[[quoteright:330:[[Webcomic/{{Spacetrawler}} http://static.tvtropes.org/pmwiki/pub/images/shootcontrolpanel_9446.png]]]]
In movies and television, a locked door, or a padlock on a cage is never an impediment so long as the Hero has bullets to spare. One or two shots is generally enough to destroy the lock, allowing the door to open.

Unfortunately, in real life -- as shown by the ''Series/MythBusters'' -- this requires a high powered gun at close range, which causes lots of very dangerous shrapnel. Lesser firearms, especially handguns may harmlessly bury rounds in even standard padlocks to little effect. Only SWAT teams and soldiers ever do this in real life, and it involves a shotgun, Kevlar body armor, specialized ammunition (a powdered metal breaching round, often jokingly referred to as "Avon Calling"), and full face protection. Even then, the goal is not specifically to destroy the lock, but to destroy the surrounding door or the hinges. The old standby "entry tool" (a small battering ram) is a better choice in most situations. That or a good, hard kick on an especially flimsy door. (The [=MythBusters=] have done that one, too.)

Attempts to shoot the lock mechanism itself tend to leave the distorted metal jammed in place while the bolt or latch remains closed. In effect, it is actually ''more'' locked than if you had left it alone.

The SpeculativeFiction version is shooting [[DestructionEqualsOffSwitch the control panel]] for the automatic door or force field, or [[ForceFieldDoor automatic force field door]]. While there are doors that "fail safe" or "fail open" when power is cut, in fiction this is always coincidentally whichever the shooter and/or plot requires. (Note to villains: The EvilOverlordList recommends rigging yours to reverse this.)

Tested on '[[http://www.theboxotruth.com/docs/bot5.htm The Box O'Truth]]'.


Not to be confused with [[ThrownOutTheAirlock getting shot out of an airlock.]]

See also OpenSaysMe

----
!!Examples:

[[foldercontrol]]

[[folder: Anime and Manga ]]

* Gets played with in the first episode of ''LightNovel/{{Gosick}}''. We see a maid shooting at a locked door, ostensibly to free her master, who is locked inside. Turns out that the maid is killing the master via a shot to the eye ''through the keyhole'' while the master was peeking through the hole.
* HighschoolOfTheDead. Takashi ''tries'' to do this, but resident Gun {{Otaku}} Kohta quickly stops him, worried that one of the bullets will riccochet and hit one of them.
* Done in ''Anime/TheFumaConspiracy'', but for the opposite effect most people go for. The lock is an old-fashioned one whose purpose is to disable the booby traps guarding a treasure stash. The person shooting it does so to trash the mechanism after his enemies steal the vase with the key hidden inside.

[[/folder]]

[[folder: Comic Books ]]

* Scrooge [=McDuck=] does this in the CarlBarks comic "The Old Castle's Secret".
* In one of the ''WarPictureLibrary'' comics, the heroes are freeing a captured British spy from prison, and one suggests shooting out the lock. The spy responds: "You've been watching too many cowboy movies; the ricochets would kill us all." (As the prison has stone walls and a steel door).
* ''{{Bookhunter}}'''s opening scene shows a SWAT team using a shotgun with "shocklock rounds". In the preliminary briefing, Agent Bay points out that the hallway's layout prevents them from using a ram.

[[/folder]]

[[folder: Commercials ]]

* Commercials for Weatherby ammunition would show a lock penetrated, but not completely destroyed, by a rifle cartridge.
* For years, the Master Lock company ran TV commercials during the SuperBowl where they would shoot one of their own padlocks with a gun to demonstrate its durability. This is an interesting application of RealityIsUnrealistic, because its effectiveness is based on viewers' expectations that a lock will break when fired at. (This commercial is referenced in the Creator/StephenKing-as-Richard-Bachman novella "Literature/{{Rage}}", when the narrator/protagonist puts his locker padlock in his shirt pocket, where it later saves him from a sharpshooter [[PocketProtector bullet in the heart]]. The narrator mentions later viewing that commercial, with adverse emotional effects.)
** An advertisement for a high-powered cartridge showed it blowing apart the lock with the words, "Sorry, Master Lock".

[[/folder]]

[[folder: Fan Works ]]

* In the ''Manga/DeathNote'' fic ''Fanfic/AllYouNeedIsLove'' during their raid on the terrorist base this is [[OpenSaysMe Light's solution to Matsuda's "door problem."]]

