%% See http://tvtropes.org/pmwiki/posts.php?discussion=1413767404010604100 for more details.
->''"I'll get you during my next save game."''
-->-- '''[[PreviousPlayerCharacterCameo The Chosen One]]''', ''VideoGame/Fallout2''
%% One quote is sufficient. Extras can go on the quotes page.

Old, old method of playing games. Basically, you save the game whenever you get a result you like (or before you face a risk), and restore the saved game whenever you get a result you ''don't'' like. It could be because the game demands TrialAndErrorGameplay, or perhaps you have a limited number of tries to get the RandomNumberGod to get a favorable result. Or maybe you just suck, but you don't call this cheating (it's kind of YMMV). Although sometimes, it might be the only way to even win a LuckBasedMission, no matter how good you are, or it could be the only way to get a very rare item. And woe betide you if you save the game after a seemingly minor error that ends up making the game {{Unwinnable}}, or makes you miss some PermanentlyMissableContent. Seasoned savescummers will make multiple saves throughout the game so they can go back to the part that they messed up on.

In a somewhat less depressing way, this might still be practiced if a game has MultipleEndings with identifiable branching points. Not all games with several endings have NewGamePlus as an option, and even if they do, sometimes you just don't want to run through the entire game for the sake of another ending. Saving before the branching point(s) lets you go back through from where it twisted at your convenience.

Some games modify this by giving you limited numbers of saves (similar to VideoGameLives but perhaps allowing some strategy), bonuses for low numbers of saves, or [[DeletionAsPunishment immediately erasing/saving a game whenever you die or do something important]] (Iron Man mode). Another method of circumventing this is to set the [=RNGs=] for various events at the start of a new file with nothing else but said events effecting them, resulting in outcomes that are random but cannot be changed by reloading. Some games kick it UpToEleven by actually detecting whether you cheated by Save-Swapping, trying to obfuscate the game which deletes a saved game by manually putting back a copy of said save file right after deletion by the game into its save folder. Even worse, wiser games will even [[EasyModeMockery call you out for actually trying to feed it an invalid saved file]] or rewrite the game program into autosave mode which disabled loading from savefile.[[note]]In the finest tradition of an arms race, players sometimes respond by digging into the game's files themselves, either to create backup copies of their saves in places the game can't touch them, or to manually edit the save file itself.[[/note]]

The term "Save Scumming" comes from the {{roguelike}} community, which has long frowned on the practice (most roguelike games prevent this by erasing a save file as soon as you load it; however, this puts the player's entire game at risk in the event of a crash) and thus categorized save/reload as one of the many forms of "scummy" behavior honorable players eschew. This is not to be confused with Creator/LucasArts' SCUMM game engine, when [=LucasArts=]' games are generally much more forgiving than their Sierra counterparts.

Other games, however, especially Japanese-made games designed with the "maniacs" in mind, not only validate it as a tactic, but make it utterly mandatory for OneHundredPercentCompletion. The InfinityPlusOneSword is not only dropped only by the ultra-difficult BonusBoss, but it only has a 1% chance of dropping it, and there is only one of that boss in the game. Beating the boss once after a theoretically infinite number of save scummings may just be a fluke, but beating a difficult boss 50 to 500 times in a row shows not only mastery of the game, [[{{Determinator}} but also]] [[BladderOfSteel superhuman patience]]. Likewise, the Trophy system for the [=PS3=] and [=PS4=] and the Achievements system for the Xbox brand consoles starting with Xbox 360 require multiple playthroughs unless you utilize this.

''Much'' easier (and more tempting) to do with emulators, which often have save state features that allow the player to instantly backtrack anywhere, anytime, making the lives system pointless. This and other emulator features are used to put together or practice for "perfect" runs of pattern-based video games, especially 2D shooters. PlatformHell games are made with this in mind (with [[VideoGame/KaizoMarioWorld horrifying results]]), and SpeedRun players use this to get the exact sequence of events required to make absolute fastest time. These are called "tool-assisted speedruns", and the divide between savescummed and classic speedruns is vast. The gamers on both sides defend their position vehemently. In addition, emulator save states have one major downfall: the ability to save yourself into a corner. Without limits on when you can save, it becomes possible to save the game in situations that make the game {{Unwinnable}}, such as ''saving at the GameOver screen''. Smarter players will use multiple saves in case this happens on accident, but a newcomer to the art of save state scumming can easily find himself trapped.

Sometimes known as "Saveweaseling," using "Wand of Save/Load," or "[[WebAnimation/ZeroPunctuation The Mystical Quicksave/load Key]]." Amusingly enough, some (dubiously metaphysical) interpretations of quantum mechanics suggest that a similar phenomenon may occur ''in real life'', through a process known as "[[http://en.wikipedia.org/wiki/Quantum_immortality quantum immortality]]."

A SubTrope of NotTheIntendedUse, See also: SaveGameLimits, which attempt to curtail this, and TrialAndErrorGameplay. If this explicitly involves TimeTravel rather than reloading the game, see ResetButton. Compare BrainUploading. {{Autosave}} may be implemented to prevent this. Has nothing to do with collecting slime or [[SaveTheVillain saving 'scum']].



[[folder:Action Adventure]]
* ''VideoGame/IndianaJonesAndTheFateOfAtlantis'' action game fully expects and requires you to do this. The manual mentions that the roulette tables in Monte Carlo are rigged, and hints that you need to do something to "beat the system". The solution is that for some reason the tables always go for the same numbers. Save, try betting at a table, reload, and then bet on whatever number came up on that previous attempt.
** A similar (optional) puzzle requires the player to save and reload when playing as Sophia in order to emulate her psychic powers: guess the answer, be told the correct one and then load.

