->''"Don't even get me started on you gold farmers,''\\
''you gotta make a living, but I need that armor."''
-->-- Futuristic Sex Robotz, ''Videogame/WorldOfWarcraft''

The purchase or sale of online game equipment, currency, or even powerleveling services for real money to a third party without the involvement of, and in the majority of cases against the wishes of, the game's publisher (which is the difference between this and BribingYourWayToVictory). A common plague of [[MassivelyMultiplayerOnlineRolePlayingGame MMO[=RPGs=]]], and the reason why good ways of making money in-game are often nerfed by the publisher after some time. Some game operators may offer a legitimate channel for players to buy and sell virtual items from each other in order to stem some of the more negative elements of restricting such trade to the black market such as spam, fraud and cheating by use of automated bot. A rare but growing few have built their worlds entirely around player-to-player RMT where the company makes money by taking a cut as a transaction fee, or even open content creation to players so aspiring artists and technicians can sell their work on the open market.

Contrast AllegedlyFreeGame, which is when the game advertises itself as free but requires you to pay money to unlock content, and {{Microtransactions}}, the sanctioned equivalent.


[[folder: References to RMT ]]

* Referenced in ''Anime/WelcomeToTheNHK'', as one of the protagonist's failed money-making schemes.
* In ''[[Manga/DotHackLegendOfTheTwilight .hack//Legend of the Twilight Bracelet]]'', Hotaru doesn't have any gold, so she considers paying real money in return for medicine for the TeamPet. Shugo quickly talks her out of it. It turned out that the "gold farmer" she was speaking to was an admin in disguise, who was actually manipulating them into rejecting the offer and instead going to fight the ridiculously high-leveled monster in the field that had the medicine.
* One episode of .hack//Roots is dedicated to a side character's efforts to shut down a group of Real Money Traders.
* A side character in the GU games has a hacked weapon that was bought via real money trading.
* The Creator/CoryDoctorow short story "Anda's Game" is entirely dedicated to the titular character's interaction with a bunch of gold farmers in an imaginary MMORPG.
* Also by Creator/CoryDoctorow, an attempt to unionize illegal gold farmers forms much of the plot of ''Literature/ForTheWin''.
* One character of Creator/WalterJonWilliams' ''This Is Not a Game'' makes most of his income by gold farming and ganking -- while at his official phone support job.
* ''CtrlAltDel'' made a comic (and now a poster) describing "MMO Hell" with major offenders being punished ''Literature/TheDivineComedy''-style. Gold farmers and gold buyers are lumped together in the 4th circle; farmers are punished by being submerged in putrid soil and have to dig for gold coins that always slip just a little bit deeper into the muck, while gold buyers are weighed down by countless thousands of gold coins and have to crawl to buy their salvation from a vendor that is always out of reach.
* In the ''Franchise/{{Noob}}'' multi-media franchise, one character got his former high-level avatar banned as a punishment for buying in-game stuff on a website called ''farmerchinois.com'' ("Chinese farmer").
* Neal Stephenson's ''Literature/{{Reamde}}'' centers around gold farming and RMT. The dominant MMORPG, T'Rain, got that way by legitimizing the practice, and thereby unseating World of Warcraft.
* RealLife example: [[http://www.juliandibbell.com/ Julian Dibbell]] famously spent a year trying to make a living primarily as a Real Money Trader in World of Warcraft; he wrote a [[http://www.juliandibbell.com/playmoney/index.html blog, and later a book]], about the experience.
* On ''Series/PersonOfInterest'' recurring character Leon Tao decided to make money by using his experience as a crooked accountant to get into the RMT business. However, the segment of the RMT market he tried to corner was controlled by the Russian mob and they did not take kindly to interlopers. The Russians decide to kill him as a warning to others and only Reese's intervention saves Leon from death.
* In ''LightNovel/TheLegendaryMoonlightSculptor'' this is one of the main plot devices. The main character is trying to pay for his grandmother's hospital bills and his younger sister's college education through RMT. He was inspired after finding his account for an old Korean MMO sold for about $3million (as part of a company's marketing campaign). When loan sharks come to take most of this money, he finds himself with enough to pay all of his family's expenses for about two years, just enough to train in martial arts and study the new hit VRMMORPG Royal Road. (Currently in Korea, RMT is very common, to the point that it was just recently made an official taxable source of income.) The main character plans on becoming a professional in RMT.
* In ''ComicStrip/FoxTrot'', Jason decides to spend one summer vacation being a gold farmer on ''World of Warcraft''. It turns out not to be as easy as he thought it would be.
* In ''LightNovel/SwordArtOnline'', Gun Gale Online, the primary setting of the Phantom Bullet arc, heavily features this, with it being possible to buy equipment with real money, as well as sell it. Sinon, a student who has trouble making ends meet, can't use much of her own money, and has to admit that the prospect of selling Hecate (a powerful weapon and of great personal significance to her is tempting). Meanwhile, it's revealed that the villain bought [[spoiler:a thermoptic camouflage cloak]] with the real money trade.


