[[quoteright:300:[[VideoGame/{{Halo 3}} http://static.tvtropes.org/pmwiki/pub/images/400px-ricochet_3844.jpg]]]]
[[caption-width-right:300:[-[[{{VideoGame/Overwatch}} Simple geometry.]]-] ]]

->''"It bounces? Who designs a gun that bounces?"''
-->-- '''Agent Washington''', ''Machinima/RedVsBlue''

A variant of BizarreAndImprobableBallistics, where a bullet, arrow, stone, whatever, ricochets off several objects before finally hitting its target. Can be either {{accidental|AimingSkills}} or just a sign of the shooter's [[ImprobableAimingSkills skill]]. A sister-trope, HyperDestructiveBouncingBall, describes instances when an item ricochets, causing random damage. That is not this trope; this always has a definite target, even if the shot hits the target as a result of pure luck.

To pull this off intentionally means you're either TheGunslinger or archer; pulling it off accidentally makes you [[BornLucky incredibly lucky]]. This is often a characteristic of the PrecisionGuidedBoomerang, though returning to the wielder is not necessary. You may find one in a TrickShotPuzzle.

Technically TruthInTelevision, but with a huge asterisk- see real-life examples. Most treatments in fiction are ArtisticLicensePhysics at its finest, the biggest issues being the number of riccochettes, and the ability to control the angle of deflection.

Compare ReflectingLaser. Also see BouncingBattler, where a character uses this as a fighting technique.



* Those commercials with Larry Bird and Michael Jordan back in the day. [[http://www.youtube.com/watch?v=_oACRt-Qp-s "Off the floor, off the scoreboard, off the wall, nothing but net."]]

[[folder:Anime & Manga]]
* ''Manga/{{Hellsing}}'': Rip Van Winkle's bullets go around in zig-zags until they hit their target, giving them a level of precision that shames homing missiles.
* Both Train Heartnet and Saya Minatsuki of ''Manga/BlackCat'' are able to do this with a technique known as the Reflect Shot.
* Mana Tatsumiya of ''Manga/MahouSenseiNegima'' does this in intentionally to gain advantage over the Mahora defenses (having OneHitKill proximity bullets helps).
* ''VisualNovel/UminekoWhenTheyCry'' - The Seven Stakes of Purgatory are shown as part spike, part homicidal guided missile, and part this. And all {{Fanservice}}.
* ''Manga/PokemonSpecial'': Gold always carries a billiard cue with him and frequently uses it to launch his Pokeballs to a tactically advantageous position, often ricocheting them off of surfaces to get there.
* In ''Manga/RanmaOneHalf'' the detachable [[RingsOfDeath blade ring]] of the [[BladeOnAStick Kinjakan]] is ''meant'' to be used like this. When Ranma steals it from the Phoenix people and tries to use it acts like a HyperDestructiveBouncingBall, and a Phoenix woman tells him that it takes years of training to use the weapon properly. Then Ranma immediately uses it a ''second'' time, the ring bounces exactly where he wants it to go, and Ranma gives a smug smirk.
* In ''Anime/SailorMoon'', the Amazoness Quartet used this to expose peoples' dream mirrors.

* Comicbook/CaptainAmerica's shield. Due to its unique construction and ''lots'' of practice, for the most part - others who have stepped into the role, like John Walker, never really got the hang of it like the original did.
* ComicBook/{{Cyclops}} of the Comicbook/XMen has repeatedly demonstrated the ability to cause his optic blasts to ricochet or reflect off of objects in a trajectory to his liking. He's reflected a single blast off of over a dozen objects before. How the objects [[AsLethalAsItNeedsToBe aren't simply destroyed from the force]] is never explained, but it's one of his niftiest tricks.
** Predicting ricochets is an intuitive secondary power of his. If you play pool against him, play for fun, not money. One has to wonder who would win in a pool game between him and Cap. Probably whoever went first, as Cyclops at least has shown the ability to clear the entire table in one shot.
** FridgeBrilliance: if Scott can ''see'' a reflection [of a reflection [of a reflection]] of an object, he only needs to aim directly at that reflection, because his beam follows (backwards) the trajectory of the light beams which allowed him to see the object in the first place.
** On at least one occasion, the objects being reflected off of WERE destroyed. The X-Men were captive in [[AmusementParkOfDoom Murderworld]] and Cyclops and Nightcrawler were surrounded by maybe a dozen fast-moving bumper cars equipped with buzzsaws. Cyclops took all the bumper cars out with a single blast. [[CrowningMomentofAwesome Nightcrawler was appropriately impressed.]]
* Comicbook/LuckyLuke occasionally demonstrates his ImprobableAimingSkills this way.
* Comicbook/JudgeDredd's gun has special "ricochet ammo" for this purpose.
* [[Comicbook/{{Daredevil}} Bullseye]] can do this with [[ImprobableWeaponUser ANYTHING]].
* Comicbook/{{Daredevil}} himself can do it with his billy club on occasion. Most JustForFun/{{egregious}}ly in one of Creator/KevinSmith's issues, where Daredevil throws it through a glass window where, instead of shattering the window completely, it just leaves a small hole, approximately 1.5 inches in diameter. Then it bounces around, knocking out the {{mooks}} and returning through the ''exact same hole''.
* Franchise/WonderWoman has been known to do this with her tiara.
* Comicbook/GreenArrow does this with arrows.
* [[Comicbook/SinCity Miho]] has done this a few times with her manji shuriken.
* Comicbook/{{Nightwing}} has done this with his eskrima sticks, having it hit a couple mooks then return to him, even though they're not meant to be thrown in the first place.

