[[caption-width-right:250:From top to bottom: ''VideoGame/SuperMarioBros3'', ''VideoGame/HeavyWeapon'', ''VideoGame/ShadowComplex'', ''VideoGame/SuperMario3DWorld''.]]

Stand to attention, player! You're not in GreenHillZone any more! This [[VideogameSettings videogame setting]] suddenly has a lot of guns, bombs, [[TankGoodness tanks]], warships, soldiers, barbed wire, trenches, smoke, and mines, often in stark contrast to the rest of the game. Often seen in platformers to mix up the usual mix of generic level types.

The music will generally switch to a more sinister theme to warn you, if not a straight out military marching tune.

Don't be surprised to see SchizoTech, SuperSoldier enemies, a MilitaryMashupMachine for a boss, and for the battlefield to resemble {{Mordor}}. Compare BattleshipRaid.

Note that if the game's whole setting is already military, then it doesn't count. This trope is a VideogameSettings trope in the same sense as SlippySlideyIceWorld or BandLand.

!! Examples:

* ''Franchise/SuperMarioBros'':
** The tank parade in ''VideoGame/SuperMarioBros3'' combine this with LevelsTakeFlight in the form of airship levels, which sees Mario take on Bowser's air force and confront the Koopalings. They return in ''VideoGame/SuperMario3DLand'', being led instead by Boom Boom and Pom Pom. ''Super Mario Bros 3'' also has the terrestrial (tank) and naval (warship) military levels of the Dark World.
** A subversion is Bob-omb Battlefield in ''VideoGame/SuperMario64'', which contains references to a war between two groups of Bob-ombs, but the only actual fighting seen is when the Bob-ombs on the mountain shoot bubble cannons at Mario in the first episode. After that (and even before it), it's more of a pretty standard GreenHillZone.
** Wario's Battle Canyon from ''VideoGame/MarioParty.''
** ''VideoGame/SuperMarioGalaxy'' and ''VideoGame/SuperMarioGalaxy2'' have both several examples of this, which become [[ThatOneLevel Difficult to tackle]] when it comes time to collect Purple Coins in them (except the Bowser and Bowser Jr. levels, which only have 1 star each in the first game and 2 in the second).
** ''VideoGame/SuperMario3DWorld'' has primarily [[AddedAlliterativeAppeal Bowser's Bullet Bill Brigade]] and Bowser's Bob-Omb Brigade, which feature goosestepping {{Mooks}} and also see the return of the tanks from ''VideoGame/SuperMarioBros3''. There's also Bullet Bill Base in World 6.
** Cobalt Base in ''VideoGame/PaperMarioColorSplash'' likely because Ludwig and his gang have built the base over the natural landscape.
** Piranha Tank in ''VideoGame/SuperMarioWorldPiranhaIsland'' is a fleet of the Piranha Wizard's finest tanks and battleships used to protect Piranha Castle. The tanks are constantly moving, so if Mario touches the ground, he gets squished flat and loses a life.
* The final regular level of Gnasty's World in ''VideoGame/SpyroTheDragon'', Twilight Harbor.
** The Peace Keepers Home has background music that sounds like a military march, the enemies are old-fashioned soldiers, and there are some cannons sitting around that can be fired. None of the actual Peace Keeper worlds continue this trope, though.
** The Zephyr stage from ''VideoGame/Spyro2RiptosRage'' features the war betwen the Breeze Builders and Land Blubbers. The main goal of the level is to capture an enemy building.
* The ''Franchise/SonicTheHedgehog'' games use this every now and then.
** Huge Crisis Zone in ''{{VideoGame/Sonic Rush|Series}}''.
** Secret Base Base Zone in ''VideoGame/{{Sonic Advance|Trilogy}}''.
** [[AirborneAircraftCarrier Wing Fortress Zone]] in ''VideoGame/SonicTheHedgehog2''.
** [[AirborneAircraftCarrier Flying Battery Zone]] in ''VideoGame/Sonic3AndKnuckles''.
** ''VideoGame/SonicAdventure2'''s Prison Island portion is big on this one. Metal Harbor, Weapons Bed, Security Hall, Iron Gate, and Prison Lane all fall under this trope. The first two take place on the island's G.U.N. naval base (Sonic even climbs up an ICBM launch pad and [[CrazyAwesome hitches a ride on the missile]]); the other three are more accurately within the TheAlcatraz trope. They are in a top-secret military-level prison, however...
** Most ''VideoGame/ShadowTheHedgehog'' levels have this in one way or another. Central City, Westopolis, Prison Island, G.U.N. Fortress and [[AirborneAircraftCarrier Air Fleet]] are probably the most applicable to this trope.
** Sweet Mountain in ''VideoGame/SonicColors''... and it's made out of [[LevelAte FOOD]].
* The Rikti War Zone in ''VideoGame/CityOfHeroes''. Also the Shadow Shard, [[ScrappyLevel though not as well known for it...]]
