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->''"Wesnoth Orcs are brown; a portrait showing them as green is inconsistent."''
-->--''Artistic Guidelines for Contributing Artists'' from the open-source game ''VideoGame/BattleForWesnoth''
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Ever since Tolkien, the worlds of fantasy literature and video games have been overrun with tribes of ugly, bellicose humanoids, whose main purpose for existence is to serve as the {{Mooks}} of the Forces of Evil. [[AllTrollsAreDifferent Trolls]], [[OurGoblinsAreDifferent Goblins]] and/or Hobgoblins (and such) are usually also closely associated with them, or may just be different names for the same thing. The word Orc may share linguistic roots with the word [[OurOgresAreHungrier Ogre]].

These races come in two general flavors: the original model developed by Creator/JRRTolkien, and the model [[TropeCodifier best exemplified]] ([[OlderThanTheyThink but far from invented]]) by BlizzardEntertainment's ''VideoGame/{{Warcraft}}'' series (which is a subversion of the former).

Often overlaps with PigMan. Often the "adopting" parent when a child is RaisedByOrcs.

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[[quoteright:275:http://static.tvtropes.org/pmwiki/pub/images/LordOfTheRings_Warhammer40000__V01_275_8027.jpg]]
[[caption-width-right:275: Top: Orcs from ''Film/TheLordOfTheRings''\\
Bottom: Orks from ''TabletopGame/{{Warhammer 40000}}'']]

!!"Tolkienian" orcs:
* Are AlwaysChaoticEvil. However, Tolkien's Orcs are of debatable morality. While not 'peaceful', they are mostly driven by their fear of [[EvilOverlord Sauron or Morgoth]].
* Often have [[PigMan pig-like snouts]] or upturned noses that resemble pig snouts. (Sometimes taken one step further by actually giving them ''pig heads'', like in early editions of ''Dungeons and Dragons''.) May have tusks.
* Are of varying colors; ranging from sallow to gray to red. Green is not unknown, though generally not the vibrant green of "Blizzard" orcs (''Dungeons And Dragons'' orcs are grayish-green).
* Are carnivorous or hypercarnivorous, often even cannibalistic.
* Are of below-average intelligence, although there are exceptions. Tolkien's Orcs did have superior technology matched or exceeded only by the Numenorians and Dwarves (and possibly the greatest of the Elves).
* Have little or no culture outside of raiding/war parties and worshiping [[WarGod gods of war]] or the local EvilOverlord.
* Related to the above two points: tend [[CreativeSterility not to invent anything]], but steal/corrupt things other people have made.
* Usually have oppressive, patriarchal societies, with females being treated as property, provided if female orcs [[MonoGenderMonsters are shown or mentioned]] (in Tolkien, female orcs were never shown or discussed, though it seems they must have existed). It's possible that orcs in this case exhibit no sexual dimorphism, and so males and females could not be distinguished without taking a look under the hood (the film bypassed this by having the Uruk-hai 'created' whole from the earth).
* Are sometimes made solely as artificial creatures rather than reproducing biologically, thus explaining the aforementioned lack of females. It was implied in LOTR that Morgoth created them as "a mockery of the Elves."
* Are of variable strength and size, but often shorter than humans or elves, though taller than dwarves.

[[quoteright:275:http://static.tvtropes.org/pmwiki/pub/images/thrall_skyrim_orcs_2427.jpg]]
[[caption-width-right:275: Top: An Orc from ''VideoGame/WorldOfWarcraft''\\
Bottom: An Orc from ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'']]

!!"{{Blizzard|Entertainment}}" orcs:
* Are a ProudWarriorRace with an extensive honor system. They've been referred to as "Green [[Franchise/StarTrek Klingons]]" in the past, though their honor system may be inspired by Japanese culture.
* Have intelligence on par with humans and other races (though other races [[FantasticRacism might not see it that way]]). Their technology and magic might even be on par with humans and elves, but developed along a different path.
* Have an animist and/or shamanistic religious structure.
* Are more likely to be omnivorous.
* Are more likely to have an actual civilization beyond war camps, although it will still seem barbaric by human standards.
* Are more likely to have females on screen, gender equality, or even female leaders. Although sexual dimorphism ''does'' exist, Orcish women are expected to fight to exactly the same degree as men, and usually also have the same degree of martial ability.
* Are much, much more likely to have a more fully fleshed-out culture than "Tolkienian" orcs. But unlike other races, they rarely have a direct [[FantasyCounterpartCulture real-world counterpart]], but are instead a mishmash of various tribal cultures.
* Have green skin and tusks, and are physically similar to ([[AllTrollsAreDifferent some]]) trolls from European folklore.
* Have simian features instead of porcine (though this varies by universe), and they aren't necessarily [[BeautyEqualsGoodness outright repulsive]]. They can even be considered attractive, with the women being [[AmazonianBeauty Amazonian beauties]] and the men burly and rugged.
* Are usually bigger than humans and [[PunyEarthlings almost always stronger]], at least in purely biological terms. A notably tall Orc will be probably about 8 feet tall, but much more stocky and robustly built. Limbs are close to a foot thick. However, this does not make them immediately superior to other races in battle. Many an orc has been laid low by races much smaller.
* Are vastly more likely to be protagonists or supporting characters as opposed to {{Mooks}}.

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It's worth mentioning that the actual [[VideoGame/{{Warcraft}} Blizzard orcs]] ''were'' originally the Evil Mook (still {{Villain Protagonist}}s though) template of "Tolkien" Orcs in the first two Warcraft games, but gained redemption in the cancelled AdventureGame ''Lord of the Clans'', the story of which was rewritten into a novel and later incorporated into the backstory of ''VideoGame/{{Warcraft}} III''. According to some, the first Warcraft game began as a Warhammer adaption that Blizzard was making before the license was rescinded. This may or may not be true, but the first Warcraft game Orcs were quite similar to the older Warhammer Orcs.

Although the two groups are significantly different, they usually share both a monstrous, primitive appearance and conflict with humanity and the other FiveRaces. The author's choice of which model to emulate usually depends on whose perspective the story is written, the story's relative position on the SlidingScaleOfIdealismVersusCynicism, and whether the author intends to explore [[WhatMeasureIsANonHuman ramifications of killing sentient beings]]. In any case, expect humans to treat "Blizzard" orcs as if they were "Tolkienian" orcs, at least initially. ''[[OurElvesAreBetter Yrch!]]''[[note]]Sounds like a noise of disgust, and it is, but it's also the Sindarin plural of the word "orc".[[/note]]

Small, cowardly Orcs are not unknown - the original Tolkien orcs seem a good deal shorter and less powerful than humans, but this is less popular these days. More recent Orcs (''especially'' the Blizzard kind) tend to be bigger, tougher and much stronger than humans, raising questions as to why they humans are the ones in charge in the first place - although this point may be explained with the fact that humans have more friends and things like castle walls and wealth.

"Goblins" may be the same thing as Orcs, [[OurGoblinsAreDifferent a smaller and often smarter variant]], or something else altogether.

Note that "Orc" is sometimes spelled as "Ork", both to make the orcs that much more different and for XtremeKoolLetterz appeal. For whatever reason, 'orc' is usually the spelling in Medieval fantasy, while, 'ork' is the norm in Modern or Futuristic fantasy (See ''TabletopGame/{{Warhammer}}'' vs. ''TabletopGame/{{Warhammer 40000}}''). Which is strange, since 'ork' was their original, Alpine mythological name, and 'orc' was the name Tolkien borrowed from the Anglo-Saxon for "foreigner".

