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[[quoteright:200:[[VideoGame/{{Contra}} https://static.tvtropes.org/pmwiki/pub/images/ContraSpreadGun_7961.jpg]]]]
[[caption-width-right:200:[[Music/BrentalFloss Spread gun]] [[GameBreaker spread gun]] [[NintendoHard motherf***a]]!]]

When you're fighting a group of Mooks, sometimes, a [[StuffBlowingUp rocket launcher]] or a [[GatlingGood machine gun]] may not be be able to cut it, as the enemies are far too spread out.

The Solution? The Spread Shot!

The spread shot can come in ''three'' different flavours:

'''Initial Burst:''' The attack is fired out in a spread of bullets forward, usually in a uniform spread. This makes it easier to hit enemies spread out too far. Furthermore, these attacks can usually be shotgunned into a larger Mook, possibly causing more than three times the damage. If you are doing this with a bow, you are doing a {{Multishot}}. There's at least one real life weapon that does this - the Claymore Mine which throws projectiles downrange spread over a 45 degree arc.

'''Spray Burst:''' Only one bullet is fired out at a time, but in [[MoreDakka rapid succession]]. Unlike an ordinary machine gun, the shots are spread out ''a lot'' more.

'''Exploding Shot:''' The player fires out an initial shot. When it hits an enemy or a wall (or given enough time), a burst of shots come out and the initial projectile disappears. RecursiveAmmo can be this.

Usually, this sort of attack can lead to a GameBreaker weapon, especially in games where most of the mooks die in one hit, such as the Spread shot in the original ''{{VideoGame/Contra}}''. In other cases, getting point-blank to the enemy and firing will result in very fast kills (though this is usually suicidal for the inexperienced). The problem arises in games where each individual shot is weak, and therefore, a point-blank shot may actually be the best option (which is the classic example of a ShortRangeShotgun).

See also ShotgunsAreJustBetter. Compare PinballProjectile (a single shot that hits multiple targets), MultiDirectionalBarrage (an attack that shoots all around you) and ImprovisedScattershot (for when the attack wasn't designed to do this).

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!!'''Examples of the Initial Burst:'''

* {{Shoot Em Up}}s are ''rife'' with these, for both [[OneManArmy the player]] and the enemies. Characters with spread shots tend to have slower movement speed for [[CompetitiveBalance balancing]] purposes.
** ''[[VideoGame/NineteenFortyTwo 1943: The Battle of the Midway]]'' introduces to the series the three-way Machine Gun, and the shorter ranged, five-way Shot Gun. In both cases, a set of two shots are fired forward, and only one in each of the other directions.
** ''VideoGame/{{Recca}}'' has the 'V' weapon and the 'F' weapon. When fully powered up, 'V' fires 5 shots in a forward spread while 'F' fires a 3-way forward and a 2-way backwards.
** Most ''Franchise/TouhouProject'' games have a spread type or two. Sanae, Sakuya, and Reimu in the earlier games (10 downwards) are particularly associated with them.
** The red weapon in the ''VideoGame/{{Raiden}}'' series, which maxes out at a 7-way spread in the first game.
** The blue weapon in ''VideoGame/FireShark'', which looked and acted very similarly to the red weapon in ''Raiden''.
** ''VideoGame/BioMetal'' has one, which was actually surprisingly effective against many of the weaker Mooks (given that {{Spread Shot}}s usually tend to be weak).
** ''VideoGame/SteelSaviour'' had one of these as your secondary weapons.
** ''VideoGame/{{Einhander}}'' has the spreader gun.
** ''VideoGame/{{Tyrian}}'' has countless- the Multi-cannon, the protron, the fireball, the sonic impulse, etc.
** Traditionally the third (blue) ship in the ''[[VideoGame/DonPachi Dodonpachi]]'' games has this as its rapid-fire weapon.
** ''VideoGame/{{Ketsui}}'' has the Tiger Schwert, which, when not locked on, fires bullets out in a wide-range cone. In contrast, the Panzer Jager concentrates its shots straight ahead.
** ''VideoGame/BubbleTanks'' has 3-way spreads, 5-way spreads, and Sticky Bursts which shoot a circle of shots that immobilze enemies.
** The red ship in ''VideoGame/MarsMatrix'' has this for its main weapon.
** Many foes in ''VideoGame/GatlingGears'' use this. Your Cannon weapon temporarily becomes a very damaging triple spread when you pick up a Cannon Booster.
** Your regular shot in ''VideoGame/HeavyWeapon'' turns into one of these when you get Spread Shot powerups. More powerups = more bullets per spread.
** The player's ship in ''VideoGame/FigureOfEight'' shoots in a very wide 3-way spread, which narrows when the ship is slowed down.
** In ''VideoGame/ElementalMaster'', the Fire element shoots in a wide 3-way spread.
** In ''VideoGame/{{Gynoug}}'', you can power your way up to an impressive 6-way spread.
* ''VideoGame/NineteenSeventeenTheAlienInvasionDX'' contains a turret spreader as one of the first power-ups for your ship. A further upgrade allows you to fire spreads of green lasers. On the downside, ''all'' the bosses can pull this off too, befitting the BulletHell of a game.