[[folder:Films -- Animation]]
* In Disney's ''Disney/RobinHood'', Robin pulls this off by shooting an arrow that had gone off course with another arrow, correcting the trajectory of the first arrow and sending it straight into the bullseye, Robin Hooding the one that was already in there. Trigger, one of the Sheriff's vulture lackeys, does the accidental version a couple of times with his crossbow. Apparently even when the safety is on. In the final shot of the movie he attempts to "present arms", it goes off, and the bolt bounces around before hitting one of the hearts on Robin Hood's wedding carriage.
* In ''WesternAnimation/TheThiefAndTheCobbler'', the titular Cobbler Tack sends a tack ricocheting during the final battle. It eventually hits EvilChancellor Zig-Zag's horse, who launches Zig-zag off its back, which causes his sword to cut a rope, [[RubeGoldbergDevice which activates a catapult…]]

[[folder:Films -- Live Action]]
* In ''Film/{{Tron}}'' and its sequel ''Film/TronLegacy'', the [[DeadlyDisc Identity Discs]] behave like this, although since the discs are computer programs and not bound by the laws of physics, this is to be expected. Also, they always come back to their owner when thrown.
* ''Film/HouseOfFlyingDaggers'': The daggers, and pretty much every other thrown item.
* An epic one (it even gets a replay) in the Thai movie ''TearsOfTheBlackTiger''
* This is Film/HappyGilmore's specialty after being trained to use it to his advantage. In his final match against Shooter, a lookout tower gets in the way of the final hole thanks to a flunkie Shooter hired to ruin Happy's shot. Instead of putting around it and going into sudden death, Happy studies the structure and decides to beat Shooter then and there by hitting the ball so that it ricochets and hits a chute where it rolls perfectly into the hole.
* In ''Film/AlienResurrection'', when Christie is held at point range, he puts his hands up as if surrendering, only to just shot the roof. After bouncing two times on the roof, the bullet hit the guy that was behind him and holding a rifle, going through his helmet with ease, and killing him. Strangely, later, [[spoiler:he can't hit a Xenomorph that's running ''straight at him''. He should've tried to bounce it off something]].
* Comicbook/CaptainAmerica does this in his movie with his shield. Somehow, it looks even more improbable in live action. Also, given that the film explains away the unique properties of the shield by saying that it absorbs and deadens vibrations, should be even more impossible to ricochet than a regular disc. And never make any sounds on impact. [[HollywoodScience But whatever, it works.]]
** Lampshaded by ComicBook/SpiderMan in ''Film/CaptainAmericaCivilWar'': "That thing does not obey the laws of physics at all, does it?"
* ''Franchise/StarWars: Film/ANewHope'' has a rather funny example, wherein Han Solo falls into the trash compactor aboard the Death Star, following all of his friends. He decides to blast open the door, and immediately after Luke says, "No, wait!" he fires, causing the bolt to ricochet all over the room for several seconds, inevitably pissing everybody off. The reason this happens with an energy weapon is explained as "magnetic sealing," technology which repels particles that try to pass through its electromagnetic field, including blaster bolts, since they are actually particle beam weapons.
* In ''Film/SuicideSquad2016'', Deadshot effortlessly executes a target this way with his wrist gun.
* In ''Film/IndianaJonesAndTheLastCrusade'', the tank driver is killed by an errant bullet that ricochets off several surfaces before hitting him in the forehead.
* In ''Film/RoboCop2'' during a raid on a drug lab, a criminal takes a baby hostage. [=RoboCop=] scans for a plot trajectory and uses a ricochet shot off a metal door to [[ShootTheHostageTaker shoot the hostage taker in the head]].

