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[[quoteright:320:[[VideoGame/Kirby64TheCrystalShards https://static.tvtropes.org/pmwiki/pub/images/soundtestk64_7510.png]]]]
[[caption-width-right:320:Today's menu of SugarWiki/AwesomeMusic.]]
An option in a video game where you can listen to all music from the game. May be available from the beginning, but often is an unlockable.

Sometimes it allows you to hear the entirety of a song that is [[LongSongShortScene longer than any scene it's used in]]. If you're really lucky, it may just include the option to hear ''every'' audio sample from the game; not just music. So that may include SFX and voice work.

Originally it had a proper purpose. Arcade games would have a mode where a service technician could bring up a testing page to check for faults on a given board. This often included a sound test (both music and effects) as a way to check that the sound hardware was operating properly. (See also DebugMode.) Why this was included in ''home console'' games (often with no arcade counterpart) was probably [[SugarWiki/AwesomeMusic for the player's benefit]]. That's where the "test" of the name comes from, [[ArtifactTitle but nowadays]], players usually use it to enjoy their favorite tracks without the distraction of actually playing the game.

A number of old DOS games also had this, in the setup program or in the game itself. It does seem to have gone out of fashion since the 16-bit days, possibly due to rise in popularity of the soundtrack CD market.

SubTrope of ReplayMode.
----
!!Examples:

[[foldercontrol]]

[[folder:Action-Adventure]]
* ''VideoGame/ANNOMutationem'' has the in-game soundtrack available as part of the [[DownloadableContent upgrade pack]] for the main menu to play the music.
* ''VideoGame/{{Boktai}}'' gives you a sound test as a BraggingRightsReward after collecting all the Silver Coins. One irritating feature is that some tracks can only be played when the game detects sunlight, and others when it ''doesn't''.
* ''VideoGame/CastlevaniaTheDraculaXChronicles'' has CDs you can collect to not only listen to the music but also change the background music when you play through the levels. For that matter, all of the ''Franchise/{{Castlevania}}'' games for the Platform/NintendoDS have one.
* While ''VideoGame/ChibiRobo Park Patrol'' doesn't have a traditional sound test, there is an unlockable Tea Cup ride that will play any song from the game. The catch? The songs play randomly, and you have to keep spinning the ride in order to keep hearing the song.
* ''VideoGame/{{Iji}}'' has a classic sound test menu.
* ''VideoGame/KidIcarusUprising'', similar to the ''VideoGame/SuperSmashBros'' games made by the same team, has an extensive sound test. Some tracks are unlocked simply by progressing the story, while others require special achievements to unlock.
* One ROM combo in ''VideoGame/LaMulana'' does this.
* ''VideoGame/LaMulana2'' has an app that lets you listen to the game's music. [[spoiler: One puzzle requires playing a song that only appears on the app.]]
* ''VideoGame/TheLegendOfZeldaTheMinishCap'' has one, unlocked by getting all figurines. It is also the only Zelda game to have one.
* ''Franchise/{{Metroid}}'':
** The Sound Test can be unlocked in the Options menu in ''VideoGame/MetroidZeroMission'' by beating the game on Hard Mode. It doesn't have every track, though.
** In ''VideoGame/MetroidPrimeHunters'', getting the true ending in Adventure Mode unlocks Music and SFX Tests in the Options menu.
** In ''VideoGame/MetroidPrime3Corruption'', players can use credit badges (gained through various different achievements, as well as scanning lore and creatures) to unlock most of the tracks, notably overworld and boss themes. The ''VideoGame/MetroidPrimeTrilogy'' compilation extends the list to tracks from the first two games, which avert the trope in their original versions.
** In ''VideoGame/MetroidSamusReturns'', a Sound Test can be unlocked in the Gallery by scanning the Zero Suit Samus Toys/{{amiibo}} after completing the game.
* Both ''VideoGame/{{Okami}}'' and ''VideoGame/{{Okamiden}}'' have this feature unlocked after they're finished for the first time. Accompanied by art concepts and (only in the former) videos, too.
* In ''VideoGame/OnePiece'', the Sound Test is the reward for finding all the small treasure chests and bringing them to Gaimon.
* ''VideoGame/StarFoxAdventures'' has its Sound Test available from Slippy's part of the main menu once you paid a certain Well for its Cheat Token and dropped it into the maze's well. The tracks have no names displayed, not even numbers.
* While this originally wasn't included in ''VideoGame/LuigisMansion3'', [[https://www.nintendolife.com/news/2020/03/here_are_the_full_patch_notes_for_luigis_mansion_3_version_1_3_0 patch 1.3.0 for the game]] included music albums that you can listen to inside the gallery within E. Gadd's laboratory, containing all the specific music heard on a floor or in selections for tracks that fit elsewhere.[[note]]This example being the ''E.Gadd Selection'', containing tracks that relate to him alongside misc tracks, such as the title screen themes, radios, boo themes, etc.[[/note]]
[[/folder]]

