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[[quoteright:300:[[VideoGame/StreetFighterII http://static.tvtropes.org/pmwiki/pub/images/Hadoken_Shoryuken_by_el_grimlock.jpg]]]]

->''"Just how many of you Hadoken-throwers are there, anyway?"''
-->-- '''Fei Long''', about Gouken, ''[[VideoGame/StreetFighterIV Super Street Fighter IV]]''

Perhaps the most basic form of FightingGame character. Usually JackOfAllStats, this fighter's two most notable {{Special Attack}}s are a fireball or other projectile attack, and a rising physical attack, usually an uppercut (the standard versions of these are the [[KameHameHadouken Hadou]][[EnergyBall ken]] and {{Shoryuken}}). Their third attack is either a SpinAttack or a Charging attack, or both (the standard version being HurricaneKick which can do both). Wearing a ''gi'' or headband is optional. As you may have guessed, this character is essentially "inspired by" Ryu, the protagonist of the ''Franchise/StreetFighter'' series.

Note that having a projectile and something vaguely resembling an uppercut will get this label slapped on a character regardless of which moves are actually their most notable (a "true" Shotoclone also uses the same Quarter-Circle Forward and Dragon Punch (Forward+Down+Down-Forward) joystick motions respectively).

The term {{Shotoclone}} comes from the English localization of ''VideoGame/StreetFighterII'' for the Super NES, which misidentified the fighting style used by Ryu and Ken as Shotokan Karate in the instruction manual. The martial art of Ryu and Ken has never been given a proper name in the Japanese versions (or in the games themselves), although the back-story in later games reveals that Gouken (Ryu and Ken's master) developed the fighting style from the original assassination art he learned with his brother Akuma from their master Goutetsu. For the record, Ryu and Ken's original moveset ''is'' largely based on Shotokan karate (no, not the special moves!), while in later games Ken's technique - notably his kicks - moved towards Kyokushin, in a textbook example of DivergentCharacterEvolution.

The equivalent term of "Shotoclone" used by Japanese fandom is "Ryu/Ken-type"[[note]]リュウケンタイプ, ''All About Capcom Head-to-Head Fighting Game 1987-2000'', page 285[[/note]] (or "Ryu-type" for simplification purposes).

No relation to SendInTheClones. Do not confuse with {{Shotacon}}, and God help you if you do. Subtrope of FountainOfExpies and MovesetClone.
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!!Examples:
* The TropeMaker is the ''Franchise/StreetFighter'' series itself. Ryu and Ken began purely as headswaps, and although rather more lethal, Akuma's style is not far from their own. Dan, who is considered a JokeCharacter, tends to at least share Ryu and Ken's basic techniques; although his specials are different, they tend to fit the fireball/uppercut/special-kick roles. Sakura may or may not be a Ryu-type; her unusual permutations of Ryu's special moves (and some different basic moves) shift her away from the model, but how different she is varies from game to game.
** In ''VideoGame/StreetFighterEX'', there are Allen Snider and Kairi, though the former mixes in some kickboxing moves and a command throw with the usual fireball and uppercut, while the latter has a Dan-style flying kick and [[DivergentCharacterEvolution gains a different fireball and supers in later games]].
** Sagat shares Ryu's projectile/uppercut profile with his Tiger Shot and Tiger Upper/Tiger Blow, and like Ryu, it's frequently the bread-and-butter of his strategy. However, Sagat lacks any Hurricane Kick equivalent (his Tiger Crush is really more like a knee-based version of the Shoryuken) and can fire his projectile low.
** Gouken from ''VideoGame/StreetFighterIV'' is a subversion. Despite being the one who trained Ryu and Ken and practicing the same martial art as them and Akuma, his [[GameplayAndStorySegregation actual play style]] is very different. His Hadoken can be fired at different angles, his "Shoryuken" input is a horizontal dashing punch that travels through projectiles, and his Hurricane Kick travels straight upward. He can only use the Shoryuken proper as a Super Combo or Ultra Combo.
** Seth from ''VideoGame/StreetFighterIV'' certainly counts. Having both a Quarter-Circle Forward projectile and a Dragon Punch.
