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[[quoteright:350:[[ComicStrip/CalvinAndHobbes http://static.tvtropes.org/pmwiki/pub/images/CH_Silence_is_Golden_10b_4046.jpg]]]]

->'''Art Spiegelman''': Samuel Beckett once said: "Every word is like an unnecessary stain on silence and nothingness".\\
'''Pavel''': Yes.\\
[Beat panel]\\
'''Art Spiegelman''': On the other hand, he SAID it.
-->-- ''ComicBook/{{Maus}}''

Though some people have difficulty imagining movies without spoken dialogue, [[UsefulNotes/TheSilentAgeOfHollywood the first few decades of film]] did extremely well without it, to the point that many filmmakers dismissed talkies as a [[ItWillNeverCatchOn gimmicky passing fad]] or a [[TheyChangedItNowItSucks perversion of real cinema]]. To be honest, they initially had a point considering that film sound recording techniques were very crude in the beginning, making for some really stiffly staged and dull films until the combined talents of artists and technicians solved the problems. Regardless, perhaps it isn't such a shock to learn that, long after the end of the {{silent film}} era, many filmmakers and writers still think that silence is, well, golden.

Although, it should be noted that silent films were ''never'' actually silent, they were always accompanied with live music in theatres and this music scored every scene and emotional point of the film, often against the director's intentions for a patch of sound-free action (no dialogue or no music and effects). Creator/JosefVonSternberg, director of silent classics and a great deal of important sound films, noted that [[RealityIsUnrealistic it was only with sound]] that he was able to put long stretches into his films without dialogue and music. The real reason directors and other technicians were hesitant to try sound, aside from an instinctive refusal to change their routine, is the fact that the arrival of sound led to film craftsmanship taking a step back. By the end of the silent era, films like ''Sunrise'' and ''The Crowd'' as well as comedies by Creator/BusterKeaton showed amazing technical facility in cutting, editing, and camera techniques, benefiting greatly from the lightweight cameras that prevailed at the end of the '20s. The arrival of sound and theater talent as well as the primitive recording equipment led many early films to be what Creator/AlfredHitchcock once dismissed as "pictures of people talking" or filmed theatre with little in way of inventive camera techniques or creative lighting used to tell a story cinematically. Sound equipment also led to heavier cameras which made it harder, for some time, to achieve the TrackingShot and other impressive technical feats. Though, many film-makers adapted quickly and worked hard to achieve solutions.

Moreover, if the old adage that a picture is worth a thousand words is to be believed, shouldn't a whole series of pictures be able to speak for themselves?

Nowadays, however, in the presence of so many audible (or legible) artworks, silence has become an innovation itself, often used to stimulate the viewer's imagination or add a vaguely brooding "cinematic" tone to the work. In television and films, running something "silent" usually means removing most or all of the dialogue, leaving just the music and/or sound effects; a few pieces remove even these. Some comics are likewise run completely silent with no dialogue, captions, or sound effects; in extreme cases, they may not even include any written words (e.g., if someone hands a character a note to read, we're not shown what it says). Others selectively cut the dialogue and/or captions while leaving sound effects present in order to have them tell the story.

SisterTrope of DeliberatelyMonochrome. Frequently used in surrealist films, and is sometimes combined with filmmaking techniques from the silent era for {{Retraux}} effect. [[MimeAndMusicOnlyCartoon Dialogue-free]] [[NoDialogueEpisode episodes]] are a popular form of SomethingCompletelyDifferent. Sometimes leads to LullDestruction in adaptations. When used for horror, it overlaps with NothingIsScarier. When used temporarily to add poignancy to a dramatic scene, it's a MomentOfSilence. See also MimeAndMusicOnlyCartoon for animated works that feature little or no spoken dialogue.

Contrast DeadAir, for situations where silence is absolutely ''not'' to be desired.



* When television advertisements are usually painfully loud, silence can be used very effectively. For an extremely obscure example, a local advertisement for a used car lot is completely silent for the whole thirty seconds it's on.
* One ad for Kotex was completely silent to show how quiet their new maxi pads are. It even [[LampshadeHanging lampshades it]] at the end with "Now back to your noisy commercial.".
* An ad for Trojan condoms showed, in slow motion and complete silence, a crossbow bolt crossing the screen in front of a black background, then hitting a shield emblazoned with the Trojan logo. The bolt falls to the ground. A line of text appears. No music, no sound, nothing.