[[folder:Action Game]]
* The NES ''VideoGame/NinjaGaiden'' games have a secret Sound Test that can be activated via a cheat. It includes both background music and SFX. Oddly, the second game has a CutSong that can't even be listened to here, only by hacking the ROM.
* ''VideoGame/{{Rengoku}}'': The Gallery menu saves almost all background music encountered, alongside [[ReplayMode the cutscenes viewed during the story's campaign]] and [[ConceptArtGallery some promo art and renders]].
[[/folder]]

[[folder:Adventure]]
* ''VideoGame/AnotherCode R'' gives you this option via the music player acquired early in the game. It gradually increases as you progress.
* In ''VideoGame/ChicoryAColorfulTale'', you can buy sound systems as decor and play various BGM of the game with them.
* ''VideoGame/StayTooned'' has a variant in one of the rooms in the apartment building, where the player can watch VHS tapes containing [[ImageSong musical numbers]] for each of the Toons.
[[/folder]]

[[folder:Beat 'em Up]]
* The FM Towns version of ''VideoGame/{{Genocide}}'' has an Options menu where a Music Mode is accessible to listen to the game's music. Its sequel also carried this feature, including the obscure MS-DOS port that used CD-quality arrangements of its soundtrack.
* ''VideoGame/MadStalkerFullMetalForce'' (save for the [=PlayStation=] remake) has a sound test option where you can listen to the game's music.
* In every game in ''VideoGame/StreetsOfRage'' series, there's a sound test option for the music and the sound effects.
* ''VideoGame/ScottPilgrimVSTheWorldTheGame'' has the main music player unlocked by a cheat code.
[[/folder]]

[[folder:Driving Game]]
* ''VideoGame/DiddyKongRacing'' has one accessible via a cheat code, but it is incomplete, displaying numbers rather than track titles, lacking the ability to listen to any of the [[VariableMix dynamic tracks]] as anything but a mash-up of all versions at once, and even containing [[CutSong music not found elsewhere in the game]].
* ''VideoGame/KirbyAirRide'' has one that has all background music. However, while a few tracks are unlocked at the start, you must unlock many others through filling out the Checklists. The Sound Tests for ''VideoGame/KidIcarusUprising'' and ''VideoGame/SuperSmashBros'', both made by the same director, are modeled after this one.
* ''VideoGame/MarioKart8 Deluxe'': As part of the update that introduced the final wave of the [[ExpansionPack Booster Course Pass]] on November 2023, the game added a jukebox that allows players to listen to the courses' BGM without having to play them.
[[/folder]]

[[folder:Fighting Game]]
* ''VideoGame/DissidiaFinalFantasy'' - again, you have to buy it.
* ''VideoGame/MagicalGirlLyricalNanohaAsPortable: The Battle of Aces'' has both a voice and music test in the Character Viewer.
* ''VideoGame/MarvelVsCapcom3'' has one that also includes a voice clip collection.
* In the Wii version of ''VideoGame/PunchOut'', whenever the three challenges of a particular fight are completed in Exhibition Mode, the audio theme and voice clips from the boxer fought in that particular battle will be available for the player to play. Rinse and repeat with all fights and characters to complete the music collection.
* ''VideoGame/SoulCalibur II'' has a voice test on each character info screen.
* Home versions of ''Franchise/StreetFighter'' games.
* At least the {{Platform/SNES}} version of ''VideoGame/TeenageMutantNinjaTurtlesTournamentFighters''.
* All ''VideoGame/SuperSmashBros'' titles. The first three games even include ''every single sound effect'' in the game, while all six also feature ''all'' of each character's voice clips, attack grunts, {{Kiai}}, etc. You can spend literally days listening to everything, considering that the song list for ''Brawl'' alone tops out at 258 tracks. The same is true for the fourth entry: The 3DS version has 115 tracks, while the Wii U version contains a staggering 454 tracks before [=DLC=] (and non-vocal sound effects can no longer be listened to) and ''Ultimate'' has nearly ''900'' in its base content (with DLC, the total goes beyond 1000). The sound test in the original game is available after the Break the Targets and Board the Platforms minigames are completed by all characters, while in ''Melee'' it's unlocked when all stages are unveiled (which in turn requires all characters to be unlocked prior). In the case of ''Brawl'' and onward, most songs are unlocked one by one, either by unlocking the stage they play on, completing certain challenges, or collecting the rarely-appearing CD. You also can't listen to voice clips of characters you haven't unlocked yet, and Kirby's sound test won't feature his imitations of them until you do so. DLC characters, when obtained, will have all their music available from the get-go.
[[/folder]]

[[folder:First-Person Shooter]]
* ''VideoGame/PerfectDark'' allows players to choose the combat music for multiplayer and listen to it (and any other track available) prior to starting the match. It comes with both music from the single-player campaign and its own multiplayer-only music.
* ''VideoGame/{{Turok}} 2''. Track 10 is unused, it is purported to have been intended for the Primagen battle, which reuses a previous boss theme instead. ''Turok 3'' has a sort of sound test too, in that you can choose the combat music for multiplayer and listen to previews of each track from the campaign mode.
* Registered copies of ''VideoGame/Wolfenstein3D'' have "Robert's Jukebox", which gives the user access to three different menus of songs. However, you can find out about it only by buying and reading the Hint Manual.
[[/folder]]