* All three of Jad's attacks and one of Ben's attacks in ''VideoGame/AbmneshiTheProphecy''. Jad's unfocused attack is a very wide 7-way spread, his focused is a much tighter 5-way spread, and his hyper is an 11-way spread, combining the two by being very wide but much denser at the front. Ben's unfocused is a 2-way spread. (His focused is also an example, but a Spray Burst)
* In ''VideoGame/AnimalCrossingWildWorld'', unlike its predecessor, in order to get flying presents, get something from Gulliver, or talk to Pete, you have to shoot the intended target with a slingshot. If you shot down enough presents, the next one you shot down would be a ''golden'' slingshot, which shoots ''three'' shots in a spread, making it more likely that you'll hit your target.
* ''VideoGame/AlienSoldier'' had the Hunter Force. Unfortunately, it had a slow rate of fire, and it became pretty useless near the middle of the game where it started bouncing off everything. The Lancer, Sword, Flame and Homing Forces pretty much outclassed it.
* The ''VideoGame/ArmyMen'' spinoff, ''Green Rogue'' turns weapons into spread shots after collecting three power-ups. Including ''spread-bazookas'' capable of firing three rockets at the same time.
* ''VideoGame/AssaultRetribution'', befitting its nature as a ''Contra'' clone, has this as one of its earlier power-ups. There's also a Spread ''Beam'', which fires three laser bursts in one go each shot.
* ''Videogame/AzureStrikerGunvolt'' has Technos, one of Gunvolt's guns that shoots 2 bullets diagonally up and down which then creep along the floor and ceiling. Viper's LimitBreak also has him shooting spreads of fireballs downwards as he floats up. Gibril in the second game can also shoot a spread of metallic projectiles. Teseo can shoot a wide array of lasers, which Copen copies as his Wide Circuit weapon.
* ''VideoGame/BionicCommando'':
** The NES game had two weapons that fired three shots at once, one at 45-degree angles, the other at right angles.[[note]]Though for whatever reason, in the top-view enemy truck areas, the former fires ''four'' shots outward, two sets of two; the latter only fires one[[/note]]
** A moderate-ranged three-way gun is available in ''Bionic Commando: Elite Forces''.
* In ''VideoGame/{{Blazeon}}'', the BCF-008 Mars' normal attack fires three shots in a pretty wide spread.
* In ''VideoGame/BloodyWolf'', the player's shotgun fires in a 7-way spread. The first boss's "hot bullets of shotgun" have a 5-way spread.
* ''VideoGame/BountyOfOne'':
** The "Three is the Magic Number" item allows you to fire a spread of three projectiles forward at the cost of lowered attack rate. It's also a {{Multishot}} in Serra's hands, since she uses a crossbow.
** Illithid [[MiniBoss Deputies]] will fire a spread of three PainfullySlowProjectile energy orbs whenever they attack.
** [[BigBad The Undertaker]] himself has a shotgun that fires a spread of two projectiles in a V-shape... which can be dodged by simply standing still. However, he mixes this attack up with one where skeletal horses race across 4/5ths of the screen, forcing you to move and likely into the path of the shots.
* The ''VideoGame/{{Borderlands}}'' series: In addition to loads and loads of shotguns:
** ''VideoGame/Borderlands1'': Anarchies. Which are required to have the Double prefix in order to spawn. It's a sub-machine gun that sprays 4 bullets with each shot, while retaining the SMG's best-in-the-game rate of fire. The result is devastating in close quarters.
** ''VideoGame/BorderlandsThePreSequel'': The pistol-type LegendaryWeapon, 88 Fragnums, which fire five bullets in one pull of the trigger, using up 3 bullets.
* ''VideoGame/TheBreach'' One of the most useful upgrades gives your gun a triple-spread shot, which makes it easier to hit flying enemies that approach at odd angles (most of them), triples damage against melee-range enemies, makes [[WhyWontYouDie Cultists]] much more tolerable company, and is borderline reuired to take out the FinalBoss, as it's far enough away that the spread is sure to hit it no matter what part of the screen it's on.
* In ''[[VideoGame/BubbleBobble Bubble Symphony]]'', you can charge up the bubble shot to shoot three bubbles at once. Each character shoots them in a different arrangement.
* ''VideoGame/BubbleTanks'' has the Starburst Cannon, which explodes into a circle of shots if the initial bullet travels a distance without hitting anything.
* A common powerup in ''VideoGame/Centipede1998'' temporarily upgrades the Shooter's laser to fire a spread of three shots at a time.
* In ''[[VideoGame/BunnyMustDie Chelsea and the 7 Devils]]'', Chelsea starts out shooting a single bullet, but her attack [[EvolvingAttack gains more bullets in different arrangements]] (some parallel, some flared) as she defeats Devils.
* The famous GameBreaker spread shot in the original ''{{VideoGame/Contra}}'' mowed down enemies effortlessly.
* ''VideoGame/CubeColossus'': The Multipath-type weapons, which is another way of describing this kind of weapon. One shot, that can take multiple paths. They all have the "SP" prefix, which also references this idea. [=SPread=].
