->''"The following takes place between Midnight and 1 AM on the day of the California Presidential Primary. Events occur in real time."''
-->-- '''Jack Bauer''', introducing the ''Series/TwentyFour'' pilot

There are no artificial attempts to show time compression, everything is occurring as it is happening. One minute onscreen equals one minute in show time.

The SuperTrope to this is ExtremelyShortTimespan. Compare BackToFront, AnachronicOrder, and ComicBookTime. All examples of TheOner not involving [[{{Overcrank}} over-]] or {{undercrank}}ing are in real time by nature.

Sometimes, TV series will do a low-key BottleEpisode entirely or mostly in real-time.

[[IThoughtItMeant Not to be confused]] with HBO's ''Series/RealTimeWithBillMaher''. [[CaptainObvious But yes, granted, the trope does apply there as well]]. Also not to be confused with the RealTimeStrategy genre of video games, as very few (if any) of them actually fall under this trope.

Contrast MagicCountdown.


[[folder:Anime and Manga]]
* Variation: The ''Manga/MermaidMelodyPichiPichiPitch'' manga was released in Real Time, except in chapters that were tied too closely together to be a month apart.
* ''Anime/NeonGenesisEvangelion'' has many scenes that are drawn-out pauses, with no attempt to "speed up" the action: sometimes this is actually realistic. In one episode, Rei and Asuka are in an elevator and both are completely still for about 30 seconds, the length of a long elevator ride. Presumably this is to make the awkwardness of their interactions more prominent; it is also [[FilmingForEasyDub very cheap to film]]. ''NGE'' also shot the final battle of the ninth episode in real time (and synced it to music).
* The ''Manga/MaisonIkkoku'' manga also ran in real time, as the series, which was published from 1980 to 1987, spanned seven years in the characters' lives.
* Some of ''Manga/AttackOnTitan'''s manga is in real time. Volumes 5, 6, 7, 8, 9, 10, 11, and 12 span only two days in-universe time.

[[folder:Comic Books]]
* Jeff Smith's third ''ComicBook/{{Bone}}'' graphic novel, ''Eyes of the Storm'', has a chapter which was designed to get readers to read it at a rate similar to the time in-universe.
* The Creator/DCComics series ''ComicBook/FiftyTwo'' is a year-long weekly series where each issue covers a week of story time; the name refers to ([[JustifiedTitle among other things]]) the number of weeks in a year, and is a ShoutOut to ''Series/TwentyFour''.
* In the famous ''ComicBook/TheSpirit'' story "Ten Minutes", about the last ten minutes of a man's life, Creator/WillEisner times the comic to take approximately ten minutes of the reader's time. This was in 1949.
* Creator/MarvelComics' ''ComicBook/TheNewUniverse'' was supposed to run in real time, but due to the whole line being canceled after only three years, the intended effects could hardly be noticed.
* ''ComicBook/YTheLastMan'' generally kept time passing at the same rate as it did for the reader. It generally had a few issues covering a set few days, and then a time skip filling the difference.
* ''ComicBook/JudgeDredd''. Dredd canonically ages in line with the strip itself (one year's worth of published stories equals one year passed within the comics).
%% * ''ComicBook/TheSavageDragon'' ZeroContextExample
* Marvel Comics' ''ComicBook/TheNam'' was billed as "an 8 year limited series," for how long the Vietnam War took after the US got involved. Each story takes place one month after the previous one did.