Also strangely, orcs are probably the only race that everybody but Tolkien fleshed out. For the [[OurElvesAreBetter Elves]] and [[OurDwarvesAreAllTheSame Dwarves]], Tolkien could name every ancestral relative of the character, every king they had, what their culture is like and what they had for breakfast, but nearly everybody just rips off the surface features, leaving it at that. The orcs however, Tolkien basically just left them as mindless pawns for the BigBad, and it's everybody else who tries to expand on them and give them some form of culture. Though it's arguable that the Tolkien orcs are ''literally'' mindless pawns, having no self-direction whatsoever once Sauron's will is withdrawn. But again, Tolkien didn't really work these things through. Even Tolkien's origins for them remained somewhat vague and inconsistent, though interestingly the moral and religious ramifications of living beings meant he was willing to entertain the idea that orcs could ''theoretically'' be decent (or at least fight against evil), they just never made it into the story.

On the other hand, the conversation between Gorbag and Shagrat, two orcs of different (and being orcs, in some ways rival) bands on the steps of Cirith Ungol in The Two Towers, show that Tolkien's orcs have a moral sense, or at least a warrior code, [[MoralMyopia though they notably fail to apply it to their own actions.]] Shagrat explains to Gorbag that Shelob's venom is a knock-out drop, not deathly poison, and they both condemn the "Elvish Warrior" who they believe has left Frodo to be eaten alive by Shelob at her leisure. What disgusting thing to do to a companion in arms, they agree. In explaining this to Gorbag, Shagrat reveals that he and his band have done that exact same thing to Ufthak, an orc under his command. So orcs do have a moral sense, of a sort, [[IgnoredEpiphany but they just don't use it.]][[note]]It should be noted that when this occurs in the story, Shagrat also maentions that Ufthak was captured by Shelob, and that he and his men knew better than to interfere with her. He also claims they laughed at the predicament Ufthak was in. YMMV on whether or not this shows orcs don't follow their own moral code.[[/note]]

In a final note: While these two camps are sometimes well defined in many cases it is more of a sliding scale, such as the [[TabletopGame/{{Warhammer 40000}} 40K Orkz]] who while mostly being in the first category are actually ChaoticNeutral and also serve as the immune system of the galaxy. ''TabletopGame/{{Warhammer}}'' orcs by contrast are nearly at a midpoint between the two styles, which should surprise no one since they may have been the keystone in the arc of the shift between them. Indeed, Orcs with exclusively bright green skin, rather than the varied browns, greys and olives of Tolkien's Orcs, were a Warhammer invention, thanks to certain miniature painters in the early days of the game choosing to paint the skin of their Orc models a consistent green color for effect, and this scheme becoming so popular it was adopted as part of the background. To this day Warhammer uses the term "greenskins" as an alternative catch-all name for Orcs, Goblins and related species.

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!Examples:

[[foldercontrol]]

[[folder:Board Games]]
* The Brigands in Dark Tower, although bearing antlers and beaks, clearly serve the function of Tolkienian orcs.
[[/folder]]

[[folder:Comic Books]]
* An example in the ''[[TwoThousandAD 2000 AD]]'' comic ''Kingdom'', in which the race of grey-skinned dog-human hybrid warriors are officially designated "Aux". Given that their human creators had a love of [[PunnyName punny names]] (individual Aux include Gary the Old Man and Val Kill-More), this may have been deliberate.
* The ''Astonishing ComicBook/{{X-Men}}'' has the people of the Breakworld, who are a violent, domineering race of large, green skinned aliens that "stuff their pillows with diamonds" (probably not all that uncomfortable depending on size and cut).
* The Khunds are, in many ways, the DCUniverse's Klingons, so all the comparisons of Klingons to orcs apply equally well to the Khunds. They're a big, muscular, ugly ProudWarriorRace who have a strong code of honor but still generally act like imperialistic bullies who get into fights with the good guys.
[[/folder]]

[[folder:Film]]
* The Gamorreans of ''Franchise/StarWars'' are brutish, strong, green, pig-snouted and tusked, matriarchal, violent brutes with low intelligence.
[[/folder]]

[[folder:LARP]]
* In NERO orcs are green and tusked. Half-Orcs generally look exactly like orcs but can be [=PCs=]. Whether they are of the Tolkienian or Blizzard variety seems to vary from tribe to tribe.
[[/folder]]

