[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rungun.png]]
[[caption-width-right:350:'''[[WebVideo/{{Sequelitis}} JUMP 'N SHOOT MAN!]]''' [[labelnote:Games]]Clockwise from top left: ''VideoGame/MetalSlug 3'', ''[[VideoGame/{{Contra}} Super C]]'', ''VideoGame/SmashTV'', ''VideoGame/AlienHominid'', ''[[VideoGame/GhostsNGoblins Super Ghouls 'n Ghosts]]'', and ''VideoGame/MegaManX1''[[/labelnote]]]]

When a PlatformGame uses gameplay mechanics borrowed from the ShootEmUp genre. Or a ShootEmUp with platformer elements, that works too. Also known as '''Action Platformer'''.

It is characterized by its [[EverythingTryingToKillYou hordes of vicious enemies]] who cannot be harmed by {{Goomba Stomp}}ing them. The player fights back with long-ranged weaponry that can come in any form and with any perks, such as BottomlessMagazines and various PowerUps changing the weapon or its function. Expect a SpreadShot as a weapon type to deal with swarms of Mooks. Close combat moves are sometimes available, bringing the game closer to the BeatEmUp genre, which is also about going forward and beating up bad guys.

The genre originates from [[UsefulNotes/ArcadeGame Arcades]] in the 1980s, dating back to Creator/{{Taito}}'s ''Front Line'' (1982) before being [[TropeCodifier codified]] by Creator/{{Capcom}}'s ''VideoGame/CommandoCapcom'' (1985), Creator/{{Konami}}'s ''VideoGame/RushNAttack'' (1985) and Creator/{{SNK}}'s ''VideoGame/IkariWarriors'' (1986), generating [[FollowTheLeader tons of clones]] with various degrees of success. On consoles, it was mostly codified during the [[MediaNotes/The8bitEraOfConsoleVideoGames NES era]] with various popular titles like Capcom's ''VideoGame/{{Mega Man|Classic}}'' and Konami's ''VideoGame/{{Contra}}''. Because of this time period, games like this are expected to be NintendoHard.

The genre is a staple of 2D video games as it never really successfully passed the VideoGame3DLeap, although one can argue that it stealthily evolved into the ThirdPersonShooter genre (thanks to games like ''VideoGame/{{Cabal}}'' and ''VideoGame/WildGuns'') and HackAndSlash (which is historically a cross between ThirdPersonShooter and BeatEmUp, but some also include platforming sections and firearms). Platformer subgenres like {{Platform Fighter}}s and {{Elimination Platformer}}s could also be considered run-and-gun games if they mostly focus on gunplay and/or range combat.

It should not be confused with {{Metroidvania}}, a close cousin more focused on [[ActionAdventure adventure and exploration]] with light RPGElements and the opposite side of the Action Platformer genre. In Run-and-Gun, '''[[BigHeroicRun RUN]]''' is the key word. It implies moving forward and not looking back which can be enforced by a RatchetScrolling, and going for a more traditional [[NoSidepathsNoExplorationNoFreedom linear]] level structure with [[SingleUseShield one-hit-and-you-lose-it power-ups]] to emphasize the feelings of stress and urgency, where Metroidvanias offer an [[WideOpenSandbox open world]] filled with locks and permanent upgrades unlocking those locks. [[SlidingScaleOfLinearityVsOpenness It's not absolute though]], and some games are able to balance the two by borrowing some mechanics from the other side. But it should be clear: having a gun in a platformer doesn't ''necessarily'' turns your game into a Run-and-Gun.

Note that Run-and-Gun is also a name given to ShootEmUp games with a top-down perspective where players can control a character or a grounded vehicle (contrasting the usual SpaceFighter, usually a {{tank|Goodness}}) with a 360 degrees liberty of movement, unlike traditional [[ShootEmUp Shoot 'em Ups]] which lock the facing of the shooter in a single direction. The TropeCodifier of this specific genre from MediaNotes/TheGoldenAgeOfVideoGames should be ''VideoGame/CommandoCapcom'', and the success of ''VideoGame/TheBindingOfIsaac'' brought a wind of fresh air to the genre by adding [[{{Roguelike}} Procedural Death Labyrinths]] into the mix.

