In many video games (mainly {{RPG}}s), you [[SkillScoresAndPerks can arbitrarily add points to your character's skill and attribute scores]] with each LevelUp. Some of them additionally provide you with an item or character that resets your PlayerCharacter's scores and lets you redistribute them from scratch. The idea behind such SkillPointReset is to let you optimize your build, better adapt it to the current level, and revert any character building decisions you came to regret.

Can be a barely-AcceptableBreakFromReality, since in RealLife anything like this would allow you to completely [[LaserGuidedAmnesia forget everything you ever learned about your current job]] and [[InstantExpert instantly learn everything there is to know about another one]].

See DiscardAndDraw for when this happens involuntarily (and not limited to video games) but you get your skill points back, and BagOfSpilling for when you don't. Compare RePower. Not to be confused with PowerNullifier.
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!!Examples:

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[[folder:RPG -- Action]]
* In the ''VideoGame/{{Diablo}}'' series:
** ''[[VideoGame/{{Diablo}} Diablo II]]'' added a SkillPointReset with a patch: given as a Quest Reward once per difficulty level.
** ''VideoGame/DiabloIII'' allows players to reset their entire skill point allocation whenever they want and there are several encounters built around having the proper skill selections. This feature has become a BaseBreaker as the camp that appreciates their newfound freedom and the camp that decries it for cheapening build choices are just about even.
* ''{{X-Men Legends}} 2'' allowed you to redistribute skill points for a price. The price increases by a couple orders of magnitude for a second reset.
* Played very differently in ''MarvelUltimateAlliance,'' which allows the player to freely redistribute skill points at any SavePoint, with the caveat that a skill can never be completely unlearned (must still have 1 point in it).
* ''VideoGame/{{Torchlight}}'':
** In the first game, the developers released a mod that added a purchasable respec potion at the same time as the mod tools as an example.
** ''VideoGame/TorchlightII'' lets you reset the last three skill points you've spent at any time.
* ''VideoGame/PathOfExile'' contains the Orbs of Regret, which reset exactly one passive skill node per use.
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[[folder:RPG -- Eastern]]
* Stat Maxing in ''VideoGame/FinalFantasyX'' is largely based on erasing spheres already present on the sphere grid with a special kind of sphere, and replacing them with more stat-benficial ones. somewhat an oddball example as instead of this being a method of quick restructuring of a character's build, it's a rather tedious process of MinMaxing.
* ''{{Pokemon}}'' has the Move Deleter, which allows you to [[ExactlyWhatItSaysOnTheTin delete a Pokemon's move]] and is the only way to remove certain techniques. Some games also have berries that allow you to remove [[StatGrinding Effort Points]] from one stat, so you can build another one. There is also the "move relearner" which allows Pokemon to re-learn any move from a previous level-up. But while the Move Deleter performs his service for free, the relearner typically charges a Heart Scale, a hard-to-find item.
* ''VideoGame/SkiesOfArcadia'' had "Chams" which you fed to your AttackAnimal. It also had "Choms" which caused it to reset and release all the Chams it ate, solely so that you could use them again in a different order which may be more efficient if an Abarik Cham is used at the best time. (This was changed in the Gamecube version.)
* In many ways, it's more of an upgrade, but most NipponIchi games have some form of "rebirth" for the characters which drops them to Level 1, but with some percentage of their stats (and all of their equipment) intact, making the grinding much less painful.
* In ''VideoGame/EtrianOdyssey'', Resting a character at the Guild resets their skill points, along with losing a few levels. Since you only get one skill point for each level, this can be a good way to reshuffle that member's skills to something better suited to the challenge at hand.
** ''Retiring'' somebody works similarly: that character leaves the Guild and is replaced by an 'apprentice' who starts at Level 1, but gains extra skill points to invest ''and'' retains any stat boosts the original character gained from single-use items.
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[[folder:RPG -- MMO]]
* Skill reset functions are almost universally RevenueEnhancingDevices in FreeToPlay {{MMORPG}}s. The standard practice is to make them unavailable for purchase with in-game money or auction-able for vast amounts of it while being [[BribingYourWayToVictory one of the cheapest perks]] in the [[{{Microtransactions}} cash shop]].
* Any trainer for your class in ''VideoGame/WorldOfWarcraft'' can reset your Talents so you can re-arrange them. However, this process costs money and becomes more expensive each time it's used. When the developers make major changes to a class' skill tree they also reset it for free.
** They then introduced dual skill trees, enabling players to switch between two skill trees by concentrating briefly.
** And now in Mists of Pandaria, with the extremely simplified skill set, you can reset individual skills with an easily availble item at a whim, as long as you're not in combat.
* Don't know about the official version, but on private ''RagnarokOnline'' servers there is usually an NPC where you can reset your stats and/or your skill points for a price.
* ''VideoGame/ChampionsOnline'' lets you "Retcon" your hero, either with in-game money or using a Retcon token from the cash shop.
