%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1580252942011326200
%% Please do not replace or remove without starting a new thread.
%%
[[quoteright:350:[[VideoGame/Pikmin3 https://static.tvtropes.org/pmwiki/pub/images/pikmin_how_to_escape.png]]]]
[[caption-width-right:350:"Hey, Steve! Shouldn't we be helping?"\\
"Nah. He will be fine."]]
%%

->''These damn [=QTEs=] happen too bloody quick\\
I'm tired of shaking the analogue stick\\
IF THE CAMERA KEEPS JERKING I'M GONNA BE SICK!!!\\
SO HAMMER THE BUTTONS AND WIGGLE THE STICKS!!!!\\
HAMMER THE BUTTONS AND WIGGLE THE STICKS!!!''
-->-- '''Music/MiracleOfSound''' (on ''VideoGame/ResidentEvil6'') [[https://www.youtube.com/watch?v=7LrVou1Jo7w "Hammer the Buttons and Wiggle the Sticks"]]

You're walking down a narrow corridor and everything looks normal, when BAM! A huge monster, insane psychopath or malevolent spirit grabs you from behind and you can't move. How do you break free?

Cue Smashing Survival.

Smashing Survival is where in order to break free of an enemy's grip or shake loose from a trap you fell into, you have to either smash the buttons, frantically spin the analog stick, or a combo of both. This element can be OK when used sparingly, but if used for every enemy or simply used too much, say hello to broken controller buttons/sticks and finger cramps. Wrist cramps can occur as well if this trope is used for the waggling effect on the Platform/{{Wii}} or [=PS3=] controllers.

As a result of the this, and in particular for accessibility reasons, several high-profile games such as ''VideoGame/Uncharted4AThiefsEnd'', ''VideoGame/GodOfWarPS4'' and ''VideoGame/SpiderManPS4'' allow the player to switch out the button mashing for simply holding the button down.[[note]]''Uncharted 4'' is the instigator of this: after Creator/NaughtyDog's interface designer heard that Josh Straub, the editor-in-chief of DAGERS, couldn't beat ''VideoGame/Uncharted2AmongThieves'' due to his physical disability preventing him from opening doors at the end of the game, she ensured that ''Uncharted 4'' offered a less strenuous alternative.[[/note]]

Unless the AI programmers were tasteful, expect [[VideoGameAI computer players]] to be [[ComputersAreFast ridiculously good at this]].

Not to be confused with ButtonMashing, which is a SuperTrope for this and covers a wider variety of scenarios (mainly noobs pressing the buttons at random in the hopes of compensating for their lack of finesse).

Subtrope of PressXToNotDie.
----
!!Examples:

[[foldercontrol]]

[[folder:Action]]
* ''VideoGame/KungFuMaster'' is the UrExample; every time you let an enemy get close enough to touch you sends you into this.
* ''VideoGame/NoMoreHeroes'':
** If you lock weapons with an opponent, you can rotate the Wiimote in order to overpower the opponent and get a free death blow. If you fail to do so, they overpower you instead.
** Shaking the remote and mashing buttons is the quickest way to escape Holly Summer's holes, and also is your only hope of escaping Harvey's dissappearing box.
* ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'': Mousers latch onto your arm and have to be shaken off in this manner. Also, most Foot Soldiers would grab you from behind, requiring the same solution.
* ''VideoGame/MadWorld'': Some [[PressXToNotDie Power Struggles]] are like this, though not all. You may get grabbed by a giant hand, for instance.
* ''VideoGame/GodOfWar'' uses these extensively. Bosses will try to crush or eat Kratos, medusas try to turn him to stone, sirens will try to disorient him, climbing enemies will try to make him lose his grip and so on.
* ''VideoGame/MetalSlug 3'' had yeti enemies that spewed out homing ice balls. If you got hit by one, you wouldn't [[OneHitPointWonder die]], but you would turn into an immobile snowman. To get out of the snow you would have to repeatedly mash the buttons before the yeti killed you with its bone club.
* ''VideoGame/TheLegendOfSpyro'': Wiggling the analog stick will free you from being frozen.
* ''VideoGame/{{Bayonetta}}'' franchise has this with some of the bigger mooks (like Beloved and Valiance) and bosses (such as Alraune). Usually you gradually lose health the longer you take to break free, but with some nastier enemies, not completing the QTE in a short time will result in instant death regardless of your health.
* In ''VideoGame/BatmanArkhamAsylum'', you need to smash a button to free yourself when the insane inmates jump on your back or when [[spoiler: Poison Ivy manages to grab you in her respective boss battle]].
* ''VideoGame/TheSimpsons'': Enemies in the arcade game took a hint from the Foot Soldiers mentioned above.
* ''VideoGame/{{Amorphous}}'': If you get frozen by a Frostie in ''Amorphous+'', you can move your mouse up and down quickly to thaw out faster before another BlobMonster touches and [[LiterallyShatteredLives shatters you]].
* ''VideoGame/SonicSpinball'': This is the only way to break free from the Rexxon's jaws in the Toxic Caves.
[[/folder]]

