A location in a video game that serves as a base of operations. Usually contains anything you need to replenish your Hit Points and the like, [[SavePoint save the game]], etc. If the player's inventory is {{cap}}ped, this location is likely to have access to an unlimited storage container.

You may not necessarily have it from the start, but it must be easy to access once you have it. You may even be able to [[AnInteriorDesignerIsYou decorate it.]]

Often mobile; see CoolShip, CoolBoat and BaseOnWheels. If fixed, it may or may not be a HubLevel.

Compare HubCity.
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!!Examples:

[[foldercontrol]]

[[folder: Action Adventure ]]

* Arthur's House in ''VideoGame/CaveStory''. You're locked out at first, and you won't even be able to get to the key until the plot thickens a little, but it then becomes the player's jumping off point for the rest of the first part of the game.
* The Dark Tower in ''VideoGame/{{Overlord}}.'' It's a bit dilapidated at the start of the game, but once you find the vital parts that were stolen from it and some construction equipment, your minions can restore it to it's former glory. Along with the throne room, armoury, and spawning pit, the tower comes equipped with customizable private quarters for you and the mistress of your choice- complete with a vault to store all your ill-gotten gains.
* ''VideoGame/{{Overlord II}}'' has the new Overlord working out of the Netherworld Tower. Built into a massive stalactite suspended over a fiery abyss, this tower is even grander than the previous one; along with much more luxurious private quarters and the ability to resurrect dead minions at the minion burrows, you're also given the opportunity to drop offending visitors into the abyss. You can even travel around the Netherworld on floating asteroids!

[[/folder]]

[[folder: First Person Shooter ]]

* [[InvertedTrope Inverted]] in ''VideoGame/Left4Dead'' (and any other game which is based around escaping a hazardous area), where the whole point is to reach such a place (although the "safe rooms" which start and end the levels may count as they allow you to stock up on ammo, switch weapons, provide a medkit for each person in your party and allow fallen players to respawn once the surviving players reach them). However, going there is not ''that'' easy, and staying in these safe rooms for too long can bite you in the ass when zombies inevitably force their way in.
* In ''VideoGame/DeusEx'', the UNATCO headquarters on Liberty Island served as JC Denton's homebase. At least for a while.
* The Batcave levels in ''VideoGame/BatmanDoom''. Since it's a ''VideoGame/{{Doom}}'' [[GameMod mod]], you cannot really return to it whenever you want to, but in between each "chapter" (two to three levels centering around a single villain) you return to the Batcave where you find some supplies. More interestingly, the Batcave has a different, cleverly hidden secret area each time you revisit it.

[[/folder]]

[[folder: Hack And Slash ]]

* ''VideoGame/NoMoreHeroes'' has Travis' hotel room where he could change, watch TV or save the game. He also received missions via the phone.
* ''VideoGame/NoMoreHeroes2DesperateStruggle'' makes it better by letting Travis move around and play several minigames, other than occasionally talking to his friends.

[[/folder]]

[[folder: [=MMORP Gs= ]]
]
* ''VideoGame/CityOfHeroes'' has fully customizable Super Group bases that allow, among other things, storage of salvage, enhancements and inspirations; teleporters to the various zones; a medical reclaimer where you can resurrect when defeated (instead of the in-zone hospital or worse, a hospital in another zone); access to empowerment stations where you can buff your stats, and more.
* ''VideoGame/PhantasyStarOnline2'' has the Arks Ship, a spaceship where players can shop for supplies and arrange parties and missions to other worlds. Players can also purchase their own customizable rooms.
* ''VideoGame/StarTrekOnline'' [[PlayingWithATrope plays with this trope]] a bit. Technically, your CoolStarship [[BaseOnWheels is your player character's home base.]] However, you do not have any storage functions on your ship beyond sending something to your limited Account Bank from your ready room. Your character's personal storage and mail systems can only be access at HubLevels like Earth Spacedock, New Romulus, Qo'Nos, Deep Space Nine and so one or by using a summonable freighter.
** Players who own playable freighters and the Suliban Cell Ship have one proper as their CoolStarship. The trade off being its a UsedFuture cargo vessel and not a combat-ready ship.
** Fleets have their own Starbases and holdings that serve as this. At high enough rankings, players can instantly transwarp to them.

