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Don't you hate it when your opponent decides to [[ZergRush rush you with a horde]] of {{mook}}s so that you have to aim and take out each and every one while they swarm you? That's what good old Splash Damage is for! Their swarms of disposable mooks are no match for a well placed artillery shell blowing them all to pieces.

Most weapons have to hit their target directly to be effective -- but some lucky few merely have to hit ''near'' the target since damage occurs in an area around their impact point. This Splash Damage usually represents explosives; it commonly applies to rockets and bombs, but can (and surprisingly frequently does) show up on more exotic and powerful weapons like {{BFG}}s and {{Energy Weapon}}s.

Splash Damage is typically distance dependent: the closer you are to the hit, the greater the pain. Usually, such a weapon will also do a fixed amount of additional damage if it scores a direct hit. However, some weapons (such as grenades) deal out splash damage exclusively.

In contrast, an AreaOfEffect weapon has constant damage/effects over its footprint.

This quality usually makes a unit very valuable in RTS games, where even [[DeathOfAThousandCuts very weak attacks]] can be highly effective in the right circumstances or in sufficient numbers, because a particular unit or tactic involves tightly bunching up a cluster of units, meaning that even a weak attack does that damage to ''every single unit in the cluster'', making it a rather powerful attack. Examples of such weapons usually have an ArbitraryMinimumRange, so that you don't hit yourself or your own men.

Related tropes include: ClusterBomb, AreaOfEffect, SpreadShot, HitBoxDissonance, SplashDamageAbuse. Frequently an effect of the {{BFG}} and WaveMotionGun. Sometimes allows players to RocketJump. Often used for a HerdHittingAttack.

[[noreallife]]
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!!Examples

[[foldercontrol]]

[[folder: Tabletop Games ]]

* ''TabletopGame/DungeonsAndDragons'' in all its editions, and ''TableTopGames/{{Pathfinder}}'' (basically D&D 3.75), both feature "grenade-like weapons" or "splash weapons" depending on the edition. These weapons are usually a case of the [[UselessUsefulSpell useless useful weapon]], as their effects are often available by other means at lower cost and with more impressive effects. Direct hits did more damage. Pathfinder introduces the Alchemist class, which specializes in dealing devastating damage with these weapons. Some spells, such as various editions of Meteor Swarm, had a similar mechanic where a direct hit may disallow a saving throw or do more damage.
* Many games use a mechanic like this for actual grenades or other explosive weapons, with a diminishing amount of splash damage based on distance to the blast. Notable in ''TabletopGame/{{Shadowrun}}'', ''TabletopGame/TheWorldOfDarkness'' games, ''TabletopGame/{{Paranoia}}'', ''TabletopGame/{{Deadlands}}'', and dozens of others.
* ''TabletopGame/{{Warhammer 40000}}'' uses Blast Templates for weapons like rocket launchers, Ordinance, and certain Psyker spells. The templates have a small hole in the center, which is placed over the intended target. Against Infantry, a direct hit and a splash damage hit deal the same damage. However, as of Fifth edition, splash damage against Vehicles is half the Strength of a direct hit. The way damage against vehicles is calculated, this means a splash damage hit will do absolutely ''nothing'' to a vehicle 99 times out of 100.
* In [[IronKingdoms Warmachine/Hordes]], some attacks can cause splash damage. When such an attack is aimed at a main target, it'll do full damage to said main target and reduced damage (called blast damage) to everything else in range if the attack hits, but if the attack misses, the AOE will fly off elsewhere while still doing blast damage. This fly-off-elsewhere rule [[SplashDamageAbuse can be used to "extend" the distance of the attack]].

[[/folder]]

[[folder: Video Games ]]


