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[[quoteright:300:[[ComicBook/ScottPilgrim http://static.tvtropes.org/pmwiki/pub/images/Scott_Pilgrim_1-up_8638.png]]]]

->''A lot of people like to call 1-Ups "extra lives", or "free men". I like to call them "life insurance".''
-->-- '''WebVideo/TheAngryVideoGameNerd'''

An item or event which increases the number of VideoGameLives the player will have to continue following death. Also known as extra lives, free men, or even [[WebVideo/TheAngryVideoGameNerd life insurance]].

In simpler games, where the player is a OneHitpointWonder, each time the player receives a critical injury or falls into an abyss, one life is deducted from his reservoir. When they are depleted, the game is over. More complex games deduct a life only when the LifeMeter is emptied. Also, most modern games typically do something more friendly than simply end the game: the player is penalized, generally by having to restart the major area ("world", where losing a life with lives in reserve merely requires that the player restart the minor area), or from his last saved game. Some games used "continues", much like extra lives but senior to them.

The distinction between the stockpile of extra lives and the LifeMeter has faded for most game genres.

Almost all games which measure lives include a means to increase the stockpile. Popular methods include:

* A rare pickup item (or maybe common, if your game has InfiniteOneUps). Often looks like a small version of the protagonist, or his face. It was even common once that the item's graphic would be no more than a literal rendering of the words "1 UP".
* A reward for EveryTenThousandPoints or [[LawOfOneHundred every 100 coins.]]
* A reward for finishing certain levels
* An exchange for some other game resource (especially game money).
* In arcade games, inserting more coins.

The term is a shortening of the phrase "Player 1 Up", traditionally displayed in older arcade games where multiple players took turns playing, to let the first player know it was his turn. The notion dates clear back to pinball machines.

If this extra life is explained through in-universe technology, it is often an {{expendable clone}}, or a [[IncrediblyLamePun clOne-up]].

Compare AutoRevive. Also see MeaninglessLives for games that don't really rely on the importance of extra lives for a reason and therefore practically throw excess amounts of 1-ups at the player when it's not really necessary ([[HarderThanHard unless it is]]).

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!!Examples:

[[foldercontrol]]

[[folder:Action Adventure]]
* ''VideoGame/DrawnToLife'' has 1ups in the shape of your character's head. Which probably wouldn't be noteworthy, except that that means ''you'' determine what they look like; in this game, you're responsible for drawing your own player character.
* ''[[LegacyOfKain Blood Omen]]'' has the Heart of Darkness, which, like previous examples, can instantly restore Kain to (un)life if he dies with at least one in his possession. They can also be used as healing items, and while they're available all over the place, there's a very sneaky (and awesome) way to instantly acquire 99 of them at once. And no, it's not a bug.
* In ''VideoGame/{{Okami}}'', Amaterasu could come back to life with the help of her Astral Pouch, as long as it was filled with food.
* In the SNES game, ''[[VideoGame/GanbareGoemon Legend of the Mystical Ninja]]'', one late stage featured finding 1-up Icons sold in shops! Unfortunately, you had to make sure to buy the one for your character, or else you'd be spending your money on Player 2!
[[/folder]]

[[folder:Action Game]]
* ''VideoGame/BattleCity'' and ''Tank Force'' had extra life pickups. In the latter, they are much rarer.
* ''VideoGame/{{Shatterhand}}'' lets you buy them for 2000 coins.
* ''[[VideoGame/{{Dgeneration}} D/Generation]]'' gives you an extra life for each civilian you save. You'll need 'em.
* In ''VideoGame/{{Skweek}}'', each "Baby Skweek" gives one extra life.
[[/folder]]

[[folder:Adventure Game]]
* Fairly early in ''IndigoProphecy'', a character offers you a cross for protection. Accepting gives you an extra chance at quicktime events, and after the prompt (whether you accepted or declined) you'll start to find more crosses lying around on the ground in out-of-the-way places. Depending on the situation, the extra chance may mean shrugging off the failure (for instance, if you just got punched in the chest), or restarting the event (for instance, if you just got hit by a car.) Sadly, they provide no protection against failure from SanityMeter loss, failure in the StealthBasedMission, or the occasional NonstandardGameOver like taking aspirin with alcohol.
[[/folder]]

