[[quoteright:256:[[VideoGame/BreathOfFireII http://static.tvtropes.org/pmwiki/pub/images/bof2_text.gif]]]]

->''"Sword and Shield are different colors, [[ViewersAreMorons so you know that they are two different items]]."''
-->-- ''[[VideoGame/TheLegendOfZelda Zelda]]'' Speedrun Commentary

An '''NPC''' has just told you that you have to retrieve the '''legendary golden sphere''' from the '''ancient dragon'''. Legends say he's in the '''Cave of Horrors'''. To find out where that is, you'll have to ask '''The Town Sage'''.

...Yeah, you've all seen this. Important words and phrases are [[ColourCodedForYourConvenience highlighted for your convenience]] in at least one different color. While the exact first game to implement this is unknown, certain games like ''VideoGame/UltimaVI'' (using links in the dialogue to introduce topics of conversation), ''VideoGame/FinalFantasyI'', and the opening scroll to ''Franchise/StarWars: Film/ANewHope'' (putting the DEATH STAR in all caps) come to mind.

This happens mostly in video games, especially those that lack voice acting, but can occur in comics and other media from time to time. The World Wide Web, especially, invokes this for identifying hyperlinks (well, usually). Also common in subtitled anime, to differentiate characters.

See also: PaintingTheMedium, BoldInflation, NoticeThis. Contrary to what one might expect, this is not the binary opposite of BlackSpeech. Text of this kind lends itself very well to a DramaticReading.
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!!Examples:

[[foldercontrol]]

[[folder:Comic Books]]
* Comicbook/SpiderMan's foe Delilah had an odd speech pattern; some of her words would be colored purple and written in a formal, flowery looking [[UsefulNotes/{{Fonts}} font]].
* In the SLG ''WesternAnimation/{{Gargoyles}}'' comics, sound effects produced by gargoyles ("ROAR!", "SNIFF!". etc.) would be rendered in the color of the gargoyle making the noise.
[[/folder]]

[[folder:Fanfiction]]
* In Fanfic/DividedRainbow, whenever the story shows a direct POV 'flashback' from one of the Swapped Five's [[FalseMemories "past",]] the font color switches from black to purple.
[[/folder]]

[[folder:Film]]
* It seems that ''PetesDragon'' has colored closed captioning, and there are little gags whenever certain words are said. For example, the titular dragon's growly noises are all in [[color:green:green]], money words in [[color:gold:yellow]], angry words in [[color:red:red]]...
[[/folder]]

[[folder:Literature]]
* ''Literature/HouseOfLeaves'' always has the word house in blue, Minotaur in red (and crossed out), and a few significant words in purple.
* Many versions of Literature/TheBible print all of Jesus's utterances in red font.
** And in many other versions LORD is the translation of Yahweh whilst Lord is just your bog standard godly title.
* ''Literature/TheNeverendingStory'' actually used this to distinguish Bastian reading the book (red) from the actual adventures ''in'' the book (green). Only certain editions of the book do this (namely hardcover versions), while the others (paperback) simply use italics.
* Creator/PennAndTeller's book ''Cruel Tricks for Dear Friends'' has everything printed in red [[spoiler:being a lie]].
* Done in-universe in ''TheLightFantastic'': As Rincewind reads aloud the Eight Spells, the words appear in various bright colours. A mispronounced word appears a dirty brown.
[[/folder]]

[[folder:Live Action TV]]
* In many {{Fansub}}s of SuperSentai, KamenRider, and other {{Toku}} shows, the characters' [[ByThePowerOfGreyskull Henshin Calls]], InTheNameOfTheMoon, and [[CallingYourAttacks attacks]] will be in their signature colors.
* An unsub on CriminalMinds had a form of synesthesia that caused him to see the words people spoke in the air. He came to the conclusion that white letters meant the person was telling the truth and red letters meant they were lying. [[{{Understatement}} He did not like being lied to.]]
[[/folder]]

