[[quoteright:350:[[Film/StarTrekIITheWrathOfKhan https://static.tvtropes.org/pmwiki/pub/images/StarTrekShake_7625.jpg]]]]
[[caption-width-right:350:[-"Mr. Spock, ''why aren't any small objects being displaced?!''"-]]]

->''"OK, Ready? HIT! ''(The players jolt in different directions)'' HIT! ''(They jolt again)'' SHIMMY! ''(They wiggle back and forth)'' That was our life."''
-->-- '''Jeri Ryan''', the ''Franchise/StarTrek: [[TableTopGame/SettlersOfCatan Catan]]'' episode of '''WebVideo/{{Tabletop}}'''

Is something big happening in the plot of your movie, TV program, or video game? Need an interesting visual effect to emphasize its importance? How about the All-Purpose Screen Shake? It's simple and conveys the meaning well, works with any situation, and everybody's doing it!

It's so easy: All you need to do is shake the screen! It doesn't matter which way you do it — the screen will shake up and down, left and right, or all over the place — it all looks great! Oh, and it might help if you play some sort of a "rumble" sound effect in the background at the same time.

If you're doing it for LiveActionTV, don't forget to get the actors to start flinging themselves around. In fact, they are half the job. Subtlety and dignity are best ignored. Supposedly, the casts of the various ''Franchise/StarTrek'' series are very competitive concerning which cast is the best at the "Star Trek Shake". The cast of ''Series/StarTrekTheNextGeneration'' are allegedly the current champions.

Shaking the screen in live-action media has been largely [[DiscreditedTrope discredited]] thanks to the fact that it's [[SpecialEffectFailure not always believable]] though it's a semi-recurring effect in live-action, to make it work requires significant coordination between the cast, camera crew and other special effects. Just having a JitterCam is not enough. Nowadays, live action sets can be put on a platform that shakes the entire thing, giving a renewed sense of realism to falling on your ass, but also ramping up the possibility of injury. However, this technique is immensely omnipresent in animation and video games. If the controller supports vibration-feedback, expect it to shake too.

There is a version where the shaking is only used for emphasis for something intensive happening that does ''not'' have the power to physically make anything shake within the fictional world; it really is just the image shaking. This is related to PaintingTheMedium.

Here are a few examples of situations where (apparently) it's appropriate to apply the Screen Shake (Read: blasphemous if you don't).

* An earthquake
* The starship suddenly accelerates or [[StandardStarshipScuffle gets attacked]]
* Someone activates the SelfDestructMechanism or defeats the LoadBearingBoss and you have five minutes to escape the building (despite the fact that nothing has exploded ''yet'')
* You finally got to TheVeryDefinitelyFinalDungeon and the BigBad just hits the BigRedButton to put his master plan into action
* Hitting a switch and something bigger than you has shifted in the other room
* [[AttackOfThe50FootWhatever A giant animal, creature , robot or person]] walks around and [[BadVibrations shakes the ground with each footstep]] or stomping their foot, putting their a giant hand on something or smashing it or trying to crush the characters with their fist or sitting down or trying the crush the character with their butt.
* An especially huge animal or creature roaring
* A boss monster fades in or [[CriticalExistenceFailure out of existence]] right before your eyes
* Explosions
* Somebody beats you up offscreen
* A character yelling, screaming, singing, or burping very loudly.
* A character crashes or falls off-screen.
* A character falling on-screen
* A vehicle passing by or going really fast
* A thing that has magical powers

For what this simulates, see JitterCam and CameraAbuse.
----
!!Examples:
[[foldercontrol]]

