[[quoteright:256:[[VideoGame/SuperMarioRPG http://static.tvtropes.org/pmwiki/pub/images/princesspeachhostage.png]]]]
[[caption-width-right:256:Just another [[HereWeGoAgain typical Wednesday]] for [[SuperMarioBros Princess Peach]].]]
->''There's something terribly retro about all this, besides the fact that you're saving your kidnapped girlfriend, which as game stories go is only slightly newer than "you have to shoot the thing."''
-->-- '''WebAnimation/ZeroPunctuation''', ''ShadowsOfTheDamned''

The defining ExcusePlot of the 8-bit era. A DamselInDistress (whether it be the princess, your girlfriend, whatever) has been kidnapped and [[GirlInTheTower put in a tower]], and you ([[ItsUpToYou and you alone]], unless it's a 2-player game) must fight your way through a veritable army of evil minions, dodge horrific death traps, etc. to save her from the BigBad. [[BraggingRightsReward Your only reward]] is probably going to be a SmoochOfVictory, unless, of course, you get the StandardHeroReward. Hope she's worth it!

OurPrincessIsInAnotherCastle can also be a part of these games.

Once in a rare while, the villain will decide to HypnotizeThePrincess and [[AndNowYouMustMarryMe marry her]].

The trope derives from the [[TheOldestOnesInTheBook ancient]] concept of "[[DragonsPreferPrincesses Princess and Dragon]]", where TheHero must save a woman from an invading monster. This is usually used as a metaphor for real-life conflict.

Pretty much a DeadHorseTrope these days; while video games still feature the occasional DamselInDistress, rescuing them is only part of the overall plot; either that, or it's covered by the GrandfatherClause. In his book ''Power-Up: How Japanese Video Games Gave the World an Extra Life'', Chris Kohler credits this progress to some [[GamerChick Girl Gamers]] who wrote to Creator/{{Nintendo}} in TheEighties to say they were tired of saving princesses; Nintendo eventually announced they'd stop using it as a final goal except in the ''SuperMario'' series.

This plot has become quite a popular target for [[SubvertedTrope subversion]] or [[DeconstructedTrope deconstruction]] in indie games, and newer references to it in popular culture can be classed with PacManFever. For a similarly overused plot, see FakeKing.

Named because it's often a princess. [[EverythingsBetterWithPrincesses You know why.]]

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!!Examples from VideoGames:

[[foldercontrol]]

[[folder:ActionAdventure]]
* ''VideoGame/TheLegendOfZelda'' had Link trying to rescue Zelda from Ganon, and the [[VideoGame/ZeldaIITheAdventureOfLink second]] sees him trying to rescue another Zelda from a spell that causes her to sleep eternally. All the games after that, though they usually do have Zelda kidnapped at some point, do not make it the major driving force of the plot; those games which are an exception to this rule usually do not feature Zelda at all (e.g. ''VideoGame/TheLegendOfZeldaLinksAwakening'', ''VideoGame/TheLegendOfZeldaMajorasMask'').
** ''Majora's Mask'' has a kidnapped princess that is the basis for reaching the first dungeon. However, you can finish the game without needing to free her from her prison.
** Both ''VideoGame/TheLegendOfZeldaTheWindWaker'' and its sequel, ''VideoGame/TheLegendOfZeldaPhantomHourglass'', are kicked off with the kidnapping of a young lady -- your sister in the first, and the actual princess in the second; much of the story centers around their rescue. [[spoiler:In both games, though, the plot carries on well after you've saved the ladies in question.]] ''Four Swords'' also has very little plot beyond this.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'' both averts and lampshades this. While Zelda's body is stolen, she, in spirit form, sticks with Link. When she realizes there's a Big Bad to be defeated, she promptly tasks Link with the entire task, claiming that sitting around and waiting for the hero to rescue her is a "family tradition". Soon after, though, they discover that Zelda can be useful in combat and they work as partners from then on.
* ''VideoGame/ShiningWisdom's'' first half is basically just to save the princess. The rest is stopping the destruction of the world.
[[/folder]]

