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%%[[caption-width-right:195:Settling In]]

->''"(It is) ..our manifest destiny to over spread and to possess the whole of the continent which Providence has given us for the development of the great experiment of liberty"''
-->--'''John O'Sullivan''', ''The Morning Post'', 1845

Once the {{Bold Explorer}}s have finished ''their'' job and found some exotic new lands or strange new worlds, it's time to take advantage and start a colony or settlement!

There are many reasons why people might choose to leave everything they know behind and set off to carve a new life out of an untamed wilderness. They might be seeking freedom, opportunity, or wealth. They might be fleeing an intolerable situation: intolerance, overcrowding, or debt. They may simply have no choice in the matter--far off lands are such a ''convenient'' place to [[PenalColony store your criminals, dissidents, and other unwanted population]].

The dangers in settling new territory are great: hostile terrain, hostile wildlife, hostile natives, bad weather, lack of readily accessible resources, and much more. You may end up cut off from your homeland completely. Success is never guaranteed, and many settlements will fail, often with great loss of life. Nevertheless, the biological urge to expand and grow is strong, and new colonies will rarely lack for volunteers (or "volunteers"). Successful colonies can even end up matching or exceeding their homeland in power or resources, leading to plenty of opportunities for conflict.

And what about those natives, or small green creatures, who live where you've planned to plant new roots? I guess they'll just have to take their chances. Of course, if you ''are'' one of the natives (or small green creatures), living where someone has decided to settle, you may not be very pleased with the notion. If you can't talk them out of the idea, then it's possible that ThisMeansWar

This trope tends to be a big part of American and Australian self-identity and mythos, though it is, of course, not limited to America or Australia.

See also: CultColony, LostColony, PenalColony, InjunCountry. Related to TheMigration. May serve as a mere setting for a work, or be an active element of the plot. Works in this setting often involve ThePioneer or the DeterminedHomesteader.
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!! Examples

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[[folder: Anime and Manga ]]
* ''Manga/TowardTheTerra'': The refugees postpone their search for Terra and colonize a marginally inhabitable planet for a few years. Unfortunately, the humans eventually caught up with them.
* ''Manga/SilverSpoon'':
** Mikage's grandmother likes telling stories about the time when the Japanese settled Hokkaido. Wild animals (bears) and natives (Ainu) appear.
** Later there is a two-chapter side story about Hachiken's great-great-grandparents who were Japanese pioneers settling Hokkaido.
* The second episode of ''Anime/{{To}}'', "Symbiotic Planet", deals with two sets of colonists on the planet Beta Hydra V, from two different factions back on Earth, and the dangers they face from each other as well as from the new, untamed planet.
* In ''Anime/SuperDimensionFortressMacross'', following the conclusion of Space War I, which nearly annihilated all life on Earth and reduced the human population to mere millions, a massive space colonization program was started. The idea was to spread humanity out so that if Earth got blasted again, the whole human race wouldn't be at stake. Later series take place either on colony worlds or on large fleets looking for a colony world to settle.

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[[folder: Film ]]
* The musical ''Film/PaintYourWagon'' features the colonization of a new town, No Name City, in the American West.
* The 1923 silent short film ''Jamestown'' is a dramatic version of the founding of the first English colony in the Americas, starring Dolores Cassenelli as Pocahontas.
* ''Film/{{Pandorum}}'' takes place aboard a colony ship launched towards an inhabitable planet from a dying earth. Unfortunately things went wrong...
* In Film/{{Aliens}} the planet on which the Xenomorph was first discovered has been terraformed and colonized by the Wayland-Yutani corporation.
* The Creator/RonHoward film ''Film/FarAndAway'', with Creator/TomCruise and NicoleKidman, tells of Irish immigrants who end up participating in the great Oklahoma land run, where over 100,000 people competed to settle the newly opened territory.
* ''Film/TheLastOfTheMohicans'' is set against the backdrop of the settling of the American Frontier, and the settlers' interactions with the native peoples.

