[[caption-width-right:150:Standard-Issue Dwarf.]]

->'''Celia:''' He has an accent.\\
'''Haley:''' He likes beer.\\
'''Haley:''' He worships Thor.\\
'''Celia:''' And hates trees!\\
'''Cleric of Loki:''' Can you tell me ''anything'' about him that differentiates him from ''every other dwarf?''
-->-- ''Webcomic/TheOrderOfTheStick''

'Dwarves': you know what they are. Gruff, practical, industrious, [[StoutStrength stout]], [[{{Greed}} gold-loving]], [[BeigeProse blunt-speaking]], [[UsefulNotes/BritishAccents Scottish-accented]], [[HornyVikings Viking-helmed]], [[TheAlcoholic booze-swilling]], [[ElvesVsDwarves Elf-hating]], [[AnAxeToGrind ax-swinging]], [[BadassBeard long-bearded]], stolid and unimaginative, [[ProudWarriorRaceGuy boastful of their battle prowess]] and their vast echoing [[ElaborateUndergroundBase underground halls]] and mainly just the fact [[HaveIMentionedIAmADwarfToday that they are]] '''[[HaveIMentionedIAmADwarfToday dwarves]]'''.

Ever since Creator/JRRTolkien raided the [[Myth/NorseMythology Norse myths]] for good stuff, almost every fantasy world has included them... and most of them have stuck closely to the original. Tolkien's importance to this can be gauged by the fact that the plural form ''dwarves'', which he used to distinguish his dwarves from other dwarfs, [[note]]It was originally a recurring mistake during the writing of ''Literature/TheHobbit'' (or rather "a private piece of bad grammar" that sneaked into the text), but it quickly became an AscendedGlitch.[[/note]] is now regarded by many as the standard plural (at least regarding fantasy -- "dwarfs" is still the accepted plural for humans with dwarfism). Fantasy writers who use "dwarfs", like Creator/TerryPratchett, are now the unusual ones. [[note]]There is a small group that contends that the proper plural should be "dwarrow," as "dwarrow" was the word from which "dwarf" originated. Linguists are quick to point out that that has ''never'' been a word used in modern English and its use is considered, at best, ''very'' non-standard.[[/note]] (Many "Tolkienesque" dwarves, however, are more like the ThemeParkVersion.) Since TheFilmOfTheBook(s), they now even all talk the same. A lot of dwarves are Scottish (or northern, rural, English, whose accents can sound indistinguishable from Scottish accents to most people), Irish, or Russian. An [[PlanetOfHats entire race]] of miners and [[TheBlacksmith blacksmiths]], with names like [[LukeNounverber Dwarfaxe Dwarfbeard and Grimli Stonesack]], who are [[HairTriggerTemper overly sensitive about any perceived slight]], always [[ViolentGlaswegian spoiling for a fight]], unable to speak two sentences in a row without calling someone "lad" or "lass," and possessed of [[GoldFever a love of gold and jewels]] that drives them to live in {{Underground Cit|y}}ies where they dig deep and greedily ([[DugTooDeep often with catastrophic results]]).

In the decades following Tolkien, they will often be depicted as more technologically minded than other fantasy races, verging on (and sometimes overtaking) SteamPunk, but this is in keeping with their engineering and crafting skills both from the classic Fantasy depictions and from actual mythology. Their societies tend strongly toward a ReasonableAuthorityFigure (usually a warrior king) ruling over a socially conservative but rather egalitarian society of soldiers, miners, and craftsmen. In most settings, dwarves and humans have enough in common to treat each other with respect. They are frequently allies against outside threats.

The dwarf will often serve as TheBigGuy of a fantasy FiveManBand, especially since his WeaponOfChoice tends to be either an [[AnAxeToGrind axe]] or a [[DropTheHammer hammer]]. Ranged combat is not their preference, but if they aren't able to force enemies into close quarters, you can expect guns (FantasyGunControl permitting), throwing axes, or crossbows - in about that order. Likewise, dwarven mages are [[SquareRaceRoundClass vanishingly rare]]. In fact, it's not uncommon for the entire race to be at least somewhat [[AntiMagic magic-resistant]]. If a dwarf wants to use magic, he'll [[ElementalWeapon infuse it into a sword or an axe]] so he can physically beat the enemy with it instead. If legends speak of an UltimateBlacksmith from a bygone age who once forged all manner of powerful enchanted weapons and equipment, then he was probably a dwarf. If you happen to come across any of this legendary equipment and discover that [[ExcaliburInTheRust the centuries haven't been very kind to it]], then the only guy in the world who can help you get it back into fighting shape is probably a dwarf too.

Often they get treated as a functional OneGenderRace; one of the only widespread (but not universal) novelties is what the women look like. Even then, the most common ones seem to veer somewhere around "[[GrannyClassic Grandmother from The Old Country]]"/"[[CutesyDwarf adorable]]" (depending on age) or "[[LadyLooksLikeADude you're looking at one now]]" (with the GirlsWithMoustaches that implies).

An exception to this rule is the fantasy setting's CutesyDwarf, who is often based on ''Disney/SnowWhiteAndTheSevenDwarfs''; this variety shares traits with our kind of Dwarves, but will be less of a tough guy and more of a charming man-child, and will scrap the ale-drinking and ax-wielding to focus on craft and mining.

See also FiveRaces. Not to be confused with LittlePeopleAreSurreal or DepravedDwarf -- once again, dwar'''''ve'''''s are fantasy creatures; dwar'''''f'''''s are short humans (except in the Literature/{{Discworld}} and TabletopGame/{{Warhammer}}), and nowadays the polite term for the latter is "little people."

!!These Dwarves are Rather Dwarivative


[[folder:Anime & Manga]]
* ''Roleplay/RecordOfLodossWar'' had a handful of dwarf characters. The most notable was Ghim from the first series, who played the role of OlderAndWiser mentor to the hero, Parn; he was grumpy, fought with an axe, had a beard, and possessed incredible stamina, like you expect from a dwarf.
** The sequel, ''Chronicles of the Heroic Knight'', introduced a dwarf priest named Father Greevas, who subverted the trope by being quiet, gentle, and fatherly, with a bowl-cut and goatee instead of the standard bushy beard.
* Kiryu's [[http://yugioh.wikia.com/wiki/Infernity_Dwarf Infernity Dwarf]] in ''Anime/YuGiOh5Ds'' is, other than the fact that he's a Dark Monster, pretty much a dwarf. (The burning axe was added for the card game version later.)
* In ''LightNovel/OutbreakCompany'', male dwarves follow the stock-standard dwarf image... [[BornAsAnAdult from the time they're born]], making it impossible for humans to tell dwarven children from adults. Female dwarves, on the other hand, are capable of passing as human children. Both are significantly [[SuperStrength stronger]] and [[SuperToughness tougher]] than humans.
* Most Dwarfs in ''LightNovel/IsItWrongToTryToPickUpGirlsInADungeon'' fit the usual dwarf archetype, but strangely many of the dwarfs to play a major role within the series are much taller than average in spite of dwarfs supposedly being shorter. Dormul is roughly average height for a Japanese man and Mia would be an unusually tall HUMAN woman. Tsubaki Collbrande, meanwhile, can be excused for being taller than average by virtue of being only [[HalfHumanHybrid half-dwarf]], although she's still tall for a woman.
* It's heavily implied that dwarves in ''Manga/DungeonMeshi'' largely fit the usual stereotype (smithing, fighting, mining, straightforward). Senshi, the main dwarf of the series, is considered [[SquareRaceRoundClass a very atypical dwarf]], being a BunnyEarsLawyer, NatureHero, and SupremeChef, who can handle himself in a fight but prefers peace first, and admits to not knowing the first thing about ores. Nonetheless, he still has a few traditional dwarven elements in him, such as a distrust of magic and favoring an axe.
* The Dwarves in ''Manga/NectarOfDharani'' Zig-zag this. On one hand they're smiths, very strong, prideful, stubborn and distrustful of elves. But on the other hand they can grow the size of a human, and females prefer to act from the shadows.

[[folder:Comic books]]
* In ComicBook/DungeonsAndDragons [[PlayingWithATrope played with]] Khal is what you would expect a Gimli {{Expy}} to be, except he was actually kicked out of his dwarven home because he actively spoke against the rigid clannishness of his culture through ''love poems''.
* Dwarves in [[PolishMedia Polish comedy-fantasy comic book series]] ''Lil i Put'' ([[PunnyName Lil and Put]]) are mostly standard with *big* emphasis on being barbaric, loud, violent, self-righteous brutes with large [[FantasticRacism (if not sadistic and fanatic) bigotry]] toward [[ElvesVersusDwarves elves]]. The do enjoy a good sing-a-long...
* ''ComicBook/BlackMoonChronicles'': Stout, short and bearded? Check. Live inside mountains (and active volcanoes)? Check. Master engineers, miners and smiths? Check. Greedy? Check. Love alcohol? Check. Hate orcs? Check. Fight equipped with massive war machines, heavy armor, axes and hammers? Check, check and check.
* ''ComicBook/TheGreatPowerOfChninkel'': The kolds are a small, bearded, industrious people who produce metal weapons for the three warring armies in Daar.

[[folder:Comic Strips]]
* The subterranean Dawn People, or [[Myth/CelticMythology Thuatha]], from ''ComicStrip/PrinceValiant''.