[[folder:Anime & Manga]]
* Creator/TsutomuNihei owns the silence the way Creator/OhGreat owns Ecchi.
* Creator/MamoruOshii's ''Anime/AngelsEgg'' has less than a page of spoken dialogue, most of which is in one scene.
* The two ''Anime/GhostInTheShell'' movies, also by Oshii, have very little dialog as well. Most fight scenes don't have any spoken lines at all and instead show in great detail what the characters are doing and seeing, leaving it to the audience to assume what they might be thinking.
* The surreal short film ''Anime/CatSoup'' has no dialogue whatsoever.
* ''Anime/{{Interstella 5555}}: The 5tory of the 5ecret 5tar 5ystem'', set to the songs of the Music/DaftPunk album ''Discovery'', has no need for dialogue either (other than the song lyrics and a brief introduction by Creator/LeijiMatsumoto). Even the sound effects are minimal.
* ''Manga/YokohamaKaidashiKikou'' actually needs a very high silence-to-dialog ratio to achieve its mellow, contemplative tone.
* The first episode of ''Anime/{{Texhnolyze}}'' has approximately ten lines of dialogue, all in a couple of scenes coming near the end of the episode after 11 minutes of near-silence. While the rest of the series is more talkative, it's not uncommon to have several minutes without spoken dialogue in many episodes. The main protagonist Ichise is an extremely quiet man, who often lets others, including Ran, a girl only slightly less silent than him talk in his stead.
* Only two segments in ''Anime/RobotCarnival'' featured any dialogue. And it even had a Shonen and Shoujo segment that managed to be completely coherent despite this.
* ''Manga/{{Gon}}'', fitting of a series staring a not-very-anthropomorphic dinosaur, has no dialogue.
* ''Anime/PetitEva'' has no dialogue whatsoever.
* In ''Manga/{{Akira}}'', the gigantic explosion at the end makes no noise, only having organ music playing over it (soft vocals in the American dub).
* Impressively featured in ''Anime/NeonGenesisEvangelion''. Of particular note is the infamous scene in [[http://www.gamespite.net/toastywiki/index.php/Site/ThumbnailEvangelion24 episode 24]] that is nothing but one frame [[LeaveTheCameraRunning held for a minute and a half]] with [[Music/LudwigVanBeethoven Beethoven]] playing over it.
* Creator/KoichiMashimo and Creator/BeeTrain are fond of long pauses without any dialogue but with lots of facial close-ups and background music by Music/YukiKajiura. This is particularly prominent in the older series, e.g. ''Anime/{{Noir}}'', ''Anime/DotHackSign'', and ''Anime/{{Madlax}}''.
* Used to utterly hilarious effect in ''Manga/{{Nichijou}}'', such as the scene where Yuko is trying to build a tower of cards without people knocking it over.
* ''Anime/CowboyBebop'' has a lot of long stretches with little to no dialogue, preferring to let the visuals and soundtrack do the talking. A memorable sequence depicts a villain's origin using nothing but sparse electronic music, cold and sterile colors, and shots without much movement, making a remarkable (and terrifying) contrast to the rest of the show's colorful and jazzy style.
* ''Anime/PrincessMononoke'' has a lot of scenes where either the music is the only sound, or there's no speech or score at all. And they work so well that even Disney, infamous for using LullDestruction in its dubs, kept the scenes intact.
* ''Anime/SerialExperimentsLain'' is another series that makes pretty good use of this trope. While no episode uses it quite to the same extent as the first episode of ''Anime/{{Texhnolyze}}'', which was also made by ''Creator/YoshitoshiABe'', throughout its 13-episode run, there are at least several points where they go up to several minutes with little to no dialogue. This includes montages of Lain simply walking to school or around her house, and to increase the effect, the former are only accompanied by the sound of humming power lines.
* The ''Manga/FairyTail'' manga has two chapters, "Lone Journey" and its sequel "Lone Journey II", which are both vignettes that 1.) focus on [[ADayInTheLimelight Gildarts]] during his [[WalkingTheEarth journey across Earth-land]], and 2.) are completely devoid of dialogue bubbles. TheMovie also has a long stretch of silence where Natsu and his friends take a leisurely tour through a new city, and two others in the anime where the team travels to Warrod's house before and after completing a mission, focusing mostly on wide landscape shots.
* ''Manga/JoshiKausei'' or [[{{Joshikousei}} Jyoshikausei]] is your typical {{moe}} [[SchoolgirlSeries schoolgirl manga series]]. But with no dialogue!
* The 2009 stop-motion series "Komaneko: The Curious Cat" has no dialogue at all besides a few grunts and a few characters calling there names. But is mostly silent.

[[folder:Comic Books]]
* A 2013 Franchise/{{Batman}} comic book was like this to portray the grief of Bruce Wayne over [[spoiler:his son and then Robin; Damien Wayne's death]].
* Jeff Smith's ''ComicBook/{{Bone}}'' comics will often go many pages without any spoken dialogue.
* ''ComicBook/{{Frank}}'' by Jim Woodring; not a word spoken by any of the characters. His graphic novel ''Weathercraft'' has copyright information on the dust jacket. The physical book itself contains no words at all.
* ''ComicBook/AgeOfReptiles'' contains not a single word. Given that it's set in the Mesozoic and the characters are all dinosaurs, the lack of speech is unsurprising, but there are no sound effects or narration, either.
* ''Mister Amperduke'' was created deliberately as a comic with absolutely no SpeechBubbles at all, partly because the creator didn't like his artwork being broken by speech bubbles in other comics.
* Creator/MarvelComics
** A "'Nuff Said" promotion in which several of their trademark titles were released with stories that involved no spoken dialog, and no text boxes, whatsoever.
** Marvel Comics has also done a number of issues this way over the years, including an earlier [[ComicBook/GIJoeARealAmericanHeroMarvel G.I. Joe]] comic which inspired the "'Nuff Said" promotion.
** In one Silver Age ''Comicbook/{{Daredevil}}'' comic featuring the brilliant artwork of Gene "The Dean of Light and Darkness" Colan, Creator/StanLee {{lampshade|Hanging}}d this trope with a brief caption at the start praising the artist and stating that sometimes (as in this case) "superfluous words" were unnecessary, and therefore he was going to let the rest of the comic speak for itself.
** Most of ''ComicBook/{{Hawkeye}}'' #2 (1983) plays out not only without any dialogue but without any sound effects at all, due to the power of the assassin known as The Silencer to perfectly mute all sound.
** Probably Marvel's earliest exploration of the technique was a ComicBook/NickFury, Agent of SHIELD story by Jim Steranko. Steranko does a complicated battle scene without any dialog or sound effects. His editor at the time threatened to dock his pay for the issue since obviously he couldn't get paid for writing a sequence without words!
* Creator/SergioAragones is a master of this trope, having drawn numerous wordless pieces for ''Magazine/{{MAD}}''. In some cases, he even draws SpeechBubbles with ''pictures'' in them.
* Fellow ''Magazine/{{MAD}}'' alum Antonio Prohías also did this just as a matter of style. While his most well-known series, ''ComicStrip/SpyVsSpy'', is almost completely devoid of sound effects (save for explosions, gunshots, and the odd esoteric animal noise), looking back shows that all of his comics had a dialogue volume ranging from very little to none whatsoever.
* Boerke (roughly translates as: little farmer) is a Belgian comic by Pieter De Poortere that almost never has the characters speak. On the rare occasions that something is said, it's in symbols/drawings never in words. For example, the 60 pages comic book 'the son of' has a fairly complicated plot and has in total two whistling bubbles, two talk bubbles and one thinking bubble. Both speech bubble have the face of one of the characters in them and nothing else. The thinking balloon has an image of an A-Bomb.
* ''ComicBook/VForVendetta'' has a four-page chapter, "Vincent." with no dialogue.
* ''ComicBook/{{Watchmen}}'' has no visual sound effects and several long stretches without any dialogue either.
* Comix 2000, published by L'Association in 1999. Two thousand pages, not a single word.
* Anything by Creator/ShaunTan, particularly ''ComicBook/TheArrival''. This is helped out by LOTS and LOTS of SceneryPorn.
* Issue #28 of ''ComicBook/ThePowerpuffGirls'' had a story, "Princess For A Day," which save for the narrator and a two-word balloon from Princess Morbucks, was entirely sans dialogue.
* ''Comicbook/GodzillaInHell'' has no human characters, and none of the Kaiju characters speak except for roars and growls.