* ''VideoGame/{{Cuphead}}'':
** The Spread weapon fires in a few directions, but has short range.
** Spread shot attacks are fairly common for bosses in the game.
* ''VideoGame/DarkForcesSaga'':
** The original version of the Imperial Repeater from ''VideoGame/DarkForces'' and ''VideoGame/{{Jedi Knight|DarkForcesII}}'' has a SecondaryFire mode which consists of firing three shots at once in a triangular spread pattern. In-universe, the reason for it is to bypass a Jedi's defenses, since they're spread out enough that trying to deflect the shots would still let one through.
** The Wookiee Bowcaster from ''Jedi Knight'' onwards can charge up its primary fire mode to fire out a spread of up to five shots at once.
* ''VideoGame/DawnOfWarII: Retribution'': The higher-end rokkit launchas in the ork campaign fire half a dozen rokkits at once. The accuracy is laughable, but the if you're expecting accuracy and playing orks [[MoreDakka you've missed a very fundamental concept.]]
* ''VideoGame/{{Descent}}'' features this with the aptly-named Spreadfire Cannon. In ''Descent 2'', there's an even more powerful version known as the Helix Cannon. Unfortunately, it eats through your energy reserves like popcorn.
* The Amazon in ''VideoGame/DiabloII'' has Multishot, which fires a spread of arrows. The Demon Hunter in ''VideoGame/DiabloIII'' has something similar.
* ''VideoGame/DragonsCrown'' has the Cranequin, a semi-rare crossbow your character could pick-up that fires multiple poison-tipped bolts at once in a three-way spread.
* ''VideoGame/DynamiteHeaddy'' has the Lotsa Heads power-up, which lets you shoot three heads at once, as well as the Air Head during the UnexpectedShmupLevel.
* Artillery in ''VideoGame/EmpireTotalWar'' and ''VideoGame/NapoleonTotalWar'' can either fire their standard shots or a spread of musket balls similar to a buckshot at a considerably shorter range which devastate infantry or cavalry that are closing in. In ''Napoleon'', the Barrage ability allows cannons to temporarily increase their rate of fire, making this even more effective. This does not work with mortars, though.
* ''VideoGame/EtherVapor'''s Winder attack is a spread shot that can have its angles adjusted.
* ''VideoGame/{{Evolva}}'': The Spike weapon's secondary attack allows you to throw several spikes at a time, much like a bow {{multishot}}.
* The Spread Pulse gun in ''VideoGame/{{Expendable}}'', though only after it is upgraded.
* Subverted badly in ''VideoGame/{{Expert}}''. You gain a new firearm that fires bullet in an arc starting from the third stage, which tends to spread ''too wide'' to the point that you're guaranteed to miss your intended targets, at least half of the times. While enemy terrorists lands consecutive shots chipping away your health. It's more of a PowerUpLetdown if anything.
* ''VideoGame/Fallout3'' combines this with NoKillLikeOverkill with the Experimental MIRV. It fires eight miniature nuclear warheads with each shot. The ammunition's so rare that actually firing it goes way into AwesomeButImpractical territory, especially since pretty much all enemies can be taken out with one or two mini-nukes from the weapon's single-shot cousin.
* ''VideoGame/{{Fairyside}}'': Spell count upgrades increase the number of spells fired each cast and 2 shots being fired at once means they travel in parallel down the faced direction, but also makes them cost twice as much [[{{Mana}} MP]] each cast.
* ''VideoGame/ForgottenWorlds'' gives a short-ranged three-way shot to the second player as the default weapon, as opposed to the first player's longer-ranged single shot.
* In ''{{VideoGame/Gods}}, this surprisingly overlaps with PowerUpLetDown. This is because enemies tend to be right in front of you and have a lot of hit points, and the spread shot "powerup" diverts half of your firepower into the ceiling and floor instead.
* ''VideoGame/GrimDawn'' has the celestial power ''Falcon Swoop''. It fires two divine falcons that pierce anything in its path and deal bleeding damage. Fully upgraded, the falcons goes from two to six and its damage greatly increases.
* ''VideoGame/{{Hellsinker}}'' has Kagura's Infernal Sabbath equipment, which sacrifices a subweapon in exchange for being able to adjust the spread of its main shot from anywhere between a linear shot and a near-180-degree angle.
* In ''VideoGame/JamestownLegendOfTheLostColony'', Walter's primary weapon consists of five bullets that fan out forward. Robert Catesby from DLC ''Gunpowder, Treason & Plot'', as a primary weapon, simultaneously shoots a pair of energy swords forward and two large bullets spreading left and right.
* ''VideoGame/KeroBlaster'': The Quad, the second upgrade for the Fan, shoots out four projectiles per shot in a spread. The the final upgrade does the same thing, but each bullet will bounce off a wall or ceiling once.
* ''VideoGame/LastRites'' have an energy weapon that fires three laser projectiles with each shot. It's firing rate is insanely fast, too, allowing you to spam waves and waves of attacks on zombies, demons and other enemies.
* ''VideoGame/LegendaryWings'': A three-way shot is the third-level weapon in the arcade game. This same weapon is used for Michelle Heart's striker attack in ''VideoGame/MarvelVsCapcomClashOfSuperHeroes''.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaOracleOfSeasons'' has the Hyper Slingshot, which can fire off a spread of three seeds at a time.
** ''VideoGame/TheLegendOfZeldaALinkBetweenWorlds'' lets you upgrade your Bow into the Nice Bow, which fires three arrows in this manner.
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has several types of Bows that can fire multiple arrows at once, indicated by the Strength value followed by "x2" or "x3" to indicate how many arrows they fire.