[[folder:Action Adventure]]
* ''VideoGame/ANNOMutationem'': Getting hit with a heavy attack attack will temporarily stun Ann, rotating the control stick will shake off the effect. This occurs while also fighting [[AnIcePerson Melissa]], as getting hit by her ice attacks will trap Ann until the control stick is spun around.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'', ''VideoGame/TheLegendOfZeldaMajorasMask'' and ''VideoGame/TheLegendOfZeldaTheWindWaker'' have [=ReDeads=] that will freeze Link in place if they see him and if they get to him, they will cling and bite multiple times. All cases have you mashing buttons and wiggling the stick to break free.
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'': During the final fight against Ganondorf, you can lock blades with him for a button mashing minigame.
** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' replaces such encounters with rubbing the stylus furiously across the touchscreen.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'': There's a [[ThatCameOutWrong lot of rubbing to get released]]: [[ManEatingPlant Fire Babas]] eating you, [[ExtremeOmnivore Like Likes]] eating you, almost everything trying to eat you. [[spoiler:Plus driving your sword into the main villain's '''skull'''.]]
** ''VideoGame/TheLegendOfZeldaSkywardSword'': When Moldarach grabs you, you have to shake the Wiimote and Nunchuck up and down to simulate Link smashing his sword and shield against the giant claw.
* ''Franchise/{{Metroid}}'':
** In ''VideoGame/SuperMetroid'', Draygon can be fought without the grapple, but he can inflict significant damage if he webs and grabs Samus. The game doesn't mention that you can mash buttons to escape before his strikes.
** ''VideoGame/MetroidPrime3Corruption'' had some enemies and a trap that would latch onto Samus and players had to waggle the remote and nunchuck to break loose.
* Players in ''VideoGame/Bomberman64'' could "pump up bombs" by tapping a button. Hudson sold their own controller with autofire, advertised in Japan as especially well suited for the game.
* In ''VideoGame/GenshinImpact'', whenever you are incapacitated (either [[InstantIceJustAddCold frozen]], or trapped by a monster), you have the option to mash spacebar to free yourself faster.
* ''VideoGame/SamuraiJackBattleThroughTime'': Some enemies can trap Jack, requiring the player to wiggle an analog stick or mash down movement keys, depending on the platform, to break free or risk losing a lot of health. Failing to do so when caught by the Imakandi can result in a NonstandardGameOver.
[[/folder]]

[[folder:Adventure]]
* If the cat runs afoul of a Zurk latching onto them in ''VideoGame/{{Stray|2022}}'', a prompt appears to mash the [[HollerButton meow button]] to shake it off. Fail to do so quickly enough (and/or get dogpiled by more Zurks) and they'll eat the poor kitty alive.
[[/folder]]

[[folder:Beat 'em Up]]
* The first ''VideoGame/OrientalLegend'' have the Gold and Silver Horned Brothers, who can suck you in with their magic gourd. You'll need to smash the jump and attack buttons to escape or be dissolved alive.
[[/folder]]