[[folder: Eastern Animation]]
* In the short ''Animation/HisWifeIsAHen'', nothing is spoken beyond whispers and exclamations. In addition, the short as a whole is lacking in any sound beyond the noise of daily life and a record player.

[[folder: Fan Works]]
* Used in ''Fanfic/GarfieldInAlongCameASplut''; despite [[MassiveMultiplayerCrossover the abundance of characters]], there are exactly five lines of spoken dialogue in the story, three of those lines are spoken by Garfield, and only one of them is a full sentence and isn't a pop culture reference.
* Part of what makes the ''HarryPotter'' fanfic ''AfterTheAbusePartOne'' so bizarre is that there's no dialogue at all- the reader is just told everything that happens. This is not the right way to go when your story consists of an incoherent RandomEventsPlot.
* ''Webcomic/{{Guardian}}'' uses a silent page to convey the grief when Lulu, Wakka, and Yuna learn of Chappu's death.

[[folder:Films -- Animated]]
* ''WesternAnimation/TheRedTurtle'' is free of dialogue, which helps in setting its contemplative tone.

[[folder:Films -- Live-Action]]
* The 1924 silent film ''Film/TheLastLaugh'' takes this up a notch by not only being silent (as of course all films of that era were) but by having only one title card, coming towards the end. Throughout the entire film the only exposition comes from an inscription on a cake and from a newspaper article. The rest of the story is told entirely through images.
** Its director, F. W. Murnau, is perhaps the king of this trope. From his most famous film, ''Nosferatu'', to his smash hit ''Sunrise'', his films largely relied heavily on visual storytelling rather than title cards, always to great effect.
* Silent films hung around in China for several years after the first Chinese talking films were produced, due to the language barrier with English talking films and the language barrier between Mandarin and other Chinese languages. ''Film/TheGoddess'', about a Shanghai prostitute, was released in 1934, four full years after the first Chinese sound film (''Sing Song Girl Red Peony'').
* While known for being one of the first truly great sound films, Creator/FritzLang's ''Film/{{M}}'' actually contains very little dialogue and nearly a third of the movie is completely silent. Incidentally, this made it ''quieter'' than actual silent movies (which were almost always accompanied by music), making the moments with sound all the more striking.
* Carl Dreyer's ''Film/{{Vampyr}}'' is an almost silent early sound film.
* ''Film/TwoThousandOneASpaceOdyssey'' is 141 minutes long, but there's only forty of them where anyone says anything.
* The ending of Franco Zefferelli's version of ''Theatre/RomeoAndJuliet'' had very little in the way of dialogue compared to the original text's ending.
* Creator/SergioLeone's movies were usually very sparse dialogue-wise, letting the visuals and Ennio Morricone's music tell the story instead.
** ''Film/TheGoodTheBadAndTheUgly'' is a great example; the film runs ten minutes before anybody speaks. Also, in the final climactic three way duel, there is no dialogue at all for over five minutes, and the film relies entirely on the score, and closeups of the three main character's faces, each trying decide whether to move first. It is widely considered to be one of the most dramatic and tense moments in film history.
** The opening of ''Film/OnceUponATimeInTheWest'' has no dialogue as a trio of gunman wait for their target to arrive on a train. The final showdown is over nine minutes long, in which a total of 8 words are spoken.
* Mel Brooks' ''Film/SilentMovie'', of course. The only spoken word in the entire movie is said by [[{{Irony}} mime Marcel Marceau]].
* In addition to being in [[DeliberatelyMonochrome black-and-white]], ''Film/{{Eraserhead}}'' has very little music and keeps the dialogue to the barest minimum, while even the tiniest background noises are unusually audible, enhancing the eerie, nightmarish quality of the movie.
* ''Film/TheCallOfCthulhu'', based on the 1926 Creator/HPLovecraft classic, which was [[{{Retraux}} intended to look it could've been made around the time that the original story was written]].
* E. Elias Merhige's ''Begotten'' is completely silent.
* An afficionado of silent films, Creator/GuyMaddin has made several himself, including ''Film/BrandUponTheBrain'' and ''Cowards Bend the Knee''.
* The [[DeliberatelyMonochrome black-and-white]] Japanese BodyHorror film ''[[Film/TetsuoTheIronMan Tetsuo]]'' (sometimes known as ''[[DepartmentOfRedundancyDepartment Tetsuo: The Iron Man]]''), which was influenced by ''Film/{{Eraserhead}}'', also uses minimal dialogue.
* The 1973 experimental film ''Themroc'' features no intelligible dialogue, but plenty of gibberish, screaming, and grunting.
* ''Film/ConanTheBarbarian1982'' has a deliberately sparse script to let the exquisite music do the talking. A wise move.
* Creator/CharlieChaplin's first two sound films, ''Film/CityLights'' and ''Film/ModernTimes'', were essentially silent films with recorded soundtracks. The latter only had dialogue that came from either recordings or loudspeakers (i.e., not natural speech), Chaplin's way of [[PaintingTheMedium pointing out what he felt was the artificiality of sound film]]. Chaplin himself never did a "Talkie" until ''Film/TheGreatDictator'', and even then, there are long segments of silent comedy.
* ''Film/NoCountryForOldMen'' has several long periods of silence, and no score until the credits.
* ''[[http://www.imdb.com/title/tt0478160/ Into Great Silence]]'', a documentary about life in the French monastery of Grand Chartreuse, who keep talking to a minimum.
* The 1955 film ''Dementia'' is completely devoid of speech, although a version with narration by Ed [=McMahon=] (but still no dialogue) was later released as ''Daughter of Horror''.
* Luc Besson's directorial debut ''Le Dernier Combat'' (''The Last Battle'' in English) has no dialogue, as humanity has lost the power of speech.
* ''The Thief'', a '50s Cold War [[SpyFiction Spy Drama]] starring Ray Milland, is dialogue-free.
* ''Defenceless: A Blood Symphony'' features no dialogue, but extensive screaming to compliment the [[{{Gorn}} aggressively unpleasant imagery]] taking place on screen.
* Jan Švankmajer's 1996 ''Conspirators of Pleasure'' features no dialogue.
* The 1983 film ''Le Bal'', which depicts 50 years of French history through a ballroom in France, includes no dialogue.
* ''The Illusionist'' (1984) has no dialogue other than some unintelligible mumbling.
* The Hungarian film ''Hukkle'' has almost no dialogue, apart from a song at the end.
* The "sound" work of director Tod Browning is punctuated by extended scenes of silence and visual expressionism. By the time he did ''Film/{{Freaks}}'' he figured out how to do this without resorting to the minimalistically stylized dialogue he used in ''Film/{{Dracula 1931}}''.