[[folder:New Media]]
* On the internet, certain words are {{blue|Shifting}}. This means they are links you can click on. If it's red, it's a dead link.
* On some forums, blue is used for sarcasm and green for innuendo.
*** >implying imageboards did not know about this trope ({{Imageboards}} like 4Chan).
** On the ''WebComic/PennyArcade'' forums, an alternative to 'quoted for truth' (QFT) is 'limed for truth', in which the quoted post is [[color:lime:lime coloured]].
* ''TimeCube'' uses this all over the place and seemingly at random.
** A lot of conspiracy theorist sites in general--or any site that is an online RoomFullOfCrazy--will do this. Expect ALL-CAPS and flashing text and [=GIFs=] as well.
* Some moderators on internet forums use a different "ex cathedra" color or UsefulNotes/{{font|s}} for posts in their capacity as moderators. E.g. red in [=RPGNet=], where it's sometimes called "mod voice".
* Various subsets of ''TheSlenderManMythos'' use this; for example, there's [[http://quiaegosicdico.blogspot.com/ A Lack of Lexicon]], which has each character speak in a different font; at one point, the font actually changes in colour as it reveals one character (jokingly) masquerading as another.
* These [[http://www.somethingawful.com/d/news/war-surface-doomsday.php instructions for a the thing s]]. It is a good to read the mALL!
* Oh Internet does this in [[http://ohinternet.com/Desu their article]] about a ''Manga/RozenMaiden'' character's VerbalTic. This article needed moar desu anyway.
* [[http://www.dkvine.com/games/dkctf/ this DK Vine article]] about Donkey Kong Country Tropical Freeze. It has all the ''Film/BatmanAndRobin'' inspired ice puns highlighted in light blue.
** ''Cue Retro Studios at E3 2013 to deliver the ultimate '''chill pill'''. Donkey and Diddy are back for another adventure, this time in glorious High Definition ("HD", I like to call it; I just made that up off the top of my head but you can use it yourself if you like), but they better stay '''frosty''' as they battle yet another new slew of enemies: a '''cold-hearted''' Viking crew!''
[[/folder]]

[[folder: Tabletop Games]]
* In the short stories in the ''TabletopGame/EclipsePhase'' gamebooks ElectronicTelepathy is indicated by colored text, a different color for each character.
[[/folder]]

[[folder:TV Tropes]]
* Tropers working on pages for the more recent KamenRider series have a tendency to work colors into text referring to riders' varying forms. There's a lot of this going around on SuperSentai series pages too.
* If you think about it, {{pothole}}s on [[Wiki/TVTropes this very wiki]] look kind of like this, too, whether the text is [[BlueShifting blue]] or [[ItLooksLikeThis red]]. This includes [[SelfDemonstratingArticle this line right here]].
* Trope pages dealing with colors used to have this until the color tags were removed, such as RainbowMotif, ColorCharacter, and ColorCodedElements. And, as mentioned above, [[SelfDemonstratingArticle this article right here]].
[[/folder]]