* The ''VideoGame/MagicalGirlLyricalNanohaAsPortable'' games has Hayate's Balmung and [[EvilTwin Lord Dearche's]] Doombringer moves, which launches swords in a 5-way spread.
* Some of the allies' attacks in ''VideoGame/MagicSword'', especially the Ninja.
* ''VideoGame/MajorStryker'' gives the player increasingly spread shots as they collect power-ups, until they're firing in six directions at once (forward, diagonally, horizontally, and behind) -- but getting hit will reset it to a single shot forward.
* ''VideoGame/MarvelVsCapcom'' series has Doctor Doom's Photon Shot and its super variant Photon Array (aka "[[FingerGun DA FINGA LAZORS]]" as fans put it).
* The ''VideoGame/MegaManClassic'' series had quite a few of these:
** ''VideoGame/MegaMan2'' had the Air Shooter, which travelled upwards in a spread.
** ''VideoGame/MegaMan8'' has this ''not'' for Mega Man, but for Rush--A three-way shot, if you can catch his item during the jet areas of Tengu Man's stage and Wily stage 2.
** Magma Bazooka from ''VideoGame/MegaMan9'' combined this with ChargedAttack. A point-blank charged shot was one of the most painful things for {{Mini Boss}}es and the most painful thing against [[BeeBeeGun Hornet]] [[MookMaker Man]].
** ''VideoGame/MegaMan10'' had the Triple Blade. It sliced through regular {{Mook}}s like butter (especially when shotgunned), and it felled Strike Man easily. [[note]] [[StealthPun Three Strikes, you're out]]?[[/note]]
** ''VideoGame/MegaMan11'' has the Bounce Ball. It fires a spread of three HyperDestructiveBouncingBall projectiles that can be aimed straight forwards, or at a diagonal angle. If used with the Power Gear, Mega Man will fire two spreads of three, one towards each side. As the balls stay on screen for a good bit of time, it can quickly become a SpamAttack.
** The Thunder Beam from the first game is a variant, as the side projectiles shoot up and down vertically. The Tri-Thunder of ''X5'' is a carbon copy of it, with the electric beams capable of turning into electric balls that creep on solid surfaces.
** ''VideoGame/Rockman4MinusInfinity'' had Pharaoh Shotgun, a version of Pharaoh Shot which spreads in five different directions, but can't be aimed. It also has [[ThisIsADrill Drill Torpedo]], which fires one drill ahead, one on the ceiling, and one on the floor.
** ''VideoGame/Rockman7EP'': The 3-Point Burst lets Mega Man fires three Danger Wraps at once. It also has the Silver Bullet, which lets Mega Man fire ice bullets in six directions. Ammo is a huge concern for this attack as it only has eight uses total.
* ''VideoGame/MegaManLegends'' has the Spread Buster, which fires a spray of grenades. High damage but terrible accuracy and limited ammo make it AwesomeButImpractical, though it does tremendous damage at point-blank range.
* Vile in ''VideoGame/MegaManMaverickHunterX'' can acquire Cerberus Phantom, a spread of 3 lasers similar to Chameleon Sting. His Two-headed Slash cutter weapon shoots a spread of 2 large cutters.
* ''VideoGame/MegaManX'' and company get a few of these, like the Chameleon Sting (in the remake, that is), Spinning Cutter (which also boomerangs backwards), Twin Slasher, Drift Diamond, and X's charged shot with the Homing Torpedo from ''VideoGame/MegaManX1'', Sonic Slicer in ''X2'', Goo Shaver in ''X5'', and the Hermes Armor in ''VideoGame/MegaManX8''. Even Zero gets in on the action with ''VideoGame/MegaManX4's'' Rakuhouha, ''VideoGame/MegaManX5's'' C-Flasher, and in ''VideoGame/MegaManX6'', his Hyoroga shoots a spread of icicles downward. X himself can do a similar thing with his Shadow Armor, shooting spreads of shurikens while hanging from the ceiling.
** The buster upgrade from ''VideoGame/MegaManX3'' allows the player to charge up both arms and fire the shots so that they overlap and make a spread shot with the right timing.
** ''X4's'' Aiming Laser is a variant: you first have to "lock on" enemies (up to 3) with a special crosshair, then you fire a laser to each target. Another variant is the Double Cyclone, which shoots wind orbs to your front and back.
** ''VideoGame/MegaManZero 3'' had the EX Skills V-Shot, which split your normal shots into two, and Blizzard Arrow, which generated three ice needles from a charged shot.
** ''VideoGame/MegaManZX Advent'' has Buckfire's [[ArrowsOnFire flaming arrows]], and Hedgeshock's sparks from her ChargedAttack. Chronoforce can also shoot a spread of icicles, but his copied form [[SecretAiMoves cannot use the move.]]
* The [[ExactlyWhatItSaysOnTheTin Wide Beam]] in some of the ''Franchise/{{Metroid}}'' games. It launches a projectile above and below the one fired (each one retains the same upgrades that Samus has already collected), which has the useful side effect of allowing you to shoot along a platform while you hang from its edge. Also the Spazer Beam, to a lesser extent.