[[folder:Hack and Slash]]
* ''VideoGame/{{Bayonetta}}'' and ''VideoGame/Bayonetta2'' have each one available after their completion. The tracks are sorted by appearance in the games, so if you want to hear a theme in particular, make sure to remember when it first triggered.
[[/folder]]

[[folder:Party Game]]
* Several ''VideoGame/MarioParty'' games include this feature, both for audio themes and character voices. Some of the games (''[[VideoGame/MarioParty7 7]]'' and ''[[VideoGame/MarioParty9 9]]'', for example) do require the groups of tracks to be unlocked or purchased one by one first, though.
* ''VideoGame/WarioWareSmoothMoves'' has a traditional sound test and another version where you can use the Wii Remote to conduct the music at fast speed, slow speed, or any pace you feel like.
[[/folder]]

[[folder:Platform Game]]
* Entering a specific cheat code in ''VideoGame/BanjoTooie'' fixes the jukebox in Jolly's Tavern, granting the player access to the game's sound test.
* The third world in the Wii ''VideoGame/ABoyAndHisBlob'' has a sound test as its big unlockable. It takes the form of a small level in the game, with the sounds accessed by feeding the friendly local blobs jellybeans. Like all the levels in the game, it also contains a few hidden goodies: [[spoiler: remixes of the tunes from the original NES game]].
* ''Franchise/{{Castlevania}}'':
** One can be accessed in ''VideoGame/CastlevaniaIIIDraculasCurse'' at the title screen. Just hold A or B and then press start and the sound test launches.
** Another is available in ''VideoGame/CastlevaniaBloodlines''. It's right in the options menu. Interestingly, there are some cheats that can be used with this. If the BGM is set to 05 and the SE is set to 073, then the options menu is exited, you'll have new music whenever your character is fully powered up. Additionally, if the Konami Code is entered at the title screen after doing this (you'll hear a sound), the options menu will allow you to set your lives up to 9, and you may start on the expert difficulty.
** In ''VideoGame/CastlevaniaSymphonyOfTheNight'', if the true ending is unlocked by [[spoiler: defeating Dracula in the reverse castle with at least 196% map completion]], the librarian will have a new sound test mode.
** ''VideoGame/SuperCastlevaniaIV'' puts a sound test right in the options menu.
* ''VideoGame/CrescentPaleMist'': A Music Room can be unlocked by finding the Music Room Key artifact.
* ''VideoGame/CosmosCosmicAdventure'' has a sound test accessible from the main menu.
* ''Franchise/DonkeyKong'':
** On the Platform/GameBoyAdvance remake of ''VideoGame/DonkeyKongCountry1'', hold Select while pressing B, A, L, L, A, Down[[note]]It spells out "BALLAD", see?[[/note]] on the game select screen. In the SNES version, press Down, A, R, B, Y, Down, A, Y. ''VideoGame/{{Donkey Kong Country 2|Diddys Kong Quest}}'' and ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble 3]]'' also have music test cheats - but if you use all three save slots, the only way to access the ''Donkey Kong Country 2'' music test is to delete a saved game, as it can be accessed only on the screen where you choose your game mode (press down five times with two-player mode highlighted). ''Donkey Kong Country 3'' fixed this by using a password system for its cheats, including the music test. Fixed also in the GBA versions of both games, which use passwords as well.
** ''VideoGame/DonkeyKongCountryReturns'' has one accessible in the Extras section, alongside the art concepts and dioramas. All of these features have to be unlocked one by one, though, and for the tracks of each world you have to beat its corresponding boss. This feature (and the modus operandi to get the tracks) returns in ''[[VideoGame/DonkeyKongCountryTropicalFreeze Tropical Freeze]]''.
* ''VideoGame/DuckTales'': One of the things you can unlock in the gallery is the music. However, the music menu is 6th in the menu, meaning a lot of FictionalCurrency will have to be spent in order to listen to it.
* ''VideoGame/DynamiteHeaddy'', and most Treasure games for that matter.
* The NES version of ''VideoGame/TheJungleBook'' has music/effects tests available right in the options menu.
* The unlockables menu in ''VideoGame/{{Jumper}} Two'' can play music tracks from any sector you have unlocked. The credits page in ''Jumper: Redux'' also allows for playing any music track from the game.
* Nearly every ''Franchise/{{Kirby}}'' game has a sound test, usually unlocked by fulfilling certain requirements:
** ''VideoGame/KirbysDreamLand'''s sound test is hidden in the game's Config mode, which can be accessed by simultaneously holding Down, B, and Select.
** ''VideoGame/KirbysAdventure'''s sound test is unlocked after beating the NewGamePlus. The UpdatedRerelease ''Kirby: Nightmare in Dream Land'' gives you the full sound test from the get-go.
** ''VideoGame/KirbysDreamLand2'' has a Sound Test available as a reward for OneHundredPercentCompletion.
** ''VideoGame/KirbySuperStar'''s sound test is unlocked by beating [[BossRush The Arena]], but the UpdatedRerelease ''Kirby Super Star Ultra'' changes this to the not-as-late-game Milky Way Wishes.
** In ''VideoGame/KirbysDreamLand3'' and ''VideoGame/Kirby64TheCrystalShards'', the Sound Test is unlocked after beating the DiscOneFinalBoss. In ''Dream Land 3'', the Sound Test option is accessible from the get go, but until the player fulfils the necessary requirements, it only lets the player switch from stereo to mono.
** The sound tests for ''VideoGame/KirbyAndTheAmazingMirror'' and ''VideoGame/KirbySqueakSquad'' are unlocked by finding a sound player in a treasure chest, and a portion of the songs and sound effects are located in other chests.
** The Sound Test feature in ''VideoGame/KirbysReturnToDreamLand'' and its Switch remake ''Kirby's Return to Dream Land Deluxe'' is unlocked after clearing the Story Mode, regardless of completion percentage. Certain music tracks need to be unlocked by clearing Extra Mode, The Arena, The True Arena, Merry Magoland and the Magolor Epilogue. Notably, the original Wii version is the last game in the series to allow the player to listen to sound effects in addition to music. While the remake excludes sound effects, it includes color-coded composer credits and proper song titles in exchange.
** The Jukeboxes for ''VideoGame/KirbyTripleDeluxe'', ''VideoGame/KirbyPlanetRobobot'' and ''VideoGame/KirbyStarAllies'' are unlocked by completing the speed-run mode (Dededetour! in ''Triple Deluxe,'' Meta Knightmare Returns in ''Planet Robobot'' and Guest Star ???? in ''Star Allies''). Almost every music track is available upon unlocking the Jukebox (in ''Star Allies,'' music tracks related to the downloadable Celebration Pictures, Morpho Knight, Heroes in Another Dimension, Soul Melter EX or The Three Mage-Sisters Dream Friend need to be unlocked first). Starting with these Jukeboxes, the different-colored music notes that pop up indicate who composed that specific music track (blue notes indicate compositions by Hirokazu Ando, red notes indicate compositions by Jun Ishikawa and in ''Star Allies,'' yellow notes indicate compositions by Yuuta Ogasawara).
