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[[quoteright:350:[[ComicBook/ActionComics http://static.tvtropes.org/pmwiki/pub/images/Sadistic_choice_superman_9686.jpg]]]]
[[caption-width-right:350: This is how you hurt [[IronWoobie the Man of Steel]].[[labelnote:Then again...]][[{{Superdickery}} The girl on the right isn't giving any real reasons...]][[/labelnote]]]]

->''"Spider-Man! This is why only fools are heroes -- because you never know when some lunatic will come along with a [[TropeNamer sadistic choice]]. Let die the woman you love... or ''suffer'' the little children! Make your choice, Spider-Man, and see how a hero is rewarded! Now choose!"''
-->--'''[[NormanOsborn Green Goblin]],''' from the ''Film/{{Spider-Man}}'' movie.
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%% One page quotation is enough. Extras go on the quotes tab.

This is a situation in which a character is presented with a choice, any outcome of which causes something bad to happen. It could be a hostage situation wherein, if one victim is saved, the other(s) die; or it can be a choice to save one's loved ones or save the world. The hostage variant is often called a ''Film/SophiesChoice'', after that novel and film.

However it is set up, it presents a [[MoralDilemma moral and/or ethical dilemma]] that will inevitably cost the character something that they hold dear unless they TakeAThirdOption. If the writers are as sadistic as the villain, no third option will be possible, and TonightSomeoneDies. This is guaranteed to set the Hero into [[TrueArtIsAngsty Angst]] mode, and gives a villain optimum [[JustBetweenYouAndMe gloating time]]. Plus, it's fun to watch them squirm!

Often the choices represent [[ConflictingLoyalties facets of a hero's life that are in conflict]], such as whether his [[FriendOrIdolDecision loved ones are more important than his ideals/cause]], whether he likes [[BettyAndVeronica Betty more than Veronica]], to what lengths he will go to conceal his SecretIdentity, whether he [[TechnicalPacifist is willing to kill]] to save something he cares about, whether he will betray his allies to save lives, or sometimes even whether his [[SenselessSacrifice principles are worth his life]].

When it's a choice between two people, one or both of them will often [[MoreExpendableThanYou encourage the hero to choose to save the other.]] This is also a good time for the villain to be GenreSavvy enough to put the hostages in separate {{Death Trap}}s with a timer that guarantees that he can only save one of them. Many villains in this scenario are not above pulling a YouSaidYouWouldLetThemGo on the character once the choice is made, just to [[KickTheDog be a complete bastard]].

Given it's such a hard choice, it's no wonder most good guys tend to TakeAThirdOption. It's practically unheard of for a hero to actually make this choice, and have it carried through before either the villain [[VillainBall breaks his promise]] or [[BigDamnHeroes the cavalry manage a rescue]]. If the one offering the choice benefits regardless of what the chooser chooses, its a XanatosGambit. If both choices lead to the same outcome anyway, then it's a MortonsFork.

Compare FriendOrIdolDecision, HostageForMcGuffin, ScyllaAndCharybdis, TakeAThirdOption, IWillPunishYourFriendForYourFailure. Contrast TheWindowOrTheStairs. A classic MoralDilemma.

(If, on the other hand, the character rattles off an answer to the dilemma before the villain [[WontTakeYesForAnAnswer even finishes talking]], they're making a QuickDrawDecision.)
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!!Examples:
[[index]]
* SadisticChoice/AnimeAndManga
* SadisticChoice/ComicBooks
* SadisticChoice/FanFic
* SadisticChoice/{{Film}}
* SadisticChoice/{{Literature}}
* SadisticChoice/LiveActionTV
* SadisticChoice/VideoGames
* SadisticChoice/WesternAnimation
[[/index]]

[[foldercontrol]]