[[folder:Anime & Manga]]
* The ''Manga/AssassinationClassroom'' anime simulates this effect in several scenes, particularly when Koro-sensei is showing off his power. In the scene when he makes the tornado, the camera seems to move around as if being buffeted by wind.
* Common when a named character is about to die from the effects of the titular ''Manga/DeathNote''. Even when the cause of death isn't a heart attack.
* ''Anime/{{FLCL}}'' was absolutlely rife with this, along with DerangedAnimation.
* Happens in Episode 9 of ''WebAnimation/PokemonGenerations'' when Gabby runs towards the camera to pick up a flash drive on the ground. Everything shakes as if the ground was.
* In Act 1 of ''Anime/SailorMoonCrystal,'' this is PlayedForLaughs, as the scene of Usagi's mother Ikuko at the table shudders during Usagi's OffScreenCrash, after a protracted {{Pratfall}}[=/=]StaircaseTumble.
* Creator/SatoshiKon enjoyed using a briefer effect in anime, accentuating an action with an impact shudder that leaves the impression of a handheld camera being jostled. This can be seen in late episodes of ''Anime/ParanoiaAgent'' and in ''Anime/{{Paprika}}''.
* ''Anime/HakushonDaimao'' uses this in various situations, in one episode, the camera shakes when Kan-chan gets on his bed.
[[/folder]]

[[folder:Asian Animation]]
* In the ''Animation/NoonboryAndTheSuper7'' episode "Wangury Wants to Fly'', the screen shakes quite a bit when Wangury screams after discovering that Beavyucks can't fly.
* The screen shakes quite a bit when Wolffy yells through a megaphone in episode 5 of ''''Animation/PleasantGoatFunClass: Sports are Fun''.
* Used in various situations in Hello Jadoo, especially when a character falls.
[[/folder]]

[[folder:Film — Live-Action]]
!!!'''Creators:'''
* Creator/MatthewVaughn is fond of this trope when it comes to editing his movies. Often applied to emphasize impacts or when a gun is fired near the camera.
!!!'''Movies:'''
* Done very subtly (and more believably) in the original ''Film/{{Alien}}'' as the Nostromo gets turbulence descending through the atmosphere of the planetoid.
** That would be because aside from the screen shaking, the chairs the actors were sitting in were also hooked up to a paint mixer, so they were really shaking.
* ''Film/GalaxyQuest'': Deconstructed. The scenes of the ShowWithinAShow of use the classic "Star Trek shake" as a homage to that series. In contrast, when the "real" Protector takes a hit, it ''actually'' shakes.
** A DVDCommentary describes the impressive gimbal system that technicians built to rattle the entire set. Their ambition was to create a {{Defictionalization}} of this trope.
** The comments also mention that several crew were injured by this scene-shaking machine. The actors look terrified in these shaky shots, and they admit [[EnforcedMethodActing they weren't acting]].
* Used in ''Film/HarryPotterAndThePhilosophersStone'' when the Hogwarts letters flood into the Dursleys' living room and when the monster stomps when it was in the bathroom that Hermione is in.
* ''Film/MisterRoberts'' shakes the camera pretty hard when Ensign Pulver inadvertantly denotates his amateur chemistry lab elsewhere on the ship. William Holden (Doc) sells it pretty well, though, by sloshing the drink out of his glass as he lurches.
* This is used to simulate the shockwave of an explosion during ''Film/MomAndDadSaveTheWorld''. A making-of featurette included this remark from the director during the filming of the scene (paraphrased):
--> '''Director:''' [To camera filming him] Behold, our cutting-edge special-effects! [to cameraman filming the scene, as the latter shakes the dickens out of the camera] Annnnd ''shakeshakeshakeshakeshakeshakeshakeshakeshakeshakeshakeshakeshakeshakeshakeshake...''
* Averted in ''Film/TheMummyReturns'' - the actors shook a little on set at the start of the movie when the digsite starts to collapse, but the actual camera as-filmed didn't shake at all; the shakes were done in post-production.
* ''Film/PearlHarbor'' simulated the shock of a bomb impact by simply having the camera operator shake the camera. Watching the behind-the-scenes footage of the scenes with no visible explosions even lets you see the cameraman doing it.
* ''Film/{{Spaceballs}}'': when the Winnebago runs out of gas, the heroes in the same cockpit are affected by different kind of shakes. Barf bounces rapidly up and down, while Lone Starr swings slowly from side to side.
* The first aversion of the trope in the Franchise/StarTrek franchise, using gimbal sets instead, was on the bridge sets of ''Enterprise'' and ''Excelsior'' for ''Film/{{Star Trek VI|The Undiscovered Country}}''. Shatner's memoirs of making the films have an amusing anecdote of the gimbal knocking him off his feet during a take. The Shat saved himself from injury with a [[UnnecessaryCombatRoll shoulder-roll]], but his attempt at using the aftermath to flirt with an attractive female assistant who came to see if he was okay was spoiled when she expressed genuine concern he might have broken his hip in the fall.
* ''Franchise/StarWars'':
** ''Film/ANewHope'': When the [[LaResistance first X-Wing group's]] proton torpedo hit the surface of the [[ThatsNoMoon Death Star]], there's a quick shot of [[TheFaceless stormtroopers]] bouncing off the walls.
** ''Film/TheEmpireStrikesBack'':
*** The crew of a Star Destroyer go off balance and throw themselves against the wall when all we hear is a sound effect as two Star Destroyer come close to colliding. Must be one stable camera on that bridge!
*** The ''Millennium Falcon'', trapped in the space slug.
---->'''C-3PO:''' [[CaptainObvious Sir, it's possible this asteroid is not entirely stable.]]\\
'''Han Solo:''' ''Not entirely stable?!'' [[SarcasmMode Well, I'm glad you're here to tell us these things.]]
* Mentioned in one of the making-of featurettes for ''Film/TwoThousandTwelve'' regarding the early stages of the Biggest Goddamn Earthquake Ever. Emmerich specifically wanted to avoid this trope, so he had an entire suburban neighborhood built in segments atop a series of motion-control platforms to fling the actors around for real.
* Used in the 2009 film version of Jack and the Beanstalk when the screen shakes a bit when the giant stomps and when the book that Jack and Jillian discovered has magical powers and the screen shakes a bit and the book shuts.
* In ''Film/TeenageMutantNinjaTurtlesIITheSecretOfTheOoze'', when Super Shredder falls on the dock, the camera shakes when he falls and the camera shakes when the dock gets destroyed.
[[/folder]]

