[[quoteright:350:[[Film/{{WANTED}} http://static.tvtropes.org/pmwiki/pub/images/bullet_shot.jpg]]]]
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A bullet is fired and you don't want it to reach its target, so what can you do? You could [[TakingTheBullet Take The Bullet]] yourself, of course, but if you are TheGunslinger, there's no better way to show off your ImprobableAimingSkills than to ''shoot'' that bullet instead. The RuleOfCool will make that happen, rest assured.

Examples of bullets fused by (accidental) head-on collision have been found on [[UsefulNotes/TheAmericanCivilWar American Civil War]] battlefields, so the idea in general is not impossible, just so improbable it requires two armies' worth of ammunition fired in massed, synchronized volleys to result in a few collisions. The idea of [[DestructibleProjectiles destroying projectiles]], however, is regularly used on a much bigger scale: [[VideoGame/MissileCommand anti-ballistic missiles]] and [[http://en.wikipedia.org/wiki/YAL-1 lasers]] have been put into service for the purpose of destroying incoming nuclear missiles before they could detonate, and smaller variants exist for shooting down smaller projectiles like tactical missiles and artillery shells. [[UsefulNotes/TypesOfNavalShips Naval vessels]] now commonly make use of [[GatlingGood gatling-type]] [[UsefulNotes/NavalWeapons or other types of Close In Weapons Systems]] to defend themselves against low-flying aircraft and missiles (MoreDakka, it turns out, significantly increases your odds of successfully shooting the bullet), and are definitely not PointDefenseless. Tank-based systems are also being developed, as a counter to [=RPG=]s and anti-tank missiles.

A related trope is BulletCatch. Compare DestructibleProjectiles, in which this is a normal gameplay mechanic instead of an [[SugarWiki/MomentOfAwesome extraordinary]] [[CutscenePowerToTheMax feat]]. The energy-weapon version is BeamOWar.

Not to be confused with the ''VideoGame/{{Touhou}}'' game of the same name.