* ''Film/VaseDeNoces'', a Belgian arthouse film from 1975 informally known as ''[[BestialityIsDepraved The Pig Fucking Movie]]'' on account of its zoophilic subject-matter, contains no dialogue.
* Compared to some of his other incarnations who [[TalkingIsAFreeAction just won't shut up]]; Bumblebee in the Film/TransformersFilmSeries is a mute who uses the radio of his car form to communicate (by playing songs and broadcasting messages that fit his intentions).
* Most of Creator/JacquesTati's films are like this. In the classic French film ''Film/MrHulotsHoliday'' (as well as in his other films), spoken dialogue is mostly limited to the role of background sounds. When they were released in theaters internationally, Tati insisted that there be no subtitles, as they would distract from the visual gags that make up his films. Tati's films though lacking in dialogue are full of carefully detailed and thought of soundtracks of foleys, ambience sounds and other details which simply can't be achieved "silently". For his film, ''Playtime'', he took a year working on the soundtrack alone.
* ''Film/{{Moon}}'' has a number of long silences, though not as many as you'd think for a film about a man, alone, on the moon.
* The German film ''Tuvalu'' is a throwback to the silent era that even goes so far as to have monochromatic film. There is sound and music but no actual words spoken aside from the names of people and places (even then, it isn't very often).
* In Kim Ki-Duk's ''Film/ThreeIron (Bin-Jip)'', the two protagonists have only two lines of dialogue, spoken at the very end of the film.
* Documentary filmmaker Godfrey Reggio is possibly the contemporary king of this trope, considering that his ''-qatsi'' trilogy of films (beginning with 1983's ''Film/{{Koyaanisqatsi}}'') are all films with no dialogue in them and the only sound evident being the musical score. One of the ''-qatsi'' cinematographers, Ron Fricke, also made his own no-dialogue documentary in the same vein as Reggio's documentaries, 1992's ''Baraka''.
* The 2002 film ''Marathon'', directed by Iranian-American filmmaker [[http://en.wikipedia.org/wiki/Amir_Naderi Amir Naderi]], features a young woman who is trying to complete as many crossword puzzles as she can in 24 hours while riding the New York City subway system. Shot in black and white, its other distinguishing feature is that it features very little dialogue (consisting of one brief interaction between the protagonist and a young man riding the subway and a few answering machine messages left by the protagonist's mother) and the only soundtrack running throughout the film is the background noise of the subway system.
* The Creator/MarxBrothers
** Due to Harpo being TheSpeechless, some of his comedy routines involve no dialogue.
** The famed MirrorRoutine in ''Film/DuckSoup'' is performed without dialogue or sound effects of any kind.
** An episode of the Anthology Series ''General Electric Theater'' "The Great Jewel Robbery" starred Chico and Harpo Marx in an all-silent story, except one line at the very end delivered by SpecialGuest Groucho.
* ''Film/TheArtist'' is a 2011 silent black and white drama about a romance of two actors respectively falling and rising in Hollywood's difficult transition to sound. Subverted in that the lead character realizes that he feels trapped in silence and [[EarnYourHappyEnding earns his happy ending]] when his love shows him that he has the talent to succeed when he accepts the reality of sound films.
* The French short film ''Film/TheRedBalloon'' has practically no dialogue.
* Both speech and score cease during the final battle in ''Film/StarTrekIITheWrathOfKhan'', only picking up again when a ship emerges and attacks making the fight far more dramatic.
* When the Alien Queen is revealed in ''Film/{{Aliens}}'', there is no speech or score.
* French caper film ''Film/{{Rififi}}'' (1955) has a burglary scene that lasts 32 minutes without dialog or music. [[TheHeist]] requires near-absolute silence in order to defeat the burglar alarm.
* The car chase scene as well as the final battle [[BattleInTheRain which took place in the rain]] contains no music in the ''Film/JackReacher'' movie.
* Creator/AlfredHitchcock managed to successfully create dramatic scenes without dialogue even after the silent era ended.
* ''Film/UpstreamColor'' has a number of stretches without dialogue. Much of the plot is implied rather than outright stated.
* ''Film/CirqueDuSoleilWorldsAway'': Most of the spoken lines are in the opening sequence before the story goes DownTheRabbitHole. After entering the Cirque world what little dialogue they have is mostly SpeakingSimlish.
* As polarizing as ''Film/SpiderMan3'' was, one thing that even its detractors have nothing but praise for is the quiet, somber, and emotionally charged [[https://www.youtube.com/watch?v=rXOa5bWFRKw&t=5s birth of Sandman]].
* ''Film/TheHost'' had two scenes that were completely void of sound entirely; the moment where the monster first captures Hyun-seo, and the moment where the monster regurgitates a load of corpses and bones into the sewer.
* ''Film/{{Hush}}'' is just under 90 minutes long and contains less than 15 minutes of dialogue, which makes sense considering the protagonist is deaf. In certain scenes the ambient noise will also slowly fade out to make it more obvious how the main character is perceiving the world.
* ''Film/HarryPotterAndTheOrderOfThePhoenix'' had the aftermath of [[spoiler:Sirius' death]] completely silent save for the emotional music (which drowns out all other audio), which makes it all the more [[TearJerker heartbreaking]] to watch as Harry lets out of cries of utter anguish while constrained by Lupin. One reason the music was included was that during this part, Creator/DanielRadcliffe reportedly let out a scream ''so agonizing'' that the original audio wasn't included in the film.
* In ''Film/AntMan'', after Scott [[spoiler: shrinks down into the Quantum Realm, we get an extended, very trippy sequence of him floating through a kaleidoscope-like dreamscape as he gets smaller and smaller and smaller. After that ends, there is a smash cut to him floating through that space, and it is absolutely ''dead silent''.]]
* With the exception for the intro and the hunter scenes, there's no dialogue in ''[[{{Film/Benji}} Benji the Hunted]]''.
* The first 10 minutes of ''Film/TheBookOfEli'' are completely free of dialogue.
* In ''Film/{{Riddick}}'', good portion of the beginning is free of dialogue until the half of the movie.
* ''Film/StarWarsTheLastJedi'' has both sound and score cut out completely when [[spoiler:Vice Admiral Holdo [[RammingAlwaysWorks rams her cruiser]] into First Order flagship ''[[MileLongShip Supremacy]]'' at ''lightspeed'', cleaving it in two and shredding the First Order's fleet]] in a phenomenal display of destruction.
* The opening five minutes of ''Film/CircusOfFear'' contain no dialogues: allowing TheHeist to play out with only naturalistic sounds.