[[folder:Adventure Game]]
* {{Creator/Sierra}}'s classic {{adventure game}}s seem to have been designed with this practice in mind. Their manuals actually encouraged this behavior by telling players up front, ''"Save early, save often, and don't overwrite your saves."'':
** Wandering opponents, monsters, zombies, etc. could appear in two or three set unique locations in ''VideoGame/KingsQuestI'' (but not in any other Sierra game), requiring the player to evade them using the same keyboard controls used for normal exploration. This is trivial if you keep to the edge of the screen. On the other hand, ''VideoGame/QuestForGlory'' has ''actual'' wandering monsters, but allows the player to fight back.
** In ''VideoGame/CodenameIceman'', attempting to reload a save during an entirely LuckBasedMission of a dice game will cause the person you're playing against to accuse you of cheating and refuse to play with you.
** This is basically the standard approach to the blackjack game in ''VideoGame/LeisureSuitLarry'', which is necessary to accumulate sufficient finances but is a LuckBasedMission. Same with the slots-o-death machine in ''VideoGame/SpaceQuestITheSarienEncounter''
** ''VideoGame/SpaceQuestIIVohaulsRevenge'' assumes you're already doing this. If you use a lighter in one of the bathrooms and cause an explosion, the message will end with "Since you're dead you'd best get to restoring."
* Parodied in ''VideoGame/TheSecretOfMonkeyIsland''. There's a bit where if you walk too close to a cliff you fall, and a Sierra-style save/load screen appears. The main character then rebounds back onto the cliff with two words of explanation: "Rubber tree."
* Lampshaded in ''VideoGame/StrongBadsCoolGameForAttractivePeople: 8-Bit Is Enough''. If Strong Bad is attacked by the scorpion monster in the Peasant's Quest realm, the game presents a Sierra-style game over screen, while Strong Bad simply picks himself up off the ground and remarks about how he "never reads those things".
* This was deliberately parodied in Creator/{{Infocom}}'s ''VideoGame/{{Planetfall}}''; whenever you saved the game with your robot sidekick Floyd around, he would ask "Oh boy! Are we going to try something dangerous now?"
* ''VideoGame/{{Zork}}'' required this as the two fights in-game (the thief and the troll) were {{LuckBasedMission}}s, and [[ContinuingIsPainful a revive made the game]] UnwinnableByDesign. There is a case of GoodBadBugs where careful use of save scum and a "do it again" shortcut can make the thief fight far easier then it should be, and it is necessary for a speed run.
* ''VideoGame/LifeIsStrange'' is an in-universe example of this. Max can rewind time which enables you to choose different outcomes and is even needed for some puzzles.

[[folder:First Person Shooter]]
* ''[[VideoGame/TronTwoPointOh Tron 2.0]]'' actually ''encourages'' this practice just before a RaceAgainstTheClock section. A character says: "'''Quick! Save''' yourself!" and "I auto save every 30 seconds. I suggest you do the same."

[[folder:Four X]]
* The ''VideoGame/{{Civilization}} II'' manual actually ''recommends'' save scumming before entering the villages that provide random bonuses (and sometimes unleash barbarian hordes).
* {{Lampshade|Hanging}}d in the instruction manual of ''VideoGame/RomeTotalWar'', which mentions returning to an earlier save when something goes wrong, "not that you'd ever do that, of course". Incidentally, it comes with a form of the aforementioned RNG saving, with the interesting twist that occasionally, you actually end up getting worse results when you reload.
* ''VideoGame/{{Eador}}'' builds this into the story and mechanics: your character can reverse time, returning to the previous turn or undoing his entire attempt to conquer the current shard, for minor penalties. Interestingly, the game autosaves, so it's impossible to save scum normally without copying and pasting save folders from outside the game.

* In ''[[VideoGame/LittleBigPlanet Little Big Planet 3]]'', the creator popit powerup allows you to pause and rewind your game progress, each savepoint is created when you close your popit. Although you cannot save your game this way, it's more than enough to wrap reality and undo failures before you take damage.
* In Mario Must Die 3, Mario's use of savestates rips a hole in space-time that can only be fixed by playing the whole trilogy without savestates.

[[folder:Puzzle Game]]
* ''VideoGame/HackNSlash'' actually encourages this. It's justified in-game by the protagonist being given a magical amulet that enables her to travel through time, though it doesn't really need much justification given the theme of the game. In addition to being able to load old saves (which are automatically created every time a new area is entered or re-entered) the interface even keeps track of which saves came from which, enabling the player to view the branching "timelines". After experimenting a lot, this interface can quickly become cluttered.

[[folder:Real Time Strategy]]
* Lampshaded in the ending of ''VideoGame/{{Perimeter}}'', when [[EldritchAbomination The Infernals]] inform the player that their EvilPlan required the participation of an [[MindScrew extra-dimensional being]] with the ability to travel back in time at will in order to correct his or her past mistakes.
* In ''VideoGame/{{Warcraft}}'', Nozdormu is the leader of the Bronze Dragonflight, responsible for [[TimePolice overseeing time]]. Fighting him is a bit futile, since if even if you win against the titanic superpowerful dragon he'll just rewind time and fight you again, this time knowing exactly what you're going to do.
* In ''VideoGame/WorldOfWarcraft: Cataclysm'' you get to use the same tactic against his EvilTwin Murozond in a dungeon. You get an hourglass with 5 charges, that reset everyone and everything's status in the fight... except the damage done so far to Murozond.