** The Music Room for ''VideoGame/KirbyAndTheRainbowCurse'' unlocks songs after defeating each of the seven end-of-level bosses. In addition, there are a whopping 36 bonus tracks that have to be unlocked by collecting treasure chests, all of which are remixes of past ''Kirby'' songs that don't play anywhere else in the game.
** The individual music tracks in ''VideoGame/KirbyBattleRoyale'''s music collection are unlocked after it's heard once in-game. However, [[DoubleUnlock you have to spend Battle Coins (around 500 per track) to actually listen to the music track in the Collection]].
** In ''VideoGame/KirbyAndTheForgottenLand'', you unlock the Waddle Live! Corner Stage (the game's version of the Jukebox) where a Waddle Dee band called the Deedly Dees play. However, you only start with part of the game's soundtrack and have to pay Star Coins to unlock more of it. The same music note color system from previous games also returns (tracks with blue notes are by Hirokazu Ando, magenta notes are by Jun Ishikawa, yellow notes are by Yuuta Ogasawara, and green notes are by Yuki Shimooka).
* ''VideoGame/KlonoaDoorToPhantomile'' has a music player as a reward for reaching OneHundredPercentCompletion and beating the BrutalBonusLevel, represented by a phonograph Lephise lets Klonoa use.
* ''VideoGame/NarutoNinjaCouncil'' has two in its options, one for Music and another for SFX. They are unlocked when you get all the leaf symbols in each level
* ''VideoGame/MegaManX1'' has two in its options, one for Music and another for SFX.
* ''VideoGame/PrinnyCanIReallyBeTheHero'' and its sequel have records hidden in different stages. However, in order to be able to listen to the records you have to unlock the Music Player by finding its Soul Orb and reviving the NPC at the base. While at several tracks are unavailable in the sequel (mostly boss battle tracks), [[spoiler: the hidden "V Panties" bonus campaign has a hidden LP available through finding all 5 [[VideoGame/ZettaiHeroProject Unlosing Ranger figures]] hiding in the ground.]]
* ''VideoGame/{{Purple}}'' has a sound test through which you can listen to any music track from the game, provided you heard them first in the game.
* Not only does ''VideoGame/{{Ristar}}'' have a Sound Test set in a concert hall, but you can toggle the Maestro Bird boss from Planet Sonata, [[BrownNote mangling every song]].
* The [[GameMod ROM hack]] ''VideoGame/RockmanCX'' has a music player accessed by pressing select on the title screen. ''VideoGame/Rockman4MinusInfinity'' also has one, and is unlockable.
* ''VideoGame/Shantae2002'': Two sound test menus can be found if you play the game using the debug mode. One of the menus has the music tracks, while the other one has sound effects, some of which were [[WhatCouldHaveBeen not included in the final game]].
* TheBard in ''VideoGame/ShovelKnight'' can play any song from the game, but you have to bring him music sheets first. Oolong plays the same role in Plague Knight's campaign ''Plague of Shadows''. ''Specter of Torment'', however, has no such character; there's instead a conventional jukebox accessed from the title screen, which is available for all campaigns.
* ''VideoGame/TheSimpsonsBartVsTheSpaceMutants'' has one accessed by firing a rocket at the Kwik-E-Mart sign with a rocket in the first stage, though it only plays sound effects.
* Found in the Bonus Area of ''[[VideoGame/{{Something}} Something Else]]''. Luigi can listen to music he already unlocked.
* Most ''Franchise/SonicTheHedgehog'' games have this feature, with the exception of some next-gen titles.
** ''VideoGame/SonicTheHedgehog1'', ''VideoGame/SonicTheHedgehog2'', ''VideoGame/Sonic3AndKnuckles'', and ''VideoGame/SonicMania'' all include sound tests in their hidden level select screens. ''Sonic 2'' also has a standalone sound test, and it and ''Mania'' have cheat codes that can be accessed by playing certain tracks in sequence.
** ''VideoGame/SonicTheHedgehogCD''[='s=] sound test is called the "D.A. Garden", and is unlocked once you beat the time trials for the Special Stages. It has a nice animation of Little Planet that you can watch while listening to the digital audio tracks from the game (the PCM-based Past tracks are missing). A "proper" sound test that includes PCM and sound effects can be accessed with a certain button combo on the title screen, and like ''Sonic 2'', playing certain combinations will unlock special bonuses -- and silly concept art. ''Mania'' also has a D.A. Garden separate from its level select sound test.
** A budget re-release of ''VideoGame/Sonic3AndKnuckles'' for the PC goes one better and includes .wav files of the music and SFX from all three original games and ''Sonic CD'', for the purpose of a screensaver app. But the music for Carnival Night, Icecap, Launch Base and ''Sonic 3''[='=]s end credits are missing, due to what was later revealed to be copyright issues.
** ''VideoGame/Sonic3DFlickiesIsland'' also comes with a sound test available from the main menu.
** The sound test in ''VideoGame/KnucklesChaotix'' not only plays every song in the game, but also shows the player which notes are being played on each individual sound channel, drums and all, via several rows of keyboards. Given that ''Chaotix'' is a TechDemoGame, this display is likely also meant to show off the 32X's expanded audio capabilities compared to the base Genesis.
** ''VideoGame/SonicAdventure'' featured a Sound Test that not only featured every music track, but also every sound effect and even all non-cutscene voice clips.
** ''VideoGame/SonicGenerations'' has a sound test featuring songs from past ''Sonic'' games that each have to be unlocked individually, but not one for its regular soundtrack.
** ''VideoGame/SonicFrontiers''' first major update included a jukebox similar to the one in ''Generations'' that had music tracks from all over the series, including games released after ''Generations'' and spin-off games it ignored. The second update includes the island music from '"Frontiers'' itself.
* ''Franchise/SuperMarioBros'':
** ''[[VideoGame/SuperMarioAllStars Super Mario 3D All-Stars]]'': The compilation lets players listen to the games' soundtracks through the menu. It also includes the bonus tracks that were initially only available on the Japanese-exclusive soundtrack [=CDs=]. They can also be listened to while the console is in sleep mode if something is plugged in to the headphone jack.
** ''VideoGame/SuperMarioOdyssey'': After beating the main story, a new page is added to the menu that allows players to play any song they wish, overriding any music that normally plays in the level.
** ''VideoGame/MarioAdventure'' has one accessed through a cheat code.
** ''VideoGame/WarioLandShakeIt'' has one, although you'll need to [[NintendoHard complete all the missions]] for a level to unlock its music. ''VideoGame/WarioLand4'' is an odd case, since it has a sound test made of completely new music not played anywhere else, and the karaoke theme from Palm Tree Paradise.
[[/folder]]

