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->''"And once again, Probability proves itself willing to sneak into a back alley and service Drama as would a copper piece harlot."''
-->--'''[[http://www.giantitp.com/comics/oots0584.html Vaarsuvius]]''', ''Webcomic/TheOrderOfTheStick''

''If the potential for conflict is visible, then [[ChekhovsGun it will never be passed over]].''

Without drama and {{conflict}}, [[StoryExistenceFailure There Is No Show]]. A show where everyone gets along and nothing unpleasant happens will bore everyone. This is the reason for the RuleOfDrama.

Does everything look conflict-free? [[YourPrincessIsInAnotherCastle Not so fast]]. Something new and unpleasant must be introduced out of the blue. This is why happy couples tend not to last (unless writers can find good conflict without breaking them up).

Creator/RaymondChandler once described [[ChandlersLaw this sub-rule]]:
-> "When in doubt, have a man come through the door with a gun in his hand."
-> '''ChandlersLaw'''

Essentially, when the writers run out of drama, they must invent ways to force drama into undramatic situations. When handled poorly, this leads to unusual, irrational, or highly improbable scenarios which only exist for the sake of prolonging the conflict.

To determine if a trope is a product of the RuleOfDrama, ask yourself: If this trope weren't used, [[AnthropicPrinciple would this much crap even be happening?]]

The only place where the Rule of Drama does not apply is the {{Denouement}}; the show is supposed to end there. But even then, you can wind up with a SequelHook.

Compare AcceptableBreaksFromReality (video games following what makes them fun instead of realistic).

Related to RuleOfFunny in comedy. See also AnthropicPrinciple.

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!!Tropes That Quickly Come To Mind For Their Roots In This Rule, But Honestly, 90% Of All {{Tropes}} Might Fit Here:
[[index]]
* AllLoveIsUnrequited
* AnyoneCanDie is the platonic love affair between the Rule and Realism
* BelligerentSexualTension
* BigotVsBigot
* BreakUpMakeUpScenario
* ChainedHeat
* ChandlersLaw
* ConflictBall
* DiabolusExMachina
* DisasterDominoes - Mishaps will enough collateral damage to enhance the plot, no more and no less.
* DisposableWoman / StuffedIntoTheFridge
* DramaBomb
* DysfunctionJunction
* EmergingFromTheShadows
* FalseInnocenceTrick
* FelonyMisdemeanor
* FinaglesLaw
* GoodIsBoring
* GunStruggle
* HandWave - how bad writers preserve the RuleOfDrama in the face of potential conflict-quenching rationality when they don't want to resort to PoorCommunicationKills.
* HopeSpot - Because if things start going too well, and it isn't the end of the story, it has to be temporary.
* IdentityConcealmentDisposal
* IdiotBall
** IdiotPlot
* ItsPersonal
* LawOfInverseFertility
* LockedInARoom
* {{Melodrama}}
* MillionToOneChance - If the unlikelihood of a random outcome is deemed too low to be of concern, the likelihood of its occurrence will instead be based on the dramatic potential of that outcome.
* MurderIsTheBestSolution
* OutOfCharacterMoment
* OutOfTheFryingPan
* PoorCommunicationKills (and all its varied {{Sub Trope}}s)
%% Seriously, check if something's listed under PoorCommunicationKills before putting it here.
* RememberedTooLate
* RisingConflict
* SexChangesEverything
* SmartBall
* TemptingFate - Stating the unlikelihood of mishap causes its likelihood to approach 100%.
* TooHappyToLive
* UnscientificScience
* WakingUpElsewhere
* WillTheyOrWontThey
* YouCantThwartStageOne
[[/index]]

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