* The sole control scheme for ''SaveScummer'', a game that is essentially about playing a roguelike. The only moves are backwards in time and forwards in time, with the RNG resetting to let the player influence the choice that the randomly rolled character randomly makes at each moment in time. Beat it, and the player character gets [[NoFairCheating berated for save scumming on the in-game internet]].

[[folder:Role-Playing Game]]
* ''Franchise/{{Pokemon}}''
** There are incredibly rare alternate color palettes of all or most Pokémon called shinies. Some people use Save Scumming on the starter Pokemon or legendary Pokemon to get shiny versions of them. This is one of the most time consuming save scumming schemes out there because it may take thousands of tries to get a shiny. Legendary Pokemon cannot be shiny hunted in any other way, but starter Pokemon can be bred just (like most other non-legendary Pokemon) for a much higher chance that it's shiny while also getting better stats if you use the right technique.
** Most people save in front of legendary Pokemon so they can try again if they KO it accidentally or if they run out of Pokeballs.
** If you save in front of a difficult battle (Gym Leader or Pokemon League), you can save scum to prevent losing money.
* Creator/BioWare is generally friendly towards this strategy:
** The only reason no one calls out the {{NPC}}s that [[TheComputerIsACheatingBastard blatantly cheat]] at pazaak in ''VideoGame/KnightsOfTheOldRepublic'' is the fact most players are save scumming when they lose a game.
** In ''VideoGame/JadeEmpire'', there is an NPC that you can gamble with. If you reload too many times to win against him, he will eventually [[YourHeadAsplode explode]] into [[LudicrousGibs bloody chunks]].
** In ''VideoGame/DragonAgeInquisition'', Cole has the ability to "make someone forget", and he uses it to get a second try at a conversation if he messes up or makes someone upset.
** Even their MMO, ''VideoGame/StarWarsTheOldRepublic'' has a form of this. In the middle of a conversation, hitting ESC aborts it and allows you to do it over again. This is useful for testing companion responses or if the dialogue's printed option doesn't match what the character actually says (a neutral-appearing response option generating an unexpectedly rude response, for example).
* In ''Nightmare of Druaga'', the save file is marked "Do Not Copy." And if you close the game by any means other than a save and quit, it subjects you to a rant about mucking with the flow of time, and if you answer even ONE question the wrong way, it inflicts you with the death penalty. and the rant gets longer each time, with new questions. Heaven help you if the power goes out while playing.
* ''VideoGame/BaldursGate'':
** In the sequel, ''Shadows of Amn'', most of the characters were too high-level to be rolling HP for much longer, and non-player-generated characters had predetermined results for when they did roll.
** Spoofed in ''Baldur's Gate: Throne of Bhaal'': a party of "noobs" assaults your group while flinging insults, resulting in their complete extermination. After a fake "reload" screen, the same party of adventurers encounters you again, greets you nicely and walks away.
** The ''Baldur's Gate'' engine does at least warn you -- one of the hints on the ever-present loading screens is, "Hit Q to quicksave the game. '''Do this often.'''"
* ''VideoGame/Fallout2'' has the above quote, and the description of the player's ear bitten off by [[TheTysonZone The Masticator]] adds, "If you're reading this, you're probably reloading your last save."
** Also, in one secret encounter, the log displays the player character thinking "I should save my game in a brand new slot."
** In ''VideoGame/FalloutNewVegas'', save scumming is possible to win big at the casino games, but there are two catches. Firstly, each casino has a limit on how much you can win before they either ban you from gambling or straight up kick you out. Secondly, reloading a save from within a casino starts a countdown on all gambling games (slots, blackjack, and roulette). You can't gamble until one minute after loading the save. Obviously, [[DevelopersForesight Obsidian was one step ahead of us]].
* ''VideoGame/FinalFantasyCrystalChronicles: Ring of Fates''. When you beat the final boss, he will try to go to another reality to defeat you, but gets trapped in a stable time loop. He's stuck Save Scumming the rest of his life! FridgeHorror: [[AndIMustScream YIKES]].
* ''VideoGame/{{Undertale}}'':
** [[spoiler:Photoshop Flowey]] deliberately does this to kill the main character. [[spoiler: There would later be intervening forces that stop him.]]
** Generally speaking, this is [[GenreDeconstruction deconstructed]] for the player side, even when you reset the world, two of the characters would still [[RippleEffectProofMemory remember your deeds]], [[spoiler: and should you complete a Genocide Run, your subsequent playthroughs would be permanently tainted and cannot be undone.]]
** One character, [[spoiler: Sans]], knows that the player can do this, so his goal isn't to beat you. [[SNKBoss His goal is to make things so absurdly frustrating]] that you [[RageQuit give up entirely.]]
* In ''VideoGame/LostDimension'', while the game saves automatically when proceeding to Judgement or if using Deep Vision, this ''can'' be used as a strategy to always select the traitor (one of the game's primary mechanics) if you save a backup using [=PlayStation=] Plus or if you use a USB device.
* In ''{{Franchise/Disgaea}}'', you can steal items and weapons from enemies using hand items. Most items come in three rarity types, Common, Rare and Legendary. The rarity of the enemy items is randomized, so players save-scum to get Legendary items, especially the Rank 40 Weapons from [[SuperBoss Item Gods]]
* ''Franchise/TheElderScrolls'' series has the in-universe concept of "CHIM", essentially an [[AscendToAHigherPlaneOfExistence ascended state]] where one [[LeaningOnTheFourthWall becomes aware of the nature]] of [[GodOfGods Anu]]'s Dream but exists as one with it and maintains a sense of individuality. Dunmeri [[PhysicalGod Tribunal deity]] Vivec claims to have achieved this state, and (cryptically and metaphorically) explains in his ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' dialogue and his ''[[InGameNovel 36 Lessons]]'' series what this means - essentially, his "godhood" comes from realizing that he is in a video game and uses that knowledge to edit the situation around him. He makes vague references to things like the PlayerCharacter ("The ruling king who only he can address as an equal"), pausing the game, console commands, and the Construction Set LevelEditor. His explanation on what happens if he should "die" also sounds, in line with this trope, a lot like reloading a saved game:
-->'''Vivec:''' ''"When I die in the world of time, then I'm completely asleep. I'm very much aware that all I have to do is choose to wake. And I'm alive again. Many times I have very deliberately tried to wait patiently, a very long, long time before choosing to wake up. And no matter how long it feels like I wait, it always appears, when I wake up, that no time has passed at all."''
* ''VideoGame/{{Xenoblade}}'' practically doesn't even give you a choice when it comes to getting the Advanced Art Books needed to fully level up your characters' skills. They can only be obtained from boss-level monsters that are all level seventy or higher, and some of them have very difficult spawn conditions. And just to add insult to injury, some of these Art Books have a [[RareRandomDrop drop rate of less than one percent.]] So your choices for getting these books are to either go through the pains to repeatedly respawn these boss-level enemies, then fight them and beat them, and then rinse and repeat until you get the item, or just spawn and beat them once, save, and then open the chest that they drop. Since the contents of the chest aren't determined until after you open them, you can just keep reloading your save until you get the item you want.
* The ''VideoGame/EyeOfTheBeholder'' games can easily be abused through save scumming, beyond just resetting an encounter that went badly.
** First, since it is a game based on ''TabletopGame/DungeonsAndDragons'', gaining a level bring a random amount of HitPoints. By keeping a close eye on the characters' experience score, you can save right before a fight that will bring enough XP to level up; if the HP "roll" is not high enough, you can reload and retry until getting the maximum.
** This can also be used to identify unknown magic items. You can taste a potion or fire a charge from a wand to see what it does, and then (especially if a potion proves to be {{Poison|Mushroom}}) reload the game, thus not having wasted a dose or wand charge.