[[/folder]]

[[folder: Literature ]]
* Kim Stanley Robinson's ''Literature/RedMarsTrilogy'' covers the colonization and terraforming of Mars over the course of 200 years.
* Creator/RobertAHeinlein loved colonization. Being an {{Eagle Land}}er, he believed that colonization brings out the best in people and was responsible for American superiority. He dialed it up for his future societies. Specific examples include:
** ''Literature/StarshipTroopers'': The Terran Federation and the Bugs are at war over real estate. It's taught in schools that any civilization that stops expanding is doomed to extinction at the hands of more aggressive competitors.
** ''Literature/MethuselahsChildren'': The long-lived Howards hijack a GenerationShip seeking a new homeworld so they can escape persecution.
** ''Literature/TimeEnoughForLove'': Two thousand years after Methuselah's Children the Chairman of the homeworld the Howards eventually established asks the oldest human alive for assistance in establishing a new colony. [[TheOlderImmortal Lazarus Long]] also recounts a time he was a settler in the old western American style on another planet.
** ''Literature/FarmerInTheSky'': The characters are settlers on the Jovian moon Ganymede.
** ''Literature/TunnelInTheSky'': Gates are used to send people to establish fairly low-tech colonies on distant planets. A survival class on a jungle DeathWorld gets stranded for years and has to build a colony from scratch.
* In Creator/MarionZimmerBradley's ''Literature/{{Darkover}}'' series novel ''Darkover Landfall'', a starship is forced to land on a planet and the passengers start a colony which eventually becomes the planetary civilization of the other books. Problems include hallucinatory pollen.
* ''The Legacy of Heorot'' by Creator/LarryNiven, Creator/JerryPournelle and Creator/StevenBarnes: Human colonists on the planet Avalon have problems building their colony. The [[HumanPopsicle freezing process]] they underwent during the trip has damaged their brains, and the planet has deadly predators with SuperSpeed.
* The ''Literature/{{Coyote}}'' series by Allen Steele is about the colonization of a new planet using slower-than-light technologies, which makes communication with the home world very slow, and frequently surprising.
* Creator/CJCherryh's ''40,000 in Gehenna'', part of her ''Literature/AllianceUnion'' series, features the Union's attempt to secretly colonize a newly discovered world with 40,000 cloned workers (from a wide variety of genetic lines).
* Creator/NancyKress's novel ''Crossfire'' is about humanity's colonization of the planet Greentree--and the unexpected things they find there.
* The ''Literature/VorkosiganSaga'' starts on the newly discovered world of Sergyar, and its colonization is part of the backstory of the rest of the series--especially after Miles' father is appointed governor of the new colony.
* JohnScalzi's ''The Last Colony'', and its companion novel, ''Zoe's Tale'', both part of his ''OldMansWar'' series, describe the attempt to start a secret colony in order to protect against the possibility that mankind will be wiped out forever by hostile aliens.
* In the ''Literature/{{Uplift}}'' series, Galactic civilization grants temporary colonization rights to clans for terms of thousands or millions of years, but the planets must be abandoned and allowed lie fallow periodically as well, in order that new species with the potential for [[UpliftedAnimal Uplift]] can arise. The only planets exempt from this system are species' homeworlds, which they retain until they eventually "[[AscendToAHigherPlaneOfExistence fade away]]". The second trilogy has members of six species, including humans, illegally colonizing the fallow and criminally abused planet of Jijo, seeking redemption through devolution (it's complicated).
* The ''Undersea Trilogy'' by Creator/FrederikPohl and Creator/JackWilliamson was one of the first in-depth (if you'll pardon the pun) explorations of the notion of colonizing the bottom of the sea.