[[folder:ActionGame]]
* The first two ''VideoGame/NinjaGaiden'' games on the NES has Ryu defeating some form of CosmicHorror to SaveTheWorld while also saving the CIA agent Irene Lew, who becomes his girlfriend at the end of the first game. In the third game, Irene is presumed dead in the beginning but is alive and doesn't require rescuing.
* ''VideoGame/FatPrincess'' turns this into a CaptureTheFlag game, with the goal being to get to the opposing team's base and carry their princesses back to their side. You can hinder the progress by feeding the Princess cake, which will have her grow fatter and becoming heavier to carry.
* "The Prince Gilgamesh wore golden armor and attacked monsters to save Ki in TheTowerOfDruaga." In this case though, Ki (pronounced "Kai") is not actually a "princess" per se, she's a shrine maiden in service to the goddess Ishtar (who lends her name to the game's sequel, "The Return of Ishtar").
* The goal of ''[[AntarcticAdventure Penguin Adventure]]'' is to find a golden apple to restore the health of the penguin princess. Because of GuideDangIt, it's easier to get the bad ending in which she dies.
[[/folder]]

[[folder:AdventureGame]]
* The plot of several ''VideoGame/KingsQuest'' games:
** In ''VideoGame/KingsQuestIIRomancingTheThrone'', Graham has to rescue Lady Valanice, who is kept in a tower by an evil witch.
** In ''VideoGame/KingsQuestIIIToHeirIsHuman'', the Oracle of Llewdor first lets "Gwydion" know about about the three-headed dragon terrorizing the faraway land of Daventry, and the young princess sent as its latest sacrifice. The Oracle then drops the second bombshell ([[spoiler:she's his sister, meaning he's the lost prince]]), and the third ([[spoiler:his name's not Gwydion at all]]).
** In ''VideoGame/KingsQuestVIHeirTodayGoneTomorrow'', Alexander has to rescue Princess Cassima, who is being forced into marriage to [[EvilChancellor the Grand Vizier]].
** And inverted in ''VideoGame/KingsQuestIVThePerilsOfRosella'' and ''VideoGame/KingsQuestVIIThePrincelessBride'' where it's the princess ''doing the rescuing.''
** And subverted in-universe in ''Literature/KingsQuestTheFloatingCastle'', when both the BigBad and the princess he's holding captive think Alexander has this in mind, when he's really just there to save his father's soul. (Though he does rescue her anyway, both because she can help him out and because it'd be rude not to.)
* ''PrincessTomatoInTheSaladKingdom''. The princess to be rescued (by a heroic cucumber) is the one in the title.
* ''VideoGame/FantasyQuest'' has this as its excuse plot, but a twist awaits players who make it to the end. In the sequel, you are tasked with rescuing ''dozens'' of princesses.
[[/folder]]

[[folder:BeatEmUp]]
* The objective in the first ''VideoGame/DoubleDragon'' is to rescue Billy's girlfriend, Marian. In the second, it's a little different; you're avenging her death.
** Although she does come back to life in the ending of the NES version, only to be kidnapped in the third game.
* In ''VideoGame/FinalFight'', your goal is to rescue Jessica, who is both Cody's girlfriend and Haggar's daughter.
** And since Haggar is the mayor, Jessica is the local princess, and you are off to rescue her.
* Bringing back the classics (though in a hilarious, over the top way) through ''VideoGame/CastleCrashers''. This time there are four princesses, and an achievement for getting the SmoochOfVictory from all four!
** Which is incredibly funny when all the people playing it don't care at all about it, and just stand around waiting to be killed in order for someone to smooch the princess and end the level.
* Pretty much all the classic (1989-1994) ''Franchise/TeenageMutantNinjaTurtles'' games have you rescue April, though only the first and third Game Boy ones have you save her at the end of the game.
* In ''VideoGame/KungFuMaster'', Thomas's girlfriend Sylvia is kidnapped, and he has to save her from Mr. X.
* In ''VideoGame/{{Vigilante}}'', you had to rescue your girlfriend Madonna (not [[Music/{{Madonna}} that Madonna]]).
* ''VideoGame/DynamiteDux'': A girl who owns two FunnyAnimal ducks is kidnapped, and the ducks must rescue her.
[[/folder]]

[[folder:FirstPersonShooter]]
* ''VideoGame/RedSteel'' featured its OneManArmy hero tearing through the machinations of the Yakuza in an international battle to bring down their new, more violent and corrupt leadership, learning legendary sword techniques along the way, after they kidnapped his fiancé and killed her father, the previous and attempting-to-go-legal Yakuza leader at their engagement announcement dinner.
[[/folder]]

