[[quoteright:300:[[VideoGame/TeamFortress2 http://static.tvtropes.org/pmwiki/pub/images/06_sandvich_smaller.jpg]]]]
[[caption-width-right:300:And [[HyperactiveMetabolism now you know]] how a [[FunetikAksent sandvich]] works. [[note]] Larger version [[http://www.steamgames.com/tf2/heavy/images/06_sandvich.jpg here.]][[/note]]]]

->''Skulduggery Pleasant's car was a 1954 Bentley R-Type Continental, one of only 208 ever made, a car that housed a six-cylinder, 4.5-litre engine, and was retro-fitted with central locking, climate control, satellite navigation and a host of other modern conveniences. Skulduggery told Stephanie all of this when she asked. She'd have been happy with, "It's a Bentley."''
-->-- ''Literature/SkulduggeryPleasant'' by Derek Landy

Animators love machines (except [[Creator/HayaoMiyazaki the ones that only like airplanes]]). If a series has any kind of [[BonusMaterial Bonus Material]], you are very likely to find whole pages devoted to detailed diagrams and blueprints of props and items used in said show. These can be as long as character biographies, and some end pages are specifically filled with this kind of information. For some series, this information is frequently AllThereInTheManual.

If a show has the budget, this will even extend to the depiction onscreen. Even when objects might not ''behave'' in a realistic way or are slightly souped up versions of real machines, they will certainly look accurate. Similarly, any show taking place in the present will feature technology right up to date to the time of the show's production (e.g., USB drives or Memory Sticks instead of {{Magic Floppy Disk}}s). If the obsession is extreme, there's usually a character who is an ''{{otaku}}'' about the subject, and a good chance that character is an AuthorAvatar.

Its real origin is the cutaway drawings of airplanes in popular magazines during the Second World War, which were imitated in the British comic ComicStrip/DanDare as centerfolds of spaceships.

HumongousMecha series take this to the extreme, where it becomes a kind of FanService; a RealRobot is almost expected to have {{Schematized Prop}}s. This also extends to weapons seldom being [[FamilyFriendlyFirearms neutered onscreen]]. Swords have a deep heritage in the country, and [[RareGuns guns]] are much more difficult to get in Japan.

Of course, this is endemic to any science-fiction series which might attract Geek fandom; ''Franchise/StarWars'', ''Franchise/StarTrek'', even many ComicBooks. For example, an entry in the ''ComicBook/OfficialHandbookOfTheMarvelUniverse'' describes ComicBook/SpiderMan's webshooters: ''Because the fluid almost instantly sublimates from solid to liquid when under sheer pressure, and is not adhesive in its anaerobic liquid/solid phase transition point, there is no clogging of the web-shooter's parts''[[labelnote:note]]Sublimation refers to a solid/gas transition, such as when dry ice turns into carbon dioxide gas, and shear pressure (with an A) is pressure applied at an angle[[/labelnote]]. If only Stan Lee could have worked the phrase "anaerobic liquid/solid phase transition point" into Spidey's first appearance, imagine how well it would have sold!

Remember; this has only a stylistic similarity to ShownTheirWork. It is actually the blueprints of MinovskyPhysics adhering substance.

Often ends up as TechnologyPorn. Closely related to DescriptionPorn.