[[/folder]]

[[folder: Film ]]

* ''Film/BigTroubleInLittleChina''. Jack Burton shoots off a padlock to free the female captives from their cells in Lo Pan's warehouse.
* The weasels use a machine gun to shoot a hole around the lock on Eddie's door to open it in ''Film/WhoFramedRogerRabbit''.
* In ''NoCountryForOldMen,'' the villain (chillingly well-played by Javier Bardem) shoots off locks, but with an air gun that drives a metal spike through the lock and launches it into the next room. As cool as this is, it is sadly [[http://www.intuitor.com/moviephysics/NoCountry.htm impossible]].
* ''Film/StarWars'':
** Luke does this in the first movie to keep a door ''shut'', cutting off pursuing Storm Troopers. Unfortunately, it also stops the bridge controls from working, making a heroic swing across a chasm (and a kiss that [[BrotherSisterIncest later becomes awkward]]) necessary.
** The garbage compactor [[NoOshaCompliance doesn't have a control panel]] on the inside (even though the chutes are big enough for a Wookiee to fall into), so Han tries shooting the door itself. That turns out to be a [[ReflectingLaser very bad idea]].
* Subverted in the film adaptation of Phillip K. Dick's ''{{Paycheck}}''. The hero and his girlfriend have sealed themselves inside a room, and she is about to smash the control panel for the door when he stops her and lets her know that will only keep them from opening the door from ''their'' side, not the bad guys.
* Played straight at the end of ''Film/TheMaskOfZorro''.
* Charles Lee Ray in ''Film/ChildsPlay'' did this to the lock on the toy store door.
* ''Film/JamesBond'':
** He uses both variants in ''Film/TomorrowNeverDies''. He first fries a code lock to ''open'' a door (toward the MadScientist's bureau), then shoots another lock on a ceiling hatch to ''seal'' it so the BigBad's minions can't pursue him. The door was about to lock itself anyway; Bond shot the lock so that the bad guys couldn't open it from their side.
** Also in ''Film/TheWorldIsNotEnough'', Valentin Zukovsky did this to release Bond from Elektra's torture device, even as he [[GoOutWithASmile suffers some mortal wounds]], using a gun disguised as a walking stick. Later, Bond also do this to release M from her cell.
** ''Film/DiamondsAreForever''. The door to Willard Whyte's room was secured with a padlock. It was shot off the door with a pistol to free him.
** In ''Film/{{Skyfall}}'', Bond shoots the lock of a jammed door in a subway tunnel in order to force it open.
* Used in the movie ''Film/{{Ghost}}'', as the plot is nearing its climax. Molly and Oda Mae barricade themselves inside their apartment and refuse to let Carl inside. He shoots out the lock with his ''small handgun'', with ridiculous ease. The lock simply falls right out of the door and he is able to open it without any further problems.
* {{Terminator}} doesn't seem to bother with pistols. An M79 grenade launcher works better, though it's less "shoot the lock" and more "obliterate the door".
** Earlier in the film, the T-800 does this to padlocked fence gates while driving a motorcycle, ''with a shotgun''. Granted, it is designed to be a perfect killing machine, but that kind of precision is still very impressive.
* At the end of ''TheLeechWoman'' a detective shoots out the lock on the titular character's bedroom door, which at least seems vaguely more plausible since a door handle's locking mechanism probably isn't anything near as sturdy as a combination lock. At any rate, it's more plausible than everything else in the film.
** Then your pineal gland is safe. For now.
* In ''Film/HighlanderTheSource'', the first non-Duncan Immortal in the movie breaks into a tower and rides the elevator to the top. To prevent the guards from calling the elevator, he stabs the control panel with his scimitar. Stupidly enough, he stabs the control panel ''outside'' of the elevator, only preventing ''him'' from calling the elevator. Even if he thought of destroying the panel inside the elevator, there was still a perfectly fresh elevator ''right next to that one!''
* ''Film/SkyCaptainAndTheWorldOfTomorrow''. The title character throws an object and hits the control box for a door, causing the door to close and prevent pursuing robots from capturing him.
* ''Film/DieHard2'' has John [=McLane=] shooting a padlock on an access grate to get onto a runway at Dulles Airport.