* ''Literature/{{Discworld}}''
** In ''Discworld/{{Pyramids}}'', a young assassin decides to flunk his exam when he finds out that it will end with killing a live target. He misses the target intentionally, but the arrow ricochets a few times in this manner and ends up hitting the target anyway. The examiner misunderstands and thinks that he was just showing off, and lets him pass. (And, to round up a happy ending, the victim turns out to have been a fake too.)
** In another Pratchett novel, ''Discworld/ReaperMan'', Bill Door is ''very'' good at pool, but realises that when it comes to a friendly game at the pub, you get more friends by losing entertainingly, and uses his skill to set up shots that "accidentally" send the cue ball flying off the table and ricocheting around the room before landing harmlessly in somebody's pint mug.
** There are the trick shots Archchancellor Ridcully sets up on his pool table. Being a Literature/{{Discworld}} wizard, his "trick shots" involve bouncing the cue ball off of passing seagulls, the back of the Bursar's head (''last Tuesday'', no less!), and possibly even itself.
** Ridcully also manages to ''invert'' this once with the help of Ponder Stibbons. A bit of magical trickery allows the cue ball to pass ''through'' the various piles of paperwork and junk on the table, by rolling into a flat parallel universe when it would normally bound off something. [[MundaneUtility Ponder set up this stunt to impress Ridcully into accepting his department's budgetary needs]].
* One of the novels in ''Literature/TheHistoryOfTheGalaxy'' series mentions that there is special software installed to do exactly that with the RealRobots when the enemy is hiding. Why an explosive projectile blows up only when hitting a target instead of a rock is not explained. Presumably, they're smart bullets or something.
* ''Literature/TheWorstShotsInTheWest'' has bullets pinging all over the place, yet still somehow managing to hit targets. All the more ludicrous as it's ''[[AccidentalAimingSkills completely unintentional]]''.
* Many Jedi are skilled at deflecting blaster bolts back at the shooter, but in ''Literature/LabyrinthOfEvil'', Obi-Wan demonstrates proficiency in bouncing bolts off his lightsaber, then watching them go through several more ricochets before they hit their target.

[[folder:Live Action TV]]
* Xena's chakram from ''Series/XenaWarriorPrincess'', which bounces off rocks, pillars, and {{mooks}}' heads before [[PrecisionGuidedBoomerang returning to her hand]]. Exaggerated in an episode featuring a GroundhogDayLoop. To break the loop, Xena had to (among other things) stop a young noblewoman from committing suicide with a vial of poison. However, the distance from where Xena wakes up every morning to where the girl does the deed is too far to reach in the time allowed, in addition to stopping everything else going wrong that day. So she spends at least one day ignoring everything else to take measurements, angles, and distances. So that when she wakes up again, the first thing she does is go outside, gauge the wind, and throw her chakram across, through, above and between several city blocks in order to be exactly where the poison vial will be when it gets there, as well as putting a stop to everything else along the way. And it returns to her hand afterwards.
* Seen in ''Series/RedDwarf''. In the famous "Gunmen of the Apocalypse'' episode set in a computer-simulated Western town, The Cat pulls off non-lethal trick shots in this manner. Also done in the episode where Lister plays pool with planets by shooting a thermonuclear device into a star to create a solar flare, which knocks a planet into another one which then goes on to hit a third one which plugs up the white hole and saves the ship while "potting" all planets in to orbit around another star, much to the surprise of the rest of the crew.
--> '''Lister:''' (to an utterly astonished Rimmer) "What? If I'd told you I was going for a trick-shot you'd have had one of your spasms."
* [[Series/DoctorWho The Doctor]] pulled this off at one point. He threw a cricket ball, and it bounced around all over the place. Admittedly the effect bordered on a Rube Goldberg device instead of this trope, but it probably still counts. Not only that, but he did it while his Time Lord mind was entirely suppressed and he believed that he was human.
* Tested by the ''Series/MythBusters'' with firearms. For the record, bullets lose a lot of energy when they ricochet. The "three ricochets and kills the firer" myth they were working on was solidly Busted.
* Pretty much the only possible way [[Series/BuffyTheVampireSlayer Warren Mears could've hit Tara Maclay]] with that stray shot.
* In ''Series/{{VIP}}'', Vallery Irons tried imitating Xena with her headband. Four enemies knocked out [[ArmorIsUseless despite wearing a helmet]]. At least she [[AccidentalAimingSkills was impressed]].
* {{Invoked|Trope}} In "Rivals" of ''Series/StarTrekDeepSpaceNine'', a device has "changed the balance of luck in different rooms": Chief O'Brien demonstrates this by throwing a ball in a completely random direction in the holodeck. It bounces off the walls several times before returning to O'Brien's raised hand.
* In the pilot of ''Series/{{Alphas}}'' Hicks is faced with someone using a HumanShield, so he uses his Alpha ability to bounce a bullet off a sign behind them.
* In ''Series/BandOfBrothers'', Major Winters was hit in the ankle by a ricochet. The Medic that pulled the bullet out even said he was lucky it was a a ricochet, since the 7.92mm Mauser bullet could have just as easily taken his foot off. It was no comfort since he would be limping the rest of the battle.