[[folder:Video Games]]
* In many games, especially {{MMORPG}}s like ''{{Everquest}}'', an NPC will say something like, "I'm glad you stopped by. Right now, our village is under attack from [dragons]." At that point you respond, "[[ParrotExposition Dragons?]]" And he then goes on to explain. Saying anything besides the "highlighted" word gets you nowhere.
* The ''VideoGame/AnotherCode'' series used this lightly, mostly to highlight conversation choices, as did the [[VideoGame/HotelDuskRoom215 Kyle]] [[VideoGame/LastWindow Hyde]] games set in the same universe.
* In ''VideoGame/{{Okami}},'' key phrases were highlighted in red.
** A person actually used this to play Okami in Japanese despite not knowing the language, simply because he could match up highlighted key phrases.
* Used in the ''VideoGame/BreathOfFire'' series, particularly in the second installment, making an already bad localization an eye-gouging chore.
* Certain words and phrases you needed to remember in the original ''VideoGame/BanjoKazooie'' trembled and shook in their text box. When Brentilda reveals Gruntilda's embarrassing secrets, the secrets are in an animated wavering font.
* ''VideoGame/{{Terranigma}}'' uses orange to mark items.
* ''VideoGame/{{Pikmin}}''
* ''VideoGame/The7thSaga''
* The page quotes refer to ''VideoGame/TheLegendOfZelda'', which has been known to use it ever since the first game.
** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' takes this to the extreme. Especially when referring to the Sages/Temples. Light (cyan)-Forest (green)-Fire (red)-Water (blue)-Spirit (gold)-Shadow (pink). The game also uses purple and orange.
** The franchise does this in most games since ''Ocarina of Time'' or so, and ''VideoGame/TheLegendOfZeldaTheWindWaker'' parodies it a little. The legend of the Triforce has been lost to the ages, and the few who talk about it call it the... '''Triumph Forks'''. Just hearing about it (from Fishmen or Salvage Co.) ''does'' get you on the right track, though.
* Used in ''VideoGame/MetroidPrime'' and its sequels, to point out important terms in scan text.
* ''VideoGame/TheElderScrollsIIIMorrowind'' did it as well. It uses hyperlinks in the dialogue texts to introduce new topics of conversation.
* The SNES game ''TabletopGame/{{Shadowrun}}'' also used the keywords system.
* ''The Savage Empire'' uses this.
* ''VideoGame/{{Persona 3}}'' has a variation: Words that show up as terms in the game's Dictionary are in [[color:blue:blue]], while otherwise-important words or phrases are [[color:red:red]]. The red words are also used quite heavily near the end of the game to inform you about the upcoming PointOfNoReturn.
** ''VideoGame/{{Persona 2}}'' was the first ''Persona'' game to use Rainbow Speak, only using orange for rumors. ''VideoGame/{{Persona 4}}'' uses it sparingly, and it's been introduced to the PSP remake of the first ''VideoGame/{{Persona}}'' too, even though it was unnecessary.
** ''VideoGame/DevilSurvivor'' has it as a plot point. After [[spoiler:Mari is taken over by Kresnik]], her text shows up as [[color:pink:bright pink]] whenever she talks to distinguish between [[spoiler:the two voices]].
* ''VideoGame/FinalFantasyII'' had this for its "passwords" system, where you had to advance the plot by asking [=NPCs=] about certain terms marked in red. It's pretty straightforward until the game starts throwing {{Guide Dang It}}s in there, such as the method to get the InfinityPlusOneSword. The post-game Bonus Quest gives you an additional 30 or so words to work with, most of them only present to up the GuideDangIt moments.
* Since ''Franchise/{{Pokemon}}'' started as a monochrome series, it had a variation in fully capitalizing every monster, attack, place, or person name (i.e., "Wild PIKACHU appeared! PIKACHU used THUNDERBOLT!"). Diamond and Pearl eventually ditched this, reverting to just putting monster names in all caps, and using some colored text for certain items. VideoGame/PokemonMysteryDungeon and [[VideoGame/PokemonBlackAndWhite Generation V]] decapitalized the mons' names as well.
** [=FireRed and LeafGreen=] colored speech by male [=NPCs=] [[color:blue:blue]] and speech by female [=NPCs=] [[color:red:red]].
** [=HeartGold and SoulSilver=] colored the words "[[color:red:Sinjoh Ruins]]", "[[color:red:Mystri Stage]]", and [[spoiler: "time travel"]] red for an unexplained reason. More normal is the starters' names being highlighted in color of their types at choice screen.
** [[spoiler:N shouting command to save you in Giant Chasm]] is colored blue in Black 2 and red in White 2.
* ''VideoGame/HellgateLondon'' had every quest giver give the important facts in bold.
* ''Sonic Battle''. No key words, just the basic trope. It also had the tendency to put important terms like "Chaos Emerald" in quotes.
* ''VideoGame/SuperMarioGalaxy'' features this. Not only will the name be highlighted in red, but a ''picture'' of the item will be displayed next to it.
** VideoGame/{{Civilization}} 5 does the icon thing too, preceding words such as production or science with hammers and beakers, respectively. It doesn't actually color the text, however.
* The ''VideoGame/MarioParty'' series generally uses yellow for the word "Star" or "Stars", and green for player names and other assorted words.
* ''VideoGame/FinalFantasyX'' highlights the names of places you have go in blue, and there's that weird colour-coding translation thing going on with the Al Bhed language, but other than that, it (mercifully) gives this trope a rest.
* From videogamerecaps.com's recap of ''VideoGame/FinalFantasyVIII'', a prime abuser:
** ''She also reminds Squally (read: us) that he can review his studies at the [study panel] which he can access from [[his] seat], but if he's ready, he should meet her at the [front gate] and they'll head over to the [Fire Cavern]. Ah, I [get it]. The brackets are to let us know where the hell we're supposed to go. It's a nice touch when you're the type of gamer who doesn't always pay attention and sometimes misses the destination, but I think it's a little overdone in [this case]. Next thing you know, they'll have blinking text, a big neon sign, fireworks, blaring horns, dancers in sequined leotards dancing around, and a big flashing arrow that says "GO HERE" to let you know the next destination. Jeez.''
* ''VideoGame/{{Xenogears}}'' has [several] methods of -catching- one's "attention".
* ''VideoGame/StarOceanTillTheEndOfTime'' not only does this, but gives you an electronic encyclopedia which gives description of all the location names, etc, you encounter... including in the text of the encyclopedia. The game not only talks in [=WikiWords=], it gives you a read only wiki for reference purposes.
** Amusingly, you could find a mild spoiler before you were supposed to by reading (and unlocking) certain articles before you meet Maria.
* Used in ''VideoGame/CityOfHeroes'', particularly in later missions. The user created story arcs also permit the player to colour text as desired; in fact, one of the people who will give you advice on how to build an arc suggests coloring important information in mission briefings/debriefings to make sure people who only skim the text will see it.
* ''VideoGame/CaveStory'' uses a variation of this which few people have seen before: Important words are surrounded by ●bullets●.