* Guns are used to do '''everything''' in ''{{Ultraviolet}}'', unlocking doors included.
* ''Film/RaidersOfTheLostArk''. Indy shoots out the lock on the plane's cockpit so Marion can escape.
* Keanu Reeves did this to a door in ''Film/{{Speed}}''.
* The first ''Film/ResidentEvil'' movie. After Spence leaves the laboratory he shoots out the locking mechanism on the door so the others can't get out.
* ''Film/{{Clue}}'', of all places. When Col Mustard and Miss Scarlet are trapped in the lounge, Yvette recovers the revolver from the cupboard and shoots the lock twice from across the room. At least one of the bullets goes through the lock and Col. Mustard claims it hits him in the shoulder. (We never see any blood, nor anyone bandaging it, so I doubt he really got hit.)
* Averted in, surprisingly enough, ''Film/{{Skyline}}''. A door lock is shot twice to no effect.
* Averted in a scene from Michael Mann's ''{{Heat}}'', where Wes Studi and Al Pacino's characters stage an entry with Wes Studi blowing out the hinges with a shotgun instead of going for the lock.
* Blowing out the hinges with a shotgun also occurs in the 1982 film ''Who Dares Wins'' (aka ''The Final Option''), inspired as it was by the SAS tactics in the 1980 Iranian Embassy Siege.
* Averted in ''S.W.A.T.'' when the BigBad locks a sewer exit the protagonists were chasing him through. The lock is obviously a high-end, very tough lock, and a couple of shots from an assault rifle barely dent it. They have to resort to blowing the entire grate off with a claymore.
* Averted in ''{{Equilibrium}}'', where the Sweepers use the technique of blowing out the hinges of the door to gain entry in the first major action scene.
* ''Film/{{DEBS}}''. While the protagonists are secretly meeting with Lucy Diamond at Endgame, Bobby shoots a padlock that's securing a door leading to their location.
* Done at the end of ''KellysHeroes''. Of course, since they shot the lock off with a ''tank'', they also ended up shooting off half the door.
* ''Film/FlashGordon''. Prince Barin does this several times while traveling through Ming's fortress after escaping from the dungeon, with a RemovableTurretGun he took away from one of Ming's {{mooks}}.
* ''Film/GIJoeTheRiseOfCobra'': More like ''stab'' the lock. Snake Eyes doesn't think much of M.A.R.S.' security systems.
* DoublySubverted in ''Film/MulhollandFalls''. When attempting to get into restricted military area, a character is taunted for trying to shoot open the gate lock. After lockpicking failed, they returned to use this trope, with success.
* In ''Film/Halloween4TheReturnOfMichaelMyers'', Brady tries to do this so that he, Rachel, and Jamie can escape Micheal Myers (having padlocked the doors to keep him out, they now have no time to unlock them when he gets in anyway). Unfortunately, RealityEnsues. Having been blasted with a shotgun, the lock is far too hot to touch.
* ''They Call Me Bruce''. After escaping the police lockup, Bruce still has handcuffs attached to one wrist. Fortunately they come across a friendly cowboy.
-->'''Cowboy:''' Looks like you got yourself in a heap of trouble there, partner. Or did you just marry a cop?
-->'''Freddy:''' Excuse me, do you know a blacksmith who can get this handc---err, bracelet off my friend?
-->'''Cowboy:''' I'll do better than that for ya. Hold your arm out straight there.
-->'''Freddy:''' Ohhhsh--- ''(flees as the cowboy shoots off the handcuffs)''
* Averted in ''Film/TheGoodTheBadAndTheUgly''. Tuco jumps off a train while [[ChainedHeat handcuffed to his captor]], then beats his brains out against a rock. He tries to use the man's revolver to shoot the chain, but the weapon has been damaged in the fall and won't cock. He resorts to lying with the chain across the rail, waiting for the next train to sever it.
* ''Film/ShootEmUp''. Smith locks himself in the cargo hold with a hostage, then shoots him. On hearing this TheDragon shoots out the lock, but can't open the door as Smith tied the man to the hatch so his body prevents the hatch from being lifted.
* An underwater example in ''Film/KissKissBangBang'', where Harry shoots open the trunk lock of a sinking car in order to free the girl inside.
* John "Breacher" Wharthon in ''Film/{{Sabotage}}'' earns his nickname by breaching doors with his shotgun during DEA raids.