** Sean is often described as the ''VideoGame/StreetFighterIII'' equivalent of Dan. His story arc in the trilogy is somewhat comical in nature, especially in ''3rd Strike''. In the first two installments, ''New Generation'' and ''2nd Impact'', Sean was a top-tier character, but he is made nearly useless in ''3rd Strike''. Since ''3rd Strike'' is the last and most popular installment of the ''III'' series and was on the market for ten years before the release of ''VideoGame/StreetFighterIV'', Sean's JokeCharacter status was cemented by then. And he somewhat subverts the mold, however slightly; he learned his moves by mimicking Ken but can't replicate them exactly, leading to relatively minor differences in many of his specials. He also doesn't have a proper projectile.
*** Accounting for the three games, Sean would more accurately straddle the line between Sakura (what with being to Ken what she was to Ryu) and Dan.
*** He was originally supposed to be the only Shoto of the 3 series, until Capcom gave into fan demand by adding Ryu and Ken. Due to this, a huge WhatCouldHaveBeen looms over him as potentially being the only Shoto and thus given more focus.
* ''VideOGame/TheKingOfFighters'' has several of these. Terry and Andy Bogard are perhaps the original, a carry-over from their ''VideoGame/FatalFury'' fighting styles. Ryo Sakazaki and Robert Garcia from ''VideoGame/{{Art of Fighting}}'' also qualify. Capcom created Dan Hibiki as a parody of these copies (with a bit of Yuri Sakazaki mixed in). Iori Yagami and Kyo Kusanagi ''started'' as Ryu-types, but have since changed wildly. There are likely others; the only team ''never'' to possess Ryu-types on it would be Team Ikari, which is largely based around charge attacks.
** While Kyo's moveset has changed across the series several times, SNK introduced the Kyo Clones in the NESTS arc that were identical to Kyo and their movesets were based from previous incarnations. ''KOF 2002'' and ''KOF 2003'' added another clone named Kusanagi to give players the alternative of a Classic Kyo.
** Iori lost this status in ''XII'' and ''XIII'' due to [[BroughtDownToNormal losing his powers at the hands]] of Ash Crimson (who is actually a Guile/Charlie/Remy knockoff, particularly the latter) and switches to a moveset centered around his [[WolverineClaws slashing hands]], [[spoiler:but he gains said pyrokinetic abilities back at the end of ''XIII''.]]
* Demitri Maximoff and Morrigan Aensland of the ''VideoGame/{{Darkstalkers}}'' series pull it off as well, but also remain distinctive. The fact that one is a Vampire and the other a [[HornyDevils Succubus]] helps a lot. Lilith (from the third game) also counts as one, but being born out of a part of Morrigan's life force, her projectile attacks aren't as powerful.
** For Morrigan it's made more explicit in ''VideoGame/SuperGemFighter'' where she's given Lilith's HurricaneKick-style move as well as a super version that's a direct rip-off of Ryu's Vacuum Hurricane Kick.
* Hanzou and Fuuma from ''VideoGame/WorldHeroes''.
* Sasuke from ''Ninja Master's: Haō Ninpō Chō''.
* Most {{MUGEN}} characters fall into this, whether it's from [[SturgeonsLaw laziness]] or for the sake of [[DamnYouMuscleMemory familiar controls]].
* Anthony Hawk and Masamichi Ohyama from ''Battle K-Road'' also could arguably count, but their movesets aren't ripoffs.
* Cool from ''Daraku Tenshi - The Fallen Angels'', has some similarities, but the move commands are quite different compared to Ryu and Ken's.
* Dave from ''Holosseum'' is JackOfAllStats, and also wears a gi outfit, but his moveset is nothing like Ryu and Ken's.
* Arnold and especially Mr. Chin from ''Burning Rival''.
* Kain Blade from ''VideoGame/GoldenAxe: The Duel''.
* Gurianos and Diokles from ''VideoGame/{{Blandia}}''. However, Gurianos originally wasn't a shotoclone when he was in Blandia's predecessor, the Taito-published 1986 ''VideoGame/{{Gladiator}}'' arcade.
* Jin from ''Martial Champion'' has a few similar moves to Ryu and Ken's.
* Shades and Aska from ''Raging Fighter'' have ''Hadouken''-like moves, while Miyabi has a ''Tatsumaki Senpū Kyaku''-like move.
* Yamato from ''Dragoon Might'' has a ''Shoryuken''-like move.
* Astronots and Cools. Roy from ''Rakugakids''.
* Star Savior from ''Perfect Soldiers'' has a few similar moves to Ryu and Ken's.
* Rob Vincent from ''Knuckle Heads'' has a few similar moves to Ryu and Ken's.
