->''A little piece of advice. You see an [[HeroKiller Agent]], you do what we do. Run. You run your ass off.''
-->-- '''Cypher''', ''Film/TheMatrix''

Sometimes our heroes are faced with a foe they simply cannot withstand. Not only is it a fight they cannot ''win'', it's a fight they have no hope of even ''surviving''. They have two options: run away, or fight and die.

This enemy is usually rare and always notorious. Its very presence may inspire panic. Perhaps they're TheDreaded. Perhaps it's not an individual, but TheSwarm or TheCorruption. In any case, anyone who fights it is screwed, and anyone who could possibly end up fighting it ''knows it''.

The key to this trope is that the threat is very powerful, but also impossible to predict. After all, if you can see it coming and avoid it, then it's not very scary, is it? But when it could show up almost anywhere, virtually without warning, and there's nothing you can do but hope to escape, then ''that's'' terrifying.

Of course, none of this will keep our heroes from fighting it sooner or later. If encountered early in the story, it may require a HeroicSacrifice from one character to allow the rest to escape. If the sacrificial character is wounded, he may insist that IWillOnlySlowYouDown; either way, expect him to tell the enemy that YouShallNotPass before making his LastStand. If no sacrificial characters are available, then [[BigDamnHeroes someone may show up unexpectedly]] and tell the heroes to ComeWithMeIfYouWantToLive. If the foe isn't fought until later in the story, it will probably be after the heroes have discovered its AchillesHeel, or somehow dramatically increased their PowerLevel (through a SuperMode, DangerousForbiddenTechnique, or whatever), and it will ''still'' be a difficult fight. If it's fought both early and late, then the latter fight will be a HeroicRematch.

In VideoGames, may be a HopelessBossFight where dying doesn't result in the plot continuing.
----
!!Examples:

[[foldercontrol]]

[[folder:Anime and Manga]]
* During ''Manga/{{Bleach}}'''s Soul Society arc, Yoruichi advises the protagonists to run if they meet up with a Soul Society captain. Chad ignores the advice and ends up getting captured. Uryu uses a DangerousForbiddenTechnique to beat one, then loses immediately afterwards, in front of a second. Yoruichi, being a former captain, should have realized it'd be impossible for them to run from any captain that actually cared to follow.
** During the [[spoiler:Fake Karakura Town]] Arc, [[spoiler:Gin Ichimaru]] informs Ichigo (who's been in a quite a bit of a slump up to that point) that he's in one of these situations.
*** Previously, when fighting Kenpachi Zaraki, Ichigo noted that running away is pointless because anybody strong enough to beat him is also going to be fast enough to chase him down.
** This is the Karakura crew's entire strategy when Aizen busts into the real Karakura Town. With no spiritual powers whatsoever, Tatsuki, Keigo and others have no option but to run as Aizen slowly chases them down. Worst part? The only reason they survived was because Aizen was toying with them. If he had decided to kill them instantly, ''they would be dead''.
---> "You. '''Run.'''"
* ''Manga/OnePiece'' had one of these come out of virtually nowhere during the Saboady Archipelago arc. It was probably the biggest PlotTwist ever seen since the manga started back in TheNineties.
** Done even more significantly in the following arc, Impel Down. Luffy and the prisoners he's broken out are making their escape. Hot on their tails is the prison warden, Magellan. Normally taking on one guy wouldn't be a problem for Luffy and his allies, except Magellan's power is generating poison, and he's one of the most powerful characters seen at that point in the series, on his own domain, which he would protect at all costs.
** Done to a less extent with [[SuperSmoke Smoker]]. Before the timeskip his intangibility made him invulnerable to the Straw Hats and a very dangerous threat to them, so much that they just ran whenever they encountered him.
* High-ranking demons in ''LightNovel/{{Slayers}}''. Short of employing a DangerousForbiddenTechnique, they're {{Physical God}}s that can shrug off any attack and kill you with a snap of a finger.
* Serena Rinnen from ''Webcomic/TowerOfGod'' gives Phonsekal Laure this gem:
---> ''Because I am not great or powerful like you, I spent 80% of my life just running away. Hundreds, no, thousands of times I have run, and because I have, I can be even more sure: Now is the time to run!"
* In ''Manga/KenichiTheMightiestDisciple'', Kenichi's masters are furious when Kenichi tries to take on a [[LightningBruiser Master-Class sword-fighter]] by himself, claiming that the only acceptable course of action in that situation would have been to [[RunOrDie run for his life.]] Seeing as how even the most worthless Master-Class fighter could easily [[OneHitKill kill Kenichi in one hit]] and that he survived that fight mostly through sheer luck, this is an understandable reaction on their part.
** Though in his absence they praise him for being able to survive that and for having the guts to try that.
* In ''Manga/{{Naruto}}'', during the Third Ninja War there was a "Flee on sight" order on the Fourth Hokage, with RunOrDie heavily implied.
* Invoked in ''Manga/{{Sekirei}}''. When the [[RedBaron Black Sekirei]], [[NamesToRunAwayFromReallyFast Karasuba]], decides to fight the weaker duo of Mitsuha and Akitsu, the latter tells the former to run or she'll die. Mitsuha ignores the warning and is [[CurbStompBattle quickly killed]] while Akitsu [[KnowWhenToFoldEm ran away and lived]].
[[/folder]]