[[folder:LightGunGame]]
* ''VideoGame/TimeCrisis'' has ThePresidentsDaughter as a hostage of the bad guys who must be rescued.
[[/folder]]

[[folder:MiscellaneousGames]]
* ''RetroGameChallenge'' has a princess to save in Guadia Quest and in the first two Haggleman games. Arino comments that the Haggleman princess gets captured an awful lot. [[spoiler: [[TheyChangedItNowItSucks And he hates that Haggleman 3 ''doesn't'' have a princess to save.]]]]
[[/folder]]

[[folder:MMORPGs]]
* In ''WorldOfWarcraft'', a quest charges you with saving the dwarven princess Moira Bronzebeard from the emperor of the dark dwarves. [[spoiler:It turns out she's pregnant with said emperor's child and doesn't want to be saved...]]
[[/folder]]

[[folder:PlatformGame]]
* The original ''SuperMarioBros'' and ''3'' both have this plot, as does the Japanese version of ''2'' (''The Lost Levels''), ''VideoGame/SuperMarioWorld'', ''VideoGame/SuperMario64'', the first half of ''VideoGame/SuperMarioRPG'', the second half of ''VideoGame/SuperMarioSunshine'', ''VideoGame/SuperMarioGalaxy'', ''VideoGame/SuperMarioGalaxy2'', the ''VideoGame/PaperMario'' games (excluding ''VideoGame/SuperPaperMario'', where Peach is a playable character), ''and'' ''VideoGame/NewSuperMarioBros'' Bowser must really dig Peach...
** In fact, the plans of pretty much ''every villain in the Mario universe'' always involve kidnapping Peach at some point. In fact, in some games she's even somewhat of a BarrierMaiden. In ''VideoGame/MarioAndLuigiSuperstarSaga'', her voice can awaken the Beanstar (the MacGuffin of the game), while in ''VideoGame/SuperPaperMario'' she is forced to wed Bowser in order to bring about TheEndOfTheWorldAsWeKnowIt.
** At the very beginning of the Mario franchise, Pauline in ''VideoGame/DonkeyKong'', who gets kidnapped again in the GameBoy version and in most ''MarioVsDonkeyKong'' games.
** Also Daisy in ''VideoGame/SuperMarioLand'', one of the few games where Bowser isn't present. Apparently he only got a license to kidnap Peach.
** ''VideoGame/SuperPrincessPeach'' inverts the trope - Bowser jacked the Vibe Scepter and sends his minions in to use it to paralyze THE ENTIRE CASTLE in emotional distress, using the chaos to imprison THE MARIO BROTHERS (arguably one of his smartest moves in some time)! Peach was LateToTheTragedy, and thus puts it on her shoulders to bail the brothers out.
** Recently averted in ''VideoGame/SuperMario3DWorld'' where Peach is now a playable character alongside Mario, Luigi and a Blue Toad. Though the game still sees you rescuing ''another'' princess, the Sprixie Princess.
* The earlier ''PrinceOfPersia'' games.
* ''VideoGame/{{Braid}}'' is ostensibly about this, but the truth behind Tim's pursuit of "the Princess" is [[MindScrew a bit more complicated]] and [[DownerEnding considerably more depressing]].
** It's [[EpilepticTrees possible]] that the game is actually a {{Deconstruction}} of the standard "save the princess" plot.
* To give an example of how this trope was so prevalent to the point of getting absurd, in the NES games ''TinyToonAdventures'' and ''[[TheMuppetShow Muppet Adventures]]'', you are charged with saving rather strong and self-sufficient characters Babs Bunny and Miss Piggy, respectively. The latter example in particular is rather egregious, since it's far, far, far more likely that Miss Piggy would have to save Kermit from a bad spot (And she did, in The Muppet Movie. She'd also have saved him in the episode where the pigs took over the show, except she got offered a star position).
* This is the initial premise of ''{{Eversion}}''. [[spoiler:The endings will make you wish you hadn't saved her.]]
** This was uncannily anticipated by the ending of ''MonsterParty'': [[spoiler:"But, the princess became a monster. And, more monsters followed her."]] In that case, though, it was AllJustADream...[[OrWasItADream in one country's version, at least]].
* Done in an antiheroic way in ''VideoGame/WarioLand: The Shake Dimension'', where saving the princess is only Wario's secondary goal, with him being promised treasure at the end. In fact, at the end where Princess Merfle congratulates Wario, he stops her in the middle by grabbing her and [[CrowningMomentOfAwesome tossing her out of his way]].
* At the end of ''VideoGame/EarthwormJim 2'', it appears that "having defeated the nefarious Psy-Crow, our hero, Earthworm Jim, has won back the heart of the lovely Princess What's Her Name." Except [[spoiler:she's a cow wearing a costume. So is the villain. So is Jim]].
* The main plot of the first ''VideoGame/ChipNDaleRescueRangers'' game on the NES is to rescue Gadget. This notably doesn't start till after you've beaten the first level where the goal is to find a lost kitten (which it turns out was [[HijackedByGanon Fat Cat's way of distracting you]]), and the game goes on for three more levels after you rescue Gadget.
** This is inverted in the PC game version, where Chip and Dale spend the game collecting screws so that Gadget can finish the Ranger Plane and rescue Monteray Jack from Professor Nimnul.
* You have to rescue your love interest in ''{{Gish}}''.
* You have to rescue your love interest in ''VideoGame/MeatBoy''.
* The ''Videogame/{{Clonk}}'' level "Dragon Rock" plays this [[ExcusePlot unashamedly straight]], right down to the evil mage-with-a-dragon doing the kidnapping. In "Tower of Despair" it's the king, and the dragon itself is the capturer, but otherwise it's pretty much the same.
* ''Videogame/GhostsNGoblins'' and its sequels begin by showing Princess Prin-Prin getting kidnapped by some horrible demon.
* In ''VideoGame/JackieChansActionKungFu'', Jackie has to rescue Josephine, who is either his twin sister or his girlfriend, from an EvilSorcerer who abducts her in a ''Videogame/GhostsNGoblins''-like opening scene.
* ''Crusader'', an obscure PlatformGame by Creator/{{Compile}} for the {{MSX}}, is the source of the quote: "Princess has been kidnapped! You must save princess."
* In ''VideoGame/ABoyAndHisBlob in: The Rescue of Princess Blobette'', you [[ExactlyWhatItSaysOnTheTin have to rescue Princess Blobette]].
* Averted in ''VideoGame/LittleNemoTheDreamMaster''. Nemo has to get to the princess, but she doesn't need rescuing. Her father does.
* In ''VideoGame/{{Hunchback}}'', Quasimodo's objective is to save Esmerelda.
* In ''[[VideoGame/BombJack Mighty Bomb Jack]]'', the princess has been kidnapped by a demon, but so have the King and Queen, who must be rescued first.
* In ''VideoGame/KidNikiRadicalNinja'', the title character's objective is to rescue Princess Margo, who is being held captive in the Stone Wizard's castle.
* ''Chuck Rock'' begins with the villain hitting Chuck's wife Ophelia over the head with a club and dragging her off ByTheHair. Chuck, of course, has to get off his stone lounge chair and go save her.
[[/folder]]

