%%This page's examples section is sorted alphabetically. It would be lovely if you'd maintain this, thanks.
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[[quoteright:300:[[VideoGame/TheLegendOfZeldaSkywardSword http://static.tvtropes.org/pmwiki/pub/images/300px-MoblinWoodShieldSS_1208.png]]]]
[[caption-width-right:300:[[ExpositionFairy "When its shield is at the ready, most attacks will be quite futile."]]]]

A mook that carries some sort of a shield that protects them from standard attacks from the front. They may be able to do a ShieldBash and can often protect other mooks with the shield. Usual ways to dispose of him are: attack him from the back or from the side; hit the shield enough times so that it breaks; use some sort of a special attack to break the shield or knock it out of their hands; hitting the enemy with an area-of-effect attack such as an explosive that the shield can't deflect; wait for him to drop his guard, [[TacticalSuicideBoss usually to attack]], and then quickly counterattack him.

A variation of KungFuProofMook. Very often an EliteMook. See also LuckilyMyShieldWillProtectMe / ShieldsAreUseless, HeavilyArmoredMook and ArmorPiercingAttack.
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!!Examples:

[[foldercontrol]]

[[folder: Video Games ]]

* ''VideoGame/AliceMadnessReturns'' had the [[OurGoblinsAreDifferent Madcaps]] in the Hatter's domain. They fought with spoons and table knives, wore cups as helmets and occasionally used dinner plates as shields. These were completely unbreakable, so the solution was usually to target one in the back by either waiting for one to perform their DeadlyLunge attack and get their weapon stuck in the ground ordistracting them with the Rabbit.
* ''VideoGame/AgeOfEmpires II'' had Skirmishers and their two upgraded variations as an alternative ranged unit to archers for all factions. They fought with throwing spears and so did less damage, but compensated for that by being equipped with round shields and capable of blocking most projectile attacks with them.
** The Italians also had the Genoese Crossbowmen as their unique, Castle-built unit. They were the best of both worlds, combining the firepower of crossbowmen with the shields.
* ''VideoGame/TheBannerSaga'' had an especially powerful example with [[TheJuggernaut Dredge]] Stoneguards. This being a TurnBasedTactics RolePlayingGame, the shields ''only'' greatly increase the number of hit points … to an enemy that is already 8-9 feet tall and encased in armour from head to toe. They can also do a ShieldBash attack ,which is ''area-of-effect.''
* ''VideoGame/BatmanArkhamCity'' and ''VideoGame/BatmanArkhamOrigins'' had some mooks with riot shields that fitted the trope.
* ''VideoGame/{{Bayonetta}}'' had Ardor Angels, some of which would be able to blcok most of your attacks with shields.
* ''VideoGame/BinaryDomain'' had some enemy robots that protected themselves with metal shields.
* The Wired Gunner in ''VideoGame/BionicCommando'' has a bulletproof shield and is nearly impossible to get behind. In the remake, the two [[KingMook platoon leaders]] each have a ChestOfMedals for a frontal shield, and there are also mooks with conventional shields.
* ''VideoGame/{{Borderlands 2}}'' features Nomad Taskmasters, which carry man-height riot shields that soak up all bullets. However, they have a hole in the middle, which is covered by a chained midget. Destroy those chains and they’ll fight each other, giving you time to flank them. Badass Nomads have huge (though still destructible) spikes on their shields instead, which makes their ShieldBash all the more devastating.
** "Sir Hammerlock's Big Game Hunt" DLC has Savage Warriors, who carry oblong wooden Zulu-style shields. These shields mitigate all melee damage that hits them dead on, and while they don't do nearly as well against bullets, Warriors are appreciably harder to kill than other Savage enemy types.
** In "Tiny Tina's Assault on Dragon Keep", there are both Skeleton Gladiators, who wield small buckler shields, and knights, who have huge tower shields. In both cases, regular bullets bounce right off -- and knights will raise their shields and take a knee now and then.
* Enemies with bulletproof riot shields appear in ''VideoGame/CallOfDutyModernWarfare2'' . They're completely impervious to frontal attacks, and must either be flanked from the sides or taken out with explosives.