* Creator/JRRTolkien's ''Literature/TheHobbit'' and ''Literature/LordOfTheRings'' is arguably the origin of fantasy dwarves, his version zig-zags the trope.
** Tolkien's Dwarvish language is constructed along the lines of the [[http://en.wikipedia.org/wiki/Semitic_languages Semitic languages]]; none of them ever speak with a Scottish or Welsh accent at all.
** Like the stereotype, Dwarves are martial creatures with a vaguely Nordic culture and names taken from the ''Literature/PoeticEdda''.
** In spite of their Norse roots, when you combine the quasi-Semitic language with their lost homeland and usual status as a minority in lands ruled by other races, many writers have compared them to [[FantasyCounterpartCulture analogues to the Jews]].
** ''Literature/TheSilmarillion'' reveals that dwarves are a somewhat unnatural race, having been created by Aulë, one of the [[PowersThatBe Valar]] -- not [[{{God}} Eru]] [[TheOmnipotent Ilúvatar]] himself, who made the other "good" races like elves, humans and hobbits. The latter did end up [[ThrowItIn adopting them]] though, and gifted them with their own wills which a mere Valar could not do.
** Although Gimli and many other dwarves use axes, others use a variety of weapons, including swords and bows.
** In ''The Hobbit'' it's a subtle running joke that the dwarves in the Company are so interchangeable that even Bilbo rarely bothers to differentiate them beyond Thorin and Bombur.
* ''Literature/TheChroniclesOfNarnia'' features dwarfs, who are divided in two types: red and black dwarfs (referring to the color of their hair). The [[GoodColorsEvilColors "red dwarfs"]] are usually good-natured (if often grumpy), while most of the [[GoodColorsEvilColors "black dwarfs"]] are ruthless, greedy, traitorous bastards. Eleven black dwarfs eventually [[FlatEarthAtheist renounce Aslan's existence]], and are punished with being blind/insane and abandoned to grovel away at each other (they are, of course, Lewis's allegory for atheists). Both types of dwarfs are skilled craftsmen (the narrator mentions that while there are evil dwarfs, there are no stupid ones - though see below) and in contrast to the usual dwarven preference for axes, Narnian dwarfs are deadly archers instead.
** The Dufflepuds encountered in the ''The Voyage of the Dawn Treader'' were once very stupid dwarfs before being punished by being transformed into monopods (hence the name).
* A brief mention in ''Gnomes'' by Wil Huygen and Rein Poortvliet. Quote: "An almost extinct species of the male sex." (Could there be a connection there?) "Height 1 metre 20 cm, often smaller. Can still be found in the middle of inhospitable forests and in the mountains. They dig for gold and silver in extensive mines; they are masters of metalwork. They are good-natured except for a solitary few who are capable of ugly deeds. If a dwarf falls into human hands, he buys his freedom with gold. They do not have beards."
* Likely influenced by ''TabletopGame/DungeonsAndDragons,'' the dwarves that appear in Creator/RaymondEFeist's ''[[Literature/TheRiftwarCycle Riftwar Cycle]]'' follow this trope.
* Meredith Ann Pierce had no problem with "dwarrow" in ''Literature/TheDarkangelTrilogy''. The [[PhantasySpelling duaroughs]] (yes, that's basically pronounced "dwarves") are basically Tolkienian, except [[WeaksauceWeakness sunlight]] [[TakenForGranite temporarily turns them to stone]], forcing them to wear heavy, enveloping garments if they go above ground during the daytime.
* Creator/DavidWeber's [[Literature/TheWarGods Bahzell]] trilogy has dwarves. Heavy emphasis on mining and living underground, technology better than anyone else's, and an absurd emphasis on family and clan that no other race can even follow.
* ''Literature/{{Discworld}}'' plays with the trope (when doesn't it?)--wherefore see a partly overlapping discussion in the Literature folder under "Parodies and radically different versions" below--by having this as the traditional Dwarven image that most Dwarfs aspire to, but many were born and raised in cities and work in factories.
** This is partly a parody of the way that an ethnic group will rhapsodise the old country more as they get further away from it. No-one in Scotland habitually wears tartan, for instance. Thus, it's noted that dwarfs who led quiet and respectable lives in the mountain mines reach Ankh-Morpork and are seized by a compulsion to dress in armour, carry battle-axes and drink like crazy.
** Further, extremely fundamentalist dwarfs attempt to never emerge aboveground. If they're ever forced to, they wear garments that completely envelop them so they don't have to look at sunlight; the in-story explanation for the outfit, aside from the fact that they abhor sunlight because of beliefs established in their folklore, is that it's a ceremonial version of the protective clothing worn by dwarfs who do the important but extremely deadly job of dealing with gas pockets in mines; originally, the dwarfs who occupied this position in society would have been members of this profession who survived long enough to retire.
*** Though, when you catch that the headgear comes to a point, you see a nice allusion to Klan-wear. Especially when one of the deep-dwellers likes to give speeches on how it isn't murder if its a troll.
** Pratchett also subverts the trope with dwarf characters such as Casanunda, the world's second greatest lover (We Try Harder), and Hwel, the Discworld Shakespeare. Also Carrot, the seven-foot dwarf (by adoption), and the openly female Cheery/Cheri Littlebottom.
*** To explain, Discworld Dwarves take the "Females have beards" thing even further. All Dwarves are considered male unless otherwise specified. And they only specify otherwise to their spouse, and even then only after a lengthy courtship (as in decades). For Cheri to act and dress openly female on duty is like a human police officer turning up to work in lingerie. And even in her case, "act and dress openly female" mainly means putting rhinestones on her axe holster, wearing a sensible leather skirt and high-heeled iron boots, and grooming her beard differently.
** Also, a nod to the 'craftsman' stereotype in that they are good at ''any'' craft. Mostly the typical metalworking and stoneworking, but they are very good at anything. In particular they are as good at ''baking'' as they are at metalwork and stonecarving. However, their bakery is mostly good for weaponry. They grind down rocks to make the flour. The best way to enjoy Dwarfbread is to keep it uneaten, so that ''any'' other food will taste good by comparison. The "Scottish" stereotype is brought up here as the Low King (low being better than high for a mining people) of the Dwarves being crowned on the Scone of Stone. In Scotland, Kings were always crowned on a giant stone called the ''Stone of Scone'' (pronounced Skoon) because it was held in Scone Abbey, Perthshire. They also practically monopolize the cosmetics industry, most likely because they have real chemistry instead of alchemy.
** Dwarf folklore is an interesting deviation; it holds that dwarfs and trolls are diametric opposites and will forever hate each other. ''Discworld/{{Thud}}'' takes it a step further by introducing what may be the oldest of dwarf folklore, the story of the creation of dwarf, man, and troll. The story goes that Tak, a very laid-back not-quite-deity ("Tak doesn't require that we think of Him, only that we think") created a stone egg in a cave, which hatched and released two brothers; one left the cave and found the things that made him man, while the other ventured deeper within and found the things that made him dwarf. Then, unbeknownst to Tak, the stone egg came to life and became a troll, but without Tak's blessing, it was an agonized half-life, without thought, creation, or virtue, such that killing it is not murder, but mercy (the citation when this story is first told mentions that in the original document, the passage about trolls appears to have been added later by a second author). [[spoiler:Later, we're given a new version of the troll passage; Tak ''did'' notice the egg trying to come to life, and he was overjoyed by it, giving it the last little push it needed to become a troll (this one was recited by a pair of diplomats trying to establish peace between trolls and dwarfs, and insofar as either version belongs with the rest of the story, this is probably the one, considering the book's message)]].
* Dwarves of ''Literature/InheritanceCycle'' are polytheistic and devoutly religious people who pretty much play the trope straight in all other respects. [[Creator/ChristopherPaolini Paolini]] makes a point of mentioning dwarf women, but doesn't detail much about how they differ from dwarf men. They have some cities underground, but also some aboveground, even with a LampshadeHanging when Eragon is surprised to find that Dwarves have open surface cities just like everyone else, and a dwarf tells him that they like the open air as much as anyone else. They also have seven toes, and two dwarves hold a bet on whether or not humans actually have only five toes. According to history, they are the oldest of sentient races, and lived in Alagaesia before the elves or humans arrived.
* The dwarves of Creator/GuyGavrielKay's ''Literature/TheFionavarTapestry'' pretty much fit the mould except for the OneGenderRace, and the one dwarven main character being more of a TheQuietOne. Dwarf women in Fionavar are sylph-like and graceful; as one character admits to herself, she should no more reasonably expect them to look like their men any more than she herself resembles her male companions.
* Kage Baker may have slightly different dwarves in the "[[Literature/TheCompanyNovels Company]]" series, although they are more a subspecies (or rare parent species??) of humans. They are partway between Tolkien-standard elves and Tolkien-standard dwarves: small, cranky, subterranean, and complete geniuses of invention; but pale, shy, and weak.
* The dwarves of ''Literature/APracticalGuideToEvil'', rather than a dwindling remnant, are depicted at the height of their power with an empire that spans the entire continent of Calernia beneath the surface. All of their traditional negative traits are amplified - they believe that no one but a dwarf can actually own property and so dwarves travelling the surface customarily steal everything that isn't nailed down, with surface dwellers generally too fearful of the power of the Kingdom Under to object, due to their habit destroying entire surface cities when vexed. They also lay claim to all the mineral wealth on the continent below a certain depth, regardless of whether or not they are actually mining it at the time.
* In ''Literature/TheDeathGateCycle'', on the world of Pryan, Dwarves are played straight. On Chelestra, they're less xenophobic and more friendly, especially in regards to other races. And on Arianus, they live in devotion to something called the Kicksey-Winsey Machine, which their entire lives revolve around. They're dead on Abarrach (where they are primarily remembered as the mortal race that survived longest in that miserable realm.)
* Dwarves in the ''Literature/HarryPotter'' books at least follow the blunt-speaking and stolid parts, which caused [[HilarityEnsues Hilarity To Ensue]] when Gilderoy Lockhart hired a bunch of surly dwarves for Valentine's Day in ''[[Literature/HarryPotterAndTheChamberOfSecrets Chamber of Secrets]]''. Lockhart dressed them up like cupids and set them up working as letter-carriers, which they did not seem to enjoy and nor did anyone else, least of all the other teachers. However, that's the only major appearance of dwarves in the entire series.
** It is also said Harry spotted a few raucous dwarves in the Leaky Cauldron tavern, so they probably have the drinking down as well.
** PlayedWith because [[OurGoblinsAreDifferent goblins]] actually follow dwarf tropes pretty closely--they're smiths, make magical items and are obsessed with money (even running the Wizard world's bank). They are a bit nastier than your average dwarf, but not exactly evil.
* Creator/TadWilliams' ''Literature/MemorySorrowandThorn'' trilogy features two races that could qualify as Dwarves, both of whom (intentionally) avert the typical stereotypes. The Qanuc are actually referred to as [[OurTrollsAreDifferent Trolls]] and [[FantasyCounterpartCulture borrow many aspects]] of Inuit culture while living in snowy mountains and taming sheep for mounts. They do brew a mean liquor, though. On the other hand, the branch of the Tinukeda'ya that went underground became known as Dwarrows -- superb stonemasons and crafters, they were once the artisans of the [[TheFairFolk Sithi]] and helped build many of their great cities, but had a falling out over their treatment as little more than slaves. They are most definitely ''not'' warlike, shrinking from any sort of combat and trying their best to [[HiddenElfVillage stay out of]] the grand conflict with the Storm King. However, when provoked, they are fearsome fighters due to their strength and endurance from millennia of delving in the earth.
* Markus Heitz's ''Literature/{{Dwarves}}'' manages to play this trope perfectly straight, yet gives each character enough CharacterDevelopment to be an effective character, rather than just the trope. Not surprising, since all main characters are dwarves.
* {{Invoked}} in the ''Literature/CouncilWars'' series. Dwarfs are humans who have used advanced technology to deliberately change themselves into the standard representation of Fantasy Dwarves.
* Gnomes in ''Literature/ChroniclesOfTheEmergedWorld'' are basically traditional dwarves. However there are some original exceptions, including two MasterSwordsman warriors (Ido and Dola) and even a sorceress (Reiss).
* Alexey Pehov's The Chronicles Of Siala series has bog-standard dwarves, except they wouldn't be seen dead in a beard (to avoid looking like gnomes).
* The dwarves get very little "screentime" in ''Literature/TheSundering'', but don't appear to deviate from the standard model very much, which is not surprising given that the story intentionally resembles ''Literature/TheLordOfTheRings'' a great deal. There does seem to be a link to plants, but this isn't really explored in any depth.
* In Chris Evans ''Iron Elves'' trilogy Sergeant Yimt is a BoisterousBruiser SergeantRock. The only other dwarf met in the series is a veteran turned unscrupulous merchant. Dwarves were once enslaved by the Empire and brought to it from across the sea, resulting in a a racial claustrophobia of being inside ships. Due to the racial habit of chewing crute, a metal infused spice, most Dawrves are literally MadeOfIron, or at least their bones are. While they do use axes other common weapons are the drugar, [[CallARabbitASmeerp whose description sounds a lot like a machete]], and the shatterbow, a cross between a crossbow and a shotgun that fires explosive bolts.
* In ''Literature/ASongOfIceAndFire'', "dwarf" is a medical condition, not a species (in other words, like Real Life), making it a case of Our Dwarves are Different. However, the only really prominent one, Tyrion Lannister, manages to nail most of the traits pretty well. He fights surprisingly fiercely with axes and crossbows, grows something you could call a beard, makes a big deal about Casterly Rock and its gold mines being his rightful inheritance, drinks heavily, has trouble controlling his temper, holds grudges like nobody else, mistakes a female dwarf for a male one, and [[Literature/TheHobbit gets snuck past the wall of a merchant's mansion in a barrel]]...
** Then ''Literature/TheWorldOfIceAndFire'' reveals that the Ibbense share a suspicious number of similarities with the standard issue fantasy dwarf. They’re short and squat but ferociously strong, bearded and hairy. They’re skilled craftsmen and badass warriors, but also very greedy, insular and suspicious of outsiders. And top things, the in-universe author implies they might not even be human, since they cannot produce fertile offspring with people from other nations.
* In Creator/EDBaker's ''Literature/TheWideAwakePrincess'' novel ''Unlocking the Curse'', most of the dwarves are minor characters fitting the type, but one is an ItsAllAboutMe soul who wanders the name and {{curse}}s anyone who thwarts him into a BalefulPolymorph.
* ''Franchise/TheWitcher'' series may differ considerably from the MedievalEuropeanFantasy archetype, but the Dwarves are still all the same. Short, broad and muscled, have a high tendency to be blacksmiths. The only difference is that they're second-class citizens and may sympathize and collaborate with Elves to the Humans FantasticRacism against "Otherlings."
** They do have a few notable differences from the norm. Sure, they're skilled craftsmen, but in this world that speciality goes to the gnomes. Dwarves are known to be shrewd and cunning businessmen, and many prominent Dwarven characters are bankers. There's also a law firm run by Dwarves that specialised in winning cases by making witnesses disappear and arranging mysterious 'accidents' for the enemies of its clients.
* In Creator/RebeccaLickiss's ''Literature/EccentricCircles'' Malraux is friendly and hospitable but gruff. He later explains that he's caught in the fantasy cliche and doesn't even like mining but he's a dwarf and that's what they do.
* In ''[[Literature/DragonsAndDwarves The Dwarves of Whiskey Island]]'', the titular dwarves are pretty standard flavor; they give the accent, horned helmets, and axes a miss, but keep all the other standard traits.
* Somewhere between the Norse myths [[TropeMaker making]] and Tolkien [[TropeCodifier codifying the trope]], there are the seven dwarfs from ''Literature/SnowWhiteAndTheSevenDwarfs'', who are mentioned to be ore miners in the Grimms' fairy tale. They don't live in their mine though. It is merely their working place, and the dwarfs leaving Snow White alone at their living place (a dwarf-sized, but otherwise presumably ordinary house) every day is a major plot point.
* Very very averted in Andy Remic's ''The Blood Dragon Empire'' series where the Harborym Dwarves, while physically the standard Fantasy Dwarf, have some very big cultural differences from the standard mould. Firstly their religion is called the Church of Hate, that in itself speaks volumes. They do practice mining and consider it an important job, but not really that much more important than other jobs. The biggest difference however is that they enslave humans, torture them for entertainment, and treat them as disposable miners, food for their captive Dragons, or sex slaves. Each of the Dwarf characters in the series is either evil or just uncaring; the main Dwarf character is a twisted and spiteful hunchback who tortures innocent people because he can and forces young female Dwarfs into his bed, another is a rapist with a fetish for human women, another is a torturer whose sheer sadism would impress [[Literature/TheFirstLaw Sand dan Glokta]], and another is a King quite prepared to have families murdered to tie up loose ends and who believes that he is a God. Additionally, outside of a hardcore few, the Harborym Dwarves don't have the fanatical courage typical of the standard dwarf. They're a lyin', cheatin' bunch of cowardly bullies who whimper and grovel once their victims start kicking their asses.
* The gnomes from Literature/ForestOfBolandLightRailway are all bearded, talk with Northern English accents, and work in the mines. They are also skilled craftsmen, engineers and inventors.

[[folder:Live-Action TV]]
* The Seven Dwarves in ''Series/OnceUponATime''. Grumpy gets the most screen time for some reason and fits the trope to a T. Later appearances of the dwarves in the series show some more unusual characteristics, one of which is the fact dwarves aren't born, they're hatched in ''eggs''.

* On Music/{{Gloryhammer}}'s second album ''Space 1992: Rise of the Chaos Wizards'', we are introduced to the Astral Dwarves of Aberdeen whose king wields a "Crystal Laser Battle Axe."

[[folder:Myths & Religion]]
* Myth/NorseMythology -- here's where it all started.
** Though they were somewhat varied, the basics of common lore goes back to mythology. The long beards, skilled at metallurgy, lived in caves, etc. They also turned to stone (sometimes temporarily, sometimes not) when exposed to sunlight. There was also discrepancy amongst how long they lived, some myths had them be an adult at three years old and an old man by nine, some myths had them always looking old but being immortal. They had coal-black hair, extremely pale skin, actually were a type of elf and were human-sized at first, but MemeticMutation changed them a lot even during the Viking era. By the late MiddleAges, they were much closer to the Dwarves we'd recognize today. In Norse Mythology, dwarves were originally endoparasites. Like ''tapeworms'', living in the intestines of some of the first giants.
** In one version, they first appeared as maggots in the corpse of Ymir, whose body was then made to form the earth itself. In this light, the stated origin for the dwarves seems an appropriate metaphor, what with their penchant for tunneling and living beneath the surface of the earth.
** Creator/MarvelComics' use of the Norse Mythos (via the super-hero ComicBook/TheMightyThor) have Dwarves that look like the modern model but otherwise are more like their ancient inspiration. In effect, they are cave-dwelling magical gadgeteers.
** Tapeworms aside, it should be mentioned that they usually appeared as cave-dwellers forging weapons and jewelry. Sometimes with remarkable results. It was cavedwelling dwarves who made Þór's hammer (always hits, destroys its target, returns to the user), Óðinn's spear (always hits its target), Freyja's necklace (shining like the sun), and the nine golden rings (give birth to new rings). Thus the legend of the stunted master forgers in the mountains was born.
** Experts in Germanic mythology actually believe dwarves began as chthonic ''death'' related spirits, which makes the maggot origins and synonimity with the dark elves all the more evident.

* In ''Pinball/DungeonsAndDragons,'' the Dwarf comes complete with horned Viking helm and long hair.