[[/folder]]

[[folder: Platform Game ]]

* Samus Aran's ship in ''VideoGame/SuperMetroid'' and the ''VideoGame/MetroidPrime'' trilogy acts as this.
* The three different incarnations of the LaResistance base in the ''VideoGame/MegaManZero'' series.
* ''Franchise/SlyCooper'' games from [[VideoGame/Sly2BandOfThieves the second]] installment onward provide a hideout for the Cooper Gang in each level, where the player can switch characters, recover health, and buy upgrades.
* The [[CoolShip Starship Phoenix]] in ''[[VideoGame/RatchetAndClankUpYourArsenal Ratchet & Clank: Up Your Arsenal]]'', Dread Zone Station in ''[[VideoGame/RatchetDeadlocked Ratchet: Deadlocked]]'', and the Starship Phoenix II in ''[[VideoGame/RatchetAndClankFullFrontalAssault Ratchet & Clank: Full Frontal Assault]]''.

[[/folder]]

[[folder: Real Time Strategy ]]

* In some games, to 'win' you need to protect your Player Headquarters. ''VideoGame/{{Homeworld}}'' is an example (with The Mothership as your Player Headquarters), but there are many others, such as ''{{Starcraft}}''.
* ''VideoGame/{{Pikmin}}'' has the ship Olimar came in which traveled into high orbit to avoid the nocturnal creatures every night.

[[/folder]]

[[folder: Roguelike ]]

* The Pokemon Paradise in ''VideoGame/PokemonMysteryDungeonGatesToInfinity'' serves this purpose; the home of your hero and partner, the mission boards, a place to adjust your team roster and a basic shop being there initially. Over time, you're able to expand it into a proper place for Pokemon to live, having them open and run more specialized shops, dojos to power up your moves at, and farms that can grow seeds and berries, among other things.

[[/folder]]

[[folder: Role Playing Game ]]

