[[quoteright:350:[[VideoGame/Rayman2 http://static.tvtropes.org/pmwiki/pub/images/rayman_4.png]]]]
[[caption-width-right:350:[[HealingPotion A potion]] to save your friend's life, or a [[GoldFever huge pile of gold]]? Hey! What's that '''The End''' supposed to mean?!]]

->''"YOU embody Jeearr; you are cursed by ten thousand generations of victims; your face adorns the idols. And worst of all, you remain awake and aware, a witness to horror, never sleeping, and never, ever to escape. Your score is '''-99''' of a possible 400, in 805 moves. This puts you in the class of Menace to Society."''
-->-- ''[[VideoGame/{{Enchanter}} Sorcerer]]''

In most games, players see the dreaded GameOver screen when they lose in some way. Maybe you fell down too many BottomlessPits and lost all your [[VideoGameLives lives]], or the PlayerCharacter was beaten to death by a particularly vicious DemonicSpider. Maybe you failed a [[SlidingScaleOfVideoGameObjectives story important mission]] or lost a critical NonPlayerCharacter during an EscortMission. You might have been caught or captured during a StealthBasedMission. ...Or, maybe you just [[WhatAnIdiot forgot to pause]] the game while reading the walkthrough you pulled from Website/GameFAQs and the game's [[TimedMission timer ran out]] -- you get the idea. These are all standard failings, usually treated with a simple, default message: "GameOver."

Alternatively, you have successfully finished the game, defeated the FinalBoss and receive a GameOver message after the credits because technically the "game is over". But that is not what this trope is about.

Sometimes there are games that give an unusual message or even a [[ItsAWonderfulFailure full cutscene]] for losing the game in a specific way. [[ExactlyWhatItSaysOnTheTin These are]] non-standard Game Overs.

'''There are a few variations on this theme:'''
* In games where the standard 'game over' sequence is getting killed by something, any situation in which you can lose without actually dying may result in a nonstandard game over. Conversely, getting outright killed in a game whose scenarios rarely involve life-threatening situations may trigger a nonstandard GameOver.
* Otherwise standard game overs (loss of hit points, lives, etc.) that receive special treatment because they occur in a particular place or time (e.g., a unique DownerEnding cutscene for losing to the BigBad);
* Punishment game overs that the game levies against usually unsuspecting players who attempt to [[VideoGameCrueltyPunishment break the rules]] or derail the plot (e.g., when the game actually lets you [[RefusalOfTheCall say "no" to the main quest]] -- and averts ButThouMust, or triggering a case of YouLoseAtZeroTrust or a RealityBreakingParadox).
* Odd or bizarre noncanon bad endings [[PressXToDie that the player can choose to acquire]], usually involve failing a mission objective in such a way that causes the death of the main characters, often in such a way that [[ChunkySalsaRule no stat bonus on Earth could get the player out of]]. [[CutsceneIncompetence Theoretically, anyway]].
* You lose in a way that renders the PlayerCharacter DeaderThanDead, such as [[RetGone erasing yourself from existence completely]].

This page is about the unusual, context-sensitive methods by which players trigger a GameOver screen. It doesn't include the times when the game [[FissionMailed tries to trick you into thinking that the game has ended.]]

For games where every death is accompanied by a special message, see HaveANiceDeath. For games where every death has a special animation, see TheManyDeathsOfYou. For games where all bad endings contain extended narrations or demonstrations about the consequences of your actions, see ItsAWonderfulFailure.

For standard Game Overs that result from an instant-kill attack, see OneHitKill. For the game ending early due to a non-standard ''victory'' condition, see InstantWinCondition. For non-standard Game Overs triggered early in the game, see PressStartToGameOver. For situations where there's an achievement awarded for this, see AchievementMockery.