[[folder:Tabletop Games]]
* ''TabletopGame/DungeonsAndDragons'' -- not surprising, given how much it was originally based on Tolkien. There's other differences as well.
** One widely used ''D&D'' addition is the idea that Dwarves are inherently more resistant to [[FunctionalMagic magic]], being that they're all stolid and stony like the earth and all. Yet in the original myths, dwarves produced all manner of magical artifacts for the Aesir. Even Tolkien's dwarves managed to make mithril, the local {{Unobtainium}}. That said, they were resistant to TheCorruption. Seemingly because they love gold and cunning more than they love power.
** Interestingly, the ''Races of Stone'' Supplement for 3.5 provides a special PrestigeClass that allows the casting of spells in armor, providing a description that's best summed up as "Nobody thinks there's any Dwarven Wizards because they wear Armor like the rest of the Dwarves". Of course, [[PlayingWithATrope this is still entirely fitting with this trope]].
** ''D&D'' has shown an interesting evolution in the question of Dwarven females. In the oldest editions, the race was essentially monogendered. Later on their women [[CuteMonsterGirl became more feminine]] -- but [[SubvertedTrope still had luxurious beards]]. In the latest edition they just look like very muscular [[{{Hobbits}} Halfling]] lasses -- albeit generally badass ones.
** Dwarves are noted as being good with [[ReligionIsMagic Divine magic]], and they're one of the go-to races for Clerics. (see: Durkon from ''Webcomic/TheOrderOfTheStick'' for an example). Players and {{Game Master}}s, of course, can play with or [[MySpeciesDothProtestTooMuch subvert the definition]] all they wish.
** Even ''TabletopGame/{{Eberron}}'' -- the setting that brought you good undead, necromancer elves, intelligent giants (granted that's ancient history), removed alignment restrictions, among other things -- cannot escape this. Its dwarves are the same, with the exception of House Kundarak who are bankers instead of smiths or miners. Though if [[http://www.wizards.com/default.asp?x=dnd/ebee/20050704a this article]] [[WordOfGOd by Keith Baker himself]] is to be believed, the Neogi (who look like a cross between a wolf spider and a moray eel) were actually formerly dwarves altered by the [[EldritchAbomination Daelkyr]].
** ''TabletopGame/ForgottenRealms'' with its [[LoadsAndLoadsOfRaces dazzling]] level of diversity and details [[SubvertedTrope subverts]] this trope a few times with sub-races like the wild dwarves and arctic dwarves, plus Gray Dwarves (duergar). Shield dwarves and gold dwarves are closer to the stereotype, as a beard-combing grimly determined ProudWarriorRaceGuy is never too far. Gold dwarves tend to be tradition-bound, suspicious, greedy, obscenely rich and almost as haughty as elves, though trade with humans and other folk a lot. Shield dwarves are split. Some are "The Hidden", isolationist clans. Most are "The Wanderers" who got a clue from all those empty clanholds that dwarves aren't too far from extinction, and see interacting with the world proactively as their duty. These are borderline BoisterousBruiser sorts, allying with anyone up to elves and half-orcs if necessary, adventuring, working as smiths in non-dwarven cities. They are fairly traditional, but marry whoever they like including humans, gnomes or halflings instead of checking exact age, social status and opinions of all elders in both clans before starting a family.
** ''Literature/{{Dragonlance}}'' played with the trope a bit. They had the Hylar, Niedhar, and Daewar clans of dwarves, all of which were in the general neighborhood of LawfulGood, and the Daergar, who were LawfulEvil.
** ''TabletopGame/{{Mystara}}'' uses this trope 100% straight with its Rockhome dwarves, then subverts it with their Kogolor predecessors, who lived aboveground and mostly raised goats for a living.
*** The classic supplement ''The Dwarves of Rockhome'' goes out of its way to justify the trope by explaining the modern dwarves' backstory, which they themselves don't generally know: after the Blackmoor civilization accidentally wiped itself out in a quasi-nuclear cataclysm that tilted the very axis of the planet, the Immortal Kagyar -- not so coincidentally the patron of craftsmen -- took some of the few surviving Kogolors and turned them into a new race highly resistant to poison and radiation (and incidentally magic as well) and a predilection for living underground, so that even if a similar disaster should strike the world again, dwarven culture and its achievements would be able to survive in spite of it. Thus, dwarven underground cities essentially serve double duty as potential ''fallout shelters'' for their inhabitants.
*** It also plays with the idea that dwarves are always craftsmen by including a clan of dwarf ''farmers'', descended from criminals who'd been sentenced to the "humiliating" task of growing food. The Wyrwarfs, tired of being treated like riffraff, voiced their discontent by threatening to withhold food from the other clans: if the clans refused to acknowledge farmers as equal to miners and artisans, they could huddle down deep with their trinkets and eat rocks.
** The largely forgotten ''Chainmail'' D&D Miniatures game (the early 2000s relaunch, not the classic '60s version that inspired ''D&D'') ended up using pretty standard ''D&D'' dwarves, but oh WhatCouldHaveBeen. The original design specs called for a dwarf faction that had deposed their king, abandoned faith in their god, and become communist factory workers and miners. The Dwarves would have dressed like something out of a '30s era Soviet propaganda poster and built mecha golems.
** Just like elves, dwarves in ''D&D'' have a subterranean EvilCounterpart: the Duergar, or Gray Dwarves, who are built on the folktales of dwarves as nasty schemers with supernatural powers. The Duergar have limited PsychicPowers and have a grim, humorless society based around slave labor and constant toil.
** ''TabletopGame/DarkSun'' Athas's Dwarves play this straight, except for few noticeable differences. They're completely hairless, and they have a tradition of working toward short- and long-term goals that only they know of.
** The Uvandir of ''TabletopGame/WickedFantasy'' basically turn the typical dwarf stereotypes [[UpToEleven up a notch or three]] and play it for some mild BlackComedy. They seem to be a OneGenderRace, but the truth is that they're actually genderless {{Artificial Human}}oids psionically shaped from stone -- this incidentally makes them a DyingRace because the free Uvandir don't know how to make new ones. They're inherently able to communicate with each other non-verbally, so they hate talking to excess and see it as the mark of a fool, which is why they don't get on so well with other races. They're rude and gruff because they're actually very emotionally sensitive, and are prone to attacks of melancholy so intense they can end up [[TakenForGranite permanently reverting to stone]] if they get too depressed, and so they try to avoid forming attachments with the shorter-lived races.
* ''TabletopGame/{{Warhammer}}'':
** It plays them as straight as it comes, though Warhammer Dwarfs are most definitely Dwarfs and not Dwarves. Female Dwarfs in Warhammer are not bearded, but tend to look like plump, braid-haired viking maidens straight out of a Wagner opera.
** Once upon a time, though, Warhammer had the Chaos Dwarfs, which were based on ancient Mesopotamia of all things and diabolic slavemaster warlocks with cloven hooves and addicted to BlackMagic. Sadly, their army nearly dropped off the face of the earth, and the few new Chaos Dwarfs we've seen (as crew for a war machine model) seem very much standard, if eviler-looking.
** Warhammer's Dwarfs don't tend to speak with a Scottish accent, but with a thick Yorkshire accent -- the ubiquitous English stereotype of Yorkshiremen being that they are gruff, grumpy mining folk with a strong disdain for soft southerners and their airy-fairy ways (and it is no accident that Warhammer's Elves speak just like those refined and aristocratic upper-class southerners). The ''Literature/GotrekAndFelix'' novels play with the accent, introducing a Dwarf character whose speech is a comically exaggerated version of a real Scottish brogue. Even the other Dwarfs can't understand him half the time. Their technological superiority is also notable. These Dwarfs have guns. (No FantasyGunControl here!) And cannons. And ''helicopters''. And ''Ironclad submarines.'' They also have the "love for alcohol" base covered. They have ale that is so filled with nutrients that they can literally survive on it alone. Bonus points to the fact that they distill their ''helicopter fuel'' from it!
** Dwarfs in ''Warhammer'' have one special niggle that sets them apart from other dwarves in fiction: their [[PlanetOfHats hat]] is RevengeBeforeReason. They have a big book called the Book of Grudges, and if you ever wrong a dwarf, they write it down in the book. Grudges all have set standards for fulfilment, usually {{disproportionate|Retribution}}ly high, and they will never stop until it is repaid. ''[[{{Determinator}} Ever]]''. Classic example: a ''Magazine/WhiteDwarf'' Dwarf vs. Empire battle report that resulted in heavy casualties for both sides was justified by a backstory that explained why the Dwarfs were attacking: six years ago, the lord underpaid the Dwarfen workers who built the castle by ''twelve pennies'' -- as far as the lord (and sane real-life human beings) are concerned, it's simply a matter of a few missing coins, but to the Dwarfs, ''[[SeriousBusiness you have cheated them out of money, and for that, you must]]'' '''''[[SeriousBusiness die]]'''''. In a more modern example of this, during the Battle of Grimspike Pass, an Orc shaman became too powerful and exploded, causing the pass to collapse and kill ten thousand Dwarf warriors who were standing under it. After the battle, the Dwarfs declared vengeance, but not against the Orcs, but the pass itself. In their own words, they won't stop until Grimspike Pass is "mined to exhaustion and the rocks of the pass are as dust". Seriously.
** They take their honor extremely seriously as well. How seriously? Well, what does a Dwarf do if he or she cannot fulfil a grudge? Well, they become shamed in the eyes of Dwarf society and become Slayers. They cut their hair into a huge mohawk, take a huge battleaxe and no body armor, and seek out battles with the biggest, meanest beasties they can find [[DeathSeeker in the hopes that they die]]. Some of the most successful (or alternatively, ''least'' successful) Slayers are veteran warriors who have killed everything from demonic personifications of primal rage to dragons the length of football pitches. And they do all this because [[HonorBeforeReason honor demands it]]. The only alternative to being a Slayer is being a submarine crewman: Dwarfs hate and fear water with unrivaled fervor. The majority choose to become Slayers. Yeah.
** Interestingly, while the individual Dwarf in ''TabletopGame/{{Warhammer}}'' is fairly slow (it's the little legs), Dwarf infantry is effectively among the fastest in the game. This is because the game mechanics say that you can't march (read: move at double your normal speed) when there are enemies within 8". Dwarfs, by virtue of being {{Determinator}}s, can ignore that rule, and effectively always march. Apart from when they charge. The result is that army of short bearded guys is going to tactically outmaneuver you by landing their gyrocopters 7" behind your lines and so suddenly everyone but your cavalry is being outpaced.
** In a way this is '''not''' the case in-universe. To the humans of the Empire, Dwarfs have an extremely conservative and homogeneous culture, but in truth, each Karak has its own unique cultural quirks. The Dwarfs of Barak Varr for instance are actually quite progressive and friendly because their Karak is built into a cliffside on the coast as opposed to an isolated mountain, and Barak Varr is a major maritime and trade hub so the dwarfs here interact with other races often; the now-extinct "Norse Dwarfs" of Kraka Drak on the other hand were isolated in Norsca away from the main Dwarf centres in the Old World for thousands of years, and as such not only were they lagging behind technologically but their language and culture were practically unrecognisable to any Dwarf from an Old World Karak, and they were ''much'' more grim and warlike because of their constant battles with the forces of Chaos.
* The Forge Fathers in ''Warpath'' are space dwarves through and through. A race of miners and industrialists with very advanced technology that decks their soldiers in PowerArmor and builds stompy MiniMecha. Not much is known about them, though, mostly because they are very secretive and determined.
* The Dwarfs of ''TabletopGame/KingsOfWar'' come in two forms the Dwarfs who are very much Tolkien Dwarves with cannons and badger cavalry. Unlike most Dwarf civilizations who are either declining or staying underground, these Dwarfs take an expansionist path. Then there's their evil counterparts the Abyssal Dwarfs, who have thralls and dwarf mutants in their armies.
* ''TabletopGame/DragonDice'' plays it straight with standard, Tolkien inspired dwarves -- not surprising for a game from Creator/{{TSR}} that was significantly inspired by ''TabletopGame/DungeonsAndDragons''. They are composed of the elements of earth and fire, have beards, are expert craftsmen and miners, live in the mountains, wield axes, and wear horned helms... Oh, and their cavalry ride on giant lizards and mammoths, just for a change of pace.
* The now-defunct ''TabletopGame/MageKnight'' miniatures game had standard Tolkien-y dwarves. All male, all bearded, all craftsmen and miners (some not by choice), and their craftiness led to literal SteamPunk tech such as Steam (mecha)Golems and steam-powered mounts. There are some differences from the standard model here. They are actually '''shorter'''-lived than humans, an elderly dwarf being about 30, and they play up the resistance to magic. They were actually forced by TheEmpire of Atlantis into slavery, mining for magic {{Phlebotinum}} because they were immune to the deadly radiation. They joined the Black Powder Rebels in order to free their comrades from this slavery.
* ''TabletopGame/ChangelingTheLost'' has the Wizened, humans who were made to work as [[TheFairFolk the Gentry's]] craftsmen and servants. Like dwarves, there's usually something "diminished" about them (sometimes size, sometimes muscle, sometimes social presence), they tend to be cranky (see "diminished social presence"), and they're very, very good with crafts.
* ''TabletopGame/{{Winterweir}}''[='s=] Bathas are evil sociopathic slavers but still live underground and have an interest in wealth. They also invent things.
* As a generic system, ''TabletopGame/{{GURPS}}'' can potentially handle any sort of dwarf -- but its writers have mostly stuck to the established standard.
** Dwarves in ''TabletopGame/GURPSBanestorm'', the main official GURPS fantasy setting, are a race of natural artificers and merchants. Most adults have at least one point worth of [[IconicItem personal "signature gear"]].
** ''GURPS Fantasy'' offers another variant of the same type.
** In the ''GURPS'' predecessor ''TabletopGame/TheFantasyTrip'', dwarves were straight out of the Tolkienian mold. However, some details (mostly concerning dwarf women) were left unspecified, meaning that players could form [[HouseRules their own conclusions]].
* ''TabletopGame/BurningWheel'' not only plays straight dwarf stereotypes but even builds upon the tale of Moria from ''Literature/LordOfTheRings'' by working an attribute called "Greed" into the rule system: all dwarves are covetous. The higher a dwarf's Greed, the more likely they are to betray others, or even go AxCrazy, in the pursuit of possessing objects of high value and/or craftsmanship. They get bonuses to rolls made in the pursuit of wealth. However, if the Greed attribute reaches its maximum through indulgence of the vice, the dwarf hides himself away with his hoard of goods in paranoid seclusion, never to be seen again.
* The Jotun of ''TabletopGame/NewHorizon'' were once compared to dwarves, except being huge [[InsistentTerminology wafans]] instead of short humans. [[RefugeInAudacity Subsequently a group of dwarves raided the forum, decapitated the person who made the claim, and told everybody never to compare them to war machines again]].
* Dwarves in ''TabletopGame/{{Rifts}}'' come in a couple different varieties, each of which comes from a different dimension. Regular dwarves come out of the Palladium Fantasy dimension, and exhibit all the classic characteristics. Pantheons of the Megaverse has dwarves that represent the dwarves from Myth/NorseMythology, right down to being the creators of Mjölnir. There's also races like the Dwarf Forgemasters from the Three Galaxies setting, but they're all basically variations on a theme. A list that circulates around message boards and other sites called "You Know You've Been Playing ''Rifts'' for Too Long When..." has an item in it that reads "You've ever made a Dwarf character whose name did not have 'axe' or 'beard' in it."

* Music/RichardWagner's ''Theatre/DerRingDesNibelungen'', epic predecessor and undoubted inspiration to Tolkien (the clue's in the title). His Nibelung dwarves are, true to their Norse roots, subterranean miners and metalcrafters. His dwarven brothers Alberich and Mime inspired the thieving dwarf Mîm who appears in ''The Silmarillion''. Oddly enough they are sometimes referred to as black elves. These legends of course [[OlderThanYouThink all predate Wagner by a fair few centuries]]. Tolkien was quite adamant his works were not based of Wagner's Operas. The Nibelung are possibly an allegory of [[SpaceJews Jews]]. Considering Wagner was quite anti-Semitic this is probably right.

