[[quoteright:230:[[Webcomic/PennyArcade http://static.tvtropes.org/pmwiki/pub/images/shoot.png]]]]
[[caption-width-right:228:[[VideoGame/TeamFortress2 GET BEHIND ME, DOKTOR!]]]]

->''"I want to show you this picture here. Now, as you can see, the corpsmen are dropping like flies. This is because the enemy are not upholding [[UsefulNotes/TheLawsAndCustomsOfWar the Geneva Convention]], and they are in fact trying to pick off the hospital corpsmen first; we estimate that the average lifespan of a hospital corpsman, from the time his feet hit the water to the time he '''almost''' makes it to the beach, is -- uh -- seven seconds."''
-->-- '''Creator/BillCosby''', "Medic!", ''I Started Out As A Child''

In RealLife war, [[TheMedic medics]] are supposed to be special: TheLawsAndCustomsOfWar, specifically the Geneva Convention, dictate that medical personnel are non-combatants and shooting one is a serious war crime. So is impersonating one so that the enemy won't shoot you. Also, the moment a Medic attacks you, they are classed as a combatant and can be shot at.

For tactical reasons, there's no real point in shooting at medics either (well, except psychological reasons); in combat, a downed soldier usually ''remains down'' for the current battle (with medical treatment and recovery occuring slowly over the days, weeks and even months that follow. Medical care also costs the enemy money), and medics are also trained to treat the enemy as well as their own comrades if at all possible, provided that they aren't presenting a threat. And they can only assist one soldier at a time anyway. In fact, you usually want to leave medics well alone since retrieving a fallen comrade usually requires the help of an additional person, so this puts at least one other potential enemy out of action, making the fight easier.[[note]]Of course, TheMedic, and the feeling that if something happens the medic will be there to save you, is a big plus to morale. But morale isn't what's shooting at you right now.[[/note]]

But if you're in a VideoGame, you can forget all about that, because video game medics are ''magical''.

Unlike RealLife, a video game medic will magically heal critically wounded soldiers back to full combat effectiveness ''in a matter of seconds'' - and in many cases, reviving soldiers BackFromTheDead isn't any more difficult. This makes an enemy healer a primary target, because when left alone, they will ultimately start [[EasyLogistics reviving and healing]] your enemies [[WhyWontYouDie almost as fast as you can take them out]]; enemies accompanied by healers effectively become NighInvulnerable so long as the healer is present, so if you want to have any hope of winning, you must [[TitleDrop Shoot The Medic First]].

Just be prepared for an occasional RoaringRampageOfRevenge from the medic's TrueCompanions, or that the boss may spontaneously [[TurnsRed Turn Red]] when he learns his healer has been taken out.

When medics won't put up with getting attacked first and actually start ''fighting back'', they become a CombatMedic. StraightForTheCommander is the same idea, but applied to the commander instead of medics. See also ShootTheMageFirst.

----
!!Examples

[[foldercontrol]]

[[folder:Anime and Manga]]
* Despite her being more of a CombatMedic, Wendy from ''Manga/FairyTail'' gets targeted by Faust once he figures out that she's enhancing Natsu and Gajeel's powers. She's also the first target when she and her friends battle Hades. She's rescued both times by Natsu and Horologium, respectively.
* ''Manga/MahouSenseiNegima''
** During a massive disturbance at the Gateport when Negi was critically injured, the perpetrator Fate went for [[HealingHands Konoka]] next. Of course, he doesn't manage it [[BodyguardCrush thanks to Setsuna]] [[TakingTheBullet using herself as a block]].
** Nodoka isn't a healer, but her mind-reading abilities often make her a target as well.
* More often than not, Princess Amelia from ''LightNovel/{{Slayers}}'' usually winds up as the first target when the main party faces a major foe (if not her, heavy-hitting magic user Lina is the first target). Amelia is a [[BarefistedMonk monk]] variant of a MagicKnight, but when Sylphiel, who is more this trope (and downright horrible with offensive magic), is not with them, she serves as the group's healer.
* In the ''Manga/FullmetalAlchemist'' manga Doctor Marcoh uses a Philosopher's Stone to heal an incapacitated ally mid-battle. When Pride figures out what's happening he starts attacking Marcoh instead of his more dangerous and battle-ready opponents Alphonse and Heinkel.
* During the fight against one of the [[BigBad Big Bads,]] Frieza/Freeza, in ''[[Manga/DragonBall Dragon Ball Z]]'', the previously-mentioned villain realizes that Dende was using his healing powers to keep the heroes in the fight. So immediately after completing his last [[OneWingedAngel transformation]] he promptly kills the little Namekian. It worked to his advantage, too, because the heroes, (specifically, the Saiyans Gohan and Vegeta) receive a power-up after recovering from serious injuries (an ability referred to as ''Zenkai''.) If there were only one of them, they wouldn't be a threat. Two acting as a tag team, however, could convert it into a battle of attrition- one gets beat up and then the other keeps Frieza busy while Dende heals the downed Saiyan, and then they switch. Repeat until Zenkai boost makes one or both of them stronger than Frieza. And that's without considering that their primary objective was "survive until Goku recovers from his injuries and takes over the fight." Well, everyone except Vegeta's...
* ''Manga/{{Naruto}}'':
** Naruto's battle with [[PersonOfMassDestruction Pain]] is complicated by the fact that [[PeoplePuppets one of his six bodies]] can revive the others. After seeing the previously-defeated EnergyAbsorption body back in action, this trope comes into play.
** Tsunade's [[CombatMedic abilities]] were developed [[GenreSavvy with this trope in mind]]: give the medics absolutely lethal close-combat abilities and enemies won't target them for their [[SquishyWizard vulnerability]], and give them training in evasion so they can also avoid attacks.
** [[spoiler:Madara]] announces that he will target Tsunade first when fighting all the five kages.
* An enemy adopts this tactic near the end of the ''Manga/ShamanKing'' manga.
* In ''Manga/PokemonSpecial'', one of the first things Sird does when she comes up against Yellow and Red is manipulate Yellow into using her powers vainly, knowing that she'd have a much better chance at victory if Yellow (who is capable of both SuperEmpowering and HealingHands) is unconscious.
* In ''Manga/{{Bleach}}'', the Vandenreich member [[spoiler:Mask De Masculine has the Sobriquet "The Superstar", which means he [[HeroicSecondWind Hulks Out]], becoming much stronger and healing from all damage, when he's cheered and applauded. His {{Sidekick}} named "James" has to be taken out first for this very reason, although that information came too late for five shinigami opponents. Unfortunately for the heroes, this is easier said than done, as James can regenerate from almost anything, even being chopped to pieces.]]
[[/folder]]

[[folder:Comics]]
* Possibly related: in a FlashBack story in ''Comicbook/ElfQuest'', [[http://www.elfquest.com/gallery/OnlineComics/OQ/OQ04/DisplayOQ04.html?page=15 the first elf to be killed by the monster Madcoil is Rain, the Wolfriders' only healer]]. Not that his skills would have been much use given the speed and ferocity of the creature's attacks, but in the novelization it's seen as [[WhatDoYouMeanItsNotSymbolic symbolic]].
* Done literal in G.I.Joe. Doc, the team's original medic, is the first named Joe character with a figure to die. Due to a misinterpreted order.
[[/folder]]

[[folder:Films]]
* Inverted in ''Film/TheBridgeOnTheRiverKwai''- [[spoiler: The Medic is the only named character to make it out of the film in one piece (all except one other person is killed, and the only other survivor already has a serious wound in the foot).]]
* In the second ''Film/DungeonsAndDragons'' film (the one that everyone '''didn't''' hate quite so much), the group's cleric is the first to get himself killed. Creator/GaryGygax, on the DVD commentary, sums it up for us: "They are '''doomed''' without a cleric!"
* In ''Film/LettersFromIwoJima'', the Japanese soldiers are shown a photo of a medic and explicitly told: "This is your target. The enemy will sacrifice many lives to save this one." TruthInTelevision, as noted below.
* In ''Film/SavingPrivateRyan'', in a notable scene at the beginning, a medic is trying to stabilize a fallen soldier on Omaha Beach, seemingly without concern for the sheer number of bullets flying around. After he stabilizes the soldier, he makes the mistake of [[TemptingFate getting too excited]], at which point a bullet goes right through the wounded soldier's helmet, killing him instantly. The medic gets very upset. That same medic later kinda-sorta takes part in combat by making an unarmed distraction run towards a machine gun nest and gets shot and killed. His squad gets very upset.
* The younger General Zevo from ''Film/{{Toys}}'' plays an arcade game in which destroying a UN aid truck incurred a score penalty of a thousand points, but destroying an enemy tank only scored a hundred. After one too many trucks drove in between him and an enemy tank, he started [[VideoGameCrueltyPotential going after the trucks exclusively]].
[[/folder]]