[[folder:Live Action TV]]
* The ''Series/BuffyTheVampireSlayer'' episode "Hush" is without dialogue for over 27 minutes straight, nearly two thirds of the episode.
* The first episode of ''Series/{{Carnivale}}'' has a beautifully shot sequence, almost five minutes long, of Brother Justin rising from his chair, walking through town (either a [[TheOner single shot]] or a well edited sequence to give the impression of one) and having a vision in the snow. In all this time, the only dialogue is in the background music at the very start of the sequence. This continued in other episodes and is even used in [[TheTeaser the opening shots]] several times, most notably in the second episode where the only thing said in several minutes is a [[ArcWords meaningful phrase]].
* The first act of the ''Series/{{Frasier}}'' episode "Three Valentines" is done in almost complete silence. Niles has a few lines at the start of the scene, but the rest of the scene involves just a few barks from Eddie and a few mutterings from Niles as he prepares for a date.
* The original ''Series/MrBean'' series is famous for its lack of dialogue. Not so with ''Film/{{Bean}}'' or its AnimatedAdaptation.
** ''Series/MrBeansHoliday'' was much more in keeping with this style. Which style works best in movie form is up for debate.
** ''Mr. Bean'' was inspired partly by acclaimed French comic Jacques Tati's ''Monsieur Hulot'' films.
* ''Series/TheTwilightZone''
** The classic episode "[[Recap/TheTwilightZoneS2E51TheInvaders The Invaders]]", written by Richard Matheson, has no dialogue save for the final scene. [[spoiler: This builds up the TwistEnding, since the final scene has the minuscule "aliens" speaking English, while we never hear the protagonist speak at all--obscuring the fact that ''she's'' actually the alien, while the supposed aliens are human astronauts]].
** The parts of "Once Upon a Time" set in 1890, as a way to differentiate them from the 1960 scenes. Particularly odd to a modern viewer seeing "Very very old film style" segueing to merely "old" to say nothing of how it painted the 4th wall.
* The episode "Justin's New Girlfriend" of ''Series/WizardsOfWaverlyPlace'' had a silent movie style segment.
* ''Series/SwitchedAtBirth'' aired an episode called "Uprising" which is told entirely through American Sign Language and subtitles. (One of the main characters is deaf.)
* ''Series/MontyPythonsFlyingCircus'' had a silent-film-style sketch with a man attempting to undress in public.
* The opening sequence of ''Series/TheWalkingDead'' episode "Seed" has no dialogue, just ambient noises as unspeaking characters scrounge for supplies at a walker-infested house. It's ''very'' effective at conveying just how long they've been doing this, and how badly their scavenging existence has beaten them down.
* ''Series/SesameStreet'': Elmo imagines the world without sound. And Bob told Elmo that how it's like to be deaf, No sound.
* ''Series/{{Vikings}}'': the blood eagle execution scene serves as the climax of an episode and is played with soundtrack music only.
* The final act of "Exodus, Pt. 3", the last episode of the first season of ''{{Series/LOST}}'', has no dialogue. Only the musical score is heard during a few flashbacks and the iconic final scene of Jack and Locke staring down the shaft after blowing the hatch open. Season 2's first episode, "Man of Science, Man of Faith", also has no dialogue in its cold open, which at first appears to be an unknown character's flashback, but is actually showing Desmond's morning routine inside the Hatch, ending with a shot looking back up the very same shaft at Jack and Locke, establishing that this is a continuation of the same scene.
* In the ''Series/MasterOfNone'' episode "New York, I Love You", the segment highlighting a deaf cashier and her social life has no audio at all. The people shown instead deliver their dialogue in either American Sign Language (conveniently subtitled for viewers who don't know much about it), written word, or a combination of lip movements and descriptive body language.
* ''Series/TheXFiles'' episode "[[Recap/TheXFilesMiniseriesE13Rm9sbG93ZXJz Rm9sbG93ZXJz]]" is mostly without dialogue. The entire meal at the A.I. sushi restaurant has no talking at all.

* Yes, it's even been done in music: Music/JohnCage's "4'33[=''=]". Subverted, in that the idea behind the song is that the ambiance and occasional audience chatter, non-silenced cellphones going off, etc., is not only considered part of the music, it's ''the music itself''. This has roots in an experience in a soundproof chamber that Cage had: He expected silence inside of it, only to hear a "high sound", his nervous system, and a "low sound", his heartbeat. Cage then came to the realization that proper silence doesn't exist.
--> "Until I die there will be sounds. And they will continue following my death. One need not fear about the future of music."
* Music/TypeONegative's The Misinterpretation of Silence and its Disastrous Consequences and the remix The Misinterpretation of Silence and Its Disastrous Consequences (Wombs and Tombs mix)
* This trope is part of the appeal of StopAndGo.
* Lights' "Quiet" is about the narrator and her lover enjoying a peaceful silence.
-->''No fighting wars, no ringing chimes\\
We're just feeling fine...''
* Baez's "The Swallow Song" ends with several rhetorical questions, one of which references this trope.
-->''And will the breezes blow the petals from your hand?\\
And will some loving ease your pain?\\
And will the silence strike confusion from your soul?''