* The sequel of the German screwball crimedy ''Film/DerWixxer'' is "[[SubvertedTrope set in real time. Only much faster]]".
* The film ''Film/NickOfTime'' (starring Creator/JohnnyDepp) plays out a thriller in real time and frequently references the passing time.
* The film ''Film/{{Timecode}}'' combined it with ''cinema verité''; its action was shot in a single take, by four {{steadicam}} operators. The film was a four-frame SplitScreen, like a security monitor, and sometimes action took place on more than one camera at a time.
* In ''Film/{{United 93}}'', the entire film plays out in this way for the most part, albeit the plane spends a slightly ''longer'' amount of time in the air during the film than it did in real life. The actual plane was in the air for approximately one hour and 21 minutes.
* Creator/AlfredHitchcock's ''Theatre/{{Rope}}'' not only unfolds in real time but was actually filmed in single continuous takes, each the length of a reel of film, with reel changes disguised by having the camera pass behind an obscuring object for a second as one reel ends, and emerging again as the next reel begins.
* ''Film/TwelveAngryMen'' takes it even further, with not only almost all of the movie taking place in real time, but almost all of ''that'' period is set in ''one room''. Even more remarkably, it had to be shot four times, each from a different angle with one of the walls removed to accommodate the camera, with the jurors getting progressively more sweaty and dishevelled. When all four angles were cut together it worked perfectly in continuity.
* ''Film/HighNoon'' is arguably the most famous cinematic use of this trope. The film takes place between 10:35 a.m. and 12:15 p.m., as Marshal Will Kane finds out right after he gets married, on the day he's [[{{Retirony}} retiring]] and leaving town, that gunfighter Frank Miller is coming to town on the noon train to kill him.
* ''Film/PhoneBooth'' takes place in real time. Interestingly, the antagonist was played by Kiefer Sutherland, the star of ''24''.
* ''Film/ReservoirDogs'' is an hour of real-time in one location with 30 minutes of flashbacks.
* ''Film/RunLolaRun'' has three 20-minute sequences that each play out in real-time, with short sequences between them.
* ''Film/TheManFromEarth'' takes place in real time, except for the final shots. And almost completely in one room.
* ''Film/MyDinnerWithAndre'' takes place mostly in real time, what with most of the film being ExactlyWhatItSaysOnTheTin.
* The entire film ''Real Time'' takes place in, well, [[ExactlyWhatItSaysOnTheTin real time]].
* ''Running Time'' is another one that not only takes place in real time, but looks like it is done in one continuous take.
* ''Film/RussianArk'' is a single take. All 93 minutes of it. Since it was shot digitally, there was no need to stop and change reels.
* ''Film/{{Carnage}}''
* ''Film/{{Conspiracy}}''. Like the German original, the events within the conference room strictly follow the minutes of the meeting that took place, which was over in less than 90 minutes.
* The climax of Creator/TimBurton's ''{{Film/Batman}}''. The Joker tells his crew to meet him with their helicopter on the top of the cathedral in ten minutes. They arrive during the fight in the belltower, which is almost exactly ten minutes later.
* ''Film/BeforeSunset'' takes place in the hour-and-a-half following Jesse's appearance at the bookstore. ''Film/BeforeMidnight'' [[spoiler:is basically four, five long scenes of conversation in Real Time, with some time passing between those scenes.]]
* In the climax of ''Film/{{The Avengers|2012}}'', two minutes and thirty seconds of screen time actually pass between the [[spoiler:deployment and explosion of the nuke intended for Manhattan.]]
* The events of the boxing film ''The Set-Up'' correspond almost exactly to its 73-minute runtime, which is emphasized by shots of a clock at the beginning and end.
* ''Film/{{Victoria 2015}}'' plays out in real time due to the fact that it's been shot in a [[TheOner single take]].
* ''Film/IAnActress'' (1977) is a ten-minute improvised short film that was done in one take.
* ''Film/FreeFire2017'' takes place entirely in real-time (barring a SlowMotion sequence). Characters [[LeaningOnTheFourthWall lean on the fourth wall]] when they note that it takes 90 minutes to bleed out from a gunshot wound, and the film is almost exactly 90 minutes long.
* ''Film/CleoFrom5To7'' follows a young singer over the course of about 100 minutes as she stresses over a cancer test. Stretches the bounds of Real Time sometimes, like when Cleo changes from a white nightie to a black dress in about five seconds.