[[folder:Fighting Games]]
* ''VideoGame/SuperSmashBros'' has a "break free" mechanic, where anything immobilizing you (Yoshi egg, Donkey Kong's grip, Master Hand grabbing you) is cured faster by mashing every single button on the controller or messing with the control stick. [[ComputersAreFast The computer takes advantage of this, and puts in commands faster than is humanly possible.]]
* Capcom's ''Franchise/StreetFighter'' games have several grab moves which use this trope. For example, if you get caught in Zangief's command grabs or Blanka's head bite, you can mash the buttons to escape faster. Interestingly, the attacker can also mash the buttons to increase the damage done by his grab, so this is kind of a double trope. A bystander passing an arcade Street Fighter machine would often see both players frantically whaling on the buttons at the same time.
* It would be easier to list a WrestlingGame that didn't employ this to get out of holds, pins, and general stun.
** ''[[VideoGame/WWEVideoGames WWE 2k15]]'' and ''WWE 2k16'' are recent aversions where it's been replaced by a timing minigame.
* In ''VideoGame/SamuraiShodown'', [[BladeLock Blade Locks]] are resolved this way. Depending on how it goes, it can end in one or both players losing their weapon and having to fight bare-handed until they can retrieve it.
* {{Averted|Trope}} almost entirely in [[VideoGame/FireProWrestling Fire Pro Wrestling Returns]]. Unless your character is in a "test of strength" with another, button mashing will do you no good, and [[AllThereInTheManual the manual explicitly states this.]] Escaping a grapple or pin revolves around timing your button presses, as opposed to smashing them into the controller.
[[/folder]]

[[folder:Hack and Slash]]
* ''VideoGame/{{Magicka}}'' has enemies that can grab you or jump onto you requiring that you mash the space bar to escape. Some bigger enemies will just eat you instead and there isn't enough time to escape.
* ''VideoGame/MetalGearRisingRevengeance'': Various attacks from enemies require the player to either rapidly mash the WASD keys or shake their controller joystick, and they'll need to do it ''very'' aggressively in order to dodge [[MagnetismManipulation Monsoon]]'s grab attack.
[[/folder]]

[[folder:Horror]]
* ''VideoGame/EternalDarkness'' had one enemy who would latch onto you and try to bore its way into your body. Players had to rotate the control stick quickly to live.
* The flash game ''VideoGame/{{Darkness}}'' requires the player to rapidly tap the space bar if the main character gets caught by one of the ghosts, otherwise the game ends with a black screen and said character letting out an [[EarRape ear-piercing scream]].
* ''VideoGame/DinoCrisis'' forced you to mash the X button when a quick time event played out that put Regina in danger.
* ''Franchise/ResidentEvil'':
** This has been in the series since ''VideoGame/ResidentEvil2'', where mashing buttons after being grabbed by a zombie would allow the player character to break free from their grip, thus reducing the amount of damage taken.
** ''VideoGame/ResidentEvil3Nemesis'' incorporates this into the Nemesis fights: if he grabs you in preparation for his OneHitKill attack, you can mash the buttons to break free before he can pull it off. This doesn't work, however, if you're in Danger status, so if he grabs you then, [[YouAreAlreadyDead you're as good as dead]].
** Shows up in ''VideoGame/ResidentEvil4'', sometimes being a quickdraw press, and sometimes being Smashing Survival.
** ''VideoGame/ResidentEvil5'' is equally guilty with the executioner majini among others. The executioner majini even does ''both'' smashing survival and PressXToNotDie within the same attack sequence! During the final boss you get a Press X Then Mash X Then Shake L Stick Then Mash O Then Mash X Then Press L + R Then Mash X Then Press O sequence just to move ''a frigging rock''.