[[folder:Beat Em Up]]
* In ''VideoGame/TeenageMutantNinjaTurtlesTheArcadeGame'', extra lives could be gained upon achieving [[LawofOneHundred 100]] points... an achievement which could be sped up by defeating enemies with the powerful jumping kick attack.
* Similarly, ''VideoGame/TeenageMutantNinjaTurtlesTurtlesInTime'' had such a system, but scoring could be sped up by hurling as many enemies as possible toward the screen.
* ''TMNT III: The Manhattan Project'' had scores in the ten thousands, and would give an extra life based on your score. Its high-scoring move was away+B.
[[/folder]]

[[folder:First Person Shooter]]
* ''RiseOfTheTriad'' has two extra-life power-ups, which give 1 or 3 lives. There is a little catch, though: if your health is less than 75% when you pick one of these up, one of the lives from the power-up restores you full health instead of giving you an extra life. The game also include life items which will give you an extra life if you collect enough of them (they come in values of 1, 5, 10, and 25 and 100 are needed for an extra life). The game also gives you a bonus of 10000 points for every extra life you have when you finish the game.
* In ''{{Descent}}'' and ''{{Descent}} II'', 1UPs were in the form of extra ships, suspended in a green orb similar to shield orbs. You also got an extra life every 50,000 points, and when you finished the final level, each of your remaining lives added to your score.
* ''VideoGame/Wolfenstein3D'' has them in the form of blue spheres with the protagonist's face on them.
* ''VideoGame/{{Doom}}'''s Soul Spheres were originally extra lives, but changed to give you 100% health (beyond the 100% maximum, in a way acting as an extra life by doubling your survivability) when the concept of lives were removed from the game.
* ''SeriousSam'' has extra life pickups in some of the games and some of the gamemodes of other games.
[[/folder]]

[[folder:Light Gun Game]]
* ''TimeCrisis'' gives us perhaps the most difficult method of obtaining a 1-up in any LightGunGame: you need to shoot 40 consecutive enemies without missing a shot.
* In ''VideoGame/ResidentEvilTheUmbrellaChronicles'' and ''VideoGame/ResidentEvilTheDarksideChronicles'', the First Aid Spray that usually serves as a full health restore in the series acts more like an extra life, letting the players immediately continue a fight instead of being sent back to a checkpoint after dying. Notably, the instruction manual for the former game says the player can hold up to three of these items at once, but there's always exactly one per chapter and they don't carry over, so the limit never actually matters.
[[/folder]]

