[[quoteright:320:[[VideoGame/SonicTheHedgehog2 http://static.tvtropes.org/pmwiki/pub/images/Casino_Night_Zone.gif]]]]
[[caption-width-right:320:[[InnocentInnuendo Bouncy fun!]]]]
A level where either the hero or some proxy takes a trip through a massive {{Pinball}} machine, or some other area sharing features with one. The typical style is the inside of a pinball machine, with all that brings. Expect metal pinballs rolling around or being destroyed, flashing neon lights, flippers and bumpers, with loud party type music in the background. Is often a CasinoPark area or a BonusStage.

If the entire game is devoted to putting a popular character into a pinball machine, then it's a PinballSpinoff. See also PinballGag.

!!Video Game Examples

* ''VideoGame/WarioLand4'' is the TropeNamer, though there weren't actually many pinball elements in that stage.
* ''VideoGame/AladdinVirginGames'' included the [[WackyLand whimsical]] "Inside the Lamp" level, in which Genie heads and hands served as flippers.
* "Waluigi Pinball" appears several times in the [[Franchise/SuperMarioBros Mario]] series, including as a track in ''VideoGame/MarioKart DS'' and as a level in ''Mario Party Mix''.
** "Bowser's Pinball Machine" appears in ''VideoGame/MarioPartyDS''.
** Part of "Melty Monster Galaxy" from ''VideoGame/SuperMarioGalaxy2'' takes place inside a giant pinball machine, with Rock Mario serving as the pinball.
** ''Super Mario Sunshine'' has a level that puts Mario in a pachinko game.
* Milla's Dance Party in ''VideoGame/{{Psychonauts}}'' definitely has shades of this--especially the raceway level.
* The ''SonicTheHedgehog'' series is the undisputed king of this trope. Almost every game in the series has at least one level where Sonic is buffeted about by flippers, bumpers, and the like (usually within levels decked out with a full casino theme, starting with [[VideoGame/SonicTheHedgehog Spring Yard]] and moving on to [[VideoGame/SonicTheHedgehog2 Casino]] and [[VideoGame/Sonic3AndKnuckles Carnival Night]] Zones), and ''SonicSpinball'' was devoted entirely to the idea of Sonic being the pinball. The in-series tradition may have started because, since Sonic can curl into a ball and move rapidly and the series already featured him careening wildly around loops, through the air, and off of springs, putting him in a pinball machine wasn't much of a stretch.
** Collision Chaos from ''VideoGame/SonicTheHedgehogCD'' was more in tune with the Spring Yard Zone in that it had no flippers, but otherwise fits.
** Other such pinball-levels include Casinopolis from ''VideoGame/SonicAdventure'' and Act 1 of Casino Street Zone in ''VideoGame/SonicTheHedgehog4 Part I''. Unsurprisingly, most of the aforementioned stages have a casino motif.
** Casino Night Zone returns in ''VideoGame/SonicGenerations''. In the [=3DS=] version it is the stage representing Sonic 2, whereas in the PS3/360/PC version it is a pre-order bonus that later got released as DLC, and acts like a mix of the original level with the Casinopolis pinball stages.
* ''VideoGame/KingdomHeartsBirthBySleep'' gives us Pete's Rec Room, an area in the underground section of Disney Town that features a giant pinball machine in which the characters can climb into the plunger and launch themselves into. While in the pinball machine, a spherical barrier appears around the character (making them the pinball) and the player controls the flippers with the shoulder buttons.
* ''The Incredible Machine 2'' contains pinball levels, complete with flippers, bumpers, and the pinball itself. You can also make your own.
* Level 42 advanced on ''VideoGame/MarbleBlastGold'' is set in a giant pinball machine. It's very hard to play, given that you have to hit the bumpers ''just'' right, and the level's set at a 45 degree angle.
* The Pinball hole in the {{Apple II}}GS classic ''VideoGame/ZanyGolf.''
* The {{Marvel}} villain Arcade tried to kill {{Spider-Man}} and several ComicBook/{{X-Men}} by throwing them into a deadly giant pinball machine. ''MarvelUltimateAlliance'' features said pinball; you have to reach a high score by hitting the right targets, at which point the flippers open to let you through and balls start raining from the sky.
* ''VideoGame/ArmyMen'': Sarge's Heroes 2 culminates inside a pinball machine.
* ''VideoGame/MadWorld''[='s=] casino level has bumpers all over the place. Not for the player character to move themselves in, but to redirect thrown enemies to extend combos and earn more points.
* ''VideoGame/{{Parodius}} Da!'' has a pinball-themed stage, whose boss is a cross between a ''VideoGame/{{Gradius}}'' Core and a pinball machine.
* ''Nitro Ball'', an obscure run-and-gun shooter by Creator/DataEast, is set in a world inspired by pinball tables.
* Sweet Tooth's Carnival of Carnage in the rebooted TwistedMetal.
* In the Creator/{{Capcom}} ShootEmUp ''Section Z'', Section O is filled with flippers and deadly pinballs that bounce around the screen.

!! Non-VideoGame Examples
* The kids from ''TheMagicSchoolBus'' spent an episode in one of these, learning about light, lasers, and reflection.
* Extremely rare comic book example: one chapter of ''{{Iznogoud}}'' had the protagonist trapped in a pinball machine wasteland.
* The {{Marvel}} villain Arcade likes to throw captured super-powered individuals in a deadly giant pinball.
* The third episode of [[TotalDramaIsland Total Drama World Tour]] has a challenge taking place inside a giant pinball set of a Japanese gameshow.
* The [[WesternAnimation/SonicSatAM ABC Saturday morning version]] of ''Sonic the Hedgehog'' had an episode that put Sonic in a pinball machine, presumably inspired by his game counterpart's frequent pinball adventures. ''AdventuresOfSonicTheHedgehog'' similarly had an episode that was clearly inspired by ''Sonic Spinball'', and he ends up in a giant pinball machine in "Robotnikland".
* In ''DragonBall'', Pilaf's castle contained a huge pinball DeathTrap.
* In the "Soos' Really Great Pinball Story" segment of the ''WesternAnimation/GravityFalls'' episode [[Recap/GravityFallsS1E14BottomlessPit "Bottomless Pit"]], Soos, Dipper, and Mabel get trapped in Stan's old pinball machine, and they can only escape by manually turning the machine off.
* An episode of "Turbo: F.A.S.T." has Chet competing in a pinball machine as part of a demolition derby.