[[folder:Comic Books]]
* An early [[TheSilverAgeOfComicBooks Silver Age]] ''CaptainAmerica'' story has Rick Jones seeing Cap is in trouble and a {{Mook|s}} tries to silence him. Rick manages to take him down and a mate with a club as well, but as others are approaching, Rick remembers Cap's lesson that only a fool fights impossible odds. So, Rick decides he must make a break for it to get help and manages to escape. Just as the goons decide that they can subdue Captain America and get away before TheCavalry can arrive, Cap appears and takes them on considering for a OneManArmy like himself, two dozen to one is hardly impossible odds to him.
[[/folder]]

[[folder:Film]]
* The Agents from ''Film/TheMatrix'', providing the page quote. The sequels [[DiminishingVillainThreat downgrade]] most of them to EliteMooks at best for Neo after he's become The One, though they still remain significant threats to protagonists other than him and [[BigBad Smith]] remains the most dangerous of them all.
* In the original ''Franchise/{{Terminator}}'', though the sequels tend to focus more on the Terminators fighting ''each other''.
* In the original ''Literature/TheLordOfTheRings'', Gandalf simply says of the Balrog "The counter-spell was terrible. It almost broke me... swords are no use here!" and a little later "this foe is beyond any of you." In [[Film/LordOfTheRings the film]], [[TalkingIsAFreeAction after explaining to them]] [[MrExposition what a Balrog is]], he helpfully adds ''"...RUN!"''
* Phantoms from ''Anime/FinalFantasyTheSpiritsWithin''. They're limitless in number and their touch is instantly lethal (via ''pulling out your soul''); any fight against them is necessarily a delaying action until you can retreat... or a LastStand.
[[/folder]]

[[folder:Literature]]
* Steel Inquisitors from ''Literature/{{Mistborn}}''. Nigh-invincible {{Blood Knight}}s who are definitely fighting at a higher SuperWeight than the protagonists. The fight against one at the end of the first book is a CrowningMomentOfAwesome, and they remain the single biggest threat for the rest of the trilogy.
* In Creator/RobertEHoward's ''Literature/IronShadowsInTheMoon'' and ''Literature/ThePoolOfTheBlackOne'', ConanTheBarbarian faces this. But then, both times he was dealing with what were effectively {{Eldritch Abomination}}s.
* The Bugs in Creator/DavidWeber and Steve White's ''In Death Ground''. Given the colonies the military had to protect, [[ToServeMan running was the worst option.]]
* In some version of ''Literature/TheSilmarillion'', King Finw was the only inhabitant of Fanor's fortress of exile who did not run for it when a hostile Melkor approached to steal the Silmarils. He is slain for his trouble, and no surprise, since Melkor is the ''most powerful being ever created by God''. Fighting him, for an Elf or a Man, is a losing proposition.
* ''Literature/TheWheelOfTime'' introduces ''several'' enemies like this in the first book alone. People don't enter the abandoned city of [[IDontLikeTheSoundOfThatPlace Shadow's Waiting]] unless they're forced to, because the evil that killed it is still trapped there and looking for new victims. People don't enter [[PortalNetwork the Ways]] unless they're desperate, because the magic that created them was corrupted, and now they're haunted by the Black Wind That Steals Souls. And people don't enter [[GardenOfEvil the Blight]] unless they're suicidal, because, [[EverythingTryingToKillYou well...]]
* The Labyrinth dragons in ''Literature/TheDeathGateCycle'' are so dangerous (Even by the standards of a DeathWorld where the inhabitants face EverythingTryingToKillYou - including the geography) that most people run for their lives if they even ''think'' that there's one in the area. If they do fight, it isn't to kill the dragon, it's to force the dragon to kill them quickly instead of slowly torturing them to death. The only Patryn in the history of the Labyrinth to fight a dragon and ''win'' is Xar.
* The orc army plus Balrog in ''Literature/TheLordOfTheRings''. "Fly, you fools!"
* All over the place in ''Literature/TheHungerGames''. If you're a twelve year-old coming face to face with one of the careers, running is your only option. Heck, if you're Katniss coming face to face with the careers running and hiding in a tree is your only option. The trope is almost flat-out mentioned when Haymitch warns his tributes from trying to snatch supplies at the cornucopia, telling them they won't survive the initial bloodbath (though Peeta actually does in the book - in the movie he runs).
* The tagline for the {{Goosebumps}} book "How to Kill a Monster" is "Step One: Run. Step Two: Run Faster."
[[/folder]]