** Of course these were present in ''VideoGame/ResidentEvil6'' but much more merciful. On the lower difficulties you could press ''any'' button regardless of which one was displayed on screen. [[GenreSavvy Savvy]] players ''quickly'' learned you could take advantage of this to break free of holds almost instantly by mashing every button on the controller as fast as possible.
** ''VideoGame/ResidentEvilOutbreak'' uses this for any enemy with an attack that grabs the player, which includes the majority of enemy types in the game. Spinning the sticks and hitting buttons will make your character throw the enemy back and reduce the amount of damage taken, while simply waiting will have the enemy deal the full damage of the attack and leave them ready for a follow up.
* ''Franchise/DeadSpace'' has this as a component of his gameplay whenever Necromorphs jump on you to attempt face-rape.
* ''VideoGame/FatalFrame'' has it that if you smash the Confirm button X for Platform/{{PS2}} and A for Platform/{{Xbox}} on II, hit R1 for III, and [[{{Waggle}} waggle]] the Wii-mote on IV at the right moment, you can shake off the attacking ghost without taking damage. However, all three games require the Evade function equipped to do so. The first game? Good luck with those shots!
* In ''VideoGame/SurvivorTheLivingDead'', you have to hit the sprint button repeatedly if Amber runs out of stamina and trips.
* ''VideoGame/MadFather'' has a few instances where you're instructed to mash "Z" to escape some attack.
* ''VideoGame/ClockTower'' has this in the form of mashing the Panic Button; normally, it comes during a chase scene when Bobby is trying to bring his scissors down on Jennifer, but it can happen at pretty random moments - the most shocking being [[spoiler:an optional scene where your reflection tries to strangle you.]]
* ''VideoGame/HauntingGround'': following on from the Clock Tower series' tradition, mashing the action (circle) button is the only way to escape a death hold (not mashing results in being strangled, having your spine snapped or being impaled more often than not).
* ''VideoGame/RuleOfRose'': whenever an Imp attaches itself to Jennifer, you have to frantically rotate the analogue sticks to make her shake it off.
* ''VideoGame/HouseOfTheDead 4'' requires you to shake the gun to break free of an enemy's grip, get up when knocked down, or manipulate certain objects.
* In the first episode of ''VideoGame/SongOfHorror'' your character may be confronted by The Presence trying to force itself through a door. At which point you have to mash the A button to build up strength, then hit the RT to slam the door shut with the built-up strength. Letting the Presence get through is certain death, and it requires balancing building up strength with strategically slamming the door shut to buy yourself time.
* ''Franchise/SilentHill'':
** This pops up frequently in the franchise, with almost every enemy since ''1'' having an attack which you must break free from, usually by wiggling the analogue sticks. Some notable examples include;
** ''VideoGame/SilentHill1'': In their first ever appearance in the franchise, the nurses (as well as their male counterpart, the Puppet Doctors) will lunge at Harry and attempt to choke him, requiring the player to wiggle around the analouge sticks to prevent taking further damage the longer they hold on, which wouldn't be that big of a deal if they didn't gang up on you and essentially chain grab poor Harry.
** ''VideoGame/SilentHill2'': In the first Pyramid Head boss fight, if the player is close enough to him, rarely he will catch James in a NeckLift; the player must wiggle the analogue sticks to break free, much like the nurses in the first game. If the player can't break free fast enough, Pyramid Head will be revealed to have an OverlyLongTongue (or maybe it's a tentacle?).
** Switching this up a bit, enemies in ''VideoGame/SilentHillOrigins'' can latch onto you, requiring you to either use ActionCommands, or the usual method of wiggling the analogue sticks.
[[/folder]]