* In ''VideoGame/{{Desperados}}'', the mission ''Piggies in the Middle'' has the team return to a town in a battle between the BigBad's men and the US cavalry. Artillery fire from the Cavalry is a hazard in some places in the level.
* Warcadia in ''VideoGame/{{Folklore}}''. Particularly noticeable since you head there directly from [[{{Arcadia}} the Faery Realm]], a [[ExactlyWhatItSaysOnTheTin fairyland filled with friendly little elves, breathtaking architecture, and lots of big, green trees]]. Whereas Warcadia is filled with monsters based on soldiers and WWII-era weapons, craters, burning buildings and at least one MilitaryMashupMachine.
* When the Army comes in ''VideoGame/HalfLife1'', and some places of ''VideoGame/HalfLife2''.
* The War levels of ''VideoGame/MischiefMakers'' had lots of tanks and bombs. You even rode a missile at one point!
* The very first level in ''VideoGame/{{Psychonauts}}'', Basic Braining. You're [[JourneyToTheCenterOfTheMind in the mind of your coach]], who is obsessed with the military, and thus everything in his mind that you can see so far is war, war, war. Explosions, war-themed figments, minefields, cannons, camouflage. Even the trees are made of bullets and the [[{{Foreshadowing}} rabbits]] are wearing soldier's helmets.
* The Kingdom of Anger, Volk, from ''VideoGame/{{Klonoa}} 2: Lunatea's Veil,'' a kingdom consisting entirely of people who do nothing but fight ''all the time''.
* The War chapter of ''VideoGame/ConkersBadFurDay''
* Technoir in ''VideoGame/JazzJackrabbit''.
* Napalm Man from ''VideoGame/MegaMan5'' has this for the second half of his stage.
* The aptly named Planet Batalia in ''VideoGame/RatchetAndClank2002'' (the first one).
* All ''Franchise/MetalGear'' games feature these prominently, of course.
* Shadow Moses in ''[[VideoGame/SuperSmashBros Super Smash Bros. Brawl]].''
* Sometimes {{Inverted}} in ''VideoGame/MetalSlug'': while the game is about (at times wacky) war, some areas have little to no killing machines trying to kill you. Of course, there are always ''something else'' [[EverythingTryingToKillYou trying to kill you]]...
* Military base in ''VideoGame/{{Painkiller}}''.
* Moon Kronor in ''VideoGame/SeriousSam II''.
* Planet Norion and Pirate Homeworld in ''VideoGame/MetroidPrime3Corruption''.
* Ichor in ''VideoGame/JetForceGemini''.
* World 2 ("Combat Island") in ''VideoGame/RainbowIslands''. With cute, cartoony-looking bomber planes and tanks, no less.
* The Halberd in the ''Franchise/{{Kirby}}'' series. Meta Knight's airship is probably the biggest example of MoodWhiplash in the series that doesn't involve a CosmicHorror.
* [[DeathWorld Planet Helghan]] from ''VideoGame/{{Killzone}}'' looks like this beside all the other stages in ''VideoGame/PlaystationAllStarsBattleRoyale'' (at least until it gets invaded by ''VideoGame/ApeEscape'''s [[GiantMecha Goliath]] and an army of [[MascotMook Pipo Monkeys]]).
* ''Cratermaze'' has the Wartime levels, where the enemies become UsefulNotes/WorldWarII soldiers. In ''Booby Kids'' for the Famicom, the collectibles also become radios.
* ''VideoGame/DoubleDragonNeon'' has the Assault Zone (Mission 6), whose boss is a [[MilitaryMashupMachine Giant Tank]].
* Non-Videogame example in the ''TabletopGame/{{Pathfinder}}'' Adventure Path: "Reign of Winter Part 5: Rasputin Must Die!", in which your MedievalEuropeanFantasy-ish party travels to UsefulNotes/RedOctober-era Russia to take on soldiers, vampires, tanks, and clouds of sentient mustard gas in a prison camp before trying to give UsefulNotes/RasputinTheMadMonk himself ''another'' [[RasputinianDeath brutally overdone death]].
* Code C.H.I.M.P., the [[DiscOneFinalDungeon penultimate level]] of ''VideoGame/{{Ape Escape}} 2'' fits this quite well. Most of the [[MascotMook Monkeys]] in the level are heavily-armed and decked out in military uniforms, the Mooks are either [[StuffBlowingUp rocket-happy]] [[MechaMooks robots]] or [[CallaRabbitaSmeerp Porkies]] dressed up as [[TankGoodness Tanks]] (in a game where the grand majority of non-catchable enemies are assorted MixAndMatchCritters), and the soundtrack is a sinister military beat. Plus, it's the second of two levels in the game where you get to use a Tank yourself.
* ''{{VideoGame/Xenoblade}}'' has Sword Valley and Galahad Fortress, one explored early on in the game, and the other a lot sooner.
* Scuttle Town becomes this at the start of ''VideoGame/{{Shantae}} and the Pirate's Curse'' when the Ammo Baron performs his invasion, with plenty of soldiers, Gatling guns, missiles, and mines to go around.
* ''{{VideoGame/Oddworld}}: Abe's Exoddus'' features the Slig Barracks, the training ground of the game's {{Mooks}} and the headquarters of [[GeneralFailure General Dripik]].
* ''{{VideoGame/Cuphead}}: Werner Werman in Murine Corps''