[[/folder]]

[[folder: Literature ]]

* Spoofed in the ''Literature/{{Discworld}}'' novel ''Guards! Guards!'', where Captain Vimes orders Sergeant Colon to shoot the lock off a gate...while Colon is armed with a crossbow.
** Detritus later gets a siege crossbow called the 'Piecemaker' which can shoot out the lock...and the door...and the surrounding wall...and just about anything else in a 270-degree arc.
* In the first ArtemisFowl book, Holly shoots the lock of Artemis' study with her RayGun, melting it and trapping him inside. When Butler comes to rescue him, he doesn't shoot out the lock-- he shoots out the doorframe. He notes that the door, made of reinforced steel, would have sent his bullets bouncing back at him; the doorway, made of the same porous rock as the rest of the manor, crumbles like chalk. He also notes that this is a major security risk that should be fixed as soon as possible.
* Lampshaded and averted in ''{{Sharpe}}'' - someone suggests shooting open a lock, but Sharpe points out that all it does is mangle the levers and make it worse. He does play it straight once, but in a way that would work. He shoots the door in. ''[[NoKillLikeOverkill With a cannon]].''
** Played straight in the TV series.
* A character in the ''Island'' series of children's books tries this to get out of a locked room after stealing a gun from the guard. It works, but the bullet goes through the door and injures the BigBad standing on the other side. He's not too happy about this.
* The first ''VideoGame/{{Doom}}'' novel had the hero, as in the game, looking for many keys. The important thing was, blasting open a locked door was entirely possible, given his sci-fi ammunition, it was just that he preferred to save the bullets for the horrible monsters intending to eat him.
* Averted: When faced with a padlocked gate in ''[[Literature/TheBourneSeries The Bourne Supremacy]]'', Jason Bourne noted how useless shooting the lock would be, resulting in only shrapnel and wasted bullets. Instead, he cuts through the fence a discreet distance to the side.
** On the other hand, when the BigBad is in pursuit, said villain doesn't see how Bourne got past the fence and goes for the gate. He gets one of his minions to try this trope. It fails, and the Big Bad breaks a ceremonial sword in trying to hack at the lock.
* The '''ultimate''' version of this trope is when Literature/{{Goldfinger}} in the eponymous ''Literature/JamesBond'' book plans to use a ''[[EmptyQuiver stolen tactical nuclear weapon]]'' to blast open the vault of Fort Knox. This was fortunately changed for [[Film/{{Goldfinger}} the movie]].
* From Creator/TomClancy's ''Literature/JackRyan series'':
** In ''Literature/RainbowSix'' a bad guy tries to do this, rather unsuccessfully. He then shoot-cuts the lock off the door using a Uzi.
** In ''Literature/ClearAndPresentDanger'', the character doesn't even bother aiming at the lock. Instead, he fires five rounds from his revolver to separate the lock from the door and then opens it, "just like in the movies"--an unusual way of invoking the trope, since most movies don't bother with shoot-cutting the lock.
* ''[[Literature/MonsterHunterInternational Monster Hunter Legion]]'': Owen uses [[ICallHerVera Abomination]], a fully automatic shotgun based on the AK-47, to shoot out the lock on a fire exit that blocking his path into a building. The ricochet issue is addressed by the narrative, as is that there would normally be a special breacher round to be used for the task that's unfortunately unavailable to Owen at that moment.
* Averted in the AfterTheEnd book series ''Literature/TheGuardians''. When asked by a teenager if he was going to shoot out the lock on a locked door, the leader of the Guardians replies that it's a "great way to collect a bullet in the nuts kid and probably wouldn't open the door." He then proceeds to use a crowbar instead.
* Played straight in the Harlan Coben book "Promise Me" where someone shoots out a door lock with a .22.
* ''Literature/PaladinOfShadows'':
** ''Choosers of the Slain'' has an [[http://en.wikipedia.org/wiki/Mk_12_Special_Purpose_Rifle SPR]] being placed against the door lock and shot out with a burst.
** Shotguns used by the intruders in the prologue of ''Unto the Breach'' serve as the method of destroying the locks in the building they're raiding. Later, in the extraction of [[spoiler:Katya]], Shota's shotgun is used on the lock for the door to the building they're attacking.
* In ''Literature/TheMysteriousBenedictSociety and the Prisoner's Dilemma'', the Ten Men (thuggish henchmen who work for the BigBad of the series, Ledroptha Curtain) do a high-tech version of this, using their sophisticated laser pointers to disable locking mechanisms.
* A variation is used in ''Literature/FightClub'' by Project Mayhem members; rather than using a gun, however, it involves spraying cans of refrigerant [[note]](freon is used in [[Film/FightClub the movie]])[[/note]] into a lock before breaking it open with a cold chisel or a cordless drill. Notably in the book, the gun-like appearance of a cordless drill causes a cop to open fire, as he assume a Project Mayhem member is invoking this trope.
* In ''Literature/TerminalWorld'', Quillion attempts to shoot a lock open using a pistol, but only succeeds in denting it. Meroka then shoots the lock with her [[{{BFG}} volley-gun]], which doesn't so much break the lock as cause it to cease existing.
* In ''Literature/{{Room}}'', Ma tells Jack that this is how the police broke her out of the room where they had been imprisoned for seven years.
* This is [[DiscussedTrope discussed]] in the novelizations of ''VideoGame/ResidentEvil'', as a means of justifying why it couldn't be done in the game. The S.T.A.R.S. members only want to do it as an absolute last-ditch resort (Like Jill about to be squashed in a trap) because they are afraid of ricocheting bullets.
* ''Literature/MarkDelewenAndTheSpacePirates'' has Officer Tirt lampshading this: 'Didn't expect ''that'' to work...', after he shoots a door panel, making the locked door open.
* A cop doing this at the beginning of ''Film/FinalDestination: [[FinalDestinationExpandedUniverse Dead Reckoning]]'' sparks a chain reaction that causes a nightclub to collapse.