[[folder:Card Games]]
* The ''TabletopGame/YuGiOh'' card "Painful Choice", as the name implies, is all about putting your opponent in such a bind: you choose five cards from your deck, and he has to choose the one you get to keep (all the others are discarded to the Graveyard). Ideally, the player who uses this card is supposed to pick their five most powerful cards, meaning that whatever happens ''one'' of them is going to end up in his hand, and this card can combo with other effects that can result in the player getting ''[[HeadsIWinTailsYouLose all five cards regardless of what the opponent chooses.]]'' (Unsurprisingly, it's banned from tournament play.)
** The real reason it's banned is because players usually use it not to get a card in their hand, but get them in the Graveyard. For example, the most notorious use of this card, was to use it to summon the incredibly powerful Black Luster Soldier - Envoy of the Beginning, possibly on your first turn. You chose any two Light Monsters, any two Dark Monsters, and any other card. No matter which card your opponent chose, you'd have the requirements to summon Black Luster Soldier; the choice your opponent made [[MortonsFork did not matter in the least]]. And there were ''lots'' of similar combos that could be used with a similar strategy.
** This was used in a duel in the anime by Kaiba's adopted father. The five cards in question were the five pieces of Exodia, which he then used to summon [[EvilTwin Exodia Necros]], a particularly nasty card that is immune to various things depending on which part/s are in the graveyard. All five being in there, it was immune to damn-near everything.
** Kaiba's {{Expy}} in ''Anime/YuGiOhGX'' Manjyome also used this card in a duel with his brother. Since Manjyome needed a certain Spell card, and his brother was a total amateur who believed Attack Points were everything, he offered the Spell and 4 Monsters as a choice, knowing his brother would let him keep the one card that wasn't a monster.
* In ''TabletopGame/MagicTheGathering'', there's [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=88803 Choice of Damnations]], which forces your opponent to pick a number. You then choose whether they lose life equal to that number or if they sacrifice cards they control until they're left with only that number of cards in play. Obviously, if they pick a number too low, you just force them to go on with only a few cards in play, but if they pick one too high their life can get dangerously low.
** Another example is [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=194971 Gifts Ungiven]]. Gifts Ungiven lets you get any four cards from your deck (although they can't be duplicates). Then your opponent has to pick two to go into your hand, and two to go into your graveyard. Most decks that use Gifts Ungiven exploit this, by choosing four cards that ensure you get what you want no matter what the opponent picks.
** And now the Archenemy rules contain a variation: some of the Schemes leave you with the choice of taking a big hit yourself or diluting the pain between your allies so nobody takes a big hit but the total damage is probably higher. (Admittedly, if you're playing a black deck, you'll probably ''always'' dilute it because that's how Black rolls.)
** It's time to play: [[http://magiccards.info/jvc/en/26.html FACT. OR. FICTION!]]
*** [[http://magiccards.info/pd2/en/21.html Browbeat's]] flavor text reads: "even the threat of power has power".
** [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=212243 Painful Quandary]] makes this happen whenever your opponent wants to cast a spell, but he gets three choices: 1) don't cast the spell, 2) lose five life, or [[FourIsDeath a quarter of his starting life]], or 3) discard a card.
** Lore from the ''Avacyn Restored'' block has an example. Liliana Vess captures Thalia's companions and instructs her to destroy the Helvault (the magical prison housing a great many powerful demons, one of whom Liliana wants to have a word with) or let them die. Surprisingly, she chooses to release the demons. Ultimately it is a subversion of the trope since Avacyn, the angel protector of the plane, had also been trapped there, so things end up getting better.
*** [[GameplayAndStoryIntegration This ties in to her ultimate ability]] as [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=235597 Liliana of the Veil]], which forces a similar choice on players.
** [[KillItWithFire Red]] got [[http://magiccards.info/od/en/178.html a]] [[http://magiccards.info/ju/en/81.html whole]] [[http://magiccards.info/ju/en/80.html slew]] [[http://magiccards.info/ju/en/86.html of]] [[http://magiccards.info/tr/en/114.html these]] during [[BarbarianHero Odyssey block]]. Come [[AlternateUniverse Planar Chaos]], [[ItsAllAboutMe black]] got in on the act with [[http://magiccards.info/query?q=Dash+Hopes&v=card&s=cname Dash Hopes]] and [[http://magiccards.info/query?q=Temporal+Extortion&v=card&s=cname Temporal Extortion]].
** The ''Born of the Gods'' set introduces creatures with the "Tribute" ability. When one enters the battlefield, the opponent has the choice of either giving it some +1/+1 counters or triggering a nasty effect.
* The ''Star Trek: Deep Space Nine'' expansion of the Star Trek CCG has a card, based off of the episode "Move Along Home", entitled "Pick One to Save Two". In the episode, Quark must choose one of his three pieces to "die" in order to allow the other two to continue. This card, a dilemma, presents much the same choice.
* Early on in Upperdeck's Marvel/DC crossover card game using the "VS System", there was a card named Sadistic Choice, which was only usable by players using {{Spider-Man}} villains and had an illustration showing the Green Goblin and Gwen Stacy.
** "Lesser of Two Evils" and "Legion of Losers" were similar to "Sadistic Choice."
* The StarTrek CCG had a card called "Raise the Stakes" that gave the effected player a choice: either forfeit the game immediately, or risk having to permanently hand over a card from their deck to their opponent should they lose the game. Notably, this is the ''only'' card from this game that was banned from tournament play.
[[/folder]]

