->''"Two minutes into the game and you're already dead! Is there something in your family tree that causes dysfunctional locomotion?"''
-->-- ''SpaceQuestII'', if you walk off of the space station into deep space

These are games that can be lost on the very first turn or two, or very shortly after you begin a level.

This can be deliberate through a KaizoTrap, SchmuckBait like a suicidal dialogue option or PressXToDie, or an [[HarderThanHard "Impossible"]] difficulty level; and may or may not result in a NonstandardGameOver. It can also be accidental, due to a GameBreakingBug, bad starting positions in RandomlyGeneratedLevels, or simply taking an action that the [[UnwinnableByInsanity designers never accounted for]].

Note that it's ''always'' possible for extremely contrived stupidity to result in a player death - mundane cases like failing to properly jump or steer your vehicle around elementary obstacles don't cut it. In the same vein, {{unwinnable}} user-created content isn't worth mentioning unless the deaths are funny or interesting.

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!!Examples:

[[foldercontrol]]

[[folder: Video Games ]]

* StuartAshen has [[http://www.youtube.com/watch?v=h-RCHyWcfIU two]] separate [[http://www.youtube.com/watch?v=WA3WogFaeFQ videos]] on the subject.
* In ''[[TakeshisChallenge Takeshi's Challenge]]'', if you choose to PUNCH the man who asks for your name at the very beginning, you'll get a game over before the game itself even started. Funny, yet also quite bitchy.
* ''VideoGame/{{Uninvited}}'' starts you off inside a car on fire. You have only a few moves to open the door and get out before the car explodes with you inside.
* In ''VideoGame/TheColony'', the first thing you need to do is turn on the lights on your crash-landed ship. The light switch is one of two identical unmarked buttons on a console. What does the other button do? Blows up the planet.
* ''VideoGame/{{Karateka}}'': At the beginning, get into a fighting stance, then stand back up. You fall off the ledge behind you. Game over.
* In ''VideoGame/{{NetHack}}'' it's possible to die on your first turn. There's even a special message for it: "[[TabletopGame/{{Monopoly}} Do not pass Go. Do not collect 200 zorkmids.]]"
** The usual way is by playing a Knight, [[EpicFail trying to mount your pony, and falling off]]. A first-level Knight may survive one fall, but this injury is a free action, so some players [[YetAnotherStupidDeath try again and fall off again until they die]], all on turn one.
** It is theoretically possible to die ''before your first move'', because the RandomNumberGod left an artifact [[GoodHurtsEvil of a different alignment than your character]] on the starting tile, and you had autopickup turned on. The artifact will zap your character for trying to touch it, and the damage might kill your character. This is extremely unlikely though. Player ais523 [[http://tasvideos.org/3080S.html demonstrated this death]] and calculated the odds at about 1 in 3 million.
* ''SlouchingTowardsBedlam'' lets you jump out the window as your first command. [[spoiler:Depending on your point of view, this is the best ending, and definitely one of the best two.]]
* In the Kongregate Game ''VideoGame/DontShitYourPants'', you normally type in "play" to start the game. But instead, you can type "shit" to immediately soil yourself. [[TheDevTeamThinksOfEverything There's an achievement for that.]]
* In ''VideoGame/SuperPaperMario'', repeatedly declining Merlon's offer at the start of the game will result in a NonStandardGameOver.
* ''RedFaction: Guerrilla'' has one where if you attack your brother in the first mission, you get a game over screen complete with "WTF, you killed your Brother!?!?!?!?!"
* In ''VideoGame/{{Suspended}}'', selecting the [[HarderThanHard Impossible]] difficulty level causes the sun to go nova a few turns in, destroying the planet.
* In the original ''VideoGame/WingCommander'', when you started the game, you immediately, and without warning, found yourself in the cockpit of a starfighter, with cheezy arcade-style music playing. No matter what you did, you died within seconds, only for the game to [[ProsceniumReveal reveal]] that this was your character messing around in the [[UnwinnableTrainingSimulation flight simulator.]]
* In ''GrandChase'', one PVP map has a layout where, if you're unlucky enough to be in a certain position, you lose a life immediately after spawning. (You still have 4 lives, but you're at a serious disadvantage.)
* In ''VideoGame/KingsQuestI'', it's not unusual to die by falling into the moat on the first screen because you can't navigate the small, wooden bridge properly while adjusting to the controls.