* ''StarCraft'' features various units in both one and two, not including the powerful AOE spells.
** Terran: [[TankGoodness Siege Tanks]] (only when in siege mode), [[KillItWithFire Firebats]], [[SquishyWizard Raven's]] [[AttackDrone Hunter Seeker Missile]], and [[NukeEm nukes]].
** [[CrystalSpiresAndTogas Protoss]]: [[EnergyBeing Archons]], Reavers, and Corsairs.
** [[HordeOfAlienLocusts Zerg]]: Ultralisks and Lurkers.
* ''WarCraft'' has units and heroes that can do splash damage. The Orb of Fire also grants any hero using it splash damage.
** Humans: Mountain King, Mortar Team, Gryphon Rider
** Orcs: Tauren Chieftain, Tauren, Catapult/Demolisher
** Undead: [[KillItWithIce Lich]], Meat Wagon, Frost Wyrm, Destroyer
** Night Elf: Warden, Chimera Ballista/Glaive Thrower
* ''VideoGame/{{Iji}}'': Splash damage is the main exception of FriendlyFireProof - which comes in very handy in a PacifistRun.
* ''VideoGame/ValkyriaChronicles'': Grenades deal splash damage, which makes them one of the only weapons that can easily hit more than one target. Their main use, however, is taking out sandbags so you can get [[BoomHeadShot headshots on the exposed troops]].
* TowerDefense Games: this is one of the common anti swarming-{{mook}} towers.
* ''SuperSmashBros'': along side the various [[StuffBlowingUp explosives]] there are some attacks that have hitboxes that extend farther than what you'd expect, and are capable of hitting multiple opponents. [[{{Kirby}} King Dedede's]] and [[SuperMarioBros Yoshi's]] ground-pound moves, for example, deal damage to people standing close enough to the point of impact, not just the ones that you land directly on top of.
* ''VideoGame/PokemonBlackAndWhite'': A handful of moves were introduced that, in double and triple battles, deal normal damage to their target, as well as a smaller amount of damage to opponents next to the target.
** In VideoGame/PokemonMysteryDungeon, the attack Splash has the user splash to an adjacent square and if they hit someone, it does five damage to both the user and the victim. Splash averts this in the main series by doing no damage.
* ''{{Quake}}'' series: the rocket launcher. Against fast targets, it's actually more effective to aim at the ground near rather than trying to hit directly.
* ''VideoGame/{{Doom}}'': rocket launcher, same as ''{{Quake}}''.
** Interestingly, splash damage in the doom engine is an infinitely-tall cylinder rather than a sphere.
* ''VideoGame/{{Unreal}}'' series: rocket launcher, flak cannon, bio-rifle, [[SphereOfDestruction shock combo]].
** ''VideoGame/{{Unreal Tournament 2004}}'': the Paladin's weapon normally fires an explosive shell but if fired while the Paladin's shield is up, the tank will release a fairly powerful shockwave that deals damage to and knocks back anyone nearby.
* ''Franchise/{{Halo}}'' series: Has everything from small grenade launchers like the Concussion Rifle and Brute Shot, to the master of all splash damage, the Incineration Cannon, which has a blast radius that's larger than the effective range of the game's [[ShortRangeShotgun shotgun]]. Many vehicles also pack powerful explosive weapons with wide splash damage too, making splash damage a very prominent component of the series' gameplay.
* ''VideoGame/PlantsVsZombies'': has the Melon-pult.
* ''VideoGame/MegaMan 4'': to defeat Dr. Wily you have to use Drill Bombs. However the bombs themselves bounce off his ship. To win you must detonate the bomb before it hits so that the Splash Damage of the [[SplashDamageAbuse explosion hits his weak spot]].
* ''VideoGame/WingCommander II'' and ''Wing Commander IV'' have the Mace, a tactical nuclear missile that can be used to take out groups of sufficiently close targets, detonated either by shooting the missile ([=WC2=] or on command ([=WC4=]).\\
\\
''Wing Commander IV'' also has the Starburst and Coneburst missiles, which effectively act like player controlled grenades. As the names suggest, the Starburst's shrapnel field is omnidirectional, while the Coneburst's damage is aimed forward in a conical pattern. Unlike with the Mace, though, the damage is constant within the damage area.
* In ''VideoGame/TeamFortress2'', the Soldier's Black Box and standard rocket launcher both deal impressive splash damage - the Direct Hit, however, is geared so as to eliminate it almost completely (except in relation to the Soldier himself for the purposes of [[RocketJump Rocket Jumping]]). Splash damage is also the Demoman's bread and butter depending on his setup; stickies from the standard sticky launcher or Scottish Resistance and grenades from the grenade launcher or Loch'n'Load have impressive blast radii.
** The Demoman actually has as MELEE WEAPON that deals splash damage (a WW2 stick grenade he is using as a club), that can kill most of the classes in a single hit and does damage to himself.
* ''WaterWarfare's'' buckets and water bombs--along with its bazookas and launchers--provide a [[WaterBalloonsAndSquirtGuns very literal example.]]
* Explosive weapons in ''{{X-COM}}'' games work this way, though damage from the most powerful bombs just cut off at a certain (quite large) distance rather than continuing to fade. Aside from hitting friendly units, a misplaced grenade may also destroy valuable loot or stunned prisoners or trigger ExplodingBarrels.
* A necessity in ''VideoGame/{{Prototype}}'' where, short of the most powerful ground vehicle in the game, you are your most reliable source of splash damage once the game starts throwing AT YOU waves of {{mooks}}, EliteMooks, as well as the [[BossInMookClothing beyond-elite mooks]] that will make you call out the SpitefulAI!
* ''VideoGame/{{Age Of Empires|I}}'' has catapults and juggernauts, while [[VideoGame/AgeOfEmpiresII the sequel]] introduces mangonels, onagers, bombard cannons and cannon galleons. However said SplashDamage is very dangerous as it can damage your own soldiers en masse.
** Similarly, ''EmpireEarth'' employs splash damage with its siege weapons, as well as bomber planes (especially [[NukeEm atomic bombers]]) and one [[HumongousMecha the Pandora, an anti-infantry cyber]].
* The ''VideoGame/{{Tribes}}'' series, being a game where players are zipping across the map on {{Jet Pack}}s at 400kph, relies primarily on explosive weapons to deal damage. The famous Spinfusor - a weapon that shoots what are essentially [[AbnormalAmmo exploding blue frisbees]], is the staple bread-and-butter weapon that almost all players carry with them. Regular 'ol projectile based guns are sidelined, and used mostly just for killing flying players.
* ''VideoGame/Left4Dead2'' has the GrenadeLauncher do this. Direct impacts will heavily damage zombies and anyone else caught in the radius will be damaged as well. This is amplified with incendiary ammo where the splash damage will set anything on fire as long as they get hit.
** Explosive ammo makes your gun have splash damage capabilities. allowing you to shred common infected as long as the splash damage area hits them. Shotguns are extremely powerful with this ammo since a clustered group of zombies can killed in a single shot. However, explosive ammo can harm you as well if you are too close and if you get too close to your explosive shots with a shotgun, you will stumble backwards.
* High-Explosive shells in ''WorldOfTanks'' do splash damage, though most tanks use ammunition with a very short radius of effect and relatively low damage. [=SPGs=] (Self-Propelled Guns aka artillery), however, can do significant damage with a near miss and even knock out crew members or damage tank modules.
* ''VideoGame/ResidentEvil4'' departs from previous games by including splash damage with all explosive-based weapons. The rocket launcher can now wipe out an entire horde of enemies rather than a single target.
* If a ''{{jubeat}}'' cabinet is malfunctioning, hitting one panel may cause adjacent panels to set off as well. This is a [[TropesAreNotGood bad thing]], because this can result in nearby notes being hit too early, resulting in potential misses.
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