* The Schmeiser mech (piloted by Hiro) from ''Schmeiser Robo'' only has a flying, electric uppercut move like Ryu's Shoryuken.
* Syoh from ''Battle Master - Kyuukyoku no Senshitachi''.
* Susano from ''Ragnagard'', the SpiritualSuccessor of Battle Master.
* Syoh and Zazi from ''Dead Dance''; however, their uppercut moves slide first before moving straight upward.
* Joe from ''Power Athlete'', but only for his projectile move and gi outfit.
* Raiya Mikazuchi from ''Tōkidenshō Angel Eyes''; however, her projectile can be shot in multiple directions, while her ''Shoryuken''-style move isn't that similar by how it flows. Instead of the pushing effect of Ryu's Shoryuken, Raiya's stays attached to her opponent before unleashing. Her desperation move also resembles Ryu's Shinku Hadouken, but only smaller while shot with one hand.
* Lau Tak, an actor from some Jackie Chan films, has a similar move set in ''VideoGame/JackieChanTheKungFuMaster'', and its updated version, ''Jackie Chan in Fists of Fire: Jackie Chan Densetsu''.
* Riggs from ''VideoGame/ShadowWarOfSuccession'' also could arguably count.
* Kazuya from ''GlobalChampion'' and its updated version, ''Dan-Ku-Ga''; however, his uppercut slides first before going upward.
* Han Baedal and Kim Hoon from ''Fight Fever''; however, due to Fight Fever being modeled after ''Fatal Fury 2''/''Fatal Fury Special'' and ''Art of Fighting'' both than ''Street Fighter II'', they appear to also mock Ryo Sakazaki and Robert Garcia by having flying kicks and exclusive special rapid moves (Han's is a rapid punch move like Ryo Sakazaki's, while Kim's is a rapid kick move like Robert Garcia's). And while Han Baedal is Korean, he seems more faithful to the legendary Karateka also from South Korea, [[http://fightingstreet.com/folders/variousinfofolder/ripofffolder/ripoffpage1.html Masutatsu Oyama than Ryu is]]. For Kim Hoon, his look and stage match Ryo Sakazaki more than Ken Masters. In fact, Fight Fever's developer Viccom was SNK's Korean distributor who exchanged ideas with SNK while KOF '94 was in development at the same time and had the ''Art of Fighting'' characters' stage take place in Mexico.
* Fulgore and Jago from ''VideoGame/KillerInstinct''. Black Orchid also could arguably count.
* Hoya from Viccom's other fighting game, ''The Eye of Typhoon''.
* Johnny Cage in ''MortalKombat'' since ''VideoGame/MortalKombat2''. Liu Kang is JackOfAllStats, wears a headband, shoots fireballs (though commands are different), and shares some similarities with Bruce Lee. Ryu was planned to be remodeled after Kenshiro from the Fist of the North Star, who was also modeled after Bruce Lee.
* ''Galaxy Fight: Universal Warriors''
** Rolf is JackOfAllStats and has the same special move motions.
** Bonus-kun from the same game and ''VideoGame/WakuWaku7'' is a flat-out parody of Ryu, being a sentient punching bag with Ryu's headband and moveset. Also, from the second game, there's Rai, who has a ''Shoryuken''-like uppercut move, but a projectile move similar to Terry Bogard's Power Wave and Round Wave moves. And Arina.
* ''Astra Super Stars'': Test-kun from is another parody of Ryu, being a blue, hand-drawn stick figure.
* Filia from ''VideoGame/Skullgirls'' is one. The only thing she lacks is a projectile attack, but rather has a drill that comes out of the ground. She does have a progressive kick attack (Samsom Boot), an upwards attack (Updo), another progressive kick (Hairball) and a few others.
* Max from ''Power Quest''. However, it was published in Japan as ''Gekitō Power Modeler'' by '''Capcom'''.
* Neo and Geo in ''VideoGame/JoyMechFight'', but with rapid kicks like Chun-Li's Lightning Kick. However, Joy Mech Fight appears to be paying tribute to Capcom's Mega Man and Street Fighter franchises.
* Mario, Luigi, and Dr. Mario in ''VideoGame/SuperSmashBros'' have the coin block punch for the jumping uppercut, fire balls, and a tornado slap instead of hurricane kick in the propeller spin from Mario 64. Less in Brawl after Mario changed the input for his spin.