[[folder:Live Action TV]]
* Near the end of ''Series/BuffyTheVampireSlayer'' season 5, the Scooby Gang decide this is all they can do against [[PhysicalGod Glorificus]].
* In the ''Series/DoctorWho'' two-parter "Silence in the Library"/"Forest of the Dead", this is all you can do against the Vashta Nerada. Seriously, the characters are never once able to take offensive action against them. The Doctor only gets them to back off by ''threatening'' to do something unpleasant based on his reputation, with no evidence in sight of how he would actually make good on it.
** Your odds against the Weeping Angels from "Blink" and the "The Time of Angels"/"Flesh and Stone" two-parter, also Creator/StevenMoffat episodes, are only slightly better. By being very lucky, our heroes trick them into being stuck in the former and being destroyed in the latter.
* In ''Series/TheSarahConnorChronicles'', at the start of the second season, [[RobotGirl Cameron]] takes damage to her processor and reverts to her default orders to kill John Connor. Through the entire episode, the only thing the Connors can really do is run the hell away from her as she doggedly pursues them. [[spoiler: The only thing that ''stops'' her is pinning her between two tractor trailers and cutting her central processor out of her head.]]
* In ''Series/StarTrekTheNextGeneration'', this initially looks like the only possible chance the Enterprise crew has to survive their first encounter with the Borg. It is {{subverted|Trope}} when the Borg are shown to be capable of running just a little faster and slowing the Enterprise down.
[[/folder]]

[[folder:Theatre]]
* Theatre/CyranoDeBergerac: At act I, [[GiftedlyBad Actor Montfleury]], who has dared defy Cyrano's prohibition to act, makes his choice after [[SociopathicHero Cadet]] [[JerkAss Cyrano]] claps a third time: He runs for his life. Later, The Bore also makes his choice, when after bothering Cyrano too much, he literally kicks his ass. It was the correct choice for both of them.
[[/folder]]

