->''"Don't be absurd," he says. "You're no more a sightseer than the Old Tree in Capitol Square; and if you'd had enough sense to walk away from that door, you wouldn't be here. You don't and you didn't and are; we caught you. And you're going to start by telling me how you got through that door. Do you understand me?"''
-->-- '''The Interrogator'''

''Spider And Web'' is an independently written work of InteractiveFiction created by Andrew Plotkin, which won five of the 1998 Xyzzy Awards and was a finalist for four more. The story is told through a series of {{flashback}}s by an UnreliableNarrator - who also happens to be the protagonist, an [[SpyFiction unnamed, captured spy]], on an unknown mission against an [[{{Commieland}} unidentified country]] in [[TwentyMinutesIntoTheFuture the near future]], and equipped with [[ChekhovsArmoury a wide variety of sophisticated tools]].

The game may be found [[http://ifdb.tads.org/viewgame?id=2xyccw3pe0uovfad here]].
!!''Spider And Web'' provides examples of the following tropes:

* AlienSky: One of the pictures in the interrogator's office shows that this world has two moons. One of the interrogator's lines also mentions that there are two moons, and no-one's landed on either yet. This makes it likely that the game takes place at a later stage in the history of the world in the same author's game ''Videogame/SoFar'', which also has two moons.
* [[spoiler:BolivianArmyEnding]]: [[spoiler:You use the teleporter, but you never find out where it takes you.]]
* ChekhovsGun: [[spoiler: "Tango"]]
** Subverted/deconstructed with [[spoiler: the package; it never existed as it was just a lie you told the interrogator to keep him from discovering your gun]].
* CulturedBadass: The interrogator's personal office contains shelves full of books, and his own sketches.
* DeconstructionGame
* EnforcedColdWar: [[spoiler: You invoke this if you choose to destroy the papers; neither side gets the teleporter so there's no open war like the interrogator feared there would be]].
* FeaturelessProtagonist: Played with. The protagonist's sex, age and looks are indeed never specified; however, as the game progresses, it implies a more specific history and personality for the protagonist.
* ForegoneConclusion: You know almost from the start that you got captured. The plot of the game is tracing the precise course of events that led to that moment.
* {{Foreshadowing}}: The conversation about nonmetallic guns and secrets.
* FramingDevice: Your interrogation.
* GenreSavvy: [[spoiler: It's implied that your character deliberately got caught in order to get their lockpick back, hence why there was a trap under the interrogation chair.]]
* HeroicMime: Not ''quite'', but the majority of the interrogation is carried out through the interrogator using equipment to read your mind in induced flashbacks; uncommonly for an InteractiveFiction game, your only dialogue options are "yes" and "no".
** [[spoiler: And "tango".]]
* {{Minimalism}}
* MisappliedPhlebotinum: Averted. The interrogator points out how the secret you're after would have ''massive'' effects if either side gets ahold of it. [[spoiler: Indeed a teleporter would been have major impact on a war]].
* NintendoHard
* NotSoDifferent: Your interrogator tries this on you. Whether you buy it depends on your choices.
* NoNameGiven: You, and your interrogator's only referred to by his title: with'.
* NonstandardGameOver: Annoying the interrogator enough will make him fry your brain.
* SharedUniverse: With Plotkin's earlier work ''So Far''. Paintings and conversations note the two moons seen in both games and a copy of a play from ''So Far'' is in the interrogator's office.
* SpaceColdWar: It's noted that the world is basically in this, with neither your side nor the interrogator's making a move but obviously stockpiling for a fight.
* SpyFiction: Though it subverts and plays around with the conventions of the genre.
* TeleportersAndTransporters: [[spoiler: The piece of enemy tech you are there to investigate.]]
* ThrowingTheDistraction: Early in the game, you throw [[spoiler:your lockpick]] to distract a guard. [[spoiler:Subverted. The "distraction" story was to cover up the fact that the player character had left the lockpick in a lock while hiding from the guard.]]
* UndeadAuthor: Possible to achieve by dying in a flashback... upon which the interrogator will call you on it and let you retry.
* UnreliableNarrator: You. Figuring out your cover story (and your real story) is the biggest challenge in the game.
* WhamEpisode: Everything after [[spoiler:your escape from the chair]].
* WhamLine: [[spoiler: "tango"]].
* WhereDoesHeGetAllThoseWonderfulToys: You're sent in with cool gadgets that border on AppliedPhlebotinum.