** Mario and Luigi mirror Ryu and Ken further in that Mario's 'Hadoken' is powered up into his Mario Finale Final Smash, and Luigi's 'Shoryuken' is powered up into the Fire Jump Punch if he connects with the beginning of the attack.
** Most characters in Smash Bros. have at least the upper-cut portion of this trope. In a game where the only way to lose is falling off the stage, it's important to have a move that grants extra recovery.
* Eiji Shinjo and Kayin Amoh from ''VideoGame/BattleArenaToshinden'' are Ryu and Ken with swords. Kayin even incorporates more kicks in his style like Ken does in later ''Street Fighter'' games. There's also Sho Shinjo, who is the Akuma of the series.
* Batsu (and all versions thereof) and Hideo Shimazu in ''VideoGame/RivalSchools''. Sakura from ''Street Fighter'' also makes an appearance.
** Roy Bromwell uses a lot of Shoryuken moves.
** In ''VideoGame/TatsunokoVsCapcom'', Batsu refers to Ryu's fighting style as "Shimazu fighting style", and says "it seems like everyone's using it these days."
** In ''Nekketsu Seisyun Nikki 2'', Hinata Wakaba claims to be a student of the "Masters style of Karate", a reference to Ken Masters, which explains why some of her special moves have a flame effect to them.
* In CapcomVsWhatever games, Ryu, Ken, Dan, Akuma, Sakura, Morrigan, and Batsu all put in appearances, as do [[Comicbook/{{X-Men}} Cyclops]], Comicbook/{{Spider-Man}}, CaptainAmerica, Ippatsuman, and the aforementioned Terry and Ryo.
** With ''[[MarvelVsCapcom3 Marvel vs. Capcom 3]]'' approaching, it also looks like {{Deadpool}} will be joining the list, courtesy of his ability to perform THE Shoryuken carrying over from the comics and gunslinging habits.
*** In a sense. His Shoryuken is merely a {{launcher|Move}} with little horizontal range (much like Dan's Koryuken) and his guns have more functionality as they're rapid fire [=SMGs=] and he can aim them forward, low (on the ground), diagonally up, and diagonally down (in the air). Deadpool is more of a subversion if anything, but who ever said that ''[[CrazyAwesome Deadpool]]'' would play by the rules in the first place?
* In the ''TeenageMutantNinjaTurtlesTournamentFighters'' games, Leonardo becomes the Ryu-type. Michaelangelo would be one as well, if his uppercut attack weren't a charge move.
* VideoGame/{{Kirby}}'s Fighter copy skirted the edge of this trope, but the Creator/{{Capcom}} developed ''Amazing Mirror'' took it all the way.
** ''Return to Dream Land'' even featured the same button input for a Hadoken.
* Sol Badguy and Ky Kiske from ''VideoGame/GuiltyGear''. Sol's "fireball" being a wave of flame (similar to Terry's Power Wave from the first ''FF''). They both carry swords too, so maybe they're more "inspired" by Eiji and Kayin...
* In the HumongousMecha FightingGame ''OneMustFall: 2097'' the Jaguar mech had a projectile and a leap attack. Though its leap attacked more forward then upward.
** The [[KatanasAreJustBetter Katana]] may be an even better fit. It has a horizontally-spinning attack like the Hurricane Kick, an invincible Dragon Punch equivalent, and, when fully powered up, a Fireball.
* Avdol in the FightingGame incarnation of ''Manga/JoJosBizarreAdventure''. Considering how absolutely crazy most of the other characters' fighting styles are, it can actually be refreshing to have someone familiar.
* The Dagger fighting style in ''SoulCalibur 3''. The Hadoken is throwing an infinite supply of bombs.
* X, in ''VideoGame/MegaManX'' and ''X2'', alternately can get the Hadoken and Shoryuken as secret moves, with the same joystick input as Ryu. He can't have them both at the same time, though, since they appear in different games.
** The Xtreme GaidenGame series have a secret capsule allowing X to use both.
** ''X4'' features Magma Dragoon, who is an {{Expy}} of Akuma and uses many of the latter's moves, actually shouting the names for the attacks.
** ''X8'' also grants X the Shoryuken as an unlockable move.
** As long as we're talking about Mega Man, the two arcade {{gaiden game}}s for the original series gave Mega Man a very shoryuken-esque attack, and Bass' victory pose in the second game would have him "powering up" like Akuma. (Though not the same pose, the similarity is apparent.)
