-->''And what rough beast, its hour come round at last, slouches towards Bethlehem to be born?''
--->-- Creator/WilliamButlerYeats, "The Second Coming"
-->''And the Lord said, Behold, the people is one, and they have all one language; and this they begin to do: and now nothing will be restrained from them, which they have imagined to do.''
--->--Genesis 11:6 (the Tower of Babel chapter)
Set in an alternate universe version of Victorian England, ''Slouching Towards Bedlam'' casts the player as Dr. Thomas Xavier, an employee of Bedlam Asylum. When the game opens, he's dealing with the recent suicide of one of his patients, a severely delusional case named Cleve Anderson who spoke in tongues during his sleep, claimed to be [[TheVirus "infected"]] by something that altered the very nature of his being, and had ties to an underground group of mystics. As the game unfolds, he learns that perhaps Cleve was not so delusional after all...
An InteractiveFiction game, and winner of the [[http://ifwiki.org/index.php/IF_Comp_2003 2003 IF Competition]], the game is notable for its extremely immersive and thought-provoking writing. You can play it online [[http://jayisgames.com/games/ifiction/game/slouching-towards-bedlam here.]]
!!This game provides examples of:
* AbandonedHospital: Much of Bedlam.
* AscendToAHigherPlaneOfExistence: One ending's appendix implies that due to your actions, humanity is departing Earth and going elsewhere.
* BedlamHouse: The original!
* DrivenToSuicide: Cleve. [[spoiler:Dr. Xavier, in some endings.]]
* EldritchAbomination: [[spoiler: The Logos]].
* GoMadFromTheRevelation: Cleve. [[spoiler:Possibly Dr. Xavier, as well.]]
* HaveANiceDeath: Required for several endings (whether any ending is "good" or "bad" is mostly [[BlueAndOrangeMorality left to the player to decide.)]]
* HumanoidAbomination: Cleve, post-infection ... and [[spoiler:you.]]
* JustifiedSavePoint: [[spoiler:The Logos exists outside of linear time, justifying Dr. Xavier's miraculous ability to undo actions, save, or restore his game.]] Cleve can do all of that too.
* LovecraftLite: [[spoiler: The Logos]] ''can'' be stopped. Not without [[BrokeYourArmPunchingOutCthulhu great sacrifice]], however.
* MultipleEndings: Five, and which one you get depends on how you dealt with [[spoiler: the Logos, as well as who you infected with it.]]
* NailsOnABlackboard: Something in your head really doesn't like the sound in Cell 6A. That room seems to be empty, except for an insect chirping; but observing it in the Panopticon triggers a reaction.
* PressStartToGameOver: You can [[DestinationDefenestration jump out of the window]] in the first room. [[spoiler:That's one of the endings, too. ItMakesSenseInContext, once you've figured out what's going on, to ''restart the game and kill yourself''.]]
* RobotBuddy: TRIAGE.
* RoomFullOfCrazy: Cleve's cell. ([[spoiler:Triage]] can help you translate the scribblings.)
* SecondPersonNarration: Averted, unusually for an IF game. Everything you do is in passive voice. The apparent disembodiment of your character is a hint to the game's main mystery.
* TheVirus: [[spoiler:The Logos.]] Unusual in that it might not be considered bad... but it causes definite changes in its hosts, and it wants to spread.
* TrialAndErrorGameplay: In-universe example, but not part of the game itself. [[spoiler: Check the notes about Cleve "saving" and "restoring".]]
* TwoShotsFromBehindTheBar: [[WrenchWench Du Monde]] seems to have a custom weapon behind the counter.