* Most ''Franchise/FinalFantasy'' games rather use the biggest GlobalAirship as a mobile HQ:
** The Invincible of ''VideoGame/FinalFantasyIII'': Airship. This one even had shops in it.
** The Lunar Whale in ''VideoGame/FinalFantasyIV'': Spaceship.
** However, ''VideoGame/FinalFantasyV'' had the Catapult, the Lost Technology [[UnderwaterBase underwaterground base]] where you dock your Lost Technology airship. With two scientists working for you full time!
** The Blackjack in ''VideoGame/FinalFantasyVI'': Airship. Complete with lounge, engine room, bedroom, merchants, and casino! The Falcon replaces the Blackjack later on, but it has fewer creature comforts. Both allow you to change your party.
** The Highwind in ''VideoGame/FinalFantasyVII'': Airship, which even contains a chocobo stable. The game also allows you to [[AHomeownerIsYou purchase a luxury home]] in Costa Del Sol. You can rest there as a free inn after paying the initial cost. Of course, it costs 300,000 gil, and you'll never spend that much in game purely on inns.
** Balamb Garden in ''VideoGame/FinalFantasyVIII'': Starts as large military academy, and then ''lifts off and flies around.''
** The Fahrenheit in ''VideoGame/FinalFantasyX'': Airship. Comes with a merchant and several recruitable blitzball players, and readily accessible from most save spheres.
** Quite explicitly, the Celsius in ''VideoGame/FinalFantasyX2'', complete with item shop.
** A Mog House (which is a misnomer, as it's really a Mog Room) in ''VideoGame/FinalFantasyXI'' allows adventurers to:
*** Check their at-Moogle inventory, which includes a Safe, possible storage space from furniture, and a Locker acquired as a mercenary of Aht Urhgan,
*** Check for any deliveries, which include gifts from players and profits from auctions,
*** Change your job class into [[AnAdventurerIsYou pretty much whatever the hell you want]],
*** Perform gardening, which can result in possible rare items,
*** [[AnInteriorDesignerIsYou Place and arrange furniture]], which adds storage space and bonus effects,
*** And even invite your friends in, no matter if the House is a pig's sty or not.
** ''VideoGame/FinalFantasyXIIRevenantWings'' takes this and runs with it. It's the only area in the game where nothing is trying to kill you.
* ''VideoGame/KingdomHearts'' has a few. Most notably [[FirstTown Traverse Town]] in ''VideoGame/KingdomHeartsI'' and Radiant Garden in ''VideoGame/KingdomHeartsII''.
* The ''Normandy'' in ''Franchise/MassEffect''. In the Pinnacle Station DLC, [[spoiler: if you survive Ahern's insanely hard simulation, he will give you his house on a nearby colony world. In addition to a cool view, it also has grenade and medi-gel dispensers, and a radio you can use to purchase equipment from passing convoy ships.]]
* Your apartment in Taris, then ''Ebon Hawk'' in both ''KnightsOfTheOldRepublic''. It's a Telos apartment, then the Hawk in Sith Lords.
* ''Franchise/DragonAge'' series:
** The camp in ''VideoGame/DragonAgeOrigins'' and [[spoiler:Arl Eamon's estate in Denerim]] during the endgame. Soldier's Peak also serves the same function in the [[DownloadableContent DLC]] [[spoiler: once you clear out the demonic infestation and deal with Avernus]]; in ''Awakening'', it's Vigil's Keep.
** ''VideoGame/DragonAgeII'' has Gamlen's house in Act I and Hawke Estate for the rest of the game.
* ''Franchise/TheElderScrolls'':
** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' and ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' give the player the option to buy himself a house on multiple in-game locations to store their loot in. ''Battlespire'', ''Redguard'' and mobile phone games don't have things like that. In ''Morrowind'' you can't buy, but if you feel like it, you can just kill the owner of a house and it's yours to keep. Beware of [[{{Unwinnable}} breaking any quests]] though.
** In ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'', you are allowed to continue using the house of your early QuestGiver once he leaves, and can actually have one of three different manors built, complete with guards and servants, depending on which of the great houses you join. This intersects with the 'kill the owner of a house' option, since the other two manors get built at the same time, and you get quests to kill the non-player characters that are lords of those manor instead of you.
** In ''Oblivion'', you can buy houses from the head of any major town/city. Each one is different: the house in [[WretchedHive Bravil]] is cheap and kind of run-down, but large; the house in [[ShiningCity Skingrad]] is extremely expensive, but it's a massive mansion, and you can get a servant!
** In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', it's similar to ''Oblivion''. You can buy houses from the heads of the major towns and cities, but unlike ''Oblivion'', you need to earn the respect of the head through completing quests for the people in their town. Yes,[[DudeWheresMyRespect even if you're a well-known]] [[TheChosenOne Dragonborn]] [[spoiler:who resolved the civil war and prevented TheEndOfTheWorldAsWeKnowIt]].
* ''VideoGame/{{Fallout 3}}'' has two Player Headquarters: the Megaton house for good players and the Tenpenny Tower suite for evil ones. Brotherhood of Steel bases serve this function (late) in the first two games. Medical facilities, item storage, even surgery to improve your stats are available.
* ''VideoGame/FalloutNewVegas'' features a variety of them, including faction-affiliated safehouses, hotel rooms in Novac and Freeside, the Lucky 38 Presidential Suite, and -- after completing the relevant DLC -- an abandoned Brotherhood of Steel bunker and the Sink at Big MT.
* In ''SonicChronicles: The Dark Brotherhood'', there's a place near the GUN base where you can go to replenish HP and PP, and change who's in your current party without having to wait for a plot point. It's not really a hub, as part of the game lets you fly from area to area using the Tornado, and on foot, its area only separates the first area from the rest of the world.
* Another example is the End of Time from ''VideoGame/ChronoTrigger'', which has a HubLevel, a save point, a healing point and a dock for your GlobalAirship, a portal to the final boss, and the God of War's crib.
* ''NeverwinterNights'' has the various Temples of Tyr.
* In ''NeverwinterNights2'', the Sunken Flagon inn is this at first, succeeded in mid-Act II by Crossroad Keep (which doubles as an UnexpectedGameplayChange). The first expansion ''Mask of the Betrayer'' has the Veil Theater. ''Storm of Zehir'', again, has Crossroad Keep, and more specifically your Merchant Headquarters inside its courtyard.
* ''VideoGame/SkiesOfArcadia'' has the two ships you travel on, most notably the Delphinus. Vyse also establishes his own pirate base in the latter sections of the game.
* The ''{{Suikoden}}'' series has the non-mobile version; in each game you get a castle (or some sort of similar building) that serves as your headquarters. Once you've recruited the right people, you can quickly teleport between it and the outside world.
** ''SuikodenIV'' gave you a mobile version in the form of a CoolBoat.
* In ''VideoGame/{{Earthbound}}'', you'd think this would be Ness' house, and you'd be right until you leave Onett and getting there becomes inconvenient. Saturn Valley later takes its place, especially once you get Teleport Beta.
* ''RaidouKuzunohaVsTheSoullessArmy'' has Tsukudo-Cho, which has the Narumi Detective Agency (Save/Review/Push in the right direction (if Narumi's there)), Konnou-Ya (item shop), and under that, the Gouma-Den (Fusion/Healing).
* The ''[[CoolShip Van Eltia]]'' in ''VideoGame/TalesOfEternia''.
* The Lhant Manor serves as a non-mobile version of this in ''VideoGame/TalesOfGraces''. The shuttle serves as a mobile version but you have to pay to sleep in it... but can use it to fly around the world for free!
* In ''VideoGame/DivineDivinity'' you can use abandoned houses for this cause, or buy/rent one after solving a quest.
* You can get a secret base in ''VideoGame/PokemonRubyAndSapphire'' and ''VideoGame/PokemonDiamondAndPearl''. The Gen III one can be made anywhere there's a marker once you have a Pokemon with Secret Power. In Gen IV, it's in the Underground, the subterranean labyrinth under the Sinnoh Region. You can decorate it and interact wirelessly with other players/visit their bases. There's also the Pokémon Centers, which serve as this to all Pokémon trainers, especially in Gen V onwards, since the Pokémart was combined with the Pokémon Center, allowing you to rest up, organize your team, do shopping, trade/battle with other players (in Gen V) and change clothes (in Gen VI), all under the same roof.
** Professor Krane's lab in ''PokemonXD'' is a bit more straight example.
* Your house in ''LegendOfMana''.
* ''VideoGame/ExitFate'' has Elysium Castle, which starts out with save points, an inn and the ability to swap party members and eventually grows to contain every type of shop, multiple optional minigames, the ability to teleport to and from anywhere in the world and more.
* ''BaldursGate 2'' had different strongholds for almost every class in the game. The expansion upped it with a private dimensional pocket you could teleport to at will.
* ''VideoGame/{{Persona 3}}'' has the special [[MegaCorp Mega Corp-funded]] dorm where all the SEES members live. ''VideoGame/{{Persona 4}}'' one-ups it with the Investigation Team's very classy "secret headquarters," which is the [[PredatoryBusiness Junes]] food court.
* The Observatory in ''VideoGame/PandorasTower''.
* The first ''ManaKhemia'' game has the party claim a communal workshop where you can save and synth items.
* Grillin Village in ''VideoGame/BraveFencerMusashi''.
* ''VideoGame/MetalWalker'' has various base camps. Some are in fixed locations, but most you can place yourself.
* In ''VideoGame/DragonSlayer'', you can return to the house you start off at to replenish your health and, if carrying the right things, increase maximum health and attack power. If you have a ring, you can move the house to a spot more convenient for grinding. You also have to bring the four crowns back there after slaying the dragon, but [[YourPrincessIsInAnotherCastle it's not so easy]].
* ''VideoGame/BreathOfFireII'' has Township. At first it doesn't seem like much, but later on in the game you can heal, save and change your party there, the FusionDance granny and her shamans move in there, you can invite various people, some of which will open shops or provide other services, and [[spoiler:late in the game it is possible to make it fly]].
* In ''VideoGame/KingdomsOfAmalur'', the player gets a home in every area where they can store items, change their appearance, brew potions, create gems, and/or forge armor and weapons. They slowly build in opulence from an abandoned house in Canneroc to a full-fledged castle on the Caeled Coast.
* In ''VideoGame/LegacyOfTheWizard'', the Worzen family home is the only place to switch characters or save the game.