[[/folder]]

[[folder: Live Action TV ]]

* The above-mentioned ''Series/MythBusters'' episode, where they determined that the average handgun would not destroy a lock, and that doing so with higher-powered guns was not particularly safe.
* Called out by ''Series/MacGyver'' in "The Wish Child", where Mac, being a TechnicalPacifist, explains that shooting a lock won't work. Instead, he empties powder from a cartridge into the lock, then clubs the shell casing with the gun to blow up the lock from the inside.
** And the Mythbusters recently demonstrated that this won't work either. There isn't enough powder in one cartridge (or even six) to sufficiently damage the lock.
** And they demonstrated that the gun he used is powerful enough to shoot through the lock.
* In the ''Series/StarTrekDeepSpaceNine'' episode "Sacrifice of Angels," when Quark had to shoot the [[{{Mooks}} Jem'Hadar]], leaving no one to let Kira and company out of their cell. Ziyal then shot the control panel, and down came the force fields.
* Shooting the control crystals actually works to take down a futuristic door on ''Series/StargateSG1''.
** And one in ''Series/StargateAtlantis'' by use of Ronon's many hidden throwing knives, but this is something of a subversion as their escape was engineered. It isn't an option in their other appearances.
** In another episode, Ronon shoots a Wraith door panel with his energy revolver to open it. In the same episode, [=McKay=] tries the same thing with a [=P90=] and is annoyed that it doesn't work like it did for Ronon.
*** Which doesn't make much sense unless the Wraith use special materials in their locks, as the 5.7x28mm round used in the P90 is specially designed to defeat high-quality armor.
*** Or maybe Fridge Brilliance: doors would be designed to open automatically in a fire, which a burst of hot plasma would simulate. And an armor-piercing bullet wouldn't.
** An earlier SG-1 episode manages to avert this, when an [=NID=] agent uses a machine pistol on full auto to shoot ''around'' a lock, completely separating it from the rest of the door (and he actually reloads afterward, for bonus verisimilitude).
* Both subverted and used (almost) correctly in the ''{{Firefly}}'' episode "Ariel." Jayne attempts to shoot out a lock with a futuristic stun gun, resulting in total indifference on the part of the door (stun rifles aren't really designed to blow out locks anyway). However, [[spoiler:Mal's shotgun does a much better job at shooting out the lock, doing substantial damage to the door itself]].
* In the ''Series/{{Chuck}}'' episode "Chuck Versus the Marlin," Casey shoots open the lock to free Sarah who had been locked in a freezer by an enemy spy.
* Kate successfully shoots a padlock in the ''Series/{{Lost}}'' episode "Eggtown."
* Averted, subverted, lampshaded, and played straight on one episode of ''Series/InPlainSight'', all within about a minute. The lead, Mary, and another cop are trapped in a burning building. The second cop wants to shoot the lock, but Mary informs him that it won't work; the shrapnel would just bounce back. She tries to find the key for the door on the huge bunch of janitor's keys she used to get into the building, gets impatient, and shoots the lock. No shrapnel, but the dents damage the lock enough for them to get outside. She's surprised that it actually works.
* Played straight in several episodes of the 60s spy series ''TheManFromUNCLE''.
* In an episode of ''TheGreenGreenGrass'', the Driscoll brothers use a pair of AK-47s and destroy every part of the door ''except the lock''.
* Averted in an episode of ''Series/{{Monk}}'' - When the gang are trapped in a bank vault with a limited air supply, Stottlemeyer wraps his hand in his suit jacket and attempts to shoot the padlock off a utility box that might contain a phone line so that they can get help. Multiple shots don't faze the lock.
* ''Series/TheGoodies''. In "UF-Friend or UFO" Bill is being chased by what he thinks is an alien, but Tim won't let him in the door, so he orders Graham's robot to open it. The robot promptly disintegrates the door, so Bill can't lock it after him.
* Jack Bauer does it in the premiere of the eighth season of ''[[Series/TwentyFour 24]]''.
* Used in the ''[[FlashForward2009 FlashForward]]'' series - to be fair, it was a padlock, and it was shot from point blank range, so it was quite realistic.
* Done somewhat ridiculously in the ''Series/DoctorWho'' new series episode "Partners in Crime". A couple of guards try to chase Donna through a locked door. It should be noted she's well out of the way at this point, so it's definitely the door they're shooting. Armed with high-powered assault rifles, they just unload randomly on the door, perforating the entire middle section. They succeed in managing to shoot the handle off... then the door just falls off like they blasted the hinges.
* ''{{Kojak}}'' used a shotgun to blow off the hinges.
* An early episode of the classic run of ''Series/HawaiiFiveO'' uses this trope. Danno shoots out the lock of a cheap apartment, only to accidentally kill a robbery suspect he was pursuing. The rest of the episode deals with the aftermath.
* Averted in the ''Series/StarTrekTheOriginalSeries'' episode "The Naked Time", where Scotty uses a phaser to open a locked door by slowly and precisely carving into a wall to access the control circuits.
* Averted similarly in an episode of ''{{Sliders}}''. A small security robot is chasing Maggie when a door separates the two. The robot proceeds to carve a hole in the door exactly its size.
* In the first episode of ''Series/WildBoys'', Jack shoots the lock off the strongbox they steal from the stagecoach.
* ''Series/BabylonFive'' plays this straight and averts it, depending on the episode. When played straight, it is typically done by shooting all round the edge of the ([[ScriptReadingDoors standard sci-fi sliding]]) door to make it fall in. {{Averted}} and [[DiscussedTrope discussed]] at once in an episode where Sheridan warns a group of opponents trapped in an adjoining room that the doors are made from an alloy that will deflect [=PPG=] blasts.
-->'''Sheridan:''' ''Ricochet's a killer.''
* Averted in ''Series/{{Bones}}''. Bones tries to shoot a lock with a revolver, and the bullet ricochets off the lock hitting Booth in the leg. He even knew it was coming. However, played straight a few minutes earlier when Booth shot out a padlock. Booth has shot out a few locks.
* Averted in a Season 4 episode of ''TopShot''. For one elimination challenge, the players had to breach three locked doors using a specially modified pump shotgun. Their trainer, a former Navy SEAL, took great care to show them how to do the job right: by tilting the barrel down at a 45-degree angle and putting the muzzle between the lock and the doorframe.
* Averted in the season 4 premiere of ''Series/NCISLosAngeles''. Deeks takes a shotgun and breaching rounds to the door, shooting out the hinges, then the handle.
* Linda does this in "The Fourth Hand" on ''Series/UnderTheDome'' to gain access to the warehouse where the propane is being stored.
* Played with on ''Series\ChicagoPD''. The cops shoot out a lock using a proper breaching shotgun but the door still will not open since the suspect barricaded it from the other side. They then shoot out the hinges and shift the door to the side enough that they can push through the obstruction.