[[folder:Newspaper Comics]]
* ''ComicStrip/ForBetterOrForWorse'' mimes its dialogue in some of the more comedic Sunday strips. The effect is oddly like a Creator/CharlieChaplin movie in comic-strip form.
* ''[[http://www.gocomics.com/boundandgagged/ Bound and Gagged]]'' originally started with this premise: no dialogue, just pictures. As the strip went on, however, the author apparently wasn't able to keep coming up with these silent gags as it features more of the "audible" kind now.
* As seen above, ''ComicStrip/{{Calvin and Hobbes}}'' is famous for this trope. In one case Bill Watterson ran several consecutive strips silent this way featuring Calvin growing bigger and bigger. In one of his anthologies, he later explained that he wanted to keep doing this for a month and "see how long readers would put up with it." He ultimately decided to stop after two weeks, ending the last strip with a little dialogue as a punchline.
* ''{{ComicStrip/Lio}}'' is one of the only (and possibly ''the'' only) newspaper comics to do this consistently. Every once in a while, writing from a notebook or letter will show up in a panel, but actual speech is mimed. Presumably, words distract from the NightmareFuel.
* ''{{ComicStrip/Peanuts}}'' has some memorable silent comics, such as Snoopy's first appearance and the [[BreakingTheFourthWall fourth wall breaking]] piano note strips.

[[folder: Radio]]
* Occasional rounds on ''Radio/ImSorryIHaventAClue'' are played in silence, with the possible exception of Colin Sell's piano, and Barry pointing out [[SarcasmMode this makes great radio]].

* The majority of Creator/CirqueDuSoleil shows, particularly in TheEighties and TheNineties, have little or no dialogue. If the characters talk at all, usually they are SpeakingSimlish or a non-English language (which also goes for the lyrics of the songs in each show).
* {{Ballet}} is always wordless. In place of speech, there's a language in the precise miming motions of the dancers.

[[folder:Video Games]]
* ''VideoGame/DragonsWake'': The game uses no text or dialogue to tell the story. Instead, the plot is conveyed through images shown during loading screens, paintings that the player can discover in the levels and the events of the game itself.
* ''VideoGame/{{Journey}}''. The one means of communication and interaction available is "singing" a near-melodic tone, and the only text is in the title, the pause screen, and the credits.
* The ''VideoGame/LegoAdaptationGame'' series (up to ''Lego Batman 2'') uses no dialogue in cutscenes.
* Many ''VideoGame/{{Myst}}''-style games are like this. You get a short speech in the prologue or opening scene, the occasional bit of dialogue when you encounter another character ... and most of the game is just exploring and playing with objects.
* InteractiveFiction takes this to the logical extreme: no graphics, no sound. Not only is the gameplay silent, the story often is too, because it's a pain to program [=NPCs=] who can talk and most creators don't bother to include descriptions of the auditory environment (more's the pity). With a typical parser, you can "say [dialogue]" if you wish, but you'll get no response.
* The story of ''VideoGame/TheSubspaceEmissary'' mode of ''VideoGame/SuperSmashBros Brawl'' is told entirely without dialog (disregarding CallingYourAttacks). The only time anyone speaks is when Snake breaks the fourth wall. Once.
* The Caveman arc of ''VideoGame/LiveALive''. [[JustifiedTrope Justified]] in the fact that language hasn't been invented yet.
* ''VideoGame/AnotherWorld'' is another game which uses dialogue-free cutscenes to tell its story.
* Everyone in ''VideoGame/{{Limbo}}'' are rather silent, unless they happen to be animals.
* ''VideoGame/FragileDreamsFarewellRuinsOfTheMoon'': To really hammer down the lonely atmosphere of the game, most of the game is spent silent, with no BGM and no one to talk to. Becuase the game is lauded for it's emotional and beautiful music, the tearjerking effect when said soundtrack is actually used has much more impact.
* ''VideoGame/YumeNikki'' is also dialogue-free. Needless to say, this is a contributing factor to the staggering amount of WildMassGuessing it's become infamous for.
* There are no spoken lines in the original edition of the first ''VideoGame/MetroidPrime'' game (besides a computer saying, "WARNING: SELF DESTRUCT ACTIVATED".) The [[SceneryPorn beautiful environments of Talon IV]] show you the story of the fallen Chozo civilization, and there are plenty of [[ApocalypticLog written logs lying around in case you couldn't figure it out yourself.]] Samus is quiet, but you can tell she's thinking ''something''. A narrator was added at the start of and end of the game in the PAL version onward, but other than that, the atmosphere remains the same.
* ''VideoGame/ThePath'' has no speech at all; instead the tone of conversations is conveyed through character animation, music and color. The "tutorial" instructions are two lines long, and expected to be ignored. Textual descriptions of items encountered are also quite sparse.
* The Wii ''VideoGame/ABoyAndHisBlob'' has almost no dialogue or text at all. Aside from a few sound clips from the Boy, the story is told solely through animation, and the hint signs show pictures instead of words. The only non-system text in the game is in a small bonus unlockable storybook.
* ''VideoGame/TheMisadventuresOfPBWinterbottom'' as a {{homage}} to silent films has absolutely no dialogue or narration.
* Happens during some of the more Dramatic (and Heartbreaking) moments of ''VideoGame/AsurasWrath''.
* ''VideoGame/TheyBleedPixels'' has screams and BlackSpeech, but the only intelligible words are occasional bits of writing.
* Episode I of the ''VideoGame/{{Xenosaga}}'' trilogy was notable for taking place largely in cavernous, abandoned (except for the occasional monster) areas and having no dungeon or town background music, leading to several long segments of the game where the only noises are the character's own footsteps and whatever might be happening in the background around them. The second and third games fix this by having near-constant background music playing away in towns and dungeons.
* ''VideoGame/DontLookBack'' has a title screen and a few lines of instructional text, but no dialogue.
* ''VideoGame/BrothersATaleOfTwoSons'' uses [[SpeakingSimlish Simlish]] and sparingly at that.
* ''VideoGame/SnowBros'' has a rare UsefulNotes/MegaDrive version that features original cutscenes similar in style to those from ''VideoGame/ZeroWing'', but with neither Engrish nor Japanese text.
* Both of the 'escaping prisoner' sequences in ''VideoGame/ChronoTrigger'' feature minimal dialogue and no background music, unless you get into a fight or witness something plot-relevant going on. It's more effective the first time due to Chrono being by himself [[NothingIsScarier in a dungeon that has almost no living prisoners left in it.]]