* ''VideoGame/MiniRobotWars'': Being modeled after ''VideoGame/PlantsVsZombies'', the game has the D.Shotgunner, an {{expy}} of the Threepeater. The only difference is that its shots spread out diagonally, instead of attacking three individual rows. Upgrading the D.Shotgunner allows it to fire out five shots at one go.
* Ludwig adds a 4-way spread of fireballs to his repertoire when you re-fight him in his castle in ''VideoGame/NewSuperMarioBrosWii''.
* One of the two regular weapons you could obtain in ''VideoGame/OutZone''.
* ''VideoGame/PlantsVsZombies'' has Threepeaters. Like their name suggests, they fire out 3 shots to cover 3 rows. Starfruit also count in a way as they fire forward double diagonal stars (besides the one behind and two vertical).
* ''VideoGame/{{Plants Vs Zombies 2|ItsAboutTime}}'':
** The Snapdragon fires out short-distance flames down three lanes. Cold Snapdragon is similar, only ice-elemental.
** The Rotobaga fires a diagonal spread in four directions. It ''doesn't'' shoot straight forward, leaving it vulnerable on its own, but groups of them can cover each other quite effectively.
** When blown by Blover or Hurrikale, Dandelion will fire a huge number of seeds down three lanes.
** Dusk Lobber will throw three exploding buds that cover three rows ala Threepeater, but only when it's powered by the Moonflower.
** Apple Mortar will fire three apple cores in a spread to hit zombies on its lane and adjacent ones. Any zombies hit by the projectiles will also be stunned.
** Electric Peashooter's Plant Food ability combines this with the Exploding Shot, by firing an electric ball at the three closest zombies, and then each of those explodes in a burst of smaller, slow-moving electrical projectiles.
* In ''VideoGame/PockyAndRocky'', blue orbs give you two, then three angled streams of projectiles.
** Sayo/[[DubNameChange Pocky]]'s first power orb in ''Pocky & Rocky 2'' gives her magic cards this effect.
** In ''Pocky & Rocky With Becky'', this is Miki/[[DubNameChange Becky]]'s unique ability.
* Spread Frisbee in ''VideoGame/{{Purple}}'' throws a normal frisbee along with four fake ones flying alongside.
* The ''Franchise/RatchetAndClank'' series has various shotguns, but the Magma Combuster from ''VideoGame/RatchetAndClankFutureToolsOfDestruction'' is a more classic example, firing three shots at different angles with each pull of the trigger.
* In ''VideoGame/RWBYAmityArena'', Professor Port uses this for his attack. PointBlankRange shots tend to destroy units in one hit while spreading them out kill weaker mook units.
* ''VideoGame/{{SALVATOR}}'': [[PlayerCharacter [=SALVATOR=]]] gains a spread shot upon reaching a certain combo level.
* ''VideoGame/ShantaeRiskysRevenge'' has the Spit Fire, the second level fire magic that launches multiple FireBalls in a three-way spread in front of Shantae.
* Lulu's main weapon in ''[[VideoGame/ShockTroopers Shock Troopers: 2nd Squad]]'' is a short-ranged three-way shot.
* A number of ''VideoGame/{{Skylanders}}'' have this as their projectile attack, often obtained as an upgrade.
* In ''VideoGame/SlyCooperThievesInTime'', the last gun upgrade for Carmelita gives her Shock Pistol one of these.
* ''Sol-Feace'' has an adjustable 3-way spread.
* In ''VideoGame/StarSoldier'', enough powerups will eventually allow the player to fire in five directions at once (three forward and two backward). The music changes when this happens.
* ''VideoGame/SuperMarioBrosCrossover'':
** A trailer for the game's first update was going through the upgrades each of the heroes got. When it got to Bill, they just showed a montage of him destroying ''everything'' with the Spread Gun and concluded that Bill doesn't ''get'' an upgrade because he doesn't ''need'' it.
** The flash game includes Bill from Contra as a playable character. Fire Flowers give him the spreader, which is, if anything, even ''more'' of a game breaker in what is supposed to be a Mario game.
* Jean Rambios of ''VideoGame/SuperTimeForce'' has a ChargedAttack which fires a rapid-fire spread shot.
* In ''VideoGame/{{Tempo}}'', the title character can increase the number of shots he fires at once by collecting special gloves. Unlike most Initial Bursts, he fires one shot backwards -- in fact, the backwards shot is the first to be added.
* ''VideoGame/{{Transistor}}'': Upgrading Breach() with Spark() turns a single strong beam into a fan of 3 that deal half damage.
* ''Videogame/TreadMarks'' has all (non-guided) rocket launchers spraying out multiple missiles in a wide arc; pretty useless at range, but absolutely murder machines at close range, particularly in the [[WackyRacing tank racing gamemode]]
* The "Multiple" weapon in the ''VideoGame/{{Turrican}}'' series fires a ''{{VideoGame/Contra}}''-style flared spread shot. In ''Super Turrican'' (and fan game ''Hurrican''), the "Laser" weapon is a parallel spread shot.
* ''VideoGame/TwinCobra'':
** The blue weapon gives a 3-way forward spread, which can be upgraded to a 5-way spread. The Blue Smasher in ''Twin Cobra II'' is similar; it can fire missiles in a 7-way spread.