[[folder:Platform Game]]
* ''Franchise/SuperMarioBros'':
** The traditional 1-up item in ''VideoGame/SuperMarioBros1'' and the TropeMaker is the green mushroom. Additional lives were also awarded for certain scores, or for collecting 100 coins. Before this usage, 1-up indicated it was the first player's turn in a multiplayer arcade game, such as ''VideoGame/{{Galaga}}''.
** ''VideoGame/SuperMarioBros2'' keeps the mushroom as a very rare item, but also allows the player to win 1-ups in a slot machine based game between levels.
** ''VideoGame/SuperMarioBros3'' has a sort of slot machine at the end of every level, where the player character jumps and strikes the box to make it stop on one of the images inside -- a fire flower, a star, or a mushroom. If you can hit the same symbol at the end of three levels in a row, you will be rewarded with a number of 1-ups: 2 for three mushrooms, 3 for three fire flowers, and 5 for three stars. Even if the cards don't all match, you can still earn a 1-up for every three you collect[[note]]But if you know what you're doing, it is quite easy to get stars every time if you jump at the box while the run gauge is maxed out, you'll get a star. The gauge must be maxed out when you first see "slot machine"[[/note]].
** ''VideoGame/SuperMarioWorld'' have, in addition to the traditional 1-up mushroom, the rare 3-up moon.
** ''[[VideoGame/YoshisIsland Super Mario World 2: Yoshi's Island]]'', have 1-up clouds that are held by the feet of Fly Guys.
* In ''VideoGame/MegaMan'', the 1-up item was a Mega Man head. In later games, the item became a copy of Mega Man's helmet. The ''VideoGame/MegaManX'' series returned to the disembodied heads for the first three games, before the remainder of the series used helmets, while the ''VideoGame/MegaManZero'' and ''VideoGame/MegaManZX'' series both resorted to simple '''Z''' and '''ZX''' icons.
* The classic platformer ''MonsterBash'' allowed the character to gain more lives by collecting voodoo-dolls of himself.
* ''VideoGame/ZeldaIITheAdventureOfLink'' is the only Zelda game to have VideoGameLives, it too portrays them as dolls modeled after the main character.
* ''VideoGame/SuperMarioLand'' and its sequel used the traditional heart shape as its 1-up. Because of the greyscale graphics, it wouldn't be possible to tell Super Mushrooms and 1-up Mushrooms apart, so in these two games the 1-ups are hearts. ''Super Mario Land 2'' even has four different slot machines where you can get 1-ups, and the more expensive slots can give you multiple lives at once. At the most costly slot machine (requiring the maximum of 999 coins for one play), you can win a 20-up, a 50-up, or even a ''99-up''.
* ''VideoGame/ConkersBadFurDay'' provides a handy explanation to the one-up system: upon dying for the first time, the player is taken to Death's door where Death explains that squirrels, much like cats, are exempt in death as they have as many lives as they "think they can get away with". From that point on, the player can collect squirrel tails around the game world to score extra chances. Whether this is a [[JustifiedTrope justification]] or a {{handwave}} is up to the reader's discretion.
* ''VideoGame/CommanderKeen'':
** In the first trilogy, get a 1-up [[EveryTenThousandPoints every 20,000 points]].
** In games 4 through 6, three different ways:
*** A one-up after the first 20,000 points, then double the points after (40 thousand, 80 thousand, 160 thousand, etc.).
*** Collecting 100 of the life items: Lifewater droplets (4), vials of Vitalin (5) or flying creatures called Vivas (6).
*** Collecting a big version of the aforementioned life item: a flask of Lifewater (4) a Keg O' Vitalin (5) or a Queen Viva (6).
** In ''Keen Dreams'', a figure of Keen waving. You could also get three 1UPs and eight "flower power" seeds by getting an "all-seeing eye".
* In the ''VideoGame/{{Glider}}'' series, pieces of paper. (You're a paper airplane.)
* ''[[TyTheTasmanianTiger Ty]]'' has the traditional floating-head variety.
* In ''VideoGame/DonkeyKongCountry'' you collect balloons with a picture of Donkey Kong's head (or Diddy or Dixie's heads in the first two sequels). When you die, one of your balloons pop, and when they're all gone, it's GameOver. There are also green 2-ups and blue 3-ups. There's even an enemy that ''takes 1-ups from you'' instead of killing you.
* ''Franchise/SonicTheHedgehog'': In all of the mainstream platformers you get a 1UP by destroying TV monitors with the character's head on it. Additionally, you can get a 1UP via LawOfOneHundred with the rings you collect in the levels, though this noticeably harder compared to other series, due to Sonic losing rings when he takes damage.
** Starting with Sonic 2, you also get lives for [[EveryTenThousandPoints every 50,000 points]] you score in most installments.
** Some Zones in Sonic 3, as well as some special stages, allow you to gather hundreds of rings. However, the LawOfOneHundred only counts for when you reach 100 and 200 rings.
** One of the main reasons why ''VideoGame/SonicColors'' is the first Sonic game in ages you're likely to see the Game Over screen in more than once is that for the first time 100 rings don't give extra lives. The only way to get lives is to find them hidden in levels or get A rank or better [[spoiler: or attack your score during the results screen]].
** In ''VideoGame/SonicTheHedgehog4'' on consoles, you can match 3 cards with the Sonic symbol on it to get free lives in Casino Street Act 2. If you only get 1 or 2 cards at one time, they will stay on screen for 15 seconds or so. You can also match ring symbols (worth 10 rings for 3) or Eggman symbols (worth nothing).
* The titular rabbit's head in the ''VideoGame/JazzJackrabbit'' PC game. A "One up!" sound effect plays when the item is collected. In the second game, the item was changed to a text item that said "1Up."
* In ''VideoGame/Stinkoman20X6'', collecting an icon of Stinkoman's head grants the player an extra life. In an homage to this trope, the 20X6 version of Homestar is named 1-Up.
* The first ''VideoGame/{{Rayman}}'' game had these in the form of figurines fashioned after the titular character. The LawOfOneHundred also applied.
* The first ''VideoGame/BanjoKazooie'' game had these in the form of golden statues in the shape of the bear.
* Lives in ''VideoGame/{{Bug}}!'' look like golden award medals of Bug's head (since he's a movie star), are generally easy to find, and easy to obtain via {{Bonus Level}}s. [[NintendoHard You're going to need them.]]
* In ''SpyroTheDragon'', you would get a 1-up from purple chests that blinked. The 1-ups were mini-figurines of Spyro himself. In addition to that, if you defeated enemies that you have already killed for their gems, they will drop either the 1-up statues (very rarely), or the much more abundant silver orbs. Collecting 20 of these orbs gives you another life.
** In ''Ripto's Rage'' and ''Year of the Dragon'', the 1-up statues were replaced with blue butterflies. They could be found in either Glass Jars, after completing a Skill Point challenge, or after killing every 10 fodder.
* In ''VideoGame/MagicalDoropie'', the 1-ups were miniatures of the heroine.
* In ''VideoGame/ToyStory'', Woody gets extra lives from picking up cowboy hats.
* ''VideoGame/TheFairylandStory'' has this in the form of the Book of Life.
* In ''VideoGame/BombJack'', extra lives were obtained by collecting "E" coins. These would appear only after collecting a certain number of gold coins.
* In ''{{Scooby Doo}}: Mystery Mayhem'' you could earn an extra life by collecting enough ingredients to make a sandwich.
* The ''WesternAnimation/DarkwingDuck'' game has dolls of Darkwing serving this purpose.
* In ''VideoGame/TheAdventuresOfLomax'', some of the breakable pots contain 1-Up balloons.
* ''VideoGame/TheSmurfs1994'': Smurf dolls provide the player with extra lives in all versions except the Gameboy Advance version, where the player has unlimited lives.
[[/folder]]