Do not confuse with the game ''VideoGame/RunNGun'', nor with DoNotRunWithAGun (a piece of advice that is ''largely'' ignored here). Also not to be confused with the tactic used in the sport of UsefulNotes/{{Basketball}}.

----

!! Examples:
!!! Platformers:
[[index]]

[[foldercontrol]]

[[folder:#-M]]
* ''VideoGame/{{Abuse}}''
* ''VideoGame/ActFancerCybernetickHyperWeapon''
* ''VideoGame/AirFortress''
* ''VideoGame/AlienHominid''
* ''VideoGame/AlienSoldier''
* ''VideoGame/{{Aliens}}''
* ''VideoGame/AlienRampage''
* ''[[VideoGame/AlienSplatterRedux Alien Splatter: Redux]]''
* ''VideoGame/AresExtinctionAgenda''
* ''VideoGame/ArmoredHunterGunhound''
* ''VideoGame/AssaultSuitsValken'' - ''Assault Suit Leynos'' and ''Assault Suit Cybernator''
* ''VideoGame/AstroMarineCorps''
* ''VideoGame/AtomicRoboKid''
* ''VideoGame/AtomicRunnerChelnov''
* ''VideoGame/{{Awesomenauts}}'' is a run-an-gun {{MOBA}}.
* ''VideoGame/AzureStrikerGunvoltSeries''
** ''VideoGame/AzureStrikerGunvolt''
** ''VideoGame/AzureStrikerGunvolt2''
** ''VideoGame/AzureStrikerGunvolt3''
** ''VideoGame/LuminousAvengerIX''
** ''VideoGame/LuminousAvengerIX2''
* ''VideoGame/BalaceraBrothers''
* ''VideoGame/{{Baraduke}}'' -- '' Bakutotsu Kijuutei''
* ''[[VideoGame/BarnyardBlast Barnyard Blast: Swine of the Night]]''
* ''VideoGame/BatmanSunsoft''
* ''VideoGame/BattlePrincessMadelyn''
* ''VideoGame/BayRoute''
* ''VideoGame/BioLabWars''
* ''VideoGame/BiomechanicalToy''
* ''VideoGame/BioMenace''
* ''VideoGame/BlasterMaster''
* ''VideoGame/BlazingChrome''
* ''VideoGame/{{Bleed}}''
* ''VideoGame/BlowOut''
* ''VideoGame/BonanzaBros'' -- a run-and-gun with heavy StealthBasedGame elements.
* ''VideoGame/BoogieWings'' -- at least, levels which are on foot
* ''VideoGame/{{Broforce}}''
* ''VideoGame/BuckyOHare'' (arcade version)
* ''Franchise/{{Castlevania}}'' before receiving a [[{{Metroidvania}} genre creating]] [[GenreShift shift]] inspired by ''VideoGame/{{Metroid|1}}'' starting with ''VideoGame/CastlevaniaIISimonsQuest'' and completely embracing it with ''[[VideoGame/CastlevaniaSymphonyOfTheNight Symphony of the Night]]''. Its categorization as run-and-gun is anbiguous in the first place, as the protagonists mostly use their whips and the ranged attacks are in very limited quantities.
** ''VideoGame/{{Castlevania|1986}}''
** ''VideoGame/CastlevaniaIIIDraculasCurse''
** ''VideoGame/KidDracula''
** ''VideoGame/CastlevaniaIIBelmontsRevenge''
** ''VideoGame/SuperCastlevaniaIV''
** ''VideoGame/CastlevaniaChronicles''
** ''VideoGame/CastlevaniaRondoOfBlood''
** ''VideoGame/CastlevaniaBloodlines''
** ''VideoGame/CastlevaniaDraculaX''
* ''VideoGame/ClashForce''
* ''VideoGame/TheCliffhangerEdwardRandy'' -- more like whip-and-run, but you get the idea
* ''VideoGame/CodeNameViper''
* ''VideoGame/CommandoSteelDisaster''
* ''VideoGame/Commando2'' (do not confuse with the top-down R&G ''VideoGame/CommandoCapcom'')
* ''VideoGame/{{Contra}}'' (a.k.a. ''Probotector'') and its numerous sequels.
** ''VideoGame/ContraIIITheAlienWars''
** ''VideoGame/ContraHardCorps''
** ''VideoGame/HardCorpsUprising''
** ''VideoGame/ContraOperationGaluga''
* ''VideoGame/CopyKitty'', albeit levels tend to be more compact than usual. While Boki's controls are platformmer-based, Savant's are top-down.