[[folder:Literature]]
* ''Literature/TortallUniverse'' Keladry of Mindelan wants to remind you all that when in doubt, shoot the wizard.
* During one of the first battles with the [[HordeOfAlienLocusts Vord]] in the ''Literature/CodexAlera'' series, the Vord send their [[PuppeteerParasite Takers]] to infest Aleran knights and legionaires. The hosts make the Legion's healers their primary target. Justified, in that Aleran healers are [[ElementalPowers watercrafters]] who can restore soldiers with minor to moderate injuries to fighting condition in minutes. Later, when the Vord Queen herself infiltrates a Legion camp, she makes a beeline to the healer tents to raise some hell.
* Inverted in ''{{Literature/Twilight}}'' with Carlise. The Quileute have a standing policy that he is the lowest priority target if the two groups should ever escalate to open war against each other.
[[/folder]]

[[folder:Live Action TV]]
* ''Series/{{MASH}}'':
** The protection afforded to medics also extends to hospitals, thus the [=4077th=] is almost never targeted directly throughout the series. The few times it is, it's mentioned. Notably, in one episode a tank driver rolls in badly wounded, and the tank is left in the base. A weapon that big does trump the hospital protection, and the camp is shelled for most of the episode. Klinger tries to hide it under a hospital tent, but the North Koreans don't buy it. Hawkeye eventually has to start it up, learn to steer it, get it out of the base, and then run away while the mortar teams blow it up.
** Another episode had an incompetent North Korean bomber pilot (nicknamed "5 O'Clock Charlie") repeatedly flying over the camp attempting to bomb a nearby ammo dump (he misses every time) while the staff watches and takes bets on whether he'll hit it. Burns, annoyed at the pilot's persistence, sets up an anti-aircraft gun to try and shoot 5 O'Clock Charlie down. However, due to his inexperience, Burns accidentally destroys the ammo dump instead. Thinking that he finally hit his mark, 5 O'Clock Charlie flies away and never returns.
** 5 O'clock Charlie in fact may not be a pilot for the North Korean air force, but instead a local with an ancient plane and home-made bombs. Once the U.S. gained control of the sky the main bomber used by N.K (and possibly Russian) pilots was the PO-2 bomber, an ancient wood and canvas biplane that was so slow most U.S. planes zoomed past it (so fast they couldn't pull a shot before overshooting it)
** C*A*V*E features the camp having to bug out due to shelling from their own side. It was a paper work mix-up and since they were unable to find the proper codes to prove they were who they said they were they couldn't convince anyone that they were a) a US unit or b) a medical unit.
* Played straight in ''Series/ThePacific'' when a wounded Japanese soldier detonates a hand grenade, killing himself and two medics trying to help him. Given Japanese honor codes of the time, it was probably more about committing "honorable" suicide, rather than suffer the indignity of being taken captive, and not about the medics themselves.
* In a rather shocking 7th season episode of ''Series/StargateSG1'', [[spoiler:during a massive battle [[ItWasHisSled Dr. Janet Fraiser]] is struck by a Jaffa staff weapon blast in the middle of reviving a fallen soldier. He makes it, she didn't. The fallen soldier [[DeadGuyJunior names his newborn baby daughter after her]].]]
* The Klingons and Jem'Hadar in ''Series/StarTrekDeepSpaceNine'' don't exactly target medics first, but they have no qualms about killing them. This leads to a number of scenes where Starfleet doctors and medics are firing phasers and beating up people. Grimly [[LampshadeHanging lampshaded]] by Doctor Bashir in a seventh-season episode; a seasoned soldier comments on his proficiency with a phaser, and Bashir responds that he's had to use one far too many times, which he considered ironic since he joined Starfleet to heal people.
** In ''[[Film/StarTrekVITheUndiscoveredCountry Star Trek VI]]'', the assassins who beam aboard ''Kronos One'' take out the Klingon surgeon, before assassinating the Klingon Chancellor Gorkon, so that there was no chance Gorkon could survive the assassination. After being wounded the only medical attention Gorkon can receive is from Dr. [=McCoy=], who has no experience treating Klingons and was rather drunk at the state dinner earlier. That last part has the nice little bonus of getting [=McCoy=] charged with what [[ThreeDegreesOfMurder we'd essentially consider manslaughter]] in the aftermath of Gorkun's death.
[[/folder]]

[[folder: Roleplay]]
* Partially invoked in Roleplay/DinoAttackRPG. Though there were only two [[TheMedic medics]] actually KilledOffForReal over the course of the RPG (out of a total of ''fifteen'' characters with medical skills), it was made clear that the main antagonist, [[spoiler: Baron Typhonus]] had no problem targeting them. However, neither was killed specifically ''because'' they were a medic. J.D. was killed because he had started to find a possible cure to the Maelstrom, while Deitrich "Medic" Luzwheit was killed because he came close to identifying TheMole.
** Part of the reason for the low casualties may simply be that only four of the medics (Wade, Zenna, Martinet, and... well... Medic) actually work in the field. The rest of them tend to work off the battlefield.
** In the alternate ending ''December 21, 2010'' it's mentioned briefly that all the medics are dead, with explicit references to several major characters including fan favorites Pierce and Zenna, and it has been suggested that this was a deliberate strategy by the Maelstrom.
** There was one scene, though it was never written due to unexpected character developments, which would have seen Pierce angrily threaten Rotor only to accidentally stab Crusher with a scalpel when she and Wade tried to restrain him.
[[/folder]]

[[folder:Tabletop Games]]
* ''TabletopGame/{{Shadowrun}}'':
** One of the common bits of street wisdom is "Geek the mage/shaman first." Not just because of the healing, but because [[LinearWarriorsQuadraticWizards an angry mage can dish out more hurt than most firearms]]. Hurt that ignores most conventional forms of armor, if they use mana-damage rather than physical-damage spells.
** On the other hand, the resident roving medics of [=DocWagon=] counter the ShootTheMedicFirst strategy by sending their medics out with heavily-armed bodyguards. [=DocWagon=] High Threat Response teams like to arrive in VTOL gunships.
*** More to the point, [=DocWagon=] doesn't provide magical healing: If they land a ship for you, that means you're out of the fight anyway. They also have a monopoly on health care response to Shadowrunners and other [=SINless=], and attacking them forfeits your contract for good with no renewal option (outside of some ''hefty'' bribing). Even if they didn't come in heavily armed, most Shadowrunners know better than to shoot their own service provider.
* ''TabletopGame/DungeonsAndDragons'':
** Subverted in "optimized" games. The healing spells available to divine casters could easily cause this trope, but these spells don't tend to be used in combat because the caster has [[LinearWarriorsQuadraticWizards better things]] [[StatusBuff to be]] [[MagicKnight doing]]. That, more than any healing ability, is why you take out an optimized divine caster first.
** Specifically, even the best healers can't heal as fast as mediocre damage-dealers can deal damage. The first healing spell that's worth casting in combat is probably ''cure light wounds'', available at level 1 when the linear warriors have the damage advantage. The second is probably ''cure minor wounds'', the absolute weakest healing spell which is mainly used to stop wounded characters from bleeding to death with the minimum possible opportunity cost. The third is probably ''heal'', first available at level 11 and the best spell in the game for keeping pace with a single-target damage dealer (it can also make an excellent weapon for [[ReviveKillsZombie beating on undead]]). Ultimately, characters can generally prevent more damage by eliminating opponents than they could heal with spells. This is to say nothing of the fact that good clerics can spontaneously cast healing spells anyway -- meaning that if an enemy unexpectedly criticals and they need to cast a healing spell, they can lose a prepared spell they won't need for the encounter.
** A rule that has been consistent throughout all editions of ''D&D'' however is "ShootTheMageFirst." Sure, the healer is the one keeping their party up, but the nuker and battlefield control specialist is the one that poses the single biggest threat to your team's survival, through nasty spells that can wipe out your whole party to spells that can keep your party from acting at all and all sorts of other nastiness.
** In ''4th Edition'', healers can heal a character in a round as a '''minor action''', leaving them a full suite of "better things" to do in combat as well.
** ''TabletopGame/{{Pathfinder}}'' attempted to rectify this problem by making clerics and their buffs less potent as a means to kill the enemy while giving clerics the power to heal '''multiple''' party members in a single round several times a day -- without using their spell slots. Assuming a 5th-level game, using your most powerful healing spell to heal one person for 18-19 (on average) may seem like a waste not only of your action, but of your very limited slots in the VancianMagic system of ''D&D 3.5''. In ''Pathfinder'', healing everyone for 10-11 with a power that doesn't eat up your spells (42 total in a 4 member party) is a lot more efficient. The larger the adventuring party, the more powerful and attractive this becomes. In a six member party, a 7th-level cleric could heal over 100 HP on average with a single channel. This becomes more useful if the GM is following "cinematic" logic, with enemies engaging more than one character at a time, or if they're being GenreSavvy and realizing that CriticalExistenceFailure means smashing one guy down at a time makes more sense. Of course, cagey players can easily force monsters to not gang up on a single party member through maneuver and smart tactics. And cagey monsters can prevent the party from doing the same.
* ''TabletopGame/{{Warhammer 40000}}'':
** Medic type models that are often part of units and can prevent a lot of deaths. If the rules weren't preventing most existing units from picking out certain models of a unit, these would die first. In fact a few units, like the Vindicare Assassin and Eldar Farseers with the Mind War power are able to pick out enemy models from units. In these cases the "medics" are the first to die. Examples of medics in Warhammer 40,000 are Ork Pain Boyz, Space Marine Apothecaries and Imperial Guard Medics (or more precisely Veterans with medi-packs).
** Anything that will damage a Grey Knight Paladin is already almost certain to give his CombatMedic no chance to save him, as the enemy will target those nasty paladins with weapons which ignore their armor and/or are strong enough to have a chance to kill them instantly (they usually die in two hits). These types of weapons cause CriticalExistenceFailure the Apothecary can't save them from. It's AwesomeButImpractical in a codex usually considered a GameBreaker and TierInducedScrappy.
* ''TabletopGame/WarhammerFantasy'':
** Vampires and Necromancers. Vampire Counts army can bring back destroyed undead infantry and make units bigger; needless to say most games involving a Vampire Counts army rapidly turns into a "kill all their casters before the [[ZergRush endless hordes of zombies]] overwhelm me".
** In a wider sense, there are various rules in play to prevent players from specifically targeting a given unit's standard bearer, musician or leader (who are in effect "morale medics")... not that it stops players from trying.
* Pretty much ''the'' main tactic for snipers in ''TabletopGame/AT43'', as medics can bring anyone back form the dead regardless of what shot them. (Also officers, but that's for other reasons, namely the fact that without officers your army ''cannot be used''.) Lampshaded in the game's fluff: one of the UNA's leaders was forced to ride in a mech after almost dying twice in a week from sniper fire, namely sniper fire ''coming from tanks''.
[[/folder]]