[[/folder]]

[[folder: Shoot Em Up ]]

* ''StarControl 1'' and ''2'' have starbases where you can build additional ships. In the first game, The star base is just good for cranking out ships. In the second game, you have one starbase that you continue to go to for resupply, story info, and is pretty much your staging ground for the entire campaign.

[[/folder]]

[[folder: Simulation Game ]]

* Of course, your house in ''VideoGame/AnimalCrossing'' games! In addition to being yours to decorate as you choose, it's where you store your items, listen to music, play NES games (in the original), save, and receive your mail. ''New Leaf'' adds the Mayor's Office, where you can set ordinances and order the construction of decorations and new buildings.
* Your farmhouse in the ''HarvestMoon''. In several games in the series, you can buy other properties and build smaller houses on them.

[[/folder]]

[[folder: Stealth Based Game ]]

* ''VideoGame/AssassinsCreedII'' gives you the town of Monteriggioni [[RealPlaceBackground (a real life location)]] which includes your house, the [[BigFancyHouse Villa Auditore]]. It's a pretty cool place, and if you upgrade it, you can earn [[GameBreaker lots and lots of cash.]]
* ''VideoGame/MetalGearSolidPeaceWalker'' features the Mother Base, a former oil platform where you can organise your teams into various duties such as Combat, R&D, Intel and also go and do target practice, handy for raising weapon stats at little risk to the player.