[[folder:Simulation Game]]
* The ''VideoGame/HarvestMoon'' team has been aware of this for some time, though. As early as ''Back to Nature'', one of the sins you could confess to the local priest was "I reset the game to win at a festival."
* In ''VideoGame/AnimalCrossing'', you can reset the game to get back any items you lost or reset anything bad that happened or to get more items, however, [[NoFairCheating this will prompt a mole named Mr. Resetti to angrily scold you the next time you load. The more times you do this, the longer his rants get.]]
* Many ''Creator/{{Kairosoft}}'' games allow you to do this to a certain extent. You're typically only allowed one save a game, but your manual saves are never overwritten automatically. This is particularly useful in ''VideoGame/PocketStables'', where you can just reload your last save to change your horse's position or raise them differently from the start of the day to change your odds in winning a race.
* The ''Makin' Magic'' expansion pack for the ''Videogame/TheSims1'' would save your game after casting a spell that would turn a child into an adult, or a pet into a Sim. A savvy player could backup the save file manually however if they wanted to avert this.
* ''{{Hamtaro}}: Ham-Ham Games'', like the other ''Hamtaro'' licensed games, has no manual save function and autosaves when moving between from one area to another. In case you still try Save Scumming your way to victory by restarting in the middle of an event, the game starts up immediately ''after'' the event and [[DevelopersForesight declares you the loser,]] [[NoFairCheating regardless of how you were actually doing in the event itself.]]

[[folder:Third-Person Shooter]]
* Possible in ''VideoGame/{{Postal}} 2''; however, abuse will lead to the Postal Dude [[LampshadeHanging berating the player]] with lines such as "My grandmother could [[BreakingTheFourthWall beat the game if she saved as much as you do.]]"

[[folder:Turn-Based Strategy]]
* Abused as a highly-popular strategy among seasoned veterans of the ''{{VideoGame/XCOM}}'' series. Because a single, sometimes seemingly insignificant unit placement mistake or missed shot can cause someone to have their face melted off with alien plasma weapons at best or a [[UnwinnableByMistake ruined campaign state]] at worst, it would be wise to make and keep many, ''many'' saves as the player progresses through the missions in case something goes wrong.
* This style of play is seen as an inherent part of the ''{{Franchise/Fire Emblem}}'' series. Until ''[[VideoGame/FireEmblemAwakening Awakening]]'' introduced "Casual Mode"[[note]]-- and ''[[VideoGame/FireEmblemFates Fates]]'' introduced the [[EasierThanEasy even more forgiving]] "Phoenix Mode" --[[/note]], every installment had players dealing with FinalDeath at ''every difficulty level''. Any character that falls in battle is unable to be used again and is even removed from the game entirely depending on their plot importance. As a result, most players quickly restart whenever someone is killed to prevent their death.