[[folder:Video Games]]
* The video game ''Flight of the Intruder'' (loosely based on the film of the same name) in which the player flew an A-6 Intruder tactical bomber in TheVietnamWar, penalised the player 1000 points (in a game where achieving the mission objective scored a few hundred) for hitting the hospital.
* In ''VideoGame/WarhammerOnline'' this is pretty much the basic of any tactics.
* In ''VideoGame/UrbanDead'', while there isn't an explicit Medic class[[note]]There is an actual Medic class in the game, but its initial skills make it so difficult to gain XP (which is notoriously hard in the game already) most players give up on the class before they reach level 2.[[/note]] to attack, zombie groups will tend to target [=NecroTech=] buildings because these are the only buildings capable of producing [[ReviveKillsZombie revivification syringes]], which can return almost any character (particularly dead defenders) to life.
* Anyone using the CombatMedic perk in ''VideoGame/KillingFloor'' can actually attempt to invoke this in the enemy AI. Why on earth would you want to do this? Because a high-level Medic can out-run most [[NotUsingTheZedWord specimens]] while blazing away with [[MoreDakka an SMG]] and tank damage from high-level specimens because their armor (instead of simply reducing damage taken) acts as a second health bar.
* ''VideoGame/WorldOfWarcraft'':
** Prevalent enough that the term "pvp tank" refers predominantly to healers, especially Priests.
** Highlighted in the Faction Champions encounter of the "Trial of the Crusader" raid dungeon, when the players have to take on several members of the opposing faction in psuedo-PVP, Arena-style combat with some of the PVP mechanics -- making the opposing faction's healers the priority target.
** Similar to the Faction Champions is the Illidari Council fight in Black Temple. While you couldn't "kill her first" (the four [=NPCs=] share a single health pool) Lady Malande was more than capable of healing her group through most attacks unless you assigned specific roles to players to knock out her healing spells before she could cast them.
** Lampshaded in-game. Lord Victor Nefarious is infamous for his quotes when his {{mooks}} are not doing a good job against the players: "Foolsss...Kill [[WhiteMagicianGirl the one in the dress]]!" and "Concentrate your attacks upon the healer!" Of course, by the time you engage him in combat, he has conveniently forgotten that little piece of advice. He has other ways to mess with the healers, though.
*** Hillariously enough, if your tank is a paladin, s/he could be the only one in a Robe rendering his advice pointless.
** Subverted by the princess of Ironforge in Blackrock Depths. She would run around harassing your healer, and healing the crap out of Thaurissan. If you touched her at all -- damage, crowd control, stuns, mana burn, anything -- she wouldn't flag friendly after Thaurissan died and you [[{{Unwinnable}} couldn't complete the quest]]- both her father Magni (questgiver for Alliance players) and Thrall (questgiver for Horde players) didn't want any harm to come to her. [[note]]And then sometimes she wouldn't flag friendly anyway, but that's [[GameBreakingBug something different]].[[/note]] So you had to just let her run around and try to [[MoreDakka burn the boss]] faster than she could heal him.
** Monsters actually do follow this to an extent. Healing generates threat towards all monsters in the area, whereas damage only generates threat towards the monster it hits. So if there's an unoccupied group of monsters around, they will ignore the tank and damage dealers and head straight for the healer. However it also doesn't take much to get them to forget about that and start trying to kill the one wearing more metal plates than an armoury.
** This happened accidentally in the early days of the ''Burning Crusade'' expansion. Kael'thas Sunstrider, the final boss of the Tempest Keep raid, was a [[MarathonBoss 5-phase fight]]. For the first 3 phases he'd have mooks attack you, and would finally join the fight himself in the 4th phase. However, due to a coding bug, he'd accumulate healing threat during the first 3 phases, so when the raid group finally got to phase 4 he'd have accumulated so much healing threat that he'd attack the healers and only the healers. It made the fight [[UnwinnableByMistake unwinnable]], but it was [[DangerouslyGenreSavvy an amusing bug]].
** Some boss encounters have mechanics that target players based on their role. There are some cases in which healers are almost never targeted (such as the Sha of Pride's Imprison), but others in which healers, due to being considered "ranged" players, might be very likely to be targeted.
* ''VideoGame/AnarchyOnline''
** The game makes this very difficult to pull this off. The Doctor profession is fairly easy to kill in the beginning of the game, but towards the end requires a coordinated effort from a strong force to take down, all this while throwing out gigantic 'Battle Group Heals' that give ginormous amounts of life to every ally in the immediate vicinity, and this isn't counting the ultimate 'nyah-nyah' heal...on top of all this, Doctors are unlike 'clothies' in other games in that they tend towards HUGE amounts of hit points and nano points.
** The Adventurer, the nominal backup healer, has various tiers of healing capacity, and the ability to both evade many normal hits as well as soak up damage on top of all that.
** The Meta-Physicist, the closest healer after that, typifies the 'priest' stereotype and also was MadeOfPlasticine for most of the game's history until recently, when they became [[NighInvulnerability Nigh Invulnerable]].
* The ''Meadow Bugle'' airframe, more commonly known as the M Gear, is not only the healer/mechanic class in ''[[AirRivals Ace Online]]'', it's also the airframe with the highest defense, presumably to keep the brigade's healers from getting [[MoreDakka swiss-cheesed]] by the A Gears on sight. M Gears that form the head of any spearheading formation of B Gears are always aimed at first, to break up the flight formation.
* ''[[Website/GaiaOnline zOMG!]]'':
** Although the game does not have player classes, it does have a few rings that grant healing abilities (and one of the ring sets is titled Medic). The simple act of using a healing ability once on another player is often enough to draw aggro from the enemies that were previously menacing the patient (or to make new recruits in a boss battle initially target the healer).
** Also, some enemy types can now heal their cohorts, such as Tiny Witch Doctors. Unfortunately, there's no visualization for this besides seeing the HP bar jump back up, so you may need to [[AllThereInTheManual read the updates or the wikis]] to figure out who the medics are.
** Still, the only enemies capable of healing seem to prioritize on healing themselves, which would help a new player find out about their existence. It kinda doesn't, since only three enemies heal others, and one is too fragile to be noticed, and the other two come coupled in swarms of other enemies where people would rather use targetless [=AoE=] attacks.
* ''VideoGame/DreamOfMirrorOnline'' uses a job system that let every player to have his own healing skill, and dedicated healers to wear enough defences to survive the team warriors. Anyway, as they can buffer allies and resurrect (a skill that requires both specialization and a specific weapon type), it's better to deal them first. And then, there is a ''monster'' family that works this way. The Septic Snake (a combat monster) can call for help, attracting the Herb Snake, a monster that automatically heals nearby snakes. The Herb Snake, if attacked, calls for help, attracting Septic Snakes...
* ''VideoGame/StarWarsGalaxies'' qualifies even more than most games. Pre-CU, the Combat Medic was one of the most [[GameBreaker broken]] classes in the game, as not only were they the only class (out of three healing classes) that could cast area-heals, they also were capable of laying down poisons and diseases on their enemies, which were typically virulent enough to render an enemy PC incapable of acting in combat until they found a Doctor capable of healing their wounds.
** Likewise, in ''VideoGame/StarWarsTheOldRepublic'', the best way to deal with Griefers is to make sure you kill the healing companion they're using first, ''then'' kill the griefer. BioWare tried a workaround where you can't being companions into PvP areas.
** It also applied in reverse during dungeon raids. Take, for example, the Deathwatch Bunker which was, up until the NGE, the hardest dungeon in the game. Part of the challenge was in the fact that one of the players in your party had to be a non-combatant crafter so you could use the forge at the end of the dungeon to make a piece of Mandalorian armour as a reward. You would think this fragile little non-com would be your most valuable member who had to be protected at all costs. However, every single guide published on the matter specifically stated that your crafter was second in priority to any Doctors you brought along, as they were the only professions capable of resurrecting dead characters.
* In ''VideoGame/GuildWars'', you pretty much have to kill monks and ritualists if you want to kill anybody else. Especially in the smaller (4-man/6-man)arenas. Fort Aspenwood is the worst example, since if there's more than one or two healers the Luxon team '''can't win''' without either being ''very'' good or ''very'' lucky. Even the ''monsters'' get into the act, especially in Hard Mode.
** Averted in ''VideoGame/GuildWars2'', which lacks dedicated healers.
* In ''VideoGame/RagnarokOnline'',
** Anything but an dangerously zealous effort to take down a high-level [[TheMedic priest]] will likely not succeed. Many would go so far as to say that the priest is the ''real'' tank of the game....
** Given paladins and their strong role on defense, they somewhat fit in this category despite their armor. Not only can they literally tank, they make for decent (if far less effective than high priests) healers AND can link with allies to reduce damage taken. They are also one of the few classes that can naturally (i.e. without great gear) survive one hit kills, have strong [=AoE=], and can hilariously kill other players by simply standing there and allowing their opponents to die from the reflected damage simply because they have far more health than pretty much any other class. Paladins may not be able to out heal damage as well as a priest, but potion spamming in this game pretty much makes them invincible against anything but massive team effort.
* ''Franchise/FinalFantasy'':
** ''VideoGame/FinalFantasyIV''
*** The game features a boss called the Magus Sisters, comprised of Cindy, Mindy and Sandy. Cindy can revive the other two bosses(!), so if the player [[PuzzleBoss doesn't catch on]] [[GuideDangIt fast enough]], death is inevitable.
*** The trope repeats later in the same game when fighting the Giant's CPU, which is accompanied by an "Attacker" and a "Defender". [[ExactlyWhatItSaysOnTheTin You can guess what those do.]] Subverted in the DS remake though, where due to the relative strengths it's actually far easier to take out the Attacker first and save the Defender for last, ''despite TheSmartGuy flat-out telling you to shoot the Medic first''.
** ''VideoGame/FinalFantasyVI'' has [[Film/TheThreeStooges The Dream Stooges]] in Cyan's Dream. Protip: Kill Curlax first. If you don't, prepare to be pasted by some amazingly powerful attack magic.
** It's Shoot the Escort First in ''VideoGame/FinalFantasyX'', because when you battle Seymour the first time, he has two guards who cast shell on him and protect on themselves. They will intercept any physical attack directed at Seymour, and they will recast their spells if you use Dispel. They will also heal Seymour if his HP gets low, but that's not likely while they're still around anyway, because they also use high potions on themselves whenever they're hit. There are only two ways to kill them: either [[VideoGameStealing steal a high potion]] from each of them to disable their Auto-Potion ability, or use a technique that one-shots them (generally an [[LimitBreak Overdrive]]). Or just keep attacking them till they run out of potions, as they will use a potion even if they've only lost a single hit point.
** ''VideoGame/FinalFantasyXI'' has Beastmen imps that are healers in Campaign. The healing isn't normally a problem, however. It's the ''powerful area buffs'' that drive players nuts, especially Phalanx.
** The cat-type enemies in ''VideoGame/{{Final Fantasy XIII-2}}''. Best case scenario, they're annoyances. Worst case scenario, you are faced with a healer who spams area-of-effect healing magic while surrounded by very powerful fighters and has wayyyyy too much HP for you to take down quickly.
* This used to be doubly true when fighting Midgard in VideoGame/DarkAgeOfCamelot, because their healers doubled as mezzers, which in the early days of Camelot were ridiculously overpowered: no resists, no break out of mez panic button, no progressively decreasing mez duration, no nothing. A real "We win" button. Ganking the healer was so prevalent that Midgard tanks often carried round shields into battle instead of the much better kite shields, because it made them look like healers and hopefully they'd eat the first wave of backstabs/nukes/mezzes/arrows.