[[/folder]]

[[folder: Video Games ]]

* Done realistically in ''VideoGame/SWAT4'', you need to use a special breaching shotgun to do this, normal guns won't do the trick.
* The ''ModernWarfare'' series plays with this concept - even though doors can only be opened by other characters or in scripted scenes, they are performed realistically. These involve others blasting both the lock ''and the hinges'' of a door with a shotgun, or your character placing a breaching charge that reduces the door to splinters.
* In an example of GameplayAndStorySegregation, the original ''VideoGame/ResidentEvil'' only lets Barry do this in a cutscene to save Jill (which only applies to the remake. The original version has him kicking the door in). At any other time you absolutely need to have a key or lock pick.
* ''VideoGame/ResidentEvil4'' actually has several variations on shooting the lock. Blasting the padlock with a gun works. As does kicking the door itself, although that will generally take several attempts (Leon's strong, but he's not ''that'' strong). It's also possible to ''knife'' the lock open. In each case, shooting the lock is not strictly necessary; you ''can'' shoot the chain instead, if it's visible. And for doors that aren't locked at all, but that you don't want to open, you can blow large holes in them. Even with 9mm handgun rounds.
** [=RE4=] is all over the place with this trope. Some locks can easily be broken while some require considerable firepower, such as the cage fight with the second Garrador and numerous zealots.
* Though not quite the same, several ''StarWars'' games allow you to pop open a door simply by using your lightsaber to slice open ''an electronic lock''. Seriously, just one swing and the doors open on their own. Of course, the movies subvert this, showing not only can you ''not'' do this, but it actually takes a while to cut through your standard ship door.
* ''VideoGame/{{Hitman}} Blood Money'' finally introduced this feature to the series as an alternative to opening locked (or even unlocked) doors quickly, noisily, and with a gun aimed into the room beyond.
* In ''VideoGame/GoldenEye1997'' for the N64, you must shoot off a lock to open a gate. You can even do this with your hands.
* Considering your signature weapon is a crowbar, this is almost {{justified|Trope}} in ''VideoGame/HalfLife''. Though a bullet will still work, and regardless you just hit it with the crowbar once rather than actually using it.
** The gamemod ''VideoGame/TheyHunger'' has a padlock in an early level. Since the weapons are re-skinns of the ones of ''Half-Life'', you can conserve ammunition by breaking it open with a ''umbrella''.
** Don't bother shooting the Combine door locks though. Those can only be opened by people other than you. Or the Combine, who like to make them explode.
** The achievement "The One Free Bullet" is unlocked if you complete the entirety of ''VideoGame/HalfLife2: Episode 1'', firing exactly one bullet. You don't get your crowbar until near the end of the game; take a guess at what you have to use that one bullet for.
** The first game does this a bit differently for a few locked doors, though. If it's locked, you either aren't supposed to go that way, or you ''are'', and you just need to either get someone to unlock it/cut it down, or [[DoorToBefore unlock it yourself on the other side]] after getting past it through an air vent or something.
* Similarly, padlocks in ''VideoGame/{{Bioshock|1}}'' can be broken by bullets, or even the wrench.
* The ''{{Metroid}}'' series has an interesting variation. This is the ''only'' way to open a door, as your energy blasts somehow open doors. Architects must've been insane to build doors like this.
** Prime 2 explains this if you scan a door: It's a low powered force field, meant to keep the native (and not-so-native) critters out/in.
* Lampshaded in ''PerfectDark Zero'': "The keyhole looks about bullet sized".