* One of the animations in Creator/{{Gottlieb}}'s ''Pinball/TeedOff'' shows a golf ball careening wildly among a grove of coconut trees.
* The playfield for ''Pinball/HarlemGlobetrottersOnTour'' shows one of the players throwing a basketball that bounces off the heads of five other Globetrotters before flying up the left lane.

[[folder:Tabletop Games]]
* In ''TabletopGame/{{Exalted}}'', you can get a Charm that does this. Some weapons don't even need a Charm.
* This can be taken as a cinematic skill or special power in ''TabletopGame/{{GURPS}}''. Plus the frisbee grenades from ''Ultra-Tech''.
* In both 5th edition and 6th edition ''TabletopGame/HeroSystem'', you can do this with any ranged attack you have Combat Skill Levels for, unless you specifically take a Limitation on the attack that says otherwise.
* Available via the Ricochet feat in ''TabletopGame/MutantsAndMasterminds''.

* In the Inika arc from ''Toys/{{Bionicle}}'', Toa Hewkii gained a Mask of Accuracy. One of the things he did with it was shoot a pebble he created (being the Toa of Stone) and ricochet it off a dozen surfaces before hitting his intended target in the back. CrowningMomentOfAwesome, indeed.
* Cue sports (such as Billiards) calls successful attempts of a pinball projectile to be trick shots. One variation, three-cushion billiards, requires this because a scoring point is awarded by hitting an object ball and three cushions before the second object ball.
* Both [[Toys/NERFBrand NERF Elite]] darts and RIVAL ball projectiles can ricochet after hitting a surface. Averted for the suction darts, which sticks to the surface instead.

