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[[quoteright:246:[[Manga/MahouSenseiNegima http://static.tvtropes.org/pmwiki/pub/images/off-model_mahou-sensei-negima_3832.png]]]]
[[caption-width-right:246:Makie's finger-counting skills go UpToEleven as she magically grows an extra finger.]]

->''"I wish the art was good throughout the whole series, [[LampshadeHanging not just in the final episode.]]"'' \\
''"These days, anime has [[AnimationBump good art]] in the first and last episodes, never in the middle."'' \\
''"That's not something you can just [[EnhancedOnDVD fix for DVD release]]."''
-->-- '''A bunch of ninjas''' being MediumAware in the final episode of ''Manga/NininGaShinobuden''

Animation is expensive. ''Really'' expensive. An average 22-minute episode of an anime costs around $123,000, and American shows tend to be double that.[[note]]It should be noted that most of this is not spent on the actual animation however. Some shows will have a separate budget just for the animation, like Creator/{{Disney}}'s and Creator/WarnerBros' works in the 1980s and 1990s.[[/note]]

When a production company decides that the important episodes (i.e. {{pilot|Episode}}s, {{wham|Episode}}s, and [[SeasonFinale finales]]) of a show get priority, other episodes (like {{filler}}) will, to conserve production costs, be drawn with only the bare minimum of framework that they absolutely ''must'' have.

In American cartoons of the 80's and early 90's (and mid-70's, to some extent), it became the norm to send animation overseas to studios in Japan, Korea, Taiwan, the Philippines, Australia and other countries to cut costs even further. The budget problems were thus exacerbated by language and cultural barriers, which resulted in nearly every cartoon of the era having animation errors of varying degrees. Japanese studios came to be seen by American studios as the "top of the line" of overseas studios because of their consistent aversion of this trope.[[note]]and even since the early 80's, Japan's been doing the ''exact'' same thing[[/note]]

Long running shows suffering from [[NoBudget budget issues]] will start resorting to [[FilmingForEasyDub thinly veiled camera tricks]]. The movement and even design of characters will start to slip, especially if the show is bothering to animate heavy action scenes. When they ''are'' animated, fight scenes will become {{Fight Unscene}}s.

The prevalence of computer-inked animation in recent years merely assures that ''colors'' stay consistent. Off model refers to the character model (on a model sheet), which is what the animators are ''supposed'' to base their drawings on. Another important step is animation checking, which may be skimped on when time or money (or even both) is short.

Fans are typically not pleased, and it is very common for companies to announce they're [[EnhancedOnDVD fixing up things for the inevitable DVD release]].

However, [[TropesAreTools it can also be a good thing]]--Cartoonist Creator/JohnKricfalusi has repeatedly stated that "staying on model is only for wimps and communists". Or, to put it more subtly, if you don't break the character's model to emphasize some emotions, it'd be just as good done live action. [[Creator/WaltDisneyAnimationUnits Walt Disney Animation Australia]], Creator/CarbunkleCartoons, and [[JonMcClenahan Startoons]] also do this. However, their use of it is more of DependingOnTheArtist taken UpToEleven, as opposed to accidental off model.

See also UncannyValley, the result when it gets ''too'' far out of hand, and SpecialEffectFailure, which is a similar trope, but for live action ''and'' animation. Contrast AnimationBump, wherein the animation suddenly becomes much ''better'' than usual and BodyHorror where an appearance similar to being off model is done intentionally and for horror. For animation studios who are infamous for doing this at a constant rate, see Creator/{{AKOM}}, StudioDEEN, Creator/{{GONZO}}, Creator/StudioShaft, Creator/{{Sunrise}}, Creator/{{Actas}}, WangFilmProductions and Creator/ToeiAnimation. For a studio whose supporters and critics often argue about whether their animation is this, see Creator/KennedyCartoons.

'''Note:''' If a show has constant instances of Off Model, then list notable examples of it. In addition, try to avoid typing Administrivia/{{Zero Context Example}}s.