[[folder: Action Adventure]]
* ''Videogame/AloneInTheDark1992'': The normal Game Over shows a zombie dragging your dead body to the altar of Pregzt, where it shows the text "The End". Nonstandard game-overs occur if you die in or near the final boss room, fall into a BottomlessPit, get eaten by the giant plant guarding the front door, or happen to read "De Vermis Mysteriis", in which case it just says "The End" on the screen where you died.
* ''Franchise/TheLegendOfZelda'':
** ''VideoGame/TheLegendOfZeldaMajorasMask'' has two game over types; the standard death, and the ending that occurs if you let the moon fall on Termina. There's also an extension of the moon falling Game Over: [[spoiler:If the guardians are called with the Oath to Order when even one of them isn't free, the free ones' attempt to stop the moon will turn out to be not working, at which point the player gets one minute (real time) left to play the Song of Time to escape. If the player opts to let time run out here, he or she will see a scene where the guardians fall over and the moon continues to fall]]. Then it continues to the normal scene of this Game Over variant. The UsefulNotes/Nintendo3DS [[UpdatedRerelease remake]] further extends this slightly: Whilst in the original game, "[[ArcWords You've met with a terrible fate, haven't you?]]" appears on a black screen after the Moon falls, the remake adds some text telling you "And so the angry moon fell from the sky, annihilating this world and its many inhabitants", in between the moon hitting and the "terrible fate" line. The original game had some degree of ambiguity to its game over, but the remake straight up tells you that you were too slow and everyone died.
** A more obscure ''Zelda'' Bad End can be found in ''VideoGame/TheLegendOfZeldaTheMinishCap''. As you fight through the last few enemies, [[ExpositionFairy Ezlo]] warns you that [[BigBad Vaati]] will be done draining the Light Force out of Zelda (fatally) by the time [[WhatDoYouMeanItsNotSymbolic the bell rings three times]]. ''This '''can''' happen.'' The first two rings are scripted, but the bell ''will'' ring again [[http://www.youtube.com/watch?v=lZ4C_V3m_bs&feature=related if you take too long to beat the Darknuts.]]
** In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', you accidentally set fire to Barnes' bomb storehouse and if you fail to OutrunTheFireball in time you're treated to a short cutscene of the building exploding around you and a Game Over screen. Similar situations occur if you fail to [[EscortMission extinguish the flames on Prince Ralis' carriage quickly enough]] or jump off the burning Great Bridge of Hylia in time.
** In ''VideoGame/TheLegendOfZeldaSpiritTracks'', when you're travelling with a character, a Pirate tank (or ship) may invade your train. When this happens, lots of Miniblins (and later a [[MiniBoss Big Blin]]) will try to kidnap your passenger. If they succeed, you can still rescue the character when going to the Pirate Hideout island, so this wouldn't be a big deal. But if that place hasn't been unlocked yet (and it '''isn't''' yet by the time you're taking Carben, a plot-critical character, with you), you have no way to rescue the character, and you get an automatic Game Over.
** In ''VideoGame/TheLegendOfZeldaSkywardSword'', [[EldritchAbomination The Imprisoned]] triggers this if it manages to arrive at the Sealed Temple before Link can reseal it. [[spoiler:The Imprisoned requires Hylia's soul (read: '''''ZELDA'S''''') in order to reclaim its true form and power, and it's in the temple where he can find it]].
** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has two:
*** At one point in the game, [[spoiler:you need to have 13 full hearts to pull out the Master Sword, as doing so drains your health. The first time it almost reaches the end, the Great Deku Tree stops you from going any further, but any failed attempts at pulling the sword after that result in a GameOver]].
*** If Link gets spotted when [[StealthBasedMission infiltrating]] the [[{{Ninja}} Yiga Clan]] Hideout, then the player gets almost immediately [[CurbStompBattle taken down by numerous Yiga Clan members]] who then proceed to taunt Link as he dies. The GameOver isn't instant per se, as the game does give you a chance to fight back, but since the enemies OneHitKill Link (bypassing even fairies and Mipha's Grace; one hit instantly triggers the GameOver) and are numerous, it's extremely hard to make it count.
* ''Franchise/{{Metroid}}'':