[[folder:Literature]]
* Justified in ''Literature/TheMurderbotDiaries'' because it's caused by shifts in ArtificialGravity caused by sudden maneuvers, through Murderbot notes that it's [[GenreSavvy not like the media it compulsively watches]], with only flickering lights and a difficulty in walking straight (or if you're unlucky, getting slammed into a bulkhead) to indicate you're under attack, if you're not [[TheAlternet connected to the feed.]]

[[/folder]]

[[folder:Live-Action TV]]
!!!'''In General:'''
* Shows up in nearly every episode of all four Creator/IrwinAllen series: ''Series/VoyageToTheBottomOfTheSea'', ''Series/LostInSpace'', ''Series/TheTimeTunnel'', and ''Series/LandOfTheGiants''. Reportedly, Allen himself would come on set and whack a metal bucket to alert the cast on when to move.
!!!'''Series:'''
* ''Series/TheAddamsFamily'' used this for a gag when Morticia mentions that Uncle Fester is looking for gas leaks with a lighted match. Just then, the screen shakes as the house is rocked by a massive explosion, to which Gomez notes "He found one."
** Screen Shakes were actually a regular part of the show.
--->'''Lurch''': YOU RANG?
* ''Series/BillNyeTheScienceGuy's'' earthquake episode used this quite a bit, lampshaded when the frame cut over and [[NoFourthWall showed one of the cameramen very boredly jiggling his camera]].
* ''Series/BlakesSeven'' did this a great deal, though sometimes by [[NoBudget shaking the image instead of the set]].
* Parodied in ''Series/TheColbertReport'': before doing a "Better Know a District" segment on California, the set it suddenly struck by an earthquake... which Stephen explains it affecting the camera and nothing else (even holding a water bottle for reference), before the thing settles off in a couple seconds.
* [[SubvertedTrope Used unconventionally]] in ''Series/{{Crusade}}'': "The Well of Forever" has the crew doing a distinctively rhythmic version of the Screen Shake... to illustrate that their ship was being ''[[BoldlyComing humped]]'' by a giant alien jellyfish. You even get to see TheCaptain's [[{{Squick}} horrified expression]] when it dawns on him what is happening. [[https://www.youtube.com/watch?v=g1zGgRIl7jM See it here.]]
* ''Series/DoctorWho'':
** In the New Series, the TARDIS is somewhat more... rickety than previous, and so requires its passengers to give a little Screen Shake more often. Until the Doctor [[MrFixit whacks the console]] [[PercussiveMaintenance with a mallet]], of course...
** [[Recap/DoctorWhoS29E10Blink "Blink"]]: To create the effect of the Angels rocking the TARDIS, Creator/CareyMulligan and Finlay Robertson threw themselves around the set while the camera operator shook the camera in the opposite direction.
** [[Recap/DoctorWhoS30E10Midnight "Midnight"]]: The passengers of the shuttle bus are thrown around a bit when the cockpit is ripped off by the entity.
** [[Recap/DoctorWhoS33E13TheNameOfTheDoctor "The Name of the Doctor"]]: When the [=TARDIS=] crash-lands on Trenzalore the Doctor and Clara are sent flying across the console room. Before shooting Matt Smith and Jenna Coleman were specifically told ''not'' to swing on the railing surrounding the console. Matt Smith decided to ignore that instruction and on the first take threw himself at the railing and swung on it.
* ''Series/{{Firefly}}'': In Joss Whedon's commentary track for ''Film/{{Serenity}}'', he points out that during the TV show, they had to do this. But in the movie, they could actually shake the set. Unfortunately, they had a steady-cam and the camera wouldn't shake.
-->'''Commentary Joss''': Wheeeee! ''Star Trek'' Moment! Everybody falls down! Nothing's actually moving!
* The creators of ''Series/{{Lost}}'' have admitted that all of the jolts and shakes during the crash of Flight 815 were in fact completely done with the Screen Shake, and in fact referenced ''Trek'' in the DVD release of the series.
** You might say that the time hopping sequences in season 5 were a variation of this trope. None of the actors could see the blaring light, as that effect was added later, so the actor just had to moan and roll on the ground. The DVD shows how funny this must have looked to the crew.
* ''Series/Gladiators2024'':
** For Nitro's first episode debut he does a very brief dance move to his signature tune, then jumps in the air. A camera effect ensures that the whole stage shakes when he lands.
** A relatively subtle screen shake is added to reinforce some of the moments when Gladiators successfully tackle contestants.
* ''Series/LostInSpace'': In one of the third-season episodes, the entire crew of the Jupiter 2 undergoes the Shake. Except for Dr. Smith, who doesn't seem to be bothered.
** A staple of works by Creator/IrwinAllen. Before it became more strongly associated with Star Trek, this technique was frequently called the "Irwin Allen Rock and Roll".
* ''Series/MysteryScienceTheater3000'' also has this on several occasions during the host segments, all acted mostly for humor and performed similarly to the classic Trek shake.
* ''Series/PowerRangersInSpace'' has a few, especially around Astronema's HeelFaceTurn.
* Similarly, it's used in ''Series/PrettyGuardianSailorMoon'', as near the end of episode 16 when [[spoiler:lightning and earthquake apparently herald the coming of Queen Metallia]]. The actors aren't too skilled at it, but it's fun to watch. And not cheesier than anything else in that show.
* ''Series/RedDwarf''