* ''VideoGame/{{Suikoden}}'':
** For a straight example, see the Golden Hydra final boss of ''VideoGame/SuikodenI''. It has three heads. The first two heads deal damage. The third head can't attack, and instead heals and revives the other two heads. Guess which head dies first?
** Also, in ''VideoGame/SuikodenII'' the FinalBoss looks like a giant wolf with two heads. It has four attackable areas. Both heads and two legs. Throughout the whole battle, one of the legs will not do ANYTHING AT ALL, while the heads attack with physical and magic damage and the other leg deals out [[StandardStatusEffects debuffs]]. That is, until you have almost beaten the boss, and the passive leg will revive the other parts and heal them. Unless you have a godly party, the only thing you can do is reset and Kill The Medic First.
** ''VideoGame/SuikodenIII'' has the [[spoiler: Luc]]'s [[OneWingedAngel Wind Phoenix form]] with the [[ElementalPowers Elemental Orbs]] around it as the FinalBoss. The [[DishingOutDirt Earth Rincar]] summons an [[AreaOfEffect area-wide]] ForceField to negate magical damage while the [[MakingASplash Water Rincar]] heals the Wind Phoenix ''and its orbs'', so you better take out these things first before the Wind Rincar can [[TotalPartyKill rip your party apart]].
* ''[[VideoGame/LunarTheSilverStar Lunar: Silver Star Harmony]]'': Ghaleon is actually a bit of ArtificialBrilliance; because he won't just randomly attack, he'll try to go for Jessica first since she's the main healer.
* ''VideoGame/GoldenSun'':
** In the games, the Star Magician would be a very easy fight... if he couldn't summon Refresh Balls to spam healing Psynergy (Earnest Ply in Lost Age, Pure Ply in Dark Dawn, and both heal 1000) whenever necessary or possible. While there are other high-threat balls, guess what dies first if you plan on winning.
** And done in-verse in ''The Lost Age'', when [[GenreSavvy Karst and Agatio]] plan to trap Mia because she's both [[WhiteMage the party's healer]] and a [[KillItWithWater Water Adept]] ([[ElementalRockPaperScissors they're both Fire Adepts]]).
** Aiming for the medics is also a good plan when dealing with Mars Clan girls, but [[SubvertedTrope for different reasons]]. Menardi and Karst are both [[CombatMedic serious threats]] [[TheRedMage in their own right]], and have access to the OneHitKill attack [[SinisterScythe Death Scythe]].
* In ''Franchise/KingdomHearts'':
** Green Requiems can't attack you. They just act as a healer to other Heartless and try to stay out of your reach.
** If you let Crescendos run around, they heal everything to max health, but in ''VideoGame/KingdomHeartsII'', if you use a Reaction Command at the right time, they will drop HP orbs. Not very helpful if there are more than one of these little buggers and you can't hit them all at once, i.e. Chicken Little.
* ''VideoGame/SeikenDensetsu3'':
** [[InvertedTrope Inverted]] with Potos. They will only cast Heal Light on the entire enemy party when ''their own'' HP gets low. Thus, it makes sense to target the Potos last.
** But played straight with [[spoiler:the God Beast of Darkness, Zable Fahr. Once you kill the two heads, a third head comes out, heals the other two and then they attack hard. Suddenly those other two heads don't matter anymore, you go for the new one that has the capacity to revive them...]]
* If you ever find yourself playing ''VideoGame/ShirenTheWanderer'', it is quite important that you kill any Fluffy Bunnies that are in the general area.
* The enemi AI distributes their attacks pretty evenly in ''VideoGame/SkiesOfArcadia'', but most of the bosses target [[MysteriousWaif Fina]], the party's SquishyWizard, first (her stats are lower than the others', learns all magic types quickly, and three of her special moves revolve around healing and regeneration, with the last one being able to revive ''all of your other party members''). [[LightningBruiser Vyse]] is usually the other target for bosses (if you level him and buff him properly, his power can exceed [[MightyGlacier Drachma's]])
* ''VideoGame/TeamFortress2'':
** A Medic can hide behind a Heavy Weapons Guy and heal him continuously. For this reason, Medics tend to have very short lifespans when ''not'' hiding behind a Heavy. The main part of Medic strategy is using all the time you're not spending shooting other enemies to dodge and hide.
** Medics also have the powerful siege-breaking Ubercharge ability, making them an even more important target.
** Because of the Ubercharge, Pyros are also popular "medic buddies." Soldiers and Demomen are best friends with a Medic equipped with the Kritzkrieg due to the devastating power of a [[CriticalHit crit-boosted]] explosive weapon.
** An Engineer lugging his toolbox, indicating that he's about to deploy something (typically a level three sentry), will find himself the target of every enemy in the area.
** This is true of Engineers in general, being, well, TheEngineer, capable of deploying turret guns, teleporters, and health and ammo stations. That last building in particular is seen as a priority target since it can heal enemies and refill their weapons, extending the team's stamina, and so some people will Shoot The Dispenser First. It doesn't help that the Engineer is one of the squishiest classes in the game. Engineers with Gunslingers are even higher on the "to kill" list, because if left unchecked they can poop out sentries at an insane rate. Combined with the Frontier Justice and a lone Revengineer can lock down an entire area by himself.
* This was also an important strategy in an old flash game based on the ''Jungle War'' games
* ''Franchise/StarCraft'':
** In ''Videogame/{{Starcraft}}: Brood War'', it's advantageous to take out the medics first when fighting against Terran marines. When fighting against troops in Bunkers, [=SCVs=] become quite annoying, since they can repair during the fight. Unfortunately, the AI ''does'' shoot the [=SCVs=] (though not usually medics).
** On the other hand, the Zerg AI partially averts this, as the Terran Medics prove to be surprisingly high-priority targets for special powers, such as the Queen's SpawnBroodling ability, which kills them outright. [[ChestBurster And how]].
** In ''Videogame/StarCraftII'' units have different priority settings as part of their unit data, which determines how big of a target that unit is when the enemy attacks. Though it might take a few seconds you'll find in most battles now the enemies go for the Medics first thing.
* In ''Videogame/{{Warcraft}} 3'', a number of units are capable of casting healing spells. The ones to really watch out for however, are the heroes that possess healing abilities, most notably the Paladin, Death Knight and Shadow Hunter. Allowing any of these to use their abilities makes dealing any damage to the enemy army extremely difficult, making these guys a high priority target. The fact that the Death Knight and Paladin can't heal themselves is yet another reason to go after them first.
* In ''Videogame/{{Half-Life 2}}'', the rebel medics are obviously committing war crimes, as they use SMG's and rocket launchers. Of course, the baddies do far worse on a daily basis, so...
** Well, they would be war crimes if the Combine hadn't replaced all forms of government. It's not a crime if the organization that made the law no longer exists.
* Part of the reason you don't often see people solo-queuing as Support Champions in ''VideoGame/LeagueOfLegends'' is because of this trope. Pick someone like Soraka, Sona, or Karma? Then the smart players will focus on ''you'' just as much as they will someone who is inflicting a lot of damage. Expect for an Assassin to target them. Even some non-healing support champs can become targets, like Teemo (who has a lot of annoying debuffs and can do some serious damage with the right items).
* ''Franchise/FireEmblem'':
** Enemy priests not only have the ability to heal your foes from nearly dead back up to perfectly fine, some of them can put your units to sleep. And ask any random player how many characters he's lost because of a bishop with a Berserk staff...
** In addition, the enemy AI will always select a unit that can't fight back first, in addition to preferring the unit with the lowest defense. Not only can unpromoted healers not fight, but they're generally the physically weakest units you have. This means that the enemy will literally attack the medics first in almost all situations.
** In some games, enemy units that are wounded will purposely retreat to be healed by their priest. This is particularly [[NintendoHard frustrating]] in ''Thracia 776''. ''Seisen no Keifu'', because of its unique gameplay, has some armies that surrounding a SquishyWizard wielding a reserve staff, which heals ALL units within ten spaces of it. Great. In ''Path of Radiance'', this also means taking advantage of the heal bushes, but that is more annoying than an actual threat.
* ''VideoGame/CityOfHeroes'' has several of these, but the Tsoo Sorcerors are by far the worst. If enemy medics are annoying, how much worse are ''teleporting'' enemy medics??? Sky Raider Engineers and Rikti Communication Officers, although not medics, are other examples of - ''ahem'' - "non-combatants" who have to be taken out first.
* ''VideoGame/CityOfVillains'':
** The final battle of the Lord Recluse Strike Force, acknowledged as one of the hardest battles in the game. 8 PC villains vs 8 ([[TheComputerIsACheatingBastard grossly overpowered]]) NPC heroes. For the villains to have any chance of winning it is '''vitally important''' to knock out the heroine Numina first, as she can heal and even revive downed heroes.
** The Imperious Task Force has the final battle against [[RecurringBoss Romulus]], this time powered up by a SufficientlyAdvancedAlien and assisted by three identical black energy creature thingies, one of which heals him. [[ThatOneBoss You wanna kill this one first.]]
** And, of course, there are the Roman SURGEONS who don't even have any offensive ability, yet are always targeted by players first with overwhelming force and much hatred. Good thing these events take place hundreds if not [[PortalToThePast thousands of years before the Geneva Convention.]]
** As for players, there's actually much less emphasis on healing because [[StatusBuff buffs]] and debuffs are so much more powerful. So taking out the Defender first is usually a good idea, [[ArtificialStupidity not that the enemies can take advantage of that]]. Although the rules are different in PVP, barely anyone does that anyway.
** Can go hilariously wrong in PVP, especially when players from other games who are used to "healers" who really only heal suddenly run up against a Defender who has been soloing and has chosen an offensive power set.
* When playing ''Videogame/{{Doom}} II'', whenever Arch-Viles appear, they should be given top priority, both because of their [[ForMassiveDamage very nasty line-of-sight flame attack]] and their habit of resurrecting dead monsters.
* ''Videogame/DoomTheRoguelike'' copied this. Archviles are usually the top-priority targets.
* The Medic in ''VideoGame/QuakeII'' can also resurrect non-gibbed enemies. At least he doesn't have magic fire powers...
* In ''VideoGame/CompanyOfHeroes'', players can build medic stations that spawn unarmed medics that go out into the battlefield to retrieve wounded soldiers. When enough soldiers are gathered, they are formed into a free infantry squad for the player. Needless to say, allowing your opponent to do this is a bad thing, so it becomes a gameplay imperative to shoot the medics. The AI won't automatically target enemy medics though, so the player has to manually give the command.
