Point-and-click games are both a popular pastime for online enthusiasts and designers and officially produced product games available on the market. Rather than moving around a 2D or 3D character the player must use their sense of logic and their mouse to find and assemble various clues scattered around the scene in order to escape a locked area, uncover a mystery or complete a quest. Sometimes the adventure will be a heavily plot-based epic adventure; other times there will be little plot whatsoever. The games are usually (though not exclusively) first person games, and can be of various genres though the most popular appear to be horror and, naturally, mystery games. Surreal games are another popular genre. Many games strive to create vivid, highly atmospheric settings which the player will enjoy exploring.

Point-and-click games are highly popular online, both to play and to create, specifically because they are so easy to put together. One can be put together with a simple Flash program. Because they are are mass produced online, their quality [[SturgeonsLaw varies massively]] with some being incredibly detailed works of art and comical entertainment, and others involving only the barest of details and stylistic appearances. Many point-and-click games have proven to be highly logically taxing, and some quite frankly skip around logic all together and require dramatically [[MoonLogicPuzzle Out of the Box]] thinking to complete. Most point-and-click games are based on intelligence, rather than coordination and game playing skill.

Many examples of point-and-click games can be found [[http://jayisgames.com/tag/pointandclick here]].

Variations on these Games include the following:

* {{Adventure Game}}s, such as by {{Sierra}}, LucasArts etc. The game follows a storyline progression but the player must point and click through (with some dialog boxes) to solve problems and advance. Scripted in detail with elaborate stories, painted background graphics, and ChooseYourOwnAdventure side-plots. Their biggest heyday came in the '90s, followed by a bust in the wake of ''VideoGame/{{Doom}}''. Today dozens of excellent games are made every year.
* {{Room escape game}}s - the player [[YouWakeUpInARoom awakens (usually) to find themselves trapped in a locked room]]. These games usually involve little {{backstory}} asides from what is necessary to get the player into the room in the first place.
* Search and Mystery Games - The player must utilise their logical skills and exploration abilities to uncover a mystery, find a solution to a problem or even uncover a crime. Elements of these are often found in the more urban Adventure Games.
* Exploration Games - Such as ''VideoGame/MysteryOfTimeAndSpace'', are mainly a combination of Escape the Room games and Exploration games, requiring both sets of skills. Often these games contain higher levels of story-telling.
* Living Artworks - often not games precisely so much as surreal or experimental works of art which can be explored by clicking various objects.
* Eduanimation products which are often endorsed by schools, or otherwise sold as external "fun and learning" activities such as the ''Logical Journey of the Zoombinis''.

The point-and-click genre was preceded by text-based games such as InteractiveFiction, and is also succeeded by [[RolePlayingGame roleplaying]] genres such as {{MMORPG}}s, along with [[{{FPS}} First-Person Shooters]].

Tend to be ripe with NightmareFuel. Sometimes the game isn't scary itself but the mood can be quite unsettling.
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!!Examples (in alphabetical order):
[[index]]