[[folder:Video Games]]
It is worth noting that when an in-game weapon can ricochet off of walls, it may not necessarily hit a useful target -- this depends on the actual player using it.
* The laser [[PowerCopying copy ability]] in ''VideoGame/{{Kirby}}'' series is capable of ricocheting from slants. ''VideoGame/KirbyNightmareInDreamland'' mentions this in its description: "Light amplification by stimulated emission of radiation (and it bounces off hills too!)".
* In ''VideoGame/{{Vindictus}}'', the Ricochet Shot skill. {{Lampshade|Hanging}}d in the description, which outright says that it defies the laws of physics and offers no explanation.
* ''VideoGame/IronBrigade''
** Certain Sniper Cannons with the RICOCHET and RICOCHET+ can act like this.
** The "Rise of the Martian Bear" DLC adds all sorts of oddball weapons, including RICOCHET+ Machine Guns (the "[=80-UNC3=] Indirect MG"), of which the flavor text says, "One would think that years of technological advances were involved in the creation of this weapon. In actuality, we just filled it with spring-loaded bullets, and somehow it worked."
* The Reflective Shot powerup in ''{{VideoGame/Gauntlet}}'' games allows players to do this.
* Comicbook/MoonKnight's [[LimitBreak X-Treme attack]] in ''VideoGame/MarvelUltimateAlliance'' takes this UpToEleven. Basically, it's this trope combined with MoreDakka, turning the whole screen into a bouncing, ricocheting BulletHell for the enemies. Pretty much an [[GameBreaker instant boss-killer]] too, especially if it's used in an enclosed room.
* Happens with projectiles with the Missile(Bounce) attribute in ''VideoGame/WarcraftIII''.
** In ''VideoGame/WorldOfWarcraft'', during the Warlord Zon'Ozz encounter, the primary encounter mechanic is bouncing an orb between two sets of players; the orb does increasing damage each time it hits a player, divided between all players. After a certain point, you must hit the boss with an orb, putting a damage-increasing debuff on him. If the orb hits the wall of the arena without hitting a player, it will damage all players, and this most often resulted in a wipe when Dragon Soul was current.
** Also from ''VideoGame/WorldOfWarcraft'', on Heroic, the Iron Juggernaut's sawblade bounces between players.
* ''VideoGame/PerfectDark'''s grenades are rather humdrum until the secondary mode, "Proximity Pinball," is activated -- after which they start bouncing throughout the level until an enemy gets close enough to set off the proximity trigger. Multiplayer matches including them taught players to dread that innocent little "boing" sound…
* ''VideoGame/{{Descent}}'''s Phoenix Cannon ricochets twice off surfaces. A skilled player can use it to shoot robots around corridors. A less skilled player is likely to try to use it to open a door (which works fine for other weapons) and get his own shots bounced back in his face for a [[EpicFail highly embarrassing death]].
* ''Franchise/JakAndDaxter'', specifically ''Jak 3'''s Reflexor gun. That thing will bounce off anything, forever, and if you spam the screen with bullets its a veritable party of yellow lines. And if you buy the upgrade to make it bounce off things more… hoo boy. Then again, the ''Jak and Daxter'' series doesn't seem to pay attention to reality much anyway.
* Revolver Ocelot in ''VideoGame/MetalGearSolid'' can bounce bullets off the wall to hit the player around corners. ''VideoGame/MetalGearSolid3SnakeEater'' lets you do this as well once you get your hands on a Colt Single-Action Army, though it's usefulness doesn't go far beyond RuleOfCool since it's 100% reliant on your own ability to use it with no auto-aiming feature.
** ''VideoGame/MetalGearSolidVThePhantomPain'' brings back the Ricochet Revolver as the "Tornado-6". It's based on the Mateba 2006M (made by the same company that made the Model 6 Unica semiauto revolver) and named after "Tornado" Yoshida, Revolver Ocelot's motion capture actor.
* In ''VideoGame/ProjectEden'' you can use the disc launcher to kill enemies around corners. It looks similar to a [[{{Franchise/Tron}} certain movie]].
* ''VideoGame/TronTwoPointOh'' gives you the legendary Disc as your primary weapon. Bouncing shots off the floor or walls is one of the best ways to control them over longer distances.
* In ''VideoGame/HalfLife2'', the Energy Ball ammo for the pulse rifle (and the energy globes in the Citadel) will ricochet until they hit a target.
* Jr. from ''VideoGame/{{Xenosaga}}'' has a few of these attacks. One of his "normal" attacks in the first game involves flipping a coin and shooting it, hitting an enemy with the ricochet. One of his special attacks, however, involves throwing a handful of coins at the enemies and firing a single bullet, bouncing it off all the coins in order to hit multiple enemies.
* In ''VideoGame/SpaceQuestIV'', if you die by entering the hatchway of the patrol ship instead of the landing gear, you get this message, ''"The young shuttle pilot, his seat suddenly [[BringMyBrownPants humidified]] by your surprise entry, fires his pulseray. The shot just misses you and then bounces off the reflective surfaces of the cabin… eventually managing to fatally perforate you. Just as you fade from the living organism club you think, in amazement, 'So that's what my spleen looks like!'"''
* The Marksman in ''VideoGame/HellgateLondon'' can learn to bounce shots off the environment with 100% effectiveness, and ricochet between multiple targets.
* Your main weapon in ''VideoGame/DGeneration'' is a laser that can bounce off walls up to three times per shot.
* The aptly-named Ricochet Stone subweapon that appears in a few games of the ''Franchise/{{Castlevania}}'' series. There's an enemy in ''VideoGame/CastlevaniaPortraitOfRuin'' that uses a rifle that shoots ricocheting bullets.
* GDI Grenadiers throw Disc Grenades in ''VideoGame/CommandAndConquerTiberianSun'', which bounce a few times before detonating. This can be used to your advantage if you force attack the ground in front of them, causing their discs to bounce and allow them to effectively out-range lower tier defenses such as laser turrets.
* Mario's {{Fireballs}} in the ''VideoGame/SuperSmashBros'' series bounce off walls and floors. Before that, Mario's Superballs in ''VideoGame/SuperMarioLand'' did the same.
* In ''[[VideoGame/DevilMayCry Devil May Cry 3]]'', main character Dante in a cutscene hurls a pool table into the air, then shoots the white ball. This causes the white ball to rebound off ''every single other ball'', which then [[RuleOfCool hit and kill]] a {{Mook|s}} each. The special Gunslinger attacks for Spiral lets him ricochet the bullets on what seems to be thin air around a certain area.
* In ''VideoGame/{{Xexyz}}'', the 45B Ball weapon fires balls that bounce at 45-degree angles.
* The Ripper from ''VideoGame/{{Unreal|I}}'' and ''VideoGame/UnrealTournament'' fires ricocheting discs capable of decapitating everyone if they hit the neck, and the Flak Cannon is a {{BFG}}-sized shotgun which fires red-hot ricocheting shrapnel.
* One of the bots in ''VideoGame/{{Shatterhand}}''.
* In ''VideoGame/WiiPlay'''s subgame Tank, you can shoot bullets that ricochet on walls twice. Not only that, but a some of the enemies' shots can also ricochet off walls.
* ''VideoGame/{{Wipeout}}'''s non locked-on missile and shuriken (The latter is eliminator mode only).