[[folder:Video Games]]
* ''VideoGame/PuzzleQuest: Challenge Of The Warlords'': Khrona doesn't hide her most obvious gender identifiers, but still sports a nice, long beard. The ''Warlords'' universe in general plays around with this, in the form of regular dwarves, and Dark Dwarves, playing a somewhat similar role to dark elves. Both are industrious and warlike, but the two are quite different : Regular dwarves are affable, somewhat jolly, love partying enough that they have zero problem going to war drunk, and prefer fighting personally, decking themselves out in heavy armor and carrying magnificent melee weaponry. Dark Dwarves are grim, science-obsessed, disregard nature in the face of progress to the point of resembling ''WesternAnimation/CaptainPlanet'' villains, and prefer to fight in a more advanced manner than their good cousins, with extremely powerful and advanced siege weaponry and tremendously strong metallic golems.
* Played mostly straight in the RPG ''VideoGame/ArcanumOfSteamworksAndMagickObscura,'' including what may be one of the earliest examples of the now-standard Scottish accent as spoken by NPC Magnus. Females are never seen, so ''all'' dwarves are the same; bearded stocky men. Asking about dwarf women is a surefire way to send a male into a [[BerserkButton homicidal rage.]] The "mostly" comes in because it's the SteamPunk 1880s, some dwarves exchange their armor for tailcoats, and dwarves are the most technologically-apt of all the races. Even so, however, this mostly manifests in dwarves being master smiths with an advanced understanding of materials science; traditional dwarves would never use a steam engine to replace the power of their muscles, and therein lies a large part of the game's plot.
* Two dwarves appear in ''VideoGame/TalesOfSymphonia'', with one of them being the foster father of the hero, Lloyd Irving. In ''VideoGame/TalesOfPhantasia'', which takes place about 4,000 years after ''Symphonia'', dwarves are extinct, though their ruins are intact. A skit mentioned that the majority of the dwarves are hidden by Cruxis somewhere in Derris Kharlan as they use them for maintaining machinery, so they may have still be living on the comet.
* In ''VideoGame/MaceTheDarkAge,'' a ''[[VideoGame/SoulSeries Soul Edge]]'' [[FollowTheLeader style weapons-based 3D fighter]] for the Nintendo 64, the dwarves are represented by hidden character Gar Gudrunnson. His people are mountain-dwellers enslaved by despotic Lord Deimos (think [[{{BFS}} Nightmare]] with his own kingdom) to build his weapons of war. Gar is among a handful of rebels, and his weapon is an enormous steam-powered [[HumongousMecha Warmech]], ironically making him the largest character in the game and one of the few who are original. He's rather overpowered though, and is more on par with [[TheDragon sub-boss]] Grendal due to his enormous strength and the fact that he can't be thrown or Executed. [[spoiler: The mace enslaves him and the other dwarves and it motivates them to wage war on mankind]].
* ''VideoGame/GoldenSun'''s dwarves, in the Loho mining camp from ''The Lost Age'', probably don't have Scottish accents, since FunetikAksent is used for the two humans with Scottish accents but not the dwarves. Additionally, some are historians, which is why the dwarves are in Loho, excavating the ruins there. However, they all have awesome facial hair and a love for digging-- "If you live in Loho and don't dig, you just don't belong"-- and the only visible female in town is the human innkeeper, so they otherwise fit this trope perfectly.
* Played mostly straight in Bungie's ''VideoGame/{{Myth}}'' series of fantasy games. Dwarves there are short, construct underground cities, are good with gadgets, greedy, and have chemistry far beyond that of the other races leading to them becoming explosive and demolition experts. However, instead of sounding Scottish, they are voiced to sound more like crabby old men.
* Two "Dwarven Swordsmiths" appear in ''VideoGame/TheLegendOfZeldaALinkToThePast''. They are the only dwarves to appear in the entire series, and nothing is made of their presence in a village otherwise made up entirely of Hylians.
* [[LampshadeHanging Lampshaded]] in ''{{VideoGame/Lusternia}}''. The dwarven race were originally called the Clangoru (having descended from the Elder God Clangorum); when the humans arrived in Lusternia from a different dimension, they puzzled everyone by [[InsistentTerminology calling the Clangoru dwarves]]. They did this because the Clangoru -- alone of every other mortal race -- were recognisable to the humans, being ''indistinguishable'' from the dwarves of their native dimension.
* Dwarves are a recurring race in the ''Franchise/ShiningSeries'', at least in the older games. They follow the Tolkien/D&D model fairly closely--most dwarves are axe-wielding warriors. A notable exception, though, is that the first dwarf you meet, [[SpellMyNameWithAnS Luke/Lugh]], is young, cheerful, and beardless (but still an axe-wielding warrior). They are not slowed down by hill terrain, which makes them surprisingly mobile.
** It's because Luke from ''VideoGame/ShiningForce'' is a [[{{Hobbits}} hobbit]], Gort is a Dwarven Warrior, but Luke is a hobbit. Jaha in Shining Force II is also a Hobbit, but Gyan and Randolph are Dwarves, funny because Randolph is beardless.
* In both ''VideoGame/NeverwinterNights'' games, this is both played straight and averted. When it's played straight, it's hilarious.
** Averted: ''Neverwinter Nights'' features the possible henchman [[spoiler: and later a boss in an expansion]] Grimgnaw. He's a Monk of the Order of the Long Death, which as you can guess from the name, isn't exactly a nice group. He's the only henchman with an Evil alignment, and has a fascination with death that is damn creepy. He isn't loud and boisterous, is bald and has no beard, and doesn't need a giant hammer or axe to kick some serious ass. He loves to send people to the [[GrimReaper Silent Lord]], often in the most violent way possible.
** ''VideoGame/NeverwinterNights2'', on the other hand, features Khelgar Ironfist, who is a stereotypical dwarf to the extreme, drinking lots of ale without paying, being very loud and [[FantasticRacism fantastically racist]], and is easily provoked and will start a fight with a group of drunk sailors just because ''one of them agreed with him.'' Ironically enough, Khelgar also can become a monk, just like his polar opposite Grimgnaw, a possible reference to [=NWN1=]. As with most dwarves, he's not a good fit at all for the class without a lot of nudging, he just knows he likes being able to beat things up with his fists.
* ''VideoGame/MasterOfMagic'' has a fairly stereotypical dwarves: tough, hard-working, good at mining and climbing mountains, but not fond of ships. They also make golems and steam cannons.
* The Mountain Dwarves in ''VideoGame/DungeonCrawl'' are standard issue. Deep Dwarves are different, though: see below.
* In ''VideoGame/{{Runescape}}'', the Dwarves are short, live in mined-out caves, are the major source of ore (aside from the players), are extremely fond of beer and kebabs, and pretty much the only way you can tell it's gender are whether it has a beard and/or helmet or not.
* The ''VideoGame/WorldOfMana'' series has always included dwarves that fit this mold.
** In ''VideoGame/FinalFantasyAdventure'', you eventually meet a colony of dwarves, but they don't do much besides point you in the direction of a product you have to buy to save one of their dwarf friends. Once you do buy it and go on a quest to save him, you will find out that his only "companion" ability is to ''sell'' you basic items that you might need to break him out of the dungeon. Once you ''do'' get him out and back to the dwarf cave, he thanks you the only way dwarves know how...by ''selling back to you the items he made out of the silver you risked your life to get him''.
** ''VideoGame/SecretOfMana'' has Watts, which continues this. He is a dwarf who basically knows that your party is out to save the world, and so he only continues to forge your weapons in exchange for increasingly massive amounts of money. He's probably saving up to buy the entire Gold City, and with his smithing skill, he probably ''could''.
* ''VideoGame/{{Majesty}}'' has dwarves as one of your recruitable classes. They fall on the smith/engineer side of the scale; their fortresses can only be built once you have a Level 2 Blacksmith in your kingdom. They have HornyViking helmets and are hammer-wielding {{Mighty Glacier}}s whose voice lines emphasize how much they love hard work and building things. They're also mutually exclusive with [[DwarvesVersusElves Elves]], although they won't come to a kingdom with gnomes either.
* In ''VideoGame/GemsOfWar'', the dwarven troops fit the typical image of fantasy dwarves exactly — bearded, grumpy, interested in subterranean wealth acquisition, technologically inclined.
* Barik from ''VideoGame/{{Paladins}}'' is very much a typical dwarf. Scottish accent, short and muscular, extravagant beard, and a [[TheTurretMaster master engineer]]. The only thing he doesn't do is fight with an axe, preferring to use a blunderbuss.
* ''VideoGame/DelveDeeper''. It's played mostly for laughs, but they're about as generic as it gets.
* ''VideoGame/{{Overlord}}'' deliberately exaggerates all dwarf stereotypes for comedic effect. Drinking, mining gold, hoarding gold, doing something altogether unsanitary to gold, sporting gigantic beards, wielding enormous axes, and harassing elves is basically their entire function. They have even less personality than the elves, which is impressive considering that the [[ScrewYouElves elves spend all their lives bewailing their lot and talking about how awesome they used to be]]. In fact, the only sound you get from a dwarf is a grunt. Followed by axe swing/flamethrower.
* In Ghost Ship Games's ''VideoGame/DeepRockGalactic'', the dwarven protagonists are short, have beards reaching their knees, loves beer and are really good at engineering. So even in outer space and carrying miniguns, a dwarf is the same everywhere.

[[folder:Web Comics]]
* ''Webcomic/TwiceBlessed'' has Vadim as a main character, who meets most dwarf stereotypes, but comes from a Russian-type culture and has a matching accent, drinks Vodka, uses the word "brother" in place of "laddie", and never seems to feel the need to point out that he is a dwarf.
* ''Webcomic/DominicDeegan''' includes Dwarves in its array of races, and from their first appearance, we have bearded females, and a long-standing rivalry with ''[[{{Hobbits}} Halflings]]''. Mostly over beer nowadays.
* Webcomic/TheDreamlandChronicles [[http://www.thedreamlandchronicles.com/the-dreamland-chronicles/chapter-12/ Just look at them]]
* ''Webcomic/AlfdisAndGunnora'' has an all-dwarf cast, of the [[GirlsWithMoustaches bearded woman]] variety.
* ''Webcomic/BeachesAndBasilisks'' has a dwarf claim that everything about dwarves can be summarized as [[http://bandb.sevensoupcans.com/index.php?id=202 "beards, booze, and battle."]]
* ''Webcomic/PiecesOfEights'': It turns out that the Island Dwarves used to be [[spoiler:[[http://piecesofeights.com/index.php?comic=359 astronomers]], not miners]]. This came about as a result of the last big war and shake up in the world.
* ''Webcomic/TheOrderOfTheStick'':
** All dwarves in the Order of the Stick universe drink beer, have two livers, worship the Nordic Pantheon, have beards, wear heavy armor, have [[FunetikAksent incomprehensible accents]], and [[CaptainObvious are short]]. The only thing unusual about them is a shared dendrophobia (fear of trees) for [[RuleofFunny added wackiness]].
** Lampshaded by the Cleric of Loki.
--->'''Cleric of Loki:''' Can you tell me anything that differentiates him from any other dwarf?
** However, Durkon himself is a custom model. Unlike other dwarves, he rarely swears or loses his temper. He almost always remains calm and serves as the [[OnlySaneMan voice of reason]] in the party. He is unfailingly loyal and honest. His primary role on TheTeam is GoodShepherd /CombatMedic instead of a blacksmith or warrior. One wonders how he ended up worshiping ''Thor'' (who in this setting, acts like a well-meaning frat boy.)
** Granted, a later issue reveals that [[spoiler:Thor told the dwarf race about the deal Hela and Loki made, in that Hela would get the souls of all dwarves, minus those who died honorably, in exchange for not having normal clerics. As such, Thor's information was what made the dwarves into such the honor-bound race they are today... and why he's so venerated amongst them.]]

[[folder:Web Original]]
* ''Roleplay/DorfQuest'''s Beardbeard, and every other dorf we've seen, has been this trope taken to psychotic extremes -- every problem can be solved with a DrinkingContest, violence, or a [[BreadEggsBreadedEggs violent drinking contest]].
* In ''Literature/TheSalvationWar'', [[EvilGenius Belial's]] ElaborateUndergroundBase of [[VideoGame/DwarfFortress Palelabor]] is staffed by a horde of very squat, heavyset demons with long gray beards, who are, for all intents and purposes, dwarves.
* ''[[https://www.youtube.com/watch?v=ytWz0qVvBZ0 Diggy Diggy Hole]]'' from the LetsPlay/{{Yogscast}} is a catchy music video for this trope, and neatly illustrates how the song could be about ''any'' author's dwarves. The dwarves mine, drink, sing, and fight goblins in their vast underground fortress.
-->''Born underground, suckled from a teat of stone\\
Raised in the dark, the safety of our mountain home\\
Skin made of iron, steel in our bones\\
To dig and dig makes us free, come on brothers sing with me''
* Website/TheFantasyNovelistsExam warns against the use of this trope.
-->Is any character in your novel best described as a "dour dwarf?"

!!These Dwarves are More Dwarvergent

[[folder:Comic Books]]
* ''ComicBook/GoldDigger'' Dwarves have optional beards on both sexes, no specific accents, aren't all short tempered and have plenty of non-miners, but otherwise fit the mold. A female Dwarf villain, G'nolga, insists that the beauty of dwarf women is legendary. While she and other dwarf females definitely don't look bad, one does wonder how much of this comes from her being acknowledged as one of the ten strongest fighters on the planet.
* In ''ComicBook/ElfQuest'' even thought they're called [[AllTrollsAreDifferent trolls]], the trolls are identical in every way (except being green) to stereotypical Dwarves. However Two-Edge, a half-troll half-elf looks identical to a typical dwarf but is bat-shit insane.
* In ''ComicBook/CastleWaiting'', Hammerlings are short, hairy miners and engineers with much fewer women than men. However, they're considered to be notoriously sneaky and devious, and are widely accused of WarForFunAndProfit to create a market for their magic weapons. This is because ''Castle Waiting'' is more influenced by Creator/TheBrothersGrimm than Tolkien.

[[folder:Films -- Live-Action]]
* The film version of ''Film/TheHobbit'' took pains to avert this trope. The dwarves are all short, hairy, and crusty, but they have great variety in their faces, beards, clothing, body types, personalities and weaponry. Particularly notable are Thorin, Fíli, and Kíli, who all benefit from varying degrees of AdaptationalAttractiveness, with Kíli's PermaStubble practically making him a {{Bishonen}} by dwarf standards. They also have accents that range throughout Britain, from Scotland to Ireland and Wales. Glóin, the most stereotypical of the dwarves, is the father of Gimli, who is arguably the modern day codifier of the trope.
* In ''Film/VanHelsing'', a bunch of wicked, sharp-toothed dwarf-like creatures called "dwergi" reassemble Dr. Frankenstein's equipment for Dracula.

* ''Adventurers Wanted'' features dwarves that mostly fit the standard. Even the women are bearded, A mix of Scottish and Germanic accents, a hard drinking, poison resistant, etc. The one thing that is added is that these dwarves are seafarers. Dwarven raiding parties terrorize the coasts in their long ships as dwarves with dane axes and spectacle helms go I-Viking.

* ''Literature/TheFirstDwarfKing'' plays with the standard dwarf model. On one hand, men have [[BadassBeard wicked-looking beards]], dwarves [[ProudWarriorRaceGuy can fight with the best of them]], and they wield [[AnAxeToGrind axes]] and [[DropTheHammer warhammers]] in battle. On the other hand, dwarven women lack facial hair (and are [[BadassAdorable cute but tough]]), the entire race is not so much a nation as a loosely-connected country of hunters and farmers, and most (though not all) of the population live above ground, going underground only in times of great need.
* Creator/MargaretWeis and Tracy Hickman have tried to avert this. ''Literature/TheDeathGateCycle'' was basically about what happens to Tolkienesque races' cultures when put in completely different worlds, and ''Literature/TheSovereignStone'' trilogy [[FantasyCounterpartCulture recast them as Mongol-style nomads (the Elves were Japanese]]). Didn't really work, because the dwarves always got the least characterization, but they tried.
* Averted comedically in ''Literature/{{Grailblazers}}'' by Creator/TomHolt. Toenail the dwarf (brother Hangnail, cousin Chillblain) is about 3 feet tall, clean-shaven, and decidedly ''not'' a warrior. He goes and hides in baskets or under tables when trouble threatens. Dwarves in general are servants to the knightly class; they're the ones who clean the floor and polish the armor. They are also extremely clever at solving puzzles, riddles, and crosswords; since they're too short to reach the pool table and too weak to throw darts, that's all they have to do at the pub on their nights off. [[note]] This is a reference to Mallory's Arthurian lore, where knights were often attended by dwarfs (though it's unclear if Mallory meant people with a genetic condition or actual mythical creatures) [[/note]]
* The ''Literature/{{Shannara}}'' series has dwarves mutated from human stock (like most of [[FiveRaces the races]] of the books) but with the added caveat that, [[LamarckWasRight due to their ancestors' millennia of hiding in shelters]], they are claustrophobic and dislike going underground. They actually appropriate the typical elven skill in that they are skilled woodsmen, and their crafts are mostly carved from wood rather than stone, and are famous for their gardens and dams.
* Flint Fireforge, from the ''Literature/{{Dragonlance}} Chronicles'' trilogy, was originally going to be a well-dressed fop. Eventually, though, they decided against this, and just made him the standard dwarf. The well-dressed fop concept later became the preferred mortal guise of Reorx, god of the forge.
* The Valerians of the ''Literature/{{Lensman}}'' series are a race of strong, tough, [[AnAxeToGrind axe-wielding]] [[ProudWarriorRaceGuy proud warriors]], but they're really human {{Heavyworlder}}s, not fantasy dwarves. Also, the shortest Valerian described stands at above 7ft tall in his stockinged feet.
* Possible example: Gregory Maguire's ''Literature/MirrorMirror,'' in which the eight (yep) dwarves are, at least initially, shapeshifters. They're also far more, well, ''mineral'' than your typical humanoid character.
* In Adrian Tchaikovsky's ''Literature/ShadowsOfTheApt'' series Beetle-kinden are essentially clean shaven dwarves in a ClockPunk[=/=]SteamPunk setting. Short, stocky, technological and capitalistic with the [[ProudScholarRace Collegium beetles]] emphasizing the tech side and [[ProudMerchantRace the Helleron Beetles]] emphasizing the capitalist side.
* The urZrethi of ''The Dragon Crown War'' initially appear to be bog-standard dwarves, but are gradually revealed to be quite different. They ''are'' a race of short, stocky expert smiths and miners who live in elaborate subterranean mountain fortresses and have a lifespan measured in centuries. However, they're also a matriarchy, have limited VoluntaryShapeshifting powers, were created by overthrown elder gods to dig them out of the [[SealedEvilInACan prisons the dragons stuck them in]] (a cause most urZrethi ended up abandoning after a disastrous war with the dragons), and [[spoiler: the fem!Sauron-esque BigBad is actually a half-urZrethi (and half-dragon) who uses her shapeshifting abilities to look sort-of-elven. Turns out that they're not actually restricted to the "short, stocky humanoid" model, they just find it fairly utilitarian]].
* R. A. Salvatore's ''Demon Wars'' saga has dwarves who are also called powries. They've got a lot of the typical dwarf traits - short, stocky, tough, and bearded. However, they're also an ''incredibly'' aggressive ProudWarriorRace who mostly interact with humans only when raiding them, live on an archipelago and are famous for their "barrelboats" (low-slung ships that the powries, with their superhuman endurance, ''paddle'' fast enough to catch most human ships), and maintain their physical prowess with BloodMagic[[note]]Powries always wear red caps, which they dye with the blood of dead enemies; the magic in the caps allows this to strengthen the powrie wearer, and works just as well for any non-powrie who gets a hold of one[[/note]]. They're all around nasty pieces of work, and while not quite AlwaysChaoticEvil (they demonstrate loyalty to each other and extend respect towards non-powries who they consider sufficiently badass, at least) most humans hate and fear them - a reputation the powries themselves are happy to encourage.
* Dwarves in ''Literature/TheSpiderwickChronicles'' resemble much like most depictions, but draw more from their depictions in European fairy lore. They are entirely subterranean (they can't stand bright light), reproduce by carving others of their kind from stone, and are miners and craftsmen. However, their centuries-long lifespans means they greatly pity the shorter-lived beings and try to improve on nature with mechanical replicas or preserving living beings in glass coffins for immortal slumber. They serve as the antagonists of the 4th book in the original series, under Mulgarath's orders.
* Humboldt in ''Literature/NoMoreHeroes'' is a sensitive, snack-serving Dwarf who is part of a clan cursed to [[DungeonMaintenance maintain the traps and monsters]] within the Crypts of Ramen, and who seems genuinely sad knowing that everyone who comes though the Crypts will almost certainly die. His greatest passion is reading love poetry and he's reduced to a mess of tears when our heroes tell him a modern love story from Earth: [[spoiler: Titanic]].
* ''Literature/RoguesOfTheRepublic:'' A calm, industrious race known for clever machines and a near-utopian society where everyone tries to help everyone else. Also, they don't live underground, though they do mine as much as any other industrial race would have to.
* ''Literature/MagnusChaseAndTheGodsOfAsgard'' keeps the bit about being skilled smiths (with the exception of the main character's friend, Blitz) but throws in some odd tidbits: they evolved from maggots, come from a world of pure darkness and sunlight gradually turns them to stone, and there's a certain population among them with divine blood which is taller and more attractive (by self-proclamation). And most of these differences come [[UnbuiltTrope straight from Norse mythology]].
* ''Literature/TheActsOfCaine'': They are called Stonebenders ("Dwarves" is a racial slur used by humans) and do all of their stone- and metalwork with their bare hands.