** One of the outtakes tapes shows the crew stationary while the camera moves around. Half the crew start waving their arms and trying to belatedly shake, in opposing directions. The other half takes longer to catch on, and look sheepishly at the camera while Craig Charles says apologetically, "We weren't ready!"
** In a sixth-season episode the special effects team, tired of simply shaking the camera, created a ''real'' shockwave with ''real'' debris, via a huge pressure tank firing a cloud of pulverized cork through the set. The blast knocked Robert Llewellyn out of his chair, embedded cork shrapnel in the back of his mask, and also managed to bruise Danny John-Jules' face.
* ''Series/SesameStreet'''s "Spaceship Surprise" shorts (an obvious ''Franchise/StarTrek'' parody) used this whenever the titular craft landed on a planet.
* Parodied, as a lot of ''Franchise/StarTrek'' tropes in ''Series/DansUneGalaxiePresDeChezVous'' : every time the ship hits something, the whole crew throws themselves left and right... except for Captain Patenaude, who's not only staying perfectly upright, but is often performing delicate tasks, like drinking a cup of coffee or taking his contacts off.
* You'd think all the ''Franchise/StarTrek'' examples (as it is prevalent enough for ''Trek'' to be the former TropeNamer) would go without saying, but some deserve special mention:
** The beginning of ''Film/StarTrekVITheUndiscoveredCountry'' goes the distance. When the PlanarShockwave hits the ''Excelsior'', people ''all through it'' are seen being flung about, from the bridge to engineering to sleeping crew members being dumped out of their beds all at once. On the other hand, the ''Excelsior'' and ''Enterprise'' bridge sets ''were'' actually mounted on gimbals for this movie (hence the otherwise random table right in front of Sulu's seat).
** Also notable in ''Film/StarTrekTheMotionPicture'' during the Wormhole Effect sequence. The old TOS actors wobble relatively sedately, while Persis Khambatta bounces in her seat like a five-year old who just ate an entire bag of candy.
** Bizarrely, in an early episode of ''Series/StarTrekTheNextGeneration'' featured the ship going through one of those TimeyWimeyBall events, complete with the ship shaking violently and sending the crew into the traditional shake. However, a random cut down to the main shuttle bay shows Chief O'Brien completely unaffected by the shaking ship. The infamous Nitpicker's Guide lists this as 'space legs.'
** The Nitpicker's Guide also notes how extras and guest stars tend to stick out during a Screen Shake because the regular cast have learned to do it in a restrained manner, but the extras and guest stars often do a {{Narm}}-ishly exaggerated shake.
** In one ''TNG'' episode, the camera forgets to shake, but the actors remember to shake. Hilarity Ensues.
*** This is actually not the first time that happened. In TOS "The Conscience of the King", after Kirk throws the overloaded phaser out the trash chute and it explodes, he and Spock stumble backwards to the other wall...even though the ship seems to remain stable.
** Also, look out for the moment the Enterprise enters the Mutara Nebula in ''Star Trek II''. Everyone on the bridge lurches forward, but William Shatner seemingly forgot to. Or Kirk's just that badass.
** In the TOS episode ''Balance of Terror'', Nichelle Nichols is flung a different direction than everyone else on the bridge fell/flew/was thrown during a big kaboom. Ooopsie.
** One of the funnier things about TOS was that the idea of bolting or otherwise securing the Bridge chairs to the floor seems to have eluded them. Seat belts would have been handy, given how just about everything can get people thrown around, from battle damage to monsters like the Planet Killer.
** It should be noted that this shot is not without its risks. In one classic Trek blooper, a woman is heard cursing loudly after a shake-shot. The actress did a bad job of throwing herself at the furniture and broke her arm.
** WordOfGod is that many instances in TOS were ExecutiveMeddling. The production team recognized that it would have been much better for the ship being hit by enemy fire in a battle, for instance, to be indicated by the lights flickering briefly and an officer reporting the effect on the ship. The network/studio wanted the more visually interesting shaking.
*** David Gerrold's ''The World of Star Trek'' had associate producer Bob Justman being asked by a fan why the chairs on the ''Enterprise'' bridge didn't have seat belts. His response: "Because if we did, then the actors couldn't fall out of them!"
** Parodied in an early ''Series/SaturdayNightLive'' sketch, where the camera moves a little, the crew sway a little, and Captain Kirk, played by Creator/JohnBelushi says in a bored deadpan, "Yes, terrifying."
** Also by Creator/JimCarrey's ''Series/InLivingColor'' skit where the actors get too old to do this.
--->'''Spock:''' Jim! I've fallen and and I can't get up!
* ''Series/{{Supernatural}}''. In "Ghostfacers", the room starts to shake when the angel Castiel turns up. In what's likely a VisualGag to this trope in ''Star Trek'', the camera focuses briefly on a signed picture of Captain Kirk.
* ''Series/VoyageToTheBottomOfTheSea'': In an interview for the Creator/{{Syfy}} network David Hedison admitted the director used a frying pan and an old wooden spoon for "the seaview rock and roll". "He would hit it once and we would throw ourselves in one direction, then again and we would throw ourselves the other way. Eventually we got good at the rock-n-roll. The Seaview rock-n-roll."
[[/folder]]