** [[ThisIsGonnaSuck Players in MW2 can also use these.]]
* Various enemies throughout the ''Franchise/{{Castlevania}}'' series. Some have shields that don't seem to do much, others can only be damaged if an attack reaches a non-shield area, and others still can completely block attacks with their shield. Examples of the latter are the dead crusader, which will block all attacks coming from the front, unless it is preparing to attack or is surprised, and the final guard, which is vulnerable normally but can get in a defensive stance that makes it invulnerable.
* ''Chew Man Fu'' inverts this with the {{Kappa}}, whose shells protect them against attacks from behind.
* Shield Soldiers in ''VideoGame/{{Commando}}'' are bulletproof from all directions and must be taken out with grenades.
* ''VideoGame/DarkSouls'' has a fair number of shield-bearing enemies. Most only gain a more effective block and are not actually invincible because of them.The one exception are the shield-bearing giants in Anor Londo, which have to be flanked to do any real damage.
* Both Bianco Angelos ("White Angels") and Alto Angelos ("High Angels"), in ''VideoGame/DevilMayCry 4'' have shields which double as a flight-pack. They can protect themselves and bash as a counterattack. Usual way to deal with them is to break the shield with hit-n-run tactics, then finish them off with a combo before they have time to repair it.
** Before that, ''Devil May Cry 1'' had skeletons equipped with ''two'' small, round sawblades that they also used like shields.
* ''VideoGame/DonkeyKongCountry 3'': Koin and Koindozer. The former have to be defeated in order to earn DK Coins for every level, while the latter are exclusive to one level where they ShieldBash you into {{Bottomless Pit}}s.
* In ''VideoGame/{{Doom}} 3'', the rarest type of zombie soldier carries a large, bulletproof metal riot shield.
* ''VideoGame/DragonAgeOrigins'' and its ''VideoGame/DragonAgeOriginsAwakening'' expansion pack had plenty of human, [[DemBones skeleton]] and [[TheCorruption darkspawn]] enemies with shields, all of whom used the same skill tree as the shield warriors in the player party. Thus, they had better defence than others and spammed variations of ShieldBash but none required special tactics. The Legacy DLC for ''VideoGame/DragonAgeII'', was a [[ActionisedSequel different story]]. The new ape-like Genlock Alphas were practically invincible from the front and had to be flanked or magicked to death.
* In ''VideoGame/DragonQuestIX'', the Gum Shield and Grim Grinner, among others, use shields to great effect to block attacks. Fortunately for the player, they don't always use them.
* ''VideoGame/EternalDaughter'' had some Dungaga enemies equipped with tall shields. They were completely immune to melee and required ranged attacks or the use of GoombaStomp.
* In ''VideoGame/{{Flashback}}: The Quest For Identity'' PlayerCharacter and some opponents use [[DeflectorShields Force Field]] devices. When used, these completely protect from frontal attacks, but only for a few moments.
* In ''VideoGame/GetOffMyLawn'', there are Welderbeasts and their tougher cousin, Molesharks. Both have shields (a welding mask and a drill bit) in front of them to protect against frontal engagements.
* ''VideoGame/GodOfWar'' has these enemies in every part of the franchise.
* In ''VideoGame/{{Gruntz}}'', the dark green enemy gruntz always hold shields (in the levels made by the developers, anyway).
* Jackals in the ''Franchise/{{Halo}}'' series have a large circular energy shield on one arm to defend from frontal attacks. It completely deflects bullets, but can be disrupted by sufficient energy weapons fire or a melee attack. There's also a small slot in the corner for the Jackal to stick their weapon through; their bodies can be targeted through this gap if you have sufficiently good aim.
** ''VideoGame/HaloReach'' added Skirmishers, who are basically stronger and faster Jackals. Most of them don't carry shields, but one variant has smaller shields on both of their arms that are mainly there to protect against headshots.
** Hunters, though they're heavily armored in general, also have a forearm shield to guard their weak points and smash down enemies who get too close.
* Centaurs and Slaughtaurs in ''VideoGame/{{Hexen}}'' carry missile-deflecting shields. You have to wait for them to lower them to attack again. The Heresiarch has a similar, more powerful mechanic, but it doesn't take the form of a literal shield.