* ''VideoGame/CrimeCity''
* ''VideoGame/CTSpecialForces'' -- the tetralogy consisting of ''CT Special Forces'', ''Back to Hell'', ''Bio-Terror'' and ''Fire for Effect''
* ''VideoGame/{{Cuphead}}''
* ''VideoGame/CyberLip''
* ''VideoGame/CyborgKuroChan'' -- based off the anime of the same name
* ''VideoGame/DeathwishEnforcers''
* ''VideoGame/DemolitionMan'' -- based off the movie of the same name
* ''VideoGame/DemonFront'' -- Taiwanese ''Metal Slug'' clone
* ''VideoGame/DemonsWorld''
* ''VideoGame/DesertAssault''
* ''VideoGame/DinosaursForHire'' -- in which you're an andromorphic dinosaur shooting stuff with a machine gun. Why? RuleOfCool, that's why
* ''VideoGame/DivineIntervention''
* ''VideoGame/DolphinBlue'' -- another Taiwanese entry, but now it's in 3D
* ''VideoGame/DoomTroopers''
* ''VideoGame/DukeNukem'' before [[GenreShift shifting]] to FirstPersonShooter starting with ''VideoGame/DukeNukem3D''.
** ''VideoGame/DukeNukemI''
** ''VideoGame/DukeNukemII''
** ''VideoGame/DukeNukemManhattanProject''
* ''VideoGame/DynaGear''
* ''VideoGame/EarthwormJim''
* ''VideoGame/ElevatorAction'' depending on the title. Certain games are more puzzle-focused although you still shoot enemies, while others focus on the shooting and platforming.
* ''VideoGame/EnchantedPortals''
* ''VideoGame/ESwat'' [[note]] ''Cyber Police'', ''City Under Siege'' [[/note]] -- it's a ''better'' NES adaptation of the ''Robocop'' movies than the ''actual'' ''Robocop'' game
* ''VideoGame/ExitTheGungeon''
* ''VideoGame/GalGuardiansDemonPurge''
* ''VideoGame/GhostsNGoblins'' is a run-and-gun, despite its [[{{Fantasy}} Fantasy]] aesthetic, as most of the weapons are long-ranged.
* ''VideoGame/{{Gigabuster}}'' -- a {{retraux}} that plays out like ''Megaman''
* ''VideoGame/GiganticArmy'' -- SpiritualAdaptation to ''VideoGame/AssaultSuitsValken''
* ''VideoGame/GIJoeARealAmericanHero''
* ''VideoGame/{{Gunbrella}}''
* ''VideoGame/GunDevil''
* The ''VideoGame/{{GunForce}}'' duology
** The second game is notable for being the spiritual predecessor to ''Metal Slug'' but plays more like ''Contra''.
* ''VideoGame/{{Gunlord}}''
* ''VideoGame/GunMaster''
* ''VideoGame/GunmanClive''
* ''VideoGame/GunsGoreAndCannoli''
* ''VideoGame/GunstarHeroes''
** ''VideoGame/GunstarSuperHeroes''
* ''VideoGame/HardcoreMecha''
* ''VideoGame/{{Hargrave}}''
* ''VideoGame/HiveJump''
* ''VideoGame/{{Huntdown}}''
* ''VideoGame/{{Intrusion 2}}''
* ''VideoGame/IronHorse'' - a cowboy-themed arcade game that pre-dates ''VideoGame/SunsetRiders'' by 4 years
* ''VideoGame/IronMeat''
* ''VideoGame/JazzJackrabbit''
* ''VideoGame/JewelMaster''
* ''VideoGame/JourneyToSilius''
* ''VideoGame/JetGunner''
* ''VIdeoGame/JurassicPark2TheChaosContinues''
* ''VideoGame/{{Karnov}}''
* ''VideoGame/KatanaZero''
* ''VideoGame/KeroBlaster''
* ''VideoGame/KidIcarus''
** ''VideoGame/KidIcarus1986'' and ''VideoGame/KidIcarusOfMythsAndMonsters'' are almost {{Metroidvania}} games, but the lack of {{backtracking}} forbids them to be considered that.
** ''VideoGame/KidIcarusUprising'' is one of the rare examples of 3D run-and-gun.
* ''VideoGame/TheKillingGameShow''