[[folder:Anime & Manga]]
* Episode 4 of ''[[Manga/TokureiSochiDantaiStellaJogakuinKoutoukaC3Bu Stella C3.]]''
* Anime/{{Madlax}} does it to save Elenore.
* Rushuna from ''Anime/{{Grenadier}}'' does this ''all the time''. At one point, she even stops an entire [[MoreDakka machinegun salvo]] with a single revolver bullet (by making it ricochet). In the finale, she fights a gunslinger of equal skill, and several times they manage to shoot at each other on the exact same vectors at the exact same time, causing their bullets to impact square in the middle between them.
* Vash the Stampede from ''Manga/TriGun'' can do this - but he also [[UpToEleven takes it a step further]] into insanity by deflecting bullets by ''flicking pebbles'' at them. He keeps his eyes closed/squinted, and blinks them open right when he throws. You can tell by the sound that he's flicking before the shot is fired. The deflected bullet always hits the intended target non-fatally. Since he's interfering with a duel, he might be doing this to both bullets with two rocks, or he might deflect one bullet into a path that will deflect both bullets into non-fatal or missing paths.
* In ''Anime/GhostInTheShellStandAloneComplex'' this is tried twice, but doesn't succeed in either case.
** However at the end of Season 2 [[spoiler:the Tachikomas manage to hit a submarine-launched nuclear missile with a satellite they've knocked out of orbit, thereby saving the day (and sacrificing their existence, as their AI's were stored on that satellite]].
* Gandolfini, one of the mage teachers in ''Manga/MahouSenseiNegima'', intercepts Mana's time-displacement bullet in this way with his handgun. Unfortunately, he did it a tad too late as the displacement magic's area of effect was still large enough to swallow him up. Yuuna Akashi does this with Fate's [[TakenForGranite petrification]] [[FlechetteStorm darts]], with some help from [[StatusBuff Ako's]] [[BulletTime artifact]].
* ''Franchise/LyricalNanoha''
** In ''Anime/MagicalGirlLyricalNanohaStrikers'', Nanoha is shown drilling [[TheGunslinger Teana]] in the art of doing this consecutively as part of her TrainingFromHell. This pays off in the final battle, [[spoiler:where Teana [=KOs=] Wendi by shooting one of her bullets, causing it to explode and the others to go off in a chain reaction]].
** In ''Manga/MagicalRecordLyricalNanohaForce'', Arnage uses her {{Gatling| Good}}s to take down BeamSpam instead of bothering to dodge.
* Franchise/{{Batman}} does this in ''[[WesternAnimation/BatmanGothamKnight Gotham Knight]]'', except since he doesn't use guns, he simply ''punches the bullet out of the air'' with the armored part of his gauntlet (because, you know, a batarang wouldn't be half as badass). A bullet fired from a high powered sniper rifle, from a train moving at full speed, towards a moving target.
* In ''Manga/MobileSuitGundamEcoleDuCiel'', Asuna does this in a practice duel. In a HumongousMecha. With [[FrickinLaserBeams beam rifles.]]
** Done earlier by Kamille Bidan and Jerid Messa in ''[[Anime/MobileSuitZetaGundam Zeta Gundam]]'', during the [=AEUG=]'s operation in Jaburo.
*** In the final battle, Kamille and [[BigBad Paptimus Scirocco]] fire beam rifle shots that hit each other dead on, causing a kind of backlash explosion
** Also done by [[Anime/MobileSuitVictoryGundam Uso Evin]] to defend from [[BadassNormal Katejina's]] beam rifle ''while'' he is fighting [[CharClone Chronocle Asher]] for the last time. Also, note that all the previous examples were done by newtypes, who can sense the ''intention'' to fire before the actual shot rather than simply react with impossible speed.
** In ''Anime/MobileSuitGundamSEED'' the Archangel's guns are used to take out incoming enemy missiles.
* In ''Manga/{{Zipang}}'', the crew of the Mirai use the RIM-7 Sea Sparrow point-defense system to shoot down 18 inch shells fired by the battleship Yamato. In one case, they even cause a chain-reaction that takes out an ''entire salvo'' with ''one missile.''
* Sho does this unconsciously in an early episode of the ''Manga/{{Guyver}}'' OVA, when one of the bad guys tries to shoot his friend. Justified because he is wearing a suit of biological armour that can shoot laserbeams from its forehead, and that is automatically responding to protect Sho and his friends.
* Train Heartnet from ''Manga/BlackCat'' does this a lot in his fights.
* Several vampires in ''Manga/{{Hellsing}}'' shoot projectiles out of the air. Alucard and Seras are impressive enough, but Tubalcain Alhanbra really takes the cake by shooting a 30mm depleted uranium shell out of the air with ''a playing card''.
* In ''Anime/PantyAndStockingWithGarterbelt'', Panty and [[EvilCounterpart Scanty]] can both do this. At one point, Panty does it with a sniper rifle.
* Kinji from ''LightNovel/AriaTheScarletAmmo'' does this in the final episode to ''redirect an ally's bullet to hit a different target''. Using it to parry bullets aimed for him becomes a virtual trademark of his in the light novels.
* In ''Anime/MaiHime'', Natsuki uses her Element to shoot down many of the projectiles [[spoiler:Shiho's Child]] fires at Mai.
* ''Manga/{{Naruto}}'' often uses this with kunai or shuriken, the most notable occasion being part of the battle between Sasuke and Itachi in Shippuden. Since both are equipped with [[MagicalEye Sharingan]], each deflects the other's dozens of shuriken, which pile on the floor between them.
* Done in ''Anime/PuellaMagiMadokaMagicaTheMovieRebellion'' as part of an epic gun fight between Mami and Homura. Justified due to Homura's TimeStandsStill ability; the bullets impact each other when Homura restarts time, causing something like fireworks.
* Done by Ryo Saeba in the anime of ''Manga/CityHunter'': he was in a DuelToTheDeath with a hitman that, to Ryo's surprise, was a faster draw than him, the [[FastestGunInTheWest Fastest Gun in Tokyo]], so Ryo reacted by shooting his opponent's bullet. The sheer improbability of the feat is {{lampshade|Hanging}}d by the hitman's brief freak-out (long just enough for [[CombatPragmatist getting shot by Ryo while he was still surprised]]).
* Lila stops a sniper's bullet with a shot from her own gun in an episode of ''Anime/NajicaBlitzTactics''. Somewhat justfied: she's an android.
* A bow and arrow example, but in ''LightNovel/LordMarksmanAndVanadis'', Tigre fires an arrow from 300 meters away, ''just to shoot down another arrow''.
* In the Anime/LupinIII prequel OVA ''First Contact'', one of Lupin and Jigen's first encounters happened to involve this.

[[folder:Comic Books]]
* ComicBook/GreenArrow did it with arrows against his robot doppelganger.
* ComicBook/{{Hawkeye}} has been known to do this with arrows, such as one instance where he couldn't dodge an arrow with dynamite strapped to it without getting caught in the blast range, so he shot it in midair instead. Naturally, when he and ComicBook/GreenArrow meet up in Marvel/DC Crossovers, they do it to each other quite often.
* ''ComicBook/LuckyLuke'' does this at least once, to protect someone. Since he's able to literally shoot faster than his shadow, it's not that surprising of him.

* In ''Fanfic/LightAndDarkTheAdventuresOfDarkYagami'', Dark tries to shoot Near from the top of the "[[RougeAnglesOfSatin Eyfal Tower]]", but Near [[ImprobableAimingSkills shoots away his bullets and shoots off his scope]] with a Nerf gun that fires real bullets.
* Taylor in FanFic/{{Intrepid}} does this with a rock due to her AwesomenessByAnalysis powers. The bullet actually bounces back to hit the sniper.

[[folder:Films -- Animated]]
* Disney's ''Disney/RobinHood'' adaptation has one with arrows. In the archery competition, the sheriff has just scored a bullseye (by cheating). To make sure Robin (in disguise) can't win, the sheriff taps Robin's bow as he releases. The arrow goes in a high arc. Undaunted, Robin nocks another arrow and fires at the first arrow. It hits, changing its direction such that it too hits a perfect bullseye, ''right through the sheriff's arrow.''
* In ''WesternAnimation/DCShowcaseGreenArrow'', Green Arrow and Merlyn shoot simultaneous shots at each other. Green Arrow's arrow shatters Merlyn's, cuts his bowstring, slices his cheek and hits the wall behind him and releases a cloud of knockout gas.