* ''Literature/TheEmigrants'' by Vilhelm Moberg tells the story of several Swedish villagers who claim new land in Minnesota and explore the new country during the mid-19th century.
* ''TheSharingKnife'' by Creator/LoisMcMasterBujold is set in a post-apocapalyptic fantasy world where farmers are trying to reclaim and settle new land, some of it deemed unsafe by the Lakewalkers who guards against the dangers.
* ''Literature/TheSecretRiver'' focuses on the conflicts between Australian settlers and the native Australians, as seen through the eyes of a transported colonist.
* ''Literature/TheLongEarth'' at some point follows a bunch of settlers emigrating onto one of the parallel Earths to start over in a world without industrialisation.
* In ''Literature/{{Frontier}}'', the main characters are part of a group of settlers heading to Europa.
* Creator/DavidWeber:
** ''Literature/HonorHarrington'': A major part of the backstory is the Diaspora of humanity made possible by FasterThanLightTravel. By the time this series takes place, most of the settling has already been done, and many of the colonies have launched their own colonies.
** ''Literature/StephanieHarrington'' (a spin-off of the previous) is a more direct example, which takes place during the early years of the Star Kingdom of Manticore. Stephanie's family have settled on the [[DeathWorld wild and untamed world]] of Sphinx, offering professional skills desperately needed on Sphinx after most of the original settlers died due to [[ThePlague a native disease that was very deadly to humans.]]
* In ''Literature/TheRedVixenAdventures'' House Darktail's plan to escape Countess Highglider's petty revenge was to save up enough to buy a fleet of colony ships for themselves and their loyal sworn commoners, which was why they couldn't afford to pay Rolas' ransom in "Captive". But [[spoiler: after the Red Vixen helps expose the Countess's crimes they get her lands and the plan is sidelined. Up until Salli claims the planet Bloody Margo was using as a secret base in the "Shadow" books and they start a colony there.]]
* In Creator/AndreyLivadny's ''Literature/TheHistoryOfTheGalaxy'' books, the early history of interstellar exploration involve hundreds of {{Sleeper Starship}}s being sent through the newly-discovered [[SubspaceOrHyperspace hypersphere]], hoping to find habitable worlds. A sizable percentage were either destroyed or found no habitable worlds in the star systems where they "surfaced" (with no ability to re-enter hypersphere again). Since the nature of hypersphere was unknown in those early years, no navigational devices existed that would function in the anomaly until the eventual development of mass-detectors. The rest ended up creating [[LostColony Lost Colonies]], as reliable [[SubspaceAnsible Hypersphere Frequency (HF) communication]] was not yet possible. Even the very first extrasolar colony ship, the ''Alpha'' (also the largest ship ever built by humans), ended up forming a LostColony. Its powerful fusion drives tore the fabric of space/time upon activation, pulling the ship into hypersphere (it was years before scientists figured out what happened and replicated the event to develop FTLTravel) and depositing it somewhere in the Orion Nebula.
** In later novels, most of the "settling" is done by automated robotic complexes sent by {{Mega Corp}}s in search for new resources, although people show up later, eventually transforming outposts into colonies.
** One later novel has the [[TheFederation Confederation of Suns]] government sending dead people who have undergone BrainUploading prior to expiring to explore and settle far-off worlds using the "vertical" lines of hypersphere that lead to every star in the galaxy. Why? Because the government is afraid to "resurrect" people (i.e. download them back into cloned bodies) and become like the [[HumanAlien Harammin]] [[ImmortalityImmorality Immortal Quota]]. Thus, the condition to "resurrection" is that the "dead" agree to be "resurrected" somewhere far away from human space.
[[/folder]]