* While ''VideoGame/JaggedAlliance 2'' does first aid more or less realistically, the opposing forces aren't going to avoid shooting them, but given that their commander has already committed any number of human rights violations, this makes sense.
** Also, the medics (as ex-military or never-military) tend to be armed and dangerous themselves, with no qualms about shooting the bad guys just before patching the good guys' wounds. This moves them right out of protected status.
*** Kind of expected since any medic you use in the game are, like all your other characters, professional mercenaries who made fame killing people. Some Medics might be famous for saving more than they killed, but for that to be a statement it means they killed a lot too.
* Averted in the ''VideoGame/MOTHER'' series: enemies that can fully restore other enemies' HP tend to explode when destroyed, dealing heavy damage to the party. It's usually recommended that you kill the medics ''last''.
* Any game in the ''VideoGame/FinalFantasyTactics'' series. White Mages or any units who can heal, revive, and buff are always your main targets. Sometimes they not only just heal, but may have abilities from other jobs to fight with.
** One storyline battle has a White Mage who sometimes is also given [[GameBreaker Calculator skills.]] If you don't kill it as soon as humanly possible, you will regret it '''dearly.'''
* The enemy AI in ''VideoGame/FinalFantasyTacticsAdvance'' will always try to go after units with jobs that are considered "high-priority", like White and Red Mages, not caring about what stats or other abilities said units have on them. There was an instance where a Viera White Mage was attacked by a Gladiator (ignoring a weakened Sage nearby), only to miss thanks to the Viera having the Reflex R-Ability. She then promptly dispatched the Gladiator with Last Breath.
* If you played the PSP version of ''VideoGame/TacticsOgre'', you'll find that the more advanced AI actually includes this trope into their tricks instead of "Surround and beat the player".
* ''VideoGame/{{Diablo}} II'', shamans and there's the unique shamans that can revive ''other'' shamans. This is why you should not only kill shamans first, but destroy their bodies immediately with a corpse vine, corpse explosion or get a frost spell kill so their body bursts into harmless ice cubes.
* One boss in ''VideoGame/ParasiteEve'' has 3 targets on its body and one of them acts as a medic, healing itself or the other targets. While this "medic" doesn't heal as fast as the others in the above examples, it can be troublesome if players hadn't leveled up Aya properly or power up her guns.
* The ideal strategy for fighting the Axem Rangers in VideoGame/SuperMarioRPG is to [[strike:kill]] ruin Pink's make-up first. She can heal, which pretty much sells her position as first to go down. The Strategy Guide even suggests this.
* The first two ''VideoGame/PaperMario''s:
** White Magikoopas. Yes, there are other kinds that raise Defense and Attack and make their allies intangible and imbue them with electricity, but go after these guys first.
** The first one also had Medi Guys, which are Shy Guys in little while flying vehicles with [[UsefulNotes/TheRedCross a red cross]] on the front. Like pretty much any enemy-healing unit in video games, they should be priority.
** Also the battle against Bowser and Kammy near the end of ''Thousand-Year Door'', where the only real sane route (provided you're not using one of the game's many GameBreaker strategies) is to throw everything you've got at Kammy and then worry about the much stronger, more durable Bowser.
* [[spoiler: Fawful]] in ''VideoGame/MarioandLuigi:Bowser'sInsideStory''. The boss has a jetpack [[SwissArmyWeapon that also acts as a grapple hook, a ranged weapon, and a healing unit.]] So no matter how much damage you do to him, his jetpack will put him back to maxium health. [[spoiler: You need to swallow the jetpack and have Mario and Luigi destroy it before you can defeat him.]]
* The final battle of ''New Super Mario Bros'', against both Bowser and Bowser Jr, kind of fits in here. If you attempt to defeat Bowser first, Bowser Jr will automatically revive him. Gotta beat the little guy first or you'll get absolutely nowhere.
* ''VideoGame/ChronoTrigger'':
** The Floral Horrors. Growing in Site 16 in 2300 AD, they make fighting companion enemies... an [[IncrediblyLamePun experience]].
** A boss that you fight on your way to escape the castle in 1000 AD, the Dragon Tank, has a ''head'' that occasionally heals its parts, each of which has a separate entry in the Bestiary.
** The Mother Brain boss in 2300 AD is accompanied by not one but ''three'' medics. If you take out all of them though, she TurnsRed.
** The fight against Lavos Core is [[AvertedTrope something of an exception]]: it looks like a FlunkyBoss consisting of a humanoid-looking part in the center and a "[[FanNickname Lavos Bit]]" on the left and on the right. The Lavos Bit on the right can revive the other two, so normally you'd want to kill it first. However, unless at least one of the other two parts are dead, it will take almost no damage from attacks, so, in this case, you have to kill the medic last. (And when you do kill it, you win the fight immediately, guaranteeing you will indeed kill it last.)
* The first battle against TheScrappy in ''[[DarkForcesSaga Jedi Academy]]'' has him teamed up with two healers, and it's literally impossible to defeat him until you hack both of them to pieces. Worse still, the healers have nearly implacable defense and perfect Force reflexes, so in order to kill them you have to beat the Scrappy within an inch of his life, attack them, and repeat until victory.
* In ''VideoGame/OgreBattle'', killing healers first tends to be bad for your units alignment. (This same factor is also applied to other "good" aligned units, such as Paladins.) Played straight with evil units, who get bonuses from losing alignment like that...
* One of the later battles in the original ''VideoGame/NeverwinterNights'' had this as the ''only'' way to win - the enemies had a medic capable of performing an infinite number of resurrections, and while you may be able to resist their blows, you'll never progress to the end of the game unless you Disintegrate him, shoot him, or otherwise remove him from the equation. [[ArtificialStupidity Frustratingly]], one of your allies - Linu - can serve as a light Medic for ''the enemy'' by casting Harm on undead, [[ReviveKillsZombie which heals them]]...but it is a [[GameBreaker very easy way]] to take down [[spoiler: Aribeth]].
* Averted in ''VideoGame/WorldInConflict'', as most units die rather quickly when hit by their hard counters, so repair vehicles often aren't much good until after a battle is over. Repair vehicles also are only able to do their healing at point-blank range, so that usually means they're not much good in a fight, and so you're generally better off directing your firepower at the enemy's combat units instead.
* In ''VideoGame/AgeOfWonders'', cleric-type units, which boast the Healing ability, can only do so once per game turn (and thus once per battle, or not at all if they already used healing before battle), but tend to be targeted anyhow because they boast a reasonably powerful ranged magical attack. More advanced units with Healing also tend to be targeted quickly because they usually possess other, dangerous, abilities, and finally, Leaders are * always* targeted first, when practical-more pointedly than potentially having healing spells they can cast multiple times per battle, they tend to be the most dangerous units on the field.
* In ''VideoGame/ReturnToCastleWolfenstein'' and its standalone expansion ''Enemy Territory'', the Medic class is by far one of the most dangerous classes. Not only can they instantly revive downed teammates, but as long as they have ammo, they can turn themselves into a literal OneManArmy.
** ''VideoGame/{{Wolfenstein}}'', its sequel, has Scribes, who can project impenetrable shields over nearby soldiers, as well as Elite Guards, who can resurrect dead soldiers as Despoiled creatures. Needless to say, both classes of enemy are priority targets in a firefight.
* If you're playing ''VideoGame/Left4Dead'' in VS mode and you're the one who protects everyone or heals others (or if you are just that good of a player), you can bet your life that the infected players will all target you.
** Although this is usually less because the "medic" is a threat (since the main goal of Infected teams is to simply separate & then constrict the individual survivors until they become "downed", and not necessarily to kill them), and more because a "medic" survivor and his "patient" will both have to stand completely still while the health pack is being used. And if there's a Spitter and/or a Jockey/Charger nearby ...
* In ''VideoGame/CommandAndConquerRenegade'' in the multi-player, enemy engineers and medics can be a serious pain in the ass. Especially if you're Nod. Given enough of them(even the free engineers), a tank can be repaired more than you can damage it. On siege maps, it's a very common tactic to have 3-4 technicians/hotwires(350 credit super-engineers) per vehicle on the side that's laying siege. The only ways to break that siege is with more engineers/techies/hotwires backing up your vehicles, plus at least one sniper to pick off the enemy. A single GDI mammoth tank with two hotwires is nigh-invulnerable.
* Averting this has its reward in ''VideoGame/MegaManXCommandMission'', as leaving the enemy healer alive after all other enemies are gone nets you a 25% heal. Of course [[YouHaveOutlivedYourUsefulness after]] [[VideogameCrueltyPotential that]]...
* The final boss fight of ''VideoGame/KnightsOfTheOldRepublic'' brings us [[ShootTheMedicFirst Kill Those Captured Jedi That Malak Uses As First Aid Kits First.]]
* In ''VideoGame/BrutalLegend'', the enemy AI has an amazing ability to seek out and attack Thunderhog units (AKA [[Music/{{Motorhead}} Lemmy]]) no matter who else is on the field when playing as Ironheade.
* ''VideoGame/{{Battlefield}}'':
** In the original game, medics were not quite that powerful (slowly heal one soldier while standing next to him), but since ''Battlefield 2'', they can instantly resurrect dead teammates to full health, which DOES make them an important target. Also medics in ''[=BF2=]'' are [[CombatMedic extremely capable fighters]] on their own already. Good luck taking out an entire squad of them.
** Well, the Battlefield 1942 medics are quite an nuisance compared to assault class. The submachinegun has low recoil, making it easy to pick off enemy soldiers, and being able to heal themselves make it a difficult ordeal to kill them as if you die, they will come back in full health.
** In Bad Company 2, the M60 machine gun was horribly overpowered for quite a while, leading to most games being half medics, and half snipers.
** Notably in ''VideoGame/{{Battlefield 3}}'', the Assault class has to choose between AOE healing or an extra assault weapon (either a grenade launcher or a shotgun) for the first class ability, but once the [[MagicalDefibrillator defibrillator (revive device)]] is unlocked it's always the second gadget, which can make them priority targets in certain circumstances.
*** Of course, in practice, Battlefield is so fast paced and it's hard enough to take down any enemy, that actively targeting a medic is more a case of luck and aiming in the right place. Actually trying to only target medics will just get you shot by the rest of his squad.
** The Engineer class is the 'medic' for Vehicles. Often people will buddy up as a tank driver/gunner combination and work in tandem to keep their vehicle operation. Some vehicles have enough capacity to hold three people. Trying to take out a tank with 2 engineers repairing is impossible for a single infantry player unless he can kill the engineers first, or can sneak up and plant C4 or mines on the vehicle.
* A particular boss in ''VideoGame/DemonsSouls'' can be resurrected indefinitely until the player realizes that some {{mook}} is in charge of keeping the boss alive. This mook is not (technically) ''even in the boss room''.
* In earlier ''VideoGame/CommandAndConquer'' games, generally the side with the weaker (early-game) infantry had a Medic unit to compensate. The expansion to ''Red Alert'' also introduced a Mechanic, who was a PaletteSwap of the Medic who repaired vehicles in a flash. However, since infantry often die before they can be healed, and the Mechanic can't follow tanks into combat, this trope is averted.