* ''Akalabeth'', the spiritual precursor to the ''VideoGame/UltimaI'' series of games, begins with your main character in a general store and enough gold to equip him. If you decide not to purchase any food - which is necessary for all movement in the game - your character drops dead from starvation instantly as soon as you leave.
* Pretty much everyone who tries ''[[http://www.rrrrthats5rs.com/games/dont-shoot-the-puppy/ Don't Shoot The Puppy]]'' for the first time is going to ShootTheDog almost instantly.
* In ''VideoGame/JetSetWilly 2'', most first-time players inspect the toilet they start right next to, and promptly find themselves DownTheDrain in an inescapable DeathTrap.
* Subverted in ''VideoGame/{{Bastion}}''. If you fall off the path in the opening level the LemonyNarrator will say "...and then he fell to his death... only foolin'" before [[PlayerCharacter The Kid]] lands nearby and takes damage from the fall as would happen at every other point in the game.
* In ''{{Elite}}'' and its FanRemake ''{{Oolite}}'', beginning players must dock with space stations manually until they can afford to buy a docking computer for their ship. The catch is that all orbital space stations rotate, making said docking a hair-raising experience at best the first time it is attempted and causing a number of new pilots to plow into the station instead of flying into the docking bay. Engaging pirates before being upgraded with advanced weapons, armor, scanners, or fuel injectors also tends to lead to disastrous results.
* The dark colors of ''VideoGame/AnotherWorld's'' first screen, in which the protagonist suddenly appears in a body of water inhabited by an unseen, tentacled monster, does not make it at all clear that the best choice of action is to immediately swim upward to safety. (In fact, it doesn't make it clear that ''the opening cutscene has ended''.) If you don't move quickly enough, you'll be killed within the first five seconds of game play.
** Succeeding in that, if you don't leave the ''second'' screen immediately, the monster will reach up and snatch you back down, killing you anyway.
* In ''VideoGame/DragonsLair'', every room is basically PressXToNotDie, so one's demise can occur in a hurry--even if you DO start out with three lives.
* In ''VideoGame/SonicHeroes'', certain stages start with your team falling onto the first platform. If you try moving in a direction before the team hits the ground, you can [[EpicFail miss the platform, keep falling and die]].
** This can also happen in the bug-riddled ''VideoGame/SonicTheHedgehog2006''. Protip: If you don't start a level already on the ground, ''don't touch anything''.
* ''VideoGame/KingsField The Ancient City'': Walk forward for about five seconds from the start.
* ''VideoGame/{{Action 52}}'' had one--in [=StarEvil=] (a vertically-scrolling shoot-em-up), there's a {{Deadly Wall|s}} at the very start of the game. Not dodging it might seem like Administrivia/PeopleSitOnChairs--except it's ''so'' close to the start that you literally have less than one second from ''exiting the title screen'' to dodge it. The game also has Hambo's Adventure, which has randomly generating enemies, and the ability to game over less then a second.
* The first ''VideoGame/LeisureSuitLarry'' game: Walk south on the road. You become an instant pancake. Game over. Walk into the alleyway to the west, get beaten to death by a mugger. Game over.
* The first ''SpaceQuest'' (original) game on a modern computer: Set speed to "Fastest". A few seconds later, the Arcada explodes and it's game over.
* In the second ''SpaceQuest'' game, you can die ''earlier'' than shown above: Walk east on the first screen and fall in to Xenon's atmosphere. Naturally, no one helps you and you are DEAD.
** In the third game, you can die on the first screen by cutting yourself on a piece of metal trying to pick it up, or fall into the shredding machine shortly after by not jumping off the ConveyorBeltODoom in time. In the fourth game, you may run into the Cyborg and subsequently suffer [[DropInNemesis Droid of Death]] on the first or second screen; both also randomly appearing based on hardware speed. Another hardware-based TimedMission is the formatting sequence at the end of the game, which expires in about two or three seconds on modern computers.
* In the second ''PoliceQuest'' game, you can die in a similar fashion as ''Leisure Suit Larry'' above by crossing the road in front of the Lytton PD.
* In ''VideoGame/FalloutNewVegas'', at the beginning of the game you can try to head directly north to New Vegas from Goodsprings. Just ignore the signs and warnings from the townsfolk that the area is infested with [[BossInMookClothing deathclaws]] and [[GoshHornet cazadores]] and that you should stay away. [[TemptingFate You'll probably make it just fine.]]