[[folder: Live Action TV ]]
* ''Series/BattlestarGalacticaReimagined'' shows the colonization of New Caprica (though later abandoned) and [[spoiler: Earth]].
* ''Series/{{Earth 2}}'': a group of rebellious humans attempt to colonize an alien planet after their spaceship crashes due to government sabotage.
* The backstory of ''Series/{{Firefly}}'' as well... "EarthThatWas got all used up, so we found a new solar system. Dozens of planets, hundreds of moons." There is also a fair amount of on-going colonization seen during the story.
* ''Series/TerraNova'' features a time-traveling colony in the mid-Cretaceous era established by a dying 21st century earth.
* In ''Series/StarTrekTheOriginalSeries'':
** "This Side of Paradise" has the Enterprise on a rescue mission to a Federation colony, supposedly endangered by deadly radiation.
** In "The Way to Eden", the crew of the Enterprise meet a group of space hippies who hope to create a new colony on a planet they call Eden.
* ''Series/{{Outcasts}}'' chronicles the story of refugees from wars on Earth who settle on a new world called Carpathia.
* ''Series/{{Deadwood}}'' depicts the efforts of the eponymous and illegal town to be incorporated into the United States, the influx of new settlers and the dangers of InjunCountry.
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[[folder:Pinball]]
* The first ''VideoGame/ThreeDUltraPinball'' is based on building a deep space colony and launching a starship.
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[[folder: Tabletop Games ]]
* ''TabletopGame/EclipsePhase'': before the Fall almost every rocky planet and large moon in the solar system was colonized by the old earth nations and the hypercorps. [[AfterTheEnd After the Fall]] the [[PortalNetwork Pandora gates]] were discovered, and the major factions controlling the solar system started using them to expand into other systems. The ''Gatecrashers'' module includes info for running campaigns where the players are exosolar colonists.
* ''Puerto Rico'' is a EuroGame where you send colonists to [[ExactlyWhatItSaysOnTheTin Puerto Rico]]. They work your plantations.
* ''San Juan'' is a Euro card game closely related to ''Puerto Rico'', but you colonize a different island.
* ''Age of Empires III'' (this game has nothing to do with the video game): Send your colonists to the new world. Defeat the natives. Get goods.
* In the default campaign setting of ''Tomorrow's War'' the various nations and corporations of earth have colonized several planets. Most scenarios are colonial insurrections or wars between independent colonies.
* In ''TabletopGame/{{Traveller}}'' all the major races (those who have developed Jump drive, meaning Aslan, Droyne, K'kree, Hivers, Vargr, and three human races) rule interstellar empires of hundreds of colonies, and they're settling new ones all the time. The Aslan in particular have a thing for expansion due to the males' drive for land ownership. Aslan have a bad reputation for aggressiveness but they will just as often settle on empty or near empty planets, or trade mercenary service to the local government for land.