[[folder:Music Videos]]
* The [[https://www.youtube.com/watch?v=BkUAzcja74Y video]] for ''Music/{{Gloryhammer}}'s'' "Hootsforce" parodies the spaceship-being-hit kind of effect, with the hero and spaceship crew staggering around increasingly drastically and even rolling on the floor by the end. It also uses a [[https://youtu.be/BkUAzcja74Y?si=wixRLs1LK47bSNlk&t=88 non-diegetic version]] to emphasize the intensity with which the singer pronounces the phrase '''"HOOTSFORCE ARISE."'''
* Close-ups of the drummer in the video for Music/{{Lordi}}'s "Hard Rock Hallelujah" feature this effect. In particular the drum roll at the end of the bridge goes nuts with it.
* Music/WithinTemptation's video for "Stand My Ground" uses it a lot.
[[/folder]]

[[folder:Video Games]]
* Video games (especially 2D) tend to be more subtle with this, as the developers have a "camera" that can be programmed to the desired effect. For example, in Sonic 2, the Mystic Cave zone boss will shake the screen when digging through rock, but it only shakes the span of a few pixels.
* In the ''Franchise/AceAttorney'' series, the screen shakes on many occasions. Usually it just means that someone is shouting.
%%** Ditto ''VisualNovel/SocratesJonesProPhilosopher'', which draws heavy inspiration from ''Ace Attorney''.
* ''VideoGame/ANNOMutationem'': A screen shake occurs whenever BadVibrations are involved or when Ann performs a FinishingMove against enemies.
* In ''VideoGame/BaldursGateII'', {{Critical Hit}}s made the screen shake. Rather annoyingly, this often tended to cause the screen to shift away from the battle.
* ''VideoGame/CaveStory'' once you finish off [[spoiler:the Undead Core]] in the final part of the game, the screen shakes constently, representing [[spoiler:the fall of the floating island]].
* ''VideoGame/ChronoTrigger'' uses it for certain [[BossBattle boss]] monsters, such as the tyrannosaur.
* Used multiple times in ''VisualNovel/DaughterForDessert'' to show surprise or realization.
* In ''VisualNovel/DoubleHomework'', the screen shakes to show realization, or occasionally surprise.
* In ''VideoGame/EarthBound1994'', the screen shakes wildly as the heroes approach Giygas in the devil machine. However, the wild shaking doesn't seem to affect the now-robotified heroes.
* ''VideoGame/EarthDefenseForce2017'' is very prone to shaking the camera when anything nearby is exploding or crumbling, or if a large enemy is moving across the ground. Because it can get bad enough to ruin your aiming, there's an option in the pause menu to disable the camera shaking.
* ''Franchise/FinalFantasy''
** The early, 2D games used this a lot. Some examples include [[VideoGame/FinalFantasyIII the party leaving the Floating Continent]] and [[VideoGame/FinalFantasyV the arrival of a passenger meteorite]].
** In ''Duodecim'', the sequel to ''VideoGame/DissidiaFinalFantasy'', the screen subtly shakes with [[spoiler:Feral Chaos]]'s ''every move.'' Makes sense, as next to this guy, even the eight-and-a-half-foot-tall characters are practically travel-size.
* ''VideoGame/{{Hearthstone}}'': The screen shakes whenever you destroy the enemy hero, or whenever you are destroyed. This can be turned off in the settings menu.
* The starship-centered Nintendo DS RPG ''VideoGame/InfiniteSpace'' displays a view of your ship's bridge on the lower screen during combat. It shakes whenever your ship takes a hit. The screen also shakes for certain planet-side events that involve characters getting slapped or punched.
* In ''VideoGame/Left4Dead'', the screen shakes when a Tank is walking near you, which helps players judge its proximity.