* [[http://amanita-design.net/ Amanita Design Games]]:
** ''VideoGame/{{Botanicula}}'': The latest point-and-click by Amanita Design, released as part of the [[HumbleIndieBundle Humble Botanicula Debut]], along with the previous two games and ''VideoGame/{{Windosill}}''.
** ''VideoGame/{{Machinarium}}'': Where you start as a small robot tossed onto a trash heap.
** ''[[http://www.amanitadesign.com/ Samorost]]'' (''Driftwood'') is an award winning Flash game that influenced a lot of following surreal games. In it, the player aides a tiny white figure through a moss-covered trunk that functions as a spaceship. Photographs of moss and bark make up the background, the design of every level is based on the fact that this is a trunk on which tiny people live. It has a sequel in ''{{Samorost}} 2''.
** ''[[http://www.windosill.com Windosill]]''; sure, you can look at a walkthrough and get through the game, but it's more based on the detail of what you can click and explore.
* ''VideoGame/AmbridgeMansion'', an indie horror game in which you are trapped in a mansion haunted with shadow creatures.
* ''VideoGame/ANewBeginning'': A retired bio-engineer and a female time traveler work together to stop a CorruptCorporateExecutive from destroying the Earth's climate. [[spoiler: However, not everything, especially the time traveler, is what they seem...]]
* ''VideoGame/BarrowHill''
* ''VideoGame/{{Belial}}'': A demon is kicked out of Hell and must get his powers back before conquering it.
* ''VideoGame/BladeRunner'': The 1997 adventure game set in the ''Film/BladeRunner'' universe.
* ''VideoGame/BrinkOfConsciousnessDorianGraySyndrome'': A serial killer has kidnapped your love, and it's up to you to get her back.
* ''ChubPan''.
* The first three ''VideoGame/ClockTower'' games were point and click games, though different from the norm, as there was a stalker who would interrupt puzzle solving and force you to run and hide. They also were... a little scary.
* ''ConquestsOfTheLongbow''
* ''{{VideoGame/Covert Front}}''
* ''CrimsonRoom'' is another early Escape The Room game, but unlike ''MOTAS'', focus was placed on one single, advanced room. A couple of sequels were made, such as ''Viridian Room'' and ''Blue Chamber'', both of which are probably even a little harder.
* ''DareToDream'', a shareware game from 1993 by EpicGames.
* ''VideoGame/DarkFall'':
** ''Dark Fall: The Journal''
** ''Dark Fall: Light's Out''
** ''Dark Fall: Lost Souls''
* ''VideoGame/{{Darkseed}}''
* ''[[VideoGame/{{Darkseed}} Darkseed II]]''
* ''VideoGame/DeadCase''. You're a ghost and you've got to [[WhodunnitToMe solve your own murder]]. [[RuleOfCool Does it get any more awesome]]? [[VideoGame/GhostTrick No, it does not.]]
* ''VideoGame/DejaVu'' (1985) was the first adventure with an entirely mouse-driven interface (the [=MacVenture=] engine, also used for ''VideoGame/{{Uninvited}}'' and ''VideoGame/{{Shadowgate}}'').
* ''VideoGame/{{Deponia}}''
* ''VideoGame/{{Discworld}}'' and ''Discworld II: Missing Presumed...!?''
* {{Disney}} created many games along these lines in the late nineties. These games, being Disney-based and therefore required to involve some educational value, were sometimes literacy and numeracy based, depending on the target age group. While the games created in the nineties were CD-roms, the newest one was made for Wii.
** ''Disney/OneHundredAndOneDalmatians''
** ''VideoGame/DisneysVillainsRevenge''
** ''Disney GuiltyParty''
** ''Disney/TheJungleBook''
** ''VideoGame/DownInTheDumps''
* ''Videogame/{{Dragonsphere}}''
* ''VideoGame/EasternMindTheLostSoulsOfTongNou''
* ''The VideoGame/{{Elvira}}'' games created by [=HorrorSoft=] (now [=AdventureSoft=]). The player was a random guy, hired via an ad in the classifieds to save Elvira from some sort of supernatural menace. They were a hybrid of adventure games and old-school [=RPGs=], and featured [[TheManyDeathsOfYou more death scenes than any given Sierra game could dream of.]]
* '' VideoGame/EmeraldCityConfidential''
* ''VideoGame/EnchantedScepters'' (1984) was the first to introduce clickable scenery items to an illustrated text adventure.
* ''EscapeFromHorrorland''
* ''[[http://www.esklavos.com/home/ Esklavos]]'' stars two goblin-ish creatures who, with the player's help, free an oppressed (and very odd) country from an orc-ish army. The gameplay can be rather unintuitive but no one level is like the other in challenges or design. It's quirky, full of [[ShoutOut shout-outs]] and even occasionally touching and the music is great.
* ''{{Exmortis}}'' and its sequel is a Horror-based Point and Click game dealing with the end of the world and the rise of a demonic overlord. Warning:[[spoiler: There's a DownerEnding. Plus it's downright scary.]]
* In ''[[http://www.eyezmaze.com/eyezblog_en/blog/2005/09/grow_cube.html#monster Eyezmaze Grow]]'' you have to figure out the right sequence to click the icons, where every icon adds to and evolves the scene.