[[folder:Films -- Live-Action]]
* ''Film/{{WANTED}}!'' The movie is freaking full of bullets hitting each other.
* In the HeroicBloodshed movie ''Film/FullContact'', Chow Yun-Fat shoots Simon Yam's bullet out of the air during the nightclub scene.
* This happened in the movie adaptation of ''Film/TheShadow''. Minor variation in that neither shooter is ''trying'' to hit the other's bullet; it happens by accident as a result of their NotSoDifferent / EvilCounterpart nature. The looks on the characters' faces when it happens is the film's [[Awesome/TheShadow Crowning Moment of Awesome]].
* Alluded to in ''Film/StarTrek'': Teleporting from a ship moving at warp speed to another is compared to "trying to shoot a bullet with a smaller bullet, blindfolded, while riding a horse".
* Happens during the final duel in ''Film/{{Versus}}'', when KSC2-303 and The Man pull guns on each other during the sword fight and empty their clips at each other, followed by a shot of the collided bullets falling to the ground.
* A character in ''Film/{{RED}}'' shoots an RPG out of the air. ''Series/{{Mythbusters}}'' also examined this scene, and found that it would have killed just the target, but only if it were a faulty warhead for a couple of reasons. First, being a shaped charge it would have sprayed forward anyway. Second, a RPG round is only armed after 60 feet, when it's reached a certain velocity. It is possible to shoot it out of the air though.
* ''Film/HeroicTrio'' has more than one scene in which Anita Mui's character knocks bullets out of the air with a thrown blade.
* Missile-to-missile version in ''Film/TheReturnOfGodzilla'': a Japanese ground-launched missile is sent to intercept an incoming Russian space-launched thermonuclear missile. It succeeds, but the radiation cloud created revives an unconscious Godzilla.
* ''Film/GIJoeTheRiseOfCobra'': Destro launches three missiles targeted at Moscow, Beijing, and Washington. Snake Eyes was able to take one out with a missile before it could get higher. Ripcord was able to shoot one down, and intercept the last one before it could hit the ground.
* In ''Film/TheHobbitTheDesolationOfSmaug'', Tauriel saves Legolas from an arrow by firing her own arrow to intercept it.
* Happens with the first shots fired in the climatic showdown between Guerrero and Red in ''Film/DeadInTombstone''.

* A particular sect of the [[Franchise/StarWarsExpandedUniverse Jedi]] are specifically trained to do this. They want to prove a point about relying too much on one weapon, so instead of blocking plasma bolts with lightsabers, they learn to shoot them down with a blaster pistol.
* This happens often in Creator/DaleBrown books with missiles getting shot down, sometimes with other missiles, sometimes with FrickinLaserBeams. Sometimes, though, it fails.
* In the ''Franchise/StarTrek'' novel ''Dreadnought'', some Klingons are firing torpedoes at the ''Enterprise'' from long range and Kirk asks Sulu to try and hit the torpedoes and detonate them before they reach the ship. Sulu protests that that's never been done. Of course, having ImprobableAimingSkills, he does manage to hit at least one out of the three of the salvoes.
* In ''Literature/TheAlloyOfLaw'' [[TheGunslinger Wax]] confronts a villain who's holding a human shield in front of him, preventing Wax from getting a clean shot. So Wax fires a bullet a little to one side of the villain, then fires a ''second'' bullet that collides with the first, changing its trajectory so that it hits the villain from an angle that doesn't go through the hostage. Granted, [[TimeStandsStill time was slowed down]] [[BulletTime for Wax when this happened]], but ''[[ImprobableAimingSkills still!]]''
* A realistic version occurs in one of the ''Literature/{{Sharpe}}'' novels. Hagman, TheSquad's FriendlySniper, tries to take down a fleeing enemy spy. Unfortunately, at the same time, a cannon fires a load of grapeshot that intersects with his shot and knocks it awry.
* A less-ridiculous-than-usual variant in ''Seven Deadly Wonders'' by Creator/MatthewReilly; Stretch, the team sniper, covers allies against incoming RPG rounds by shooting them out of the air with a sniper rifle. RPG rounds, of course, are much bigger and slower than bullets. So it's less ridiculous than usual. Kind of.
* The CIWS employed by the Multinational Fleet in the ''Literature/AxisOfTime'' trilogy (consisting of [[MoreDakka MetalStorm]] and [[FrickinLaserBeams laser pods]]) are AI-guided and have a near-100% intercept ratio. While they're meant to intercept missiles and aircraft, they prove themselves just as capable of taking out naval artillery shells fired by UsefulNotes/WorldWarII-era ships. Many times, the shots detonate almost as soon as they leave the barrel. Admiral Spruance thinks that it looks like SomeKindOfForceField is at work. The real problem is the fact that the CIWS can't sustain this level of defense for very long. [=MetalStorm=] turrets run out of ammo and laser pods burn out fairly quickly when in constant use. Eventually, they're forced to downgrade these systems to Vulcan cannons (still better than what was used in the 40s).
* ''Literature/TheWorstShotsInTheWest'' has Tim and Tom doing this a few times, by ''[[AccidentalAimingSkills complete accident]]''.
* In ''Literature/{{Worldwar}}'' the Race has missiles specifically dedicated to shoot down enemy missiles. They work well enough against the German V-1 and V-2 and the American rockets, but in their fist use they're deployed against two shells from the [[{{BFG}} humongous]] [[ICallItVera Dora]] [[http://en.wikipedia.org/wiki/Schwerer_Gustav gun]], and the projectiles, armoured enough to survive the immense force propelling them, [[NoSell aren't even deviated by multiple direct hits and near misses]], [[OhCrap to the Race soldiers' horror]].
* The difficulty of doing so is discussed in the Literature/GauntsGhosts novel ''Salvation's Reach''.
--> He had ordered counterfire to try and track and detonate some of the incoming torpedoes, but even with the detection systems on their side, it was like trying to hit an individual grain of sand with a bow and arrow during a hurricane.
* The [[Literature/EighthDoctorAdventures Eighth Doctor]] does this with a stolen gun in ''Trading Futures''.