[[folder:Puzzle Game]]
* Present in ''[[VideoGame/DeadlyRoomsOfDeath DROD: The Second Sky]]'', unlocked when you reach the GlobalAirship (near the end of the game) if you have seven of eight RCS stamps, the game's BonusStageCollectables.
%%* ''VideoGame/{{Meteos}}''
* The ''VideoGame/ProfessorLayton'' games let you listen to various voice clips from each game as well as their soundtracks once you've cleared the main story... provided you've earned enough Picarats to [[UnlockableContent unlock them]], that is.
* The arcade game ''VideoGame/TetrisTheGrandMaster 3: Terror-Instinct'' has one, but it only plays one of the game's songs and three sound effects. This is enough to verify that the board is working but not enough to rip an OST.
[[/folder]]

[[folder:Raising Sim]]
* ''VideoGame/PrincessMaker3'': The options menu has the BGM Play option to hear the 33 different possible background musics.
[[/folder]]

[[folder:Rhythm Game]]
* ''VideoGame/FrequencyHarmonix Amplitude]]'' allows playing the studio version of any completed song.
* ''VideoGame/{{DJMAX}}'' games (save for ''Technika'') have a mode called "Album" or "OST" that lets you listen to the soundtrack versions of the in-game songs. Even in ''DJMAX Online'', which doesn't have an OST mode proper, you can use background video mode to listen to the songs without having to play them.
* The ''VideoGame/RhythmHeaven'' games all come with a sound test, but the songs have to be unlocked by getting a Perfect on their corresponding minigame, and not all of the songs are included. ''Rhythm Heaven Megamix'' allows you to unlock the music from all the mini-games by buying them with the coins you earn playing and replaying mini-games.
[[/folder]]