[[folder:Video Games]]
* This, along with hiding, is standard procedure for any SurvivalHorror game that doesn't immediately start you off with some kind of weapon, at least until you're equipped to fight back. And even then, you will likely come across enemies that your weapons are useless against, making running your only option for survival.
* Many Japanese {{R|olePlayingGame}}PGs that have random encounters love this trope; many dungeons are populated with sensible enemies for the most part, but as a player gets to the 2nd half of the game, they will often times find a BossInMookClothing suddenly without warning. Many times, the game gives no indication of this until the hapless player attempts to fight it and dies a very horrible and frustrating death.
* Quite a few from the ''Franchise/FinalFantasy'' series:
** Many ''Franchise/FinalFantasy'' games have random encounters that are like this. They are not bosses, but are merely [[NintendoHard stupidly overpowered]] enemies that pop up now and then:
*** ''VideoGame/FinalFantasyI'': Eye-type enemies, Dragon x4 fights in the last dungeon, [=WarMECH=], to name a few.
*** ''VideoGame/FinalFantasyIV'': Many of the monsters you find in the latter part of the last dungeon. The faces are some of the worst enemies in the game to fight; they give a lot less reward than most monsters near them and if you're low-leveled, they can easily kill you while spamming their spells. Even if you can survive battle against one, it is generally faster and easier to just run and fight something else instead.
*** ''VideoGame/FinalFantasyV'': Grey Squirrels in a certain cave near the beginning of the game. They usually run away, but players are advised to do the same -- they hit extremely hard (OneHitKill usually) should they decide to stick around and they are extremely hard to hit, and when you do hit them, you're only going to do 1 damage, although they only have around 5 HP. Unless at least one character is a Geomancer.
*** ''VideoGame/FinalFantasyVI'': Doom Gaze while flying on the Airship in the 2nd world. He attacks randomly and if you're not prepared for him, you will very likely die.
*** ''VideoGame/FinalFantasyVII'': If you didn't get the hints and/or talk to people later in the game, exploration underwater gets very dangerous if you run into Emerald WEAPON while unprepared. Similar for Ruby WEAPON, though the area you find him is rarely travelled so it is unlikely you'd come across him unless you meant to find him.
** Bahamut from ''VideoGame/FinalFantasyIII''. You encounter him very early in the game, and if you don't run then he'll kill you on turn one.
** The "Guardian" mecha in ''VideoGame/FinalFantasyVI'' is used as BorderPatrol. You can finally fight and defeat it in the endgame.
** ''VideoGame/FinalFantasyVIII'' has at least two examples:
*** The spider robot during the Dollet mission, which appears unexpectedly and chases the party all the way back to the evacuation point. It doesn't have a particularly powerful offense, but it's impossible to kill (except at [[GuideDangIt one point]]) and it appears during a TimedMission so you can't waste too much time fighting it.
*** A minor example is the T-Rexaur, a ''[[TyrannosaurusRex goddamn T. rex]]'' encountered in Balamb Garden's training center and the forest nearby, which you are repeatedly warned about by various characters. It ''will'' kill you early in the game (unless you've already abused the Junction system to GameBreaker levels). The first time you encounter one with Quistis in your party, she even tells you to run away, just in case you missed the other warnings. [[ZigZaggingTrope She also tells you exactly how to defeat it (junction Sleep to your status attack), as the T-Rexaur is absolutely vulnerable to the Sleep effect.]]
** The battle against Ba'gammnon in ''VideoGame/FinalFantasyXII'' in the Lhusu Mines. Some members of the party suggest fleeing from him and his gang, as beating them all in a head-on fight is extremely difficult without level grinding. If you exploit their weaknesses to certain status ailments (Sleep, namely), however, it's possible to win at a normal level.
* On a typical match of Team Fortress 2, if you see a Pyro tauting with the phlogistinator, in the middle of battle, and the weapon is glowing, run away. You can't kill the pyro unless you're a spy and backstabs him because the taunt gives him 75% of damage resistance during the taunt and when it's finished, the pyro will unleash crits. Which means if you're dumb enough to stay right next to him, you die. Painfully. Your body will become ashes.
** You are doing good on the game and you turn around a corner and see... An ubercharged Heavy. What makes this worse is the visual effect that it gives to both the Medic and his partner, which is their entire body with it's team color with a very, very terrifying eye and expression.
* Invoked in ''Franchise/{{Halo}}'' when you first encounter [[TheVirus The Flood]]. After the cutscene introducing them, the game changes your mission objectives to, quite simply, "Escape!". You can ''try'' to kill every Flood you see, but the cost in health and ammo will be high; you're better off running from most of them and fighting only when you can't avoid it.