[[/folder]]

[[folder: Survival Horror ]]

* The tram loading rooms in ''VideoGame/DeadSpace'' usually contain a store and a save point, but occasionally contain enemies, especially if you're coming back to them a second time.
* ''VideoGame/SilentHill4: The Room'' plays with this. In between the action levels, you can go to your apartment, where you can save, store and retrieve items, and, most importantly, slowly regenerate your health. For the first half of the game, you'll settle into a pattern of entering the apartment, then leaving the game to grab a snack while the health goes up. As the game progresses, a bunch of evil spirits start to move in and can damage you, eventually doing more damage than is repaired by resting. You end up spending as little time as possible there, saving and doing item work at a paranoid pace.
* The Security Room in ''DeadRising''. [[spoiler: Then later on, Carlito's hideout.]]

[[/folder]]

[[folder: Tabletop Games ]]

* One use of the Stronghold Builder's Guidebook in ''TabletopGame/DungeonsAndDragons''.

[[/folder]]

[[folder: Third Person Shooter ]]

* ''VideoGame/GiantsCitizenKabuto'' not only did this but had the player construct his own, RTS-style, complete with walls, defense turrets and upgrade-dispenser buildings for two of the playable species. The other one just ate everything he didn't throw.
* ''VideoGame/GhostbustersTheVideoGame'' has the titular Ghostbusters' famous firehouse, complete with the fire poles, Ecto-1 in the Garage, and the containment unit in the basement.

[[/folder]]

[[folder: Turn Based Strategy ]]

* In ''SilentStorm'', you go there between missions, and can heal, equip, or switch out members of your team.
* ''{{X-COM}}'' and its {{Spiritual Successor}}s allow you to construct multiple bases to support your team and research captured alien technology.
* Creator/NipponIchi games often have one:
** ''VideoGame/DisgaeaHourOfDarkness'': Laharl's castle
** ''VideoGame/Disgaea2CursedMemories'': Adell's hometown
** ''VideoGame/PhantomBrave'': Marona's house on Phantom Island
** ''VideoGame/MakaiKingdom'': Zetta's castle

[[/folder]]

[[folder: Wide Open Sandbox ]]

* The ''VideoGame/GrandTheftAuto'' games, starting with ''VideoGame/GrandTheftAutoIII'', have the safehouses. You can save, heal and clear your Wanted level in them, and in some games you change clothes in safehouses too. You usually get one free at the start of the game, and to get more, you have to buy them. Though you usually get a few other free ones along the way (in ''VideoGame/GrandTheftAutoSanAndreas'' you can count on getting one every time you reach a new part of the state).
* ''SaintsRow 2'': Not only can you buy several apartments, wharfs and an airport hangar (and a lighthouse!), The Saints also have a pretty big HQ. You can upgrade your apartments looks to gain style points while the gang HQ evolves along with your progression in the game.
* Jimmy's dorm room in ''VideoGame/{{Bully}}''. Later in the game, he gets another five headquarters: a beach house from the Preps, the Nerds' comic shop, the Jocks' clubhouse, the Greasers' pool hall and a Townie-controlled building in the industrial park.
* TheSaboteur starts with one hidden in a strip club, and you gain more as the story progresses.
* In ''{{Minecraft}}'' the player has to build everything from scratch: from a simple hole in the side of a hill, to a small house made of dirt, to a colossal castle.Which the player can outfit with beds to rest/respawn, crafting stations, storage, plantations and any mechanism the player can invent.Other than being a safe haven from the nightly monsters, of course.
* The ''Videogame/{{X}}-Universe'' games starting with ''Reunion'' have the er.. [[ExactlyWhatItSaysOnTheTin Player Headquarters]]. The headquarters in each game are gained by doing a small sub-plot. The HQ lets you reverse engineer ships (to learn their blueprints), build ships (using learned blueprints and resources), scrap ships (for gaining resources), repair ships (using some resources), and adjust the hue and saturation value on your ship's hull paint (except for Boron ships because of their organic construction). The HQ has a ''massive'' storage bay for storing all your crap, 12 external docking ports for capital ships, 20 external docking ports for freighters and corvettes, and a [[BiggerOnTheInside infinitely large internal docking bay for fighters]], making it an excellent parking location for your unused ships.

[[/folder]]

[[folder: Real Life ]]

* RealLife: In military history, many armies have used something like this, perhaps falling back to a fort at night.
** Romans ''built'' a fort every night when on the march.
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