* The fairly frequent earthquakes in ''VideoGame/LittleKingsStory'' are accompanied by screen shake, as are, to a lesser extent, the footsteps of the Marble Dragon.
* In ''VideoGame/MegaManX2'', the screen constantly shakes throughout Wheel Gator's stage, a unique to the ''Franchise/MegaMan'' franchise. This is because the stage is set on a massive dinosaur tank moving through a city, with the stage shaking from the movement. Oddly enough, the screen ''stops'' shaking when you reach Wheel Gator's BossRoom, even though it's still seen moving through the city through a window in the background.
* In ''VideoGame/{{MUGEN}}'', there's an [[http://elecbyte.com/wiki/index.php/EnvShake entire state controller]] that's dedicated to making the screen shake. Useful for making strong attacks or to show a character's power.
* ''VideoGame/PhantasyStarIV'' uses this to simulate an earthquake; nobody gets tossed around and nothing breaks (though to be fair, most of the buildings are already damaged) but it does scare the crap out of Gryz.
* The first two generations of ''Franchise/{{Pokemon}}'' games employed this whenever something bad happened to one of your mons (reduced stats, gaining status ailments, taking damage).
* The ''VideoGame/SimSeries'': This happens whenever there's a volcano eruption or an earthquake.
* Being part of the franchise of the former TropeNamer, ''VideoGame/StarTrekOnline'' loves to do this from time to time to show when something is shaking due to effects.
* Very common trope in the FightingGame genre, though rarely for more than short bursts. Older titles tended to use it sparingly (if at all), such as ''VideoGame/StreetFighterII'' mostly leaving it for [[MightyGlacier Zangief's]] painful-looking throws. Titles since the mid-90s or so have used it more liberally, such as for hard hits and characters slamming into the ground.
* ''VideoGame/{{Touhou}}'''s Marisa Kirisame has her Master Spark, a giant freaking laser that causes the entire screen to shake - to the point that in [=EoSD=], some enemies would fail to spawn while it was active. And when it gets used ''against'' you in ''Imperishable Night''...
* ''VideoGame/WorldOfWarcraft'':
** Used when near most very large mobile monsters or [=NPCs=]. The most notable example may be the infamous Fel Reavers, which at the time of their introduction were one of the largest mobs in the game, and aside from shaking the screen also periodically give a loud mechanical scream. This was, believe it or not, ''[[Administrivia/TropesAreTools a good thing]]'', mechanically at least: They were also serious NightmareFuel (the Reavers were [[BossInMookClothing level 70 elite mobs]] in a level 58-60 zone), and the quaking and scream served as a player's signal to ''be somewhere else''.[[note]]They ''still'' have a nasty habit of sneaking up on unsuspecting players.[[/note]]
** Also happens when someone's pet walks by, if they're of a certain type. So you're standing next to the mailbox in Ironforge and the screen just starts shaking, with ominous large-monster footstep sounds... oh, nothing to worry about, it's just some giant slavering three-headed dog that someone tamed. One more piece of awesome rendered commonplace and meaningless by sheer frequency.
** The original ''VideoGame/{{Warcraft}}'' strategy games, notably ''VideoGame/WarcraftIII'', used this on occasion. In number three this sometimes led to a GameBreakingBug where it wouldn't stop, rendering the game borderline unplayable if you were lucky and completely unplayable (the game thought it was still in a cutscene) if unlucky.
[[/folder]]