** ''VideoGame/MetroidPrime3Corruption'' has one: Stay in [[SuperpoweredEvilSide Hyper Mode]] for too long, and you see a cutscene of [[NightmareFuel Samus turning into Dark Samus]], followed by a modified death screen.[[note]]Normally, the game over screen has a red splatter appear, presumably blood. If you get this Nonstandard screen, there's this dark blue blotch (Phazon) that grows on the screen, and the words "Terminal Corruption" appear.[[/note]] This outcome can also happen through a different means during the travel to the VeryDefinitelyFinalDungeon: [[spoiler:since Samus is already on a near-terminal stage of corruption, her PED Suit vents all of the Phazon out of her body, but at the cost of any further protection, so any Phazon damage will affect a yellow bar that replaces the standard energy meter (and as time passes, the atmosphere of Phazon will slowly fill it up anyway). If this yellow bar completes, Samus will reach total corruption and the Terminal Corruption scene will trigger]].
** ''VideoGame/MetroidFusion'' has exactly three Non-Standard Game Overs, all of which involve a timed mission. The first occurs when [[spoiler:the X figure out how to hack the computer and order the engines' boiler to explode]]; the second when [[spoiler:an SA-X discovers and attacks a secret Metroid breeding facility]]; the third occurs at the very end of the game, when Samus is forced to destroy the entire space station. If you run out of time during any of these timed segments, you will see the same cutscene you'd see if you successfully completed the mission -- except that you don't survive. Of course, initiating said cutscenes are InstantWinCondition type, so you can literally wait until the last possible second.
* ''VideoGame/ShadowMan'' doesn't even have any standard game over conditions, as dying only sends you to the nearest respawn point (the plot of the game justifies this in-universe). EXCEPT FOR the final boss battle, in which dying sees you strapped into a chair and all the dark souls you collected extracted, placed into an immortal army of monsters that invade and destroy Earth.
* ''VideoGame/TombRaiderAngelOfDarkness'':
** If you take too long in Madame Carvier's apartment, the police arrest Lara and the game resets to the title screen.
** Being too much of a {{jerkass}} to Bouchard during your first conversation with him will end with him pulling out a gun and shooting Lara dead on the spot.
* In ''VideoGame/TombRaider'' (and loyally copied into its remake, ''VideoGame/TombRaiderAnniversary''), if Lara makes the mistake of touching the magic hand of the Midas statue, she herself turns to solid gold, just painfully slowly enough for her to be able to realize what her mistake has cost her before she actually dies. Many players consider this to be the coolest death of the franchise.
* In the first chapter of ''VideoGame/GrandTheftAutoClassic'', if you shoot and kill Sonnati's right-hand man just before you get close enough to initiate the end-level cutscene, you will get [[WhatTheHellPlayer a message from your superiors on the phone decrying you for the action that you just took,]] and the level then ends on the level over screen with a message saying that your boss is unhappy with your work and that you should consider yourself lucky to be alive, until someone makes you wish you were dead. As such, since you tecnically failed the chapter, no new chapter or cutscene is unlocked, as is what happens when you either lose all your lives or [[ScrewThisImOuttaHere quit the chapter.]]