[[folder:Literature]]
* Creator/JRRTolkien's ''Literature/TheLordOfTheRings'' is, of course, the TropeMaker. Although the orcs are cannibals in TheFilmOfTheBook, accusations of cannibalism are actually seen as a grave insult, demonstrating that EvenEvilHasStandards. Ironically, Tolkien's orcs are described as actually of human intelligence (making "no beautiful things, but many clever ones"), at least insofar as it comes to weaponry, and as a devout Catholic who believed all beings could be redeemed their AlwaysChaoticEvil status was something Tolkien could never quite make up his mind on; while no "good" orcs appear in the story, the possibility is never quite ruled out (Tolkien's orcs descend from corrupted ''elves'', at least according to one MultipleChoicePast, so some Tolkien fans speculate that an orc that wasn't AlwaysChaoticEvil might stop ''being'' an orc.) Not to mention there is a very specific passage in ''The Fellowship'' where Elrond states that (paraphrase) "during the last battle, all living things were divided between whether they fought for Sauron or freedom except for the elves". This would ''require'' there to be a tribe or clan or something of orcs who weren't dicks, at least at one point in time.
** The orcs came in two different flavors of appearance - the garden variety orc who looked pretty monstrous and simian, and the uruk-kai who looked much more human except for their faces.
* The UrExample is the original Orks, which was the word for "Boar Monster" in an ancient mythology. Very few Orcs ever look anything like Boar Monsters, possibly except the huge fangs.
* Also before Tolkien were the "swine-things" of Creator/WilliamHopeHodgson's ''Literature/TheHouseOnTheBorderland'': evil pig-men with glowing greenish skin, that ate their own dead and were even more bestial than Tolkien's orcs, going naked and sometimes running on all fours. Call them "proto-orcs", maybe.
* ''Literature/InheritanceCycle'' starts out looking like Tolkien orcs, but it's revealed in the climax of book one that they were under mind control by the Shade Durza. In book 2, they prove to be more civilized and honorable than they originally seemed, and ally with the Varden against Gallbatorix. The "Urgals" do not have tusks, but have fur and horns, and also come in an oversized variety called Kull.
* ''Literature/{{Grunts}}'' by Mary Gentle portrays orcs in a sort of middle ground between the two. The Orcs of ''Grunts!'' exhibit most of the characteristics of the classic "Tolkien" orc; carnivorously cannibalistic, porcine of face and nose and have a wide range of skin colors (from black to albino white, with shades of brown, green, and gray in between). They don't really have much interest in things outside of raiding and doing the bidding of the Nameless and the Dark Lord, until they come into contact with the cursed modern weapons, which upgrade them from pure evil {{mook}} status.
** And a copy of ''Das Kapital'', which causes one to want to start a Communist Revolution. She even starts talking like Lenin.
* Trollocs fill the role of Tolkien orcs in the ''[[Literature/TheWheelOfTime Wheel of Time]]''. They are protrayed as stupid, cowardly, and by the the fourth book none of the main characters have any trouble with them. By ''Knife Of Dreams'' (book 11) they are really only a threat to Rand if they are tens of thousands of them, and even then the good guys suffer very little casualties. It is traditional for British reviewers to refer to such scenes as "a load of Trollocs". (They're described as MixAndMatchCritters, having human and all kinds of animal features.)
* A fantasy trilogy by Stan Nicholls called ''Literature/{{Orcs}}: First Blood'' embodies this trope. It tells a fantasy story in which a unit or Orc grunts are the protagonists, participating in a war in which they have no investment and fighting for a leader they don't believe in - their own commanders simply transferred their contracts to the EvilOverlord (actually an Evil Over''lady''). Unsurprisingly, they decide to ScrewDestiny and stop being faceless mooks.
* In the ''Literature/{{Thraxas}}'' books by Martin Scott, there's a people called Orcs who more-or-less fit the "Blizzard" category, but their skin is apparently a dark reddish shade, and it's never made clear just what differentiates them from humans. They're referred to as ugly, but Thraxas has a friend who's [[HalfHumanHybrid half Human]], [[HeinzHybrid a quarter Elf, a quarter Orc]] ... and all ''[[CuteMonsterGirl gorgeous]]''. There's also a half-Orc villain who's described as being rather handsome, making it an unresolved question just what's wrong with the appearance of the pureblood Orcs.
* Creator/JohnRingo's ''Literature/CouncilWars'' series features Tolkien orcs created in a future Earth using genetic modification and nanotech. The 'orcs' are the villains' idea of {{Super Soldier}}s. It doesn't work out very well, because the orcs are too aggressive to organize or train efficiently.
* The ogrilloi from ''Literature/TheActsOfCaine'' are slightly closer to Warcraft Orcs, with the exception of the Black Knife tribe, who are the ogrilloi that other ogrilloi tell horror stories about and act like Tolkien Orcs on a real bad day. In Matthew Stover's novels, "orc" is an Earth word for the species they view as an Aktir perjorative; on Overworld they're informally known as 'rilloes or grills. Ogrilloi differ from the typical depictions of orcs in their physiology (namely their quadripedal lope, ridged back, and fighting claws).
* The 1993 short story "The Only Good Orc" by Liz Holliday features an orc trying to get out from under the usual stereotypes.
* Hradani from DavidWeber 's [[TheWarGods WarGod]] series would be either Dark Elves or Orcs depending on your viewpoint. 7 feet or higher, prone to rages, living in a tribal society, used in the past as cannon fodder by Dark Wizards. They fit the Blizzard mold by being a proud, honorable warrior race, and the Tolkien pattern by having been "twisted" in the last (wizard) war from being so very peaceful and even tempered that they were named for it.
* ''Literature/{{Discworld}}'''s orcs first appear in ''Discworld/UnseenAcademicals'', where Pratchett wonderfully deconstructs the Tolkienesque, AlwaysChaoticEvil orc. To everyone on the Disc they're terrifying bogeymen from an ancient war, remembered as the typical Tolkienian orc. However, as it turns out, orcs were genetically (or, well, magically) engineered from humans as tactically-minded, nigh-immortal killing machines. They were then horribly abused by their [[CaptainErsatz Sauron-ish]] creator and given no option but to kill. The humans who won the war and wrote the history didn't know or didn't care about that, and set about exterminating them all. [[spoiler:[[TheWoobie Mr. Nutt]], the only orc in the story so far, is actually extremely hard-working, highly skilled, and has memorized basically an entire library, but is crippled by a need to "achieve worth" - because he's an orc, and, well, see Discworld's perception of them. He is able to become cultured, intelligent etc because ChildrenAreInnocent, no matter what species they are, and when Nutt was found as a seven-year-old chained to an anvil, [[BadassPreacher Mightily Oats]] cut him free and sent him to [[OurVampiresAreDifferent Lady Margolotta]] for an education, instead of getting the terrible conditioning other orcs went through. Nutt may have grey skin, retractable claws and enough strength in his skinny body to shatter any chain that binds him, but ''damn'' if he doesn't talk posher than a wizard.]]
** Interestingly, all of this is ''exactly the same'' as one of the conceptions Tolkien ''considered'' using for his Orcs (made from ruined humans, have free will, can turn good) but rejected (Tolkien had timing issues with orcs and the appearance of humans).
* The Jaghut of Steven Erikson's ''MalazanBookOfTheFallen'' series are orcs, albeit fairly peaceful ones who rarely organised for any real purpose, thus making them closer to Blizzard Orcs than Tolkien ones. Of course, the Jaghut are also hardly seen anymore, since they were hunted to near-extinction by the [[OurZombiesAreDifferent T'lan Imass]]. Plus, their "civilization" pre-dates that of humans by a huge margin, their knowledge and magic is vastly superior to that of humans as well. In fact,they are considered to be one of the four founding races. And far from being mooks, they can unleash enough power to freeze entire continents and can ascend to Godhood. Oh, and when jaghuts turn evil, they don't serve as chaotic evil cannon fodder of the local evil overlord, but they themselves become continental scale tyrants capable of enslaving entire races and of driving numerous species into extinction.
* In ''Literature/TheStormlightArchive'' the Parshendi are of the ProudWarriorRace variety mixed with BlueAndOrangeMorality.
* In ''Literature/MonsterHunterInternational'' the orcs are definitely of the Blizzard variety; they originated in Uzbekistan, but were transplanted to Alabama where they [[DarkIsNotEvil act as allies to MHI]].
* In E.E. Knight's ''Literature/AgeOfFire'' series, they are called blighters and, according to dragons at least, were the first sentient race. Dragons were in fact originally created to keep them from overwhelming the planet. They apparently once had a high-level civilization that dominated the other hominid races, but are now squabbling tribes that mostly fit the Tolkienian version of the race. That being said, they aren't AlwaysChaoticEvil, as the ones living in Old Uldam befriended by [=AuRon=] and Wistala at different points are still quite civilized and sophisticated to an extent.
* The German SciFi-Series ''Literature/PerryRhodan'' gives us the alien race called 'Dscherro', which are blizzard-style orcs in all but name—green, stout, nomadic plunderers with foot-long horns on their heads. They invaded Earth at one point and laid quite the beat-down on the capital city of Terrania.
* The koloss in the ''{{Mistborn}}'' books are a twist on this. They're enormous, blue-skinned, violent creatures who constantly grow throughout their lives until they become massive twelve-foot-tall beasts until they die of heart failure. Their skin is loose and flabby when they're young but begins to stretch and rip as they age and grow larger. They also attack one another over the the most trivial things. It turns out that [[spoiler: they are humans altered by having four "spikes" pounded into their bodies, which contain the power of hemalurgy, the BloodMagic of the [[OmnicidalManiac OmnicidalManic]] god Ruin, which drives them into violent frenzies.]]
* Scrags are genetically engineered Tolkien Orcs working for Mesa in DavidWeber's Honorverse except for one AmazonBrigade who are [[DefectorFromDecadence Defectors From Decadence]] and slip into ProudWarriorRaceGuy mode.
* Jim Butcher's ''Literature/CodexAlera'' features the Canim, which have all of the Blizzard Orc traits except for green skin (being [[WolfMan wolfmen]] instead). Until they get fleshed out in the fifth book, the Icemen have most of the Tolkien Orc traits with a layer of frost thrown over top.
* The Mutes in Patrick Tilley's ''Amtrack Wars'' series are mutated humans who have weird skin patterns and bony extrusions on their heads who fall into Blizzard territory but are regarded as Tolkienian by their enemies, the Federation.
* The Orcs in Benjamin Epstein's ''Literature/{{Captive Of The Orcs}}'' have inklings in both. No one kills more Orcs than other Orcs. And the combination of tribal wars mixed with an aggressive religion could conceivably lead to resembling the Tolkien Orcs, were they somehow able to unite under one banner.
* In Richard Bartle's ''Learning to Live With Orcs'', the orcs (along with fourteen other species like elves, dwarves, etc) are an offshoot of humans, but are neither Tolkienian nor Blizzardish -- they're essentially lazy slobs (or so they appear at first). They resemble cats in that there ARE things they're good at -- [[BrilliantButLazy they're just not very interested]]. They have a complex social structure, are natural mathematicians, and drink a LOT.
* The [[ScaryDogmaticAliens Yuuzhan Vong]] warrior caste from the ''Literature/NewJediOrder'' series are orcs [[RecycledInSpace IN SPACE]]! The other three major Vong castes (shaper, priest, intendant), who are less savage and more cunning, fall closer in many ways to [[OurElvesAreBetter Dark Elf]] status than anything, though, [[spoiler: and the Vong's backstory confirms them as SpaceElves gone bad]]. In any case, they follow a narrative trajectory somewhat similar to Blizzard's orcs, being initially portrayed as unrepentantly AlwaysChaoticEvil before being more fleshed out and finally doing a race-wide HeelFaceTurn.
* The orcs from the ''Chronicles of Siala'' combine elements of the "Tolkien" and "Blizzard" elements, with a few twists. They're a ProudWarriorRace with a strong emphasis on personal honor, but are also high militarized with a bit of a fascist bent and consider themselves the MasterRace because they are the "Firstborn", meaning the oldest intelligent race on the planet[[note]]They're not; the ogres are older, nameless horrors are older still, and the elves are roughly the same age, but for the love of the gods don't tell them that[[/note]]. They're very closely related to the elves, and unusually look very similar (both races have grey-brown skin, yellow eyes, and fangs - orcs are generally bulkier and have longer fangs, but it's often hard for outsiders to tell them apart at a glance). They're allied with [[BigBad the Nameless One]], not because they're particularly loyal to him (after all, he's not an orc) but because they think he's their best bet for destroying their enemies, the elves and humans.
[[/folder]]

