In fantasy and science fiction works, teleportation (in some sort of form) frequently appears as a common form of travel. Often, the person teleporting will trigger the teleportation by spinning in place. Alternatively, the entry into teleportation may not involve rotation, but the actual travel spins the traveler.

While [[AppliedPhlebotinum a reason may sometimes be given]] for the spinning, it often occurs primarily because it looks (or sounds) cool or because spinning signals to the viewer that something is going to happen, thus avoiding catching the viewer off guard.

This is a sub-trope of EverythingsBetterWithSpinning.

If the teleportation device itself spins (as opposed to the people spinning within the device), it's WhenThingsSpinScienceHappens. The tropes are similar in that in both cases, the spinning occurs either to invoke RuleOfCool or to avoid confusing the audience.

Note that this trope can apply to all forms of magical transportation; teleportation is just its most common form.
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!!Examples

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[[folder:Films -- Animation]]
* In ''Disney/TheSwordInTheStone'', Merlin spins as he magically arrives places.
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[[folder:Films -- Live-Action]]
* In ''Film/MortalKombatAnnihilation'', Queen Sindel literally dances in a circle to teleport.
* In ''Film/TheMummyReturns'', Imhotep starts spinning and then turns into a whirlwind to travel.
* Franchise/{{Superman}} spins as he travels underground to rescue Lex Luthor in ''[[Film/{{Superman}} Superman The Movie]]''.
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[[folder:Literature]]
* In ''Literature/HarryPotter'', Apparition is triggered by spinning in place. Travel by Floo sends the traveler spinning to their destination. In the movie, transit by Portkey is depicted with the passengers whirling around the Portkey.
* Merlin in ''Literature/TheOnceAndFutureKing'' always spins around before he disappears in a cloud of smoke.
* In Robert Sheckley's ''[[Literature/ProspectorsSpecial Prospector's Special]]'', portals look like tiny whirlwinds.
* In the German pulp series ''Literature/ProfessorZamorra'', the demon lord Asmodis traditionally teleports by invoking the spell and spinning in place, pulling any 'passengers' he may have along with him. This seems to be mainly a personal quirk since other teleportation techniques and technologies in the series generally ''don't'' require this (though movement in general is a necessary component for at least some, making being tied up tightly enough still an issue for the would-be teleporter).
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[[folder:Video Games]]
* ''VideoGame/{{Mother}}''
** In [[VideoGame/{{Mother 1}} the first game]], the teleport spell is executed by having the character move around while accelerating rapidly before zooming off; because colliding with anything stops the teleport, the better the player is at moving in a small circle, the more places he can teleport from. ''Mother 2/VideoGame/{{Earthbound}}'' had two teleport spells, one of which worked the same as the first game and the other automatically making the party move in a tight spiral for much easier use.
** Also in ''VideoGame/{{Earthbound}}'', both the Star Master and Camera Man enter/exit the screen by spinning.
* ''Franchise/SuperMarioBros''
** Star Roads spin you in ''VideoGame/SuperMarioWorld''.
** In ''VideoGame/SuperMarioGalaxy'' and [[VideoGame/SuperMarioGalaxy2 its sequel]], you activate teleport pads by spinning on them.
* In ''VideoGame/DeadOrAlive'', Kasumi has this as one of her winning animations, accompanied with some pretty CherryBlossoms.
* ''[[Franchise/{{Pokemon}} Pokémon]]''
** Teleport pads in [[VideoGame/PokemonRedAndBlue first-generation]] games spin you.
** Travel to the Union Rooms in ''[[VideoGame/PokemonDiamondAndPearl Diamond and Pearl]]'' also spins you.
** Using an Escape Rope to get out of caves or the Teleport or Dig attacks outside of battle makes the character spin quickly.
* Several of the earlier ''FinalFantasy'' games show teleportation this way.
* ''Franchise/MortalKombat''
** [[VideoGame/MortalKombat2 Jade]] has a move in ''[[VideoGame/MortalKombatDeception Deception]]'' and ''[[VideoGame/MortalKombatArmageddon Armageddon]]'' called Vanishing Winds where she spins around a cloud of green smoke and reappears behind her opponent. Both Kitana and [[AllYourPowersCombined Khameleon]] borrow this move in ''Armageddon''.
** In ''VideoGame/MortalKombat9'', [[VideoGame/MortalKombat3 Rain's]] intro pose actually ''{{invert|edTrope}}s'' this. [[http://www.youtube.com/watch?v=niIKo_JQOBc A wind storm blows in, with Rain's figure quickly forming out of it and gearing up for battle.]]
* Occurs when you're teleported out a completed dungeon in ''VideoGame/TheLegendOfZeldaTheWindWaker''.
* ''VideoGame/{{Tekken}}'''s Yoshimitsu possesses a special in his [[StanceSystem Indian mediation stance]] allowing him to spin so fast (while sitting down) that he instantly warps on the other side of his opponent.
* In ''VideoGame/{{Bomberman}} Tournament'', each [[{{Mon}} Karabon]] has its own special ability that can help Bomberman when exploring (some are passive, others need to be activated manually). Pommy (your first ally and a CaptainErsatz of VideoGame/{{Kirby}} and [[Franchise/{{Pokemon}} Pikachu]]) has the ability to transport Bomberman to any (major) town he's previously visited. Using this power causes Bomberman to spin rapidly before he's launched into the sky and lands in his intended destination.
* This is how ''VideoGame/IMMeen'' escapes after you defeat him.
* Parodied in ''VideoGame/ValkyrieProfileCovenantOfThePlume'''s BonusDungeon, where one of your characters starts spinning rapidly out of excitement and flies off. Some [=NPCs=] tell him to wait for them and follow him in a similar manner, except for the last one, who just asks TheHero if he excepted him to fly off spinning and walks away.
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[[folder:Western Animation]]
* In ''WesternAnimation/CodeLyoko'', the teens rotate in the scanners before being transported to Lyoko.
* In the ''WesternAnimation/RegularShow'' episode "Dizzy", when the characters spin around until they fall over, they are sent to a bizarre otherworld.
* The Tasmanian Devil from ''WesternAnimation/LooneyTunes'' is probably the TropeCodifier for non-teleportation methods, spinning itself into a whirlwind to travel.
* Peter of ''WesternAnimation/FamilyGuy'' tried to travel back in time by spinning on the spot. He ended up getting dizzy and breaking his father-in-law's glass table.
* In ''WesternAnimation/CodenameKidsNextDoor'', the Toiletnator spins when he makes an exit... but that's because he's "flushing himself" down a toilet.
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