* ''VideoGame/KickleCubicle'' has Rooker, whose shield will actually reflect Kickle's freezing attack back at him.
* ''VideoGame/KillzoneShadowFall'' had the Helghast soldiers equipped with bulletproof riot shields and shotguns, who were also smart enough to protect their allies whenever possible. The best way to kill them was usually to use the OWL drone to distract them from you.
* ''VideoGame/KingdomHearts'': Defender Heartless. They are invincible to melee attacks from the front, so the only way to attack them effectively is to aim for the back or spam magic attacks at them.
** The various Kyroo dream eaters in ''VideoGame/KingdomHearts3DDreamDropDistance'' all pack shields and while not perpetually invulnerable from the front like the aforementioned enemy, they're smart enough to raise them in response to you randomly taking a swing at them, after which they'll retaliate while you're reeling. They can even FlashStep in front of an enemy who's about to take a hit in order to protect them.
* ''VideoGame/LaMulana'' has Masked Men, common {{Mooks}} whose shields block frontal attacks.
* ''Union City'', the prequel to ''VideoGame/TheLastStand'' games, had the riot police zombies. Even after death, they still carried their riot shields on top of the bulletproof helmets and armored vests, forcing the player to go for the feet to inflict more than ScratchDamage. Luckily, they have to lower the shield when attacking and are also the [[StoneWall slowest enemies]] in the game.
* Dark Nuts and Black Knights from [[TheLegendOfZeldaTheMinishCap The Minish Cap]]. They have a shield and a sword. They charge at you, but swash away any sword attack you may try to get in. The key to defeating them is to roll around (they are rather slow to turn around), then deliver massive hurtage [[DoubleEntendre from behind]].
** ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has [[LizardFolk Lizalfos and Aeralfos]], who must be stunned or shields destroyed in order to kill them, and [[BossInMookClothing Darknuts]], who are defeated via superior swordsmanship or by taking out their outer armor with bomb arrows.
** ''VideoGame/TheLegendOfZeldaSkywardSword'' gives these to the huge Moblins; one with a wooden, one with a banded shield. The ones with wooden shields can be chopped up or blown out of the Moblin's hand, but the only recourse for the banded shields is to climb them and jump over.
** Same for the Darknuts in the original ''VideoGame/TheLegendOfZelda''.
** ''VideoGame/ZeldaIITheAdventureOfLink'' has Iron Knuckles, who can raise and lower their shields to block most of Link's attacks.
* ''VideoGame/LordOfTheRingsTheTwoTowers'' had the Goblins and Orcs with shields. Orcs were tougher and more powerful, although Goblins had an additional DeadlyLunge attack. In both cases, they were immune to frontal blows until you smashed the shield with a heavy attack.
* ''VideoGame/MajinAndTheForsakenKingdom'' had a shield-bearing variation of normal and [[HeavilyArmoredMook armored]] Dark Warriors. These can only be damaged in melee when they lower them to attack. Later on, some will also get special stones in the shields that block one of majin’s magical abilities. There’s even a Headlong Rush achievement for [[ViolationOfCommonSense trying to attack them 100 times when their shield is still raised.]]
* ''VideoGame/MarvelUltimateAlliance'' has shield-bearing mooks. You have to either grapple their shields and pull them from their hands, strike them in the back or charge up a special move to bypass them.
* Cerberus Guardians in ''VideoGame/MassEffect3'' are otherwise-normal mooks that carry large shields and slowly yet inexorably advance on you until they're in range to shotgun you. However, their feet are exposed, and there is also a thin slot in the upper center of the shield to provide vision(in fact, you gain an Achievement for killing 10 of them in this manner). Alternately, you can stagger them with certain powers, use [[Telekinesis Pull]] to rip it off them, or just equip the Drill Ammo which punches through the shield.
** The ''Citadel'' DLC also has the [[PrivateMilitaryContractors MG9 or CAT6]] Heavies, which generate the shield with their omni-tools. Not being a physical object, it cannot be pulled off them or shot through: however, it is also much smaller, can be taken out with Overload and still regains the slot in spite of being translucent. Annoyingly, their armour rather than health bar [[KungFuProofMook prevents them being targeted directly by Overload]], but Energy Drain works fine and Overload can still ''arc'' to them.