[[folder:Live Action TV]]
* ''Series/TwentyFour'' is the most notable example of "real-time", with the script writers conveniently forgetting that if the show were really happening in Los Angeles, Jack Bauer would be spending the majority of each show stuck in traffic. The very first episodes of the program featured Kiefer stating at the beginning "Events occur in real time." The show was not very rigorous about this, ignoring the limitations of the Real Time format constantly and generally using it simply to build suspense. The final episodes of ''24: Live Another Day'' and ''24: Legacy'' have a 12-hour TimeSkip after the last commercial break.
* The [=SitCom=] ''WatchingEllie'' was initially shot entirely in Real Time. This format was ditched after the first season.
* The episode "Life Time" on ''Series/{{MASH}}''.
* ''Series/TheDeadZone'''s episode "Cabin Pressure".
* ''Series/{{Friends}}'' episode "The One Where No One's Ready"
* ''Series/{{Seinfeld}}'''s famous "The Chinese Restaurant" episode was in real time. The commercial break is spanned by a LongList that Jerry rattles off.
* A number of action-adventure shows over the years have attempted real time or near-real time in relation to some critical event, usually a bomb.
* The ''Series/AmericanGothic1995'' episode "The Beast Within", although with a bit of cheating at the climax.
* ''Series/{{Frasier}}'' did two real time episodes, Season 1's "My Coffee With Niles" and Season 6's "Dinner Party". In each, the real time even continues during the commercial break, as Frasier goes to the bathroom just before the break and returns straight afterward. In the latter, he's on hold for the first intermission, giving Roz the opportunity to go down, get her dry-cleaning, and come back up. However it does not hold true for the second intermission.
* ''Series/{{Titus}}'' was designed to imitate a play. Thus, most episodes take place on a single set in Real Time. It was even filmed in order, for the benefit of the studio audience.
* The ''Series/DoctorWho'' episode [[Recap/DoctorWhoS29E742 "42"]] supposedly takes place in Real Time, however there are a few conspicuous breaks from the gimmick. Here, the title refers to the number of minutes the protagonists have in their RaceAgainstTheClock, and is a ShoutOut to both ''24'' and ''Franchise/TheHitchhikersGuideToTheGalaxy''.
** In "Mummy on the Orient Express", all scenes in which the Foretold attacks are timed to take exactly 66 seconds, as per the legend. There's even an on-screen countdown shown.
** "Face the Raven" is built around a countdown. The final 15 minutes or so of the episode take place in real time. Although this is not explicit, one can work this out by comparing dialogue with the episode timing, though this only works when watching the DVD or the non-commercial BBC broadcast. This is a good example of how much can be accomplished, dialogue-wise, within just a few minutes.
* A first-season ''Series/MyThreeSons'' episode has Steve and the boys racing to get out of the house and off to work and school after Bub mistakenly sets the clocks ahead an hour instead of turning them back at the end of Daylight Savings Time. The action unfolds against the background of a televised NASA satellite launch.
* The aptly-named ''Series/StargateAtlantis'' episode "Thirty-Eight Minutes" has been the only Real Time episode in the Franchise/StargateVerse''.
* The ''Series/BabylonFive'' episode "Intersections in Real Time" plays out in real-time, but only between commercials. During commercial breaks (the "intersections"), it is assumed that much time passes.
* Most of ''Series/StarskyAndHutch'''s "The Shootout", in which the restaurant our heroes happen to be at is taken over by two Mafia hitmen; Starsky is seriously injured and Hutch has to keep him and everyone else alive while the clock ticks away.
* ''Series/{{ER}}'', "Time of Death"
* Most episodes of ''Series/TheRoyleFamily'' before "The Queen of Sheba" appear to take place in real time, and entirely within the Royles' house. Since then they've used a more conventional format.
* There was an episode of the 1970s British kid's drama ''Ace of Wands'' where a character had been poisoned and had 23 minutes (the length of the episode minus titles) to find the antidote.
* Numerous Reality Shows have dabbled with 'Real Time' episodes, ranging from live tasks (say, for shopping budgets or other prizes) all the way up to 24-hour streaming.
* Honda once broadcast a live ''TV advert'' in the UK, taking an entire ad break to broadcast a parachute display team form the letters to spell out HONDA in mid-air. They succeeded.
* The first season finale "Johnny B Gone" of ''Series/MarriedWithChildren'' takes place in real time, it is basically one long scene. This concept was reused ten years later for the penultimate episode "The Desperate Half-Hour".
* In the ''Series/{{Numb3rs}}'' episode "[[ExactlyWhatItSaysOnTheTin One Hour]]", the cast have one hour to resolve a kidnapping--minus Don, who's spending the hour in a therapy session and has turned off his phone at the insistence of the therapist.
* ''Series/RogerAndValHaveJustGotIn'' is a bittersweet [=SitCom=] featuring two characters in a house, and every episode not only takes place in real time, but (as the title suggests) at the ''same'' time of day, as the two each get home from work.
* Creator/RachaelRay's "Thirty Minute Meals", this is the whole point of the concept.
* The "Triangle" episode of ''Series/TheXFiles'' is set in real time or close to it. It switches between 1939 and 1998 and covers roughly the same amount of time in each period. The episode is comprised of four 11 minute shots.
* The ''Series/AllInTheFamily'' episode "Mike the Pacifist", which takes place on a subway car.
* Subverted in the ''[[UsefulNotes/GermanTVStations KiKa]]'' teen drama ''Series/AlleinGegenDieZeit'' (''Alone Against The Clock''), which has thirteen episodes per season, each covering one hour in thirty minutes (thus, [[ExtremelyShortTimeSpan each season lasts little more than half a day]]). Despite making two hours one, there is a frequent clock focus, the essence of urgency and (reasonable) passing of time is always present, and the plot is furthered greatly by various timespans and deadlines.
* ''Series/TheFlash1990'' used this in the episode "Beat the Clock", where Flash had an hour to save an innocent man from death row.
* Each episode of ''Series/WhereInTimeIsCarmenSandiego'' began with a 2-minute introduction sequence, followed by the Chief telling the contestants "you've got 28 minutes to get it back, or history will change forever." They always succeeded, since it happened at the end of Round 2, and catching Carmen was just the icing on the cake.
* An episode of ''Series/TheBill'' consisted entirely of a squad of Sun Hill police waiting in a van as backup during a demonstration. In a subversion the exciting things are happening off-screen, as relayed over the radio.
* ''Series/RealTimeWithBillMaher'': The central gimmick of the show is that it's a live broadcast of a one-hour show without commercial breaks. The show's theme music begins with someone announcing "Start the clock," and the set features digital displays of the current time, with the seconds ticking up. Maher talks about how challenging this is in ''WebVideo/ComediansInCarsGettingCoffee'', causing an apathetic Creator/JerrySeinfeld to ask why he bothers.