[[folder:Live Action TV]]
* Done (and {{lampshade|Hanging}}d[[note]] "You shot their damn bullets out of the air!"[[/note]]) in the ''Series/RedDwarf'' episode "Gunmen of the Apocalypse", within an artificial reality environment where Cat is (Music sting!) ''The Riviera Kid!''. The [[HilariousOuttakes outtakes video]] features a montage of the many, many attempts to film the bullets falling out of the air. It takes [[OverlyLongGag several minutes]]...
* ''Series/GetSmart'' had the anti-anti-anti-anti-anti-missile-missile, which was ExactlyWhatItSaysOnTheTin.
** That's just silly. [[Webcomic/SchlockMercenary We all know]] that there must be only one more "anti" than "missile" or nothing happens. Clearly, ''Get Smart'' had the anti-anti-anti-anti-anti-missile-missile-missile-missile.
* ''Franchise/SuperSentai''
** A standard part of [[Series/TokusouSentaiDekaranger DekaRed's]] fighting style.
** Captain Marvelous / [[Series/KaizokuSentaiGokaiger GokaiRed]] can do this too, and on at least one occasion (a duel in the Go-onger tribute) he wasn't even morphed. After shooting down the first bullet ([[CombatPragmatist the MOTW tried to land a cheap shot]]), the MOTW accused it of being dumb luck and shot as many as he could at him. ''Marvelous shot every single bullet and didn't even flinch.''
* ''Series/{{Mythbusters}}'' tested a version of this. They found that it would be impossible to do deliberately, even with perfect aim and perfect timing, because the time lag between pulling the trigger and the bullet firing is unpredictable. They did find, however, that two Minié balls would fuse together if they did collide, and it might have happened by accident given the volley fire tactics of the period the Minié came from.
* Done in the "Modern Warfare" (1.23) episode of ''Series/{{Community}}'', the gets [[spoiler: Britta and Chang]] out when their paintballs collide in midair, spraying them both with paint.
* Done in ''Series/BabylonFive'' several times, especially by humans:
** In space, human ships and stations have [[ExactlyWhatItSaysOnTheTin Interceptors]] capable of swatting enemy weapon fire out of the sky and annihilate fighter attacks (as proven when the titular station's interceptors, at the time ''substandard'' due budget cuts, did just that).
*** The ExpandedUniverse shows that most particle weapons and ''all'' pulse weapons can do it. [=EarthAlliance=] simply prefers the dedicated Interceptors because they're more accurate and faster-firing than Earth Alliance technology has any right to be (as they were reverse-engineered from alien technology more advanced than even the Centauri's) and they free the heavy weapons to fire on the enemy.
** On the ground, they have the Uller, a point defence vehicle whose laser cannons are accurate enough to shoot enemy missiles and artillery shells out of the sky.
* In ''Series/RoboCopPrimeDirectives'', a GunsAkimbo version of [=RoboCop=] is designed. When it's inevitably hijacked and sent against the real Murphy he's obviously outgunned. As [=RoboCable=] tries to shoot two of Murphy's friends, how does he get out of it? By shooting Cable's first bullet and causing it to ricochet the second off course as well.
* On ''{{Series/Alphas}}'' Hicks's control over his Alpha powers has grown to the point that he can do it with pistol rounds.
* Done in ''Series/StarTrekVoyager'' by the ''Doctor'', of all "people". Of course, he's in his Emergency Command Hologram mode at the time and thus has access to the tactical and strategic database instead of his normal medical one. When being chased by two enemy ships, he fires a torpedo backwards and then shoots it with a phaser as it passes between them. The resulting shockwave disables the enemy ships. He notes that this was first done by a Romulan commander in such-and-such battle.
** And in "Thirty Days" Tom Paris goes WellIntentionedExtremist and launches a missile at an UnderwaterCity, only to see it destroyed by a photon torpedo fired from Voyager in orbit.
* In an episode of ''{{Crossbow}}'', the king is offering amnesty to all outlaws. In reality, the idea belongs to TheDragon who wishes to kill the king and blame William Tell. For this purpose, he had a weaponsmith build him a wrist-mounted crossbow that he can hide with loose clothing. Just as Tell kneels in front of the king to accept amnesty, TheDragon fires a bolt at the king. Somehow, Tell manages to intercept it with his own bolt (obviously, TheDragon didn't have the guards disarm him in order to frame him), which knocks the first bolt out of the air. Somehow, TheDragon manages to spin it to lay the blame for attempted regicide on Tell.