* At least one of the ''VideoGame/KaizoMarioWorld'' hacks tries to kill Mario in the opening scene. This naturally started a trend of PlatformHell Mario hacks doing likewise. It's almost mandatory at this point if you're making a PlatformHell hack to try to kill the player in the opening.
* ''VideoGame/{{OMGWTFOTL}}'' always gives you to the option to [[PressXToDie [X] GENUFLECT]]. Even when you're on the title screen.
* In ''VideoGame/JakIIRenegade'' you can fall off the catwalk to your death in the first area within 5 seconds of taking control of Jak.
* Volt Kraken/Squid Adler's level in ''VideoGame/MegaManX5'' starts with an auto-scrolling jet bike segment with a hole so shortly into the level, you can fall into it before the "Ready" on the screen has even disappeared.
* In ''VideoGame/SteamshovelHarry'', the tutorial takes so long, by the time you begin the game, it's too late: the world's destroyed just shortly after you can even do anything.
* Unsurprisingly ''Videogame/AncientDomainsOfMystery'', which already has EverythingTryingToKillYou. Through a combination of poor character design, bad luck and starting on a Monday, it is actually possible to enter the game with 0HP and die without taking a single turn.
* In ''{{LIMBO}}'', virtually every player who isn't DangerouslyGenreSavvy will be snapped up by the bear trap which appears extremely quickly in the game and blends in with the grass.
** The first chance you get to die is a very small, shallow ditch, that happens to have spikes in it. They look just like grass and the bottom of the screen is very dark.
* ''Franchise/TombRaider III'' begins with Lara standing at the top of a gigantic mudslide, with pits of spikes and boulders strewn along the way. Which sets the tone for [[NintendoHard the rest of the game]] quite nicely.
* If you somehow fail the first tutorial battle in ''InfinityBlade'', you unlock the Negative Bloodlines, an easter egg that apparently sends your point of view back in time. [[TheDevTeamThinksOfEverything You even get an achievement for doing do.]]
* Both ''VideoGame/{{Iji}}'' and ''VideoGame/HeroCore'' have the impossible hidden difficulty "Reallyjoel's dad". The first just overpowers enemies and locks a door, making it impossible to leave the first area. The second locks you in a room with '''[[OhCrap every boss in the game]]''' (though with certain late-game upgrades, and free healing if you can kill a boss). The boss room ''has'' been completed but only on a tool-assisted run.
* It is reportedly possible, if you're seriously unlucky, to have all your dwarfs be thralled or otherwise rendered non-viable for a working fortress before you even unpause after embarking in ''VideoGame/DwarfFortress''.
** [[http://www.youtube.com/watch?v=XJwIUU60sWQ Cat Nuke]]
** It's also possible to embark on a random hole that goes ''all'' the way down, through the world's crust, magma, and into the . You'll see the horde assembled before you unpause for your very first action.
* In ''VideoGame/SuperPitfall'' The very first ladder in the game? Instant death trap.
-->'''[[WebVideo/TheAngryVideoGameNerd AVGN]]:''' Nice! Fucking beautiful! The first ladder you see drops you into a pit where you get killed by a bat or a bird whatever it is.
* In some versions of ''{{VideoGame/Minecraft}}'', it's possible to spawn inside a hill, causing you to [[http://www.youtube.com/watch?v=NRzusZmAD7g&list=PLTvwKQHVid4aczd74zqkeMX1bcyj_Di0J&index=1 immediately suffocate]].
** In the Xbox360 version, it's possible to spawn underwater.
* In ''VideoGame/FTLFasterThanLight'', it's possible to suffocate your entire crew by opening all of your ship's airlocks. There's a special message for doing this during the tutorial.
** In the ''Advanced Edition'', it's possible (though unlikely) while piloting one of the Stealth Cruisers (ships with cloaking and high dodge rating but no shields) to make your very first jump, and then get your oxygen hacked by an enemy (sucking all the air out of your ship), or a drone fires a lucky shot and destroys your weapons (leaving you defenseless) or engines (which tanks your dodge rating, the only way you can avoid enemy fire due to having no shields).
** The Engi B cruiser has only one crewman to start with. The first jump point you visit can result in an event where you lose a crewmember. You don't get immunity from this if you only have that one crewman as such, they will die and the game will end after 1 jump.
* It's also possible to die in the Roguelike ''[[VideoGame/RagnarokRoguelike Ragnarok]]'' without taking a single turn, though this requires you to be exceptionally unlucky. Not only would you have to spawn on a stun gas trap, but you'd have to start near enough to a monster so you could be killed before you can regain control of your character.