[[folder:Live-Action TV]]
* Physicaly the Liberata of ''Series/{{Defiance}}'' fit the trope perfectly and WordOfGod says that they used to be a ProudMerchantRace before being conquered by the Castithans and joining the Votan. Now they are [[HappinessInSlavery a Proud Servant Race]]. They also breathe nitrogen and their hair and beards (found on both sexes) are stark white.
* ''Franchise/StarTrek'':
** The Tellarites, one of the founding members of the Federation. They had a fierce rivalry with the [[OurElvesAreBetter Vulcans]], are stubborn, undiplomatic, and generally have the competence to back up their boasts, all dwarven hallmarks. They are also short and often show up in mining contexts -- again, all dwarven hallmarks. Customized by also being [[PigMan pig men]].
** The Klingons are also [[ProudWarriorRaceGuy Proud Warrior Race Guys]] who frequent dimly-lit great halls, drink a lot, and have an ongoing feud with the Romulans.
* Dwarves in ''Series/IkMikLoreland'' may be small and occupy their time mostly with masonry and stoneworking, but they are more akin to a RockMonster in some aspects.

[[folder:Tabletop Games]]
* Mike Pondsmith's ''TabletopGame/CastleFalkenstein'' roleplaying game (from R. Talsorian Games) had dwarves based more on the ancient Germanic myth model -- supernaturally strong and resistant to fire, with chicken feet (which they hide by wearing big boots), and ''no females at all.'' When they marry, they marry Faerie women -- [[GenderEqualsBreed the male children are more Dwarves, the girls are Faeries like Mom]]. They do have the whole mining and beer obsession, but are more likely to fight with big wrenches than axes as they are the master technologists of their world.
** Falkenstein's Dwarves started out as more typical Faerie, but gave up most of the classic traits thereof in exchange for the ability to handle iron with impunity.
** Young Falkenstein dwarves are also raised and named by their mothers. Their main drive toward industrialism and workmanship is so they can make or discover something impressive enough to make a name for themselves with, so they don't have to introduce themselves as "Buttercup" or "Morningblossom".
* As mentioned above, ''TabletopGame/DungeonsAndDragons'' has produced a few dwarven subraces that break the mold.
** The wild dwarves from ''TableTopGame/ForgottenRealms'' are barbarians who live above ground in jungles and hunt with poisoned blades. Still very gruff and loyal, though. The same setting also has arctic dwarves, or Innugaakalikurit, who are white-haired, have no affinity for metalwork or living underground, are expert hunters and trackers, are immune to the cold but love to sunbathe until their skin burns, and favor spears and harpoons over axes. They're also short and squat even by ''dwarfish'' standards.
** The derro are a race of insane sorcerers with traces of human ancestry. They have bluish skin, blond hair, and huge, pupil-less eyes, and many go beardless. (In ''TableTopGame/{{Pathfinder}}'', though, they are actually [[TheFairFolk evil fey]] with no connection to dwarves.)
** Several dwarven subraces in ''Literature/{{Dragonlance}}''. Clan Daergar resemble common dwarves in appearance and culture, but are ruthlessly evil -- or may be straight-up expies of the Duergar. Clans Theiwar and Klar are an {{Expy}} of the derro, but split into two halves; the Theiwar keep the magic and generally evil attitude, the Klar keep the appearance and the rampant insanity (racially ChaoticNeutral, but prone to being manipulated by their fellow Deep Dwarves the Daergar and Thiewar). Clan Zakhar are hairless, diseased outcasts. Finally, Clan Aghar, more commonly known as gully dwarves, are diminutive idiots who serve as PluckyComicRelief.
** 3.5 presented several environmental variants with only minor differences from the standard hill dwarf. Desert dwarves are gruff miners who are good at finding water. Glacier dwarves are gruff miners who are good at surviving in the arctic. Seacliff dwarves are gruff miners who are good at swimming. And so on.
** Duergar, essentially the dwarf equivalent of Drow, have shown up in a few settings. They tend to be grim, regimented, joyless workaholics and slave-traders. In TableTopGame/{{Pathfinder}}, they are actually the corrupted descendants of the original dwarves, tracing their lineage to those dwarves that didn't burrow up from the heart of the world at the start of the race's history.
** Dwarves in ''TabletopGame/DarkSun'' are completely hairless, have absolutely no knack for metalwork at all (as metal is almost extinct on their world), are completely illiterate, have superhuman stamina, and are workaholics to such an extent that the setting's equivalent of a [[OurBansheesAreLouder Banshee]] is created from the soul of a dwarf who died before his or her current focus-task was complete.
** The Kogolors of TabletopGame/{{Mystara}} play around with this trope quite heavily. They look like typical dwarves, but they prefer to build houses ''atop'' mountains rather than to live in deep underground lairs (though they do enjoy making suitable caves more livable). They aren't particularly more artistically talented than humans, save in the field of brewing liquor, in which they ''are'' masters. They also hold no particularly great reverence for builders/miners/sculptors and if anything are more appreciative of hunters and farmers, as they make most of their living as farmers, loggers, trappers, furriers, goat-herds, brewers and woodworkers. Finally, in place of the traditional dwarven grumpiness and stubbornness, Kogolors are friendly, cheerful, gregarious, and welcoming, eager to make friends with anybody who seems nice enough. Further twisting the mold, in Mystara back-lore, Kogolors are the '''original model''' of dwarves; the more iconic dwarves are an off-shoot species created by a somewhat paranoid Immortal from the heartiest Kogolors, after they began to die out in the wake of the radioactive Blackmoor disaster. The only Kogolors alive today are those preserved in the Hollow World, with the other extinct races and cultures. For icing on the cake, Kogolors have a ''very'' heavy-handed Swiss motif, complete with wearing lederhosen and those triangular hats, and having a racial proficiency in ''yodelling''.
*** If these dwarves remind you a little of gnomes, there's a good reason for that: they're ''also'' the progenitor race of gnomes, who were created by a Kogolor turned Immortal, Garal Glitterlode, to preserve his people "more accurately" than Kagyar's dwarves did, and encouraged to spread from their mountainous homes to live elsewhere and just be more adaptable.
* In addition to the mold-twisting dwarven subraces, the ''[[OurGnomesAreDifferent gnomes]]'' of ''TabletopGame/DungeonsAndDragons'' fall under this as well. Whilst D&D dwarves derive quite heavily from Tolkien's depiction of the dwarves, and are thus dour, heavily armored, non-magical warriors who can produce incredibly fine and even enchanted smithcraft, D&D gnomes are thus humble forest & burrow-dwelling little people with an innate affinity for magic, ''especially'' [[MasterOfIllusion illusion]], and enigmatic connections to TheFairFolk. This means they draw more heavily upon many ''mythological'' depictions of dwarves and dwarf-like fae from throughout Europe, such as Germany, Russia, Sweden and Scotland.
* The Mountain Folk of ''TabletopGame/{{Exalted}}'' draw heavily on the Norse Dwarves for inspiration, but two of their castes (Artisans and Warriors) are actually human-sized; the Artisans are tall, beautiful super-geniuses, and their warriors look like ''neanderthal [[SpaceMarine space marines]] in [[PoweredArmor power armor]].''
* There are two common stereotypes for Dwarves in ''TabletopGame/{{Shadowrun}}''; they're all good with machinery, and they all have major [[TheNapoleon Napoleon complexes]]. The average dwarf has a tendency to get [[BerserkButton loud and belligerent]] when either of these stereotypes is applied to them. This does not change the fact, however, that the dwarf willpower bonus is so useful to certain professions that almost every rigger you'll find is a dwarf.
** Of course, that just fits the stereotype all the more. Riggers are the nearest thing you will find to a blacksmith or miner in the setting.
** Dwarves also make really good awakened (mages, shamans or adepts) due to said willpower bonus.
** Dwarves in the setting grow beards simply because they get sick of being treated like children (which a lot of people think they resemble as adults due to their height) without them, which may explain why the stereotype of the "hot headed halfer" came about (as one dwarf tells you in Third Edition in the Dwarf racial description, "''you'' spend a day getting patted and pinched and see how calm you are.").
*** The same essay voices the opinion that dwarves seem to prefer living underground because basement apartments tend to be cheaper, and low ceilings aren't a problem for them.
** Of the various main non-human metatypes, dwarves are noted to be the ones with the least amount of divergent culture. They don't have the independent countries and spiritual practices of the elves, the kingdoms of the trolls, or the subcultural identity of the orks. However, it's also noted that they're the metatype that's best managed to integrate with baseline humanity, so this may explain that.
* In ''TabletopGame/{{Earthdawn}}'' dwarfs are not only known for mining and axe-swinging, they're known as builders, and not just of physical things, but civilizations as well. As a result they're the dominant race in Barsaive instead of the usual humans, especially after they built the underground "Kaers" where the Namegiver races hid out [[AfterTheEnd the Scourge]].
* In ''TabletopGame/{{Talislanta}}'', the Yassan and Vajra races are both short, stocky artificer/miner types—in other words, indubitably [[FiveRaces stouts]]. However, this being ''Talislanta'', the Vajra are scaly, ovoviviparous, and have a [[UnstoppableRage berserker rage]] ability (which can usually be used [[HeroicRROD exactly once]]), and the [[GadgeteerGenius Yassan]] are silver-gray, six-fingered, and flat-faced. Additionally, both races are hairless and closer to the short end of average human height.
* TabletopGame/IronKingdoms dwarves are short, squat and master mechanics, often being creators or users of guns and {{Magitek}} robots, but are typically beardless.
* Gloranthan (the original setting of ''TabletopGame/RuneQuest'') dwarfs are immortal as long as they do their assigned tasks, regard themselves as servants of the World Machine, and are the [[FantasyGunControl only users of firearms]] in the world. They also invented iron. Not "discovered", ''invented''. They're also [[SubvertedTrope massive subversions]] of this trope, in that they are actually a RobotRepublic of {{Golem}}s made by [[UltimateBlacksmith Mostal the Maker]] and taught how to build themselves (hence why female dwarves are so rare-they're actually products a minor glitch in the process) before he was broken in the [[HellOnEarth Chaos War]]. Flesh (Clay) dwarves are actually an invention to make up for lack of resources and time to build more dwarves (and a deeply resented one since they're softer and have less raw intelligence than "pure" Mostali). They're also something of an antagonist to everyone else, being deeply xenophobic {{Well Intentioned Extremist}}s (literally the only thing that matters to them is Mostal's repair) with a severe case of BlueAndOrangeMorality (what everyone else calls greed, the dwarves call keeping track of their projects and resources, down to the last coin - actual trade is regarded as something of an oddball heresy).
* Dwarves have appeared sporadically in ''TabletopGame/MagicTheGathering'', though the game designers seem not to like them much. They live in the mountains and like to fight so they belong to the Red color/philosophy, but the stoic and orderly culture of traditional fantasy dwarves is more White, not to mention how goblins hog all the slots for person sized red creatures, so they're sort of an odd race out. ''[=MtG=]'' did shake up the usual dwarf formula in the ''Odyssey'' block, where the dwarves were portrayed as passionate artisans and warriors with a strong affinity for fire magic. Later in the game's history, the kithkin in ''Lorwyn'' were portrayed as sort of a cross between hobbits (which is what they were [[CaptainErsatz originally intended to be called]]) and dwarves, combining the Little Folk's general smallness and pastoral living with the Stout Folk's tenacity and well-organized communal defense; the kithkin become even more dwarflike in ''Shadowmoor'', where they have abandoned their country villages for heavily fortified castles and become rabidly xenophobic.
** The ''Eventide'' expansion to the ''Shadowmoor'' block added actual dwarves known as duergar, with affinities for both white and red, and modified the design of dwarves to axe the hair and make them up more pasty. These creepy dwarves are based on the folklore of Britain.
** They show up again in Kaladesh, a plane where artisans and craftsmen are the norm rather than the exception. In addition to being good at making/repairing things, these dwarves also have an affinity for piloting vehicles. They also make up a decent portion of the security forces/police.
* ''TabletopGame/Warhammer40000'' once had the Squats, which, naturally, were Dwarfs [[RecycledINSPACE IN SPACE]], but the designers couldn't quite decide on their overall theme. Some models were straight Dwarfs, while others were more like really short [[AllBikersAreHellsAngels Biker Dudes]] [-IN SPACE-], so they got removed from future editions -- i.e., they [[DroppedABridgeOnHim Dropped A]] [[BugWar Hive Fleet]] [[DroppedABridgeOnHim On Them]]. However, the "space Dwarfs" ''concept'', if not the models, seem to be returning in the form of the Demiurg ([[MeaningfulName Greek for "craftsman"]]), a mercenary alien race that has worked for both the Imperium and the Tau in the past.
** The Tau themselves seem to fulfill some of the functions of dwarves in the 40K Verse. They are shorter and stouter than humans, they have a weak presence in the Warp (meaning they're not very magical), they have a highly ordered and stratified society, and a strong warrior culture... At least when it comes to the Fire caste. And only when compared to other Tau, who are largely peace-loving and lack any aggressiveness. Their technology is also far beyond the Imperium's in many cases, with sleek MiniMecha and hover tanks that can run circles around their more traditional Imperial counterparts and standard issue guns that can reach further and hit twice as hard as a bolter. What they do lack compared to "traditional" dwarves is physical strength, as Tau infantry are even weedier than Guardsmen and will die quickly in the face of meaningful assault.
* Perhaps surprisingly, TabletopGame/{{FATAL}} partially averted this. There are 3 types of dwarves in the game, and while "white dwaves" are pretty standard issue, "black dwarves" are based off the more evil variants of TheFairFolk, and "brown dwarves" are based on the more recent faerie tales and particularly modeled off [[http://en.wikipedia.org/wiki/Brownie_%28folklore%29 brownies]].