[[folder:PuzzleGame]]
* ''TowerOfTheSorcerer'', an indie puzzle game masquerading as a dungeon-crawl RPG, plays this straight, complete with the opening line [[{{Engrish}} "A brave man is walking for to save the princess"]]. The plot from there is actually not too bad, but it's clearly an ExcusePlot, as the princess is hardly mentioned thereafter and seen only once before the endgame. Then the trope is subverted in the game's TwistEnding: [[spoiler:it turns out that it really ''was'' an ExcusePlot. The "princess" is an inanimate statue. The [[BigBad Big Bad's]] real goal was to get a sufficiently-powerful hero to the top of the tower so as to help him AscendToAHigherPlaneOfExistence.]]
* The first Knightfall game has the protagonist literally [[ThisIsADrill drilling]] his way to Hell to save his princess girlfriend from the Devil.
* The goal in ''{{Castlequest}}'' is to rescue Princess Margarita from Groken Castle.
* ''VideoGame/KickleCubicle'' for the NES actually has four princess to rescue, one at the end of each of the lands.
* A minigame/side-quest in ''VideoGame/{{Catherine}}'' involves playing a [[ShowWithinAShow game-within-a-game]] at the Stray Sheep called ''Rapunzel''. In it, you solve block puzzles much like the ones in the "Nightmare" segments of the main game, except there's no enemies, and instead of a time limit you have a limited number of moves with which to make a path to the top of a stack of blocks so your PrinceCharming character can get to the titular Rapunzel.
[[/folder]]