** [[DivergentCharacterEvolution Player 1's]] Thunder Claw in ''II'' is a variant of this- at maximum power, it shoots six small missiles to the sides and one large one forward. If the large missile makes contact with an enemy, it becomes a "lock-on", and the six smaller missiles will converge into that enemy.
* Any given shotgun in a FirstPersonShooter is likely to follow this trope, even though real shotguns generally have a much narrower spread. However, the rocket launcher in the original ''VideoGame/UnrealTournament'' deserves special mention for its ability to fire a spread of six ''[[ThereIsNoKillLikeOverkill rockets]]'', each of which is as powerful as a single rocket from any other shooter (albeit slightly slower). Worse even, [[MacrossMissileMassacre they can be locked on.]]
* ''VideoGame/WallachiaReignOfDracula'': One of the arrow types [[PlayerCharacter Elcin]] can pick up allows her to shoot three spreading arrows at once.
* ''VideoGame/WildcatGunMachine'', a game boasting "over 40 weapon types", has at least three of these being spread-shots, including the first which fires spreads of three. Last upgrades allows you to shoot eight to twelve shots every time.
* Hunters in ''VideoGame/WorldOfWarcraft'' have a Multishot ability; however, hits are generated like regular area of effect attacks, striking everyone in a given radius of the target rather than shooting a fixed number of projectiles.
* ''VideoGame/Zone66'': The default starting plane fires a spread of four blue projectiles.

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!!'''Examples of the Spray Burst:'''

* In ''VideoGame/AbmneshiTheProphecy'', Ben's focused attack is the spray burst variant.
* In ''VideoGame/AdventuresOfDinoRiki'', Riki's weapon becomes a Flame Shot when fully upgraded, firing five fireballs in a cone formation ahead of him. Unlike his other weapons, Riki can shoot this one rapidly simply by holding down the attack button.
* ''VideoGame/AzureStrikerGunvolt:'' Gunvolt's late game Orochi gun can shoot a drone that then shoots extra projectiles in a spray burst, combining it with the "exploding shot" type.
* The machine gun in ''VideoGame/BionicCommando'' (NES) fires five short-range bullets in a wide arc in rapid succession.
* ''[[VideoGame/{{Contra}} Contra: Hard Corps]]'' had Fang's rapid-fire shot, which had quite a bit of spread.
* ''VideoGame/DiabloII'''s Amazon has the Strafe skill, which fires a rapid stream of arrows.
* ''VideoGame/DynamiteHeaddy'' has the Bird Head during the UnexpectedShmupLevel.
* In ''VideoGame/GatlingGears'', your basic Gatling gun temporarily becomes this when you pick up a Gatling Booster, along with increased damage. A number of Mooks and bosses also fire in this pattern.
* The double Force shot in ''VideoGame/GunstarHeroes''.
* ''VideoGame/KeroBlaster'': The [[spoiler: Kuro Blaster's]] final form rapidly fires bullets like a machine gun, but each bullet either flies straight ahead or makes a loop de loop before flying off at a slight angle.
* Oriko's airborne down+X attack on ''VideoGame/MagicalCrusadersMatagiMagica'' develops into a rapid succession of fast-paced shots that spell out doom towards any enemies that happen to be below the area of effect. Effectiveness may vary, but it tends to work best on witches with large hitboxes and enemies directly below Oriko. Then there's her up+X special attack, which takes 100MP to cast, is sustained for as long Oriko has MP to spare and is best described by the phrase "OBLITERATE EVERYTHING!!!". Naturally, she's the only Magical Girl with such an amazing firepower, but it's balanced out by the fact that she relies on most of her shots actually hitting her intended target, leaving her nigh useless on the trickier boss fights, such as Izabel's.
* ''VideoGame/MarvelVsCapcom3'': Akuma can fire his Messatsu Gohado in 2 ways: as a spray burst of fireballs or a continuous laser. The former can do more damage than the latter if done in closer range, but its laser form's damage is more consistent.
* While activating the Time Stopper, Flash Man from ''VideoGame/MegaMan2'' fires out buster shots this way.
** In ''VideoGame/MegaMan4'', Bright Man also does this, firing a spread of shots at a somewhat slower speed and wider spread than Flash Man, but much more often, even without using his Flash Stopper special weapon first.
** While not a traditional Mega Man game per se, in ''VideoGame/StreetFighterXMegaMan'', [[RubberMan Dhalsim]] can [[FireBreathingDiner spit]] a ego-shriveling-ly large wave of [[KillItWithFire Yoga Fire]] with this kind of spread pattern, as each individual flame sprite is considered its own projectile in that game.
* ''VideoGame/MegaManLegends'' has the Machine Buster, which starts out tight but becomes more of this as you upgrade its Special attribute. This actually makes it AwesomeButImpractical since it makes many shots go wide. Without spread it's a borderline DiscOneNuke.
* In ''VideoGame/MegaManMaverickHunterX'', Vile can acquire 2 vulcans that behave this way: Buckshot Dance (which has a limited max range) and Triple 7 (covers more distance but has higher energy cost). Triple 7 is also used in his special [[MiniMecha Ride Armor]]. His Trident Line cannon and Metal Crescent cutter weapons are variants; they'll always shoot at the 3 available angles of Vile's [[ShoulderCannon shoulder weapons]] - forward, 45 degrees up and 80 degrees up, one by one; you determine which angle the first shot will cover, then the cannon automatically fires a second shot at a different angle immediately after.