* ''Warcraft2'' was particularly unfair with this. The only healing unit in the game was the Human-side Paladin, which is an upgrade of the Knight and hence a frontline combat unit that's hard to pick off. Furthermore, because ComputersAreFast, it was notoriously much easier for the AI to rapidly use several Paladins' healing spells on each other in a fight.
* ''GlobalAgenda'', being (actual gameplay-wise) a clone of ''VideoGame/TeamFortress2'', is starting to invoke this trope less than half a month after release. It goes double if the enemy medic has decided that [[CombatMedic shooting/stabbing you]] is a better use of his time than healing his teammates...
* ''VideoGame/LostOdyssey'' starts off by showing us what happens when healing magic is applied ''en masse'' to an entire army. The bad guys are cutting down the good guys, but then the good guys keep getting healed back to full effectiveness right in front of them. The bad guys would have had to target the healing mage tower to have any hope of winning this war of attrition, had a giant meteor not fallen on everything.
* In any game that features some kind of enemy-affiliated healing devices, it'a sound idea to shut down those before you go at the mofo himself. Healing statues for Alastor in {{Painkiller}}, healing...generators for Larva in ''SeriousSam 2'' and medical stations in ''VideoGame/{{Bioshock|1}}'' come to mind.
* Simultaneously both more difficult and ''unintentionally'' common in {{MAG}}, since the only indication of being a medic is the healing device when wielded, whereas the ability to heal or revive is available as early as level 3 (the minimum to buy the Medi-Kit and/or to spec one's skill points into the revive branch), and performing revives is the fastest way to level up -- so in practice, almost ''everyone'' is a medic.
* ''VideoGame/GearsOfWar'': Kantus monks (svelte, high-ranking foes with penchants for funny hats and belts) have the ability to completely heal any Locust grunts within the range of their powerful screams, regardless of how much damage the poor schmucks may have incurred. To make matters worse, Kantus have a nasty habit of cartwheeling around, hurling ink grenades and their screams can immobilise any player characters within range. However, Kantus are not immune to getting a chainsaw through the chest cavity.
* In the RuneScape mini-game Pest Control, players try to destroy portals to another dimension that the Void creatures are coming from, and protect the Void Knight in a fortress. Said portals are healed by Spinners, and it's pretty hard to take one down without first killing the Spinners, [[WhatAnIdiot not that many people don't try to kill the portal first anyway.]] The Spinners aren't very tough, but they're often defended by Brawlers and, like everything else, can be spawned infinitely.
** Also in RuneScape is the a specific combat room in the Dungeoneering skill, where players must kill four exiled summoning creatures to pass through. Any experienced team will ignore the warrior, ranger and mage at first in order to wipe out the healer.
* Healers (and monster units that have healing abilities, such as the [[HornyDevils Succubus]]) are almost always the first target of choice in ''Franchise/{{Disgaea}}'' games. The second? Anything that has a stat buffing ability... Which is ''also'' something that Healers specialize in.
* ''Sonic Unleashed'', the damn healer things in the Night Stages. They can heal anything and everything but itself. Normally, this isn't so bad, but in the DLC stages where there can be millions of enemies in a compact area...
* Engineers in ''Franchise/{{Halo}}'' don't necessarily heal units ([[GaidenGame discounting Halo Wars]]) but give enemies [[DemonicSpiders quadruple shields.]]
** Promethean Watchers in ''Halo 4'' [[AirborneMook hover over the battlefield]] restoring the depleted shields of Knights, and are even able to bring them BackFromTheDead for a short period after "death". Add their ability to CatchAndReturn thrown grenades [[CombatMedic as well as shoot you themselves]], and it's a very good idea to dispatch them the moment they pop up.
* In ''{{Achron}}'', the CESO Blackbird can repair units at speeds so fast it can greatly affect the outcome of a battle. The "Smart Idle" upgrade makes healing units (such as the Blackbird or the SOP) use their healing ability automatically if there are any injured friendly units nearby. This leads to them attracting a lot of focused fire.
** Not only that, but if you just send your army to attack without targeting a specific unit, they ''will'' ShootTheMedicFirst.
* In ''VideoGame/AgeOfEmpires'' if an enemy squad has a priest/monk, it pays to get rid of him as early as possible. Monks not only heal their own side, but also convert enemy units.
* Played straight in Medal of Honor: Pacific Assault. The player has to shoot the Japanese medics, only because they fire Nambu pistols at you. Your own corpsman is armed with a .45 pistol, and he tends to get shot as well. An example of truth in television (see below).
* In ''[[VisualNovel/{{Tsukihime}} Kagetsu Tohya]]'' Nanaya is getting pissed off because every time Shiki is close to death, such as being a severed head looking at his body, Len resets the day and Shiki is back to normal. Eventually he decides that even if it's breaking 'the rules' Len has to go first. [[spoiler:Fortunately, Kouma Kishima shows up and pulls an EvilerThanThou off.]]
* ''VideoGame/FatPrincess'' has this. Generally, if someone on the other team has a Priest behind him, you're likely to go down quick if you don't kill him.
* In ''VideoGame/SpiralKnights'', there are two types of healers, Silkwings and Goblin Menders. Silkwings have to hug their heal targets and have an AOE heal on death, but separating them makes them easy to deal with. Menders, on the other hand, are absolute pains in the neck to deal with. They can heal at a range, faster you can do damage. They have AOE shield and heal abilities. And on Tier 3, they can raise their allies from the dead. Kill the menders FIRST.
** The only issue is when Silkwings are surrounded by a mob of enemies. Hitting any enemy BUT the Silkwing will cause it to change position to heal the creature you just injured. This can be a problem if you're in the higher tiers, since you have to keep moving to avoid losing health. Oh, and while you're moving, so is the mob; and the Silkwings tend to stick themselves RIGHT IN THE MIDDLE. [[SarcasmMode Have fun.]]
* The Bishop Chessmen in ''VideoGame/DevilMayCry 3'' can actually heal their fellow chessmen, so better flail on them first and fast (they can also spit out lightning and create a localized explosion).
* ''VideoGame/CosmicBreak'' has this fiendish {{Moe}}RobotGirl, Melfi, that shoots healing arrows and can still use healing bits. They charge faster than others support units too, making them the ultimate healing support units. Everyone just loves to kill her.... Until her {{Chibi}} version came out. Now everyone's conflicted.
* In the General Knoxx DLC for ''VideoGame/{{Borderlands}}'', the Crimson Lance have many types of soldiers and one of them is is a CombatMedic. While these guys only use standard rifles to attack you with, they set up turrets that heal the other soldiers, which can get annoying real fast unless you quickly destroy the turret or kill the medic. These guys also show up when you fight Knoxx and can restore his health completely if you aren't paying attention.
* The first ''VideoGame/CallOfDuty'' features this memorable line
-->Medic: Oh God, they're shooting medics too! They're not playing by [[KilledMidSentence the-]]
* ''VideoGame/DCUniverseOnline'' has a few of these in the High Level Duo Missions, thankfully they all glow bright neon green so they are easy to pick out and shoot at, the worse of the lot are the OMAC Nanosmyths where if one of these is in the room NOTHING IS KILLABLE till you take the Nanosmyth down and even then the heal effects remain for at least 3-5 seconds after you kill them, if you want to survive the mission you must drop them fast.
* In ''VideoGame/TheElderScrollsVSkyrim'', always kill the Necromancers first, otherwise any other mook will have barely hit the ground before they raise it again. Things get even ''more'' complicated when you have to fight multiple Necromancers at once, since they can raise their former comrades to rain more destruction spells upon unsuspecting players.
** For this reason, you don't just kill Necromancers first, you make sure that the fallen foe is either disintegrated or zombified by you before anything else has the chance to raise it.
* ''VideoGame/MassEffect3'':
** Cerberus [[TheEngineer Combat Engineers]] can set up [[TheTurretMaster gun turret tripods]], repair the tripods' shields, and also repair [[MiniMecha Atlas]] walkers. They are high priority targets, especially in the moments before they remove the folded up turret off their back.
** The new wave of Reaper minions include Marauders, Reaper-fied turians who can buff their fellow husks. The in-game codex states that Alliance marines have standing orders to take them out first.
* This doesn't come up a lot in ''VideoGame/DragonAgeOrigins'', since most enemies eschew healing in favor of ZergRush tactics. In the ''Warden's Keep'' DLC, however, there is a fight against a boss-level Rage Abomination which is accompanied by a quartet of zombie mages who constantly cast healing spells on it. The fight is basically impossible to win until they've all been taken out (which is easier said than done, since they themselves will resurrect several times before going down permanently).
* In the ''Legacy'' DLC for ''VideoGame/DragonAgeII'', if the player takes a particular path, Hawke and party will encounter a Revenant backed up by three Arcane Horrors, each of which casts a spell over the Revenant that, taken together, make it literally [[NighInvulnerability immune to all forms of damage]]. In this case, you have no choice but to shoot the medic first.
* In ''VideoGame/SDGundamCapsuleFighter'', there's a collection of Mobile Suits who are specialized in healing. Usually classified with the "Repair" tag on their name, they're the same suit as usual, but with an added Repair weapon. This goes into annoying levels in the mission "Destroy the [[Anime/MobileSuitGundamThe08thMSTeam Apsalus II]]", where there are two [[Anime/MobileSuitGundam Acguy]] Repairs who will heal the Apsalus II to full health if you don't kill them. Oh, and they have Lock-On Jammer, meaning you have to MANUALLY target them after a certain HP percentage.
* The so-called ''Logistics Ships'' in EveOnline are critical to any fleet of significant size. The ShootTheMedicFirst approach is so effective that, in some cases, due to capacitor chains between the ships, taking down a single logistics ship (either by blowing it up or jamming its sensors) is enough to completely break down the repairs.
* Many enemies in ''VideoGame/MightAndMagic'' series, especially in games 6-8, will attack the cleric first.
* EpicBattleFantasy usually has this as a sound tactic, except in one particular boss battle in 3. How could you possibly discourage someone from killing the guy who's healing a huge wooly mammoth that's stomping down your adventurers? Easy: make a [[BossInMooksClothing monolith]] replace him on death.
* Healers in ''VideoGame/ClashOfClans'' fly over the battlefield healing any injured ground troops and having one can easily turn the tide in the user's favor. They can't heal themselves and their flight means only anti-air defenses can harm them, so it's best to have anti-air defenses spread throughout your fort in case an invading player has one.
* Several bosses and mid-bosses in ''VideoGame/{{Opoona}}'' are flanked by healing enemies during their boss fights; in particular, the early-game Figureformer. They're especially important to take out first because all fights, including boss fights, are ''timed.'' If you don't defeat the big boss quickly, you'll automatically lose due to the ticking time limit.
* Doctors in ''VideoGame/TownOfSalem'' can keep themselves alive one night and other people alive every other night. This makes them a high-priority target for the Serial Killer and the Mafia, who are both trying to clear the Townies out.
* In ''VideoGame/{{Robopon}}'', this is a hard and fast rule of the second game for ranked battles. If a healer has the Revive+ spell, battles can turn into very long, very tedious battles of attrition. Rule of thumb: If it looks female and/or cute, kill it. No exceptions.
[[/folder]]