[[folder:RealTimeStrategy]]
* {{Lampshade|Hanging}}d in ''VideoGame/SupremeCommander: Forged Alliance'', in one mission you must fend off the alien attackers from Princess Rhianne Burke's personal palace, MissionControl tells you that "You have a Princess to save, Commander."
[[/folder]]

[[folder:RolePlayingGame]]
* ''VideoGame/DragonQuestI'' essentially has only two objectives: SaveThePrincess, and kill the Dragonlord. Unlike most SaveThePrincess games, however, you actually rescue the princess from a dragon (usually the first one you kill) in the Marsh Cave long before you beat the BigBad.
* Your ''very first'' objective in ''VideoGame/FinalFantasyI'' is to rescue Princess Sara of Coneria/[[SpellMyNameWithAnS Cornelia]]/[[WebComic/EightBitTheater Corneria]], who has been taken by good-knight-gone-bad Garland.
** Similarly, ''VideoGame/FinalFantasyTactics'' starts off with you needing to rescue Princess Ovelia. Then it [[GambitPileup gets complicated.]]
** ''VideoGame/FinalFantasyXII'': To recruit Ashe - your fifth permanent party member, and you guessed it; a princess - you have to cross an enemy's heavily-guarded airship to reach her cell after she'd been taken into custody a good 3-4 game-play hours ago.
* There is a mission in ''VideoGame/ValkyriaChronicles'' where your squad has to quite literally save the princess after a kidnap attempt.
* Being an AffectionateParody of RPG cliches, ''TheBardsTale'' naturally uses this as it's main plot.
* One segment of the main plot in ''VideoGame/DragonAgeOrigins'' has the Warden breaking into Arl Howe's estate to rescue Queen Anora, who is kept there by her father against her will. The Rescue the Princess aspect is really overshadowed by the [[CrowningMomentOfFunny Fort Drakon escape following it]] and the fact that [[KickTheSonOfABitch Howe finally gets what's coming to him]].
* Your first real goal in ''VideoGame/KnightsOfTheOldRepublic'' is to rescue Bastila from the swoop gang that recovered her from a crashed escape pod and is now offering her as a prize in an upcoming swoop race. Then, two-thirds of the way through the game, Malak captures her... (Of course, [[StarWars the movie whose universe KotOR is set in]] had SaveThePrincess as a good chunk of its plot as well.)
* Oh, so very, ''very'' much subverted in ''LiveALive'': Orsted sets out to rescue his princess bride-to-be in an opening obviously [[{{Homage}} inspired by]] ''VideoGame/GhostsNGoblins''. By the end of the chapter, [[spoiler:she thinks that his friend was the only one who truly deserved her, even though he's [[FaceHeelTurn turned evil]], and commits suicide so that the two of them can be together forever. This leads to Orsted becoming [[TheHeartless a demon of pure hatred]] and the FinalBoss.]]
* Your first real objective in ''VideoGame/ChronoTrigger'' is to retrieve the girl who has fallen through a time warp; and sure enough she turns out to be a princess. Subverted in that when you get back, you're put on trial for kidnapping her in the first place. You end up having to dive through another time warp in order to evade the guards, and that's where the ''real'' adventure begins.
* ''VideoGame/{{Hydlide}}'' combined this with FetchQuest, with the BigBad somehow having transformed the princess into three fairies.
* In ''Faria'', you rescue a princess in the first part of the game, but it turns out that you can't marry her because [[SamusIsAGirl you're a girl]]. The princess also turns out to be a DecoyDamsel.
[[/folder]]

[[folder:SurvivalHorror]]
* In ''VideoGame/ResidentEvil4'', Leon pretty much spends the entire game going through the BigBad's trap-filled castle, fighting off undead minions, so he can rescue the President's daughter, Ashley. At the end of the game, Ashley offers him a ''lot'' more than just a SmoochOfVictory, but given he's part of the secret service in that game, that would obviously not have been a good idea, and he rightly turns her down.
[[/folder]]