[[folder:Video Games]]
* In ''VideoGame/BattleFantasia'', Donvalve is the [[MightyGlacier biggest character in the game]] and he's dressed in a very SteamPunk-ish armor.
* ''VideoGame/ChronoCross'' has dwarves that pilot tanks, wield worker tools in battle, and are short and stocky like normal. They also live in a swamp and seem to hate the fairies, enough to capture them to feed their protector Hydra and murder them for living space.
* The ''VideoGame/{{Darksiders}}'' games have the Makers, who are similar to your stereotype dwarf in every way except one: instead of being short, they are about four times as tall as your average human.
* The "Dwarf" character of ''VideoGame/DragonsCrown'' is a stocky, heavy-set brawler, wielding hammers (and occasionally axes) and possessing strength enough to pick up and toss most foes. [[spoiler:The Dwarf's ending reveals the [[FinalBoss Ancient Dragon]] had chased the Dwarfs out of their subterranean homes, forcing them to become nomads and driving them to the brink of extinction. The player character's Dwarf becomes a hero and leader among his people, helping them prosper.]] He does have some traits that make him distinct from dwarves in other games. Where typical dwarves are heavily armoured or wearing workman's clothes, this guy wears little more than a cape and a loincloth. He's also friendly with the Elf of the team if various Vanillaware art pieces are canon.
* Dwarves are commented on as being rather out of place in the world of ''VideoGame/{{Elona}}'', populated by the likes of kitsune, samurai, and [[HumongousMecha mecha]]. They only seem more so when the setting is revealed to be a full scale quasi-[[UrbanFantasy urban fantasy]] as of the later patches of Elona+, glaringly being rather technologically simplistic compared to most of the human factions (using plate mail and tonfas when everyone else has for the most part moved onto machine guns and fighter jets), in spite of possessing the trademark dwarven craftsmanship.
* ''Franchise/TheElderScrolls'' plays with it when it comes to the extinct Dwemer, also known as the Dwarves. To note:
** Playing the trope straight, the Dwemer did build [[AdvancedAncientAcropolis technologically advanced cities]], typically [[ElaborateUndergroundBase deep into the ground]], complete with gold/bronze architecture and {{Eternal Engine}}s. They warred with just about every other race they came into contact with, ''particularly'' [[ElvesVersusDwarves other races of Mer]]. They were known to have [[BadassBeard glorious beards]] and were [[UltimateBlacksmith master craftsmen]], with their equipment still being among the best and most sought after in Tamriel [[OlderIsBetter even thousands of years]] after their [[RiddleForTheAges mysterious disappearance]], in some way related to them [[DugTooDeep digging too deep]] beneath Red Mountain and discovering (and then attempting to tap into) the [[CosmicKeystone Heart of Lorkhan]], the dead creator god of the mortal plane.
** On the "aversion" side, the Dwemer are as sub-race of [[OurElvesAreDifferent Mer (Elves)]], with their name meaning the "Deep Elves" or "Deep Ones," referring to their ''philosophical'' depth. They were of average size compared to the other races of Tamriel and the term "dwarf" is an [[NonIndicativeName archeological misnomer]]. They were the first "normal sized" race to encounter the Giants of the Velothi Mountains, who referred to them as "dwarves" in size comparison to themselves. Later, the [[HornyVikings Nords]] (and through them, the other races of Men) picked up the term and it stuck. They weren't known to have any stereotypical "Dwarvish" accents, with the [[LastOfHisKind only Dwemer spoken to in the series to date]] having a nasally, ''nerdy'' voice of all things. While the Dwemer did create all manner of extremely advanced technology, much of it was [[{{Magitek}} magically derived]] in one form or another, with it being said that they were also master enchanters. They created numerous forms of MechaMooks and even HumongousMecha programmed with some sort of rudimentary ([[AIIsACrapShoot and often dangerous]]) AI. They were {{Naytheist}}s in a world where gods of all sorts exist, though the Dwemer [[FlatEarthAtheist did not believe these "gods" were truly divine]]. They'd summon [[OurGodsAreDifferent Daedra]] just to [[DidYouJustPunchOutCthulhu test their divinity]]. Finally, they followed a ''very'' BlueAndOrangeMorality. Former series developer Michael Kirkbride puts it best:
---> ''"That's why the Dwemer are the weirdest race in Tamriel and, frankly, also the scariest. They look(ed) like us, they sometimes act(ed) like us, but when you really put them under the magnifying glass you see nothing but vessels that house an intelligence and value system that is by all accounts Beyond Human Comprehension. (...) There isn't even a word to describe the Dwarven view on divinity. They were atheists on a world where gods exist."''
* ''Videogame/EndlessLegend'''s Delvers are relatively standard-issue dwarves in appearance, but they are actually the descendants of human miners that were trapped underground in a cataclysm that swept across Auriga. They swing warhammers in a SpinAttack and have vast beards [[NothingButSkulls adorned with skulls]] (probably from their fellow Delvers that died). The Vaulters are human, but their heavy armor, beards, and overall high level of technology make them ''look'' like dwarves. The Vaulters remember their origins in space, and utilize LostTechnology salvaged from their vaults and augmented or repaired with magic. Prior to the start of the game, they lived almost completely underground.
* ''VideoGame/GuildWars'' mostly follows the standard, although the dwarves come off a bit more Scandanavian than Scottish. This trope is partly averted by the Stone Summit clan, a bunch of xenophobic slavedriving hatemongers, then it gets taken to its conclusion at [[spoiler:the end of the Eye of the North expansion pack. The dwarves seek to awaken the Great Dwarf to battle the destroyers pouring out from beneath the earth. What happens is that ''they'' become the Great Dwarf, their bodies turning to solid stone and their hearts consumed with an eternal thirst for battle, so they can fight the destroyers for eternity]].
* They have appeared sporadically in the more HighFantasy installments of the ''Franchise/FinalFantasy'' series. Their main distinctions from other fantasy dwarves are their catchphrase of "Laliho!" and the fact that they are almost completely [[TheFaceless faceless]] with only glowing yellow eyes (and a beard) visible beneath their helmets.
** ''VideoGame/FinalFantasyI'''s dwarves live in Mt. Duergar, which is the old Norse word for Dwarf, and are skilled miners; their tunnels are filled with rails for spoil.
** ''Videogame/FinalFantasyIV'' plays it straight, and heck, so do ''most'' dwarves in ''VideoGame/FinalFantasyIVTheAfterYears''. However, Luca is clean-shaven and doesn't have much love for dwarven fashion. The one thing she gets right is a love of technology, with two custom-built clockwork dolls at her command, but she'd rather study under the human Cid than other dwarves.
** Dwarves in ''VideoGame/FinalFantasyV'' strongly resemble their counterparts in IV, and like them live in an "underworld" (this time an undersea trench rather than just above the earth's mantle) and love to tunnel, although their great kingdom is less populated than most villages and not relevant to the plot.
** The Lilties of [[VideoGame/FinalFantasyCrystalChronicles Crystal Chronicles]] also fit the archetype fairly well, but in appearance resemble childlike humanoids with plant features (besides Crystal Bearers, in which a wide variety of Lilty types appear). A big difference is, before they began weapon smithing, they were primarily alchemists. And while they've always been mediocre at using them, they were experts at creating the GreenRocks required for spells.
** Moogles in the ''Franchise/IvaliceAlliance'' games are also fairly dwarf-like: short, mechanically inclined humanoids.
** The Dwarves of ''VideoGame/FinalFantasyIX'' are perhaps the least dwarf-like Dwarves in the series. They spend their time above ground, albeit on a mountain, and the sun is a big part of their society and religion.
* Partially subverted in the ''Lineage'' [=MMORPGs=]: The male dwarves are about what you expect, but the female dwarves [[CuteMonsterGirl resemble cute elves, only half the size]].
* In ''Videogame/LostTechnology'', while Apotikara is a society run by blacksmiths sporting an army of dwarves with AnAxeToGrind, the dwarves of Mount Arsia are a rebellious faction of coal miners, and the dwarves in Cerberus Hills are a fairly peaceful agrarian society. Plus, dwarves have a sophisticated grasp of [[DishingOutDirt earth magic]].
* ''VideoGame/AgeOfMythology'' goes back to the roots of Norse myths, making Dwarves simply good craftsmen and gold-diggers. They don't use axes, except for gathering wood or when transformed into Heroes of Ragnarok by the Ragnarok godpower.
** Eitri uses an axe to fight in the campaign, though he can use it to cut wood. His brother Brokk has a hammer instead.
** Mountain Giants have a special attack against them… which is to kick them a certain distance, often making the dwarves into a projectile weapon.
* ''VideoGame/{{Warcraft}}''
** ''VideoGame/{{Warcraft}}'' is an interesting case. When dwarves were introduced in ''VideoGame/WarcraftII'', they were primarily represented through the [[DeathFromAbove aerial gryphon riders]]. When ''VideoGame/WorldOfWarcraft'' hit, however, the playable dwarves were mountain-dwelling, ale-drinking, blacksmiths and miners, with the gryphon riders relegated to a minor NPC faction.
** However, this was explained by there being three major kinds of dwarves:
*** The main playable race are called Ironforge dwarves, they live in the city of Ironforge and were originally the most stereotypical of the dwarfs. Subverted when the revelation of their [[OurTitansAreDifferent titan]] origins led to a surge in interest in science and knowledge in dwarven society. Their king Magni Bronzebeard even ordered that the main dwarven industry be switched from mining to archeology. Now you'll find just as many explorers, scientists, archaeologists and scholars among the dwarves as you will miners and blacksmiths. Another unique aspect of Ironforge dwarves is the ability to temporarily [[InstantArmor turn into stone]] which lets them remove status ailments and increase their defense for 8 seconds.
*** The next is the Wildhammer dwarves who live above ground, live at peace with nature, and ride gryphons as a major part of their culture. They were the representatives when dwarves were first added to the franchise in ''VideoGame/WarcraftII''.
*** The third are the Dark Iron Dwarves, who have black skin and red eyes and were until recently enslaved by a massive fire elemental (that they summoned in a failed attempt to destroy the other two clans). They're pyromaniacs with strong magical abilities and were written as AlwaysChaoticEvil until their leader joined the Alliance in ''Cataclysm'', live deeper underground than their Ironforge cousins, are much more educated in magic, and stealth. After they joined the Alliance, playable Ironforge Dwarves gained the option to become Mages and Warlocks suggesting an intermixing of culture between the two. The fact that the king of the Ironforge's daughter married the Dark Iron emperor, and her son, and future king, is half Ironforge-and-half Dark Iron, has caused much [[TurnOutLikeHisFather consternation]] among the dwarves. As of ''Battle For Azeroth'', Dark Iron Dwarves have become a playable race for the Alliance.
*** Beyond this you have various proto-dwarves. There are the Earthen, which are [[RockMonster stone-flesh]] creations of the titans that the dwarves evolved from. The frost dwarves, who are the frozen counterparts to the Wildhammers. They are descended more directly from the Earthen as indicated by their proximity to the Titan Architecture found around their homeland. And the iron dwarves, which artificial dwarves that serve as MechaMooks for an EldritchAbomination.
** Female Dwarves are actually quite common in dwarf settlements and for the most part look like short, stout women of average attractiveness. However, among the player base they are quite rare (perhaps in part due to the fact they are just plain looking compared to other races). Lore mentions bearded women that are considered quite beautiful among dwarves, however, none are shown in game.
** Additionally, the technology aspect of the dwarves exists but is typically overshadowed by the gnomes. The technology basically breaks down into two categories: anything that can be made reliable, cost-effective, and useful on the battlefield will be adopted by the dwarves, i.e. tanks, guns, gyrocopters. The gnomes manage the overly-expensive, unreliable and quirky technology, as per their MadScientist hat. If it's cheap, unreliable, and ''dangerous'', that's Goblin territory.
** Prior to Cataclysm, Ironforge dwarves mostly fit into the typical melee archetype, with their only available classes being physical damage dealers and tanks, with the exception of Priests and Paladins. But after the expansion, dwarves gained the ability to be Mages, Warlocks, and Shaman (explained in lore by the Wildhammer and Dark Iron clans joining Ironforge, with the Wildhammer teaching Shamanism and the Dark Iron bringing arcane and dark magic), making them the most versatile Alliance race (they can be class but Druids), and make perfectly viable casters in addition to brawny melee and hunters, though their passive racial bonuses still favor melee more than magic.
** They can also be any job, so dwarven leatherworkers, herbalists, and fishermen aren't unheard of. They are not limited to mining and blacksmithing like the stereotypical fantasy dwarf.
** Another major difference from your archetypal dwarf is Azeroth's dwarves have historically had pretty good relations with elves. The Wildhammer Clan were close allies with the High Elves, and the remaining High Elves in the Alliance are still reasonably good allies with the Ironforge Dwarves over a shared love of history and scholarship. The War of the Ancients novels implied that dwarven ancestors helped the Night Elves prior to the Sundering. Whatever enmity dwarves may have with Blood Elves has more to do with them being Horde, rather than being elves.
* In ''VideoGame/MagicalStarsign'', dwarves are basically [[RidiculouslyCuteCritter tiny balls of fluff]] who consist mainly of a beard with hands, feet, and beady little eyes. Not much is made of their physical prowess, but they're the best starship engineers in the galaxy.
* Even ''VideoGame/KingdomOfLoathing'' doesn't stray from the path too far. Yes, their dwarves are [[http://kol.coldfront.net/thekolwiki/index.php/7-Foot_Dwarf_%28Royale%29 7-Feet Tall]], but other than that they act exactly the same as here.
* ''Franchise/DragonAge'':
** Dwarves speak with North American accents (except Bodahn, who may be trying to affect the accent of humans), and while beards among men are fashionable, many others go with mustaches or even clean-shaven, and the women can be very feminine and beautiful. Also, their society practices a rigid caste system and the capital city Orzammar is a DeadlyDecadentCourt. Beyond these things though, they heavily overlap with other traits commonly associated with dwarves: great underground halls; skill at mining and smithcraft; axes, hammers, and crossbows as their preferred (though not only) weapons, and heavy plate as their favored armor; squarish, angular motifs in their equipment and architecture; a fondness for ale; and so on and so forth.
** Varric from ''VideoGame/DragonAgeII'' seems to be a deliberate aversion of this trope; he's a clean-shaven, sophisticated, charismatic urbanite who loves the surface, hates the underground, and is a crossbow-wielding rogue. [[SiblingYinYang His brother Bartrand]], on the other hand, is as traditional as can be, having been born and raised in Orzammar before their [[NobleFugitive noble family]] was [[TheExile exiled]] for fixing Proving matches.
--> '''Varric''': You know what Orzammar is? It's cramped tunnels filled with nug-shit and body odour, and every person there thinks he's [[MySpeciesDothProtestTooMuch better than you]] because his great-great-great-grandfather made a water clock or something.
** Surface Dwarves seem to intentionally avert this. After the entire Merchant caste left Orzammar for the surface to get better trading deals, Orzammar declared them "[[CategoryTraitor Lost to the Stone]]" and decreed that ''all'' Surfacers were to be considered Casteless from that point onwards. The Surfacers responded by simply abandoning the caste system altogether and many other Dwarven traditions, with many [[GoingNative going completely native]]. Varric is a prime example of the cross-cultural mixing, invoking both the traditional Paragons and Ancestors venerated by Dwarven religion, as well as the Maker and Andraste worshipped by the Human Chantry.
** Among the playable races (Human, Elf, Dwarf, and [[VideoGame/DragonAgeInquisition later]] [[HornedHumanoid Qun]][[ProudWarriorRaceGuy ari]]), the Dwarves are unique in one way: they cannot be mages. For whatever reason (believed to be their constant exposure to Lyrium, the magic mineral that boosts spellcasting in other races) they lack a connection to the Fade, and thus cannot draw on it to use in spells like the other races can. The only Dwarves who are anywhere near averting this restriction are Dagna, a scholar who learned how to enchant things through sheer optimistic determination, and a Dwarven [[VideoGame/DragonAgeInquisition Inquisitor]], who was given the ability to open and close Rifts between Thedas and the Fade by [[spoiler: ancient Elven technology]] and being either insanely (un)lucky or being guided by the hand of the Maker (whom most Dwarves don't believe in, because of the aforementioned Fade insensitivity). In the DLC expansion ''The Descent'', TemporaryPartyMember Valta seems to become the first Dwarven mage through a rather convoluted series of events. Oddly enough, Dwarf-descended Darkspawn that can use magic are fairly common.
** Another manner that ''Dragon Age'' Dwarves stand out is the fact the Dwarven crime syndicate the Carta is the most notorious crime syndicate in Thedas. They freely move between the surface and underground and are best known for selling lyrium on the black market, though they engage in all manner of criminal activity. In ''Origins'' and ''Inquisition'', a Casteless Dwarf player character is a former member.
-->'''Cassandra:''' [[LampshadeHanging I never would have guessed]] organized crime would be a Dwarven pastime, but there you have it.
* ''Videogame/RuneFactory3'' introduces two dwarves. One is a craftsman and blacksmith -- downright obsessive and extremely talented -- but is incredibly friendly and laid-back, to the point that he considers his job as a blacksmith to simply be a hobby. The other is your typical belligerent warrior dwarf. Both are human-sized and beardless, with pointed ears -- the warrior complains that the whole "short, bearded man" thing is simply a racist stereotype.
** ''VideoGame/RuneFactory4'' Takes this a little further. While Gaius and Zaid from the previous game were at least among the shorter characters, Bado, the laid back and downright lazy dwarf blacksmith in the next installment is quite possibly the tallest humanoid character in the series. Doug, the other dwarf in Rune Factory4, is also rotten at crafting. (Dwarfs being good at making weapons is the one trait associated with dwarfs that the series makes a point of telling you still holds true.)
** Despite this, there is one character who fits the common dwarf mold perfectly, having a short stature, long messy beard, talking in a gruff accent, etc. Leo, from the first ''VideoGame/RuneFactory'' game claims he picked up these traits while training under a dwarf, but he himself is human. The most dwarf-like character in Rune Factory is a human.
* Even though he's 100% human, Torbjorn from ''VideoGame/{{Overwatch}}'' follows every dwarven trope to a T, although with a Swedish accent.
* ''VideoGame/{{Rift}}'''s dwarves seem to be rather more inclined towards magic use than the usual, and don't always have beards. Also, the women are [[CutesyDwarf ridiculously cute]].
* The dwarves in ''VideoGame/{{Diggles}}'' are a bit skinny and less grumpy, but borrow heavily from the dwarf stereotype.
* Deep Dwarves in ''VideoGame/DungeonCrawl'' are a variant. Unlike the Mountain Dwarves (who are typical), they never left their underground homes. They are highly resistant to damage, but lack the HealingFactor all other species have. They are not as battle-skilled as mountain dwarves, though they are still good with axes and crossbows. They have better survival skills, such as Stealth. Though they are only fair with spellcasting, they are good with necromancy and translocations and very good with earth magic, more than can be said for mountain dwarves. They are also a lot better with invocations and evocations than their cousins.
* The Dwarves of the old VideoGame/MightAndMagic verse customized their dwarves by removing one of the traditional details: rather than hating elves, they were ''allies'' (up until Heroes IV). Well, except for VideoGame/MightAndMagic VIII, but the Dark Dwarves of that game customized the model by being xenophobes to the point that no one is really sure if they are allies or servants of the Earth Elementals instead.
* ''VideoGame/PillarsOfEternity's'' has two types of dwarves. Mountain Dwarves are largely widespread across the world and aside from appearances don't really have any traits of the classic archetypes (in fact, they're most commonly found in the Vailian Republics, the setting's equivalent to Renaissance Italy). Boreal dwarves seem to be what you get if you cross a dwarf with an Inuit or Tlingit (or an ''VideoGame/IcewindDale'' barbarian): tundra-inhabiting surface dwarves that coexist peacefully with [[OurElvesAreBetter caravan elves]]. The companion character, a boreal dwarf named Sagani, is female, beardless, and kinda cute.
* Gilius Thunderhead from ''VideoGame/GoldenAxe''. He's apparently competitive enough to test his mettle at [[VideoGame/SegaSuperstars tennis and kart racing]].
* ''Videogame/DwarfFortress'' actually creates a fairly complex dwarven society. They have elected officials and a rudimentary police force and bureaucracy, as well as a larger-than-usual range of professions; you have dwarven tailors, cooks, millers and even beekeepers as well as the usual blacksmiths and miners. But at the end of they day, they're also manic-depressives that require alcohol to get through the day, even from birth. And the creator has even said explicitly that he's keeping Dwarves relatively close to the norm -- while he's been designing complicated algorithms to generate deep and varied cultures for other races, he intends to leave dwarves more or less identical [[AudienceSurrogate so they'll be easy for players to step into as a playable race.]]
* In ''VideoGame/FallFromHeaven'', the Khazad are pretty standard; short and stout master miners and engineers who live underground, use axes (but most everyone uses axes in this setting), are terrible at using magic, have the finest cannons and trebuchets in the setting, and gain benefits from a full gold vault. However, the Luchuirp dwarves are very different, resembling [[OurGnomesAreWeirder gnomes]] in a lot of respects. They live above ground (though they're still connected to Earth magic) and are one of the most magically-adept factions. In fact, they are second to none as magical artificers and enchanters, which allows them to rely on [[{{Golem}} golems]] for labor and warfare. Neither group has a particular problem with Elves, though Elves in this setting are TheFairFolk and ''really'' do not like other races in general.
* ''VideoGame/DarkSouls2'' introduces the Gyrm. They have many dwarvish traits: very strong, stockily built, bearded, enjoy drinking heavily from tankards, live underground, wield hammers and axes... however, while they're stocky, they are also just as tall as a human, so they are in general much ''larger'' than an average human. They aren't very good at engineering, as the game describes most of their handiwork as "crude" (albeit ''very'' tough). Further, they don't live underground by choice (they were driven there by humans motivated by FantasticRacism), nor are they particularly interested in mining. Given the aforementioned getting driven underground, they ''despise'' humanity. Only one Gyrm in the game will even speak to you (and he's not that [[YouNoTakeCandle linguistically proficient]]), while the rest will attack on sight.
* From Whale Rock Games's ''VideoGame/WeAreTheDwarves'', gun-toting Forcer and axe-wielding Smashfist are your standard dwarves - albeit they're dwarven astronauts on an alien world. It's the third dwarf, Shadow that breaks with convention. Shadow is a dark-skinned ninja dwarf with a longbow, who relies on stealth and sniping foes with his longbow in contrast to the direct force used by his comrades.
* ''VideoGame/{{Smite}}'' actually touches some particular traits about how dwarves were in the Myth/NorseMythology with Fafnir. He's a dwarf that excels in mining and creating jewelries and armed with a hammer. And just like the rest of his kin, he's a selfish, easily-jealous, greedy jerk, as opposed to the normally 'honor-bound' dwarves in other medias. Just for this game, he also lacks the usual Scottish accent and love for wine (it is replaced with his love for gold).
* One dwarf appears in ''VideoGame/StardewValley'' in a secret area of the mine. He seems to be modeled after the ''Final Fantasy IV'' dwarves in that you never see his face directly although he appears to lack the beard. In true dwarf fashion, he sells items related to mining, and can be befriended by giving him gemstones but you have to learn dwarvish before you can do so. Interestingly, the dwarves are apparently AncientAstronauts from another planet, The horns on the dwarven helmets you can find may actually be protrusions for antennae. I kid you not, ''our dwarves are aliens from space''.
* In the ''Franchise/TheLegendOfZelda'' series, the Goron race derives heavily from the stock Tolkienian dwarf. They're physically strong, have a strong mining culture, and (in later games) have great battle prowess. However, they're physically larger than the mundane Hylians, and they don't mine because they're obsessed with gold and precious stones, but because [[EatDirtCheap they eat rocks]].