[[folder:Webcomics]]
%%* Referenced in [[http://www.bmoviecomic.com/?cid=286 this]] ''Webcomic/TheBMovieComic'' strip.
* ''Webcomic/ElGoonishShive'', uses this to show an earthquake with [[http://www.egscomics.com/?date=2010-04-12 the panels themselves]] shown vibrating up and down.
[[/folder]]

[[folder:Web Original]]
* Used during the WebVideo/TGWTGYearOneBrawl when Giant Donkey Kong Jesus Riding A Puff Of Smoke arrives. Lampshaded in the Making Of video.
-->"This is like Star Trek acting!"
** Invoked with a healthy dose of NoFourthWall in a space battle in ''WebVideo/ToBoldlyFlee'':
-->"Full impulse! Shields at maximum! And shake that camera more for dramatic effect!"
** Mocked by... [[Film/SupermanII Zod]] in his review of Film/ManOfSteel when he claims that he broke the wrist of every photographer to ensure that there would be no still shots in the movie.
-->''Ho-ho, you thought Film/TheHungerGames shaky cam was bad? Get ready for catching Parkinson's!''
* Discussed by Creator/JeriRyan and Creator/WilWheaton on the show {{WebVideo/Tabletop}} [[https://www.youtube.com/watch?v=O7_Yd3_M8iQ while playing]] Star Trek Catan. Go to 21:20.
* Done during the ActionPrologue of ''[[http://www.captainbucky.com/ The Adventures of Captain Bucky and his Space Marshals, in Outer Space]]'' when Bucky's rocketship is being attacked by a giant [[SpaceX space slug]]. After it's driven off, the RedAlert ends and all the actors straighten up, except for the guy playing the SpaceCadet who keeps staggering about until Captain Bucky quickly grabs hold of him.
[[/folder]]

