So you've just parked up your spaceship on this new planet, and WOW! Everything is beautiful and sparkly, with every kind of pleasure available to satisfy you.

However, there's no place like home, so you decide to make your merry way back to Earth, which is when the problems begin... You see, this place would rather like you to stay, ideally forever, and if it can't have you, no one can.

Essentially, it's a [[GeniusLoci sentient setting]] with a possessive {{yandere}} complex for anyone unfortunate enough to visit. Or fortunate enough, if you fancy staying to enjoy the party. Sometimes, however, the party is just a build-up to you being the main course…

Compare LotusEaterMachine (the trope namer for which is a mild example of this trope)


[[folder:Anime & Manga]]
* In the ''{{Anime/Memories}}'' episode ''Magnetic Rose'', when Heintz tries to break free from the ship, and take Miguel with him, the ship starts to employ certain measures, such as [[spoiler:eating their ship, and sending little lazer-firing cherubs after Heintz]].
* The fourth part of ''Manga/JoJosBizarreAdventure'' has a telephone tower on the edge of Morioh. The tower is actually sentient, and has a Stand, Superfly. And it really hates people trying to leave once they've come in.

* The caves in ''The Lotus Caves'' by Creator/JohnChristopher.
* In Creator/RayBradbury's short story ''HereThereBeTygers'', the paradise planet seems to be this way. Once [[spoiler:almost all]] the astronauts leave, since one was killed (eaten by a tiger since he was trying to drill into the planet) they see the beautiful planet now covered with nasty storms, volcanic eruptions, lightning storms and the likes. The twist is [[spoiler:one astronaut stayed behind; the nastiness is an illusion, as the one who stays will be spoiled rotten by the planet]]
* The ''Series/DoctorWho'' Expanded Universe book ''Sick Building'' features a highly advanced, mechanised housed monitored and controlled by an AI called the Domovoi. It soon turns out that the Doctor, Martha and the family living in the house need to leave. The AI... doesn't take it well, even threatening to not kill them, but maim and injure them in such a way that they will not be able to leave and will be forced to rely on it for survival in a manner horribly like ''Literature/IHaveNoMouthAndIMustScream'' out of a misguidedly motherly instinct.

[[folder:Live Action TV]]
* The planet of the robots in the ''Series/{{Star Trek|The Original Series}}'' episode "I, Mudd".
* Justified on ''ThePrisoner'', where the Village - despite resembling a quaint seaside resort - is essentially a prison/forced retirement home for spies.

* Hotel California by Music/{{Eagles}}.
-->You can check out any time you like, but you can never leave.

[[folder:Tabletop Games]]
* The ''TabletopGame/DungeonsAndDragons'' ''TabletopGame/{{Planescape}}'' setting has a literal example in the form of Elysium, one of the Outer Planes serving as final resting place for the Neutral Good. Visitors who are not petitioners (spirits of the dead who have earned their place in the afterlife there) must make regular Will saves, or they decide to take up permanent residence and become petitioners (in the case of [=PCs=], they cannot be played anymore). At no point does the place become anything other than a peaceful, pastoral paradise - it's just so pleasant, you don't want to leave.