* Anyone who's played the ''VIdeoGame/EtrianOdyssey'' games long enough to encounter a [[BeefGate FOE]] (which [[NintendoHard isn't very long]]) will tell you that unless you're massively overleveled for the floor you're on, you ''run the hell away'' from them. One particular case in ''Heroes of Lagaard'' is [[BonusBoss Salamox]], who's nest you need to steal a MacGuffin from for a mission early on in the game. The chancellor, as well as the game itself, warn you that if you try to fight past it, you will die. [[CurbStompBattle They aren't kidding.]]
* The ''Franchise/SilentHill'' series' infamous Pyramid Head is an example in all of his incarnations.
** ''SilentHillShatteredMemories'' has no combat at all. You are told early on that running away from the enemy monsters is your only means of escaping the Otherworld.
--->"You have to run, Daddy. You can't fight them. Run!"
* ''VideoGame/GuildWars'' has a few examples
** In Prophecies, the last part of the "Great Northern Wall" mission has the character running away from a large group of Charr.
*** Later, one mission has you running from an army of Mursaat. If you attempt to fight, the party will die in ''seconds'', due to the Mursaats' ridiculously powerful Spectral Agony attack. It is only after you have your armor "Infused" with spells to neutralize that attack that you can fight them on equal terms.
** In Eye of the North, the quests in Kamadan, Kaineng, and Lion's Arch that take the character to the Eye of the North areas end with the player running away from destroyer groups.
* ''VideoGame/PrinceOfPersiaWarriorWithin'' has your encounters with the Dahaka [[spoiler:except in the true ending, by which point you'll have a weapon that can kill it]]. All you can do is run away and try to find somewhere where it can't get to you.
* In ''VideoGame/{{Metroid}} Fusion'', the SA-X is ridiculously overpowered compared to Samus, being comparable to your power level at the end of ''Super'' and Samus being gimped by her new weakness to cold and a suit that doesn't protect her much. Your friendly AI commander actually gives you this instruction in as many words. As you progress through the game, you go from hiding, to running from, to preventing from following, and finally combat at the very end of the game.
* True to the film series, the video game adaptation of ''Franchise/{{Terminator}}: Salvation'' treats the T-600 series like this, especially the first few times you run into them. They're insanely durable, have [[GatlingGood mini-]][[MoreDakka guns]] as their default weapons, and just ''keep coming''. If you try and stay and fight the first time just ''one'' shows up, it ''will'' kill you. Later battles are only possible to win because you have lots of cover, [[StuffBlowingUp explosives]], and [[MoreDakka gun emplacements of your own]].
* Every enemy in ''VideoGame/AmnesiaTheDarkDescent''. You have no means of self-defense, so if you encounter a monster, your only hope is to run as fast as you can and hide until the monster stops chasing you.
* The "Tycoon Wil" scenario in ''VideoGame/SagaFrontier2'' - it's a HopelessBossFight in which all you can do is defend until the "Run" option comes up enough times for the ending cutscene to trigger.
* The [[ImplacableMan Hunter]] in ''VideoGame/DeadSpace''. You can attack it if you want, but it won't have any effect beyond briefly slowing him down. In order to escape, you have to lead it to the appropriate place to turn it into a [[HumanPopsicle Mutant Alien Zombie Popsicle]]; later on you have to do the whole thing ''again'', but this time you get to KillItWithFire.
** Even before that, in both games, you're attacked by a swarm of Necromorphs without any weapons, stasis, or kinesis. Your only hope is to flee.
* After the planetary shield drops in ''F.A.K.K.[[superscript:2]]'', tough new enemies appear and Julie straight up declares that fighting them with her current weapons is futile. They technically can be killed, but it requires the better part of your current arsenal's ammo cap to down even one, so it's pretty awesome when [[SoLastSeason your shiny new toys later in the game can grind them to hamburger]].
* In one of the third round of missions in ''[[VideoGame/DarkForcesSaga Jedi Academy]]'', a mutated rancor appears and you have to run away from it through the entire level (while fighting dozens of dark Jedi) until you can achieve an environmental kill. In an earlier level, you have to help prisoners escape from a rancor pit, usually by leading the rancor away from their group while they RunOrDie.
* The first two ''VideoGame/PaperMario'' games have Clefts. If examined, you'll be warned that sometimes there's no shame in running, as they have so much defense that you can potentially find yourself incapable of harming them at all without the right items or moves ready. The truest example of this would be the "Invincible" Tubba Blubba from the first game, as if you battle him prior to finding out his weakness, you'll be completely incapable of harming him, thus making escape your only option.
** There's one fight in the second game you can't win, though losing that one instead of running away doesn't result in Game Over anyway.
* ''VideoGame/{{Mother 3}}''. The Chimera Factory. The [[OneHitKill Ultimate Chimera.]] If it touches you or any member of your party, that's it. No HopelessBossFight, just a cutscene where the Chimera chomps down and the screen quickly turns red before you get to the Game Over screen.