[[folder: Web Original]]
* [[http://www.youtube.com/watch?v=zFPtIvXzyUo This amateur film]], consisting of no sound other than background music.
* The WebVideo/HitlerRants [[http://www.youtube.com/watch?v=sruLxzPlivM video]] where Hitler is informed of nothing and says nothing.
* [[http://www.youtube.com/watch?v=5eIMafROjyo&list=PLMceQMPovGmoNhTTQx5nkoEX4CoJx7fpR&index=9 The Gift]] is an excellent example. It tells the view a time, place, and plot with only one (arguably unnecessary) snippet of dialogue.
* KLOMP! Animation cartoons, such as ''WebAnimation/BadDays'', often keep spoken dialogue to a minimum.
* The web animation series [[http://www.youtube.com/watch?v=io9r9Xgo2Uo Porkchop 'n Flatscreen!]] Besides the title cards, and some songs, it has no spoken dialogue at all. It has [[PictorialSpeechBubble pictorial speech bubbles]] and silent movie dialogue cards instead.
** Also from the same creator, [[http://www.youtube.com/watch?v=OSXpWrVmPxM Chubby Mermaid.]]
* [[http://www.youtube.com/watch?v=iE2V9hanhE8 Little Boat.]] It only takes 4 minutes to tell its story.
* ''WebAnimation/SimonsCat'' has a cat but it doesn't talk. Popular with cat lovers and owners.

* ''Webcomic/CoffinComics'' has many examples of this, especially in the earlier comics.
* ''Webcomic/{{Freefall}}'' has the short "taking the emu to the park" arc that starts [[http://freefall.purrsia.com/ff1500/fc01477.htm here]].
* ''Webcomic/TheIntrepidGirlbot'' has only ever had dialog in a [[http://www.intrepidgirlbot.com/images/site/extras/xtracomic_littlemissmechanical.jpg one-shot strip involving Nikola Tesla]]. Lately, there have been [[http://www.intrepidgirlbot.com/2011/10/14/the-prestige/ a couple]] [[http://www.intrepidgirlbot.com/2011/10/18/prototypical/ of snippets]] of speech, but only incidentally.
* The earlier strips of ''Webcomic/NerfNow'' were mostly silent, largely because the creator speaks English as a second language.
* ''Webcomic/{{The Princess and the Giant}}''. A silent fairy tale.
* ''Webcomic/WhatsShakin'' does this as the final page in every issue. Some panoramic panels in some pages do this as well.
* ''Webcomic/SidequestStory'' makes use of this trope in every page, using [[RebusBubble pictographs]] in place of any dialogue.
* ''Webcomic/TheLessThanEpicAdventuresOfTJAndAmal'' uses this to great effect. Chapters 14 and (the admittedly very short) 17 are entirely without dialogue.
* Its very rare for ''Webcomic/{{Derelict}}'' to have any dialog, as the protagonist is alone in a WorldHalfEmpty and usually ends up [[ProperlyParanoid shooting]] her potential conversation partners.
* ''Webcomic/TheBullysBully'' tells its stories with no dialogue or text at all. Not even onomatopoeia.
* ''Webcomic/MyCardboardLife'' uses this sometimes.
* Save for a touch of EarlyInstallmentWeirdness where the fox could talk, ''Webcomic/StupidFox'' is effectively silent.
* The ''Webcomic/KevinAndKell'' storyline "A Christmas for Coney", back when Coney was pre-verbal.
* In ''Webcomic/RustyAndCo'', [[http://rustyandco.com/comic/level-8-43/ the end of the hospital encounter with Rob the Hammer]] has only three sound effects.