[[folder:Web Original]]
* Dwarves in ''Literature/TalesOfMU'' mostly follow the model, with a few additions. Their names have a Germanic flavor, they count in [[Literature/SnowWhiteAndTheSevenDwarfs base seven]], and while they seem like a OneGenderRace, it's been explained that male and female dwarves just don't get along. The one full-blooded female dwarf who appeared was not described with a beard. MU dwarves have a strong disposition for secrecy and privacy, though the college-going ones are willing to make exceptions for attractive women of other races. One recurring minor character, Gebhard, shows a somewhat fussy and fastidious nature.
* ''Blog/LimyaaelsFantasyRants'': Limyaael suggests that customizing the model is a [[http://limyaael.livejournal.com/137511.html really good idea]].
* ''Website/{{Cracked}}'' [[http://www.cracked.com/blog/5-fantasy-characters-that-need-to-be-rebooted/ offer some suggestions]] on how to deviate from this trope.
* The dwarves in ''Literature/ArcanaMagi'' are techno savvy. One dwarf is on the Board of Directors for Avalon Tech Enterprises as head of the metal works division. One dwarf works there in the technology department.
* Krayn's character Grunlek in ''WebVideo/{{Aventures}}'' has the technology side, using a mechanical arm for diverse purposes. However he doesn't have racism against elves (the game master said the rivalry doesn't exist in his world), is closer to nature and doesn't have a drinking habit. A live adventure showed that his brethren are more cyborgs than dwarf and even for them Grunlek is different.

[[folder:Web Comics]]
* ''Webcomic/TwiceBlessed'' has Vadim as a main character, who meets most dwarf stereotypes, but comes from a Russian-type culture and has a matching accent, drinks Vodka, uses the word "brother" in place of "laddie", and never seems to feel the need to point out that he is a dwarf.
* ''Webcomic/UnforgottenRealms'' averts this about as far as is possible. ''Any'' character which isn't obviously another species is invariably a Dwarf. Probably the only character who even has a beard is Sir Schmoopy of Awesometon, one of the two main player characters.
* Most of the Dwarves in ''Webcomic/LookingForGroup'' are evil, black-leather wearing, pierced punks. And Pella is quite shapely and fan-servicey, not fat and dumpy like dwarven females are so often depicted as. However, they are exceptionally skilled architects, blacksmiths, and sappers.
* Although we have not actually met any dwarves in ''Webcomic/{{Digger}}'', they seem to go at least a little off model -- they apparently use large amounts of magic in the construction of their underground cities. Digger the wombat does not approve, as that magic tends to wear off after a while if not carefully maintained, leaving abandoned dwarf cities as veritable deathtraps. Come to think of it, the wombats seem to fit the traditional dwarf mold pretty well, themselves.
* ''Webcomic/GoblinHollow'' features [[http://www.rhjunior.com/GH/00059.html a girl who revolts at her dwarf character's having a beard]].
* ''Webcomic/ThePigsEar'': Angus is a retired adventurer who now works as a pub chef, but otherwise fits the trope straight. So straight that the Scottish creator of the comic gave Angus (and Angus alone) a Scottish FunetikAksent.
* Flintlocke, of ''Webcomic/FlintlockesGuideToAzeroth'' plays around with this one. While he adheres to several Dwarf stereotypes, including a love of combat, [[NoIndoorVoice boisterous loudness]], a strange sort of Scottish accent, a few demonstrated instances of marked greed, and some impressive facial hair, he also happens to be something of a cross between a GadgeteerGenius and a MadBomber, and where most of the other Dwarves are shown as sensible individuals, Flintlocke is about as dumb as a pile of hammers. On more than a few occasions he's managed to outwit ''himself.'' It gets to the point that the ''[[OurAngelsAreDifferent Spirit Healer]]'' had to get a word in.
-->'''Spirit Healer:''' Dumbass.
* In ''Webcomic/VanadysTalesOfAFallenGoddess'', dwarfs (note the plural spelling) are the second most numerous race in the world next to humans, and live and work close to humans. The stereotypical dwarf is a keen businessman with a great talent for making money, and many human businesses employ a dwarf, or several, to handle their finances. Berrok, the main dwarf character in the comic, is a trenchcoat-clad DeadpanSnarker with a shady past.
* ''Webcomic/{{Oglaf}}'' has the "[[ObligatorySwearing fukken]]" Dwarves, a group of vertically challenged, utterly deranged pests who make disturbing, useless and lethal inventions.
* The dwarves of ''Webcomic/HitmenForDestiny'' were bred for their stature, grooming and attitude to be just the same as Tolkien-ian dwarves. Thing is, when you breed for one quality, another might tag along, so they also ended up completely AxCrazy as well (yes, more so than the usual dwarf).
* ''Webcomic/TheGodsOfArrKelaan'' featured a group of dwarves who worshiped the Mesoamerican sun god Inti, shaved, and moved above ground. Up until Inti decided it was time to leave Arr-Kelaan and destroyed their temple, then most of them moved back to the mines.
* ''Webcomic/RiceBoy'': The Horned fit the stereotypical archetype nicely. Short but honest, most of the Horned are obsessed with war. They also live on and/or underneath a ridiculous-looking mountain structure. In times of peace, they're miners [[spoiler:and woodsmen]]. Furthermore, the prequel "Vattu" implies that [[spoiler:the Fluters are a variant of]] halflings/gnomes and [[spoiler:Vattu will mutate/evolve in her story to become the first Horned]].
* In ''Webcomic/BasketsOfGuts'' dwarves look like the ones of the standart flavor, but their personalities are as variable as of any other race. Many of them do sport long beards, but it's probably because dwarves are physiologically inclined to have them, since they grow [[GirlsWithMoustaches even on females]].
* ''Webcomic/GuildedAge'': At first, seemingly played straight by Gravedust. [[LukeNounverber Something-hammer last name?]] Check. Big beard? Check. TheComicallySerious? Check. Standard dwarf. However, later we learn that dwarves are desert nomads who have been driven from their mountains. Furthermore, their women are lustful, their children don't respect authority, and, most atypical of all, some of them [[FelonyMisdemeanor DON'T HAVE BEARDS!]] Gravedust Deserthammer isn't your typical armored hammer/axe warrior either. He's a shaman archer who can speak with the dead and ask them to lend their strength to his arrows. He is amongst the most level-headed in the group, as well as being mannerly and polite. He's never been seen to drink, ever. His name is the only thing truly dwarfish about him.

!!These Dwarves are Too Bizarre to Have a Suitable Pun

[[folder:Anime & Manga]]
* In ''Manga/OnePiece'', dwarves are extremely small, have animal tails and pointy noses, and are extremely fast and strong. They do not seem to take up mining but rather have a connection with plant and animal life. In general, they are extremely gullible. Beards are also not very prominent.

[[folder:Card Games]]
* Matt Cavotta, art director for ''TabletopGame/MagicTheGathering'', wrote a column about the lack of dwarves in Magic. He starts with the stereotypical dwarf, somewhat unfitting for [[AttackAttackAttack the]] [[PlayingWithFire Red]] [[ConfusionFu philosophy]] [[ShockAndAwe and]] [[GameFace aesthetic]], and changes it step by step into a more logical interpretation of "digging Red-aligned creature." Results are ... [[http://archive.wizards.com/Magic/Magazine/Article.aspx?x=mtgcom/daily/mc14b interesting]].

[[folder:Comic Books]]
* In the ''ComicBook/TwoThousandAD'' comic ''ComicBook/{{Slaine}}'', dwarves are almost completely the opposite of their Tolkien counterparts. ''Sláine''[='=]s dwarves are a race of utter cowards whose cowardice is only matched by their lust for women and propensity to steal anything not nailed down. Often clean-shaven, they have pointy ears and are rather weak but quite agile because of their skinny physique. The butt monkeys of the comic, Sláine gives his dwarven sidekick Ukko daily beatings to keep him at least somewhat honest and it's implied that this is a common fate for dwarves. The only thing shared between ''Sláine''[='=]s dwarves and Tolkien's is the lack of height.
* ''ComicBook/LokiAgentOfAsgard'': Andravi the Dwarf is both an aversion and not. He is a dwarf who loves his gold, and has taken to guarding it twenty-four seven... in the form of a giant, magic-proof Pike. Unfortunately for Andravi, he's not bazooka-proof. As he's dying, he's seen to be a regular dwarf in his normal form, complete with beard.
* In Sylvain Runberg's ''Konungar'', the Dvergar are dwarves that are red-skinned, very agile and have pointed ears. They live in the forest and pose a great threat to travelers as they eat horses and other livestock, as well as attack humans for their eyes. The Dvergar are an accursed race that Odin and the other gods did not bless with eyes, so they try to gouge them out of humans in the hopes that they can put them in their empty eye-sockets.