* GuildWars at release had "reset points" that built up with experience and allowed characters to change skills. Shortly after release, they switched to allowing free respecs at any outpost.
* ''VideoGame/CityOfHeroes'' has "Respecs", which allow you to re-choose your powers and re-distribute the enhancement slots of those powers. They can be earned through completing Respec Trials, among other ways, and sometimes the developers give all characters free respecs when an update makes major changes to multiple powers.
* ''VideoGame/DungeonsAndDragonsOnline'' has a justified version of this, a mindflayer is willing to reset your skills for a fee--effectively eating up your memory of those skills but not the physical experience you have.
* There are two unique [=NPCs=] (in the respective capital and fleet) for each faction (Republic and Empire) in ''VideoGame/StarWarsTheOldRepublic'' who can reset your PrestigeClass SkillTree, refunding all points--this is free for paying players, but costs in-game currency for F2P. You cannot unlearn any powers and abilities you purchase from regular trainers, however.
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[[folder:RPG -- Western]]
* In the ''Franchise/DragonAge'' series:
** ''[[VideoGame/DragonAgeOriginsAwakening Dragon Age: Origins Awakening]]'' had the Manuals of Focus, consumable items that reset ''everything'' about the character (stats, skills, specializations, etc.). You got a similar for free in each extra {{DLC}} campaign where you could import your ''Origins'' character.
** ''VideoGame/DragonAgeII'' has a potion called Maker's Sigh, available from [[{{DLC}} The Black Emporium]], which functions the same way as the Manual of Focus in ''Awakening''.
* In the ''Franchise/MassEffect'' series:
** ''VideoGame/MassEffect2'' allows you to retrain Shepard's powers for 2500 units of Element Zero after the Horizon mission. You can do the same for squad members using Advanced Training at the Shadow Broker Base (DLC-only), for 1000 Element Zero per use per character. (Not to be confused with Advanced Training on the ''Normandy'', which allows the player to select Shepard's bonus skill.)
** ''VideoGame/MassEffect3'' offers it for Shepard and any squadmate in the medbay of the ''Normandy'', with gradually increasing costs for multiple resets.
* You can buy "Re-spec" in ''VideoGame/{{Borderlands}}'' after a certain level.
* ''[[VideoGame/TheElderScrollsVSkyrim Skyrim's]]'' 1.9 patch allows you to give 'Legendary' status to any maxed-out skill, resetting it to 15 (from 100) and refunding any perks you put into it. This allows you to level-up indefinitely by re-training the skill over and over again.
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[[folder:Other Games]]
* While stats in roguelike ''VideoGame/DungeonCrawl'' are permanent, advanced magic-users can use the Scrolls of Amnesia to forget certain spells to make room for better ones. Additionally, having a lot of favor with Ashenzari (god of knowledge) allows one to move XP from one skill to another at a slight loss.
* ''VideoGame/DeadSpace2'' allows you to reset all the upgrades you've applied to a specific weapon or piece of equipment for 5000 credits, allowing you to move them to something else instead.
* In ''VideoGame/WarcraftIII'', you can find/buy a Tome of Retraining on some maps, which allows you to reset your skill points (and strengthen/weaken your abilities accordingly) as you see fit.
* There's a [[TooAwesomeToUse unique item]] in ''VideoGame/GeNeSis'', the Divine Breath, that does this for one character. Usually very essential, since it's dangerously easy to make your characters' builds into complete messes.
* The Nanofield Reboot ability from ''VideoGame/{{Iji}}''.
* In ''VideoGame/DistortedTravesty'', a NPC will do this to you for a small amount of money.
* You can do this for free in ''VideoGame/GemCraft''.
* In ''VideoGame/PAYDAY2'', you can reset individual skill trees at will, getting back all the skill points and a portion of the money you spent to buy individual skills.
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[[folder:Non-Video Game Examples]]
* Red Mage of ''WebComic/EightBitTheater'' can edit his character sheet (or at least, he thinks to do so) to achieve this effect.
* A variation on this is "retraining" in ''[[TabletopGame/DungeonsAndDragons Dungeons & Dragons]]'''s fourth edition. Essentially, each time your character goes up a level, you can replace ''one'' choice you've made before (e.g. a trained skill, feat, power) with another of the same type as long as the change doesn't result in an illegal character (say, one with a feat whose prerequisite is suddenly no longer there). In addition, even without ever retraining characters of all classes will eventually hit some levels (starting at 13th) at which they are instructed to replace an old power with a new one; they ''could'' in principe just choose the old power all over again, but a 13th-level encounter attack power is apt to have a bit more "oomph" than the (likely) first-level one you're giving up for it.
** 3.5 Edition had a minor, somewhat prototypical version of this with spontaneous caster classes like the Sorcerer and Bard, allowing them to swap out a known spell for a new one every few levels. The new spell couldn't be any higher in level than the old spell, but it did allow a caster to diversify their lower-level spell selection when higher-level spells stole the same niche - for example, a Sorcerer reaching 4th level decides to learn [[SummonMagic Summon Monster II]], so he also forgets Summon Monster I in exchange for a spell with more utility since the old spell has been overtaken in power.
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