* ''FattyBear''
* ''FlightOfTheAmazonQueen'' only really began once the titular aircraft lost the ability to fly, making the game somewhat mislabeled.
* ''TheFogFall'' is a creepy escape-the-room (or rather escape-the-bomb-shelter) game set around a post-atomic disaster.
* ''VideoGame/{{Framed 2004}}'' (2004): Jamie finds his girlfriend Eleena dead. He gets arrested by the police and charged for her murder. Jamie must escape, investigate, and find out who is responsible for the murder.
* ''GadgetPastAsFuture''
* ''VideoGame/{{Geisha}}''
* ''VideoGame/GodsWillBeWatching''
* ''VideoGame/{{Harvester}}''
* ''VideoGame/HellACyberpunkThriller''
* ''VideoGame/IHaveNoMouthAndIMustScream'', a brilliant adaptation of the eponymous short story that [[AdaptationExpansion expanded on the setting and uncovered the reasons]] for AM's hatred of humans.
* ''VideoGame/{{In The 1st Degree}}''
* ''VideoGame/JackFrench'', an online detective game by [[http:johnnybdesign.com Johnnybdesign]].
* ''[[VideoGame/BlackstoneChronicles John Saul's Blackstone Chronicles: An Adventure in Terror]]'', a video game adaptation of [[Creator/JohnSaul John Saul's]] novel series ''The Blackstone Chronicles''.
* ''VideoGame/LandsOfLore: The Throne of Chaos.''
* ''VideoGame/LastHalfOfDarkness''
* ''VideoGame/LegendsAndMyths'', which is rather obscure. [[ExactlyWhatItSaysOnTheTin As the title suggests]], there's a lot of emphasis on teaching mythology, as the player must solve puzzles to rescue three cyclops children from an evil witch. There's also galleries of myth-based art and stories.
* ''VideoGame/TheLongestJourney'' and, to a slightly lesser extent (less pointing-and-clicking and more running around using a D-pad/arrow key arrangement...even a bit of basic combat thrown in occasionally) its sequel, ''VideoGame/DreamfallTheLongestJourney''.
* ''VideoGame/TheLostCrown''
* ''VideoGame/ManiacMansion'', and its sequel ''VideoGame/DayOfTheTentacle''.
* ''VideoGame/McPixel''
* The ''VideoGame/MentalSeries'', or at least the second, third and fourth games. ''The Journey'', ''In the Woods'' and ''Mental Showtime''.
* VideoGame/MonsterBasement and its sequel, Monster Basement 2
* ''[[http://www.albartus.com/motas/ Motas]]'' (''VideoGame/MysteryOfTimeAndSpace'', 2001) is believed to be the earliest Escape The Room game and has been [[TropeMaker the blueprint for many of the games created since]].
* ''{{Myst}}''
* The ''VideoGame/NancyDrew'' game series.
* ''VideoGame/TheNightOfTheRabbit''
* ''VisualNovel/NineHoursNinePersonsNineDoors''
* ''PajamaSam''
* ''VideoGame/PapersPlease'': You play as a [[CheckpointCharlie border guard]] in a fictional Communist country, checking papers and deciding if people should be allowed into the country, turned away, or detained.
* ''VideoGame/PlagueOfTheMoon'': You play as a witch named Alucarda who is trying to avenge her mother Margaret and her being burned at the stake for witchcraft. There are some RolePlayingGame elements mixed into it.
* ''[[http://jayisgames.com/archives/2008/05/polcarstva.php Polcarstva]]'' is a Living Artwork game with reasonably little gameplay at all. This game is all about visuals.
* ''VideoGame/PostMortem''.
* ''VideoGame/TheRiddleOfMasterLu''
* ''{{Reisen}}''
* ''VideoGame/SamAndMaxHitTheRoad'' and ''VideoGame/SamAndMaxFreelancePolice''.
* ''VideoGame/SecretFiles''
* ''VideoGame/SissysMagicalPonycornAdventure''
* ''VideoGame/StarTrekBorg'' is a memorable FullMotionVideo ''Franchise/StarTrek'' tie-in example.
* In ''VideoGame/StarcraftII'''s campaign mode, between each mission (which, as you would expect is RealTimeStrategy) you wander your flagship in point-and-click style.
* ''VideoGame/StarshipTitanic'' (by DouglasAdams)
* ''VideoGame/SubMachine'' started out as Escape the Room, and quickly became Exploration/Mystery.
* ''WaxWorks'' was [=HorrorSoft=]'s last title, and is close enough to the ''VideoGame/{{Elvira}}'' games to be considered a spiritual sequel. [[GenreRoulette The gameplay was more varied]], [[NintendoHard the difficulty was higher,]] [[BloodierAndGorier and the level of gore was jacked up considerably.]]
* ''VideoGame/TheWhiteChamber'', a horror/sci-fi themed game which stars a girl who finds herself in a coffin on a spaceship and ARGH OH GOD.
* ''VideoGame/TheXFilesGame'', a horror and adventure game inspired by [[Series/TheXFiles the famous TV show]].
* The first half of ''VisualNovel/YuNo'' is a sci-fi point-and-click adventure with VisualNovel elements and TimeTravel gameplay mechanics. The prologue and the second half, on the other hand, are straight-up visual novels.
* ''{{Zoombinis}}'' was a type of point and click game popular amongst schools due to its logi- based puzzles and games.
[[/index]]

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