* In ''MaxPayne3'', if you don't immediately haul ass off the soccer field at the beginning of Chapter 3, you will be {{One Hit Kill}}ed by sniper fire. Earlier, the first chapter has enemies fire on you immediately after the mostly-unskippable intro cutscene. If you're on Hardcore or Old School and not paying close attention, kiss your ass goodbye.
* Level 7 in ''PrinceOfPersia1'', and Level 10 in the SNES remake. If you aren't holding the Grab key at the start of the level, you'll fall to your doom.
* At the start of the Infocom text adventure version of VideoGame/TheHitchhikersGuideToTheGalaxy, you'll die after about your first 20 moves if you don't get out of your house (which isn't exactly straightforward, either).
* ''VideoGame/BorderDown'' has a unique take on the VideoGameLives system. At the beginning of the game, you can choose one of three "Borders": Green, Yellow, Red. Getting hit on Green demotes you to Yellow, getting hit on Yellow demotes you to Red, and getting hit on Red is a GameOver. Additonally, [[UnstableEquilibrium the lower your border, the higher the difficulty]]. Which means it's entirely possible for someone to choose Red border at the beginning of the game and, either through deliberate action or [[NintendoHard getting overwhelmed]], get hit by one of the first enemies, causing a game over in record time. In the arcade version, this amounts to throwing away money for nothing.
* ''VideoGame/{{RefleX}}'' has a special version of the player ship that [[spoiler:is used in the last stage and a half and]] can be unlocked for use in stage select by completing the game. Said ship is a OneHitPointWonder. This is a game that does not offer multiple lives.
* The early Creator/{{Sierra}} adventure game ''Wizard and the Princess'' has you immediately searching for rock to kill a snake. Which one is the wrong one has a scorpion under it that kills you instantly. You have to be on the exact screen which the game doesn't tell you. (The Roberta Williams Anthology manual outright tells you the answer being so brutal) This puzzle was so infamous it was referenced in ''WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius''.
* In the original ''VideoGame/{{Rayman|1995}}'' you could become accustomed to Rayman's SuperDrowningSkills within 10 seconds of starting the first level. This should give you an idea of [[NintendoHard what kind of game it is]].
* ''VideoGame/{{FEAR}}'''s Interval 4 starts with you under fire from all sides on the helipad, which can mean death in two seconds on the Hard and Extreme difficulties. Worse, the Instant Action version has one of the starting mooks spawn with a instant-kill rocket launcher.
* In ''VideoGame/DarkSoulsII'', taking the wrong path at the very beginning of the game will lead you to a tough mini-boss type of enemy before you have even ''gone through character creation'', meaning you're still a FeaturelessProtagonist wearing rags with no way to attack but their bare fists.
** In the first game, ''VideoGame/DarkSouls'', it's technically possible for that to happen too, albeit a little later during the tutorial, than the sequel. The very first enemy you're introduced to in the first game is a WakeUpCallBoss, who is next to impossible to defeat without a weapon. Said weapon, you first get it after fleeing the boss and completing the rest of the tutorial.[[labelnote:Although...]]You can defeat the boss prior to the proper tutorial in NewGamePlus or by having the Fire Bomb as a starting gift in New Game.[[/labelnote]]
* The "Reluctance" ending in ''VideoGame/TheStanleyParable HD Remix''.
* In the unreleased Sega CD game ''VideoGame/PennAndTellersSmokeAndMirrors'', playing on Impossible prompts Lou Reed to kill Penn and Teller and explain what impossible means.
* ''VideoGame/{{Tetris}}'' clone ''VideoGame/NullpoMino'' has several rotation rulesets in which pieces lock upon falling onto the floor or a block. In addition, there are modes in which pieces drop instantly, and are designed for rulesets in which pieces have a delay upon landing on something before locking in place. Selecting any of these instant-drop modes (e.g. Speed Mania) using a ruleset with instant lock (e.g. anything with "Nintendo" in the name) results in a scenario where you are unable to do anything as the pieces stack to the top, resulting in a GameOver.
* Corrupting ROM files can lead to situations that kill the player immediately, if they don't crash first. Examples include [[https://www.youtube.com/watch?v=P9hEv1BpK5M your vehicle exploding in five seconds]] in ''VideoGame/FZero'' and [[https://www.youtube.com/watch?v=pwThPIF6fKU Mickey Mouse falling through the floor and dying before you can even control him]] in ''VideoGame/DisneysMagicalQuest''.