[[folder:MMORPG]]
* In ''VideoGame/ChampionsOnline'', this is how you break out of hold and immobilize effects: hit Z until the hold or your keyboard breaks, whichever comes first.
[[/folder]]

[[folder:Platformer]]
* ''VideoGame/AzureStrikerGunvolt2'': Both the binding rings and Desna's Entangled Strands can be escaped from by pushing buttons until you break free.
* ''Franchise/SuperMarioBros'':
** ''VideoGame/SuperMarioBros3'' had Micro Goombas that could cling to Mario and make his jumps extremely short. The only way to shake them off was to keep jumping until they fell off.
** ''VideoGame/SuperMario64'' lets you escape Chuckya by shaking the Control Stick and spamming A. ''WebVideo/Pannenkoek2012'' explains the mechanics of how to do so [[https://www.youtube.com/watch?v=_R8c70zuJSw here.]]
** After getting [[StatusEffects frozen/put to sleep]] in ''VideoGame/SuperPaperMario'', you must shake the Wii remote to unfreeze yourself/wake up. You will also stop sleeping if you take damage, but shaking is the only way to become unfrozen.
* ''Franchise/{{Kirby}}'':
** The Plasma Wisp power in ''VideoGame/KirbySuperStar'' builds up power this way.
** In ''VideoGame/KirbysEpicYarn'', one of [[MagiciansAreWizards Squashini's]] attacks leaves you tied up on stage with a nearby bomb's fuse burning away. Downplayed in that button mashing to wriggle free is easy; the real point is doing so quickly enough so you can ring a bell and collect all the beads that come out before the bomb explodes.
* ''VideoGame/MegaManX'': The fight with Crystal Snail in ''VideoGame/MegaManX2'' uses this; you have to button mash to escape his Crystal Hunter. Likewise, if you get caught by Crush Crawfish's crushing pincers in ''VideoGame/MegaManX3'', you have to do this if you want to minimize your damage. This is also used to escape from the vacuum fish present in X and X5, and to escape from Web Spider's webs and the eyes in Cyber Peacock's level in X4.
* Wiggling the analog stick will free you from being frozen in ''VideoGame/SonicUnleashed''.
* In ''VideoGame/IWannaBeTheFangame'', you have to mash the fire button to escape a Pokéball at the end of the Pokémon trainer BossBattle.
* In ''VideoGame/ShovelKnight'', one of King Knight's attack can leave the player pinned to the floor, forcing them to mash the buttons or face [[CarryABigStick King Knight's sceptre]].
* This is how the revival mechanic for ''VideoGame/FreedomPlanet2'' is activated. Just keep in mind that, unless you have the Strong Revival item, you're coming back with a brief bit of MercyInvincibility and your LastChanceHitPoint, so try not to get wasted again, as each revival consumes one of your stock as if you had died.
* During the second and third parts of Cala Maria's boss battle in ''VideoGame/{{Cuphead}}'', while in her gorgon form, she can fire out a huge beam that can [[TakenForGranite turn Cuphead and/or Mugman into stone]] (complete with empty eye sockets). Fortunately, you can mash any directional buttons repeatedly until they break free from their petrified forms. Just be careful not to get petrified while a projectile is coming your way, though.
[[/folder]]

[[folder:Racing Games]]
* When a racer in ''VideoGame/CrashTeamRacing'' runs into a TNT crate, it will land on top of them and start counting down. When this happens to the player the jump button can be tapped rapidly to knock the crate off, preventing any damage that would've been taken from the eventual explosion. Nitro crates (the upgraded version of the TNT) don't give a chance of escape - they explode instantly upon contact.
* ''VideoGame/SuperMarioKart'': Monty Moles jump out of holes onto to front of your kart, slowing you down and blocking your vision. You have to hop quickly and repeatedly to shake them off.
* As part of its DarkerAndEdgier tricks, the main character Jack in ''VideoGame/NeedForSpeed: The Run'' must do this either to break free from the car about to be crushed in a compactor, or avoiding a police car about to smash his person, or even an out-of-control container truck sliding his way.
[[/folder]]

[[folder:RPG]]
* ''VideoGame/PokemonDiamondAndPearl'' has the Great Marsh, where you have to mash buttons and toggle the d-pad to get unstuck from the bog squares.
* ''VideoGame/BlackRockShooter'' has this after every single boss fight. You get TWO for the final boss!
* ''VideoGame/DungeonsAndDragons: Tower of Doom'' and ''[[TabletopGame/DungeonsAndDragons D&D]] 2: Shadow Over Mystara'' had players wiggle the joystick in order to "make a saving throw" if they get hit with a spell.
* ''Franchise/KingdomHearts'':
** In ''VideoGame/KingdomHeartsII'', Xemnas' [[DesperationAttack final attack]][[labelnote:*]](And it really is his ''final'' attack, as the next part after surviving it is a cutscene, after which Xemnas is stunned and can be finished off without resistance.)[[/labelnote]] involves trapping Sora and Riku in a field of darkness filled with [[BeamSpam thousands of laser bullets]] aimed right at them. Somewhat [[GuideDangIt counter-intuitively,]] you have to block for both Sora and Riku by mashing X and Triangle simultaneously.
** In ''VideoGame/KingdomHearts3DDreamDropDistance'', while playing the Flick Rush minigame, you can escape faster from any kind of status effect that makes you unable to act by rubbing the touch screen. On a fortunate note, the AI isn't a cheater when it comes to doing this. On a not-so fortunate note, you can't do this in normal gameplay, where said status effects are far more dangerous.
* In ''VideoGame/CustomRobo'', to recover from Down and start matches more quickly, do this.
* ''VideoGame/MassEffect3'', with some monsters capable of grabbing you. Generally if you succeed you break the grasp, hurl the enemy to the ground and stomp them. Higher-ranked grabby monsters will instead OneHitKill you if they latch on, with no chance of escape except a very quick save from a teammate.
* ''VideoGame/MonsterHunter'': Several of the big monsters have attacks that pin the player if they connect. Players who are pinned lie helpless on the ground as the monster attempts to eat them, which not only deals damage to them but also restores the monster's stamina in the process. The player can mash buttons to escape, or alternatively throw a dung bomb, which stuns the monster and lets the player escape.
* In ''VideoGame/DragonsDogma'', getting grabbed by an enemy requires this in order to escape, unless one of your party members intervenes by attacking whatever caught you. It overlaps with PressXToNotDie during certain sequences, particularly the fight with the titular dragon.
* ''VideoGame/XenobladeChronicles3'': If the player is Toppled, Launched, or Dazed, they can end the state early by wiggling the control stick and ButtonMashing.
[[/folder]]