* In ''VideoGame/DeadlyPremonition'', York does this in a cutscene to free Forrest Kaysen, who is locked in the basement of the art gallery. You can also do it to padlocks in regular gameplay, though hitting them with any other weapon will work just as well.
* In the ''VideoGame/FirstEncounterAssaultRecon'' series, padlocks can be shot off or bashed off with a melee attack. Unlocked doors can opened with a rifle butt or grenade in the first game's expansions and later; mysteriously in said expansions they close themselves automatically after a while.
* ''Franchise/DeadSpace'': Despite Isaac's engineering skills several doors are opened by shooting out the exposed high visible fuses next to them.
* ''{{Mindjack}}'' uses both versions of this in cutscenes. The protagonists find that shooting panels works for either opening or closing doors.
* The only way to open a padlocked door in ''{{Uncharted}}'' is to shoot the lock.
* [[VideoGame/CallOfCthulhuDarkCornersOfTheEarth Jack Walters]] does it occasionally.
* In the first act in SyphonFilter: Dark Mirror, You have to open a lock to a gate by shooting it.
** The first couple games had a few spots where you had to shoot the padlock off a gate or vent grating.
* ''VideoGame/{{Postal}} 2'' allows you to kick open doors if you're in a hurry, though like ''FEAR'' above they mysteriously close on their own after a while. The "Apocalypse Weekend" expansion adds a sledgehammer that can just break them down entirely.
* In ''VideoGame/StarOceanTheSecondStory'', Claude uses his Phase Gun to bust open the door to Allen's mansion in Salva in order to rescue Rena from him.
* This is possible in ''VideoGame/JaggedAlliance 2 [[GameMod v1.13]]'', but really not recommended with regular weapons; you'll see the result "lock hit" if the bullet damages the mechanism, but it generally requires a lot of 5.56 or 7.62x39 to reliably work. On the other hand, specialized "lockbuster" rounds for shotguns are available for the purpose and will generally destroy the lock in a single hit. It is standard practice among [=JA2=] vets to have one merc carry around a sawed-off shotgun or a Super Shorty in a leg holster for that express purpose.
* Parodied in the ''VideoGame/{{Borderlands 2}}'' DLC "Captain Scarlett and Her Pirate's Booty", where you end one main quest by shooting the lock off a chest containing [[PlotCoupon part of a compass that leads to a buried treasure]]. Unfortunately, the compass part ends up getting destroyed in the process, and the next quest involves having to scrounge up parts to build a replacement.
* ''VideoGame/RainbowSix'' lets the player blow up doors wholesale to surprise any tangos that happen to be on the other side - breaching charges to disorient them are most common, but at least in the ''Vegas'' games a pair of shotgun blasts will do the trick just as well (possibly killing whoever's on the other side before the door goes down, if you're lucky).
* Played straight in ''VideoGame/{{Cryostasis}}'' in the last flashbacks -- the locked door to the bridge is shot around the lock. Immediately backfires as the bullets lethally wound the captain and other officers [[OhCrap can't prevent more damage to the ship]].
* ''PAYDAY 2'' has wooden doors and standard metal doors whose locks can be shot out with any weapon. Shooting out the lock can help bypass the time needed to pick the lock. However, reinforced steel doors or doors attached to a security system can't have their locks shot out at all and require either a saw, a drill, or C4 to pop the lock.
* In a few missions of ''VideoGame/MassEffect3'', you shoot the lock off of control panel door to get to the controls inside.
* Sega's Genesis version of ''ShadowRun'' had three ways to open a Mag-Lock security door - use an expensive and illegal Mag-Lock key, attempt to re-wire the door (which may set off an alarm if your electronics skill isn't up to par), or blow the door open with a Frag Grenade (which [[CaptainObvious trips the alarm for some reason]].)