[[folder:Tabletop Games]]
* In ''TabletopGame/{{Exalted}}'', Dragon-Blooded archers have several techniques for shooting down projectiles with their own arrows. At higher levels of skill, they can use this to protect their allies, or hit the attacker with their counter-arrows. Lunars have a similar ability... except they can use their bare hands to make the deflection. This also explicitly allows them to use the ability on [[FrickinLaserBeams attacks of pure essence]].
* ''TabletopGame/{{GURPS}}: GunFu'' has a perk that allows the character to try doing this. Of course, ''GURPS'' is pretty unforgiving when it comes to actually hitting that bullet.
* Relatively easily implemented in the ''TabletopGame/HeroSystem'' by purchasing the Deflection power (which allows ranged attacks to be blocked ''at'' range, as opposed to only when they would otherwise hit the blocking character him- or herself, though the attempt itself then still has to succeed) through a suitably gun-shaped Focus, possibly with additional modifiers to fine-tune it as desired. Or at least that's "relatively easily" in a suitably ''superheroic'' or otherwise over-the-top campaign; that there are mechanics for it doesn't automatically mean the ''[[GameMaster GM]]'' has to allow it.
* If a ''TabletopGame/{{Legend}}'' character has the [[WorldOfPun Reign of Arrows]] track (usually a Ranger track, but as fits the nature of the game, available to anyone), the Ricochet ability does this: "Make an attack roll with a ranged weapon of your choice. Your attack roll replaces the targetís Armor Class, Fortitude, Reflex, or Will save, depending on the defense threatened by the particular attack." More plainly, if your shot beats their shot, it doesn't hit. This ability affects spells and supernatural abilities as well, so if you've always wanted to block a bolt of lightning with a longbow shot, here's your ridiculous-but-awesome chance.
* ''TabletopGame/{{Paranoia}}'' let you do this with blaster shots.
* ''TabletopGame/{{Pathfinder}}'' characters with the Redirected Shot feat can do this to help an ally hit with a ranged attack.

