[[quoteright:276:http://static.tvtropes.org/pmwiki/pub/images/ShadowMemories.jpg]]
[[caption-width-right:276:Eike, meet MineralMacGuffin. Now say goodbye for five chapters!]]
An AdventureGame released for the PS2 by Konami in 2001, and titled ''Shadow of Memories'' originally and outside of the US. It was later ported to the PC, XBox, and eventually the PSP.

The main character of the game is Eike Kusch, a young man who is murdered during the game's first cutscene. Pretty short game? Well, not really -- Eike is promptly revived by a being called Homunculus, who offers him the chance to change his fate. Eike, naturally enough, accepts. However, the killer isn't going to be put off by being thwarted just once. If Eike wants to live, he'll have to find the real reason someone's out for his blood, which may be rooted deeper in history than he can imagine.

The game soon falls into a pattern: Eike is killed at the beginning of a level, revived, and then must travel into the past in order to prevent his death from occurring. The plot, however, swiftly becomes very complicated, as details about the reason for Eike's deaths, the possible identities of his killer, and the Homunculus's true motives are brought into play. The choices the player makes over the course of the game retroactively decide Eike's true origin and nature, and determine which of the six [[MultipleEndings possible endings]] will be shown. Another two endings become available once the first six have been completed.
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!!This game provides examples of the following tropes:
* AmbiguousGender: Homunculus. He's referred to as male and has a male voice, but you'd be forgiven for thinking he was a girl.
* ArtificialHuman: Homunculus. [[spoiler:Or so we are led to believe]]
* ComplexityAddiction: Eike's schemes to prevent his demise are comically complicated. A notable example is going back in time, saving a woman from harassment, meeting said woman's family, and than performing a minor fetch quest all to prevent a tree that the killer will hide behind from ever being planted rather than just not standing near the tree.
** Other hare brained schemes include telling a man in the 1900's to build a library so he can research the cure to Sea Hare poison, and find some even ''further'' back in the past (as opposed to not eating the poison). Giving an aspiring film-maker a pep-talk so his film poster gathers a crowd to scare away an assassin (instead of not walking out at night). And a long chain of deals involving a faberge egg expy to get a street sign/frying pan to use as makeshift body armor to avoid getting stabbed. In Eike's defense, the way the game's time travel works revolves around only being able to change small things about how he has been/will be killed with. So he can't just avoid eating a poisoned meal, not gone to walk and gotten stabbed, or not stood by the tree.
* DeadToBeginWith
** WhodunnitToMe
* DealWithTheDevil: Subverted. Eike assumes that Homunculus wants his soul in exchange for bringing him back to life, but Homunculus denies wanting any such thing. [[spoiler:This is then [[DoubleSubversion Double Subverted]] in Endings D and E.]]
** In the game, Homunculus says: “Your soul? Oh please, in this day and age?” So, it’s not that he doesn’t want Eike’s soul, he’s just saying that it’s old fashioned to want it.
* DeliberatelyMonochrome: The levels set in the distant (1900's) and far past (1500's) are shown as shades of gray and sepia, respectively.
* EmptyRoomPsych: The Cathedral. It's present in every timeline, but can only be entered in two occasions in the present, and it has ''nothing'' inside. Well, except for some interesting architecture and an energy unit, but [[SceneryPorn who cares about that?]]
** The Wagner's house and parts of the Museum also qualify, both have a lot of nice rooms with nothing in them, not even paintings to add to your OneHundredPercentCompletion.
* EvilPlan: Homunculus's plot, which [[spoiler:was the creation of a StableTimeLoop that would result in his creation becoming assured and thus giving him full immortality and protection from TemporalParadox.]] In fact, this could be bordering on GambitRoulette...
* FortuneTeller: Eike visits one in order to learn the estimated times in which an attempt on his life will be made. She used to be the page image. [[spoiler:She's also the result of an experiment GoneHorriblyWrong.]]
* GainaxEnding: Particularly the EX endings.
* GenreSavvy: Eike in the EX endings. [[spoiler:Subverted, as he ends up erasing himself from existence because of his own Genre Savviness]].
* GossipyHens: The two older women and the little girl. Especially their incarnations in the medieval era.
* HaveANiceDeath: "I don't think returning to the present is the way to solve this problem."
* IdenticalGrandson: Many of the characters in each era.
* IdiotHero: Eike takes a mind-bogglingly long time to grasp the full implications of time travel, or even realize that's what's going on at all.
* ItIsPronouncedTroPAY: Eike Kusch. Since the game appears to be set in Germany, the name is most likely supposed to be pronounced "Eye-kuh Koosh", but the English voice actors pronounce it as "Ike Kush". Dr. Wagner's name is continuously mispronounced as "Wag-ner", whereas anyone with even a passing knowledge of classical music can tell you it should be "Vahg-ner".
** Eike's name is actually pronounced that way in the Japanese version as well, so it wasn't a localisation mistake in any case. [[note]]His name is written as "Aiku Kasshu" in Japanese phonetics, which would sound like "Ike Kush".[[/note]] Same deal with the mispronunciation of Wagner, which is "Wāgunā" in Japanese phonetics, which is the same as how the original Wagner's name is written in Japanese. The only one whose pronunciation did change was Dana, who was "Day-na" in the English version but "Dan-na" ("Dana" in Japanese phonetics) in the Japanese version. Incidentally, both are acceptable pronunciations of the name.