[[folder:Visual Novel]]
* In ''VisualNovel/FateStayNight'', the Tiger Dojo exists to Lampshade and excuse it with a wink.
* ''VisualNovel/NineHoursNinePersonsNineDoors'' has this [[spoiler: ''in universe.'' The player's ability to restart after obtaining a bad ending, while retaining information obtained in said ending, is an early indicator that young Akane (the true player character) is doing this with Junpei.]]
** Its sequel, ''VisualNovel/VirtuesLastReward'' takes this up a notch, with information from different routes eventually becoming vital to progress down others. [[spoiler:The player loading from different points in the story is illustrated as Sigma traveling to different timelines, taking some already known information with him. And he's not the only one who can do that.]]
** As per series tradition, ''VisualNovel/ZeroTimeDilemma'' mandates this, using perceived "bad ends" to unlock continuations past certain plot endings in other routes. Some minigames are randomized, forcing the player to retry until they get the outcome needed to proceed. [[spoiler:Just like in ''Virtue's Last Reward'', the act of reloading is the cast utilizing their ability to Shift, swapping their selves to another timeline and carrying the knowledge with them.]]
* In ''VisualNovel/HerTearsWereMyLight'', the player character Time can "warp" to any moment she has already experienced (either the start of the game or a save point) while retaining her memories. The player is required to do this repeatedly to make progress.
* ''VisualNovel/NewDanganronpaV3'' also applied to this when [[spoiler: the player, playing Shuichi Saihara as the player character, gained a "Bad Ending" at the game's climax. Then the game pops a normal "Save Screen" in which the player must select the "Don't Save", the save screen flashes many times. Afterwards, the player has to press "Save" once more and the game over screen takes the ContinueYourMissionDammit. It was revealed to be as a code to unlock the True Ending of the game as a new character will be played as the player character; which is Ki-Bo.]]
* ''VisualNovel/AngelsWithScalyWings'' features this in an especially unusual in-universe sense: [[spoiler:each new game after the first one ends is you jumping into a new AlternateUniverse timeline, since the way to stop a double TheEndOfTheWorldAsWeKnowIt--i.e., to get the GoldenEnding--can only be obtained through clues gotten in multiple endings, and your foreknowledge from previous attempts allows you to change and prevent certain things. Actively defied at one point, though, where the save system ''refuses to let you'' reload if you screw up.]]
* ''VisualNovel/DokiDokiLiteratureClub'' encourages the use of this, with Monika giving a fourth-wall-breaking tip on "saving and loading at important decisions". [[spoiler:However, this begins to fall apart when the game starts corrupting and erasing the player's save data, with a few instances having the save/load function outright fail to work. However, the GoldenEnding is awarded to players who save scum enough to unlock all the [=CGs=] while the function is still intact.]]

!!Non-VideoGame Examples

[[folder:Anime and Manga]]
* In ''Anime/PuellaMagiMadokaMagica'', Homura can use her time manipulation powers to this effect. [[spoiler:Specifically, she's been using them in hopes of finding the "perfect sequence" that will keep Madoka from making the DealWithTheDevil to turn her into a MagicalGirl, with all the horrible things that implies in this world. Since Creator/GenUrobuchi, the series's script writer got his start making VisualNovels, this is probably a subtle nod to the practice.]]
** Not to mention that slowing and stopping time is a favorite trick of Tool-Assisted Speedrunners, with the same weaknesses inherent in the ability. Too bad Homura [[spoiler:only has one save state...]]
* In ''Manga/{{Naruto}}'', Izanagi effectively works this way (at the cost of eye-sight). When an undesired result occurred, reality resets back to before that result so the person initiating Izanagi can change the course of events and have things go how they want.
* Gaku starts doing this in Chapter 11 of ''Manga/MurasakiiroNoQualia''. [[spoiler: By using her phone to link up with herself in other quantum realities, she can find out any possible outcome of any choice, and ultimately pick the best one. Even better(?), when one of her alternate lives ends, she gets all of its memories, meaning that as a 15 year old girl who has never lifted a gun, she is an expert marksman, and has multiple college degrees.]]
* In ''LightNovel/ACertainMagicalIndex'', Touma Kamijou uses a form of this in NT Vol 9. [[spoiler:Othinus can't afford for him to die, but wants to break his will, so she kills him and brings him back over and over again. After over '''10,000''' sessions, she is shocked to find that not only is he not insane or traumatized, he has memorized her attack patterns and can now effortlessly evade her attacks despite remaining physically inferior to her in every way.]]
* In ''Manga/UQHolder'', this is Kirie's form of immortality: she can set a "save point", and if she dies, she returns to that point in time.
* ''Anime/DragonBallZ'': Whis can do this by reversing time by up to three minutes, although considering he is effectively the strongest character in the setting, it's more often done to correct the mistakes of others rather than his own.
* Natsuki Subaru from ''LightNovel/ReZero'' has the ability that he calls "Return by Death" which allows him to go back in time to a "save point" when he dies, with only himself remembering what happened.
* ''LightNovel/JuuniTaisen'': [[spoiler: Rat's special ability allows him to experience 100 outcomes at once, selecting one that becomes reality while erasing the others. In most cases, the differences are so minute that it doesn't matter and some outcomes are unavoidable no matter what he tries. This includes him failing to ask a girl out 100 different ways, and being unable to avoid participating in the Juni Taisen no matter what he tried. Because it requires him to experience all 100 realities before selecting one, his power takes an enormous physical and mental toll on him. The 99 realities he rejects leave behind echoes that cause other people to wonder HaveWeMet]].

[[folder:Comic Books]]
* Tends to pop out in ''ComicBook/PaperinikNewAdventures'': time travelers can use their [[TimeMachine chronosails]] to travel back in time after getting a result they don't like (they tend to do it only on small scale due them being GenreSavvy about the ButterflyEffect). Specific instances are:
** in "The Wind of Time" the Raider, after getting his ass kicked by Paperinik, travels in time and has Paperinik's ambush sprung by Angus and the police, forcing him to run and let him steal what he wanted. Upon learning of this, Paperinik [[LampshadeHanging complains that the Raider is practically undefeatable]], and he's arrested by the TimePolice only after he's lured in the one moment he ''can't'' time travel his way out of trouble;
** in a short story Trip, the son of the Raider, pulls this to perform the decisive save in an hockey match. Then he decides to do it again with his eyes closed, only for the Raider (who was watching the match) to alter probability and have him lose, teaching him to not cheat at sports;
** in "Nothing Personal" Odin Eidolon performs a variant: to prevent the BadFuture that happened after [[spoiler: the Raider's death]] and [[spoiler: Trip becoming the Griffin and causing the BadFuture]], he kidnapped Trip from slightly before the mission in which [[spoiler: the Raider's died]], causing the Raider to abort the mission and learn what would happen. After returning to the future with Trip, the Raider implies having performed another save scum to still perform the mission without Paperinik getting involved or him [[spoiler: dying]].