** The IOS spin-off ''VideoGame/MassEffectInfiltrator'' had the shotgun-equipped Cerberus Riot Troopers. Unlike Guardians, their shields lacked the slot but were also smaller, leaving more of their body exposed. While you don't get access to armor-piercing ammo this time, the Pull biotic works just as well.
* The ''VideoGame/MegaMan'' series has the recurring Sniper Joes (whose shields block most shots), Metools (whose hardhats do the same), and Shield Attackers (an airborne version). Some games have other enemies protected by some measure of shields; in most cases, you have to wait for them to start attacking before you can actually destroy them.
** ''VideoGame/MegaManLegends'' has one type of enemy that hides behind a shield; you can dismember their shields with the correct weapon, otherwise you have to wait for them to drop their guard.
** ''VideoGame/MegaManX 8'' gave X, Zero and Axl guard breaking attacks (charged shot, 3 hit saber combo or 8 rapid fire bullets, respectively) to deal with the increased number of shield bearing mavericks from previous games.
* ''VideoGame/MercenaryKings'' has The Shield Guard and his incendiary and electrical versions. All three of those are only vulnerable if you get behind him or when he lowers his guard to shoot. Weapons with corrosive damage can also corrode the shield, which causes them to [[TurnsRed panic and shoot rapidly]] at you. There's also the Abductor enemy, which functions the same, but [[HumanShield uses a hostage]] you're meant to save ([[VideoGameCrueltyPotential though nothing prevents you from not doing so]]) instead of a shield.
** There are also the Charger enemies, which lack ranged weapons and will instead charge at you to inflict CollisionDamage with their spiked shield. Finally, there's a shield-equipped Mandragora '''[[UpToEleven turret]]''' late in the game!
* ''VideoGame/MetalSlug'': One of the regular mooks carries a shield, and only lets his guard down when he tries to slash/shoot you. One level lets you play the BattleshipRaid with one of the three, he tends to survive the longest.
* ''VideoGame/MetroidPrime3'' armed some of its Space Pirates with energy shields; you could rip these off with your Grapple Arm.
* ''VideoGame/PlantsVsZombies'' has Newspaper Zombies (weak shield, gets [[TurnsRed ''pissed'']] when you destroy it), Screen Door Zombies (strong shield), and Ladder Zombies (medium-strength shield that can be placed on your defensive unit to bypass it). All three can block frontal shots, but are vulnerable to arced shots, fumes (produced by the Fume-Shroom), and spikes.
* Aegislash in ''VideoGame/PokemonXAndY'' functions like this. It has extreme defenses but pitiful offenses when it's in Shield Forme, but these are switched around in Sword Forme. Aegislash swaps to Sword Forme right before it attacks, but it can use the [[ActionInitiative priority move]] King's Shield to swap back to Shield Forme. Of course, being Pokemon, it's also [[PlayerMooks a playable mook]].
* Gladiators in ''VideoGame/QuakeIV''.
* ''VideoGame/RainbowSixVegas2'' had some mooks with bulletproof riot shields. They either had to be flanked or required grenades and other explosives to take out.
* In ''Videogame/Rayman3HoodlumHavoc'', there are occasional mooks who hide behind big wooden shields and who release tiny mooks that hold explosives and charge at you.
* Riot-shield-equipped Heavy Enforcers appear in the last few levels of ''VideoGame/RememberMe''. They cannot be attacked from the front and they’ll usually turn around before you can flank them. Luckily, one hit from your [[HardLight Junk]] [[HandBlast Shot]] will break the shields, after which they’re no different from regular enforcers.
* The later, [[ActionisedSequel actionised]] ''Franchise/ResidentEvil'' games included humanoid enemies with human-sized shields. In ''VideoGame/ResidentEvil4'' and ''VideoGame/ResidentEvil5'', many cultists carry large wooden shields that break apart piece by piece when shot with bullets, and can be pierced outright with high-powered weapons such as sniper rifles.
* Shield-bearing barbarians in ''VideoGame/RyseSonOfRome'' keep their guard up most of the time and need to be attacked only when they lower it. They also look a lot like the page image: [[FatBastard fat]] men with [[NauseaFuel nipple piercings.]]