[[folder:Webcomics]]
* In ''Webcomic/{{Drowtales}}'', the Sharen, who are being badly beaten in their war against the Sarghress are getting more and more desperate as the war drags on and they lose more and more ground. They are beginning to use more dirty and underhanded methods in an attempt to gain as much an advantage as possible. One of their favourite ones is to open a gate to the demon realm, unleashing demons capable of killing and taking over any drow in the area. To counter these gates, the Sarghress employ sealers, whose job it is to locate these gates, close them and then seal all the demons in the area. ''To counter'' these, the Sharen set up snipers and traps to kill the Sealers fast and first.
* [[http://www.penny-arcade.com/comic/2007/9/21/ This]] ''Webcomic/PennyArcade'' strip on the ''VideoGame/TeamFortress2'' Medic happens to be the TropeNamer and article image.
* ''Webcomic/{{Adventurers}}'':
** There's a short sequence in the webcomic where a villain recommends this strategy but the other villain scoffs it off because "the other guy does more damage" or the like.
** Later in the story the FinalBoss thinks he's invincible because his "Bytes" (weird spellcasting turnip-things) keep reviving him whenever he gets beat up. That the heroes would realize they just need to destroy the Bytes first apparently hadn't occurred to him.
* ''[[Webcomic/TheOrderOfTheStick Order of the Stick]]'':
** A notable aversion, during the second battle between Miko Miyazaki and the Order, Miko does not attack Durkon because he only provides healing to his other party members and does not attack her. In this case, she actually ''does'' follow so-called rules of war because Durkon is acting strictly in the capacity of being a traditional medic.
** Played with earlier, when a monster tried to attack two characters...who were ''both clerics''. HilarityEnsues.
* In this ''Webcomic/{{Concerned}}'' [[http://www.hlcomic.com/index.php?date=2006-06-23 strip]], GenreBlind Gordon Frohman believes he won't be shot at because he's a medic, due to the belief that he is protected by subsection B of the resolutions of the Geneva International Conference. Of October. 1863.
* In ''Webcomic/FlintlockesGuideToAzeroth, Schweitzer cites this as the reason he never does anything to help the party. Well, except that one heal... which he cast on himself.
* Averted in the battle between Julie's group and Kayla's group in ''OurLittleAdventure''. Julie told her group not to attack Kayla (who is a healer and didn't directly attack Julie's group once in the whole battle.) Naturally by not attacking Kayla, the battle became harder and much longer.
[[/folder]]