[[folder:Shooter]]
* ''VideoGame/StarWarsRepublicCommando'' has a small drone that latches on to your helmet and starts to drill through your visor. You have to mash the melee attack button until you manage to shake it off.
* Semi-[[AvertedTrope aversion]]: When opponents (including you) lock lightsabers in the ''VideoGame/DarkForcesSaga'', the result of the contest is decided statistically depending on the two combatants' "Saber Offense" skill levels. However, it is supplemented by button mashing nonetheless. Also subverted in that, if you're losing or don't have the time to go through with the whole song and dance, you can tap one different button to use Force Push and force the enemy out of the saber lock.
* In ''VideoGame/CallOfDuty 3'', there are certain sections in which the player is required to do this to defeat a Nazi trying to grab your rifle. In a CallBack to this, ''VideoGame/CallOfDutyBlackOps'' has one section where an NVA soldier jumps on you and attempts to kill you; you have to mash the Use button to knock him away, at which point your character [[PineappleSurprise pulls the pins off one of the guy's grenades]]. There's also trying to push a door open before a tank runs you down and [[spoiler:drowning the BigBad at the very end of the game]].
* Hammering the "use" key is how you shake off Choking Hands in ''VideoGame/{{Blood}}'' and Bone Leeches in the sequel. It is also the only way to survive after a knockdown in Bloodbath.
* All over the place in ''VideoGame/{{Uncharted}}'' games, usually involving GoodOldFisticuffs.
* In ''VideoGame/SkyGunner'', when your aircraft's engine/balance stalls you have to mash the face buttons to avoid crashing. When Dog Missiles and Poulets latch onto your plane, you have to mash the directional buttons instead.
* Very common in ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R. 2]]''.
* The ''VideoGame/GearsOfWar'' series has the chainsaw duel. Upon being attacked by a Lancer chainsaw, the victim must mash the melee button in order to survive. This only works if the victim also has a Lancer equipped, and is facing the attacker.
[[/folder]]

[[folder:Sports Games]]
* ''[[VideoGame/TenEightySnowboarding 1080°: Avalanche]]'' requires you to spin your control stick in an effort to avoid falling over from moderately flubbed landings.
[[/folder]]

[[folder:Stealth-Based Games]]
* ''VideoGame/MetalGear'':
** ''VideoGame/MetalGearSolid'' and ''VideoGame/MetalGearSolid2SonsOfLiberty'' both have their torture sequences wherein you must smash a button to keep from dying if you refuse to submit to it, which affects your ending. Auto-fire is [[BreakingTheFourthWall explicitly]] not allowed during them.
** ''VideoGame/MetalGearSolid4GunsOfThePatriots'' has the Microwave Corridor, though you'll be very aware that it's coming. It also has the "Scarabs." Waggle analog stick to break free.
** In ''VideoGame/MetalGearSolidPeaceWalker'' and ''VideoGame/MetalGearSolidVThePhantomPain'', if you get stunned you need to waggle the analogue stick to wake up.
[[/folder]]

[[folder:Wide-Open Sandbox]]
* ''VideoGame/Prototype2'' now features this in order to shake off a Super Soldier grapple.
* In ''VideoGame/SaintsRowTheThird'', this is how you break out of a zombie hold.
* In ''VideoGame/{{Bully}}'', if you're grabbed by prefects or law enforcement after making trouble, you'll need to mash a button to escape their grasp. But if your [[WantedMeter trouble meter]] is too high, they'll skip this and you'll be headed straight to detention the moment they get their hands on you.
[[/folder]]
----