* ''VideoGame/MegaManX3'' had Neon Tiger's Ray Splasher. X also gets two more weapons like this- Grizzly Slash's Crescent Shot in ''VideoGame/MegaManX5'', and his normal shots with the Shadow Armor in X6.
* ''VideoGame/MegaManZX Advent'' has Rospark's thorns (usable only while on poles) and Model P's kunai throw.
* Franchise/{{Rambo}} would fire his machine gun in a spreading pattern if he stood still and fired in ''Rambo III'' for the Genesis.
* The '''[[MundaneMadeAwesome Mighty]] [[EdibleAmmunition Grapes]]''' in ''VideoGame/SpiritualWarfare'' fire in alternating shots straight ahead and at opposing 45-degree angles. Pretty useful for converting enemies you'd rather not be standing in front of.
* The plasma, fusion, and anti-matter projectors in ''VideoGame/SwordOfTheStars'' fire a large burst of energy blasts in a cone pattern. Most effective on ships up-close. There is also a rapid-firing version of the standard [[MagneticWeapons mass driver]] that fires in bursts, as well as a similar version for dumbfire missiles.
* ''VideoGame/WarningForever'' has your character's only weapon, which fires rapid bullets randomly (but restricted to an angle). The angle of fire can be widened/narrowed by moving.
* ''VideoGame/WolfFang'' have the spread shooter being the first of several power-ups available for the players, and when fully upgraded they can fill the screen with their bullets. Which is great, for enemies in this game have a tendency to ZergRush all over the place.
* In ''VideoGame/WorldOfWarcraft'', the hunter talent "[[ExactlyWhatItSaysOnTheTin Barrage]]" fires extremely rapid low-damage shots. These alternate between hitting the player's target and a random other target in a 30-degree cone, creating the effect of a stream of projectiles sweeping back and forth.
* In ''VideoGame/XCOM2'', the Grenadier's Saturation Fire ability causes them to spray their ChainsawGripBFG in a cone, shredding everything in its path. The Skirmisher in the ExpansionPack ''War Of The Chosen'' has access to a similar ability for their compact bullpup rifle, albeit with a single use per operation.

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!!'''Examples of the Exploding Shot:'''

* ''VideoGame/AngryBirds'' has the blue bird, which splits into three when the screen is tapped.
* ''VideoGame/AzureStrikerGunvolt'': One of Carrera's attacks has him forming a large chunk of scrap metal on his hand, then launches it forward, which explodes into small chunks of metal upon hitting the wall.
* ''VideoGame/{{Borderlands}}'' had the Orion sniper rifle. Shots that hit surfaces instead of enemies would split into 3 or 4 shots.
* ''{{VideoGame/Bug|1995}}!'' had the [[BigfootSasquatchAndYeti Abominable Snowbug]] boss, who threw a huge snowball that split into five when it hit the floor.
* ''[[{{VideoGame/Contra}} Super C]]'' for the NES had the [[KillItWithFire flame weapon]], greatly improved over the original game's. It shot a large fireball that exploded into 4 (or 8, if you [[ChargedAttack charged it up]]) smaller fireballs on contact with the ground or an enemy. This was, in turn, based on Super Contra's Bomb Gun, which shot an explosive that burst into two fireballs that traveled horizontally a short distance when it hit something. It could be upgraded so that the projectiles exploded into four fireballs instead.
* The ''VideoGame/{{Descent}}'' series loves this, with the classic Smart Missile in the first game (which was retained for the next 3), the Earthshaker Missile and the Smart Mine in the second game, and the Napalm Rocket and Cyclone Missile in the third game.
* ''VideoGame/DonkeyKongCountryReturns'': The boss [[DinosaursAreDragons Thugly]] has a move where it spits out a fireball which explodes into three, [[RecursiveAmmo then one of those three explodes into another three, and finally one of those splits into three]] ''yet'' again.
* The {{BFG}} from ''VideoGame/{{Doom}}'' works in a slightly different variant - after the main projectile hits, it fires traces from the player's location in a 90-degree arc facing the direction the initial shot was made in.
* Any RecursiveAmmo weapon in ''VideoGame/EscapeVelocity'' uses this behavior.
* ''VideoGame/FoxNForests'': The green arrows, which are gained after beating the giant frog boss, are fired three-at-once in an upward spread shot.
* ''VideoGame/GunstarHeroes'' has the Force + Fire combo. The fireballs explode when it hits something solid or in mid-air when you stop holding the fire button.
* ''VideoGame/HeavyWeapon'' has two instances. The green jets drop cluster bombs that explode into a burst of four shots, while Kommie Kong/Gorillazilla has "[[RecursiveAmmo Bursting Rockets]]" that explode into six.
* ''VideoGame/InTheHunt'' had the green power-up, which allowed your submarine to fire out a torpedo that exploded into a spread of shrapnel. Similar to Contra, it was a GameBreaker as it killed many enemies quickly.
* ''VideoGame/IntoTheBreach'': The Siege Mech's primary weapon is the Cluster Artillery, a rocket that deals damage to all four adjacent tiles upon hitting its mark.
* The Rhino in ''VideoGame/KillingFloor2'' fires fragmentation bullets which burst into three slightly weaker projectiles upon hitting a wall or enemy, piercing through enemies to hit further ones behind them and bouncing off walls to allow ricochet shots.