[[folder:Real Life]]
* TruthInTelevision: the Japanese in WW2 (having no medics themselves) were infamous for targeting medics. They didn't sign the Geneva Conventions until 1953.
** The Americans and British and Germans, in regards to each other, did not deliberately target enemy medics...but Germany and Russia did not honor these rules in their battles and the fighting, in general, was a lot more personal.
* Erwin Rommel, Nazi Germany's famed "Desert Fox," once exploded at an Italian naval official who proudly told him that the navy had sneaked a load of gasoline across the Mediterranean by hiding it in a hospital ship. Rommel was pissed because he had been trying to convince his British enemies to stop bombing those hospital ships.
* In 'Nam, the VC shot down the U.S. forces' medical evacuation helicopters first.
** The VC's uncaring attitude towards noncombatants is why most medics were given shotguns for their own protection. CombatMedic indeed.
** The VC often left their own wounded where they fell (although obviously not always), since they knew their enemies had better health care and was obliged to take care of them if possible.
** Neither the NVA nor the VC always targeted medics. They would purposely wound soldiers, rather than kill them, and allow them to be extracted, since they knew that wounded soldiers took more resources to remove from the battlefield and treat than it took for dead soldiers to be declared MIA or recovered later and buried.
*** This is one of the reasons why the U.S. lost public support for the Vietnam War.
* The ''[[http://en.wikipedia.org/wiki/MV_Wilhelm_Gustloff Wilhelm Gustloff]]'' (note that according to the article, it was not "legally" a hospital ship).
** It is generally accepted that the Gustloff carried combat troops on its last journey, making it legitimately a military target, that sadly also transported droves of innocent civilians.
* While not actually dealing with medics ''per se'', recent studies suggest that some antibiotic-resistant microbial populations came about because some individuals with the resistance gene expended resources [[http://www.the-scientist.com/blog/display/57667/ in order to protect non-resistant individuals.]]
* The elementary school game Doctor Dodgeball. Instead of leaving the field when they're hit, players sit down until their team's designated "doctor" touches them to bring them back into the game. Not surprisingly, the "doctor" tends to run around with a whole team of decoys.
** Alternatively, both teams keep it a secret who their doctor is, and several other people intentionally run around towards players sitting down as sacrificial lambs and decoys to suck fire up while the doctor runs around and tags them.
* Palestinian terrorist groups have been [[http://video.google.com/videoplay?docid=-6079659052676503126&hl=en filmed]] using UN ambulances to transport uninjured gunmen, rifles, and rocket launchers throughout the Gaza Strip. UN spokespersons have claimed the drivers were forced to assist the terrorists, but UN ambulance drivers are required to report all such violations immediately to their superiors, and the drivers of the videotaped ambulances did not. Instead, the drivers insisted they were not coerced by terrorists in any way until after they were made aware of the existence of the videotape.
* Terrorists took it to a whole other level when the concept of 'secondary' explosives was put into play. The first one blows up and causes the usual death and injury. Then the second one sits and waits until the rescuers show and blows them up.
* In a sense, this is why AIDS is a very dangerous disease. Its virus, HIV, targets your leukocytes, the only cells in your body who's responsible for protecting you microbial invasion. With the leukocytes being destroyed by HIV, your body can no longer defend against even simple maladies.
[[/folder]]

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