[[folder:Music]]
* The song "[[http://www.youtube.com/watch?v=yBxOma7EIRA Misery]]" from ''Music/BeethovensLastNight'' by the Music/TransSiberianOrchestra. Mephistophiles promises that if Beethoven doesn't give in to his demands he'll torture a child in front of him.
[[/folder]]

[[folder:Myths & Religion]]
* David was inspired by God [[DependingOnTheWriter or by Satan]] to take a census of Israel and Judah. Because doing so, he sinned greatly [[note]]The Bible doesn't mention why but according to most interpretations David was relying on his army to win his wars rather than on God. [[/note]], the prophet Gad announces that he has to choose his punishment: seven (or three) years of famine, three months of defeat at the hands of his ennemies or three days of pestilence. The king chooses the latter option because he wants to be punished by God rather than by the men.
[[/folder]]

[[folder:Newspaper Comics]]
* Parodied in ''ComicStrip/{{Dilbert}}'': In one strip, [[GoshdangItToHeck Phil the Prince of Insufficient Light]] comes up to Dilbert and sentences him to choose between the following two options: a highly paid yet utterly meaningless job whose results vanish before his eyes or a very low paid yet rewarding job that grants him the respect of his coworkers. Dilbert gleefully states that ''both'' options are better than what he has right now and calls Wally over to "get in on this".
-->'''Phil''': I hate the 90's.
[[/folder]]