* ''VideoGame/FatalFrame'' final boss ghosts are like this whenever you encounter them prior to the end of the game. All of the games have a sequence where the main character must just run the hell away from the invincible ghost, lest she catch you and end your game instantly (interestingly, with the exception of the Kusabi, all of these ghosts are female). The third game has the FinalBoss as a {{random encounter|s}} throughout (hint:RUN!), and also reintroduces the Kusabi from ''II'' in the [[NostalgiaLevel Minakami Village]] areas. Though you can fight him off once or twice, it's really a better idea to just flee. [[BossInMookClothing He's freaking tough.]]
* In the {{P|layStation2}}S2 remake of ''VideoGame/TalesOfDestiny'', if you run around in one place with all your party members set to Auto for grinding purposes, bonus boss and ''Tales Of Destiny 2'' antagonist Barbatos Goetia will eventually show up and exclaim that he's giving you the choice to run away or die. He's not kidding, since even if you ''do'' somehow manage to get his HP to zero, he'll just keep on fighting.
** ''VideoGame/TalesOfPhantasia'' has a Hell Lord monster infesting one area of the Slyph Mountain. If encountered, it will casts a powerful summon spell to kill off an entire party in one blow, forcing you to keep retreating until you solve a dungeon puzzle to get rid of it. Fortunately, running away from it is pretty easy to do.
* ''VideoGame/WorldOfWarcraft'': In the dungeon Halls of Reflection, after beating a couple preliminary bosses the final "boss" consists of running from the Lich King until help arrives.
* ''VideoGame/{{Pikmin}} 2'' features the [[MurderWater Water Wraith]] in one dungeon, which cannot be killed except with a Pikmin variety that cannot be brought in and can only be created at the last floor. Once it drops down, you haul ass to the exit.
* In the ''VideoGame/MegaManBattleNetwork'' series, randomly encountering a stronger version of a boss you've defeated in the past when you're not prepared for it is quite likely to become a case of this, as they tend to be ''much'' tougher then the previous version.
** In a rather sadistic design choice, the option to flee was removed in the fourth game, making it entirely possible to suddenly end up stuck in a battle with something that can kill you in one or two hits on top of potentially having more HP then the final boss. They weren't nice enough to make you not get a game over for losing, either.
* In ''VideoGame/MassEffect3'', the Reapers, at least in the Galaxy Map. As you explore the Galaxy looking for {{Plot Coupon}}s and War Assets, you run a risk of attracting the Reapers' attention every time you use your ship's sensors (without the sensors, you can't find anything). When the Reapers finally notice you, [[HellIsThatNoise the Reaper Horn blares]], and it's time to run. Getting caught by one of the Reapers is an automatic NonStandardGameOver, no matter how good of an AcePilot [[MemeticBadass Joker]] is. There are only three missions in the game where you can directly engage the Reapers, and it's always with some kind of outside help from allied forces.
* In a secret mission in ''VideoGame/StarCraftIIWingsOfLiberty'', you awaken [[spoiler:a Protoss/Zerg hybrid]] just after setting the base's generators to overload. You don't have the firepower to take it down (and even if you did, it's invincible), so you're forced to run from it as you try to make your escape from the secret base. For the most part, it's an AdvancingBossOfDoom, and it's possible to slow it down [[spoiler:using an alien-tech "Chrono Rift Device"]], and other delaying actions are also possible. At one point, however, the invincible foe disappears from sensors, which [[NothingIsScarier is actually worse than knowing where it is]]; when it inevitably reappears, it does so ''very'' close to you.
* In ''VideoGame/{{Persona 3}}'', as you explore [[EvilTowerOfOminousness Tartarus]], if you linger too long on any given floor, TheGrimReaper will show up. He can be fought, but it's a very, very bad idea.
* At the end of the prologue in ''VideoGame/BaldursGate'', the beginning-level PlayerCharacter and their mid-level mentor Gorion are ambushed by the BigBad Sarevok and some minions. Gorion stays to fight while telling the PlayerCharacter to flee, which they do. He kills or disables the others and holds off Sarevok for a while, but hasn't really got a chance. When you actually fight Sarevok at the end of the game, at least he's got only about two to two and a half times your levels...
* At a couple points in ''VideoGame/{{Condemned}} 2: Bloodshot'', the interface itself says "'''RUN FOR YOUR LIFE!'''", most memorably [[spoiler:when you first encounter the [[BearsAreBadNews rabid grizzly bear]]]].
* In ''VideoGame/TheLordOfTheRingsOnline'', there's the Session Play Instance "The Fall Of Moria". You play as a dwarf alongside Durin and break down a cave wall to find Mithril. [[OhCrap Only to end up trapped, facing the Balrog]]. Yes, the same one that Gandalf fights in the future, mentioned above under Film. Your quest objective? ''Survive'' then, ''Escape''.
* Nemesis and Tyrant T-101 come close to this in ''VideoGame/ResidentEvil'', but you actually can fight them. The Ustanak in the sixth installment plays this ''very'' straight in his first appearance: When he shows up, you run your ass off.
[[/folder]]