*** Wagner's pronunciation was corrected on the PSP version.
* InsurmountableWaistHighFence: "I guess this is as far as I go."
* JustifiedExtraLives
* LaserGuidedAmnesia: [[spoiler:Inflicted upon Dr. Wagner by Homunculus so he does not get to enjoy his eternal youth.]]
* LiteralGenie: [[spoiler:Homunculus during Ending E. Although it's fairly obvious, given his personality and actions throughout the game, that he's just being [[{{Jerkass}} cruel for the sake of it.]]]]
* LukeIAmYourFather: [[spoiler:Eike is closer to Dana and Hugo than any of them realize....]]
* MineralMacGuffin: The Philosopher's Stone.
* MindScrew: With a plot designed to make sense after you've played the game six times, it's only to be expected.
* MultipleEndings: An interesting example, as the game's time travel theme essential means all the endings are possible in their own way.
** A: Eike discovers the truth about Homunculus [[spoiler:it was created by Wagner and it switched Dana and Margarete]] and the fortune-teller [[spoiler:she's the lingering spirit of Helena, Wagner's wife and Hugo's mother]]. "Wagner", brought back by Homunculus, dissuades Hugo from trying to use the Stone, and everyone returns to their time.
** B: this ending has two variations, which depends on what truth Eike discovers, the fortune-teller's or Homunculus'. In the former, [[spoiler:she sacrifices herself to stop Hugo]]; in the latter, [[spoiler:Eckart manages to dissuade Hugo from killing his daughter]]. In both cases, Eike doesn't know the whole story.
** C: Eike travels back in time to prevent Hugo's experiment. [[spoiler:This accidentally causes Hugo's death, as he comes in contact with his older self, [[StableTimeLoop who teached his younger self how to perform said experiment]]]].
** D: Eike creates a paradox by burning Wagner's notes, preventing the story from happening in the first place. A flashback reveals that [[spoiler:Eike is Wagner, cursed with eternal youth and regularly scheduled amnesia by Homunculus]].
** E: Eike brings Margarete in his time; she then convinces Hugo to drop his plans and return home. Dana stays in the present. [[spoiler:Eike doesn't know that Homunculus switched the two girls]].
** Addictionally, two "Extra" endings are available after obtaining all the "normal" ones.
*** EX 1: Eike gives Wagner the Stone, so that he could save his wife. The story never happened.
*** EX 2: Eike gives Homunculus the stone. [[spoiler:[[NeverTheSelvesShallMeet Poof]]]].
* MyGrandsonMyself: [[spoiler:Eike, though he doesn't know it.]]
* NeverTheSelvesShallMeet: If Eike ever touches a past or future self, both get erased from time. Notably, this is one of the only ways you can get a GameOver. In one possible outcome, you can have [[spoiler:Hugo erase himself from time when he grabs his older self to protect his sister.]] Also, [[spoiler: One of the secret endings involves you destroying Homunculus by throwing the Philosopher's Stone at him and destroying him. This works because the stone is basically him crystallized as [[SealedEvilInACan Sealed Evil in a Can]].]]
* NewGamePlus: The EX endings, accessible by playing the game after completing all six regular endings.
* PlaceBeyondTime: Homunculus' pad. A checkered floor floating in darkness, artfully decorated with broken statuary, strewn books, grandfather clocks, and a [[CrystalBall floating window]]. For an immortal genie, he's a bit of a slob. This is where Eike gets dumped after dying. Homunculus mostly hangs here to [[spoiler: avoid paradox erasing him from existence if Eike dies.]]
* ParentalIncest: Ending E, where Eike ends up with [[spoiler:Dana, who is his own biological daughter from the medieval period.]] While neither of them are aware of this though, there is a vestigial remnant of familial feeling as [[spoiler:Dana]] gets a "cool dad" vibe from Eike as he seems (in her own words), [[StraightMan "with it all".]] However, this doesn't stop them at all from acting on their mutual attraction.
* ScrewDestiny: One of the main themes of the game is that you can choose your fate, as demonstrated by Eike.
* ShootTheShaggyDog: [[spoiler: Ending C. Oh, God, ''Ending C''.]]
* SpiritualSuccessor: TimeHollow for the Nintendo DS, made by the same writer.
* TimeTravel
** SanDimasTime: Used to give each level a half hour time limit.
** StableTimeLoop: The game is full of these, lots of them in optional sidequests. [[spoiler:In fact, the main plot could be considered a stable time loop.]]
** And notably averted TimeyWimeyBall.
** TrickedOutTime is how Eike survives a good deal of his deaths.
* RippleEffectProofMemory: [[spoiler:This is how Eike can get the EX endings. The dialog options on the NewGamePlus change to reflect that he knows he's had this happen before. Armed with [[OutOfCharacter Out of Character]] knowledge, he can change his actions and end the game in the opening chapter! And erase himself from existence in the process.]]
* YouCantFightFate: One of the main themes of the game is you can't fight what's coming to you, as demonstrated by Homunculus. (Yes, this directly contradicts the ScrewDestiny theme. We told you it was a MindScrew.)
* YouCantThwartStageOne: Averted in the extra endings.
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