[[folder:Live-Action TV ]]
* In an early episode of ''Series/StarTrekTheNextGeneration'', the [[RealityWarper omnipotent]] [[TricksterArchetype trickster]] Q creates an army of "animal-things", grunting humanoids with fur, tusks, and pig-snouts, in full Napoleonic regalia and muskets that fired phaser blasts. Orcs in all but name.
* The [[Franchise/StarTrek Klingons]] have gone through a similar arc as orcs have, from the Tolkien-orc-like nearly-AlwaysChaoticEvil antagonists of ''Series/StarTrekTheOriginalSeries'' through their softening and fleshing-out in various films and ultimately to the Blizzard-orc-like sympathetic ProudWarriorRace of ''Series/StarTrekTheNextGeneration'' and later. This may have had an influence on orc appearances in media in the 1990s and after.
* The demonic army at the end of ''Series/{{Angel}}'''s series finale "Not Fade Away" are pretty much meant to look like Tolkien Orcs. Indeed, there is an interview where JossWhedon calls them "Orcs".
* The Turok-Han in ''Series/BuffyTheVampireSlayer'' are basically Tolkenian Orcs crossed with vampires.

[[/folder]]

[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'' follows the Tolkienian model closely, although the possibility of using orcs as a player race can lead to [[MySpeciesDothProtestTooMuch subversions on an individual basis]]. However, even as far back as Second Edition, D&D gave their orcs hints of the Blizzard model, including a shamanistic (albeit warlike) culture, and a more troll-like appearance. D&D may also be the first work that explicitly split orcs (large savages), goblins (small sneaks), hobgoblins (large troopers), and bugbears (large bullies) into separate races; in Tolkien, there were different strains of orcs with different traits, but they were still all one race. Earlier editions claim that orcs don't just have a warlike culture but are actually good strategists and tacticians (they are theoretically of human intelligence), but since almost everyone just had them as StupidEvil berserkers anyway this detail was dropped.
** Orcs in ''{{Eberron}}'', on the other hand, are somewhat "Blizzard orcs," but somewhat fulfill the role of elves in other settings (Eberron elves are a ProudWarriorRace). They have little actual conflict with the other races, are the best druids in the setting (despite a fullblooded orc getting a Wisdom penalty) and actually have a sort-of company that finds Dragonshards - [[AppliedPhlebotinum crystals]] that are ''essential'' to create magic items. Oh—and their shamanistic culture is responsible for keeping one type of CosmicHorror from causing TheEndOfTheWorldAsWeKnowIt.
*** There's a picture floating around the internets showing an Orc facing off against an Elf. The text says [[http://i605.photobucket.com/albums/tt139/Dusk_eclipse/OrcvsElfEberron.jpg "One is from an ancient druidic culture dedicated to preserving the world from nameless horrors. The other is a roving marauder looking for a fight."]] The humor comes from the fact that in Eberron, the "obvious" answer to "Which is which?" is reversed.
*** Hobgoblins are "Blizzard orcs" played straight.
** For the most part, the ''ForgottenRealms'' has followed the usual D&D variety straight, but with the most recent edition the trope is played with in the Kingdom of Many-Arrows, which has enjoyed a several decades peace with its local human and elven neighbors and which, while not necessarily good, doesn't seem to be AlwaysChaoticEvil.
*** Notably, ''Forgotten Realms'' started laying the ground work for their orcs to be potrayed as proud warrior race guys around the same time that Blizzard turned their orcs into [=PWRG=]s. Coincidence?
** In the ''{{Spelljammer}}'' [[RecycledINSPACE D&D IN SPACE]] setting there's a villain race called the [[SdrawkcabName Scro]], who are are tougher than normal orcs, and are also more "civilised" (i.e. "usually ''[[LawfulEvil Lawful]]'' [[LawfulEvil Evil]]).
** D&D also had [[HalfHumanHybrid half-orcs]], and introduced the idea that Orcs could breed with almost anything. Except elves, perhaps as a minor tweak to the Tolkien orcs. There were some releases of such breeding done in alternate sourcebooks, but these creatures were almost unavoidably insane from their conflicting nature.
*** Tolkien also had Half-Orcs - Saruman bred them at Isengard (also called "Goblin-men" and "Orc-men").
** The D&D Adventure ''Drums on Fire Mountain'' introduced the kara-kara, a primitive race of green-skinned, island-dwelling orcs. Their primitive weaponry and garb are logical enough for humanoids living in such an environment. They also have [[http://index.rpg.net/pictures/show-pic.phtml?picid=2219 afros]]/
** Oddly enough, most D&D orcs forget the one serious piece of characterization Tolkien DID give them, and subsequently have orcs and elves participating in generational hatred, despite not having any overlapping territories, resources, or any other areas of common interest.
*** Except for {{Mystara}}, where the shadow elves [[spoiler: abandon their deformed infants near orc settlements, and the unwitting orcs raise them as members -- and often, thanks to their intelligence, leaders -- of their tribes. This is part of a BatmanGambit by the shadow elves' patron Immortal, to try to breed a less evil variety of orc.]]
** Also oddly, while orcs are iconic D&D monsters, they also seem to be viewed as a somewhat expendable race by writers of D&D settings. Both {{Dragonlance}} and {{Ravenloft}} lack native orc populations, although goblins are present in both these worlds.
** According to the 3.5 Monster Manual, orcs have gray skin and like to wear bright colors, but this is almost never represented in illustrations; they're not even consistent within the same edition.
** ''TableTopGame/{{Pathfinder}}'' orcs seem to ''look'' more like the Blizzard variety. However, to say that they act like the Tolkien variety would be to [[UpToEleven vastly underestimate]] their [[AxCrazy sheer batshittery]].
** Both ''Pathfinder'' and 4th edition have made significant changes to half-orcs. They've become better-looking (although those in ''Pathfinder'' still look rather like Blizzard orcs) and no longer have a intelligence or charisma penalty. Also, [[TabletopGame/LighterAndSofter 4e]] chose to remove their traditional ChildByRape backstory. Pathfinder, on the other hand, [[TableTopGame/DarkerAndEdgier chose to emphasize it]].
** The ForgottenRealms also has the Ondonti, a rare group of pacifistic LawfulGood orcs who prefer to tend their farms and mind their own business.
* ''TabletopGame/{{Warhammer}}'' Orcs are exactly at the halfway point between the Tolkien and Blizzard models, being the intermediate stage from one to the other. They're more or less considered Evil, if only by their barbaric nature, the fact that [[BloodKnight they really, REALLY like fighting]], and they don't quite get the concepts of "Non-Combatant" or "Innocent Bystander". Though this being Warhammer, the crapsackiest of all the {{crapsack world}}s, the fact that they're not trying to either eat your soul or animate your corpse probably casts them in a somewhat sympathetic light. But at the same time they have the fleshed-out culture of the Warcraft style, although it's even more war-centered, and use Shamans. Additionally, the appearance of Warhammer's Orcs formed the basis of the appearance normally used for the VideoGame/{{Warcraft}}-style Orcs - green. Orcs (and Goblins) worship a pair of gods known as Gork and Mork, who are described as "Cunningly Brutal" and "Brutally Cunning", but there's no way of knowing which is which. What this basically boils down to for an Ork is that one will hit you when you aren't looking, and the other will hit you ''really hard'' when you are; which god has which aspect is one more excuse to fight each other. And unlike Tolkien Orcs—whose evil nature and ability to ZergRush is only really stopped by their individual weakness—the Orcs here are towering and strong...fortunately, they have nowhere near the capacity to be as disciplined and technologically advanced as some of the other species.