* ''VideoGame/TheKrionConquest''
* ''VideoGame/KonoSubarashiiSekaiNiShukufukuOFukkatsuNoBeldia''
* ''VideoGame/LeadenSky''
* ''[[VideoGame/LiloAndStitchGameBoyAdvance Lilo & Stitch]]'' for Platform/GameBoyAdvance (primarily the side-scrolling Stitch levels)
** ''[[VideoGame/LiloAndStitch2HamstervielHavoc Lilo & Stitch 2: Hämsterviel Havoc]]'' (also the side-scrolling Stitch levels)
* ''VideoGame/{{Madshot}}''
* ''VideoGame/{{Majyuo}}'' - a.k.a ''King of Demons''
* ''VideoGame/MalditaCastilla''
* ''VideoGame/MatterFall''
* ''VideoGame/MechsterminationForce''
* ''Franchise/MegaMan'' is somewhere in-between run-and-gun and {{Metroidvania}}, as the PowerUps received during the game aren't temporary and can sometime be used to access specific places in the levels. Some of its sub-series continued this crossed genre, but ''VideoGame/MegaManZX'' is however a complete {{Metroidvania}}.
** ''VideoGame/MegaManClassic''
*** ''VideoGame/MegaMan1''
*** ''VideoGame/MegaMan2''
*** ''VideoGame/MegaMan3''
*** ''VideoGame/MegaMan4''
*** ''VideoGame/MegaMan5''
*** ''VideoGame/MegaMan6''
*** ''VideoGame/MegaMan7''
*** ''VideoGame/MegaMan8''
*** ''VideoGame/MegaMan9''
*** ''VideoGame/MegaMan10''
*** ''VideoGame/MegaMan11''
*** ''VideoGame/MegaManAndBass''
*** ''VideoGame/MegaManDrWilysRevenge''
*** ''VideoGame/MegaManII''
*** ''VideoGame/MegaManIII''
*** ''VideoGame/MegaManIV''
*** ''VideoGame/MegaManV''
*** ''VideoGame/MegaManPoweredUp''
*** ''VideoGame/StreetFighterXMegaMan''
*** ''VideoGame/MegaManDOS''
*** ''VideoGame/RockmanAndForteMiraiKaraNoChosensha''
** ''VideoGame/MegaManX''
*** ''VideoGame/MegaManX1''
*** ''VideoGame/MegaManX2''
*** ''VideoGame/MegaManX3''
*** ''VideoGame/MegaManX4''
*** ''VideoGame/MegaManX5''
*** ''VideoGame/MegaManX6''
*** ''VideoGame/MegaManX7''
*** ''VideoGame/MegaManX8''
*** ''VideoGame/MegaManXtreme''
*** ''VideoGame/MegaManXtreme2''
*** ''VideoGame/MegaManMaverickHunterX''
** ''VideoGame/MegaManZero'' might be the last extreme from this franchise to be considered a run-and-gun before being called a {{Metroidvania}}, with its central hub leading to linear levels and permanent upgrades.
*** ''VideoGame/MegaManZero1''
*** ''VideoGame/MegaManZero2''
*** ''VideoGame/MegaManZero3''
*** ''VideoGame/MegaManZero4''
* ''VideoGame/MegaManNetworkTransmission''
* ''VideoGame/MercenaryKings''
* ''VideoGame/MetalShinobiAssassin'' a.k.a ''Metal Assault''
* ''VideoGame/MetalSlug''
* ''VideoGame/MetalSlugCodeJ''
* ''VideoGame/MetalWarriors''
* ''VideoGame/MIAMissingInAction''
* ''VideoGame/MichaelJacksonsMoonwalker''
* ''VideoGame/MickAndMackAsTheGlobalGladiators''
* ''VideoGame/MidnightResistance''
* The ''VideoGame/MightySwitchForce'' series, mixed with PuzzlePlatformer.
* ''VideoGame/MightyGoose''
* ''VideoGame/MightyGunvolt''
* ''VideoGame/MightyNo9''
* ''VideoGame/MiraiNinja'' - sort of, except you're a futuristic CyberNinja, so it's more like "Run-and-throw-shurikens"
* ''VideoGame/MutantMudds''
* ''VideoGame/MutantNight'' - in which you're an {{Oni}} {{cyclops}} blasting stuff with your EyeBeams
* ''VideoGame/MyFriendPedro''
* ''VideoGame/MysticDefender''
* ''VideoGame/MysticWarriors''
[[/folder]]