* Ricochet Bombs in the ''VideoGame/TwistedMetal'' series. In earlier incarnations (Pre ''Twisted Metal: Black'') the bombs would last forever until hitting a vehicle, and each undetonated bounce would increase the power of the overall bomb. [[HilarityEnsues With the unlimited ammo cheat…]].
* The original Atari home system came with a game simply called "Tank", where two players control tanks that fire missiles at each other. On some levels the missiles bounce, and intricate trick shots are possible.
* The Harrier attack in ''VideoGame/PN03'' shoots multiple ricocheting projectiles.
* During the final chapter of Creator/{{Sierra}}'s ''VideoGame/FreddyPharkasFrontierPharmacist'', when Freddy accuses a villainous poker player of cheating locals out of their homes and businesses in card games, the guy pulls a gun on him, leading to a standoff in the saloon where the player must find ''something'' to ricochet their gun off of while taking cover behind a table. Aim wrong, and the bullet bounces all over the place and eventually kill an innocent bystander - but instead of issuing a GameOver for this (as one would normally expect from a Sierra adventure game), it rewinds the scene (ricochets and all) so the player can try again.
* Demonstrated to a hilariously impossible extent in [[http://www.youtube.com/watch?v=O21hrwDbezk this]] video of a Source mod by Jimbomcb, wherein the bullet ricochets off the ceiling and floor repeatedly, losing no momentum from the impacts, resulting in bullet impact decals in a pattern not unlike a spirograph.
* Prevalent in the ''{{VideoGame/Touhou}}'' series. Mai and Reimu Hakurei in the PC-98 games, for instance, both have projectiles that pinball everywhere. One of the possible Stage 4 bosses in Mystic Square, some of Mai's attacks have bouncing ice spheres that shatters into pieces. She uses this attack pattern at least twice in her battle. However, in Lotus Land Story, the stage 4 boss in Marisa's playthrough, Reimu's yin-yang orbs bounces everywhere in her battle. Which makes it even harder for Marisa to dodge them because there's so many of them.
* ''VideoGame/MegaMan10'': Strike Man's [[HyperDestructiveBouncingBall Rebound Striker]] qualifies for this- on the third bounce, it heads directly for Mega Man.
* ''Videogame/DragonsDogma'' has the Ricochet Seeker/Hunter skill used by the [[MageMarksman Magick Archer]], in which they fire off bolts of lightning magic that bounce around walls and actually get stronger the more they ricochet. As a skill, it is ''extremely'' useful in tight indoor environments such as dungeons and caverns and can make short work of enemies (especially those with a weakness to lightning).
* The Juggler gun frame from the ''VideoGame/{{Boktai}}'' series has laughably weak stats (C Damage, C Stun) but fires shots that ricochet for a ''very'' long while. Given the game's emphasis on stealth and puzzles that involve shooting switches, it's one of the best frames in the game if given the chance.
* In ''VideoGame/TowerFall'', laser arrows can bounce off walls and ceilings. After several bounces, the arrow loses its power, and unlike regular arrows, disappears if left alone for more than a second.
* The Mutalisk in ''VideoGame/StarCraftI'' and [[VideoGame/StarCraftII its sequel]] has an attack that bounces 3 times, each time doing less damage. By the same token, the attacks of Huntresses in ''VideoGame/WarCraft 3'' (also made by Blizzard) bounce twice normally and can be upgraded to do so once more.
* In ''[[VideoGame/{{Turok}} Turok 2]]'' an upgrade to the {{sho|rtRangeShotgun}}tgun, the Shredder does this.
* The Green Shell in the VideoGame/MarioKart series will bounce off walls until a certain amount of time has passed, it hits an obstacle or another racer, or it falls off the track, whichever comes first.
* In ''VideoGame/{{Borderlands 2}}'', the Siren class, Maya, has a skill that causes enemy bullets to do this, [[HoistByHisOwnPetard reflecting them back at other enemies]]. Another one of her skills also allows her Phaselock orb to pinball between targets. Gaige the Mechromancer has two skills that cause bullet ricochet, one of her trees even ''encouraging'' this practice.
* ''Videogame/{{Tribes}}'''s Blaster rifle fires energy bolts that ricochet off of walls and terrain. It's particularly dangerous to the user, as there's nothing stopping the blaster bolts from ricocheting straight back into the user in cramped areas, especially since the bolts [[ArmorPiercingAttack go straight through shields]]. The Spinfusor (the [[AbnormalAmmo blue exploding]] [[DeadlyDisc frisbee launcher]]) in all games will ricochet off of water surfaces at shallow angles (and explode at high angles), allowing skilled players to bounce discs under cover or nail plays from unexpected angles.
* ''Videogame/XRebirth'''s Inertial Hammer fires a shotgun-spread of particles wrapped in ferromagnetic fluid, which will ricochet several times after striking targets. It's particularly useful when you have wedged your ship in some narrow space of an enemy capital ship, allowing you to double or triple the effective damage of the gun by ricocheting it. Annoyingly, stations will get angry at you if the ricochets hit their station while you're defending it from SpacePirates.
* ''VideoGame/BatmanArkhamOrigins'': Deadshot, who makes his entrance by shooting down a police helicopter and killing a SWAT officer with the ricochet. His boss fight, which is handled as a Predator encounter, has him regularly lining up shots with three or four ricochets.
* ''VideoGame/NuclearThrone'': Shell-using weapons fire projectiles that bounce off walls. The Shotgun Shoulders mutation increases the range and speed at which they bounce. The "Pop" weapons, though bullet-users, fire projectiles in the same manner, and are similarly affected by Shotgun Shoulders. The "Bouncer" weapons are another bullet-using variant, with slow-moving, spinning projectiles that bounce off the first wall they hit. The [[DeadlyDisc Disc Gun's]] sawblades also bounce off of walls.
* ''VideoGame/FinalFantasyXIV'''s Machinists learn a skill that lets them throw a bunch of magnetic plates at an enemy and shoot them, making the bullet ricochet between all the plates and damaging all enemies in the area.
* In ''Franchise/{{Halo}}'' series, a single sniper rifle shot can make multiple ricochets, to the point where players have occasionally killed multiple enemies with only one round ([[AccidentalAimingSkills usually by complete accident]]); the beam rifle is capable of something similar. Additionally, the Scattershot (introduced in ''VideoGame/Halo4'') is a HardLight shotgun whose rounds will ricochet off surfaces (which is almost mandatory due to its [[ShortRangeShotgun piss-poor range]]), making it very deadly in enclosed indoor environments.
* In ''VideoGame/SenranKagura'', Ryōbi's strong attack is a single sniper shot that bounces around the stage.
* In the movie-editing minigame at the end of the first chapter of ''Make It Big In Hollywood'' the hero's bullet ricochets off a broken wagon, a blacksmith's sign and a windmill before hitting the saloon sign, causing the latter to drop on top of the bad guys.
* Hanzo from ''VideoGame/{{Overwatch}}'' can fire a special projectile, the "Scatter Arrow". Upon hitting an obstacle, the arrow splits into bouncing projectiles, which is useful in taking down enemies within a large area.
* The [=RazorJack=] from ''VideoGame/UnrealI'' can fire [[RingsOfDeath razor discs]] that ricochet off the surfaces until they hit the target.