[[folder:Roguelike]]
* ''VideoGame/PokemonMysteryDungeonExplorers of Sky'' has the Sky Jukebox which is unlocked shortly after completing the first storyline. It has every piece of music from the game available to listen to (some might be locked until you've played through certain dungeon areas). You can even plug headphones in, shut the DS and listen to the soundtrack on the go. Meanwhile, ''[[VideoGame/PokemonMysteryDungeonGatesToInfinity Gates to Infinity]]'' has the Music Paradise, which can only be built post-credits, and requires an unusually varied number of high end resources, but replaces the regular Pokémon Paradise music with the song you choose. It doesn't come with all the songs however, unless you've [[DoubleUnlock maxed out your Paradise rank.]] ''[[VideoGame/PokemonSuperMysteryDungeon Super Mystery Dungeon's]]'' Jukebox is available at the start, with music tracks unlocked after completing a chapter.
* In ''VideoGame/RogueLegacy'', you can occasionally find a jukebox with which you can play any track found in the game.
* ''VideoGame/ZettaiHeroProject'': While most tracks are unlocked via simply hearing them at least once in the story, there is a hidden set of tracks based on the Unlosing Ranger's InUniverse ThemeSong, but these versions are altered based on a specific set of equipment pieces worn by the main character.
[[/folder]]

