Originally, the word "[[ComedyTropes comedy]]" meant that the story [[HappyEnding ended on a positive note]], and the word "{{tragedy}}" meant a DownerEnding (or, at the very least, a BittersweetEnding). The meanings of these words have evolved over time, but the concept remains: Some stories end happily, and others...not so much. This is a scale of how happily a given story is bound to end. See MultipleEndings when a work has more than one possible outcome (good, bad, AND neutral).

!!Good Ending
* BelatedHappyEnding: When a story has an AmbiguousEnding or NoEnding, but a sequel or continuation gives the story as a whole a HappyEnding.
* DeusExMachina: Something completely out of left field saves the day.
* GoldenEnding: Top of the list, variant of MultipleEndings. Usually invoking EarnYourHappyEnding. EverybodyLives is generally a prerequisite.
* HappilyEverAfter: The good guys win, the bad guys get their comeuppance or redemption (depending on the villain), and everyone is happy.
* EarnYourHappyEnding: The good guys will have to slog through a great deal of mud and tragedy first, but, ultimately, everything ends well. At least, for the [[AnyoneCanDie ones that survive]].
* EverybodyLives: ExactlyWhatItSaysOnTheTin.
* SurprisinglyHappyEnding: You have braced for a BittersweetEnding, but things turned out a lot better than you expected.

!!Neutral Ending

* AmbiguousEnding: The ending is left purposely vague in some way, so that one or more outcomes are unknown.
* BittersweetEnding: The good guys win, but due to terrible tragedies, they will not be able to fully enjoy the victory. Alternatively, the heroes die, but everyone else good is happy.
** PyrrhicVictory: One side wins, but they are so ruined that the net benefit is minimal or even negative. Often the result of a BittersweetEnding, sometimes results in a RayOfHopeEnding.
** RayOfHopeEnding: Alternatively, the bad guys win, but there are still hints that the heroes can turn things around, and all is not lost.
* HappyEndingOverride: It's a happy ending, but something happens in the period afterwards and before the sequel to ruin it; the sequel is a chance to start again.
* MultipleEndings: A character's actions in the game decide how the ending turns out.
* NoEnding: The ending is ambiguous. Did the heroes win, or did they all die horribly? The author or creator [[ShrugOfGod ain't talking]], so it's up to the viewer to decide.
** BolivianArmyEnding is a subtrope.
* OnlyTheLeadsGetAHappyEnding: All well and good if you have the protagonist ball. Anyone else? Sucks to be you!
* GainaxEnding: The ending is confusing and full of MindScrew; differing interpretations can lead it to being placed in any of these three categories.

!!Bad Ending

* DownerEnding: The good guys lose. They might at least get to take the villain down with them, though.
** TheBadGuyWins: Or not.
*** MeaninglessVillainVictory: And then that too is for naught for the villain.
* HaveANiceDeath: You've lost the game and are dead but at least you get a cheery message about it.
* ShaggyDogStory: An AntiClimax renders the events of the whole story moot.
** {{Shoot the Shaggy Dog}}: The bad guys win. Or nobody wins and the whole ordeal is a waste of time and human lives.
* ItsAWonderfulFailure: A game player has screwed up big time and has to watch the repercussions.
* SuddenDownerEnding: You fought hard, you got that Infinity plus one sword, you pulled OneHundredPercentCompletion...And the best you can get is a SadisticChoice.
* CruelTwistEnding: A story that screws the heroes at the very end.
* DiabolusExMachina: Similar to the above, but it comes out of nowhere.
* {{Esoteric Happy Ending}}: HappilyEverAfter in the mind of the writer/director, DownerEnding or ShootTheShaggyDog for the audience.
* KillEmAll: Exactly what it sounds like.
** RocksFallEveryoneDies: Similar, but applies to a ShowWithinAShow under the control of a character in the main show.
* EarnYourBadEnding: A bad ending out of multiple endings that can only be seen if the player goes out of the way to achieve the requirements to watch it.