[[/folder]]

[[folder: All Others ]]

* In TabletopGame/{{chess}}, the [[http://en.wikipedia.org/wiki/Fool%27s_mate Fool's mate]] ends the game in two moves, the [[http://en.wikipedia.org/wiki/Scholar%27s_mate Scholar's mate]] in four.
* The ''TabletopGame/DungeonsAndDragons'' module ''TabletopGame/TombOfHorrors'' places its first inescapable DeathTrap at the entrance door, so a lot of parties die by {{TPK}} before they even manage to enter the dungeon. [[spoiler: You should probably take the hidden real entrance instead.]]
* In ''TabletopGame/{{Traveller}}'', character generation is done in stages. The first part of each stage is rolling to see if your character is still alive. Yep, your character can die before the game even starts.
** This measure, apparently installed to weed out characters too weak to survive the actual game, is optional in the most recent editions of the game, in which it is called "Iron Man Character Generation".
** [=deadEarth=] seems to follow a mechanic where you have to roll for "Radiation Manipulations", which can actually kill you or cripple your ability to use certain skills before you even start playing. You roll for the manipulations after you've done the rest of the character generation work (i.e., after you've rolled your stats and skills), so you can't create your character in anticipation of how badly he/she will be affected. And depending on how strictly the rules are followed, you might only get three character sheets ever.
*** [[http://rpgcharacters.wordpress.com/downloads-games/deadearth-resources/ As seen here.]]
* Spoofed on an episode of ''WesternAnimation/TheSimpsons'' with an arcade game based on ''Film/{{Waterworld}}''. The player takes one step and the game asks for more quarters, as a TakeThat on how expensive the movie was.
-->'''Game''': Game Over. Please deposit 40 quarters.\\
'''Milhouse''': What a rip! (hesitates a second, then deposits more quarters)
* Spoofed in ''Webcomic/FoxTrot'': after convincing Paige to play ''TabletopGame/DungeonsAndDragons'' and a week long set of strips setting up the game, Jason [[KillerGameMaster kills all of Paige's characters in the very first turn]] via a [[RocksFallEveryoneDies collapsing trap in the entrance]]. (possibly a reference to the aforementioned ''TombOfHorrors'')
* One player on ''Series/NickArcade'' actually got a ''game over'' in ''[[VideoGame/RType Super R-Type]]'' in the 30-second time limit.
* Combinations that cause this appear in ''TabletopGame/YuGiOh'' on a regular basis. Luckily, however, any consistent examples get banned on the next banlist.
* [[RefusalOfTheCall Not responding to Illias]] in the beginning dream of ''Monster Girl Quest'' will have her fry you with lightning even before the GoodMorningCrono sequence.
* Early ''TabletopGame/MagicTheGathering'' sets included GameBreaker cards that can let you win the game on your first turn. (There's even a specific combination of cards that, if your opponent went first, lets you win the game ''before'' your first turn.) Most tournaments do not allow players to use those cards, and those that do restrict them to one copy per deck.
** There are straighter examples that allow you to kill ''yourself'' on the first turn or two, such as dumping Phage the Untouchable into your graveyard and reanimating her.
* Defied in ''TabletopGame/{{Illuminati}}: New World Order''. You can't win on the first turn. Many decks, however, are [[GameBreaker designed to win in two turns]].
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