[[folder: Examples of Legal RMT ]]

* UsefulNotes/{{Steam}} is a huge example of this.
** Everything started when Steam Trading came, allowing people to trade game items between them and not requiring the items to be from the same game, and also allowing people to trade games between them, more precisely, game gifts, if you buy the game as a gift, it will stay in your inventory and you can't play it, but you can gift it to a friend or trade it, and the other person can permanently add to his account allowing him to play it but never change the owner, but later...
** Came the Steam Community Market, allowing players to sell their items for credit money, Steam already had the option to add money to your account as credits that you can use later, but the market allowed everyone to sell their unwanted items for money they can spend on other items and on new games, people started financing their new games with money earned by playing games, getting items and selling them.
** On the games that support the Community Market, the most famous are: ''VideoGame/TeamFortress2'', ''VideoGame/Dota2'' and ''[[{{VideoGame/CounterStrike}} Counter-Strike: Global Offensive]]'', all games by Valve, owner of Steam, but other games include ''[[{{VideoGame/DontStarve}} Don't Starve Together]]'' and ''VideoGame/BattleBlockTheater''.
** However, while real money can be turned into credit money, the opposite is not possible, money earned by selling items on Steam can only be used inside Steam, selling your accounts is forbidden by Valve, see the "Illegal" section.
** Also, not all items from the games can be sold for money through the Market, however, it is still possible to directly trade between players using Steam Trading and traded by Marketable items, also, some items can't be traded either, some items are meant to be yours forever, especially if they mean you achieved something other players didn't.
** Also, another genius idea by Valve was the Steam Trading Cards, essentially, virtual cards that you earn by buying games and playing them.
*** If a game has those cards, someone who buys it earns the right to get a few cards just by playing the game, how many you get, depends on how much cards the game has, a game with 6 cards earns you 3, a game with 8 cards earns 4, players can sell and trade these cards, making every game on Steam able to feature trading, even single player games and games with no such thing as an inventory.
*** After players get all the free cards, they can earn Booster Packs at random, Booster Packs are packs with 3 random cards, that the player can open or sell/trade, Booster Packs are granted as other users spend the cards crafting badges, see below.
*** If a player has all the cards on the set, he can craft them into a badge, the cards will disappear, and the player earns:\\
- A medal visible on your profile, that is mostly to brag. \\
- XP points for your Steam level, which gives some advantages like being able to have more friends and customize your profile with showcases that can show achievements, your badges, you favorite games, and so forth. \\
- An emoticon that you can use in chat and a profile background, a wallpaper for your profile, those two can be sold on the market, and sometimes, buying cards, crafting them and getting rare emotes and backgrounds to sell them can be profitable, but that's a kind of gambling. \\
- And last, you can also get a coupon to buy games with a discount, considering that Steam has discounts and sales all the time, coupons are kinda worthless and easy to get cheap or even free, but on events like the Summer or Holiday sale, the coupon is replaced with a trading card of the event.
*** Of course, cards, badges, emoticons and backgrounds, feature images related to the game, like the characters, or locations or items.
*** Badges can only be crafted 5 times per game, they have 5 levels.
*** You don't need to own the game to craft the corresponding badge, you just need the cards.
*** There are also Foil Cards, that are much rarer than normal cards, the chance of getting a Foil instead of a normal is about 1%, Foil Badges can be crafted with those and you can only craft it once, but the prizes above are the same, Foil Cards can be more expensive than some games or the game that originated it, and they're just to brag.
*** Trading Cards are labeled as Steam items, cards from Team Fortress 2 aren't the same as weapons from Team Fortress 2.
*** When the market started getting overflowed with emoticons and backgrounds that no one wanted and became too cheap, discouraging players to craft badges, Valve introduced gems, unwanted cards, emotes and backgrounds can be converted into virtual gems, that can be used to create Booster Packs, sometimes, buying gems, creating Booster Packs and selling them is profitable, also, when Valve introduced the gems, they made an auction where players could buy limited copies of games with them, depending of who offered more for them.


[[folder: Examples of Illegal RMT ]]