[[folder:Video Games]]
* In ''VideoGame/CounterStrike'', throwing your sidearm at an enemy and hitting his bullet can mean the difference between life and death. [[http://i.imgur.com/JtOG6tl.gif Observe]].
* In ''Franchise/{{Halo}}'', it is possible from ''VideoGame/{{Halo 2}}''/''VideoGame/{{Halo 3}}'' onward to shoot out grenades and rockets with a powerful enough precision weapon, such as the Sniper Rifle.
* Dante from the ''VideoGame/DevilMayCry'' series is a pro at this. In ''[=DMC3=]'', he does it during the cutscene where he and Lady find the body of [[spoiler:Arkham]]. In ''[=DMC4=]'', he uses his handguns to cancel out Nero's revolver shots. Indeed you can do it during [[spoiler:her boss battle]] by firing when she does, which also gives you a nice Style boost.
* ''Franchise/{{Disgaea}}''
** In ''VideoGame/{{Disgaea 3|AbsenceOfJustice}}'', Salvatore's "Duel!" attack has her do this to her target's bullet to misdirect it so that it ends up missing, while hers still connects.
** The Bullet Kiss gun skill in ''VideoGame/{{Disgaea 4|A Promise Unforgotten}}'' has the user do this with their ''own'' bullet, which ends up creating an explosion when the two bullet collide head-on in the target's proximity, as well as with the Deadly Pierce gun skill, which has the user headshot multiple targets by shooting the initial bullet that gets lodged in the skull of the first victim so that it flies into the head of the next, and repeating until all of them have been hit.
* ''VideoGame/VirtuaCop 3'' gives you VeryHighVelocityRounds with which to do this.
* ''VideoGame/QuestForGloryI'' has what might be considered a low-tech variant on this. One of the puzzles involves somehow procuring a tiny seed that's being launched between several plants, and one of the solutions is to intercept it mid-flight... by throwing a rock and knocking it out of the air.
* In ''VideoGame/ViewtifulJoe'', the player can punch or kick bullets and missiles back at targets while using slow motion, and can shoot them while in the Six Machine. This is crucial for defeating several bosses, including the Helicopter, Harrier Jet and both tanks.
* During a siege in Chapter 2 of ''VideoGame/TalesOfMonkeyIsland'', if you ever try to fire your cannon at your opponent, he will counter it with his own cannon.
* Happens in ''VideoGame/SpaceInvaders''. Very annoying when you wanted your bullet to go on and into the enemy. In ''VideoGame/SpaceInvaders Extreme'', shooting a bullet or laser won't add to your combo, but it will reset the combo timer.
* Not quite bullets, but in many {{fighting game}}s projectiles will cancel each other out--your Hadouken can knock down your enemy's Sonic Boom in ''VideoGame/StreetFighterII'', while flaming paper fans in ''VideoGame/SamuraiShodown 2'' will knock away a summoned demon.
** In ''VideoGame/MarvelVsCapcom3'', SelfDemonstrating/{{Deadpool}} and [[VideoGame/DevilMayCry Dante]] do this in the first opening. In gameplay, if two Dante players pull off Million Dollars at the same time, ''[[http://www.youtube.com/watch?v=XUCNH_ygkZs they get to shoot each others bullets]]'' averting GameplayAndStorySegregation.
** Sonic Hurricane's [[http://sonichurricane.com/?p=3511 sh/f Super Fireball Battle]] provides dozens of examples of fighting game projectile attacks harmlessly cancelling each other out
** Exceptions: if there's something 'special' about the weapon (''VideoGame/SamuraiShodown 2'': throwing your main weapon overrides someone else's projectile), or if you're playing ''Franchise/MortalKombat'' (both shots just sail on through each other).
* Although it does not involve fighting bullets with bullets, in ''VideoGame/TeamFortress2'', the Pyro's [[KillItWithFire flamethrower]]'s alternate fire shoots out a gust of air that can deflect a soldier's fired rocket, bouncing it right back where it came from. This even works with the Sniper's arrows with fast enough reflexes. However, the Sniper's arrows can break if they hit another arrow. [[http://www.youtube.com/watch?v=1UfrB49ViGI Or a rocket.]] An upgrade in [[MultiMookMelee Mann Versus Machine]] allows the Heavy's minigun to do this to enemy rockets and grenades. Certain heavy-bot variants can also pull this on the human's Soldiers and Demomen.
* In theory, you can shoot down incoming missiles in ''VideoGame/EscapeVelocity: Nova'' by hand. It's nigh-on impossible, though, unless you purchase one of the point-defense turrets (which works out shooting them down without any input from you).
* A variation in ''VideoGame/MetalGearSolid3SnakeEater''; when Volgin fires his electricity at [[spoiler:Ocelot]], [[spoiler:Ocelot]] manages to deflect the electricity by firing a bullet at it. The metal bullet conducts the electricity, sending it safely off course.
* In ''VideoGame/ResidentEvil4'' you can shoot crossbow bolts out of the air. And more reliably Molotov cocktails.
* ''VideoGame/WildGuns'' allows you to do this. Keep doing it enough and you'll fill out that gauge at the bottom of the screen which gives you temporary invincibility and an awesome weapon.
* ''[[VideoGame/DonPachi DoDonPachi Dai-Fukkatsu]]'' introduces a new mechanic to the ''[=DonPachi=]'' series: purple enemy lasers. You can shoot these with your laser to block them. When you go into [[SuperMode Hyper Counter mode]], you can use your shots to cancel [[BulletHell bullets]].
* MASK de Smith from ''VideoGame/{{killer7}}'' ''headbutts'' a bullet out of the air.
* It's one of the main game mechanics in ''VideoGame/BattleCity'' series.
* This is a trait seen in varying amounts in almost every [[ShootEmUp shoot-em-up]] developed by Creator/{{Compile}}.
** Virtually every bullet in ''VideoGame/{{Zanac}}'' series is destroyable. The most common type not with main gun and non-fully upgraded default weapons though.
** In ''VideoGame/SuperAleste'', the spinning oval bullets can be destroyed with any weapon, you can use the Laser to blunt certain bullets, and the Circle can block just about any bullet.
* In ''VideoGame/{{Fallout 3}}'', it was possible to target missiles and grenades in midflight with VATS; a patch removed this. Its not like the feature was all that useful. Unless the timing was absolutely perfect, it just plain and simple wouldn't work. VATS has a slight aiming delay, which when combined with grenades being used only up close and missiles traveling very quickly meant that it simply wouldn't be able to hit them on time. Being very small targets with typically poor hit chances didn't help. Grenades can still be shot and detonated while the enemy is still holding them, but thats another trope altogether. It was brought back for Grenades and Dynamite in ''VideoGame/FalloutNewVegas''. Easier with a shot gun, though in the hand it would often kill the user.
* Intercepting and shooting down anti-warship torpedoes is an essential skill in the ''VideoGame/FreeSpace'' series and is vital to successfully completing an EscortMission. Fortunately torpedoes are fairly large and slower than most fighters.
* Before ''Freespace'', there were the X-Wing and TIE Fighter games, which implemented similar mechanics.
* The NES port of ''[[VideoGame/NineteenFortyTwo 1943: The Battle of Midway]]'' has a spread-shooting special weapon, which in its upgraded form can blunt enemy bullets.
* ''VideoGame/HeavyWeapon'' has your tank able to shoot down incoming enemy missiles. '''Required''' against [[ExactlyWhatItSaysOnTheTin Atomic Bombers]], because if their bomb manages to hit you or the ground, [[OneHitKill you're toast no matter how many shields you have]]!
* The ''VideoGame/SuperRobotWars'' series has the ability "Shoot Down", created as a gun-based counterpart to [[ParryingBullets "Sword Cut"]]; however, it only works on missiles, grenades, and {{Attack Drone}}s.
* Defense drones in ''VideoGame/FTLFasterThanLight'' can shoot down incoming missiles and boarding drones; advanced models can also shoot incoming laser rounds. An interesting subversion in that the "advanced" defense drone [[BlessedWithSuck is less desirable]] than the basic model because it will often fail to shoot down missiles (which can penetrate shields) because it's too busy shooting down lasers (which cannot and are mostly harmless in the late game). It's also possible for lasers and missiles to collide with each other before reaching their target, although this cannot be done intentionally.
* In ''VideoGame/{{Vanquish}}'', you can shoot down projectiles while in BulletTime.
* Likewise in ''VideoGame/MaxPayne 3'', Max can shoot grenades and rockets out of the air, which is sometimes mandatory to avoid [[OneHitKill instant death]].
* It's possible in ''VideoGame/MegaManZero'' to slash bullets out of the air with a special skill equipped., but with enough precision you can even shoot them, though it's not really recommended.
* You can expect any RailShooter that doesn't let you dodge enemy fire to have this. Used a lot in ''VideoGame/HouseOfTheDead'' since the zombies love throwing hatchets.
* In the original ''VideoGame/{{Homeworld}}'' the Taiidan have the ''[[http://homeworld.wikia.com/wiki/Koshiir-Ra-class_Defense_Fighter Koshiir-Ra]]''-class [[ExactlyWhatItSaysOnTheTin defense fighter]], specifically dedicated to shoot down enemy projectiles with a laser. As it's a SuperPrototype that nobody else came ''close'' to copy, missiles and energy weapons are not affected and the Taiidan Empire falls at the end of the game, neither the defense fighter nor other ships with the same ability show up in the following installments.
* In ''VideoGame/TheElderScrollsIIIMorrowind'', it is possible to use projectile weapons (Arrows, Crossbow Bolts, etc.) to hit magical projectiles (like fireballs and lightning bolts) in midair. It helps that ranged magical attacks fire {{Painfully Slow Projectile}}s.
* While there are plenty of [[PointDefenseless point-defense]] weapons in ''VideoGame/SwordOfTheStars'', most weapons can be manually targeted at incoming missiles and torpedoes. It's more useful against planetary missiles and torpedoes than run-of-the-mill missiles, which don't do much damage in the mid-to-late game anyway. Of course, it's easiest to do while [[RealTimeWithPause paused]], since missile/torpedo targeting can only be done in the full view mode. In fact, the game doesn't even consider targeting a missile to be equivalent to targeting a full enemy, since your original lock remains.
* It's possible but very difficult to shoot down missiles and rockets in ''VideoGame/TachyonTheFringe'' with your lasers. It doesn't help that lasers in this game don't travel at the speed of light. More important in multiplayer matches where the goal is to destroy the enemy SpaceStation, which can only be done with huge, slow rockets. Those rockets can be shot down by a quick and lucky pilot.
* In the final battle of ''[[VideoGame/TimeCrisis Time Crisis 5]]'', you shoot the bullets while delivering the finishing move on [[spoiler: Robert Baxter]] in a quick-time effect.
* In ''VideoGame/StarTrekOnline'', players can shoot down Heavy Torpedoes (torpedoes that create a massive torpedo when the High Yield skill is used instead of shooting two torpedoes) and regular mines to prevent them from attacking you. Many players tend to do this while using the skill Beam: Fire At Will.