[[/folder]]

[[folder: Video Games ]]
* Most FourX games involve creating new colonies of some sort, and often they have frontiers. A typical game starts with a land grab as all sides push onto a virgin world/galaxy/wolaxy. Frontiers move outward throughout the early game, stopping and being consolidated once they meet other sides'. Smaller colonization booms can start with advances like the compass, or {{Terraforming}}.
** ''VideoGame/MasterOfOrion'' and its sequels all involve trying to colonize planets in nearby star systems. New colonies are fragile, and have to be protected, but a race that doesn't create enough colonies will find itself helpless in the face of bigger, more powerful enemies.
** The ''VideoGame/{{Civilization}}'' series features expansion of your Earthly empire through colonization or conquest.
** ''VideoGame/SidMeiersAlphaCentauri'' is a spiritual successor to ''Civilization'' where you colonize a new planet in the [[UsefulNotes/LocalStars Alpha Centauri]] system.
** ''VideoGame/CivilizationBeyondEarth'', the SpiritualSuccessor to ''VideoGame/SidMeiersAlphaCentauri'',is where you also colonize a new planet with the added bonus that you are the first faction to arrive on the planet and it's just you versus the environment for a while. Eventually, though, the other colony expeditions from Earth will land and it becomes more of a traditional ''Civ'' land grab fest.
** ''VideoGame/GalacticCivilizations'' features alien races competing to colonize new worlds. The game's backstory even explains why all races start this at the same time. Until recently, aliens only used [[PortalNetwork gates]] to travel between stars. Any other travel was by sublight and took millennia. Arceans planned to trick humans into building a gate with no "off" switch, so that they could invade. However, humans had fusion technology and used it to miniaturize the gates into portable hyperdrives. Then some well-intentioned idiot sent the plans to all other races...
*** Occasionally when settling a new world, the player will find that it is inhabited by a (comparatively) primitive race. The player is then presented with an option to leave the natives in peace and settle where they aren't, move the natives together to free up more land for yourself, or just enslave them and take the whole planet.
** ''VideoGame/SpaceEmpires'' also uses colonization of new planets as a strategy to expand your empire.
** ''VideoGame/SwordOfTheStars'' allows you to explore and colonize planets as one of several different races.
* ''VideoGame/HaegemoniaLegionsOfIron'': humans discover wormholes and start settling other systems. They don't stop even when hostile aliens show up.
* ''VideoGame/SinsOfASolarEmpire'' combines FourX style expansion with RealTimeStrategy, as three species race to colonize available planets.
* ''VideoGame/{{Colonization}}'', a TurnBasedStrategy game from Sid Meier, which involves colonizing the New World as one of four European nations.
* In ''VideoGame/{{Outpost}}'', you have a starship of limited that you must decide what items to bring before you shoot it out towards one of several possible planets. You then choose your landing site and start building up buildings and facilities like many a sim-game.
** Outpost 2 is a more typical RTS game and while there is some building going on, ultimately everything you do will be destroyed by the apocalypse (possibly a reference to the first game's {{UnwinnableByMistake}} bugs). Though if you finish the campaign by outrunning the threat, [[spoiler: the survivors steal a rocket ship and depart to somewhere more hospitable]].
* The 1993 remake of ''The Seven Cities of Gold'' from Creator/ElectronicArts added the creation of colonies in the New World to the original's missions and forts, though the focus of the game remained on exploration and gathering gold from friendly or hostile natives.
* ''VideoGame/AgeOfEmpiresIII'' has the players who chose one of the European powers establishing settlements in the Americas or Asia (with some supplies from their home cities).
* While this is not your goal in ''{{XCom}} Interceptor'', as various corporations are the ones who set up mining bases in the Frontier, your task is protecting them from alien attacks.
* In ''Videogame/AlienLegacy'', you are the captain of one of many colony ships sent from Earth about to be destroyed by a hostile alien race. Your goal is to settle the Beta Caeli system and discover what happened with another colony ship sent to the same system. You build colonies, explore planets, moons, and asteroids, research new technology, and search for traces of your sister ship and the colonies it created 20 years ago.
* ''SpaceColony'' involves you trying to create colonies on planets so you can exploit them for their minerals, or turning them into tourist destinations. This would be easier if it weren't for the fact that everyone you control is an idiot, insane, or both.
* ''StarControl III'' tries to get the player to do this by allowing you to transport members of various allied races to habitable worlds in order to establish colonies that will then start to generate resources. One of the reasons why the fans of the second game hated this one.

[[/folder]]

[[folder: Webcomics ]]
* ''Webcomic/EscapeFromTerra'': The solar system is being colonized. Mars and much of the Belt seem to be largely independent of the United World while the moon, Venus, and Mercury are (officially at least) under its heel. The first Mars colonists were members of a private space corporation that hijacked the International Space Station when it was scheduled to be decommissioned.
* ''Webcomic/{{Freefall}}'' takes place on a newly colonized planet in the final stages of terraforming.

[[/folder]]

[[folder: Web Original ]]
* [[ChakonaSpace Chakats]] were designed for exploration and settlement of alien worlds. The more recent Stellar Foxtaurs come in seven breeds specialized for settling different environments with minimal technology.

[[/folder]]

[[folder: Western Animation ]]
* The ''WesternAnimation/SchoolhouseRock'' episode "Elbow Room" is about the expansion of the US from the original 13 states to its current size (not counting Alaska & Hawaii, [[WesternAnimation/TheSimpsons the "freak states"]].) It also suggests that if we need to expand more we'll settle the moon.
* ''Disney/{{Pocahontas}}'': All about the settlers at Jamestown colony and how they interact with the native population that already lives near there.
* ''WesternAnimation/{{Bravestarr}}'': A SciFi {{Western}} which focuses on the settlement of New Texas, a planet created to resemble the American Frontier.

[[/folder]]

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