Some examples in games where Real World Trading is not allowed (through laws, or in game user licenses):
* In ''VideoGame/{{World of Warcraft}}'', RMT has grown in leaps and bounds along with the player base. In the classic game, the majority of illicit gold was supplied by bots that endlessly farmed rare items and sold them on the Auction House, and was advertised via in-game chat. As Blizzard's anti-bot technology grew more sophisticated, buying fully upgraded expansion accounts grew more expensive, and restrictions added to eliminate chat spam, the majority of trade is now in gold stolen from compromised accounts of legitimate players and advertised via the web. Further, it's rumored that major segments of this multi-million dollar business are controlled by organized crime. (Dollars to donuts is that the banner ad on this page, right now, is for a [=WoW=] gold-seller. Do '''not''' click on it.) Eventually Blizzard decided to combat the endless flow of gold-farming bots by simply letting players buy gold (indirectly; it's through buying a token that can be redeemed for gold at the auction house), causing the number of illegal real-money traders to plummet. They're still around, but they're a dying breed.
* ''VideoGame/{{City of Heroes}}'' has been dealing with these, starting with the introduction of craftable Invention Enhancements. They usually advertise by creating throwaway characters with random strings of letters for names to send out tells and the otherwise barely-used in-game e-mail system. The makers of the game have tried to combat them with the /ignore_spammer command to streamline the process of reporting them, and by not allowing characters under level 10 to use the e-mail system.
* In 2005, a man was stabbed to death in China after he sold a sword someone had lent him in ''The Legend of Mir 3''. [[http://news.bbc.co.uk/1/hi/business/4486823.stm Source]].
* ''VideoGame/FinalFantasyXI'' has its share of this problem, and Creator/SquareEnix is very much against it. [=RMTs=] tell-spam with impunity using disposable free trial characters, and just about every ad you find on any FFXI-related site is for gilsellers. RMT frequently abuse the fishing system with "fishbots" (turning fishing into a simple minigame didn't deter them for long; in fact, it opened up a new exploit that expedited the system), use [[GameMod cheats]] to complete quests more quickly than should be possible, exploit high NPC resale prices, and monopolize Notorious Monsters with salable goods. To combat them, SE created the Special Task Force, which has successfully reduced the severity of the problem. However, SE is also so paranoid on the matter that probably the best way an unscrupulous person could eliminate someone they don't like from the game would be to devise a plausible way to accuse them of RMT... especially as one is not allowed to defend one's own case[[note]]SE ''does'' have a method for defending yourself, but requires that you complete a form, get it signed and notarized, and mail it to their legal division. They then investigate, which you are advised can take up to six months, and then tell you that your account has been reactivated...or deleted entirely. With no other communication with the unlucky player[[/note]]. It's also gotten to the point that the RMT are actually ''hijacking player accounts'' in order to get the gil to sell, usually destroying ''years'' of work. It happened before the anti-RMT levels became so dramatic, but it's incredibly common now.
** RMT is also a big problem for Square's second Final Fantasy online game, ''VideoGame/FinalFantasyXIV''. [=RMTs=] will usually spam shouts with links leading to their sites for people to buy gil. When players started to turn off the shout feature, [=RMTs=] then started to spam people through tells (private messages) and the even more aggressive RMT may send friend requests to unsuspecting players so that anyone who blindly accepts the request will have their inbox flooded with spam. Square did try to combat the situation by adding filters to screw up an RMT's ability to advertise, but [=RMTs=] fought back by just altering their spam messages that composed of what looks like a computer trying to learn how to be human. While RMT is still a big problem, Square attempted to RMT-proof future content by making it where RMT can't get an advantage, such as Triple Triad cards not being tradeable with players.
* ''Videogame/RuneScape'' had this problem during 2007 where it has become an obvious issue to the folks at Jagex. They tried to combat it with Trade Limits, death drops and making it so it will be difficult for gold farmers to use types of gold selling which require a heavy deal of trust. However, the crowd was rather angry to learn of this after. This was removed in February 2011.
** As of September 2013, Jagex has responded to RMT in a much more permanent fashion by [[BeatThemAtTheirOwnGame cornering the RMT market themselves]].
* Reselling UsefulNotes/{{Steam}} accounts online will result in legal action if the country has a DMCA type law.
* ''Habbo Hotel'' property is frequently sold online usually as "a joke", but the company itself shuts down online sales pretty quickly.
* eBay banned virtual property sales under pressure from such companies, and eventually banned all digital deliveries because of the amount of fraud. Consider that the reason why you can't sell virtual property is because there is nothing preventing the person selling it to you from stealing it back from you by claiming they were hacked, or even using the lost-password feature.
* In ''Videogame/AceOnline'', the [=GMs=] have warned against, and banned, people who sell cash-shop credits and player accounts (or characters).
* ''Videogame/RagnarokOnline'', being the aging MMO that it is, obviously has real problems with these people ... albeit less so now due to a somewhat unusual tactic. The game now has three servers besides the test server. The first two, Chaos and Loki, have a 25% increase in experience income and item drop rates, along with a few other advantages. They are also only accessible to subscribing players. By comparison, the Valkyrie server is free, and does not require an active subscription to get in, thus acting as the game's free trial and making its money though premium items. The catch? Valkyrie is effectively a glorified RMT trap, since the premium servers require a working credit card and payment for access.
* ''Videogame/LeagueOfLegends'' champions are bought with IP (earned in-game) or RP (BribingYourWayToVictory), both of which can be bought illegally on the web. In Dominion you may run into an AFK IP farmer - a summoner even more useless than the beginner bots, controlled by macros or a simple program, whose characteristic behaviour includes standing under towers and dying, standing in front of enemy champions and dying, and punching minions as you are horribly murdered nearby. Because your first victory of the day gets you a +150 IP boost, farmer bots [[EvilOnlyHasToWinOnce Only Have To Win Once]].