[[folder:Fan Works]]
* Can happen in RPGMechanicsVerse-based works, where the characters are aware that this is an option. Often provided by a SuddenGameInterface.
* In ''FanFic/HarryPotterAndTheMunchkins,'' Harry's ChosenOne status manifests as him being the only empowered protagonist alive, meaning he has MentalTimeTravel abilities. He can load anytime, anywhere, but owls are his [[JustifiedSavePoint justfied save points]]. He spends months and ''years'' worth of virtual time on getting certain things 'just right.'
* [[StalkerWithACrush Romilda Vane]] utilizes her MentalTimeTravel powers this way in ''[[https://www.fanfiction.net/s/12407725/1/A-Question-of-When A Question of When]]'', spending countless lifetimes trying to figure out the best way to convince Harry Potter that they would be perfect together.
* In ''[[Fanfic/TheTabulaAvatarUniverse Tabula Avatar]]'', the hero of ''VideoGame/BaldursGate'' unknowingly describes what it feels like to be loaded from a previous save.
-->'''Sorkatani:''' Sometimes I dream of dying. Those dreams make no sense at the time but later I will find myself in a situation that I recognize. I make sure that I do not do what I did in the dream, and I live. It scared me at first but now those prophetic dreams are almost a comfort.
* In ''[[https://www.fanfiction.net/s/9375550/1/Rise-From-Ash Rise From Ash,]]'' Loki discovers that the timeless Void Space he fell into at the end of [[http://tvtropes.org/pmwiki/pmwiki.php/Film/Thor the first movie]] makes an inadvertent Save Point. This comes in handy when the universe is destroyed shortly after, and he makes use of SaveScumming as he tries to find a sequence of events to avert the apocalypse.

* The movie ''Film/{{Next}}'' essentially featured a character capable of doing this in real life. Being able to see two minutes into your future has its perks...
* It seems like ''Film/MenInBlack3'' has Agent J use this, [[spoiler: but a close eye or repeated watchings will show you that the pattern changed between attempts. You have to remember, Boris got to time jump too.]]
* In the film ''Film/SourceCode'', the protagonist lives the last 8 minutes in the life of a schoolteacher who is doomed to die in an explosion on a commuter train. However, when he dies, he gets restarted at the start of those 8 minutes. So, basically, his mission is to savescum to find out who blew up the train.
* ''Film/TheTimeMachine2002'' uses this as a focal point of the plot. The Protagonist invents a time machine specifically to try to prevent a past tragedy. We see him failing to prevent that event every time he travels back in time. It is implied he has tried many more times than the audience has seen.
* In ''Film/XMenDaysOfFuturePast'', this is essentially how the X-Men in the BadFuture stay ahead of the Sentinels for so long; every time they are about to be wiped out, Kitty sends one of them (usually Bishop) a few days into the past to alert them and avoid the situation that led to them being trapped in the first place.
* The primary premise of ''Film/EdgeOfTomorrow''. William Cage hijacks the Mimic's ability to start a day over, which means every time he dies he ends up at the beginning of the loop. With a little prompting from another character who went through the same thing, he uses this ability to gain months or years worth of combat experience in seemingly no time at all. [[spoiler:At the end of the film, Cage hijacks the aliens a second time by killing the Omega Mimic, which results in all the aliens dying before the human counter-attack even happens.]]
* The short film ''[[http://www.geeksaresexy.net/2015/07/08/the-most-adorable-and-awesome-sci-fi-love-story-ever-the-one-minute-time-machine-video/ One-Minute Time Machine]]'' is all about a guy repeatedly skipping back in time to have another try at chatting up a girl.
* ''Film/GroundhogDay'' is based on this premise - the protagonist can do whatever he likes, because everything is back to normal each morning in his endlessly-repeating February 2nd.
* ''Film/DoctorStrange2016'' features the Eye of Agamotto as an artifact of powerful time-related magic. Under most circumstances, it can shift the user through time in the dimension it's in. [[spoiler:The good doctor defeats Dormammu by casting a spell that brings a limited amount of time to the Dark Dimension ([[{{Foreshadowing}} which had been repeatedly referred to as an ominous "realm outside of time"]]) to ensure that his death will instead reset him to beginning of their confrontation. From Strange's point of view, all he has to do is walk forward and make a deal: Dormammu leaves the Material Plane forever and he'll undo his spell. However, Dormammu and the rest of the Dark Dimension are not subject to the same resetting timestream, and so he is subject to [[GroundhogDayLoop sorcerer after sorcerer stepping forward with the same demand, each one replacing the previous one]]. Eventually, Dormammu [[RageQuit tires of killing Strange over and over and accepts]].]]
* A rare dark (almost as dark as it gets) example is in ''Film/FunnyGames'': just when it seemed that the heroes managed to turn the tables on the sadist killers, the latter ([[BreakingTheFourthWall with a wink to the audience]]) literally '''rewinded''' the film and made necessary changes. Alhough used only once, this move instils [[DarknessInducedAudienceApathy crushing sense of helplessness on the audience]].