[[folder:Web Original]]
* In ''[[DiabolicalDelightment Diabolical Delightment]]'' with the final duel between Gustave and Johnny. Gustave's and Johnny's bullet collide, both ricocheting off each other. Gustave's bullet lands in the snow, while Johnny's gets shot right back at him between the eyes.
* ''WebAnimation/DeathBattle'' does this to ridiculous extremes in the fight between Deadpool and Deathstroke. The two of them meet at a bulletin board where their respective "wanted" poster are displayed, Deadpool complaining that Deathstroke's bounty was higher, by a ridiculously minuscule amount. The moment they see each other, they whip out, and dual wield, sub-machine guns and start firing. ''Every single bullet from one collides with a bullet from the other, fusing and falling to the ground.''

[[folder:Western Animation]]
* Used in ''[[WesternAnimation/RockyAndBullwinkle Peabody's Improbable History]]'', in particular in that episode about a guy who couldn't hit the broad side of a barn, but his gun was crooked so that made him a great shooter. However the gun got fixed just before the big competition, so Peabody shot his ''own'' bullet to correct the trajectory in flight. Inverted the UnspokenPlanGuarantee and lampshaded the improbability of this trope while explaining the plan.
* ''WesternAnimation/{{Slugterra}}'': Eli shoots one of Blakk's slugs out of the air in "King of Sling" Of course, having a sentient projectile helps.
* ''WesternAnimation/StarWarsTheCloneWars'': In [[Recap/StarWarsTheCloneWarsS2E10TheDeserter "The Deserter"]], an AT-TE turret gunner takes out a rocket fired at the tank this way.