[[folder:Role Playing Game]]
* ''VideoGame/PaperMario'' and its sequels have an item called a Life Shroom which automatically activates from inventory when Mario (or his partner, in Thousand-Year door) dies, keeping him alive and giving him 10 HP. They may also be selected from inventory.
* The ''[[VideoGame/MarioAndLuigi Mario & Luigi]]'' games have a 1-up Mushroom that restores the target player's health with half of his maximum HP. The 1-up Super does the same with full HP. In both cases, a character in the party must still be alive to administer it, and he uses his turn to do so.
* While most {{RPG}}s have a checkpoint or "save-point" system for continuing, ''VideoGame/{{Fable}}'' also has Resurrection Phials, which are essentially {{OneUp}}s which let you spring back to life (hence the name) on the exact spot where you bit the dust.
** ''VideoGame/{{Brandish}}'' has the Ring of Life which similarly revives you right where you fell. Considering that you can find many health potions lying around, you can rest anywhere to quickly restore HP, and you can save at will, you might be able to go for a while without consuming the one you start the game with.
** Likewise, ''VideoGame/BreathOfFireIII'' has the Soul Ring which saves the wearer from death with full HP, once. Through the Faerie Village SideQuest it is possible to get a near infinite amount of them, and you will likely need them to take on the [[BonusBoss bonus bosses]] [[BossInMookClothing in mook clothing]], Berserker and Archmage.
* ''VideoGame/SecretOfEvermore'' has an item called Pixie Dust and a call bead spell called Regenerate which will restore a small amount of HP if the Boy dies before they wear off.
[[/folder]]