[[folder:Tabletop Games]]
* As mentioned in the CapturedSuperEntity example, there's a SadisticChoice that's become famous in ''TabletopGame/{{Deadlands}}'' {{Fandom}}. ''The Unity'' is an adventure set primarily in ''Deadlands: Hell on Earth''. The story goes a little like this. [[spoiler: MadScientist ''[[GratuitousFrench par excellence]]'' Darius Hellstromme has finally succeeded in putting the {{Big Bad}}s [[SealedEvilInACan back in a can]] and has tasked the PlayerParty with conveying them from Earth to a [[SpaceWestern colonized planet]] named Banshee, where he believes the evil can finally be defeated. However, the only starship with a functioning [[SubspaceOrHyperspace faster-than-light drive]] is powered by a [[CapturedSuperEntity demon]] who demands a [[PoweredByAForsakenChild gruesome task]]. The price is murder. Only the [[TrueCompanions posse]] is present. If they don't get to Banshee, [[DownerEnding all is lost.]] [[SadisticChoice Do the math]].]]
** And then when you arrive at Banshee, your ship crashes. The can breaks, the evil is unsealed, and the Sadistic Choice (or HeroicSacrifice) is for naught.
*** This loses a lot of impact if your group also plays TabletopGame/{{Paranoia}} and frequently kill each other at the drop of a Commie's hat.
* TabletopGame/{{Chess}} is full of Sadistic Choices. Moves known as "forks" are when a piece threatens two (or more) enemy pieces at the same time. Sometimes the player can TakeAThirdOption by using one to defend the other, or use a third piece to defend them both. Most of the time though, they have to sacrifice the less valuable one.
** And then there's a zugzwang, a sadistic choice where ''every'' option will get you screwed. You can benefit from breaking a fork (if your opponent was expecting you to waffle, you can score a tempo advantage). You never benefit from a zugzwang.
* ''TabletopGame/DungeonsAndDragons''
** The Splat book ''The Book of Vile Darkness'' details a particularly sadistic creature called the Eye of Fear and Flame who's only purpose seems to force mortals into choices like this. The example it gives is this: It might approach two young lovers in a forest and tell one of the to kill the other, or it will kill both of them. The only [[TakeAThirdOption third option]] to this creature's demands would be challenging it and killing it. (Which actually isn't hard for most seasoned adventurers, seeing as it only ranks a CR of 8, but as the above example shows, it rarely targets victims who are capable of defending themselves.)
** In ''TombOfHorros'' and most adaptations, this sort of thing arises if any heroes actually make it to confront [[BigBad Acererak]]. The heroes have two choices that lead to one of two endings, one where Acererak escapes to a different world but the heroes release thousands of souls trapped in his phylactery; (and it would take years for him to regain his power); or one where the heroes destroy the phylactery with Acererak in it, destroying him but condemn thousands of innocents to a FateWorseThanDeath. A GoldenEnding does exist in ''Return to the Tomb of Horrors'', where the heroes can slay him ''and'' free all the souls, but this requires killing ''every single undead'' in the Fortress of Conclusion; including one he specifically set up near an escape pod; and then dissolving his phylactery. (This is actually considered to be the canon ending.)
[[/folder]]

[[folder:Web Comics]]
* Made fun of in [[http://nedroid.com/2007/01/2315-badlythoughtout/ this]] ''{{Nedroid}}'' comic.
* Set up by [[AristocratsAreEvil Daimyo Kubota]] in ''Webcomic/TheOrderOfTheStick'' [[http://www.giantitp.com/comics/oots0590.html #590]], with much LampshadeHanging on [[GenreSavvy both]] [[DangerouslyGenreSavvy sides]]. [[XanatosGambit If that fails,]] [[http://www.giantitp.com/comics/oots0592.html he has another]] [[http://www.giantitp.com/comics/oots0593.html one prepared.]]
** [[TheDragon Redcloak]] presents O-Chul, his paladin prisoner, with a SadisticChoice in [[http://www.giantitp.com/comics/oots0545.html strip 545]]: tell him how [[SealedEvilInACan Girard's Gate]] is protected, or Redcloak will throw a large group of hostages into an interdimensional rift to be [[DeaderThanDead devoured]] by [[EldritchAbomination the Snarl]]. Subverted in that since O-Chul genuinely doesn't know the gate's protections, all O-Chul can do is make peace with what's about to happen...
* Parodied in [[http://www.angryflower.com/dropth.html this]] ''Webcomic/BobTheAngryFlower'' strip featuring supervillain Hamsterfall.
* [[KnightTemplar Kore]] definitely reaches new levels of low in [[http://www.goblinscomic.com/11162010-2/ this]] strip of ''Webcomic/{{Goblins}}''.
** Another Goblins example occured before the story began: [[spoiler:When Chief Kills-a-Werebear dies in combat and the goblin clan needs to elect a new chief, the clan fortune teller prophecises that if Kills' son becomes the new chief, he'll doom the clan to obscurity with his poor leadership. If Thaco is made chief, he will be a wise leader, but many goblins will want Kill's son to become chief anyway and he'll have to lead the clan through a brutal civil war. Thaco decides to exile himself from the clan so that the son can be chief.]]
* In KhaosKomix, a gang of students will cut Charlie's hair so she can "wear a wig like a real tranny," or they'll vaginally rape Tom. It's no choice at all; by the time the first four meet her, Charlie's made the most of short hair.
* There's a complicated example in Webcomic/TheFancyAdventuresOfJackCannon. [[spoiler: Craig has kidnapped Angel. If Jack interferes with the hackers again, Gavin will kill Jack's parents.]] There are two villains at work here, both a part of the same organization. Neither has spoken to Jack personally to suggest the sadistic choice. However, the first guy may have broken some rules, which may mean that there is no need to TakeAThirdOption or make a choice. Not that Jack knows any of that.
* A Dragon who has captured Lancelot and Guenevere in ''ArthurKingOfTimeAndSpace'' tries this on Arthur. [[http://www.arthurkingoftimeandspace.com/1356.htm Arthur isn't having any of it]].
* This is analyzed in the webcomic CityOfReality. The idea is, if the hero is given the choice of saving the girl, or saving a busload of children, what kind of person could he be if he chose to save the girl, if it meant that the busload of children died instead? Que a shot of the hero holding the girl tightly, telling the girl how much he loved her... while they both watch the busload of children drown, the girl wearing an increasingly horrified expression.