** Warhammer's Orcs are also a genderless race, with reproduction occurring by means of spores. Thanks to this, and in keeping with Warhammer's fairly universal no-hybrids policy, half-orcs are impossible. This was not the case in very early editions, but the mature concept for the race very much puts them entirely beyond concerns of sexual reproduction (which is just as well, because that might distract from the important business of FIGHTING!)
* ''TabletopGame/{{Warhammer 40000}}'' uses Orks, which are [[RecycledInSPACE Orcs from Warhammer IN SPACE]] with {{Funetik Aksent}}s and XtremeKoolLetterz. They have Mekboyz, who have an instinctive knowledge of technology, and a gestalt [[PsychicPowers psychic ability]] that improves the functionality of many machines and can be channeled by Weirdboyz to more dramatic effects (long story short, Ork technology operates on ClapYourHandsIfYouBelieve). Orks are extremely durable and persistent; because they reproduce through spores that fly off from their skin, ork infestations are hard to eliminate once they have set foot on a planet. Orks are genetically engineered to fight and win, and any ork that's not participating in a Waaaugh! against aliens is probably participating in some intra-ork civil war. ''40K'' is such a CrapsackWorld that, due to their straightforward attitudes, hooligan-style {{Funetik Aksent}}s, and InsaneTrollLogic, these bloodthirsty, amoral monsters are the ''comic relief''.
* Orks in ''TabletopGame/{{Shadowrun}}'' tend to be more belligerent and not quite as bright as humans, but not to the same degree as Tolkienian orcs; more to the degree of the redneck shit-kicker one might meet in their local bar. Like all the other metahuman races [[spoiler:except possibly elves]], orks are also descended from humans, and thus show the full human range of pink-to-brown skin tones rather than the green skin typical of orcs. They do, however, retain D&D features such as tusks.
** Also worth noting that in SR, Orks have developed their own culture and language which seems to draw many parallels with African-American & Hispanic "Gangsta" cultures. There are such things as non-orks embracing ork culture and becoming ork posers. Lacking the prettiness of the [[OurElvesAreBetter elves]], the non-threatening appearance of the [[OurDwarvesAreAllTheSame Dwarves]], or the sheer scariness of the [[AllTrollsAreDifferent Trolls]] to keep people off their back, and the fact that they reproduce abundantly (twins and triplets amongst Orks being the norm, not the exception) ensures that the Orks get the worst of the FantasticRacism, as they are often seen as threatening to take over Humanity's place due to their expanding numbers.
* RPG creator John Wick created a small-press RPG titled OrkWorld in direct rejection of traditional tropes about orcs. The orcs of the RPG are a peaceful, tribal society who are slowly being hunted to extinction by imperialistic humans and elves.
* In the Swedish fantasy RPG ''TabletopGame/{{Eon}}'', Orcs, (3 different sub species: Gûrd, Tirak, Trukh,) while being based in a culture of might-makes-right is not evil, though often brutish. One clan of these ''Orcs'' is even assimilated into human culture and behaves like the culture they're part of. The barbarian might-makes-right clans, while being brutal, is also one of the forefront opposers to all things demonic.
* Orcs in the ''FightingFantasy'' gamebook series generally adhere to the Tolkien model of orc, although they have a few notable differences. Fighting Fantasy orcs are known for being able to eat almost anything, including, wood, rocks, and metal, although they prefer fresh meat. They also stand out due to their violent team sports, such as a variation on volleyball where the players of the losing team are eaten by the winners, or a variation on rugby played with a live slave at the ball that has no restrictions on play, often turning into a bloodbath as a result.
** One notable exception is ''Daggers of Darkness'' (set in an area with a Mongol-like culture) in which Orcs appear to have near-human intelligence and mingle freely with humans; some are servants of the BigBad, but there's also one illustration (opposite section # 346) which shows Orcs mixed in with the human warriors of one of the villages you visit.
* In the German RPG "TheDarkEye", Orks are smaller than humans, but stronger. They are covered in black fur (Blackpelts) and have tusks. Normaly nomadic, they have begun building cities in recent years. Due to a coming choosing of a race that will govern a new age, they could overpower humans. They believe in Brazoragh, the god of males, power and war, and Tairach, the god of death and magic. Brazoragh killed his father Tairach, becoming the new godly chieftan. The orkish culture is just like that, constant fighting for the highest Place. The only reason they have begun buidling cities, instead of killing themselves and everybody else, is their new leader, the Aikar Brazoragh (Chosen of Brazoragh): as strong as a giant (meaning amongst the strongest creatures on the planet), more magical power than three archmages and, being the sole chosen of a god, having more clerical power than all human high priests together. He had to beat every single chieftan though until his people accepted him as leader.
* Two of the three ''TabletopGame/{{Deadlands}}'' settings use orc-like characters. Surprised? In the [[AfterTheEnd Post-Apopalyptic]] ''Hell on Earth'', the "Road Orcs" are a mutated band of road gangers who loot and plunder for fun and profit (think ''MadMax'' with tusks). The SpaceWestern ''Lost Colony'' has an entire alien race, the anouks. Peaceful, friendly anouks are technologically primitive, but shamanistic {{Proud Warrior Race Guy}}s. Not so peaceful anouks [[AlwaysChaoticEvil typically don't think much of humans or their weaker kin.]] Because, y'know, a SpaceWestern needs [[FantasyCounterpartCulture Space Injuns.]]
* In the tabletop RPG BurningWheel, Orcs are Tolkien style for the most part.The game plays up the brutal and vicious aspect Orc society by giving orcs a 'hate' attribute. Orcs are more likely to be killed or maimed by another Orc than by their real enemies. Naturally, Orc campaigns mostly deal with power, treachery and deceit within a group of Orcs.
* The orcs of ''TabletopGame/{{Heroscape}}'' are Tolkien style, but are bright blue. [[EverythingsBetterWithDinosaurs And they ride dinosaurs.]]
* ''{{Talislanta}}'''s Kang are Blizzard style, but are bright red. [[EverythingsBetterWithDinosaurs And much like Heroscape's orcs, they ride dinosaurs]].
* There are a few Orcs in ''TabletopGame/MagicTheGathering'', mostly in early sets. They made a reappearance in the ''Khans of Tarkir'' expansion after being absent for about fifteen years.
** Early orcs don't fit the Tolkensian archetype or the ''Warcraft'' archetype very well. Rather, they are sort of "[[OurGoblinsAreDifferent goblins]], but bigger." Their only distinguishing characteristic is their supreme cowardice; early orc cards were printed with abilities that made it difficult or impossible to force them into any combat that would kill the orc.
** Orcs on Tarkir are much closer to Blizzard's orcs. They are often found as warriors in the Mardu or Abzan clans.
* In ''TabletopGame/{{Chronopia}}'' the Blackblood orcs are a mixed between Tolkien and Blizzard-style orcs with Mongolian themes. They also specialized in Alchemy.
* The closest thing to ''{{Traveller}}'' space orcs is the Ithklur. These are a reptilian ProudWarriorRace that serves in a Gurkha-like role to the Hivers. They have an inate love of combat in their psychology, but are not evil per se. Rather their [[PlanetOfHats hat]] is as a BoisterousBruiser race.
* ''TabletopGame/LegendSystem'': Hallow Orcs were originally the shock troops of chaos gods, kept stupid and unquestioning to serve their gods' purposes. Once introduced to Hallow, they were freed from their mental shackles and started their own (still militaristic) society, becoming Hallow's most prominent mercenaries. In other words: Blizzard orcs who were forced to act like Tolkienn orcs for most of their history.
* The roleplaying game ''Ork!'' has all player characters be Orks. In this game, the Orks are boar-faced, green and furred humanoids that usually go naked aside from armor they scrounge off of killed opponents (or each other). They live in tribes ruled by a Shaman and have strange biology - baby orcs burst out from growths on an Ork's body, a process known as "The Urg!", for instance. They are also mostly omnivores, but [[WeaksauceWeakness they explode if they eat Broccoli.]]
[[/folder]]