[[/folder]]

[[folder: Web Comics ]]

* Parodied in [[http://www.biggercheese.com/index.php?comic=760 this Bigger Than Cheeses strip]].
* ''ProblemSleuth'' - a constant RunningGag is that the game you're playing keeps confusing guns with keys anyway.
* Played with by ''{{Spacetrawler}}''. Dmitri shoots the control panel; when this fails to open the door, he comments, "This always works in movies."
* Reynardine takes a [[http://www.gunnerkrigg.com/archive_page.php?comicID=218 direct approach]] in ''Webcomic/GunnerkriggCourt''.

[[/folder]]

[[folder: Western Animation ]]

* Played with in an episode of ''WesternAnimation/FamilyGuy'', when Peter rescues Lois from Mel Gibson. Mel proceeds to brandish a gun, which he uses to blast open the lock of a safe, inside which a slightly bigger gun lay.
* ''GIJoeResolute'': Duke shoots the electronic lock on Cobra Commander's emergency bunker. Cobra taunts him for thinking that would get him in. Duke replies that he didn't think it would get him in, just prevent Cobra from getting out, as it's revealed he activated the SelfDestructMechanism.
* Used often in ''{{Archer}}''... and subverted just as much, as Archer tries shooting out steel locks on bulletproof doors, often resulting in painful ricochets.

[[/folder]]

[[folder: Real Life ]]

* There was an interview with an Israeli sniper instructor in ''Soldier of Fortune'' magazine, where he mentioned a building entry technique where three snipers shoot at a lock at once, completely destroying it. Sniper rifles have to be orders of magnitude more powerful than the average squad weapon, however, and the fact that it took three simultaneous shots demonstrates how improbable this trope is with modern lock design.
* Breaching, or [[http://en.wikipedia.org/wiki/Hatton_round Hatton]] shotgun rounds are designed specifically to do this relatively safely to the firer and anyone in the room behind the door. Though they're fired at the hinges equally, if not more often.
** This is also the primary purpose for the development of shotguns mounted under the barrel of an assault rifle, most famously the [[http://en.wikipedia.org/wiki/KAC_Masterkey Masterkey]].
* Real life example of the SF version: In a video shown on TruTV, an armed robber herded the employees of a store into the back room and attempted to cut telephone lines to prevent the victims from calling for help. Instead, he cut a wire controlling the door to the back room, preventing it from opening and trapping him until police arrived.
* Like the ''Kojak'' example above, the Special Air Service found it was more effective to use a shotgun to destroy the door's hinges, rather than the lock. Though these tactics may have been superceded by the invention of Hatton rounds.
** If 'SAS Survival Secrets' is accurate, allegedly they use Hatton rounds exactly the same way.
* TruthInTelevision, as far as control panels are concerned: At least in Germany, safety regulations require doors to open when their controls are damaged.
* This trope is apparently fairly old, with the result that one careless commando in a raid on St. Nazaire in WW2 tried to shoot out a lock without thinking about ricochets and shrapnel and ended up wounding himself rather badly.
* In dealing with older buildings, especially buildings in a state of disrepair, law enforcement personnel will sometimes opt to breach a ''wall,'' rather than a door, especially if they have solid information that places a criminal near said wall. This can be very effective, and much safer than breaching at a standard entry point, especially in older, poorly maintained buildings.
** This method is incredibly effective in Afghanistan, where most rural buildings are "mud huts"- think adobe. A pattern of detcord could blow through a typical wall, and when Rangers discovered that this created a massive dust cloud inside, meaning they couldn't see during the breach, negating the element of surprise, they just taped IV bags to the wall under the detcord. This also had the effect of focusing the shock, making wall breaches even more effective. Or they stood off and shot a [[{{BFG}} Carl Gustav]] at it.
* Of course, modern, more [[http://www.youtube.com/watch?v=nm2j0zsQ92M&feature=related effective]] means are sometimes used.
* During the liberation of the Cabanatuan POW Camp in WW2, S/Sgt Theodore Robinson shot the lock off the main gate using a .45. He actually did this after the .45 was shot out of his hand without injuring him, making this an example of both ShootOutTheLock and BlastingItOutOfTheirHands.
* [[http://www.youtube.com/watch?v=WOoUVeyaY_8 Skip to 1:30]] for seeing a shotgun really effective at doorbreaching.
* David Bellavia, who fought as a Squad Leader in the Battle of Fallujah, describes one incident where he and his squad tried to blow open the front gate of a mosque, each unsuccessful until they finally used an [[AwesomePersonnelCarrier Bradley]] as a battering ram. One of the attempts had a soldier shoot an [=AT4=] (an 84mm antitank rocket) at the locking mechanism. The rocket scored a direct hit on the lock, but ''actually went straight through the keyhole (leaving a rocket sized hole, of course) without damaging the actual lock.''
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