* In the ''Series/StarTrekVoyager'' Novel ''The Escape,'' Torres, Kim, and Neelix are searching a seemingly deserted planet when they accidentally activate a TimeTravel device, violating the laws of the aliens who inhabit the various timelines on the planet. All attempts to escape by the trio are thwarted by the [[SufficientlyAdvancedAliens seemingly omniscient aliens,]] who are really just rewinding the timeline to before the team makes their attempts, sometimes requiring several iterations before the aliens found a favorable outcome.
* In the ''Literature/{{Discworld}}'' book ''Discworld/ThiefOfTime'', Yetis have learned to do this via a limited control of time. They can and will periodically save their lives before doing a dangerous task so that if they get killed, they'll go back in time and not be such a fool next time. It's mentioned that the species has gone extinct on three separate occasions. [[spoiler:The OldMaster time monk Lu-Tze later uses this trick himself to delay the BigBad without needing to pull a HeroicSacrifice.]]
* In ''Literature/{{You}}'', Simon designed the WAFFLE game engine to make this impossible. The game saves automatically when you quit, and you can't load up a previous save in-game. The idea was to make player choice more meaningful, but it was a divisive feature that apparently turned off a lot of would-be consumers.
* The light novel ''LightNovel/AllYouNeedIsKill'' (and, by extension, the film ''Film/EdgeOfTomorrow'') play off as ''real-life'' SaveScumming in the form of a GroundhogDayLoop.

[[folder:Live-Action TV]]
* In an episode of ''Series/BeingErica'', Erica is given the power to manipulate time within a single day and uses it to repeatedly hit the reset button on events that don't go her way, including a huge fight with her boyfriend: unfortunately, the boyfriend realises what she's up to and is horrified at what he sees as a violation of his free will.
* In ''Series/{{Misfits}}'', Curtis's power to rewind time is frequently used this way.
* Played relatively straight, albeit in a quite intricate manner in the ''Series/StarTrekTheNextGeneration'' episode "Cause and Effect", when the Enterprise and her crew are trapped in a timeloop with the ship's destruction marking the loop's "reset point". Over the course of the episode the crew become aware of their fate and develop a way in which they can send information necessary to prevent the chain of event's catastrophic outcome to their (from an outside point of view) future selves.
* The ''Series/{{Charmed}}'' episode "Déjà Vu All Over Again" features a GroundhogDayLoop. The antagonist is the only one who retains his memory, so his performance against the heroes improves each time. Eventually, Phoebe's power of premonition allows her to retain the memory of the loop, allowing them to defeat the villain for good and break the loop.
* ''Series/TheTwilightZone2002'' episode "Rewind" features a man who gains a magic device that can rewind time up to five minutes. He uses it to make it big at the casino by correcting his mistakes when he plays poker. Unfortunately, he gets greedy and doesn't quit while he is ahead. The casino figures out what is going on (as the owner has a device as well) and confiscates his device, causing him to lose everything.
* The plot of ''Series/KamenRiderRyuki'' effectively centers on this. The BigBad Shiro Kanzaki instigated the Rider Wars as part of a plan to prevent his IllGirl sister Yui's death; every time he failed to do so, he would use his [[TheDragon Dragon]] Kamen Rider Odin's [=TimeVent=] powers to reset back to an earlier point in time and try again. Eventually, Yui is able to convince her brother that she wouldn't want to live if it meant sacrificing other peoples' lives, and he makes peace with her passing, {{RetCon}}ning the events of the series out of existence.
* When part of the crew gets stuck in turn-based time in season 2 of ''Series/RaumschiffGamestar'', Captain Langer, instead of coming up with a clever way to get the out, just suggests reloading an older save-game--and thwarted immediately by Darth Mopp deleting all of their saved games. After beating him back, the Captain turns to a hex editor instead.
* One episode of ''{{Series/Andromeda}}'' has Trance Gemini doing this (from her perspective) during an encounter with a marauding alien intruder. Her repeated attempts are depicted as pruning a bonsai tree, interspersed with the "real world" events in each attempt, as she tries to find the most favorable outcome.
* On the ''Series/StarTrekDiscovery'' episode [[Recap/StarTrekDiscoveryS1E07MagicToMakeTheSanestManGoMad "Magic To Make The Sanest Man Go Mad"]], Harry Mudd is revealed to have technology that creates a 30 minute time loop which allows him to seize control of the ''Discovery'' by progressing further and further every loop using what he's learned from the previous one. It's not stated how many times it happens, but Harry ''hates'' Lorca, having been shown taking great delight in finding new ways to kill him, but at the end is so tired of killing him he's willing to let him live.

* Anyone used to working on memory-heavy programs, such as the Adobe Creative Suite, will soon develop the nervous tic of using the "save" keyboard shortcut every couple of minutes, or face the possibility of losing a huge amount of work the next time Flash or Premiere crashes. And more to the point, will equally find their fingers hovering constantly over the "undo" shortcut keys. Bonus points if this becomes so internalized you find yourself twitching to "undo" real, non-computer errors.

[[folder:Tabletop Games]]
* Through a series of exploits, in ''TabletopGame/DungeonsAndDragons'''s 3.5 edition, it was possible to cast a series of spells on a psicrystal which would allow you to use it as a "save crystal" of sorts; you would cast a spell that would let you roll back to the start of the round, then a second spell that suspended the crystal in time for a day. If you didn't cancel the spell when it came back, it would then reset time to the start of the round prior to putting the crystal into suspension, resulting in you "reverting" to your last save state.