[[folder: Music]]
* Music/RogerWaters' ''The Pros and Cons of Hitch Hiking''. The first song is titled "4:30 AM (Apparently They Were Traveling Abroad)" and the last song is "5:11 AM (The Moment of Clarity)." While the ''events'' don't unfold this way, the album runs 42:07 and the time when each dream starts is in the title of each song.

[[folder: Newspaper Comics]]
* The three comics by Creator/BillHolbrook - ComicStrip/OnTheFastrack ComicStrip/KevinAndKell and ComicStrip/SafeHavens all rund in approximately real time. Single storylines may use up a several days to portray the events of a few minutes, but then there are periods of inactivity again, so that we get regular scheduled real life events spilling over into their world, such as Valentine's, summer camp or Christmas. Safe Havens followed school kids through their school years, Safe Havens and On the Fastrack have a common 'Mars Mission' plotline that evolves in real time, too.

* One iconic episode of radio drama ''Radio/{{Dragnet}}'', "City Hall Bombing" (July 21, 1949), gave Sergeant Joe Friday and his partner Ben Romero less than thirty minutes to stop [[ExactlyWhatItSaysOnTheTin a bombing at city hall]].
* In the 1990s [[Creator/TheBBC BBC]] {{Radio}} produced an adaptation of Creator/LenDeighton's ''Bomber'' that not only took place in real time, but over the course of an ''entire day''. In other words, it comprised several acts which were broadcast at various times during the entire day's schedule, with the events of each act taking place at the time of day they were actually broadcast.
* Creator/OrsonWelles' broadcast of ''Radio/TheWarOfTheWorlds'' was initially presented as a live news program, with real-time breaking reports streaming in. Notably, however, while the broadcast was skillfully produced to encourage suspension of disbelief, it would be wholly impossible for the events portrayed to all occur (including, e.g., the mobilization of large numbers of troops, government cabinet meetings, and several major battles) within its mere one hour running time. Jack Bauer's ability to reach any location in 10 minutes is downright plausible by comparison.
* The ''Radio/CabinPressure'' BottleEpisode "Limerick" is all done as one scene in real time. Unlike most other examples, though, virtually nothing actually happens in the episode - they fly over a really boring bit of Russia, have SeinfeldianConversation and play word games, and cook a pie.

