[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/Satellaview_6591.jpg]]
[[caption-width-right:300:[-The Satellaview setup: a SuperFamicom, the Satellaview device itself attached beneath it, and the ''BS-X'' cartridge with a memory pack inserted into the Super Famicom. Not pictured: [[http://upload.wikimedia.org/wikipedia/commons/1/18/Satellaview_system.png the rest of the incredibly-complicated setup]].-] ]]

Even most hardcore Creator/{{Nintendo}} fans don't know what this is, never mind having actually played one, partly due to a combination of NoExportForYou and one of the more bizarre examples of KeepCirculatingTheTapes in video game history.

Some time after the UsefulNotes/{{SNESCDROM}} was canned (cue EpilepticTrees about a Plan B), Nintendo signed a deal with St.GIGA (a now-defunct Japanese Satellite Radio company) to have a SuperFamicom add-on which allowed users to both download software and stream Satellite Radio. This setup was eventually released in 1995 as a special-mail-order, subscription-based service.

The add-on had a bit of an unusual setup downloads were broadcast in timeslots much like radio and TV shows. Some downloads were expected things like old Super Famicom releases, demos of new games, and original game content. On the stranger side were some downloadable magazines full of Japanese celebrities drawing {{Squick}}y pictures of [[Franchise/SuperMarioBros Mario]] with an Asian face. While snagging all this content, the Satellite Radio would stream various programs which attempted to tailor to the gamers' tastes, and were hosted by J-Pop Idols and comedians.

Eventually the bright idea came around to have a game set up to play alongside the Satellite Radio playing unique game-specific audio, and thus the Satellaview's most remarkable and famous accomplishment was noted the [=SoundLink=] games, which did just that, using the functionality to bring new stories for some of the Super Famicom's most prominent titles, like ''VideoGame/TheLegendOfZelda'' and ''[[VideoGame/FireEmblemAkaneia Fire Emblem: Mystery of the Emblem]]''.

Unfortunately, most of the Satellaview's unique features came with "catches" that would lead many to turn "BS" into an IncrediblyLamePun (for reference, the original meaning is a generic Japanese term for "Broadcasting Satellite", tagged onto various programs transferred via satellite). The Satellaview is one of the first notable examples of DRM used in console gaming many games were set up to have limited boot-ups, and many others were only allowed to play at the specific broadcast times. Much of the contents are presumed to be LostForever because of the limitations of people merely being able to download data.

Well, at least more of it was recovered than the SegaChannel.

Much of the actual capabilities of the Satellaview were unknown to the non-Japanese for the longest time, leading to various rumors and [[BlatantLies misinformation]]. Fortunately, quite a lot of the issues can be cleared up by watching various video archives of gameplay from the original broadcasts on Website/NicoNicoDouga. The [[http://superfamicom.org/blog/ Satellablog]] is devoted to recovering and archiving footage of and info about the Satellaview, and is perhaps the most complete English-language resource on the Satellaview there is; it's related to a project which aims to eventually restore as much functionality as possible to Satellaview emulation, possibly including [=SoundLink=] transmission. [[http://en.wikipedia.org/wiki/Satellaview The Other Wiki]] has some very in-depth information on the technical side of the system.

To date, the only Satellaview titles to be rereleased in any form are the four ''BS Franchise/FireEmblem'' chapters, which were remade as bonus content in ''[[VideoGame/FireEmblemAkaneia Fire Emblem: New Mystery of the Emblem]]''; the remakes do not incorporate the voice acting of the originals.
----
!!Games:
* The Satellaview's user interface is presented as a game itself, titled ''BS-X: The Story of The Town Whose Name Has Been Stolen''. The system's content and options menus were accessed by visiting buildings around the town, which all looks rather reminiscent of ''VideoGame/EarthBound''.
* Anything with "BS" tagged in the front or at the end is a [=SoundLink=] title, where the game was played alongside radio-streamed audio; these include ''BS VideoGame/{{F-Zero}}'', ''BS [[VideoGame/SuperMarioBros2 Super Mario USA]]'', ''BS Super Mario Collection'', ''BS VideoGame/FireEmblem'', ''BS Marvelous'', ''BS Tantei Club''...
* The most notable of these is probably the first ''BS Zelda'', which is a a remake/remixing of the NES ''[[VideoGame/TheLegendOfZelda Zelda]]''. This was followed up by a MissionPackSequel where the overworld was changed, and then by ''Inishie no Sekiban'', which is more like a MissionPackSequel for ''ALinkToThePast''.
* ''VisualNovel/RadicalDreamers'', ''Koi ha Balance'', and ''Treasure Conflix'', three Creator/SquareSoft original releases.
* ''Satella-Q'', perhaps one of the most obscure Mario spinoff games ever a J-Poppy quiz game starring Toad.
* ''Excitebike: [=BunBun=] Mario Battle Stadium'', a remake of the NES ''Excitebike'' with Mario characters and ''Mario Kart 64'' voice effects.
* ''Sutte Hakkun''
* ''VideoGame/GenjuuRyodan''
* ''{{Kirby}} no Omocha Bako'', a series of mini-games starring Kirby.
* Special variants of games, such as ''Wario's Woods'', with celebrity cameos or other changes.
* Various things not listed here.
----