** Stretching the definition a bit, Zero is basically a shotoclone. His main attacks are short-range, and he complements them with techniques that vary from game to game -- but the two you can count on are a long-range projectile (e.g. Z-Buster, slash wave) and a rising slash move that's usually on fire.
* ''VideoGame/SamuraiShodown''. Haohmaru's Senpuuretsuzan and Kougetsuzan. Genjuro is arguably the Ken to his Ryu.
* ''VideoGame/GodHand'' lets you give the main character jumping spin kicks, ballerina uppercuts and a couple projectiles.
* ''LittleFighter2'' character Davis uses '''the''' Shoryuken and also has energy blasts. His uppercut is easily his most powerful and useful move. The Tatsumakisenpukakyu also makes an appearance in the game, through another character.
* ''Arm Joe'' features a nameless, rank-and-file Policeman as one of the playable characters, and his moves are heavily based on Ryu, Ken, and Akuma, with even a little bit of Ryo Sakazaki thrown in for good measure; he has the fireball, the rising uppercut, super versions of both, and does Akuma's signature Shun Goku Satsu. This is probably a parody; the Ryu-type in this game is a nameless policeman and not remotely the main character.
* ''SuperCosplayWarUltra'' features Rario, who is Ryu and Mario put into [[TheFly the Brundlefly machine]].
* Sho Kamui from ''VideoGame/{{Breakers}}'' and its updated version ''Breakers Revenge'', has some moves that resemble Ryu and Ken's, as well as some by Ryo Sakazaki and Robert Garcia's (e.g. rapid punch).
* Reiji Oyama in the ''VideoGame/PowerInstinct'' series; Keith Wayne and his successor Chris Wayne from ''Groove on Fight: Power Instinct 3'' follow the formula somewhat but he's a more obvious riff on Terry Bogard from the ''FatalFury'' series, even having Terry's long hair from ''Garou: Mark of the Wolves'' in ''Matrimelee''.
* Billy and Jimmy Lee in the ''VideoGame/DoubleDragon'' fighting game [[RecursiveAdaptation based on]] [[Film/DoubleDragon the movie]] that was released for the NeoGeo. Their special moves consists of a ''Shoryuken''-esque jumping hand slice (''Rekkuha'') and a hurricane kick (''Ryubisen''). However, instead of a projectile, their ''Hadoken''-command move is a flying double punch (''Soushuga'') similar to Terry's Burn Knuckle from the ''FatalFury'' series (however, it replaced with a proper projectile during their transformed state). As if that wasn't enough, Billy's main super move is an enhanced version of the ''Hadoken''-style move, while Jimmy's main super move is an enhanced version of the ''Shoryuken''-style move, just like Ryu and Ken respectively.
** However, the ''Ryubisen'' is based on the spin kicks from the original ''Double Dragon'' games, but they still don't predate Ryu and Ken's hurricane kicks.
* Gowcaizer from ''VideoGame/VoltageFighterGowcaizer'' is JackOfAllStats, while the only move he has that resembles one of Ryu and Ken's moves is his flying uppercut move, while his projectile is more like Terry Bogard's. One of his winning taunts also resembles one of Ryu and Ken's.
* Parodied in ''Manga/{{Bleach}}: Dark Souls'' with Kon, a [[JokeCharacter 1-foot tall, sentient plush lion]] whose moves are almost exact copies of "Hadoken", "Shoryuken", and "Tatsumaki Senpyukyaku", even using most of the same commands.
** The main character, Ichigo, is also a Ryu-type. He differs from most Ryu-types in that his projectile is a tall arc of energy that travels along the ground, and his anti-air hits on the [[{{Shoryuken}} way up]] and on [[MeteorMove the way down]].
* The joke behind [[http://i204.photobucket.com/albums/bb188/kharsajuuk/RyuMachida.png this picture of Lyoto Machida]], being the only high-profile [[UsefulNotes/MixedMartialArts MMA fighter]] with a Shotokan karate background, much less actually using any of it in the cage.
* Yuka and Tamao from the ''VideoGame/AdvancedVariableGeo'' series. Like Billy and Jimmy Lee in the Double Dragon fighting game, Yuka and Tamao also have their own enhanced versions of the Hadouken and Shoryuken-style moves.
* Honda Asuka from the ''Asuka 120%'' series. Toyota Karina also could arguably count.