* In ''VideoGame/{{Prototype}}'', if you fail a normal mission, MISSION FAILED is displayed on the screen. If you fail the ''last'' mission, you see [[spoiler:a nuclear bomb destroy Manhattan.]]
* In ''VideoGame/TheMatrixPathOfNeo'', [[RefusalOfTheCall taking the blue pill]].
* ''[[VideoGame/VirtualOn Cyber Troopers Virtual-On MARZ]]'' has two:
** One mission requires you to enter the maze to stop three missiles from launching into the air. Failing this mission via timeout gives you a DownerEnding followed by a bloody-red Game Over text.
** In DYMN Chaos missions, if you let collapse level reach 100% before you collect all the fragments, you're given the same Game Over text.
* If you fail most missions in ''VideoGame/LEGOIsland'', the Infomaniac will simply tell you so. If you fail to catch the Brickster, [[http://www.youtube.com/watch?v=fNSDo__LPQU though...]]
* In ''Mercenary II'', also known as ''Damocles'', death is normally [[DeathIsASlapOnTheWrist a slap on the wrist]], since you can use a safe quit option that will resurrect you and teleport to space in a cool ship that you can fly. However, you can activate non-standard Game Overs by:
** failing to prevent the comet Damocles from colliding with the planet Eris (the president of Eris will then insult you)
** destroying Eris instead of Damocles (the president will ask you if you understood the mission)
** destroying one of two other unrelated planets (a newsflash will report the destruction of the planet and inform you that you are now wanted by the police)
** destroying the author's computer, on which the game itself supposedly runs (all planets in the system will explode one by one, and your on-board computer will [[WhatTheHellPlayer question your actions]], telling you to reset the game. If you do not, your on-board computer will tell you that he is surprised you haven't left yet, informing you that "'''THERE'S NOTHING LEFT - IT'S ALL GONE - BLOWN UP'''". That phrase will remain on the screen until you reset the game.)
* [[VideoGame/{{Bionicle}} The 2003]] ''[[VideoGame/{{Bionicle}} Bionicle]]'' [[VideoGame/{{Bionicle}} game]] has three, two of which are in Kopaka's rail-shooter level against the Bohrok.
** First, when you fight against [[MakingASplash Gahlok]], if you take too long to fight him, he will reach the Kini he is heading towards and will proceed to attack it.
** Second, when you fight against [[PlayingWithFire Tahnok]], if you take too long to fight him, the chase will end with [[BadGuysDoTheDirtyWork him calling upon multiple Bohrok to beat the ever-loving crap out of you]].
** In the game's final level, in Tahu Nuva's racing/rail-shooter level against the Rahkshi, [[EmotionBomb Kurahk]]. If Kurahk gets to Ta-Koro before you do, it's game over.
* ''VideoGame/BatmanArkhamKnight'' has a few Game Overs that are different from those of the previous games.
** Occasionally you'll receive a comforting send-off from Alfred or Robin, guaranteeing that Gotham will remember you and they'll keep fighting the good fight.
** If you fail during one of the Poison Ivy missions, she'll lament the destruction of her plant, saying that [[DarkestHour there's no way she can save Gotham now]].
** [[NightmareFuel A rather terrifying example]] comes if you fail during the GCPD defense mission. You get a cutscene of Barbara and the cops in the lockup room, when suddenly the elevator opens and a minigunner starts firing, complete with audible screams.
* ''VideoGame/FearEffect'' thrives on this trope. The most notable example comes from the the FinalBoss fight, where losing gets you a different ending, but it's still a game over. The game has ''[[TheManyDeathsOfYou many]]'' more nonstandard game overs (usually from failed sequences), but there's simply too many to list.