[[folder:Western Animation]]
* Most, if not all, Creator/HannaBarbera cartoons employed this effect, usually when a character falls or is hit on the noggin and other situations which were one of the animation studios to popularize the effect in TV animation.
** The cartoons by Jay Ward also use the effect too, especially ''WesternAnimation/GeorgeOfTheJungle''.

* ''WesternAnimation/CliffordTheBigRedDog'' did this at least OnceAnEpisode, nearly every time Clifford would run, jump, or sit. In addition to the shaking, Clifford's heavy impacts on the ground were usually accompanied by the sounds of cymbals crashing. A RunningGag in early episodes was that the shaking would signal Clifford's arrival, and a character would say, "Here comes Clifford."
* Totally used and abused in ''WesternAnimation/CodenameKidsNextDoor'' in many situations. The shaking's usually digitally added.
* The effect was digitally added towards the end of the ''WesternAnimation/DextersLaboratory'' episode "Rushmore Rumble" for when the Mount Rushmore stone figures of George Washington and Abraham Lincoln were approaching a boy playing on the street; it can be recognized where the effect would be used, as that scene is slightly zoomed in to allow for the effect's use.
* ''WesternAnimation/FostersHomeForImaginaryFriends'': Used on occasion to highlight someone yelling or a gigantic friend taking a step. One notable example comes from "World Wide Wabbit", where a shot of the house exterior shakes as Mr. Herriman roars '''"WHAT IS THE MEANING OF THIS?!!!"'''
* Taking place in a WorldOfHam, ''WesternAnimation/JohnnyTest'' sometimes uses this whenever somebody yells.
* The ''WesternAnimation/LooneyTunes'' "The Old Gray Hare" ends with a decrepit old Bugs Bunny actually burying decrepit old Elmer Fudd alive - then for good measure popping in to hand him a stick of lit dynamite. The "That's All, Folks!" end title card shakes with the explosion.
* Used frequently in ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', for everything from high-velocity winged stunt ponies buzzing the camera to Rarity swooning in horror over the idea of being born with garish stripes.
* Episodes of ''WesternAnimation/SpongebobSquarepants'' from season 2 and beyond would also use this effect in certain situations, sometimes added normally, and sometimes digitally added (though for the latter case, unlike the Dexter's Laboratory example above, there's no obvious slight picture zoom-in where the effect would take place).
** The season 1 episode, "Neptune's Spatula" is the only episode from that season to add this effect digitally in certain shots early in the episode; although, unlike in episodes in later seasons, there is a slight picture zoom-in when each screen shake would occur.
* In ''WesternAnimation/TransformersAnimated'', "Megatron Rising Pt. 1", Starscream is in the middle of monologuing to Megatron about how easy it would be to walk right in and terminate him in the state he’s in. Then Bumblebee charges in, directly firing at Starscream. Starscream doesn’t even flinch and is more bothered by something else. He DOES, however, put the "scream" in his name in 'Bee's face, '''"YOU INTERRUPTED MY''' '''''SPEEEEEEEEEEEEEEEEEEEEEEECH!!!!!!"''''', the screen shaking on that last word.
* Used in the original ''WesternAnimation/TeenageMutantNinjaTurtles1987'' animated series in any situation which was then used in ''WesternAnimation/TeenageMutantNinjaTurtles2003'', ''WesternAnimation/TeenageMutantNinjaTurtles2012'' and ''WesternAnimation/RiseOfTheTeenageMutantNinjaTurtles''.
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