[[folder:Videogames]]
* In the ''BattleForWesnoth'' in most campaigns orcs are the Tolkien type. They are mostly portrayed as [[AlwaysChaoticEvil pretty much Evil]], but sometimes they have motives beyond that as well. Some orcs are also allied to the (generally) good Knalgans. Appearance wise they have simian characteristics and brown or grey skin. Their massive numbers are explained by orcs being born in large litters, the runts being called [[OurGoblinsAreDifferent goblins]]. Strangely, the average orc soldiers seem to have better armor and weapons then the regular human soldiers.
** Due to Wesnoth's decentralized development structure, the portrayal of Orcs and Trolls suffers from a touch of DependingOnTheWriter.
* Orcs in ''Warcraft III'' and ''VideoGame/WorldOfWarcraft'', of course. Interestingly enough, the latest {{Retcon}} states that they originally had brown skin, while the typical green skin is a result of the demonic corruption they were under in the first two games. Further demonic influence turns them red. [[GoodColorsEvilColors Color-Coded for Your Convenience]]!
** In the earliest games Orcs were portrayed as FauxAffablyEvil in unit quotes and like but still ruthless killing machines.
** Interestingly, while in the earlier games orc units such as Grunts and Peons were portrayed as rather stupid for comedy's sake, they're currently portrayed as being as intelligent as humans, simply being (for the most part) uneducated, and more prone to [[DontThinkFeel act on instinct and gut feeling than to stop and think things through]]. Notably, the current lore portrays them as going from a primarily hunter gatherer society to a full on industrial war machine within a matter of decades, although they most likely had help from the Goblins.
* Some have compared another Blizzard race to orcs in Tolkien's writing called the quill boars who are literal Pig men with spines on their backs that can be shot out. They are [[AttackAttackAttack suicidally savage]], are pig-like, smaller and weaker than humans, and are almost astoundingly stupid. To {{lampshade}} this connection, orc units in ''Warcraft 3'' will comment that the quillboars are more attractive than the humans.
* Orcs in ''VideoGame/FinalFantasyXI'' are the only AlwaysChaoticEvil beastmen in the whole game; the other beastman races have various sympathetic qualities, or at least motivations other than simply being bloodthirsty conquistadors. According to [[AllThereInTheManual a guide that was only ever released in Japan]], martial ability is so prized that orcish mages hide their faces in shame. Like Tolkien's original orcs, they have good technological ability. These Orcs are reptilian.
* ''Franchise/TheElderScrolls'' was using Blizzard orcs before Blizzard was. Within the TES universe, orcs were once just another elf, but mutated when their patron god was eaten by a Daedra.
** In the first game, ''[[VideoGame/TheElderScrollsArena Arena]]'', they were Tolkienian, however. They started getting Blizzard traits in ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', and completed the role reversal when ''Morrowind'' made them a selectable race in player character generation.
*** The creators of ''[[VideoGame/TheElderScrollsIIIMorrowind Morrowind]]'' had a slightly schizophrenic attitude towards orcs... orcish vocals make them sound intelligent and civilised, orcish equipment is quite advanced and samurai-styled rather than crude, and various items of backstory make them out to be something of a [[ProudWarriorRaceGuy Proud Warrior Race]]. Then a bunch of them in game have actual dialog text which is basically "ug me hit thing wiv rock hur hur".
*** This, however, can also apply to the other races in Tamriel, as well. A Nord in Mournhold has the same male voice all the Nords do, but he speaks [[HulkSpeak Hulk Text]] as well.
*** ''[[VideoGame/TheElderScrollsIVOblivion Oblivion]]'' features a {{Lampshade}} when you talk to one of the Orcs at Daedric shrines. He says something like: "People think we're evil. Do I look evil?"
*** In [[VideoGame/TheElderScrollsVSkyrim Skyrim]], Orcs have been driven back into a diaspora during the interregnum. They now have tribal strongholds dotting Tamriel, worship Malacath and raid as bandits, although many are still Imperialized as smiths or soldiers for the Empire.
**** There are couple others that stand out, like several Orc bards and even one of the faculty at the Winterhold College (for mages). He's the archivist/librarian, to boot. He threatens to rip off your arms if you mistreat his books, but still...
*** In a twist of irony, Orcs and Humans in Tamriel get along surprisingly better than Elves and Humans do; after suffering a series of crushing defeats at the hands of the Bretons, Nords and Redguards throughout the centuries, the Orcs have largely abandoned their sack-and-pillage social structure and integrated quite well into Imperial society, whereas the High Elves of Summerset Isle usually view themselves as superior to Humans and continuously try to conquer them as in past ages.
*** Falmer in [[VideoGame/TheElderScrollsVSkyrim Skyrim]] stand in for Tolkienian Orcs, or more specifically Moria Goblins, both in appearance and in backstory (they used to be a race of Elves called "Snow Elves", but were enslaved and blinded by the Dwarves). [[spoiler: With one (technically two) exception.]]
* Orcs, goblins and trolls in ''Franchise/{{Ultima}}'' are straight-up Tolkien-style, in the first three games, they could even be unmade by magi using the Repond spell.
* ''ArcanumOfSteamworksAndMagickObscura'' mix Tolkien and Blizzard Orc traits. While Orcs are primarily Tolkienian outside of cities, serving as RandomEncounters (unless you play as a [[HalfHumanHybrid half-orc]]; then they'll just apologize for bothering you) or being seen in bandit gangs on the outskirts of towns, in industrialized cities they appear as a unjustly oppressed underclass working poorly paid jobs in factories. One {{Sidequest}} centers around this, as a group of workers are in a standoff with the police when they take control of a factory to demand better rights. [[MultipleEndings How things work out in the end depends on how you handle the situation]].
* ''VideoGame/HeroesOfMightAndMagic'' games always featured orcs as part of Stronghold faction, but the expansion of HOMM 5, ''Tribes of the East'', introduced them as a whole new faction. Apart from having brown skin (or sometimes spreckled with red, and having horns) and being created a la Tolkien by the Wizards as slave warriors to fight the demons (by injecting demon blood into human criminals), they are very close to their VideoGame/{{Warcraft}} counterparts in almost any conceivable way.
* The Orcs in the ''Warlords'' and ''VideoGame/WarlordsBattlecry'' series are of the Tolkienian type. They're a bunch of AlwaysChaoticEvil thugs with no redeeming qualities other than the fact that they fight each other as often as they fight other, more civilized, people.
** They do, however, start to change and get more characterization in the ''VideoGame/PuzzleQuest'' series, including a playable orc hero in ''[[VideoGame/PuzzleQuest Puzzle Kingdoms]]''. Now they tend more towards the Blizzard-style, though still being ''usually'' evil.
** They also get one particularly odd trait, in that certain strains of them get StrongerWithAge, growing into [[OurGiantsAreBigger giants, who act as both generals and shock troops]].
* The Frat Orcs from ''KingdomOfLoathing'' are somewhere between the two, since as the name suggests they're mainly a parody of frat boy stereotypes.
* The Brutes of ''Franchise/{{Halo}}'' in everything but name. They're big, bulky, and resemble several different beasts, mostly gorilla, have fur and tusks. As their name implies, they are very brutal, and in one of the first cutscenes of the second game, they considered eating an Elite. In the [[AllThereInTheManual bonus material]], it is revealed that they managed to make their way into space, only to nuke themselves into the stone age, and had just rediscovered radio and rocketry when the Covenant found them, without learning anything. Also, they are the most violent of the races of the Covenant. The Elites have honor, the Prophets are power hungry, the Grunts and Hunters are enslaved, the Jackals are HiredGuns, but the Brutes, they [[ForTheEvulz just like killing people]]. The ruthlessness of the Covenant got even more ruthless when the Brutes usurped the Elites.