[[folder:N-Z]]
* ''VideoGame/NightmareBusters'' - and now you're a {{Leprechaun}} blasting stuff with your magic
* ''VideoGame/{{NARC}}''
* ''VideoGame/NinjaSpirit'' – when you get to throw shurikens on enemies
* ''VideoGame/NoituLove''
* ''VideoGame/NoTimeToExplain''
* ''VideoGame/{{Oplitak}}'', a ReferenceOverdosed game where you're a kid shooting various {{Captain Ersatz}}es based on pop-culture characters.
* ''Videogame/PlazmaBurst''
* ''VideoGame/PrisonCity''
* ''[[VideoGame/PsychoNicsOscar Psycho-Nics Oscar]]''
* ''VideoGame/{{Pulseman}}'', although the gunplay is rather downplayed.
* ''VideoGame/Raid2020''
* ''VideoGame/RangerX''
* ''VideoGame/RapidReload''
* ''[[VideoGame/RenderingRangerR2 Rendering Ranger: R2]]''
* ''VideoGame/RevengeOfTheBirdKing''
* ''VideoGame/RiseAndShine''
* ''VideoGame/{{Robocop}}'' has a duology of games on the NES made by Creator/DataEast that follows the side-view format that turns the movie's storyline into a borderline ExcusePlot with you shooting generic human mooks and some occasional [[ChickenWalker ED-209]] {{Giant Mook}}s.
* ''VideoGame/RoboCopVersusTheTerminator''
* ''VideoGame/RogueStormers''
* ''VideoGame/RollingThunder''
* ''VideoGame/{{Rosenkreuzstilette}}''
* ''VideoGame/RunningVoltgun'' - probably the lowest-budgeted item on this list. It's made in ''3 days''!
* ''VideoGame/RushNAttack'' (a.k.a. ''Green Beret'')
* ''VideoGame/SavageHalloween''
* The arcade version of ''ComicBook/ScudTheDisposableAssassin'' follows the side-view format
* ''VideoGame/ShieldmaidenRemix''
* ''VideoGame/ShadowBlasters''
* ''VideoGame/ShootManyRobots''
* ''VideoGame/ShootasBloodAndTeef''
* ''VideoGame/SilhouetteMirage''
* ''VideoGame/SlySpy''
* ''VideoGame/SodaCrisis''
* ''VideoGame/SpecialProjectY'' a.k.a ''Espionage''
* ''VideoGame/SpectacularSparky''
* ''VideoGame/{{Spidersaurs}}''
* ''VideoGame/{{Spinmaster}}''
* ''VideoGame/SpiritualAssassinTaromaru'' or ''Shinrei Jusatsushi Taromaru''
* ''VideoGame/SteelAssault''
* ''VideoGame/{{Steelborn}}''
* ''VideoGame/SunsetRiders''
* ''VideoGame/SuperAlloyRanger''
* ''VideoGame/SuperCyborg''
* ''VideoGame/SuperStarWars''
* ''VideoGame/SuperTimeForce''
* ''VideoGame/SurpriseAttack''
* ''VideoGame/TanukiJustice'' - what's that? A game where your an andromorphic {{tanuki}} who battles demons and stuff? ''Awesome''.
* ''VideoGame/TargetEarth''
* ''VideoGame/ThingThing''
* ''VideoGame/ThreeWonders'' - the "''Midnight Wanderers''" segment.
* ''VideoGame/ThunderFox''
* ''VideoGame/ThunderHoop'' (and ''Thunder Hoop Strikes Back'')
* ''VideoGame/ThunderJaws''
* ''VideoGame/TimeSlip''
* ''VideoGame/{{Toki}}'' - Run and ''Spit''
* ''[[VideoGame/TopHunterRoddyAndCathy Top Hunter: Roddy & Cathy]]''
* ''VideoGame/{{Turrican}}''
* ''VideoGame/{{Valfaris}}''
* ''VideoGame/{{Vectorman}}'' and its sequel, ''Vectorman 2''.
* ''VideoGame/ViceProjectDoom''
* ''VideoGame/{{Voidigo}}''
* ''VideoGame/WesternFront1914''
* ''VideoGame/WildWestCowboysOfMooMesa''
* ''VideoGame/WolfFang'' - a.k.a ''Rohga: Armor Force''
* ''VideoGame/WonderBoy''
** ''VideoGame/WonderBoy1''
** ''VideoGame/WonderBoyIIIMonsterLair''
** ''VideoGame/AdventureIsland''
* ''VideoGame/XaindSleena'' - segments with Sleena on foot
* ''VideoGame/YokaiHunterShintaro''
[[/folder]]