* The [[ExactlyWhatItSaysOnTheTin Spreader]] family of chips in the ''VideoGame/MegaManBattleNetwork'' series work like this, though the direction of the spread varies by chip.
* ''VideoGame/MegaManClassic'':
** ''VideoGame/MegaMan4'' had the Dust Crusher.
** ''VideoGame/MegaMan5'' had the Crystal Eye.
** ''VideoGame/MegaMan7'' had the Freeze Cracker.
** ''VideoGame/MegaManAndBass'' had the Spread Drill.
** ''VideoGame/MegaMan8'' had the VERY broken Arrow Shot upgrade for Mega Man's charged buster.
** ''VideoGame/MegaManV'' for the Gameboy had the Salt Water, which exploded into three projectiles upon hitting the floor/wall.
* ''VideoGame/MegaManX1'' had the Shotgun Ice which exploded on contact, the Chameleon Sting which started off as one projectile but split into three after half a second, and Electric Spark which splits into 2 electric balls upon hitting walls. ''VideoGame/MegaManX2'' had the Silk Shot, a projectile similar to the Dust Crusher. ''X3'' had the Acid Burst, which functions similarly to the Salt Water mentioned above, as does Ground Fire in ''X5''. Charged Ray Splasher also works like this, as did charged Spin Wheel in the game before it, and charged Lightning Web in ''X4''. Charged Ground Hunter is a variant: you shoot a large glowing drone that shoots smaller drones upward/downward as it goes each time you press Up or Down. ''X8'' has Shining Ray, which is shot upwards and explodes like fireworks.
* ''VideoGame/MegaManZero2'' had the Triple Shot and Spark Shot [[PowerCopying EX Skills]], both of which split your charged shots into multiple shots upon hitting an enemy. The Blast Shot in the fourth game does a similar thing.
* ''VideoGame/MegaManZX Advent'' has Thetis (Model L)'s charge shot, which shoots a chunk of ice; the ice is then cut by his spear, causing shrapnels of ice to spread outward.
* ''VideoGame/MetroidFusion'' has the Diffusion Missiles, which do this when charged. ''VideoGame/MetroidOtherM'' had a Diffusion Beam which worked much the same way.
* ''VideoGame/{{Muri}}'': The MKV bullets, are a fan of five bullets in front of Adwoa.
* One of the weapons in ''VideoGame/OneDogStory'' is a gun that fires three bullets in an Initial Burst style, then said three bullets shoot forward.
* The ''VideoGame/PrincessRemedy'' series of ''VideoGame/PrincessRemedyInWorldOfHurt'' and ''VideoGame/PrincessRemedyInAHeapOfTrouble'' has the shot-count-increase upgrades, which turn her single shots into double or more shots, and do this with the multiple bullets.
* Cluster Frisbee in ''VideoGame/{{Purple}}'' cracks into 16 smaller shots if thrown at a large distance.
* The Chenjesu Broodhome's primary attack in ''VideoGame/StarControl'' is a large projectile ("Photon Crystal Shard"), that explodes into eight smaller ones if you release the fire button.
* ''VideoGame/SturmFrontTheMutantWar'' grants you an upgrade that turns your default weapon to spreads of seven, a ''very'' handy tool in cleaning the streets of mutant abominations. Combining this power-up with the GrenadeLauncher and you'll clean up each area of enemies within seconds.
* ''Space Megaforce'' (aka ''VideoGame/SuperAleste'') has the Scatter Shot, which fires large shells that explode into small shot bursts upon contact with an enemy or structure.
* ''VideoGame/SwordOfTheStars'' has the Burst Shot, which fires a large round that explodes near the target into a hail of small rounds. Useful against tightly-grouped destroyers. Also, if one happens to hit the hull, this can be a OneHitKill, as all small rounds are somehow directed at the same ship. Likely a bug.
* Sanae B in ''VideoGame/TouhouSeirensenUndefinedFantasticObject'' has exploding frogs. Marisa's Magic Napalm shot on ''VideoGame/TouhouShinreibyouTenDesires'' behaves similarly. The spread is minimal, but lingers long enough to make repeated damage and/or harm any other enemies that waltz towards their area of effect.
* ''VideoGame/{{Turok}} 2'''s Shredder does this when it hits a wall, scattering in the opposite direction. Slugs turn into ricochets instead.
* The "Bounce" weapon in the ''VideoGame/{{Turrican}}'' series splits into two shots that bounce back upon hitting a wall.
* ''VideoGame/UNSquadron'': ''U.N. Squadron'' includes the Bullpup, which does an initial ''and'' exploding spread. Each shot fires a bunch of missiles in a spread, then the missiles split into more shots so it covers an even wider range.
* The Fragmentation Bomb Launcher and Cluster Flak Array from the ''VideoGame/{{X}}-Universe'' series. Unfortunately they're really only effective if you hit the guy ''before'' the shot fragments because the developers forgot to add [[AreaOfEffect [=AoE=] damage]] to the fragments, rendering them annoyingly useless. Unless you take the [=CFA=] and combine it with the [[LightningGun Ion Disruptor]], which can use the fragments to jump between targets. The resulting ionized flak is effective but friendly-fire-heavy.
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