[[/folder]]

[[folder:Web Original]]
* Subverted in [[http://www.youtube.com/watch?v=yavK0mnE3wI How Superman Should Have Ended]]
* Independent Website/YouTube film ''Caitlyn'' ([[http://www.youtube.com/watch?v=L2cu0wBw5w4&fmt=18 Part 1]] [[http://www.youtube.com/watch?v=DIlbFfFiS88&fmt=18 Part 2]]) forces a sadistic choice on a girl about 9 years old. She wakes up chained to a pole with some rather tight looking bonds, and finds a handwritten note right in front of her informing her that she is holding the key to the bonds in her hand. If she frees herself, her parents will die. If she drops the key, she will be a prisoner forever. [[spoiler:She drops the key. She wakes up in bed, but her parents are gone anyway. Talk about a DownerEnding.]]
* Wiki/{{SCP|Foundation}}[[http://www.scp-wiki.net/scp-516 -516]] is a sentinent tank that refuses to fire on unarmed sapient humans. So, naturally, one of the researchers orders someone strapped with explosives approach SCP-516 and blow it up, whilst handcuffed to an unarmed sapient human. The tank prodeeds to [[[RoaringRampageOfRevenge DATA]] [[CrowningMomentOfAwesome EXPUNGED]]].
* WebVideo/TheNostalgiaCritic is faced with one in the climax of ''WebVideo/ToBoldlyFlee'': [[spoiler: Return to his own universe where everything's scripted but he has a purpose in life, or step into the real world where he has free will, for better or for worse. [[AuthorAvatar Doug Walker]] notes that if he chooses the latter, he will doom his fellow critics to destruction since that universe is centered around him. He chose to stay and absorb the plot hole to save his friends.]]
* ''Literature/{{Worm}}'' in Snare 13.04, Bitch is given one by Burnscar: kill her teammates, or fail the test and have Burnscar kill her friends and her dogs. [[spoiler:She refuses, but Burnscar isn't able to kill them.]]
* ''Website/{{Cracked}}'''s [[http://www.cracked.com/blog/3-reasons-its-so-hard-to-make-superman-interesting_p2/ 3 Reasons It's So Hard to Make Superman Interesting]] spends a page deconstructing the Boring InvincibleHero and [[DeconReconSwitch then another reconstructing]] a hero faced with the choice of whom to save at any given moment.
* Done by Quackerjack in episode 6 of ''WebAnimation/{{Ducktalez}}'' with a pair of gondolas as a reference to Film/TheDarkKnight. [[RealityEnsues However, the criminals blow up the gondola with the civilians 3 seconds in]].
[[/folder]]