!!! Top-down view:

[[folder:Top-down]]

* ''VideoGame/AgentArmstrong''
* ''VideoGame/AlienBreed''
* ''VideoGame/AlienSyndrome''
* ''VideoGame/{{Apocalypse}}''
* ''VideoGame/AssaultRetribution'' -- 1998 ''Contra'' clone, with insectoid mutants in place of aliens (inspired by ''Film/StarshipTroopers'' a year ago)
* ''VideoGamne/{{Aurail}}'' -- alternates between top-down and first-person
* ''VideoGame/BloodyWolf''
* ''VideoGame/TheBindingOfIsaac'' (PDL)
* ''VideoGame/{{Bullet}}''
* ''VideoGame/CaliberFifty''
* ''VideoGame/CannonSpike''
* ''VideoGame/TheChaosEngine''
* ''VideoGame/ChaosHeat'' and it's sequel, ''Chaos Break''
* The ''VideoGame/CommandoCapcom'' trilogy - ''Mercs'' and ''Wolf of the Battlefield: Commando 3''
* ''VideoGame/DarkAdventure''
* ''VideoGame/DeadConnection''
* ''VideoGame/DesertBreaker''
* ''VideoGame/ElementalMaster'' -- ''Ikari Warriors'', HighFantasy edition
* ''VideoGame/EnterTheGungeon'' (PDL)
* ''VideoGame/{{Expendable}}''
* ''VideoGame/FinalZone''
* ''VideoGame/{{Fixeight}}''
* ''VideoGame/FlameGunner''
* ''VideoGame/FullMetalFuries''
* ''VideoGame/GangBusters''
* ''VideoGame/GaryoRetsuden''
* ''VideoGame/GodsTrigger''
* ''VideoGame/GuerrillaWar''
* ''VideoGame/{{Gundhara}}''
* ''VideoGame/GunSmoke''
* ''VideoGame/HeatedBarrel''
* ''VideoGame/HeavyBarrel''
* ''VideoGame/TheHongKongMassacre''
* ''VideoGame/HotlineMiami''
** ''VideoGame/HotlineMiami2WrongNumber''
* ''VideoGame/HyperPrincessPitch''
* ''VideoGame/IkariWarriors'' is often described as a run-and-gun game despite not being able to shoot in multiple directions, mostly due to the fact that you control an on-foot soldier which was mostly unseen at the time.
* ''VideoGame/IsolatedWarrior'' -- plays out like ''VideoGame/{{Zaxxon}}'' or ''VideoGame/{{Viewpoint}}'', but you're on foot instead of piloting a ship
* ''VideoGame/{{Jackal}}''
* ''[[Anime/ScienceNinjaTeamGatchaman Kagaku Ninja-Tai Gatchaman: The Shooting]]''
* ''VideoGame/LastAlert''
* ''VideoGame/MachineGunFury''
