->''Not to be confused with the {{webcomic}} ''{{Webcomic/PvP}}'' or the ''WebAnimation/{{RWBY}}'' episode [[Recap/RWBYV3E9PVP of the same name]].''

Player Versus Player ([=PvP=]) is a type of Gameplay Mode in VideoGames where the enemies are other players of the video game. This is in contrast to PlayerVersusEnvironment ([=PvE=]), where the enemies of your character are generated and controlled by a computer's artificial intelligence. The idea of Player vs Player is not only to outplay, outlast, or outwit your opponents, but to put your opponents at as many disadvantages as possible so they can't do the same to you.

Some games have both a [=PvP=] mode and a [=PvE=] mode. In some cases, the two modes occur at the same time, like in most {{MMORPG}}s. In ''VideoGame/WorldOfWarcraft''[[note]]Technically ''[=WoW=]'' allows players to create characters in different realms. Only in [=PvP=] realms can ambushes of that sort happen. In Normal realms you can only be attacked if you have recently attacked other players, certain [=NPCs=], or chosen to "flag" yourself. Many other {{MMORPG}}s have similar separations.[[/note]], the player character can be busy with a quest vs. computer generated monsters in an outdoor zone, and be ambushed by enemy players nearby. This can be either irritating or exhilarating, depending on your mood and tolerance for fellow players, forming the basis of TheGreatPlayerVersusPlayerDebate.

Most games have strictly defined modes where only [=PvE=] (usually even separating single player and CoopMultiplayer from each other) or [=PvP=], but not both, can occur.

Player vs Player is actually the ''older'' of the two modes, since it eliminates the need for any sort of AI. Very early games such as ''VideoGame/SpaceWar'' and ''VideoGame/{{Pong}}'' are examples.

[=PvP=] is these days divided into two categories:
* Synchronous [=PvP=] is when two people play against each other in real time (as in the early examples). This can be done locally (with two controllers plugged into the same console) or over the Internet.
* Asynchronous [=PvP=] is when you fight against a player and ''AI plays on their behalf''. This is very popular in MobileGames because synchronous [=PvP=] can be hard to organize when people are going about their daily lives. This typically goes in hand with the idea of "asymmetrical" [=PvP=] where the AI-controlled player has different objectives. For example, in ''VideoGame/ClashOfClans'', your job as an attacker is to decide which troops to deploy, when and where. (This is important because troops prioritizes different targets.) As a defender, your job is to design your city in a way that causes those troops to march to their deaths; when you are attacked, the AI takes care of all the actual fighting and you're not allowed to intercede. (In fact, if you try to log in while you are being attacked, the different ''Clash of Clans'' Clones vary in whether you are even ''allowed'' to do so, or whether you have to wait until someone's done with your base.)

See also PlayerKilling.
!!Video Game Examples:

* ''Franchise/MortalKombat'' players know that most of its charm is [=PvP=], one big reason the game went online, though you can still play two-player at home.
* [[FightingGame Fighting Games]] and [[RacingGame Racing Games]] in general have a big focus on players competing against each other.
* ''VideoGame/TeamFortress2'' is nothing but players fighting each other. Even the bots are meant to simulate other players, down to "Virtual Mousepads" that control how fast they turn.
** A team-based PlayerVersusEnvironment was finally added in the Mann vs Machine mode, though the enemies are more or less robotic playable classes.
* ''VideoGame/{{Minecraft}}'' has player vs player on by default for servers, though it can be disabled by choice. The feature's uses range from every player for themselves or even clan battles.
* ''VideoGame/DemonsSouls'' has [[spoiler: a [[MirrorBoss boss]] controlled by another player, the ''entire boss battle'' is essentially a PvP match.]]
* ''VideoGame/DarkSouls'' has several covenants that cater to [=PvP=] action, with different rewards for each.
* ''VideoGame/RuneScape'' has several different PvP areas. The most well-known is the Wilderness, a volcanic wasteland where players can be attacked by anyone within a certain number of levels of their own, defined by how far into the Wilderness they are. There's also the Duel Arena, where players can fight each other one-on-one using agreed rules, the Soul Wars game where players try and stop the opposite team from destroying their team's Avatar, the classic Capture The Flag game of Castle Wars, and the Clan Wars where teams of players can fight each other.
* Both ''VideoGame/PlanetSide'' games, being [=MMOFPS=]es, are ''entirely'' PvP - each faction is [[ForeverWar always at war]] with other two factions; the [[MegaCorp New Conglomerate]], [[TheEmpire Terran Republic]], and [[MachineCult Vanu Sovereignty]]. Everyone on your faction is always on your side. Everybody else is someone to shoot at. The only non-player enemies are the turrets guarding bases and the player-deployed turrets.
* ''VideoGame/EVEOnline'' is PvP by its very ''nature''. The players run ''everything'' significant, and most of the memorable events were orchestrated by player factions. Even within Concord space (i.e. NPC guaranteed safe space), players regularly try to screw other players through exploits.
* ''VideoGame/PhantasyStarOnline2'' has a Battle Arena where players are tasked with outscoring the enemy team. Points are rewarded by collecting Emblems and killing opponents to steal a portion of their score.

!! Non-Video Game examples:


[[folder: Anime and Manga ]]

* In episode 2 of LightNovel/BokuWaTomodachiGaSukunai, Kodaka, Sena, and Yozora are all playing Videogame/MonsterHunter. Sena "accidentally" hits and knocks out Yozora's character, and later Yozora "accidentally" shoots Sena with her bow and arrow. She then knocks out Sena with a sleeping arrow while fighting a boss, and sets an explosive, and blows up both Sena and the monster. A few moments later, both girls are fighting each other much more than the monsters, and in the end fail the quest due to running out of time.
* This trope is a plot point in ''LightNovel/LogHorizon''. Players who die are resurrected at a nearby cathedral, although they may drop items before dying. So other players have taken up looting and killing other players, partly [[DesperatelyLookingForAPurposeInLife out of boredom]], and partly ForTheEvulz.


[[folder: Literature ]]

* Due to the players' circumstance, PVP is deeply frowned in ''LightNovel/SwordArtOnline''. A minor arc dealt with someone exploiting bugs in the PVP system to send players to their death. No, not character death -- ''actual'' death of the person behind the joystick.


[[folder: Pinball ]]

* This is the main appeal of ''Creator/WilliamsElectronics''[='=] ''Pinball/{{Joust}}'' pinball machine, which had two symmetrical playfields set up for head-to-head competition.
* ''[[VideoGame/ProPinballBigRaceUSA Pro Pinball: Big Race USA]]'' allows playing against another person over the internet.
* One of the tables in ''VideoGame/StarTrekPinball'', "Nemesis", splits the playfield vertically into two mirrored halves, then pits two players against each other. A LAN multiplayer mode was also planned, but was not finished in time for the game's release.
* ''VideoGame/{{Necronomicon}}'' allowed players to submit high scores to the developer's website for its leaderboards.


[[folder: Theme Parks ]]

* The Ride/ActionPark attraction "Action Park Gladiator Challenge", where two people raced to complete an obstacle course first.


[[folder: Tabletop Games ]]

* ''TabletopGame/{{Paranoia}}'' was (at least one of) the first RolePlayingGame specifically designed to have lots of [=PvP=].