* In ''VideoGame/HeyYouPikachu'', words that Pikachu can understand are red, while important terms, like locations, are in blue.
* The ''FinalFantasyCrystalChronicles'' games use this almost randomly.
* In ''VideoGame/TheWorldEndsWithYou'', memes (words or sentences you can influence people's thoughts with) are written in red.
* ''VideoGame/BraveFencerMusashi'' abused this quite badly. The colored words are apparently chosen at random.
** The same goes for its sequel, MusashiSamuraiLegend. Not as often, however.
* ''AnimalCrossing'' uses this one quite a bit, sometimes with motion.
* This is a major annoyance in ''VideoGame/{{Folklore}}'', which marks words in blue quite often.
* ''VideoGame/WildArms3'' crossed this with a gimmick called the [ASK System], marked in red. It allowed you to press for further information on a highlighted phrase or topic by selecting it, but in practice, all it did was give you a small conversation tree that didn't give you ''that'' much more information than you would have otherwise gotten.
* ''VideoGame/{{Xenosaga}}'' episode III colored words that you could "ask" about when overhearing someone else's conversation, leading to conversation trees.
* ''VideoGame/{{Rayman 2}}'' puts anything of remote importance in red. If you didn't notice the importance of the pirates the first time, don't worry; the game won't stop putting the word "pirates" in red. Ever.
* ''VideoGame/NeverwinterNights'' had the option; traditionally, normal text was displayed in white, skill checks in red, and actions in green.
* In ''Franchise/StarWars: Literature/ShadowsOfTheEmpire'', '''everyone''' has their own color-coded dialog. Dash (brown), Luke (cyan), Leia (gold), Leebo (gray), Xizor (lime green), Guri (red), Palpatine (purple). IG-88 and the nameless swoop jockey speak in white.
** Similarly, the subtitles for ''VideoGame/HalfLife2'' give a distinctive color to each character.
* ''Dragon Spirit: The New Legend'' for the NES uses the ''StarWars'' version of this.
-->AMRU and ARISHA were married and had twins named LACE and IRIS. AMRU became ill from his battle with ZAWEL. Meanwhile, GALDA started conquering the EARTH.
* ''VideoGame/{{Nethergate}}'' has no DialogueTree in the proper sense, instead letting you type in words to ask about. If a character mentions, say, Emperor Nero, asking about him will get the standard "I don't understand" message, but Emperor Nero marked in blue indicates that they have something special to say about him if asked.
* ''VideoGame/EternalDarkness'' is all over this trope. There's gold for keywords, and each resident EldritchAbomination has its own color code: Chattur'gha (red), Ulyaoth (blue), Xel'lotath (green) and Mantorok (purple).
* During the briefings of ''[[VideoGame/{{Freespace}} Descent: FreeSpace]]'' and its sequel, the names of friendly ships (like the GTD Galatea) are in green, while the names of enemy ships (like the SJ Sathanas) are in red. There is also purple for unknown-allied ships, but is rarely, if ever, used. [[ColourCodedForYourConvenience These colors are also used during the game for targeting ships]].
* The ''VideoGame/MarioAndLuigi'' series also use this trope, usually when referring to one of the brothers.
* In ''Videogame/AloneInTheDarkTheNewNightmare'', any info on the books you can find that's required to solve a puzzle is highlighted in red.
* ''Sid Meier's VideoGame/{{Colonization}}'' uses this too, so that you can quickly get to the point without looking for the relevant parts in the text messages.
* Spotted in ''Tetris Attack''/''VideoGame/PanelDePon'' for Super NES.
* ''GuiltyParty''; this trope, with the lie detector, makes it easier to find out whether someone is telling the truth (green) or lying (red).
* ''VideoGame/GoldenSunDarkDawn'' uses these like internet hyperlinks; if a phrase is in red then you can pull up a short encyclopedia article explaining it on the second screen (bright red means it's new or updated, dark red means the entry hasn't changed since the last time you saw it).
* ''VideoGame/AssassinBlue'' marks Assassin Blue's and Red's names in blue and red respectively. A smaller version of this appears again in Banov's another game ''VideoGame/{{Dubloon}}'', where the Chest and the key to it are marked in yellow.
* In the game ''LuxPain'', in the pages that showed information on certain subjects, they would use this to indicate what type of information it was.
* The intros to ''Hydlide'' and ''Hydlide II'' for the PC88.
* Throughout the ''VideoGame/MonkeyIsland'' series, Guybrush is the only character whose text is always white when he speaks, even when voices were added to the later ''Monkey Island'' games. Many characters often speak lines of dialogue in colors, with one text color attributed to each character's speech. In ''VideoGame/TalesOfMonkeyIsland'', for example, in forming subtitles, Elaine's text is "cameo pink", while Demon [=LeChuck=]'s text is "asparagus green". Similarly, the Voodoo Lady's text is "thistle" (a shade of purple), the Marquis De Singe's text is "pink lace", and Morgan [=LeFlay=]'s text is "munsell red".
* ''{{Solatorobo}}'' uses red for items or people vital to the plot, green for important-but-not-quite-vital sentences, and (blue in parenthesis for thoughts or whispered words.)
* If you talk to the villagers in VideoGame/RuneFactory3 and they mention an item they like a lot or give you a hint regarding the storyline, it will be highlighted in blue. The things that Sophia and her father mean in the opposite are highlighted in red.
* In ''VideoGame/{{Shantae}}: Risky's Revenge'', important items and innuendos in dialogue are highlighted yellow.
* In ''Layton's London Life'', a bonus RPG packaged with some versions of ''VideoGame/ProfessorLaytonAndTheLastSpectre'', rainbow speak will indicate whether a character's speech affects your character's happiness. Red text will reduce your happiness, while green text increases it.
* In ''VideoGame/{{Catherine}}'', some plot-important words are outlined in [[color:pink:pink]].
* ''VideoGame/LaMulana'' highlights important terms in either red or blue. Blue usually refer to locations, but not always...
* In ''VideoGame/FateExtra'', blue is generally used for characters, like your Servant and the other Masters, while red is usually used for important terms and for enemy Servants. Gold is also used once, in a book you can read if you visit the library during the 4th week.
* In ''[[VideoGame/AtelierMeruruTheApprenticeOfArland Atelier Meruru: The Apprentice of Arland]]'', when you qualify for one of the MultipleEndings you get a [=MeMemo=](journal) entry with the phrase "I feel like I've uncovered a whole new future for myself!" and it's presented in Rainbow Speak to emphasize the fact the phrase is something you should pay attention to.
* ''[[VideoGame/NiNoKuni Ni no Kuni: Wrath of the White Witch]]'' does this pretty heavily-- just about an important item or location will be indicated in red.
* In ''VideoGame/StarOcean1'', names of locations are marked in red.
* ''VideoGame/DynamiteDux''[='=]s opening is written like this: "Lucy" is in pink, [[ColorCodedMultiplayer "Bin" and "Pin"]] are blue and red, respectively, and anything related to "[[BigBad Achacha]]" is colored orange.
[[/folder]]