[[folder:Role-Playing Game]]
* The ''Iris'' games from the ''VideoGame/AtelierSeries'' let you unlock all the songs, that can then be played from the Extras option on the main menu. ''Mana Khemia'', from the same game company, also has unlockable songs.
* ''VideoGame/BoxxyQuestTheGatheringStorm'' has the Sound Test Siblings, who live in the post-game [[DevelopersRoom Developer’s Town]]. Between the four of them, they can play any song from the game, (save for a handful related to the spoilery True Ending).
* ''VideoGame/BreathOfFireIII'' and ''[[VideoGame/BreathOfFireIV IV]]'' let you build music shops in the optional Fairy Villages.
* ''VideoGame/BugFables'' has a character called Samira that is able to "sing" all songs from the game at your leisure. The only downside is that you need to buy every song from her first.
* ''VideoGame/ChronoTrigger'' (among the additions to the Platform/PlayStation and Platform/NintendoDS versions).
* ''VideoGame/{{Deltarune}}'': At the end of Chapter 2, the Sound Studio area opens up in Castle Town. It contains around 20 tracks (not the entire OST) that you can play at will.
* ''[[VideoGame/{{Mother}} EarthBound Series]]'':
** The Sound Test in ''VideoGame/EarthBound1994'' is only accessible in its hidden DebugMode.
** ''VideoGame/Mother3'' has the sound test with songs available from the beginning, but their names are hidden until you listen to them in the game proper. For some unexplained reason, there are a few songs not available in the sound test, such as the {{Chiptune}} version of "No Eating Crackers in the Cinema" and the song that plays in Sunshine Forest post chapter 4.
* All ''VideoGame/EtrianOdyssey'' games have a Play BGM feature available after the corresponding FinalBoss is defeated. In the earlier games, it can be accessed anytime from the Options menu, but in later ones it's only accessible from the title screen.
* ''Franchise/FinalFantasy'':
** In ''VideoGame/FinalFantasyX'' and ''VideoGame/FinalFantasyX2'', you have to actually ''buy'' the "spheres" that would let you listen to the music.
** ''VideoGame/FinalFantasyXIV'' has the "Orchestrion", a {{Magitek}}nical device that could play music. One can be found in every inn room in major city-states, but players can also purchase one for their own house or apartment. In order to play, it requires "Orchestrion rolls" to be inserted into the machine, which can be found in certain high-level duties, as rewards at the Manderville Gold Saucer, purchased with real money from Square's official FFXIV store, etc.
* ''VideoGame/GoldenSunTheLostAge'' has a pretty well-hidden one, which requires talking to a specific NPC in the multiplayer Battle Mode lobby while holding the L or R button. The sound test only lets you play songs that you'd already heard on that save file, but using a completed save file unlocks every track.
* ''Franchise/MegaMan'':
** ''VideoGame/MegaManXCommandMission'' has a music console in the Sky Room (basically a single room devoted to all the game's many unlockables) where the player can sample tracks heard in the game up to their current point.
** ''VideoGame/MegaManBattleNetwork Legacy Collection'' features a music player for every main title in the series.
* ''VideoGame/MetalWalker'' has one in the area where you find the special Land Core.
* ''Franchise/{{Persona}}'':
** ''VideoGame/Persona4 Golden'' has a music player that you can access from the main menu. New tracks unlock as you hear them in-game, and almost every song in the game is there.
** The ''Royal'' version of ''VideoGame/Persona5'' contains a form of sound test in the in-game Thieves Den. You can spend a special currency to unlock tracks, and have them play during your activities in there. Certain tracks, usually longer and more important ones, cost more. A track's only able to be purchased once you hear it through regular gameplay, to avoid spoilers.
** In the Collection modes for ''VideoGame/Persona3DancingInMoonlight'' and ''VideoGame/Persona5DancingInStarlight'', you can play all of a character's individual voice lines. There's no specific sound test for music, but you can get the same effect by going to choreography mode on a dance, which lets you watch it with no interruptions or additional voice lines or sound effects.
* ''Franchise/SuperMarioBros'':
** The ''VideoGame/SuperMarioRPG'' remake for Platform/NintendoSwitch has a Sound Player option, featuring both the original Super Nintendo and the new arrangement versions of the soundtrack. A few songs are only available though after beating a PostEndGameContent SuperBoss event that uses those songs.
** ''VideoGame/MarioAndLuigiDreamTeam'' and ''[[VideoGame/MarioAndLuigiPaperJam Paper Jam]]'' unlock a sound test on the main menu after beating the final boss. The Platform/Nintendo3DS remakes of ''[[VideoGame/MarioAndLuigiSuperstarSaga Superstar Saga]]'' and ''[[VideoGame/MarioAndLuigiBowsersInsideStory Bowser's Inside Story]]'' let you listen to any song you've already heard from the pause menu, along with their counterparts from the original game if applicable.
** ''VideoGame/PaperMario'':
*** ''VideoGame/SuperPaperMario'' has a sound test, but it is operated by a jukebox-type character who randomly generates a song when Mario pays him a certain number of coins. There is sadly no way to control which track you'll hear.
*** ''VideoGame/PaperMarioStickerStar'' has a sound room as a reward for completing one side of the Sticker Museum. The musical selection is rather limited, though (it has no battle music), and songs can only be listened to in order (i.e. you have to flip through other tracks to reach the one you want to hear).
*** Prisma Museum in ''VideoGame/PaperMarioColorSplash'', on the other hand, has a far more expansive Sound Gallery and an easy to navigate menu of tracks grouped by area. Each "record" is unlocked by [[OneHundredPercentCompletion repainting every single blank spot]] in the corresponding area.
*** ''VideoGame/PaperMarioTheOrigamiKing'' has another Sound Gallery in the museum. This time, tracks are unlocked by filling in holes and each area. There are separate categories for each streamer segment, plus "Special", which has tracks that play throughout the game and songs from the final dungeon. There are 244 tracks in total.
* ''VideoGame/QuestBriansJourney'' has a Lottery Item you can get called the Orchestra. Sadly, this is absent from the N64 version, ''VideoGame/Quest64'', which has a lot better sound.
* ''VideoGame/WorldOfMana'':
** ''VideoGame/TrialsOfMana'' has a FanTranslation that adds one to it, accessible by resetting the game when holding L and R.
** ''Collection of Mana'', a CompilationRerelease containing ''VideoGame/FinalFantasyAdventure'', ''VideoGame/SecretOfMana'', and ''VideoGame/TrialsOfMana'', contains a sound test for each game, accessible from the collection's game selection menu.
* ''VideoGame/SuperRobotWars'' games have varying degrees of this, from normal sound tests to karaoke modes and even the option to switch themes from different units.
* Sound tests are a common feature of ''VideoGame/TalesSeries''.
* Most games by Creator/TriAce, including ''VideoGame/ValkyrieProfile'' and the ''VideoGame/StarOcean'' games.
* ''VideoGame/{{Undertale}}'' parodies this with a hidden Sound Test which requires very specific conditions to unlock.[[note]]Beat Papyrus and have your random FUN value set to 65, then travel upwards from the "Box Road" SavePoint intersection, where there is a 50% chance you'll be sent to the Sound Test[[/note]] It only contains four songs, none of which are actually in the game and all of which are short, repetitive, and eerie-sounding.
%%* Most ''VideoGame/WildArms'' games.
* ''VideoGame/TheWorldEndsWithYou'' has [=CDs=] as in game items, each of which has one song from the soundtrack. The last song played also starts playing when you open the menu.
* While absent from the original version, ''VideoGame/XenobladeChronicles1 3D'' features a Jukebox, where the player can collect tokens gained from [=StreetPass=], Play Coins and/or the Shulk Toys/{{amiibo}} to unlock tracks from the game to listen to.
* ''VideoGame/{{Xenogears}}'': In the final chapter, the party can gain access to a jukebox containing the various themes heard throughout the game.
[[/folder]]

[[folder:Shoot 'em Up]]
* The music room in ''Franchise/TouhouProject'' games. Usually, each song has some commentary from ZUN.
* ''VideoGame/ThunderForce II'' through ''V''. Strangely, there isn't one for ''VI'', which doesn't even have an original soundtrack officially released.
* ''VideoGame/BattleGaregga''. If listening to the arcade version of Stage 7's music, "Marginal Consciousness", it keeps increasing in pitch indefinitely.
* ''VideoGame/{{Zanac}}'' has an unused song which can either be heard in the sound test or pressing a certain button combination in Area 10.
* ''VideoGame/{{Tyrian}}'' has a "Jukebox" where you can listen to every single song while looking at colorful, trippy fullscreen visuals.
* ''VideoGame/StarFox64''. It's unlocked at the same time as [[HarderThanHard Expert Mode]] in the original N64 version, but is available right from the start in the 3DS remake.
* In ''VideoGame/{{Inca}}'', your home base has a music player that lets you hear all the songs in the game, complete with a panpipe you can play with as well.
* ''VideoGame/{{Hellsinker}}'' has a sound test that requires OneHundredPercentCompletion to unlock (main campaign completed in Full Sequence Order or Short Mission, both extra stages unlocked and completed, all of the Strategy Recorder read, [[TheStinger final message]] read).
* The Platform/SharpX68000 version of ''[[VideoGame/{{Gradius}} Gradius II]]'' has this feature, as well as settings.
[[/folder]]