[[folder:Films -- Live-Action]]
* The dwarves in ''[[Film/SiebenZwerge 7 Dwarves - Men Alone in the Woods]]'' are simply seven men who had traumatizing experiences with women, so they decide to live in the woods alone. They are all clean-shaved and only wear a beard when working in the mine. They are also relatively average in size, with the exception of Bubi, who is relatively small, and Ralfie who is two heads taller and two times wider than anyone else in the films (and also is a GentleGiant). A running gag is that a character remarks that they thought that dwarves where supposed to be small, to which one of them responds that this is just an old prejudice.
* In ''Film/AvengersInfinityWar'' the dwarves were actually giants, though with Creator/PeterDinklage's proportions (or at least his character King Eitri does). They also forged Thor's hammer in the fires of a neutron star captured in a DysonSphere, [[spoiler: and the Infinity Gauntlet, after which Thanos killed all of them but Eitri.]]

* In ''Literature/{{Discworld}}'' (where it is spelled "Dwarfs", just like Tolkien noted in the preface to later editions of ''The Hobbit''). Policeman Vimes' experience with them points to countryside dwarfs usually being quiet industrious types who don't cause trouble, and putting on airs of being rowdy and violent seems to be a trait only annoyingly common in his city. This is probably because, unlike their home mines, the city won't cave in on their heads if they're noisy, and there's more beer available. Also they are German and Welsh as well as Scottish. Interestingly, given the Semitic roots of Tolkien's dwarvish language, there [[FanWank are theories]] that Pratchett's dwarfs are Jewish-ish (quiet, hard-working, thrifty, very respectful of ancient traditions that they don't feel they necessarily follow as closely as they're supposed to -- which last is why many tropers have chosen to discuss Discworld Dwarfs above, in the Literature folder under "Franchises that use this ready-made model of Dwarfdom").
** The above description also fits many other ethnic and/or immigrant groups besides Jewish-ish.
*** The "Dwarfs as Jews" groupthink probably came from that one Watch book that had multiple jokes about Dwarfs being in love with gold. "What? No, we only say that to get it into bed."
*** One should note, however, that somewhat similarly to Judaism, where it is forbidden to destroy a text that mentions the name of God, for the dwarves it is forbidden to destroy any text at all.
*** The love of gold, of course, is very probably from the miner/craftsman aspect (especially since it is often compared to their love of iron) making things seem very recursive. The Dwarfs seem to have the tendency of being put in the place of any immigrant ethnic group whether black (in ''Soul Music'' they come up with "Rap" or "Rat" music) or Muslim (''Thud'') or yes, Jewish. Trolls on the other hand, seem to be just be sentient rocks.
*** Trolls and Dwarfs do share a tradition of "Hole Music".
** Dwarf women are also often seen -- however, they are physically indistinguishable from male Dwarfs. This has had an effect on their culture somewhat, in that many Dwarfs do not use female pronouns, courtship is largely devoted to very carefully finding out what sex, under all that leather and chainmail, the other Dwarf is, and a Dwarf identifying herself as female is treated akin to coming out as gay in a conservative society. Exemplified by Sergeant Cheery Littlebottom of the Ankh-Morpork Watch, who "comes out" as a female, wearing boiled leather skirts, high-heeled boots, and makeup, much to the chagrin of other dwarfs; but is never without her iron helmet, battleaxe, and ''beard''. Upon suggestion of shaving, she's outright horrified of the mere idea of losing her beard; she may be willing to come out as female, but she's still a ''dwarf.''
** Being a dwarf also seems to be more a matter of certain actions and traditions than a biological thing, as Captain Carrot is technically a dwarf despite also being a nearly seven foot human.
*** Carrot's making a nature/nurture point -- culturally he's a dwarf. He was raised as a dwarf, by dwarven parents and went through all the normal process of growing up as a dwarf. He may not be as hardline dwarfish as the Deep Uberwald dwarves -- mainly due to coming from a surface dwarf community near Lancre -- but is still more dwarfish than many an Ankh-Morpork city dwarf. He questions the relevance of being (genetically) human in the light of all this.
*** It's pointed out several times that according to dwarf law and custom, Carrot actually is a dwarf. This tends to disturb other dwarfs meeting him for the first time, because they know something's not right but can't quite put their finger on specifically what it is, since their definition of "dwarf" doesn't actually say anything about height.
** ''Unseen Academicals'' gives us two dwarfs who between them sum up the whole thing. Pepe is a human that converted as an adult, although unlike Carrot he's short enough that this is not obvious, and explicitly a gay man. He is in a long-term romantic and sexual relationship with Madame Sharn, a dwarf that identifies as female but explains it to the protagonist in a way that leaves her biological sex ambiguous and may just be an elaborate "queen" pun. This brings up all sorts of questions as to whether Discworld dwarfs consider gender identity and anatomical equipment at all linked, and for that matter whether a culture that traditionally only has one gender has a concept of sexual orientation at all.
** All of this plays into the above: in addition to ethnic, cultural and religious minorities, the dwarfs often serve to represent sexual minorities, be it gay or transgender individuals or just particularly feministic women.
** On a more parodic note, the image for dwarfs in the "Art of Discworld" book is essentially the page image, but with a loaf of bread in place of the axe (dwarf pastries are renowned for being more useful as primary weapons than emergency rations).
* And about as averted as you can get in ''Literature/ArtemisFowl'' where Dwarves are human/mole/earthworm hybrids with [[PrehensileHair Prehensile Beards]] that burrow through the dirt by eating it and then crapping it out as fast as they do. Also, they can suck in water through their skin (a dehydrated dwarf can use this to WallCrawl!), and their saliva is a fast-hardening, glow-in-the-dark anesthetic.
** Also, far from being traditional, they tend to have a healthy disregard for the law. They also tend to [[BigEater eat anything]] regardless of whether it is alive or sentient. Plus, rather than fighting [[ElvesVsDwarves elves]], they have a long standing rivalry with [[OurGoblinsAreDifferent goblins]]. Who are able to [[ElementalPowers shoot fire]]. Which dwarves [[KillItWithFire are incredibly vulnerable to and afraid of]]. The main dwarf character, Mulch, [[LampshadeHanging lampshades]] how ridiculous it is [[TooDumbToLive to form a cultural conflict with the only beings on Earth capable of conjuring your major weakness]].
** In many ways, it's more of an elaborate JustifiedTrope than a direct aversion. They live underground and collect gold and jewels because they're evolved to live underground, and hoarding valuables is only natural when you find yourself in a society that values those shiny rocks you come across on a regular basis. They hate elves because a lot of them are criminals, and most of the police are elves. They have long beards because their beard hairs are ultra-sensitive whiskers for probing around in dark tunnels, and can be used to pick locks.
* Niven and Barnes were probably playing homage to this trope with Mary-Martha "Mary-Em" Corbett, an eccentric live-action Gamer from the Literature/DreamPark novels. Though human, she's 4'1" tall, is built like a muscular fire hydrant, wields a halberd (~battleaxe), is TheBigGuy of her adventuring party, guzzles beer like a pro, calls a spade a spade, and sings repetitively while she's marching. Although her songs tend to be a hell of a lot raunchier than this trope usually allows.
* ''The Soddit'', being a parody of ''Literature/TheHobbit'', starts by taking the traditional portrayal of dwarves up to eleven and then some, although with ludicrously exaggerated Welsh accents, rather than Scottish ones (well, what would you expect a race of miners to sound like, look you, bach?). It's revealed early on, however, that dwarves ''hate'' having beards, it's just that they're allergic to shaving soap. Later, when Bingo Grabbins [[FridgeLogic questions]] how they could have possibly carved the great caverns of the Mines of Black Maria with hand-axes (or, as the dwarves themselves claim, trowels), they're forced to admit that they didn't; all the mountains in Upper-Middle Earth are naturally hollow. And at the end of the book it turns out that [[spoiler: dwarves are the larval form of dragons]].
* In the ''Literature/{{Dragaera}}'' novels written by Steven Brust, Easterners, who are identical to real-world humans, are sometimes called "dwarfs" by the tall, elf-like Dragaerans. Easterner society is based on medieval Eastern Europe rather than anything resembling Celtic or Nordic. The Serioli come a bit closer, living underground and forging powerful magical weapons, but are otherwise completely different.
* Literature/TrappedOnDraconica: Inverted. Lucia is slender, skilled with magic, avoids fighting, and holds little interest in gold or industry. Thus, he's closer to an elf than a traditional dwarf. Whether all dwarves are like this is unknown because he's the only one in the setting.
* In Lyn Abbey's ''Jerlayne'', dwarves are a servitor race to their elven parents. A dwarf is born when an elf mates with an elf (an elf mating with an elf will result in a random variety of fantasy beings such as rusalkas). They have bronze-coloured skin and are all homosexual. Finally unlike the standard dwarf, these dwarves do the farming and household grunt work - they don't mine. In fact, they can't use metal items that haven't been processed by a female elf (only female elves can manipulate and detoxify metal items, and they get their metal by having male elves come to our world to scavenge our junk and bag it).

[[folder:Live-Action TV]]
* In ''Series/OnceUponATime'', dwarves are always "male", are asexual, and are hatched in groups of 8, fully grown (and fully clothed) from ''eggs''. Their names are magically given to them by their pick-axes based on their personality, and it's their job as a species to crush diamonds into fairy dust.
* [[BloodKnight Sontarans]] from ''Series/DoctorWho'' are like typical dwarves in that they're a short, stocky, all-male {{Proud Warrior Race|Guy}}, but that's about where the similarities end. For starters, they're an alien clone race with muddy skin, potato-like faces, and virtually no hair. Also, unlike most other dwarves, Sontarans are usually villains, and they're a ridiculous exaggeration of the ProudWarriorRaceGuy trope in that they view everything as part of the war effect and thus take everything with military seriousness.

[[folder:Video Games]]
* ''Videogame/ArmageddonMUD'' has a race of dwarves that is completely hairless, used to be enslaved, are immensely determined to their personal task to the point where every one of them is a {{Determinator}}. They are no more fond of mountain homes, alcohol, forging and axes than people of any other race are.
* The Ura of ''VideoGame/{{Bastion}}'' live underground and use crossbows. In all other senses, they're a civilization of {{Wutai}} humans.
* While no actual dwarves, or any other conventional race, appear in the series, the Godom of ''VideoGame/PaladinsQuest'' certainly invoke this archetype. They're a subterranean race who excel in weaponsmithing and explosives, but are generally bad at magic. Their appearance, on the other hand, is anything but. They actually resemble large bipedal dinosaur, insect, ram... things.
* ''VideoGame/ShadowHeartsCovenant'' features a monster called [[http://shadowhearts.wikia.com/wiki/Duergar Duergar]] [[note]] Duergar is the Norse name for dwarves[[/note]] that was once a stereotypical Dwarf but his hatred of humankind warped him into a creature resembling a bug-eyed alien of some sorts.
* ''VideoGame/ValhallaKnights'' have Dwarves who are tall and have somewhat dark skin; they also have a lot of Markings/Tattoos and the males don't seem to have anything more then a goatee if even that. According to the manual, although the Males are still stereotypical Bruisers, Females have increased intelligence and resistance, which leads one to believe they can be fairly good spell casters, although they are still great front liners (which when you think about it, means they'd probably be the least 'Squishy' Spellcaster). They also don't appear to have any issues with Elves.
* The ''VideoGame/RuneFactory'' series has some very non-dwarfy dwarves. They're all of average or above-average height, live above ground like anyone else, may or may not have any forging skill, and often have no beard at all (those who do have a beard only have a small one, and it's only the older dwarves who do; the younger dwarven men are {{Bishounen}} like the rest of the young male cast). They also have pointy ears, though usually not quite as long as the elves' ears, and don't take any issue with elves or outsiders.
* The Tiny Tina DLC of ''Videogame/{{Borderlands 2}}'' parodies this trope. Not only do all dwarves fit the classic stereotype, they all look like [[PintSizedPowerhouse Salvador]].
* ''VideoGame/KingdomOfLoathing'', where dwarves are 7-foot tall miners. They are all the same, but not like dwarves in other fantasy fiction.
** The joke is more apparent when they are referred to by their proper names, [[Literature/SnowWhite The Seven-Foot Dwarves]].
* In ''VideoGame/ClassOfHeroes'', dwarves have the same typical culture of other dwarves, but they look [[http://www.atlus.com/classofheroes/students-dwarf.html more like beastmen]]. Or [[UsefulNotes/FurryFandom furries]].
* The development team for ''VideoGame/PillarsOfEternity'' seems to be working overtime to avert dwarf stereotypes: The dwarven recruitable companion, Sagani, is a female[[note]]and yes, completely beardless[[/note]] boreal dwarf (seemingly a FantasyCounterpartCulture to the Inuit to some degree) ranger who carries a bow. Her outfit also combines a tastefully restrained amount of BareYourMidriff and ShowSomeLeg while making no attempt at armor and both concept artworks of her revealed so far show TribalFacepaint (along with paint or tattoos on said exposed midriff in one -it wasn't visible in the other-). Finally, it has already been established that in her people's homeland of Naasitaq the boreal dwarves coexist peacefully with caravan elves who roam along the coasts.

[[folder:Visual Novels]]
* ''VisualNovel/LorenTheAmazonPrincess'' gives the character of Ramas, who plays the trope straight with a few twists (he's a merchant and doesn't live underground), but massively averts the trope with Dora. She's a GenkiGirl, a LovableRogue, lives above ground with the humans, and has no problem with elves or anyone in the party.

[[folder:Web Comics]]
* In ''Webcomic/DMOfTheRings'', Gimli brings up the characteristic of dwarves. Aragorn, Legolas, and the DM mention a handful of other things than what he meant.
* ''Webcomic/TheDreadful'' gives us AxCrazy Burke, who is less like a typical dwarf and more like an {{Expy}} of Yosemite Sam.
* ''Webcomic/{{Thunderstruck}}''
-->'''Sharon''': So you're a dwarf? You're taller than I expected, um, you get that a lot don't you?
* The [[KoreanWebtoons Korean webtoon]] ''Webcomic/TowerOfGod'' has Evan Edrok, member of the Silver-haired Dwarf race. They are small and they tend to birth Guides, who can navigate wonderfully through the cave like middle section of the Tower. That's how traditionally dwarfish they are, because [[CowardlyLion Evan]] and his father [[LegacyOfService Alumik]] defy stereotypes.
* Dwarves in ''Webcomic/{{Nodwick}}'' are actually Halflings with steroids and fake beards. Halflings made up both Dwarves and Gnomes in order to get additional royalties from the writers of splatbooks.

[[folder:Web Original]]
* [[http://www.geneticanomaly.com/RPG-Motivational/slides/dwarf.html This motivational poster]], depicting a {{Lineage}} dwarf.
* It may be difficult to find these days, but an old Gamespy comedy feature article were two writers comparing various things (like sorcerers versus warriors) and once, ElvesVsDwarves came up. They pointed out that there are many different depictions of elves, but dwarves tend to all be the same.
* In ''Webcomic/TalesOfTheQuestor'' [[http://www.rhjunior.com/totq/00729.html dwarves]] are practically blind, their toes are prehensile, and their beards are actually a thick coat of fur sprouting out of their chests.
* In ''Machinima/YogscastMinecraftSeries'', dwarves are mostly the standard model, but in ''Hole Diggers'' LetsPlay/DuncanJones jokes that male dwarves can be impregnated as well, while LetsPlay/SimonLane jokes that dwarves lay eggs that need to be fertilised before any offspring are born.
* Merle from ''Podcast/TheAdventureZone'' averts most, if not all, dwarven cliches. He's a cleric who worships Pan (a nature god) who is frequently associated with plantlife. Before the events of the campaign, he lived not in a mountain or a mine, but on a beach. He also has an American accent, but very briefly fakes a Scottish accent when disguising himself in the Murder on the Rockport Limited arc.

[[folder:Western Animation]]
* ''WesternAnimation/TheGrimAdventuresOfBillyAndMandy'': The dwarves [[ElvesVersusDwarves launch an attack on the elves]], in revenge for being stuck farming mushrooms while the ([[ChristmasElves Santa-esque]]) elves got the much more profitable cookie business.
--> ''"Release the GIANT ONE-EYED DWARF!"''
* The dwarves in ''WesternAnimation/NikoAndTheSwordOfLight'' are definitely very different, being living mountains that play "rockby" rather than forge things (though they still have Scottish accents). In a twist, however, they're practically identical to the setting's ''giants''.