[[folder:Visual Novels]]
* ''Franchise/AceAttorney'' highlights hints and key evidence in orange. It also plays a 'ping!' noise when a hint is displayed. Also, the protagonist's inner monologue is presented in blue, and witness testimony during the cross-examination stage is a nice green.
** ''VisualNovel/SocratesJonesProPhilosopher'', which is heavily inspired by the ''Ace Attorney'' series, uses blue and green the same way, while using purple for notifications like "New statement added."
** ''Ace Attorney Investigations: Miles Edgeworth'' adds light green for leads that are added to Miles' logic page. Which is used masterfully. By making logic a gameplay mechanic, the player doesn't have to work so hard to deduce what happens by themselves as they had to in other games. This is when they [[SubvertedTrope subvert]] this trope by specifically not highlighting any text and therefore not adding it to the logic page. There is quite a few points where Miles realizes all the important things he missed, which flashbacks to the text, this time highlighted in green, and getting a logic overload that's harder than usual to work out because of the large amount of possible connections that you may drain your life by trying to work out, encouraging the player to try to draw connections that Miles himself doesn't catch on to by looking at wherever this trope is [[AvertedTrope averted]] for possible leads.
* ''VisualNovel/{{Danganronpa}}'' uses different colored text like ''Franchise/AceAttorney'' but also has the Re:ACT system wherein you could press Triangle once purple text appears to interrupt and inquire further about purple text. The Non-Stop Debates also use Orange text for possible contradictions and purple for chatter.
* ''VisualNovel/UminekoWhenTheyCry'' features Rainbow Speak as a plot point. In it, anything said in red is guaranteed to be true, while things said in blue are used for theories of possible explanations of events. This carries over to the anime adaption, making it possibly the only non-textual example.
** As of Episode 5, Umineko has a third colour: gold. It's used for making statements that use Beato's rules as a basis for deduction.
** And on the final Episode, there's purple, which is functionally the same as the red truth, except that anyone can use it, and only the culprit may lie using it.
* ''VisualNovel/BalladOfAnEveningButterfly'': Red menacing-looking text appears several times in the visual novel to set the creepy and suspenseful mood.
[[/folder]]