* ''[[VideoGame/MamoruKunCurse Mamoru-kun Curse!]]''
* ''VideoGame/{{Milanoir}}''
* ''VideoGame/NinjaCommando'' -- ''Ikari Warriors'' with Ninjas
* ''VideoGame/NinjaEmaki''
* ''VideoGame/NitroBall''
* ''Videogame/NuclearThrone'' (PDL)
* ''VideoGame/OutZone''
* ''VideoGame/{{One}}''
* ''VideoGame/PockyAndRocky''
* ''VideoGame/PurikuraDaisakusen''
* ''[[VideoGame/TheRealGhostbustersDataEast The Real Ghostbusters]]'' (1987, Data East)
* ''VideoGame/RockNRage'' -- music-themed action game where your character's [[InstrumentOfMurder projectile-firing electric guitar]] blows up assorted enemies.
* ''VideoGame/SARSearchAndRescue'' -- an Creator/{{SNK}} shooter where you shoot robots, zombies, and [[RoboticUndead robot zombies]]
* ''VideoGame/SegaNinja'' -- initially released as ''Ninja Princess'', with the player assuming the role of the titular {{kunoichi}} and throwing shurikens at assorted foes. Comes with an ExpansionPack simply titled ''The Ninja'', with a new ninja hero named Kazamaru replacing the princess as a playable character.
* ''VideoGame/SeriousSam'' - various spin-offs, including ''Greek Encounter'' and ''Bogus Detour''
* ''VideoGame/ShockTroopers''
** ''VideoGame/ShockTroopers1997''
** ''VideoGame/ShockTroopersSecondSquad''
* ''VideoGame/SoldierGirlAmazon''
* ''VideoGame/SkeletonKrew''
* ''VideoGame/SoulKnight''
* ''VideoGame/SmashTV''
* ''VideoGame/SteelForce''
* ''VideoGame/SteelHarbinger''
* ''VideoGame/SturmFrontTheMutantWar'' - how much '''{{gorn}}''' does a game need? Yes.
* ''VideoGame/{{SYNTHETIK}}''
** ''VideoGame/Synthetik2''
* ''VideoGame/{{Thunderflash}}''
* ''VideoGame/TimeSoldiers''
* ''VideoGame/TotalCarnage''
* ''VideoGame/TrueLies'' - based on the movie of the same name
* ''VideoGame/TwinCaliber''
* ''VideoGame/TwinkleTale''
* ''VideoGame/UndeadLine''
* ''VideoGame/{{Vandyke}}''
* ''VideoGame/WildcatGunMachine''
* ''VideoGame/XenoCrisis''
* ''VideoGame/ZombiesAteMyNeighbors''
* ''[[VideoGame/ZunzunkyouNoYabou Zunzunkyou no Yabou]]''

[[/folder]]

!!! Behind-the-back view:

