skills that allow their allies to perform super jumps.


[[folder: Platform Game ]]

* ''VideoGame/SuperMarioBros'' has had springboards since World 2-1 of the original game. The springboards in ''VideoGame/SuperMarioWorld'' could be picked up and carried around.
** ''VideoGame/SuperMarioBrosTheLostLevels'' had two types of springboards: Red ones that were identical to the ones in the original/first SMB, and green super springboards that propelled you into the air for seconds at a time (and often dropped you in perilous or otherwise undesirable places, if you weren't paying attention).
** ''VideoGame/SuperMarioSunshine'' had a rocket snozzle for explosive vertical potential. There are also real springs that can be carried like in ''Super Mario World'', but only if you sprayed it with water to make it shrink.
** ''VideoGame/SuperMarioGalaxy'' also had "Spring Mario", a power-up that wrapped Mario in a metal spring and allowed you to bounce up to previously-unreachable areas.
** In ''VideoGame/PaperMarioTheThousandYearDoor'', the ability is actually called Spring Jump (Mario folds himself like a paper spring, which launches him straight into the air), and is gained when Mario gets the final upgrade to his boots. It can also be used as a combat ability.
*** This is also specifically Luigi's special ability in ''VideoGame/SuperPaperMario''. He causes heavy damage to anyone who touches him while he's ascending, regardless of how long you charge the jump, which makes him the go-to character for dealing with airborne enemies, [[CurbStompBattle not to mention Bonechill.]]
** Meanwhile, non-literal examples go as far back as ''VideoGame/SuperMarioBros2''/''[=DokiDoki Panic!=]'', in which any character could crouch to "charge up" a super jump. In Luigi's case, it would send him close to the top of the screen.
** In ''VideoGame/MarioAndLuigiSuperstarSaga'', the High Jump move has Luigi using Mario as the spring. This somehow makes them both jump higher.
* ''VideoGame/DistortedTravesty 3'' features the [[https://youtu.be/yDfx-PHZdYg?t=22s spring balls]] from Yoshi's Island
* ''VideoGame/BanjoTooie'' has the Springy Step Shoes (requires item) and the Leg Spring (performed by Kazooie solo).
** ''VideoGame/BanjoKazooie'' also has the Shock Jump pads. Since they're in the sequel, that makes ''three'' methods of jumping really high in one game!
* The springs in the ''Franchise/SonicTheHedgehog'' games.
** In particular, Amy Rose is able to hit springs with her hammer in ''VideoGame/SonicAdvance'', giving her the highest single jump in the game.
* The trampolines in ''VideoGame/MappyLand''.
* ''Franchise/RatchetAndClank''. Ratchet can do a boost jump anywhere, once Clank gets a certain upgrade. Requires that Clank be with Ratchet.
** Jump pads, featured from ''[[VideoGame/RatchetAndClankGoingCommando Going Commando]]'' onwards, let Ratchet jump higher at specific points. Each jump pad has a preset height Ratchet can reach from it; this height can vary from jump pad to jump pad.
** Jumping flowers in ''[[VideoGame/RatchetAndClankSizeMatters Size Matters]]''.
* There were blocks that acted like the ''Franchise/SuperMarioBros'' springboards in the first ''VideoGame/WarioLand'' game, and the Spring Wario power up, which turned Wario into a spring worked kinda like this.
* ''VideoGame/WarioWorld'' has bunny-shaped springs that boost Wario up when {{Ground Pound}}ed.
* Most of the {{Metroidvania}} ''Franchise/{{Castlevania}}'' entries have a powerup which allows you to do this. Infinitely.
* A literal version where ''VideoGame/MegaMan's'' RobotDog companion Rush has his "Rush [[ExactlyWhatItSaysOnTheTin Coil]]" ability, present in all games since his debut in ''VideoGame/MegaMan3'', but removed in favor of some PoweredArmor in ''VideoGame/MegaMan6''.
* In ''VideoGame/MegaManZero 3'', charging the [[DualTonfas Recoil Rod]] and aiming it on the ground allows Zero to have a super jump. He can also fire the charged Recoil Rod [[GoombaSpringboard off enemies' heads]], which is required for certain puzzles and getting collectibles.
* Zero has a similar ability called Hyoroga (acquired from Blizzard Wolfang) in ''VideoGame/MegaManX6''. If he high jumps into the ceiling, he can [[CeilingCling cling to it]] and can [[AnIcePerson shoot icicles from his saber.]] X can do a similar thing with his Shadow Armor.
* In ''VideoGame/LowGMan'', the ChickenWalker has a super-high jump that can be activated only after forcing it into its special crouching position.
* ''Videogame/CrashBandicoot'': jumping onto most crates (and enemies alike will make Crash bounce off it; holding the jump button will make him bounce higher, which is usually required for passing certain passages. The special "arrow" crates (both wooden and iron) exist for this reason as well. The first game also lets you bounce off hanging torches (that occasionaly go alight and harmful), the second game has bouncing mushrooms, and the third has bouncing awnings (in the Arabian levels) and bouncing Tornado Spin pads (in futuristic levels).
* ''Videogame/SpyroLegendOfTheDragon'': Sheila the kangaroo can do this after doing a DoubleJump and landing.


[[folder: Wide Open Sandbox ]]

* ''VideoGame/{{Vangers}}''' mechos have a built-in SpringJump (which ''is'' called a spring). Smaller mechos can literally jump a couple of screens away.