[[folder:{{Anime}} and {{Manga}}]]
* The ''LightNovel/TrinityBlood'' [=DVDs=] have [[AllThereInTheManual bonus material]] with detailed schematics of the airships and all sorts of other machines seen in the show.
* The detailed designs in both ''Manga/AhMyGoddess'' and ''Manga/YoureUnderArrest'' reflect their creator's obsession with motor vehicles.
* Likewise the weapons and vehicles of ''Franchise/GhostInTheShell'', ''Manga/{{Appleseed}}'', ''Anime/RidingBean'' and ''Manga/GunsmithCats''. (Masamune Shirow for the first two, and Kenichi Sonada for the second two). In the ''Manga/GhostInTheShell'' manga, Masamune Shirow also loves continuously footnoting character talk with explanations, down to the point where entire scientific theories are outlined in a small block of footnote text.
* The ''Anime/MobileSuitGundam'' series is ''so'' schematized that they have grades of model kits for the HumongousMecha that actually have working, accurate gears, pistons, and the like, with full range of mobility, incredibly intricate components, and removable armor plates to show off the inner workings. One almost has to wonder what would happen if an engineer simply scaled up the models to 1:1. Possibly [[http://youtube.com/watch?v=oVwbUljGs3g something like this.]] [[http://www.youtube.com/watch?v=eM6nUX57gCg Ahem... and they said it couldn't be done]]
* ''Anime/GaoGaiGar'' uses line drawings and technical specifications sheets as commercial bumps. These can be for anything from the MonsterOfTheWeek to the [[SoLastSeason new weapon system]] to the car the protagonists happen to be in at the time.
* The end of each volume of ''Manga/{{GUNNM}}'' features this sort of information on all sorts of props and elements of the Scrapyard.
* Each volume of ''Manga/SaintSeiya'' illustrates how each Cloth (a Saint's signature suit of armor) transforms to and from a statue representing the Saint's respective constellation. Many of these are implausible, mind you (parts have a habit of being ''way'' out of scale), but seeing how most of these designs are for one-shot villains, it's a surprising amount of detail.
* Each episode of the latter half of ''Anime/{{Patlabor}}'' began with a narrated CGI intro (then a new innovation) showing off the specs of the titular [[RealRobot mecha]].
* Arguably half the point of ''Manga/InitialD''. Aside from the fandom holy war of whether grip or drift is faster, the various car modifications are reasonably technically accurate.
* Due to its HumongousMecha influence, the ''Franchise/LyricalNanoha'' franchise has these, with blueprints of the different [[EmpathicWeapon Intelligent Devices]] being shown in the last chapter of the ''[=StrikerS=]'' [[ComicBookAdaptation supplementary manga]]. There's also ''Nanoha Force Next'', a monthly feature in Nyantype Magazine that gives the blueprints and details of the new weapons and upgrades in ''Nanoha Force''. TechnologyPorn [[http://img88.imageshack.us/img88/5498/nanohastrikecannon.jpg at its]] [[http://i43.tinypic.com/28w16dw.jpg purest]].
* An Anime and Manga example without the mention of ''Anime/SuperDimensionFortressMacross'' would not be complete. They went out of their way to extensively use BrandX to name their parts. Henceforth the names like Mauler, Bifors, Remmington, etc.
* Played for comedy in ''Manga/OnePiece'''s Arabasta arc. While Usopp was fighting Mr. 4 and Miss Merrychristmas, Usopp suddenly whipped out a giant mallet that he called the Usopp Pound and knocked Mr. 4 out cold. After a game of whack-a-mole with Miss Merrychristmas, a cannonball set the Usopp Pound aflame, and its entire head vanished in the fire. A full schematic of the hammer revealed the whole thing to be an inflatable balloon lined by enormous frying pans to make its ends harder and give the hammerhead its distinguished shape.
** Creator/EiichiroOda has included the blueprints of several vehicles and ships used by the Straw Hat Pirates including the "Going Merry" and [[spoiler:its replacement "Thousand Sunny"]].

* ''Recap/TintinDestinationMoon'' uses a full page to show the blueprint for Moon-Rocket.
* The ''ComicBook/OfficialHandbookOfTheMarvelUniverse'' (at least the earlier versions) is practically dedicated to this trope, as mentioned above. We learn how practically everything works, from Nomad's stun disks to Iron man's armor. And, as mentioned above, Spiderman's web shooters.
* ''ComicBook/TwoThousandAD'' was rather fond of this trope in its early years with several cut-out-and-keep sections on gear from strips.

* Played with in ''Film/BatmanForever'', where Bruce tries to use his cars in this manner to get Dick to stay. It fails. Then Dick sees the motorcycles, and ''he'' starts rattling off specs.
* In the Franchise/MarvelCinematicUniverse all of [[Film/IronMan Tony Stark's]] tech is designed with this in mind, the most impressive example obviously being the Iron Man suit itself. The first movie gives an especially good look at the mechanics of the suit, focusing on its development, flight control surfaces, assembly and weaponry and showing off just how much thought went into designing that thing.
* Film/PacificRim's HumongousMecha were actually ''designed'' using these. Part of the development process included in-depth schematics of how the entire machine worked.
* ''Film/Ghostbusters2016'' employs these for all of Jillian Holtzmann's equipment.

[[folder:Live-Action TV]]
* Par for the course when it comes to ''Franchise/StarTrek'', not only with the schematics and cutaways employed on the shows themselves, but taken to extremes with both official and fan publications, particularly with the full deck-by-deck (all ''42'' of them) blueprints of the ''[[Series/StarTrekTheNextGeneration Enterprise-D]]''.
* ''Series/DoctorWho'' had a 1960s annual, ''The Dalek Book'', which showed a cutaway of the inside of a Dalek. A later volume, the ''Technical Manual'', did this in a BroadStrokes way for the Doctor's toolkit and several of the Doctor's enemies, including every iteration of the Cybermen up to "Revenge of the Cybermen."
* ''Series/{{Warehouse 13}}'' produced blueprints for the Farnsworth.
* ''Series/{{Thunderbirds}}'' had technical information and cutaway diagrams produced for every vehicle and gadget featured, often included as part of the [[TheChristmasAnnual annual]].
* The Heisei-era ''Franchise/KamenRider'' shows '''love''' this. Go to the official Toei website for most of these shows and you can get a detailed breakdown of exactly how any given Rider's suit, weapons, TransformationTrinket, etc. function. Want to know how [[Series/KamenRiderDenO Den-O]]'s armor appears from thin air, or what function [[Series/KamenRiderWizard Wizard]]'s BadassLongcoat serves? Now you can!

* Creator/WilliamsElectronics' ''Pinball/JunkYard'' includes a blueprint for the player's time-traveling flying jalopy on the playfield. Components include a cuckoo clock, a fish bowl, a weathervane, and a fan.

[[folder:Tabletop games]]
* ''TabletopGame/BattleTech'''s sourcebooks often show schematics of its [[HumongousMecha BattleMechs]] and other vehicles, along with exploded views of individual components such as their fusion reactors.