[[folder:Real Life]]
* Alan Turing: After his work in Great Britain breaking the Nazi military codes, and devising the thought experiments that underlie any computer operation more involved than a pocket calculator, he had an affair that turned sour. In a time when homophobia was rampant, he was convicted of "gross indecency" for having "led his partner astray with his university education." He was given the choice by the judge to either go to prison or begin an antiandrogen regimen. At the time, he chose the latter. He committed suicide not long after.
* So, what will it be? [[OverreactingAirportSecurity A virtual strip search, or a grope?]]
* The apportioning of available human organs to transplant patients in need of them comes down to this all the time, unfortunately. Likewise, whenever dialysis machines or other life-prolonging equipment are in short supply, life-and-death triage decisions may be necessary.
** The 'winner' is usually the person who shows the most commitment to using their new organs wisely, meaning they quit drinking or smoking permanently, improve their diet or start making other healthy life-choices like regular excercise.
* Actual BDSM can involve this. It's called "predicament bondage" - forced to choose between two or more painful/humiliating options.
* Triage during a mass casualty incident can get like this: Do you treat people first-come first-serve, or focus limited resources on possibly-fatal-but-easily-treatable injuries to maximize lives saved, but possibly condemning more seriously-injured patients to an untreated death? In fact triage training comes down to focusing the most effort on the life threatened casualities who are the most likely to live.
* During the WWII, ''{{Stalin}}'' received an ultimatum from the Nazis: either he trades captive Field Marshal Paulus for his captured son Jakov, or Jakov will be [[ToThePain painfully]] executed on camera, and the record will be sent to the father. After a while, Stalin's response was: "I do not trade Lieutenants for Field Marshals". He, however, did whatever he could to save his son via other methods, but all it failed. At least, Jakov's execution was not as horrible as planned - just before it started he assaulted the guards and was shot dead.
** According to the Nazis, Jakov [[TheCoronerDothProtestTooMuch ran into an electrified fence]].
** There's no conclusive proof that Stalin [[BeamMeUpScotty really said that]], although his decision was the same.
** Many argue that Truman's decision to drop the atomic bombs was one of these. The alternative would have resulted in likely prolonged war possibly lasting a few more years An invasion of Japan was planned. Estimates put casualties of American, Japanese and civilians in the millions. Given that the USAAF had been laying waste to Japanese cities through conventional means for months at that point, however, its unlikely the choice was too sadistic or even much in doubt for Truman himself.
* The Coventry dilemma in WW2 was a classic example, despite that it is an urban myth rather than true. As the British had cracked the German Enigma codes, they knew that the city of Coventry was going to be bombed on a certain night. Instead of warning the city, Churchill let it be attacked to preserve the secret that the German codes were broken. While this specific scenario is untrue the general dilemma of [[IKnowYouKnowIKnow protecting intelligence sources versus using what they are able to give]] is very much true.
* During "introduction" in a prison cell, new inmates might be asked some kind of trick question with a sadistic streak, just to see what they're made of. Usually it will involve a hurtful option and a debasing one, the stock variant being "What'll it be? A fork in the eye or a pork in the ass?" You ''aren't even supposed to hesitate'' when chosing the right option, and whether you know that forks aren't allowed in prison cells is secondary.
* Cynical types in the American Politics claim the two-party system is essentially this.
* A classic question of Utilitarianism: a drunkard is sleeping on a cable car track. A group of people crowds another nearby track. The car is out of control, but you are nearby a switch. The crowd is too thick for all of them to get out of the way, so do you throw the switch and kill the drunk, or let it run over the crowd to save the one? Utilitarianism would say that there's more morality in throwing the switch and letting the drunk die, but neither choice is ideal.
** There's also an extension of this question: same situation, but rather than pulling a lever, you have to push the drunk guy onto the track to stop the train from hitting the crowd. Despite the utility value being the same, responses tend to be opposite: those that would pull the lever almost never push the guy.
* ''RockCenter'' reported on people who had to choose between a pay raise and losing their government assistance because the increase in salary would disqualify them. For example, a single father had to take a pay cut otherwise he couldn't afford daycare for his three young kids.
[[/folder]]
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