[[folder:Web Animation]]
* ''Machinima/RedVsBlue:
** In ''Reconstruction'', Church lands an impossible ricochet shot on the Meta... by accident, and it ricochets ''nine'' times before hitting the Meta in the foot. Hardly an ideal shot, even if he meant to do it, though it ''does'' prove to be helpful... by providing the heroes with a trail of blood to follow.
** Played with and {{subverted|Trope}} when Agent Washington picks up a gun in Project Freelancer that fires ricocheting energy pellets. He declares it the worst gun ever. Of all time.
* ''WebAnimation/{{Haloid}}'' has this as two of its many (many) awesome moments.

[[folder:Web Comics]]
* In ''Webcomic/BoyfriendOfTheDead'' ActionSurvivor Alex takes out three zombies with the head of a fourth in a single ricocheting shot. She's probably right that she could have been a pro golfer.
* The lucky shot variety is subverted in [[http://www.giantitp.com/comics/oots0436.html this strip]] of ''Webcomic/TheOrderOfTheStick'', where a stray poisoned arrow nearly hits several things, including Vaarsuvius.
* Vallant, of ''Webcomic/TehGladiators'', takes AccidentalAimingSkills to a new level of insanity when his shots ricochet around the Arena like buzzing flies until they finally hit something -- never what he was aiming at but always something that helps Teh Gladiators win.
* ''Webcomic/MagickChicks'' had Cerise summoning a venomous [[SpikeShooter stinger-shooting]] giant bee [[http://www.magickchicks.com/strips-mc/giant_bee during a fight]] with Skye and Tiffany seeking revenge. Tiffany being a BadassNormal type, she paddled the thing away. Because the stinger on its way out accidentally hit her previous summon, Cerise instead of a deserved beating receives praise, as the other girls thought she ''planned'' this. Melissa comments this with "You are the luckiest bitch alive".