[[folder:Simulation Game]]
* In ''VideoGame/{{Spiritfarer}}'', the lounge has a radio that lets you play any song you've already heard in the game, but this [[BackgroundMusicOverride gets drowned out by certain songs, such as Francis's theme if he shows up.]]
[[/folder]]

[[folder:Stealth-Based Game]]
* ''VideoGame/MetalGear'':
** ''[[CompilationRerelease The Master Collection]]'' features a full digital soundtrack showing all music from each game.
** ''VideoGame/MetalGearGhostBabel'' has one as an unlockable for completing all the VR Missions.
** ''VideoGame/MetalGear2SolidSnake'' has an EasterEgg radio frequency which does this, and ''VideoGame/MetalGearSolid Integral'' does a similar thing (but ''only'' with LongSongShortScene tracks).
[[/folder]]

[[folder:Third-Person Shooter]]
* ''Franchise/{{Splatoon}}'':
** The first ''VideoGame/Splatoon1'' has the Squid Beatz minigame (unlocked only with the Inkling Squid Toys/{{amiibo}}), where the actual "[[RhythmGame game]]" portion can be turned off, leaving it as a standard sound test.
** ''VideoGame/Splatoon2'' features the minigame Squid Beatz 2. It's included in the base game this time rather than being tied to an amiibo, but ''Splatoon'' series amiibo can be used to unlock music tracks from the first game that can't otherwise be heard in the sequel.
* ''VideoGame/{{Warframe}}'': After an update allowed for the player to gain personal quarters inside their Orbiter, the Somachord becomes open, and fragments begin appearing on various planets. Scanning the fragments will unlock various tracks from across the game.
[[/folder]]

[[folder:Turn-Based Strategy]]
* ''VideoGame/AdvanceWarsDaysOfRuin'' has this, and are labeled with creative names like "Hope Never Dies: Brenners Theme". The test works on the premise that if you've heard it, you can listen to it, meaning it can allow you to listen to say Penny's or Waylon's theme long before you unlock the characters themselves. Similar to the PMD example above, plugging in headphones and closing the DS allows you to listen to the music. Earlier games do this too, though ''Black Hole Rising'' and ''Dual Strike'' require you to complete the campaign first.
* ''Franchise/{{Disgaea}}''. You have to buy the songs with in-game currency, though.
* ''VideoGame/FinalFantasyTactics'' features one, accessed by entering a certain name (BGMききたい ("I want to listen to the BGM") in the Japanese original, or [=PolkaPolka=] in the localized remake). It features all songs in the game, including the tracks only used in the Japan-exclusive Sound Novel minigames, and even some DummiedOut tracks and jingles.
%% Needs Context * ''Franchise/FireEmblem'', from ''[[VideoGame/FireEmblemThracia776 Thracia 776]]'' onward.
* ''VideoGame/LuminousArc'': Once you beat the game, you can listen to all the music, sound effects, and dialogue.
* ''VideoGame/{{Nectaris}}'': The original version has a sound test activated by inputting the password ONGAKU (Japanese for "sound").
* ''VideoGame/SuperRobotWarsOriginalGeneration2'': As an additional NewGamePlus bonus, entering a specific sequence of keypresses on the right menu takes you to the Sound Test page instead of the normal BGM Select.
* ''VideoGame/{{Wargroove}}'' has this in the extras menu, though with the caveat that you need to complete Arcade Mode with each character to hear their themes. Each tune also comes with [[EverybodyDoTheEndlessLoop cute dancing animations]] of each character, or a Cherrystone Swordsman operating a gramophone in the case of miscellaneous songs.
[[/folder]]

[[folder:Visual Novel]]
* ''Apollo Justice: Ace Attorney Trilogy'', a compilation of the [[VisualNovel/ApolloJusticeAceAttorney fourth]], [[VisualNovel/PhoenixWrightAceAttorneyDualDestinies fifth]], and [[VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice sixth]] mainline ''Franchise/AceAttorney'' titles, features an "Orchestra Hall" feature that has has all the sounds from all three titles, as well as some recordings from the official live concerts.
* The ''Franchise/{{Danganronpa}}'' games let you unlock music tracks with Monocoins, along with [=CGs=] and cutscenes.
* ''VisualNovel/JunipersKnot'': The Jukebox menu.
%%* ''VisualNovel/RadicalDreamers'' - At least the FanTranslation.
* In both ''VisualNovel/HotelDuskRoom215'' and ''VisualNovel/LastWindow'', you can use the jukebox to listen to the various songs. You'll need to either beat the game or start a NewGamePlus to hear them all, though.
[[/folder]]
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