* ''Seifuku Densetsu Pretty Fighter'', a [[NoExportForYou Japanese-only]] {{Bishoujo Series}} fighting game released on the Super Famicom and [[UpdatedRerelease later ported to the Sega Saturn]], featured a {{sailor fuku}}-clad young woman who was able to execute both a Hadoken and Shoryuken-esque special move, and doubled as {{The Mario}}.
* [[KidHero Marco]] and [[ChainsawGood Urs]] from ''VideoGame/BattleFantasia''.
* ''{{Suikoden II}}'' features characters equipped with runes which allow them to execute shotoclone moves, such as Zamza and his [[{{Shoryuken}} Fire Dragon Rune]] and Wakaba with her [[{{Kamehamehadoken}} White Tiger Rune]]. Also present in ''{{Suikoden III}}'' if you equip a [[BareFistedMonk martial artist type character]] with the [[{{Kamehamehadoken}} Lion Rune]].
* The [[http://read.homeunix.com/onlinereading/?image=Sasameki%20Koto/Sasameki%20Koto%20c006/06_15.png&server=nas.html Murasame brothers]] from SasamekiKoto are clearly modeled after Ryu, and are copypasted as if they were on an assembly line, right down to their expressions and poses.
* Makoto Mizoguchi in the ''VideoGame/FightersHistory'' series, although he didn't get the uppercut until later, but it slides first before going straight up, while Ryu and Ken's go straight diagonally upward.
** While Ryu's SFII look was originally remodeled after Kenshiro from ''[[FistoftheNorthStar Fist of the North Star]]'', Makoto Mizoguchi was modeled after Momotaro Tsurugi from ''Sakigake!! Otokojuku''.
* Heart Aino of ''VideoGame/ArcanaHeart'' has a virtually identical moveset to roughly half of Ryu/Ken's -- the non-projectile parts. The other half is on her default Arcana. Given the way Arcana work, you can add Shotoclone moves to any other character, or pair it up with Heart to get the full set.
* Marisa Kirisame's default specials in the later ''Touhou'' fighter games (Scarlet Weather Rhapsody and Hisoutensoku) include a Shoryuken-style broom uppercut (done with a DP motion) and a barrage of star-shaped projectiles (quarter-circle forward motion). All characters have a QCF move, and all but one have one triggered by the shoryuken sequence; most QCF attacks are a projectile, laser or other forward-oriented attack, and the dragon punch one is most frequently an anti-air attack or forward dash.
** Marisa is still the most complete example, as she also has a Tatsumaki in the form of riding on her broom.
* Ickybod Clay in ''ClayFighter 63 1/3'' has a pumpkin throw as his Hadoken and Squirm Like a Worm as his Shoryuken. He is not a main character though, nor was there a Shotoclone in the previous ''Clay Fighter'' games.
* WordOfGod states that this is Filia's intended fighting style from ''{{Skullgirls}}''. Although in reality, she plays quite differently. While her {{Shoryuken}} is identical to that of Ryu or Ken's, her [[KamehameHadoken "fireball"]] isn't even a true projectile, instead being an attack that comes up off the ground in a different areas depending on the button pressed, a la [[VideoGame/StreetFighterIV C. Viper's Seismic Hammer]], and her "HurricaneKick" is closer to [[VideoGame/{{Darkstalkers}} Felicia's Rolling Buckler]] in properties.
* Monks in ''{{World of Warcraft}}'' can learn the projectile (Chi Wave) and hurricane kick (Spinning Crane Kick). In addition, Pandaren characters also feature a Shoryuken-type uppercut as their "enemy interrupt move" (e.g. Monk's Spear Hand Strike) animation, giving Pandaren Monks the entire Shotoclone repertoire.
* Jimmy Zappa and Saryn of ''Videogame/CapoeiraFighter 3''. Between the two of them are all of Ryu's basic moves.
* Jonathan Joestar in ''VideoGame/JoJosBizarreAdventureAllStarBattle'', to an extent. He has a spam-able projectile and flaming uppercut, and can spend meter to [[Franchise/StreetFighter change properties of his specials]]. However, his projectile operates more like a [[VideoGame/FatalFury Power Wave]] than a Hadoken, and he lacks a hurricane kick-type move.
* ''VideoGame/MadStalkerFullMetalForce'' has Hound Dog, the player's main mecha, which has a cannon that shoot fireballs not unlike Ryu's Hadoken and a rising uppercut move with its blade. However, it does have a blade dash attack as well.
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