* ''[[{{VideoGame/Shrek}} Shrek The Third game]]'' had elite pirates with tridents and lobster-engraved silver shields, as well as knights with axes and heavy round shields. Both are immune to regular attacks and can only be defeated with the use of special abilities or if their shield is broken by the ChargedAttack first.
* In ''VideoGame/{{Singularity}}'' some soldiers carry bulletproof riot shields around. Besides flanking them, it’s possible to use the hero’s powers to age them to dust or simply grab them out of their hands.
* ''VideoGame/SonicTheHedgehog2'' (and ''VideoGame/SonicTheHedgehog4'') has Crawl, a crablike robot who blocks all attacks from the front and from above with his shield.
* ''VideoGame/{{Spelunky}} HD'' has the Black Knight as a semi-major enemy in the Jungle area (specifically, [[spoiler:in the Haunted Castle, only accessible from a [[NightOfTheLivingMooks Restless Dead]] level]]). His shield reflects all projectiles, including bullets [[http://www.youtube.com/watch?v=pUMFHwDpkrU#t=18s and sticky bombs]][[note]]Starts about 18 seconds in, if the link doesn't skip to that part[[/note]], and he can also [[OneHitKill crush other creatures and objects - including you - against the walls with it]]. Performing a GoombaStomp deprived him of it, however.
* ''VideoGame/SpiralKnights'' has T2 and higher Mecha Knights, Trojans and Deadnaughts. Subverted with the former, as they block only firearm shots and only for a brief time. The latter two also overlap with {{Elite Mooks}}/{{Boss In Mook Clothing}}.
* ''[[VideoGame/TheSuffering The Suffering: Ties That Bind]]'' had the [[GasMaskMooks Foundation soldiers]] equipped with bulletproof riot shields. They would often advance forward and try to provide cover for the regular soldiers.
* ''VideoGame/TimeCrisis'' has guards with riot shields and Darth Vader-style helmets.
* In ''VideoGame/TimeShift'' One of the SuperpoweredMooks types is equipped with an impenetrable arm-mounted energy shield. Explosives can damage them through the shield, and freezing time causes the shield to disappear entirely.
* The PS2 game based on ''TransformersArmada'' had shielded Decepticlones in later levels; their shields could be destroyed with sustained firepower.
* ''VideoGame/WarcraftIII'' had the human Footmen, which were able to go into the Defending mode by raising their shield high up in front of them and moving slower. They would only gain protection but would even be able to [[AttackReflector deflect projectiles backwards]] after upgrades.
* The Ork 'Ard Boyz in ''VideoGame/Warhammer40000SpaceMarine'' not only were [[HeavilyArmoredMook covered in slabs of armour]] much like in the source material, but also had riot shields with them.
* ''VideoGame/WorldOfWarcraft'': Not exactly a mook, but one of the bosses in Grim Batol switches between weapon sets, and one of them is a huge shield that protects him from the front.
* ''VideoGame/YuGiOh'': One monster in Yugi's deck (Big Shield Gardna) is a man crouching behind a ginormous shield, with very high defense and ridiculous attack.

[[/folder]]

[[folder: Real Life ]]

* The ever-indefatigable Roman legionary. All of the main-line soldiers were equipped with huge tower shields to protect against enemy projectiles, and the whole formation could transition into a "tortoise" (''testudo''; forward rank locks shields to the front, those behind place them on their heads) for added protection to the whole group.
* Greek hoplites, whose ''hoplos'' shield was so central to their fighting style that they were named after it.
* Shield walls in general rely on the idea that the shields form an unbroken line both protecting and supporting the men on either side of the wielder. The counter-strategy in this case is to force the enemy to break formation.
* Medieval infantry, equipped with thrusting spear and shield. Better than levies and forced peasant conscripts and able to keep cavalry at bay, but not necessarily match for dismounted knights with two-handed swords and poleaxes.
* Another example would be pavisiers, soldiers carrying large shields that could often be set down as DeployableCover. And as an example of the "shieldbearer protecting an ally" occurance, they were commonly paired with an archer or crossbowman, assuming the pavise wasn't to be carried by the person using it as mobile cover.
* Modern RealLife examples: riot police.
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