[[folder:Video Games]]
* Among single-player video games that have an InUniverseGameClock, few also have Real Time, and simulate what happened while the game was off. One that does is ''VideoGame/AnimalCrossing''.
* Jordan Mechner's ''VideoGame/TheLastExpress'' is set in real time, albeit sped up by a factor of six, and the ending changes based on where you are at certain times, meaning that the player must very carefully manage where they are to get certain endings. The only time this is broken away from is when the player character is knocked out or goes to sleep.
* Thanks to some coding, ''VideoGame/OracleOfTao'' has both real time, and an in-game clock. ThisIsReality sets in, when the party insists that the clock that shows the ''real time'' is off, and has no problems accepting the game time.
* Also from Mechner, ''VideoGame/PrinceOfPersia'' (the 1989 original); the protagonist of the game has one hour to rescue the DamselInDistress, and you have one real-life hour to beat the game. The 1992 sequel does the same, but gives you slightly more time.
* The SNES game ''VideoGame/{{SOS}}'' follows this concept. In the middle of a fierce storm, a luxury liner capsizes. In one real time hour, the ship will sink. The player character must reach the exit before then (and preferably bring a few other survivors with him). "Dying" advances the clock five minutes.
* ''VideoGame/ImpossibleMission''. You get infinite lives, but the clock keeps on ticking.
* While not entirely in real time, ''Fable II'' has the player receiving rent from owned properties in real time, even when the Xbox isn't on.
** Which of course, means it's laughable easy to become a gazillionaire by simply setting the clock on your Xbox forward a few hundred years. Not that there's anything to buy with the real estate money anyway except...more real estate.
* ''VideoGame/HalfLife2'' has the player in control continuously from the opening to the ending, and so everything is in real-time. There is one incident where what was supposed to be an instant teleport [[YearOutsideHourInside takes a week]], and this allows a TimeSkip without breaking from the format. It was still real time from Gordon, Alyx, and the player's perspective. Relativity: it's awesome!
* The same can be said of ''VideoGame/{{Portal}}'', from start to finish barring some long elevators. ''VideoGame/{{Portal 2}}'' has some timeskips and periods of unconsciousness in both the single player and co-op, so they don't pass.
* ''VideoGame/MetalGearSolid'' has only a single time skip while Snake is knocked out and taken to be interrogated. The second game plays in two chapters that are set several months apart, but also are continous without any breaks, except for a similar knocking-out-and-torture situation.
* It's pretty easy to forget that ''VideoGame/KingsQuestIVThePerilsOfRosella'' is a TimedMission because of this.
* ''VideoGame/NightTrap'', ''VideoGame/GroundZeroTexas'' and ''VideoGame/DoubleSwitch'' are all played in real time, and as such, you'll be forced to ignore the story and check other areas to take care of the roaming enemies if you want a perfect score. Tellingly, in ''Night Trap'', you miss trapping ''several'' augers if you actually sit and listen to Lt. Simms' entire introductory spiel (the 2017 edition averts this by removing the time limit and instead allows you to take your time in the new intro before the game begins).
* Famously, ''[[VideoGame/PennAndTellersSmokeAndMirrors Desert Bus]]'' plays out in real time, simulating the 360 mile drive from Tuscon to Las Vegas with the bus travelling 45 miles an hour, necessitating eight real-world hours to complete the journey. And your reward for doing so? Driving all the way back. Also in real time. Back and forth, [[EndlessGame endlessly]].
* ''VideoGame/XPerts'' tasks you with guiding your three operatives through a base, swapping between them to complete timed objectives and take care of enemies. A computerized voice constantly informs you when characters get into and out of combat outside your control.
* ''VideoGame/TheSexyBrutale'' is set during a 12 hour day that [[GroundhogDayLoop repeats endlessly]]. Everything follows a strict schedule and several events can be observed from anywhere in the mansion. Knowing where people are at all times becomes important since time halts and you get chased by the masks people wear if you are spotted in the same room by anyone, including the people you are trying to save.