[[folder:WebComics]]
* ''Webcomic/{{Goblins}}'' - When facing down [[http://www.goblinscomic.com/03252011/ Mr. Fingers]], a [[EldritchAbomination monstrosity]] from whom [[http://www.goblinscomic.com/04082011/ one touch]] will [[http://www.goblinscomic.com/04152011/ melt you]] [[BodyHorror to purple goo]], there's really only [[http://www.goblinscomic.com/04262011/ one]] [[http://www.goblinscomic.com/04292011/ response.]]
** Ironically it does end up being fought... and goes down. [[spoiler: At a tragic cost.]]
-->[[spoiler: "I... told ya... I... do... the eating."]]
* ''Webcomic/{{Roza}}'': [[http://www.junglestudio.com/roza/?date=2007-05-08 "You can't beat this guy. Just run!"]]
* DoubleSubversion in Webcomic/AnotherGamingComic, during a Matrix-pastiche arc. The Agents are hyped up as unkillable, unstoppable monsters who, if you do somehow manage to kill them once, will just come back again. Since the protagonists are highly talented power gamers, their first encounter with an Agent results in the agent getting one (high-damage) hit in and then getting [[CrowningMomentOfAwesome vaporized.]] The heroes then proceed to run away very quickly, [[ConversationalTroping explaining it]] to [[TheLoonie Nuclear Dan]] as they go.
-->'''Joe Chaos:''' He will win eventually, [[ImplacableMan if only by attrition.]]
* In ''Webcomic/NoRestForTheWicked'', [[http://www.forthewicked.net/archive/01-44.html Perrault's reaction to Red's appearing.]]
* In ''Webcomic/BobAndGeorge'',
** [[http://www.bobandgeorge.com/archives/000701c Megaman's reaction to the regenerating Yellow Demon.]]
** [[http://www.bobandgeorge.com/archives/001220c Protoman's to Bob.]]
[[/folder]]

[[folder:WebOriginal]]
* [[OmnicidalManiac The Blood Red King]] is one of two [[PhysicalGod Omega Level Metahumans]] in the ''GlobalGuardiansPBEMUniverse''. Being the AnthropomorphicPersonification of Terror and Fear with NewPowersAsThePlotDemands, he's the one foe no one '''''ever''''' wants to engage in a standup fight. The only ones who have knew they were making a HeroicSacrifice so other people could get away. The only hero who ever succeeded in actually beating him was Amnesty, the AnthropomorphicPersonification of Kindness and Mercy. She is the setting's ''other'' [[PhysicalGod Omega]].
* Contessa, of ''Literature/{{Worm}}'', is notable in that she operates extremely quietly, acting as a censor of information about [[NebulousEvilOrganization Cauldron]], up until the point when [[spoiler: Cauldron is exposed to the superhero community]], at which point she begins to eliminate leaks more openly, notably incapacitating Faultline's crew, an experienced mercenary team that has previously taken on Myrrdin and [[KnightInShiningArmor Chevalier]], in less than twenty seconds. Protectorate policy on facing her is "Just run," and when [[spoiler:Weaver]] ignores this directive, Contessa hands her a total defeat.
[[/folder]]

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