[[folder: Action Game]]
* ''VideoGame/GodOfWarSeries'':
** During the final battle in ''VideoGame/GodOfWar'', [[spoiler:Kratos is hurled back to the moment his family died by his hand, only to find them alive... whereupon Ares conjures up an army of Kratos clones. The family has their own health bar in the following battle; should it run out, they die and a cutscene starts, showing Kratos collapsing in abject despair and sorrow, murmuring, "I couldn't stop them. They were too strong." The Kratos clones then gang up and chop him apart.]]
** During one of the last battles in ''VideoGame/GodOfWarII'', [[spoiler:Kratos is hurled back to the moment that he defeated Ares. The boss, Atropos, was going to destroy the giant sword you originally used in the first game to slay the god of war, which would lead to your retroactive death. If you failed to defeat Atropos before she could destroy the sword, you get a cutscene of past Kratos kneeling in defeat and getting stabbed by Ares, which causes present Kratos to wretch in pain and fall over, dead.]]
* In ''VideoGame/DantesInferno'', failing the QuickTimeEvent with Cleopatra when she starts fondling Dante results in him being seduced and a game over. Which is only natural, seeing as he's in Hell [[DamselInDistress trying to save Beatrice]].
* In ''VideoGame/{{Paperboy}}'', [[YouLoseAtZeroTrust if you lose all your customers]], the game over screen says "Paperboy Fired" instead of the usual "Paperboy Calls It Quits".
* In ''{{VideoGame/Contra}}'':
** In ''Hard Corps'', choosing to join Colonel Bahamut before a boss battle in one of the game's alternate routes will show an ending in which Bahamut conquers the world with the player character as his lackey. However, the player will be then taken to the Game Over screen and be asked to continue (if he has any credits left).
** In ''Shattered Soldier'', completing Stage 5 with your rank below a certain threshold results in the archipelago being destroyed via KillSat, taking the heroes with it. Part DownerEnding, part Game Over, indeed.
* A mission in the later parts of ''VideoGame/MafiaII'' has you in a house trying to hide somewhere while hoping not to be seen by a hitman. If you decide [[TooDumbToLive to hide in the shower]], you will be treated to an extra cutscene of the hitman shooting you through the curtains, and then you get your "You got killed"-screen. Another one will take place if you drive too recklessly while transporting a bomb, resulting in a massive fireball.
* If you fail a main mission objective in ''VideoGame/MafiaIII'' (just dying doesn't count), you're treated to a short cutscene of the FBI agent presenting the [[FramingDevice documentary in the present day]]. He either goes through his notes, exclaiming that "can't be how it happened," or he'll explain how Lincoln's failure brought about the end of his [[RoaringRampageOfRevenge plans for revenge]] against Sal Marcarno.
* In North America's release of ''VideoGame/CustomRobo'', the protagonist is freely given the option to not go on the final mission near the end of the game. If you decide not to go, the protagonist's partner, Harry, will beseech him -- [[OverlyLongGag repeatedly]] -- to reconsider. By steadfastly refusing to go, the rest of the team will go without him. The next day, the BigBad arrives in the city, having killed off the others, and proceeds to destroy everything. And Harry [[WhatTheHellHero chastises you]] for [[RuleOfFunny letting him die]]. After an ellipse, the game will return the player to the previous day where Harry insists that they all go.
* In the Sega CD version of ''VideoGame/SpiderManVsTheKingpin'', losing to the Kingpin (the final boss) results in [[DownerEnding a sad ending sequence]] in which the Kingpin triumphs over the defeated Spider-Man. He then lowers both Spider-Man and Mary Jane into the vat of deadly ooze, after which they are never seen again. In the Genesis version of the game, the [[http://www.vgmuseum.com/end/genesis/b/spivsbad.htm bad ending]] consists of Mary Jane being lowered into a vat of acid, Spidey falling to his knees in despair, and "GAME OVER".
* If you beat the final boss but fail to rescue all the animals in ''Rolo to the Rescue'', the game tells you that it will "remain on your conscience" and "you will never truly be happy again". This is followed by the words "GAME OVER".
* In the NES game ''Cowboy Kid'', if the player accepts the bosses' deal to join the Mad Brothers, they will say that Sam became one of the villains who then did bad things and ended up getting hanged by the new sheriff of the town. After this, it shows the words "GAME OVER".
* In the arcade game ''Magic Sword'', choosing to accept the orb which drops when you defeat the final boss makes you the new final boss, with a caption asking who's going to save the world ''now''.
* ''VideoGame/ZoneOfTheEnders'' has one that doubles as a bad ending: fail all SOS missions by getting an E rank (all buildings destroyed and no survivors), and Thunderheart will be abruptly and suddenly killed by an explosion shortly after he's introduced. ADA will confirm that Jehuty severing some of the colony's lifelines is what caused the explosion, and berate Leo for letting it happen. This is almost impossible to achieve unless one goes out of their way to do so, however.
* In ''VideoGame/{{Bayonetta}}'', Cereza gets captured by a Joy at one point. If you take too long to get to them, the Joy will fly away with Cereza in her arms, then the game over screen will show [[EmpathyDollShot Cereza's discarded doll]] instead of the usual Bayonetta's corpse.
* Once you're introduced to the Jackals in ''VideoGame/LetItDie'', they can show up at any time when you spend too long on a floor. Getting killed by one of them results in your character instantly becoming a Hater, instead of you getting the option to revive by talking to Kiwako.
* In ''VideoGame/ZombiesAteMyNeighbors'', you start with ten victims to save and the number decreases each time you let one die. If all of them die, the game immediately ends regardless of how many lives you have.
* ''VideoGame/CastlevaniaLordsOfShadow2'':
** During Carmilla's chapter, Dracula becomes corrupted with her blood. If his health falls all the way to zero, a special cutscene will play showing him falling to her complete control and following her into the darkness with a lovestruck look in his face. In the same chapter, she disguises herself as his wife and tries to trick him into drinking her blood, with him being [[SpotTheImpostor forced to choose which one is the real Marie]]. If he picks the wrong one, a cutscene will play showing a sad Marie saying she had failed and its revealed he fed on Carmilla, turning him into her slave.
** In Nergal's chapter, Dracula is completely helpless against him and has to lure him to his castle so he is able to fight him on equal ground. If Nergal manages to catch Dracula, he will then grab him and throw him in a portal to Hell.
* Having the Sinister 7 launch the World War III protocol in the 1990 video game adaptation of ''Series/MissionImpossible'' will result in TheEndOfTheWorldAsWeKnowIt. You are immediately sent back to the title screen, and have to play the sixth mission from the very beginning.