[[folder:TurnBasedStrategy]]
* ''VideoGame/SuperRobotWarsOriginalGeneration'' for the GBA is a TurnBasedStrategy game with sci-fi themes and {{SuperRobot}}s. Your squadron ''still'' ends up needing to SaveThePrincess, but at least it's only a subplot that's introduced and then resolved rather quickly.
* ''Franchise/{{Disgaea}}'' plays with this.
** ''VideoGame/Disgaea3AbsenceOfJustice'' take...
-->'''Almaz''': I must save the princess!\\
'''Sapphire''': *GroinAttack*\\
'''Almaz''': The princess! She touched me! I can die happy now...
** ''Disgaea 3'' also looks at it more seriously with the reasoning behind its [[{{Inverted}} Inversion]]: Princess Sapphire has seen far too many people go off and die all in the name of protecting her. So she became a BadassPrincess capable of destroying anything that might kill a hero.
** The ''Cursed Memories'' take involves Axel kidnapping Taro and Hanako as bait for the 'wild tribesman' Adell so he can "rescue" Rozalin.
* ''FireEmblem: The Sword of Seal'' gives you two "save the princess" missions, one with Princess Guinevere of Bern (the [[CainAndAbel half-sister]] of the BigBad, who becomes your protegé) and the other with Princess Lilina of Ostia (who joins your troupe as a MagicKnight as soon as she's rescued)
** In ''Genealogy of the Holy War'', Starting in Chapter 10 you have to find Princess Yuria... in classic style she's in another castle every time you conquer the previous castle... this lasts until the final part of the final chapter, where she's ThatOneBoss hanging out in your way.(Note that she's ThatOneBoss who you can't kill (or the game will become practically {{Unwinnable}}- she's needed for the FinalBoss fight.)
** In ''The Sacred Stones'' Princess Eirika is the main character of the first several missions, and is at least initially most concerned with saving ''herself''. Depending on what route is taken there may also be a mission where Princess Tana must be rescued.
*** In addition, after getting to safety (And Saving Tana) Eirika sets out on a quest to save her brother making this 'Save the Prince'. Except that, in the end, he's the one who rides to her rescue.
* In ''VideoGame/ShiningForce 2'' the Shining Force must rescue Princess Elis from Dark Sol. But in ''The Sword of Hayja'', the trope is inverted and the object is to rescue Prince Nick.
[[/folder]]

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!!Examples from other media:

[[folder:Anime&Manga]]
* In a SaveTheWorld climax of MahouSenseiNegima main objective was to free Asuna (revealed at this point as a princess of a fallen magical kingdom). Anya even lampshades that for Negi rescuing her is most important, and saving the world is just a bonus. Through zigzaged in that there seems to be more familial than romantic feelings between them (and he is even related to her)
[[/folder]]

[[folder:Pinball]]
* ''Pinball/MedievalMadness'' has five of them that need to be rescued, from the ValleyGirl to the JewishAmericanPrincess.
* Occurs in Gottlieb's ''Pinball/SuperMarioBros'', with the Mushroom Kingdom's perennial favorite, Princess Peach.
* Creator/WilliamsElectronics' ''Pinball/TalesOfTheArabianNights'' has the player rescuing a princess that has been kidnapped and imprisoned by an evil genie.
[[/folder]]

[[folder:VisualNovel]]
* While technically not a princess (unless you count her as one for being the daughter of the Fey clan's leaderess), poor Maya Fey in the ''AceAttorney'' series has to be saved from death ''four times''! The first two involve Maya being accused of murder and you have to get a not guilty verdict to save her. The third occasion has Maya kidnapped by an individual who uses this as leverage to force Phoenix into taking a case. The last case has Maya being trapped on a freezing mountain. And things just get worse from there...
[[/folder]]

[[folder:Web Comics]]
* The game that Radd is from in the webcomic ''Webcomic/KidRadd'' has this plotline. Interestingly, due to the premise of game sprites as sentient beings who are created for the express purpose of being in games, Radd has no idea he even ''has'' a girlfriend until the narrator tells him so.
* This is how ''{{Exiern}}'' starts.
* Swap out "Princess" with "CEO and former MagicalGirlWarrior", and we've got the main plot for ''LastRes0rt''. Of course, both halves of the rescuer/rescuee equation are female (and said Rescuee is reasonably capable of saving herself), so...
* In ''{{Sinfest}}'', [[http://www.sinfest.net/archive_page.php?comicID=3554 Fuschia reads the damned a story about rescuing the princess from the dragon.]]
* In ''RustyAndCo'', their first level had them directed to go rescue the princess. She needed rescuing rather less than it appeared at first.
* AdventureDennis, another webcomic inspired by gaming tropes, has its protagonist on a quest of this style, except for a mayor.
[[/folder]]

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