[[folder:Shoot Em Up]]
* ''VideoGame/{{Stargunner}}'' offers three ways of getting an extra life (none of them easy): collecting a rare extra life powerup in the game, buying them at the store between levels (they're quite expensive), or just getting enough points for a free one. The game awards free lives at 500000 points, 1 million points, and every million from then on. Mind you, it does take a lot to get a million points in the game and even the default top score (held by Duke Nukem) is 2 million points.
* In ''SpaceInvaders Extreme'', there are two ways to obtain extra lives:
** In the background, there are lights that correspond to different types of combos (i.e. shooting nothing but an entire column, shooting 10 enemies of the same color, etc). If you light all of these up, you get an extra life.
** The roulette mini-game, comprised of spinning colored invaders, sometimes throws a yellow invader or two into the wheel of invaders. If you shoot the yellow invader, you get an extra life.
* In the ''VideoGame/EveryExtend'' series, you start with 12 lives, blow yourself up (and thereby lose a life) to attack, and gain extra lives very, very quickly. In fact, the term "extend" (a Japanese pseudo-anglicism used as a synonym for One Up) itself is in the title.
* Nearly averted in the ''VideoGame/RaidenFighters'' series; the only way to get an extra life is to complete one loop on a multi-loop difficulty level. In ''[[CompilationRerelease Raiden Fighters Aces]]'', [[BonusFeatureFailure those levels don't have leaderboards]].
* Depending on the game, ''VideoGame/{{Touhou}}'' has either EveryTenThousandPoints or rare pick-up variation. Neither of them are easy.
* In ''VideoGame/TwinCobra'', 1-up items only start to appear when enough bonus stars have been collected.
* ''VideoGame/ZeroWing'' has not only a conventional 1-up item, but also a very rare 10-up.
* In ''Cardinal Sins: VideoGame/JudgementSilversword Recycle Edition'', one stage tasks the player with collecting as many 1-ups as possible. The catch is that the 1-ups can be shot--if a 1-up is shot too many times, it will ''explode'' and a [[BigNO "NO!"]] message will pop up.
[[/folder]]

[[folder:Survival Horror]]
* The Japanese survival horror game ''VideoGame/FatalFrame'' has a particular item, the sacred mirror, that will replenish all of your health should you ever drop to zero hit points, in effect acting as a OneUp. However you could only ever carry one of them at a time....
** Similarly, the fairies (or magic medicines in the case of the Game Boy and DS games) in ''Franchise/TheLegendOfZelda'' series will replenish your health when you run out, although in many cases it doesn't restore it all the way...
* The Resuscitate item in ''VideoGame/DinoCrisis'' acts as a OneUp; it revives Regina if she is killed, thus you can continue the game without having to reload your last save.
[[/folder]]

[[folder:Third Person Shooter]]
* ''VideoGame/TotalOverdose'' has Rewind Icons, which if Ram takes a fatal blow can wind back in time with half health.
[[/folder]]

!!Non-video game examples:

[[folder:Comic Books]]
* A one-up in the shape of Scott Pilgrim's head appears in ''ComicBook/ScottPilgrim and the Infinite Sadness'', just after he defeats his love interest's third "evil ex-boyfriend". It briefly creeps him out before he collects it.
** [[spoiler:Becomes a ChekhovsGun when he finally uses it in the last volume.]]
** This also happens in [[Film/ScottPilgrimVsTheWorld the movie]]. Both versions use a ''lot'' of VideoGameTropes.
--> '''Kim''': What are you doing?\\
'''Scott''': [[{{Pun}} Getting a life]].
* [[DiscussedTrope Discussed]] in an episode of "Howard and Nester" in ''NintendoPower'', where Nester is called in to consult on a ''VideoGame/NinjaGaiden'' movie. Seen [[http://hn.iodized.net/08.htm here]].
-->'''Umberto:''' Come, tell [[ThirdPersonPerson Umberto]] how you know so much about up-ones?
-->'''[[spoiler: Howard]]:''' Up-whats?
[[/folder]]