** Also, the weapon designs of the Brutes are orc-like. The rest of the Covenant use sleek and curvy guns of fantastical design, and shoot plasma. The Brute weapons however, are angular, awkward, and they all shoot projectiles (except for their version of the plasma rifle, which is just the same, except painted red and a little more powerful). Also, they all have bayonets on their guns, except for aforementioned plasma rifle, which they hardly ever use. Their vehicles also differ from the standard Covenent designs, and follow their own angular and primitive design (in fact, one of them is repurposed farm equipment), and they have names like Prowler and Mauler, compare to the standard Covenant crafts like Ghost and Shadow.
** It should also be noted that, in their own way, the Brutes are more technologically sophisticated than the other Covenant races, in that they are the only race who still actually attempt to improve Covenant technology on their own. Between that and their status as primates, they are [[NotSoDifferent the most humanlike of any alien in the Haloverse.]] Also, they are much physically stronger than any other sentient race encountered in the series, except maybe the Hunters.
* Orcs of ''{{Lineage 2}}'' are both Tolkenien and Blizzard-type. The player controlled orcs generally follow the Blizzard version closely, being [[ProudWarriorRaceGuy Proud Warrior Race Guys]] and following a shamanistic culture based around their progenitor Pa'aagrio, god of fire. There are some aesthetic differences, mainly that they don't generally have horns or tusks or really big teeth, just hairstyles that look like horns. Their melee classes essentially fill the role of the big, muscular ScaryBlackMan, except with green skin. Their women are something else entirely. Only Dark Elf women are bustier. The orc Mooks you fight, which by the way the player orcs HATE, are nearly always Tolkenien in most ways, being mostly dumb, savage tribal guys who generally pillage their neighborhood.
* In ''MasterOfMagic'' not much is explained about orc society, but worth noting is that orcs are the JackOfAllTrades of the races, having access to the entire tech tree (they are also devoid of any extra-special units or interesting characteristics, making them fill the role humans usually take). To elaborate, Orcs can build Universities whose students help in the player wizard's research, Alchemists' Guilds to produce magical weapons for the troops, War Colleges to produce EliteMook squads, Merchants' Guilds, and Engineers.
* ''Knight Orc'' was an extremely snarky InteractiveFiction game where you play a genuine Tolkien Orc. Solving the puzzles and defeating opponents requires you to think like a cruel, underhanded cheating bastard, since in a fair fight you are a weak, sword-fodder {{mook}}. A third of the way through the game, a malfunction reveals that you're actually a robot orc in a futuristic virtual-reality MMORPG, and the objective becomes breaking the game to escape.
* The Darkspawn of ''Franchise/DragonAge'' are twisted corruptions of the races of the world with poisonous, tainted blood who live underground in perpetual war with the Dwarves. They are normally fairly mindless AlwaysChaoticEvil but are capable of forging and using metal weapons and armor and intelligent enough to kidnap others to propagate their species. They are drawn by the call of Archdemons, constantly digging to find them and when they do, it leads them on an organized warpath to conquer the surface, known as a Blight.
* There's an Orc monster in VideoGame/GoldenSun: a shirtless pig headed man with a sword that lives in the desert.
* In the ''VideoGame/{{Gothic}}'' series Orcs are intelligent, nomadic members of a ProudWarriorRace. They attack Myrtana (the land of the Humans) to capture slaves and perform archeological excavations on the sites that bear religious importance to Orc Shamans. Also, unlike many other games, they aren't low-level mooks -- they're among some of the more powerful enemies in the game.
* Orcs are often found as random encounters in the ''VideoGame/DragonQuest'' series, and default to the Tolkienian model, being humanoid boars with spears. Interestingly, they ([[UndergroundMonkey and their variations]]) tend to be rather powerful, usually being encountered mid- to late-game.
* Orcs in ''AllodsOnline'' and ''Videogame/EvilIslands'' are gray-skinned Blizzard-types (and [[BizarreSexualDimorphism dimorphic as hell]]). The otherwise unthinkable "Orc Paladin" also exists in-game.
* The Gorn in ''VideoGame/{{Wizardry}} VII: Crusaders of the Dark Savant'' in all but name. Green, porcine features, and tusks. Xenophobic, militaristic, and live mostly underground on account of living directly in between two powerful races that hate each others' guts, but honorable and have an Asian-influenced art design.
* The orcs from ''VideoGame/DungeonKeeper'' in name only. Long white hair, purple skin and wrinkles all over make them look more like trolls. In fact, the trolls in the game look more like orcs than the orcs themselves.
* ''VideoGame/KingsQuestMaskOfEternity'' has shaggy, blue-skinned ice orcs in the Frozen Reaches.
* In ''VideoGame/DungeonCrawl'', no official description of orcs is given beyond "[they] combine the worst features of humans, pigs, and several other creatures." Cave orcs ({{mook}}s) err towards the Tolkien model; they're AlwaysChaoticEvil, worship the [[ProudWarriorRace proud but ruthless]] (and canonically evil) god Beogh (who refuses to accept non-orc worshipers). Hill orcs (playable) are a bit more Blizzard-like; they can play as any class, though their priests follow Beogh instead of [[CrystalDragonJesus Zin]]. Those who do serve Beogh can attempt to become the DarkMessiah of the orcs.
* The Drauga of {{Kohan}} are technically Orcs (just like the Haroun are elves and the Mareten are Humans). They are large, decidedly simian, warlike and posess a shamanistic culture. They follow Darius after he defeats their former leader, and become his powerful supporters later in the game (though some of them will insist that you beat them to earn their respect).
* Whereas ''Franchise/TheLegendOfZelda's'' moriblins/moblins fall more under "ogre" and the bokoblins under "goblin/troll", the green-skinned bulblins in ''VideoGame/TheLegendOfZeldaTwilightPrincess'' were full on orc, complete with their leader having a ProudWarriorRaceGuy attitude.
* SeriousSam 2 features Orcs as one of the many variety of mooks for the BigBad. Mostly used as CannonFodder, and are not really shown having any sort of intelligence other than basic ability to operate military equipment like the Kozak Helicopters, laser rifles, plasma ball launchers, and propellers that they use as jetpacks. [[AllInTheManual Background material]] states that they are actually a primitive alien race drafted by Mental and given training and weapons.
* In ''VideoGame/OrcsMustDie'' and its sequel, the Orcs and the rest of the Horde are AlwaysChaoticEvil. Interestingly, they ''do'' have rather a sympathetic motive for trying to invade Earth: their own world is a barren wasteland. They can also be pretty LaughablyEvil at times.
* In ''Videogame/OfOrcsAndMen'', Orcs are of the Blizzard Orcs variety and are at war with the Human Empire, who wants to use them as slave laborers due to their strength. They're actually the heroes of the game, specifically Arkail.
* In ''VideoGame/TheFairylandStory'', orcs are basic cutlass-wielding {{Mooks}} with pointed ears sticking out of their helmets. Like all characters in the game, they're cute and SuperDeformed.
* In the ''{{Spellforce}}'' series, orcs lean largely toward Blizzard-style orcs but have Tolkien-orc elements. They're explicitly [[DarkIsNotEvil darkness-aligned]] and willing to do the ravaging horde routine, and are pretty much always at odds with the [[LightIsNotGood light races]] of humans, elves, and dwarves; but they have a culture based on honor and clan allegiance, with an animistic religion.
* In ''SpyroTheDragon'', there are the Gnorcs, which are mostly green, have protruding teeth that look like fangs or tusks, and vary in size (the BigBad Gnasty Gnorc and some of the mooks are very large, but most Gnorcs aren't much bigger than Spyro). Their name is supposedly a combination of "gnome" and "orc" but they're much more like orcs than like [[OurGnomesAreWeirder gnomes]].
* The orcs of ''VideoGame/DungeonMakerIITheHiddenWar'' are neither Tolkienian nor Blizzard variety. They're actually [[PettingZooPeople humanoid boars]] with a [[BladeOnAStick love of spears]]. They also like to hang out in kitchens, since in orc culture using metal cookware is considered a sign of sophistication.
* Mid-1990s game ''Franchise/{{Thunderscape}}'' came close to having Blizzard orcs before ''Warcraft'' and ''Daggerfall''. One of player races were juraks -- fur-covered brutes with large fangs, who made good warriors, but could just as well be {{Combat Medic}}s, mages or [[{{Magitek}} mechanics]].
[[/folder]]