* The Nintendo Power guide for ''VideoGame/StarFox64'' featured pull-out blueprints of the various vehicles used by the team, including details regarding their top speeds, propulsion systems, cost, and manufacturers. The guide also featured planetary information on all of the levels in the game, though it had [[SciFiWritersHaveNoSenseOfScale minor issues with scaling]] such as making a planet smaller than a satellite that orbits it.
* ''VideoGame/MetalGearSolid'' has Snake extracting all sorts of information from people on the other side of the radio on his weapons and gear. Parodied with Nastasha giving an impossibly thorough and detailed description and history of the cardboard box. In ''VideoGame/MetalGearSolid3'' Naked Snake starts reciting the customization of a Colt 1911, demonstrating just how much more interested in the intricacies of his new firearm than the scantily clad woman standing next to him he is.
** Half the stuff Naked Snake mentions in that particular scene is either nonsense or just superfluous. He gets it right when talking to Sigint about the gun later, detailing ''seventeen different points'' about the gun's various improvements. In addition, if you call Sigint with other weapons equipped, there will be a detailed discussion about them. Snake has a few...colorful words for the prototype [=XM16E1=] assault rifle, which hadn't been introduced at that point in history, and his suggested improvements are the same ones brought up by Vietnam soldiers and later incorporated into the weapon.
** One page of the Japanese MSX manual for ''VideoGame/MetalGear'' presented specifications for the TX-55 Metal Gear.
* The original ''VideoGame/WingCommander'' came with blueprints of the space fighters you flew in the game.
** Versions of the very first game before the ''Kilrathi Saga'' compilation required you to input a random detail from these specs to get the game to start as a form of CopyProtection.
* More recent incarnations of the ''Franchise/{{Metroid}}'' series have taken up this trope, most notably using a Power Suit schematic as the item/weapon status screen (''Zero Mission, Prime, Prime 3, Super, Fusion''; the schematized suit was also seen in the instruction manual for ''Metroid II''). Other examples include the model of the FS-176 solar system in ''VideoGame/MetroidPrime1'' (who knew Zebes and Tallon IV were in the same solar system?) and the detailed descriptions of items, ships and upgrades throughout the ''Prime'' games.
* The wireframes in ''VideoGame/StarCraft'' veer perilously close to this trope...as well as providing a handy way of estimating damage.
* The ''VideoGame/ArmoredCore'' series has each end every part have exact and in-depth specifications for any attribute the it applies to, to such an extent where you would consider purchasing a different head unit because not only does your current choice seem a bit heavy, it may drain too much energy, lack the stats to support your Fire Control System, not have a built-in radar function, not have a bio sensor, lack ballistic defence, is not very sturdy, and a whole host of other things you wouldn't even give a second look at.
** And that's just the head. At least, you need a Core (body), Arms, Legs, Generator, Booster, FCS, and Weapons. [[OverlyLongGag Depending on the game, you also need Radiators, Inside Units, Hanger Units, Main Boosters, Side Boosters, Back Boosters, Overboosters, Extensions, Shoulder Weapons, etc.]] And ALL OF THE] has stats enough to fill in a small page.
* As seen on the page image, Creator/{{Valve|Software}} has done this with several items from ''VideoGame/TeamFortress2''... including ''a [[MundaneMadeAwesome sandwich]].''
* Valve seems to like this kind of trope: in ''VideoGame/{{Portal 2}}'', there was a scene showing turrets being assembled piece by piece, ''from the metal frame right down to their tiniest parts''. Also, in some trailers, diagrams are provided for the turret and portal gun.
** Additionally, several of the loading screens for the co-op puzzles contain these.
* The intro to ''Silpheed: Super Dogfighter'' shows wireframe models and extensive technical specifications for the SA-08 "Silpheed" and the various types of enemy craft.
* ''VideoGame/EscapeVelocity'' would show a schematic for any targeted ship in the status window.
* Various ''VideoGame/KerbalSpaceProgram'' "Vessel Viewer" mods allow the easy making of Schematized Props from your spacecraft, from generating and printing exploded views and cutaways to displaying a wireframe of the ship overlaid with various important parameters.

* ''WesternAnimation/CodenameKidsNextDoor'' parodies this by occasionally displaying a simple CG schematic of whatever piece of two-by-four technology they need for the episode. As if using BambooTechnology as a SchematizedProp wasn't silly enough, these displays came with a computerized voice reading out the name of the device, which is always an absurd acronym ([[IdiosyncraticEpisodeNaming not unlike their episode titles, actually]]).
* This is mostly averted for ''{{Transformers}}'', as creating these might involve giving the eponymous mecha [[TelescopingRobot specific sizes]], which would involve [[ContinuitySnarl Continuity Headaches]] the size of Fortress Maximus (i.e. [[BroadStrokes pretty big ones]]).
** [[TheMovie The (live action) Movie]] put an incredible amount of attention into each Transformer's size, scale and composition, however.
* There are two volumes of ''WesternAnimation/WallaceAndGromit's Cracking Inventions'', diagraming the {{Rube Goldberg Device}}s Wallace invents.