[[folder:Web Comics]]
* Oddly enough, the {{Webcomic}} ''Webcomic/{{Narbonic}}'' used this, as opposed to WebcomicTime - while certain storylines actually did take weeks to play out for the viewers, there was considered enough 'fluff' between events that Christmas, Valentine's Day, and particularly New Years' Eve wound up being bracketed by storylines around those time frames. Most notably, it ''was'' actually 6 years between Davenport moving into Narbonic Labs and [[spoiler:breaking up with Helen]], both IRL and in the comic.
* ''Webcomic/SluggyFreelance'' had a parody of ''Series/TwentyFour'' that took place over 24 hours. Of course, since the comic updates once every 24 hours, the parody started with the strip for January 17th... and ended exactly one strip later on January 18th, with the characters [[TakeOurWordForIt talking about how exciting it was]].
* The [[LongRunners long-running]] ''Webcomic/RoguesOfClwydRhan'' was supposed to be set exactly 1,000 years in the past, but that notion was eventually dropped due to ScheduleSlip, so that by 2011 the characters were living about 1005.
* ''Webcomic/KarinDou4koma'': Outside of a few story arcs, most of the strips' events happens roughly when the strips are released. The series started in 2008, so this is reflected with Tamaryu slowly growing from a 8 year old girl to a 13 year old middle schooler.

[[folder:Web Original]]
* The [=BBCi=] and Creator/BigFinish jointly produced illustrated ''Series/DoctorWho'' AudioPlay "Real Time".
* In ''RolePlay/WeAreAllPokemonTrainers'' for the most part, a day IRL equals a day IRP, which means that characters age as the RP goes on. For example, Tagg aging in real time from 19 to 22 over the course of the RP.
* WebVideo/TheGreatWar follows World War One week by week, exactly one hundred years after the events depicted, as an ambitious four year project.

[[folder:Western Animation]]
* The ''WesternAnimation/SouthPark'' parody of ''Series/TwentyFour'''s format.
** Also the episode "The New Terrance and Philip Movie Trailer" from the sixth season.
* The "24 Minutes" episode of ''WesternAnimation/TheSimpsons'', with a crossover appearance of some of ''24'''s cast no less.
* The ''WesternAnimation/JusticeLeague'' episode "Wild Cards" takes place in real time, with Joker's timer in the corner of the screen keeping track for most of the events. In between part 1 and part 2 there's a minor "rewind".
** {{Lampshade|Hanging}}d by SelfDemonstrating/TheJoker when the clock ''starts'' at 22:51. "Oh what were you expecting from me? A ''round'' number?" The creators obviously designed the number to be the exact time between the timer's appearance and the Flash dealing with the final bomb, rather than trying to forcibly edit the length of that time to an exact number.
* Similarly, the ''WesternAnimation/BatmanTheAnimatedSeries'' episode "Appointment in Crime Alley" took place in real time, with frequent shots of clocks counting down to a dramatic explosion. The episode came to be because the network wanted to see an episode showing a day in the life of Batman, hence the numerous events that pile up in the fifteen minutes of the countdown.
* An episode of ''WesternAnimation/GarfieldAndFriends'', in which ComicStrip/{{Garfield}} has to not eat anything for five minutes. (Complete with a clock counting down in the corner of the screen.)
* In the pilot episode of ''WesternAnimation/MyLittlePonyFriendshipIsMagic'', the speedy pegasus Rainbow Dash claims she can clear the sky of clouds in "10 seconds flat". She lives up to her word; in exactly 10 seconds real time the sky has been cleared.
** Also, in a later episode, Rainbow ends up in hospital, and there is a one minute-long montage of her trying kill time. Then she looks back at the clock, only to notice that the whole montage took place in Real Time.
* The unfinished episode "Ten Minutes to Doom" of ''WesternAnimation/InvaderZim'' invokes this when Zim gets his PAK taken and has 10 minutes to get it back, or else he dies.
* ''WesternAnimation/{{Futurama}}'' vaguely uses this. Seasons are pretty consistently set 1000 years after their air dates, and the periods between being [[{{Cancellation}} canceled]] and TheMovie became a TimeSkip.
* ''WesternAnimation/TheAngryBeavers'' is unique in that ''all the clocks update in real time''. That is, if 5 minutes pass between one scene and the next, the clocks will have advanced by exactly 5 minutes.
* ''WesternAnimation/BluesClues'' gave every appearance of taking place in real time. Viewers follow host Steve or Joe (or Kevin in the U.K.) through events in the ''Blue's Clues'' house and backyard, or into skidoo, without cutting away or any indication of additional time passing. In one installment, viewers even sat with Steve for one minute as a clock appeared on-screen counting down one minute as an exercise in patience. Another installment with Joe, "Patience," was all about finding ways to be patient to pass the time until an egg hatched at the end of the episode. There was even a song to go with it-- "''Wait. Wait. Wait.'' What can we do while we wait?"