Below are examples in text form. For visual examples, you can visit [[http://fuckyeahqualityanimation.tumblr.com/ a blog dedicated to them]] or [[http://www.lurkmore.com/wiki/QUALITY this LURKMORE article]].
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!!Examples
[[index]]
* OffModel/{{Advertising}}
* OffModel/AnimeAndManga
* OffModel/ComicBooks
* OffModel/AnimatedFilms
* OffModel/LiveActionFilms
* OffModel/NewMedia
* OffModel/NewspaperComics
* OffModel/{{Toys}}
* OffModel/VideoGames
* OffModel/WebComics
* OffModel/WebOriginal
* OffModel/WesternAnimation
[[/index]]

!!Other examples:

[[foldercontrol]]

[[folder:Documentaries]]
* Many of the creatures in ''WalkingWithDinosaurs'' and its kin go through some drastic changes in appearance when the shot switches from a {{CGI}} animal to a puppet or an animatronic, or vice versa. Ones that stand out the most include the ''Postosuchus'' with its rubbery head; the freakish closeups of a ''Leaellynasaura'' puppet whose jaw slipped to the side; the ''Smilodon'' who seemingly can't open/close their mouth; and the ''Megaloceros'' that, upon dying, looks like it instantly became some huge stuffed animal toy. Then, there's that insect that goes from being a CGI ant to a live cricket.
** Pure CGI goofs include the 3 year-old indricothere calf that still uses its newborn animation model, even though an other, same-aged indricothere already looked like an adult; and though this could be intentional, the ''Allosaurus'' at the end of ''Walking with Monsters'' is at first represented by the one model from the 2001 TV adaptation of ''Literature/TheLostWorld'', then suddenly becomes a true ''Walking with...''-brand ''Allosaurus''. Freeze-framing reveals that the animals tend to get heavily distorted during particularly fast movements.
[[/folder]]

[[folder:Literature]]
* The entire body of Toa Vakama on the [[http://images.wikia.com/bionicle/images/f/f0/Adventures-4.jpg cover image]] of the ''Franchise/{{Bionicle}}'' movie adaptation novel, ''Legends of Metru Nui'', is seriously disfigured, and the head is especially misshapen. Surprisingly, the two characters in the background are both perfectly on-model. As a comparison, [[http://images.wikia.com/bionicle/images/5/50/BIONICLE_2_Lengends_of_Metru_Nui_cover.jpg here's]] how he is meant to look, as seen on the movie's poster.
** Also most of the Piraka on the cover of ''Dark Destiny'', as it's a group image of their prototype toys, not the finalized versions.
* The cover of ''Literature/SonicTheHedgehogAndTheSiliconWarriors'' has Sonic looking particularly stupid while the [robot?] Tails looks even worse and is missing one of this eponymous tails.
* ''Literature/SonicTheHedgehogInCastleRobotnik'' has Robotnik looking rather odd; more like an Eastern European cartoon attempting a crude 3D look than anything else.
[[/folder]]