[[folder:Fan Works]]
* FanFic/SonicEvilRebornZero features [[OneUp one ups]] on occasion. Season 2, which features the [[Franchise/SonicTheHedgehog Sonic world discovering they're inside a video game]], [[DeconstructedTrope deconstructs 1-ups]]. In one instance, Metal Sonic hordes 1-ups and tortures Sonic by [[AndIMustScream killing him and using 1-ups to bring him back to life.]]
[[/folder]]

[[folder:Film]]
* Used in the sci-fi horror film ''Arcade''. Where the heroine receives one for rescuing another player trapped inside the murderous machine's game world. Naturally, it becomes a ChekhovsGun at the end.
[[/folder]]

[[folder:Game Shows]]
* ''Series/MinuteToWinIt'', on those shows that it offered the "Blueprint Bonuses," had a 1-up as one of the two possibilities (the other was a 10-second bonus that you could apply to one attempt at one game).
* A British game show called ''Breakaway'' offers these as rewards for answering [[Series/SaleOfTheCentury a Fame Game-style question]] correctly. (In the first season, the contestant that answered it correctly could choose to have their 1-up be at the expense of another player's lives, if anyone else had a life, but for the second season, that option was removed). Unlike most game shows [[Series/TheCube that use]] [[Series/FifteenToOne the concept]] [[Series/MillionDollarMindGame of lives]], all lives are spare lives, which means that in and of itself, running out of lives does not eliminate you (in fact, nobody starts out with any lives at all). In the first season, the lives only come into play for players who have chosen to attempt a "Breakaway" (they're trying to claim all the money by finishing the stack on their own, or with only one partner), but now, on a wrong answer, anyone who had lives can choose to give up a life to avoid zeroing out the pot.
* ''Series/FifteenToOne'' gave any player who made it to the final round enough extra lives to give them a full set of three. It was slightly advantageous to have all three of your original lives in hand, though, since you started with one point per leftover life. (Slightly, because each question was worth 10, so the leftover lives from the earlier rounds were little more than a tiebreaker if two people survived to the end.)
* Starting in the second season, ''{{Raven}}'' offered a 1-up to any player who could collect [[LawOfOneHundred seven (later nine) gold rings]] by winning challenges.
[[/folder]]

[[folder:Tabletop Games]]
* A savvy Dungeon Master in ''TabletopGame/DungeonsAndDragons'' can require a special rare spell reagent (or, in Fourth Edition, ritual component) for resurrection magic. Popular choices range from Phoenix Feathers or Anima Crystals all the way up to the tears of a dead god. The point is to maintain the game world's verisimilitude and give a reasonable explanation for why death is still treated as permanent and tragic by the majority of the people in the world despite the fact that resurrection magic exists. It also allows the players to loot "extra lives" from particularly difficult enemies (who are likely to have them in their treasure hoard as a form of life insurance anyway.) It's an elegant solution for keeping death from becoming cheap at high level without making it absolutely final.
[[/folder]]

[[folder:Web Comics]]
* In ''Webcomic/{{Homestuck}}'', every player has a dreamself on either Prospit or Derse, which can be used as Extra Lives if the players get killed. There are a few exceptions - Sollux had two dreamselves due to his bifurcation gimmick, while Aradia didn't have one at all due to being a ghost. [[spoiler: It later turned out that she did have a dreamself on Derse, it was just sleeping on a Quest Bed in a crypt instead of inside a tower like the rest. This turns out being very handy when Jack blows up Derse, allowing Aradia to ascend to the God Tiers.]] However, dreamselves have other uses aside from being spare lives, so oddly enough, the ExtraLife is more valuable than the player's actual life. [[spoiler: Having a dreamself alive in some way is necessary if a player is going to ascend to the God Tiers.]]
[[/folder]]
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