[[folder:Web Comics]]
* In ''City of Reality'', a character gets a device from an enemy he was fighting that allows him to rewind time a few seconds, allowing him to take advantage of this trope. He then uses this to get the high score in a [[{{Irony}} videogame]]...
* In ''Webcomic/BobAndGeorge'', [[spoiler:Mega Man X]] goes berserk and starts assimilating the mind of every robot in the lab. George and Bass decide the only viable option is to wipe out his memory, but this might also wipe out the memory of the others, too. When George goes back, he tells him he's now linked into the lab's computer system, and heard their conversation, then he asks George if he's willing to risk wiping out everybody's minds. George's response: "Can I save my game before I decide?"
* Specifically noted as one of the Gamemaster's powers in ''Webcomic/CaptainSNES'', as unlike the normal characters, he ''remembers'' stuff after a reload, rather than getting intuition and deja vu from it. Also noted as having limitations- he can only reload if he's still in the same world where he saved.
* In ''Webcomic/{{Homestuck}}'' this is the function of a "Hero of Time" player, which every session has at least one of. Their job is to preserve the Alpha timeline and basically go back and reset things if something goes wrong.
* ''Webcomic/SchlockMercenary'' uses it as a metaphor for [[http://www.schlockmercenary.com/2005-04-10 using time travel to change history]].
* In the commentary of [[http://www.egscomics.com/egsnp.php?id=285 this]] ''Webcomic/ElGoonishShive'' strip, Dan credits the ability to do this in ''VideoGame/Fallout3'' as the inspiration for [[spoiler:Sarah's]] simulated [[TimeStandsStill time stop]] spell.
* Parodied (with some bonus NightmareFuel) in a ''Persona 4'' [[http://danbooru.donmai.us/post/show/512222/ fan comic.]]
* One ''Webcomic/{{Nodwick}} comic, Nodwick accidentally touched a mystic artifact that allowed him to return to the point in time when he touched it at will. In order to get the crew to correctly stop TheEndOfTheWorld, he has to come back so many times that he becomes a master fighter, wizard, and cleric in the process. After stopping the threat, Yeagar, Artax, and Piffany erase his memory so they don't have to deal with having a henchman who's more of a badass than they are.

[[folder:Web Original]]
* http://tasvideos.org/ is the King of Save Scumming, and trying for the best everything without actually editing the ram/rom memory. While editing ram using an external editor is grounds to have a submission disqualified, simply watching the RAM is perfectly fine (and is expected in a handful of cases) and using the game itself to manipulate RAM is also fair game. Most of these cases require specific, precise input on specific, precise frames and loads and loads of trial-and-error.
* Wyoming does something like this in ''Machinima/RedVsBlue'' by rewinding time every time he dies so he can carry out his evil scheme properly. Unfortunately for him, Tucker is aware of these resets and uses his knowledge of what will happen to defeat Wyoming.
* Qin Xu of ''Webcomic/LastRes0rt'' can rewind time short distances, represented by a row of panels to the side of the comic displaying whatever he just averted.
* Jonah Yu of ''Webcomic/SkinHorse'' got this power while in the headquarters of [[GovernmentConspiracy Anasigma]], with a fixed savepoint that he couldn't update, the reason being rather unclear at the time, as is how long it would keep working.
* How time works in a universe with this in play is ''Website/{{Cracked}}'''s #17 [[http://www.cracked.com/photoplasty_388_27-science-lessons-as-taught-by-famous-video-games/ Science Lesson As Taught by Famous Video Games.]]
* Coil from ''Literature/{{Worm}}'' can do something like this. His power allows him to split his perception between alternate realities decided by a single different point that he controls before selecting the preferable one, which allows him to try out a strategy in one reality and remain safe in another. He uses this to great effect in manipulating economics and [[DiabolicalMastermind taking over the city.]]
* [[WebVideo/TwoBestFriendsPlay Pat]] reminds you to always [[RunningGag rotate your saves]].
* WebVideo/{{Retsupurae}} did a [[https://www.youtube.com/watch?v=xt2uyDqbA-Q hilarious take]] on the concept of [[{{MST}} riffing]]: One guy uploaded a playthrough of ''Kaizo Mario World'' that was almost unbearable since he reloaded his save states and ''every single time he did so'' was kept in the final product. Needless to say, there were many many '''many''' such times. {{LetsPlay/Slowbeef}} chose to not riff it in the traditional way; rather, he read from John Stuart Mill's ''On Liberty'' and started his last incomplete sentence over along with saying the name of the guy's emulator every time the guy reloaded a save state. Naturally, [[UpToEleven he had to do this many, many times.]]
* [[Podcast/TheAdventureZone The Adventure Zone]]: During "The 11th Hour" arc, Our Heroes are trapped in a GroundhogDayLoop where a doomed town relives the same hour of time over and over again. If the die the time resets. This comes in handy toward the end of the arc where they must traverse a trap- and monster-laden abandoned mine. Although it causes the EldritchAbomination controlling the Loop no end of minor annoyance...

[[folder:Western Animation]]
* In one episode of ''WesternAnimation/TheBatman'', a villain with time travel superpowers defeats Batman in a fistfight by rewinding the fight every time he gets beaten, memorising Batman's attacks and adjusting his strategy each time (and trying different BondOneLiners). In the end, he triggers a massive gas leak that [[spoiler:kills hundreds, including Batman and his own son, and the trauma makes him revert to years earlier, before he went to prison and got the power to turn time. This time, he [[SetRightWhatOnceWentWrong chooses not to become a criminal]], causing him to become a happy repairman with a still alive son as an apprentice.]]