[[folder:Behind-the-back]]
* ''VideoGame/AquaJack''
* ''VideoGame/AlligatorHunt''
* ''VideoGame/ArmyMen'' -- ''Green Rogue''
* ''VideoGame/BloodBros''
* ''VideoGame/{{Cabal}}''
* ''Charge'N Blast''
* ''VideoGame/{{Devastators}}''
* ''VideoGame/DynamiteDuke''
* ''VideoGame/GIJoe''
* ''VideoGame/{{Gungage}}''
* ''VideoGame/LoneSoldier''
* ''VideoGame/{{Meatgrinder}}'' - combined with FPS
* ''VideoGame/NAM1975''
* ''VideoGame/PiratesNIX'' -- a pirate-themed ''VideoGame/{{Cabal}}'' clone made by the Spanish company, NIX, not to be confused with ''Sid Meier's VideoGame/{{Pirates}}''
* ''VideoGame/{{Riot}}''
* ''VideoGame/SinAndPunishment''
** ''VideoGame/SinAndPunishmentStarSuccessor''
* ''VideoGame/SpaceRaiders'' - the ''VideoGame/SpaceInvaders'' spinoff
* ''VideoGame/SpinalBreakers''
* ''VideoGame/SWATPolice''
* ''VideoGame/WarstrideChallenges''
* ''VideoGame/WildGuns''

[[/folder]]

[[/index]]

!!! Non [=R&G=] games with [=R&G=] elements:
* ''VideoGame/CaveStory'' is very much a {{Metroidvania}}. However, its mechanic of dynamic upgrade/downgrade of Quote's weapon thanks to enemy drops are inspired by traditional run-and-gun games.
* The level "Honeycomb Starway" from ''VideoGame/SuperMario3DWorld'' is a ShoutOut to traditional ShootEmUp games, with its top-down view, AutoScrolling, and lines of flying enemies defeated thanks to the boomerang PowerUp.
* ''VideoGame/SuperMarioMaker'' allows the creators to take the classical ''Mario'' formula and turn the action up a notch by throwing tons of power-ups and enemies at the player. One particular trend was to use the Koopa Clown Car and a Flower Flower to give to the game a ShootEmUp flavor. Nintendo noticed it, and later included a fire-shooting Clown Car in an update.
* [[http://nintendoenthusiast.com/wp-content/uploads/2015/01/9i6L9pZl.jpg A quick shot]] of an Inkling in a seemingly run-and-gun {{retraux}} MiniGame was featured in an early ''VideoGame/Splatoon1'' trailer, but there is [[MissingTrailerScene no trace of it]] in the actual game. It is unknown if this was just an early concept of an actual retraux mini-game intended as part of the title's collection of such, or if it was made only for the trailer.
* The PuzzlePlatformer series ''VideoGame/{{Trine}}'' has a very slight run-and-gun vibe at some points with its occasional waves of enemies and long-ranged attacks you could unlock, though permanently.
* The hunting sections of ''VideoGame/TheOregonTrail'' could actually be considered the UrExample of overhead view run-and-gun games. Parody games like ''VideoGame/OrganTrail'' and ''VideoGame/SuperAmazingWagonAdventure'' still feature them.
* In some respects, the ''Franchise/RatchetAndClank'' series could be considered a 3D run-and-gun due to the focus on crazy gun fights, unlike its two Creator/{{Sony}} platformer brothers ''VideoGame/JakAndDaxter'' and ''VideoGame/SlyCooper'' even though they both started to integrate gunplay in their sequels. ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' also features a series of ''Franchise/MegaMan''-like [[GameWithinAGame Games Within a Game]] starring Captain Qwark.
* One of the arcade machine in ''VideoGame/{{Overwatch}}'''s level Hanamura is named ''[[FictionalVideoGame Siege Mode 3]]'' and looks like a ''VideoGame/MetalSlug''-like run-and-gun featuring characters from Creator/{{Blizzard|Entertainment}}'s ''VideoGame/StarCraft'' franchise.

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