[[folder:Live Action TV]]
* Reunion movies or episodes often suffer this as set designers struggle to recreate exactly decades old sets whose forms are burned into viewers' memories through decades of reruns.
* In-Universe Example: During the "Into the Comics" serial of ''Series/{{Ghostwriter}}'', the gang is able to identify that the comic they are to analyze for contest clues is, in fact, a fake by noticing differences in the art-style from the previous instalments.
* ''Series/DoctorWho'':
** In the ''Series/DoctorWho'' serial "Power of the Daleks", the Dalek army is represented by [[OffTheShelfFX Louis Marx toy Daleks]]. The problem was that Marx's Daleks [[http://doctorwhotoys.net/marx_mysterious_dalek%20copy.jpg were a subtly wrong shape]], which became more obvious when intercut with the three ''real'' Daleks.
** "Destiny of the Daleks" was shot at a time when the Dalek props being used had been beaten up in poor storage - one of the main Daleks in the story has a cracked hemisphere, some are held together with bits of tape, one has a random bit of metal on it for the sole purpose of a scene later that requires a magnetic grenade to stick to it. Bad as this is, it has nothing on some of the other Daleks in the same story - they had strange flat backs due to the fact they'd only been intended to be shot from the front (of course, the director gave long, long shots of these strange flat backs).
** In the S5 episode "The Time of Angels," watch carefully when Eleven catches River Song: the Russell T. Davies-era TARDIS makes a brief cameo!
** Another victim of OffTheShelfFX - the rather Doctory scarf worn by Osgood in "Day of the Doctor" has a noticeably different colour scheme and stitch to any of the scarves the Fourth Doctor actually wore, making it a bit ambiguous as to where she got it from.
** The Second Doctor's outfit is supposed in-story to be the First Doctor's outfit, but baggy as it now no longer fit him properly. In reality, both men were about the same size, so the baggy outfit had to be made especially, resulting in significant differences bordering on CostumeExaggeration - a tuxedo jacket instead of a suit jacket, windowpane check on the trousers instead of tartan, no waistcoat, a bowtie instead of a ribbon tie, and gaudy braces rather than the rather understated ones of the First Doctor. Of course, the changes were more subtle to a casual, non-fandom audience watching every episode on a tiny valve television for the first and final time.
* ''Franchise/PowerRangers'':
** In season three of ''Series/MightyMorphinPowerRangers'', Titanus was reintroduced. But as there was no footage of the character in the series footage was taken from (''Series/NinjaSentaiKakuranger''). Saban decided to use [[OffTheShelfFX the toys of him, the Ninjazords and Shogunzords]] instead. [[SpecialEffectsFailure Unfortunately, they never took into consideration that the Shogunzord used by the White Ranger in the original was repainted pink for America]].
** ''Series/PowerRangersWildForce'' episode "Forever Red" had the return of Serpentera, Lord Zedd's Zord from the original series. Unfortunately, because {{Disney}} [[ExecutiveMeddling meddled]] during the episode's production[[note]]Which included not not allow any outside effects company (or [[DreamQuestImages their own CG company]]) for the special[[/note]]. The end result was a small, purple colored version of Serpentera rendered in, for lack of a better term, [[SpecialEffectsFailure butt-ugly]] [[ConspicuousCG CG]].
* During the 1996[=/=]1997 season, ''Series/WheelOfFortune'' updated their trademark wheel. Needless to say, [[{{Understatement}} it didn't go over so well]]. The main issue was that for a month afterwards, the second Bankrupt Wedge looked different. Some other instances included the absence of the Million-Dollar Wedge during a May 2011 episode. Prize Wedges in the wrong slots. Missing or wrong Category Names and [[ArsonMurderAndJaywalking even the wheel itself being dislodged on occasion]].
** Before that, [[http://wheeloffortunehistory.wikia.com/wiki/Wheel_of_Fortune_timeline_(syndicated) the 2nd half of the 1987-88 syndicated season]] Wheel began reserving the Free Spin (then a wedge on the wheel as opposed to the later token version) for the first round only and replacing it with a $200 wedge that was notable for using a much-thinner version of the Clarendon-like font used on the wheel wedges. This also created a bizarre wedge pattern in which there were two consecutive $200 spaces (one of regular font next to the off model example) with another $200 two spaces away.
* In the ''Series/StarTrekTheNextGeneration'' episode "Relics", [[spoiler:Scotty requests the holodeck recreate the bridge of the Enterprise, "no bloody A, B, C or D." When the holodeck door open, several fans stated that the production company didn't reproduce the bridge exactly as on the old show. Turns out they actually used a static picture of an empty bridge (from "This Side of Paradise") for the initial shot.]]
** Also in "Yesterday's Enterprise" [[spoiler:After the timeline is fixed, Geordi sits down with Guinan while still wearing the uniform from the alternate universe.]]
[[/folder]]

[[folder:Pinball]]
* The version of Creator/WilliamHartnell seen on the backglass of ''Pinball/DoctorWho'' is a little... alien-looking.
* The playfield Space Shuttle toy in ''Pinball/SpaceShuttle'' is missing its tailfin. This was done in order to get it to fit inside the cabinet.
* The characters in Creator/SegaPinball's ''Pinball/GoldenEye'' are off-model to various degrees, due to licensing issues.
* Creator/{{Gottlieb}}'s ''Pinball/StreetFighterII'' pinball is infamous for this, with backglass characters that barely resembled their video game namesake, and a Chun Li who looked like a BruceLeeClone DisguisedInDrag.
* The ED-209 playfield toy in Creator/DataEast's ''Pinball/RoboCop'' pinball has a more angular look than the original, sports a white decal with red trim, and is missing its legs all together.
[[/folder]]

[[folder:Real Life]]
* When people and objects in motion are [[{{BulletTime}} slowed down]], they can have this effect.
[[/folder]]
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