[[folder:Webcomics]]
* ''Webcomic/TheOrderOfTheStick'', unsurprisingly, subverts the usual "Tolkienian" characterization of DungeonsAndDragons orcs. The orcs shown in the webcomic are just a primitive tribe; and those of the paperback prequel are just mistaken for hostile by townsfolk because they are heavy metal fans.
** Several characters are also half-orcs. While technically all of them are bad guys, Thog is a PsychoticManChild who's mostly ObliviouslyEvil, Bozzok is a business-minded gangster who negotiates with the heroes, and [[StalkerWithACrush Therkla]] is more of an AntiVillain with a good dose of VillainousValor. Therkla also subverts the trope of halfbreeds being born of rape: her orc mother and human father were happily married.
** OOTS also features a race of green-skinned goblins that are more civilized, if still stuck living at the edges of civilization. Unlike most recent portrayals of goblins, they are the same height as humans, making them much like Blizzard model orcs. The conflicts between the goblins and the humans drive much of the backstory of the current conflict and are integral to the goblin villain Redcloak's StartOfDarkness.
* The orcs in ''Webcomic/DominicDeegan, Oracle For Hire'' lean towards the Blizzard model with a lot of FantasyCounterpartCulture traits for Native Americans (not to mention being completely ''obligate herbivores''), but most of the clans are still heavily patriarchal. They are also heavily shamanistic, with their magic being a "gift from the land", tapping entirely to the natural elements, which include life and death itself.
* Although not strictly orcs, the tribe of the main characters of ''[[Webcomic/{{Goblins}} Goblins: Life Through Their Eyes]]'' fits the Blizzard model almost perfectly; other tribes and races of "savage" species (including actual orcs) have varying degrees of conformity to this model, but even the evil groups aren't exactly Tolkienian. The one orc who's appeared so far ''is'' a big hulking brute... who speaks politely and takes TheStoic personality up to eleven: Tribe been dead for 200 years? "Meh." Apparently they get raised that way.
* The recently introduced Orcs on ''GaiaOnline'' look somewhat like Blizzard Style Orcs, but dress and act like they belong in a DungeonPunk story. Apparently, they lived under the mountains near the city, until they were discovered and subsequently employed in Factory Town of Aekea. Why you would need to hire Orcs in a city that already has an ample supply of ''robots'' is beyond me...
* ''Linburger'' has the Trokks. They're a savage race that roam the wilderness and kill anybody they meet. The main character, Lin, encounters them on occasion whenever she searches the junkyard for spare parts. There's also an alcoholic beverage made by them and only them, nobody knows the secret ingredident, and the only way to get the beverage is to live among their tribe for a set amount of time.
* ''Webcomic/GirlGenius'' has the Jaegermonsters, who - other than their nigh-{{Immortal}} SuperSoldier by MadScientist origin - fit this trope very nicely. They have a code that defines them to the point that there are "former" Jaegers. Their loyalty to the (MadScientist) Heterodynes and ludicrous strength tends to lead them to be Europa's bogeymen. They also have an interesting culture around (comedic) violence and hats, which are evidently a combination of status symbols and a sign of worthiness. Also, when we see a bar for (patched-up, too wounded to fight) Jaegers at one point in the story, it's a pretty typical rowdy establishment... until the nightly bar fight starts, at which point everything becomes a massive ImprovisedWeapon brawl.
* ''Webcomic/TalesOfTheQuestor'' orcs are nomads or traders, although even merchant clans are pretty darn tough. They have a strong code of honor and stick up for their friends (against [[TheFairFolk almost]] all enemies) and are generally fairly Blizzardish. Their appearance is fairly distinctive, though: they basically have the faces of long-eared blue bulldogs.
* ''Webcomic/FairyDust'' orcs are the generic barbarian race, living in familial clans lead by a patriarch who owns up to thirty women and as many castrated serfs. They stopped being a serious menace as the humans they were competing against won through numbers and technology. The lucky clans can still live as they please on reservations, as long as they don't attack the cities.
* Orcs in ''Webcomic/GuildedAge'' have little political presence in the world and are largely used for slave labor by both the Gastonians and Savage Races. Both parties view them as little more than labor animals with sub-human intelligence, and though nothing has yet ''explicitly'' disputed that, the [[BigBookOfEverything main authority]] [[http://guildedage.net/comic/a-childrens-guide-to-arkerra-iv/ on the subject]] is so [[FantasticRacism racist]] and [[UnreliableNarrator unreliable]] that it's impossible to take this assumption at face value.
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[[folder:Web Original]]
* Orcs have not been seen in ''Literature/TalesOfMU'', perhaps because they're not native to the continent on which the story takes place, but they form part of the cultural backdrop. "Going orcshit" is a common expression, and a history class revealed that orcs occupied the role of Hessian mercenaries in the equivalent of the American Revolution: mooks for hire with a vicious rep. The same class revealed their racial BerserkButton: attacking orc women and children. There's also one character ([[spoiler:Coach Callahan]]) who appears to be part orc, and who is the biggest BadAss in the series.
* The orcs of ''WebVideo/TalesFromMyDDCampaign'' were once standard Tolkien/D&D orcs, brutish, stupid, cowardly, and only dangerous through their vast numbers. But when the orcs pissed off a goddess by killing her mortal lover, the goddess cursed them and turned their homeland into a desert. Within a couple of generations, the orcish numbers fell from tens of millions to just a few thousand, but the survivors became unparalled warriors. These days, two or three orcs could easily burn a small city to the ground and two-three orc bands regularly slaughter hundred-man patrols.
* ''GaiaOnline'' introduced orcs for the 2008 Rejected Olympics event, but they've never been seen since. The only thing we really know about Gaian orcs at present is that they're basically cave-dwelling greasers that were recently discovered.
* In Aelan mythology from WebOriginal/UstalNaror islands, orcs will be reflections -- similar to elf-like beings like squirrels of doom to real squirrels. There will be also pink orcs.
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[[folder:Western Animation]]
* The ''WesternAnimation/{{Futurama}}'' movie "Bender's Game" features [[Series/MorkAndMindy Morcs]], who wear rainbow suspenders and mumble words like "Nanu-nanu" and "Shazbot".
* Wolverine is predictably depicted as a Blizzard variant (though he's referred to as a troll), in a fairytale told by Jubilee in one of the last seasons of the ''WesternAnimation/{{X-Men}}'' animated series.
* Most of [[BigBad Prince Phobos's]] minions in ''WesternAnimation/{{WITCH}}'' are orc-like humanoids; they're initially portrayed as the Tolkien variety, but are eventually revealed to be fed on propaganda and aren't necessarily that bad; most of them do a collective HeelFaceTurn after Phobos is defeated, and the main orc who remains villainous, Raythor, is nonetheless an honorable NobleDemon. The lurdens, more monstrous and bestial minions of Phobos, are "Tolkien orcs" played straight.
[[/folder]]

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Lok'tar Ogar!