[[folder:Webcomics]]
* In ''Webcomic/{{Homestuck}}'', differently colored words are also often converted into animated [=GIFs=] and have a sort of supernatural sparkle to them. Then there's this particularly memorable piece of {{Angrish}}: [[http://www.mspaintadventures.com/?s=6&p=004163 SHE HAS WHAT!?]]
** Later: [[http://www.mspaintadventures.com/?s=6&p=005117 WHAT DID YOU DO?]]
** Also, '''The Tumor''' is always in bold black font, no matter what color the pesterlog would be normally.
** A literal version can be seen in [[http://www.mspaintadventures.com/sweetbroandhellajeff/?cid=003.jpg this]] page of its subcomic, ''Webcomic/SweetBroAndHellaJeff''.
** In an offshoot timeline where [[spoiler: Gamzee succeeded in killing all the trolls minus Aradia, he used their blood to write a code in a book. Each letter used an alternating color of the rainbow.]] Literal RainbowSpeak.
** Then there's the fact that all the kids and trolls speak with some color of the rainbow, with the colors corresponding to eye color for the kids and blood color for the trolls, with the exception of Karkat and [[spoiler: the cherubs]].
* The webcomic ''SodiumEyes'' started using distinctively colored speech balloons for each character, so that readers could more easily tell which lines of dialog were spoken by which character. It works so well it's surprising the technique wasn't employed by many comics long ago.
* Webcomic/GunnerkriggCourt also uses colored speech balloons for various characters, though the colors are very subtle.
* ''Webcomic/MSPaintMasterpieces'' uses this for emphasis.
* In [[http://centerstorm.net/lite/cview.php?c=pba Poink-Blank Assassin]], special words are highlighted with [brackets].
* In ''Webcomic/{{Sinfest}}'', Squigley's MushroomSamba [[http://www.sinfest.net/archive_page.php?comicID=2392 has significant words in color]]. Then, before that, he sees his "WOW" turn into a bird. . . .
* ''CucumberQuest'' does this repeatedly. It's a VideoGame parody.
[[/folder]]

[[folder:Real Life]]
* Closed captions sometimes give different characters different colors.
* Subtitles for anime often use different colours for the different characters, especially while several are talking over each other (including background conversations); and plain white or yellow for translations of text (signs, newspapers, etc.)
* For movie and TV scripts, as well as aspiring authors writing their synopses, it is common practice to put the first instance of each character name in all caps. This is used both to denote importance and to help the agent/publisher in case they need to reference back who a character with a certain name is.
[[/folder]]

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--In loving memory of {{@/CAD}}, who fell off the face of the earth shortly after proposing this trope, and the colour mark-up, which used to frolic around this page before being disabled. May they forever exist in the memory of children everywhere. GoodNightSweetPrince.
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