[[folder:Western Animation]]
* Quite a few classic cartoons (such as ''[[WesternAnimation/TomAndJerry Tom & Jerry]]'' and ''WesternAnimation/ThePinkPanther'') featured non-verbal characters, focusing on visual gags and slapstick humor. See the MimeAndMusicOnlyCartoon page. The original ''WesternAnimation/OneFroggyEvening'' is another famous classic cartoon example. It's considered the ''Film/CitizenKane'' of animated shorts.
* ''Disney/{{Fantasia}}'', being a collection of short animated films set to classical music, had no need for dialogue. Ditto its follow-up ''Disney/{{Fantasia 2000}}''.
* Creator/{{Disney}}'s ''Literature/TheLittleMatchGirl 2006'' short.
* Creator/GenndyTartakovsky seems to practice this often.
** ''WesternAnimation/DextersLaboratory'' has semi-common wordless scenes in addition to the NoDialogueEpisode "[=DiM=]".
** ''WesternAnimation/SamuraiJack'' has extended silences in almost every episode and often little dialogue, and it works very well. It's has the ''extremely'' rare distinction of being a half-hour cartoon with no scripts, just storyboards. ''WesternAnimation/DuckDodgers'' spoofed this as part of a WholePlotReference-cum-{{Homage}} to ''Jack'': Several sequences have no sound at all as Dodgers-as-Jack [[WalkingTheEarth walks the Earth]], except for Dodgers occasionally muttering "Walking..." under his breath.
** He also did the original version of ''WesternAnimation/StarWarsCloneWars'', which made excellent use of extended no-dialogue sequences.
* The holiday cartoon ''ComicBook/TheSnowman'', based on a similarly dialogue-less picture book of the same name.
* ''WesternAnimation/ShaunTheSheep'' has no dialogue whatsoever.
* Franchise/{{DCAU}}
** One episode of ''WesternAnimation/BatmanBeyond'' has a silent segment when he's fighting [[MakeMeWannaShout Shriek.]] Batman enters a car factory to hide. Shriek responds by tuning out all noises in the area except Batman's footsteps, which he amplifies. The show makers did this because 1) they'd ''always'' wanted to do a silent scene and 2) when the noise filter shorts out and [[HoistByHisOwnPetard Shriek is rendered deaf by the sudden onslaught of amplified noise]] it's more obvious.
** The original DCAU Batman movie ''WesternAnimation/BatmanMysteryOfTheBatwoman'' had a short piece called "Chase Me" featuring Batman pursuing Catwoman through Gotham which was run silent this way except for some soft jazz as musical accompaniment.
* The original ''WesternAnimation/AeonFlux'' shorts had no dialogue, only music and sound effects (one has a single spoken "Plop").
* Creator/RichardWilliams' workprint of ''WesternAnimation/TheThiefAndTheCobbler'' and the fan-edited Recobbled Version (which most people are very thankful for).
* ''WesternAnimation/AvatarTheLastAirbender'': The final fight between Azula and Zuko has no dialogue. When we cut from one scene to their ongoing fight in the Imperial City, all we see are huge gusts of blue and yellow/red fire being flung through a dark and deserted court. The sound of flames and the accompanying slow, sorrowful music (aptly titled "The Last Agni-Kai") make the scene all the more potent.
** Even the pre-fight dialogue is very concise, but really, it says everything necessary:
-->I'm sorry it has to end this way, brother!
-->No. You're not.
* In ''WesternAnimation/TheFairlyOddParents'' episode where Timmy wishes for quiet, there is no in-universe sound at all, but [[MickeyMousing music accompanies every single moment of the "silence".]] Actually extremely well done.
* Utilized in the ''WesternAnimation/ReBoot'' season three episode "Game Over". When the system voice announces that [[spoiler:the user has won and effectively killed Enzo, Andraia, and Frisket]], no sound occurs for ''twenty seconds'' before Dot [[BigNo responds]].
* The ''WesternAnimation/CodenameKidsNextDoor'' episode ''Operation: T.H.E. F.L.Y.'' is entirely silent, except for music.
* ''WesternAnimation/TheTripletsOfBelleville'', which was heavily influenced by silent comedies and classic cartoons, makes prominent usage of music, but is dialogue-free (except for a recorded TV interview of Charles de Gaulle). The lack of need for subtitles or dubbing may have contributed to the film's international popularity.
* ''WesternAnimation/TheIllusionist'', made by the same people as ''WesternAnimation/TheTripletsOfBelleville'' has almost no dialogue as well. This stands to reason, given that the film was both a-homage-to and based-on-a-script-by Creator/JacquesTati. (see above under "Film")
* ''WesternAnimation/WallE'' is quite sparse dialogue-wise. About half an hour of movie passes before anyone says a line of dialogue outside of a recording.
* In ''WesternAnimation/{{Up}}'', the movie tracks Carl and Ellie's marriage with a long montage that goes through their youth, her infertility, her death, and his old age.
* Most WesternAnimation/PixarShorts are without dialogue, with the exceptions of ''Boundin''' and ''Lava'' (both of which are musical and feature characters speaking in song), and movie tie-ins.
* Discussed in the DVD commentary of ''WesternAnimation/HowToTrainYourDragon''. Some of the people involved in the film thought that the bonding sequence between Toothless and Hiccup would never work, because it was somewhere in the range of three minutes long and right in the middle of the movie. Luckily, the filmmakers insisted and even the skeptics changed their mind when the sequence was finished. The romantic flight scene with Astrid is also an aversion of LullDestruction. Both moments are instead held up by wonderful animation and John Powell's hypnotizing score.
* ''WesternAnimation/TheLittleIsland'' is a philosophical argument between three men without any dialogue. Interpretation is left up to the viewer.
* To commemorate the ratification of the Convention on the Rights of the Child, UNICEF commissioned animators from around the world to create cartoons illustrating each article of the Convention; because one of the requirements was that anyone be able to understand the cartoon regardless of what language they spoke, all have no dialogue (and if they do it's in gibberish), and instead rely on gesture and music to convey the message.
* Creator/HannaBarbera's "Blast-Off Buzzard" (a segment of their 1977 ''WesternAnimation/CBBears'' show) was the studio's first, and only, television cartoon with no dialogue.
* ''WesternAnimation/GravityFalls'': Each episode plays a short clip over the credits to wrap things up or get in another quick gag before it's over. The episode "Not What He Seems" just shows [[spoiler: two young boys quietly sitting on a swing set, with but the quiet beach breeze for company]]. Especially effective because of [[WhamEpisode what immediately preceded it.]]
* ''WesternAnimation/StarWarsRebels'': The Season 2 finale, "Twilight of the Apprentice", plays an ending montage in the last minute or two, being played over the theme of Ahsoka. [[WhamEpisode Effective]], because [[spoiler:it shows the crew's reaction to Kanan's loss of vision, the chronological end of Ahsoka's story, as well as Vader limping away from the events of the finale and Maul flying off to parts unknown. Also, [[WhamShot Ezra is now worthy]] enough to open a Sith holocron.]]
* The animated short ''WesternAnimation/TheDamKeeper'' by Creator/TonkoHouse has no dialogue with the characters at all besides a few gasps and laughs from the character and the only speaking character is TheNarrator.
* With the exception of the beginning and the ending, the episode "Fish Out of Water" episode of ''WesternAnimation/BoJackHorseman'' is completely silent due to most of the episode taking place underwater.
* ''WesternAnimation/StarVsTheForcesOfEvil'': At the end of the 2nd season finale "Starcrushed", just as Marco chases Star to her room, he's just speechless once he enters the room, and at the end, there is nothing but dead silence during the credits (as opposed to the standard end credits). There really are no words to describe what had just happened without killing the moment.