[[folder:Real Life]]
* Close-in Weapons Systems do this, the most well-known of which is the American Phalanx CIWS. CIWS guns that use a hit-to-kill system actually track both the incoming projectile ''and'' their own outbound projectiles on radar and "walk" the bullets towards the target. Many modern CIWS guns have started to use explosive proximity rounds, rather than hit-to-kill penetrators, in order to conserve ammunition so they may not qualify as "shooting the bullet" (or missile, in this case.) CIWS ('sea-whiz') are [[SoLastSeason ubiquitous these days]]. Other examples include Kashtan, employed by Navy of Russia; and Hong Qi, employed by Navy of China and Navy of Iran. They are unfortunately becoming useless due to the high speed of missiles. Sufficiently fast missiles would still hit the ship even if destroyed by gun hits due to their short range. This has actually happened in tests, questioning whether such systems would even do anything in actual combat. It is also notable that they have never successfully engaged anti-ship missiles despite being fired upon repeatedly.
* Another full version of this trope is the use of such weapons to target artillery shells. Some use [[http://en.wikipedia.org/wiki/Counter_Rocket,_Artillery,_and_Mortar guns]] while others use [[http://en.wikipedia.org/wiki/Iron_Dome missiles.]]
* As capacitors and optics become more portable, it becomes increasingly feasible to create a [[http://www.wired.com/2013/04/laser-warfare-system/ laser-based air defense system.]] While the future of lasers as long-range weapons is still uncertain, they are increasingly capable of intercepting incoming missiles, drones and aircraft with superior precision - after all, no missile can outrun a beam moving at the speed of light.
* On a larger scale, this is the basic idea behind PATRIOT systems that were deployed in Israel to protect it from Iraqi SCUD missiles that were launched by Saddam Hussein in the First Gulf War in an attempt to goad the IDF into attacking Iraq and causing the Coalition's Arab members to withdraw. The idea was that, when an Iraqi SCUD was detected, the PATRIOT would launch its own missile so that it would detonate when the two crossed paths and destroy the SCUD before it could reach its target. The US military touted it as a great success, but its effectiveness has been contested by outside experts. A software flaw in the targeting system caused the accuracy to decrease the longer the system was left running, and even if the target missile was hit, the Patriot warhead was designed to destroy aircraft, not missiles; they could certainly destroy the missile body, but the warhead itself would keep going along the same ballistic path toward the target. Later versions are much better optimized for shooting down missiles rather than airplanes, actually fulfilling this trope by going for a skin hit rather than proximity detonation. While untested in actual combat the US Navy's Standard missiles are probably better overall as they were designed from the beginning to shoot down anti-ship missiles. This is also backed up by the brilliant AEGIS system that allows [[MacrossMissileMassacre multiple targets with a single search radar.]]
* Also the YAL-1, Which is a 747 modified to contain a huge Laser that destroys missiles. Some want to improve it to shoot down Fighter Jets and to destroy tanks! A smaller and less awesome version is the use of lasers to passively kill(without permanently damaging) incoming anti-aircraft missiles by blinding the seekers.
* An {{Urban Legend|s}} posits that, in UsefulNotes/{{W|orldWarI}}WI, American soldiers excelled in shooting grenades out of the air with shotguns -- since it was basically the same as skeet shooting. ''Series/{{Mythbusters}}'' showed that this was indeed possible, and the most effective weapon to do so was indeed the shotgun due to its spread and its habit of harmlessly disintegrating the grenade rather than detonating it (which is what a high-powered rifle tended to do, assuming you could even hit the thing). They often test this sort of stuff.
* This was the concept behind the [[https://en.wikipedia.org/wiki/Strategic_Defense_Initiative Strategic Defense Initiative]], better known by its Detractor Nickname of "Star Wars". Various attempts were made to develop a viable system to shoot down incoming Soviet nuclear missiles using X-ray lasers, kinetic kill weapons, and other attempts, but even after some thirty years of development, it shows little effectiveness.
* A common {{Urban Legend|s}} of the cowboy type is of the "Third Gunman" or "Ghost Gunman" depending on who's telling the tale. The story goes that two gunmen went out to "slap leather" at high noon over a dispute over who was the faster gunman. Both men drew and fired, and to the confusion of all, both men missed, while a ''third'' gunshot rang out between them. As the story goes, the men discovered their bullets had hit each other in mid air. This led both men to drop their feud.
* While certainly not on purpose, a number of Civil War Minie balls have been found fused together from colliding in midair. Given the millions of bullets fired on both sides and the soft lead of the rounds, it was bound to happen a few times.
* The field at the Battle of Gettysburg is apparently littered to this day with pairs of musket balls that impacted each other and fused together. There was basically no chance of this happening deliberately, so that so many musket balls managed to inadvertently shoot each other out of the air gives you some indication just how extreme the hail of gunfire from both sides must have been.