[[folder:Western Animation]]
* Happens occasionally on ''WesternAnimation/{{Archer}}'' with bullets deflecting off metallic surfaces - usually resulting in Brett catching it in a painful way. One time, Archer manages to track a stray bullet's path down across a steel door, a drinking fountain, two separate corridors, Cyril's [[PocketProtector pocket watch]], a fire extinguisher, two levels of stairwell, and ''then'' hit Brett.
-->'''Archer:''' Come on, this is awesome! It's like we're the [[WhoShotJFK Warren Commission]]!
* In the ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' episode ''[[Recap/MyLittlePonyFriendshipIsMagicS6E2TheCrystallingPart2 The Crystalling - Part Two]]'', the baby alicorn Flurry Heart keeps firing off uncontrolled blasts of energy, and an especially unfortunate one ends up ricocheting off Rarity's hand mirror, Shining Armor's defensive shield, Starlight Glimmer's protective bubble, and burning a big old hole through Twilight's MacGuffin book.
* An episode of ''WesternAnimation/FamilyGuy'' has Brian and Stewie trapped in a bank vault where they accidentally fire a gun and the bullet ricochets all over the place while Brian and Stewie hide under a table. The episode cuts to commercials before the bullet stops.
-->'''Stewie:''' How long is this going to take?
-->'''Brian:''' No idea.
* Happens in the ''[[WesternAnimation/JusticeLeague Justice League Unlimited]]'' episode "Flash and Substance": Batman fires a flare into the air, seemingly aiming for Mirror Master, but it ricochets off various objects before falling into a mirror. Mirror Master jeers, "You missed me!", not realizing [[spoiler:Batman launched it in the mirror so the Flash, trapped in a mirror dimension, could find his way back and kick butt.]]
* On ''WesternAnimation/PhineasAndFerb'', Isabella does this in a foosball match, after saying that the next shot would go in.
* {{Exaggerated|Trope}} in the WesternAnimation/BugsBunny short, ''The Wild and Wooly Hare''. After explaining to Yosemite Sam how his next shot was going to bounce off about half the town's buildings before coming back into the room and part Sam's hair right down the middle, Bugs fires. It does ''exactly'' what he said it would, including splitting Sam's hat in half during the parting of his hair.
* ''WesternAnimation/BatmanTheBraveAndTheBold'': In "The Mask of Matches Malone!", Huntress (who is [[UnwillingSuspension dangling from a crane]] and being lowered into a SharkPool), fires her crossbow and ricochets her bolt off several objects so it rips the gag off Black Canary's mouth.

[[folder:Real Life]]
* The Hollywood image of intentionally hitting a target by deflecting a bullet off of dozens of randomly angled surfaces after mere seconds of observation with a random firearm is generally deemed impossible.
** Here's why:
*** Ballistic projectiles lose energy when ricocheting (the same way a bouncing ball never goes as high as its first bounce) and eventually will drop to non-lethal speed before ultimately succumbing to air resistance and gravity.
*** With each deflection, the spin of a projectile is altered; this can have varying effects depending on how and by how much the spin changes and the type of projectile. This is not entirely unpredictable--for instance, professional pool players often use backspin and sidespin to control how balls deflect and the curve of their path by striking them at the proper angle- but it is extremely difficult to learn even in this example.
*** In addition, for metal projectiles like bullets, each deflection further deforms the projectile. This alters the aerodynamics of the projectile, and the angle of future deflections.
*** All of which means one or two deflections is theoretically possible for someone with absurd levels of skill, and if a [[FormulaicMagic geometry wiz]] with plenty of time and an extremely steady hand pulled the trigger a three or four bounce lethal shot may be plausible, depending on how extreme the curve is [[note]]a right angle or bouncing around an obstruction: maybe plausible. Full 180? Not happening.[[/note]] After more ricochets than that, a bullet's flight path can be considered essentially random, and it probably won't have enough energy left to be lethal.
** Of course this all goes out the window if there's even a little AppliedPhlebotinum or {{Unobtanium}} involved--physics just passes the remote to [[MinovskyPhysics its brother]] and [[PassThePopcorn grabs the popcorn]].

Now that the physics majors are (hopefully) appeased:
* a handful of [[https://en.wikipedia.org/wiki/Exhibition_shooting professional trick shooters]] have successfully performed stunts involving hitting a target by ricocheting a bullet off of one or more metal plates. It is one of the most difficult and dangerous trick shots, requiring years of practice, precise preparation, extreme levels of skill, and a well maintained firearm to successfully perform.
** For comparison, throwing a coin into the air and shooting it before it lands is a stunt which many professional exhibition shooters master early in their careers. To repeat: people who consider [[ImprobableAimingSkills shooting coins out of the air]] an entry level trick, consider a one or two deflection shot an [[TheGunslinger impressive display of skill]].
** Bullets hitting a hard surface (such as a wall or roadway) at an angle tend to move parallel to the surface. It's possible to bounce bullets under cars to hit people hiding on the other side. Soldiers in urban environments don't stand too close to walls for the same reason.
* The Francisca, a medieval throwing axe, was actually designed to allow it to be used in this manner. The hatchet-like weapon features an long, thin, extremely heavy head, and a relatively short handle. When thrown properly, this odd design caused the axe to tumble and bounce upon impact- allowing them to strike foes carrying heavy shields from below or behind after bouncing off of other shields or the ground.
* When a target is behind impenetrable cover, one military option is too shoot walls, the ceiling, the roof or vegetation. None of the bullets fired will hit the target, but stone or wood fragments will, possibly injuring or incapacitating the target. That's why soldiers wear helmets: to protect them against debris flying around - not against bullets (helmets are bullet-proof in video games only).