[[folder: Adventure Game]]
* The normal GameOver sequence in ''VideoGame/KingsQuestVI'' is a very short cutscene in Hades. There are three Non-Standard Game Overs: a DeaderThanDead GameOver (Alexander's skeleton in tattered clothing collapses on a black background), a BalefulPolymorph GameOver ("Was that the [[IncrediblyLamePun beast]] you could do?"), and another non-deadly GameOver where Alexander gets captured and locked in the castle dungeon right before the wedding ("'Tis a noble thing to have a means of escape, and 'tis a far, far better thing to never get caught at all!")
* ''VideoGame/KingsQuestIV'' had a couple. Rosella could, in theory, complete all the victory conditions...''except'' getting the magic fruit she came to get for the ailing Graham. What plays is most of the happy ending, but when she gets to Daventry, she has to admit failure and watch her father die. Another one was either failing to escape the tower cell or getting caught by Lolotte's guards, which ended with her forced to marry Edgar. [[note]]Mind you, Rosella ''does'' marry Edgar several games later, but it prevents her from killing Lolotte, rescuing Graham and Genesta, restoring Edgar to his true form, ''and'' reuniting him with his real parents.[[/note]]
* ''VideoGame/{{Shadowgate}}'': All the myriad deaths cut to a glowing-eyed [[TheGrimReaper Reaper]] against a sunset with the caption, "It's a sad thing that your adventures have ended here!!", except (at least) jumping into a [[BottomlessPits massive chasm]], which brings, "The Reaper Man stands below, waiting to catch you" instead. If that doesn't seem scary, you lack the [[NightmareFuel childhood trauma]].
%%** Also, "[[YetAnotherStupidDeath The well was deeper than you imagined. You have just broken every bone in your body.]]"
* ''VideoGame/LeisureSuitLarry''
** In the original, anything that resulted in a "normal" dead body would trigger a cut-scene of Larry's corpse being lowered into a laboratory, which then creates a new Larry to be raised to the opening scene for the soon-to-be-restarted game. (Interestingly enough, getting killed in an alley would result in one of the techs saying Larry screwed up again, but this never happened anywhere else.) More obscurely, if the player took too long to reach the end game, Larry sees the sun rising, and then shoots himself in the head in despair over ''still'' being (technically) a virgin.
** In the second and third installments, you can [[spoiler:type cheat]]. This automatically quits the game, with no warning.
* ''VideoGame/SpaceQuest''
** VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers'' has the option, at one point, to access an in-game computer and "delete" the files for ''Space Quest IV''. Doing so [[BreakingTheFourthWall automatically quits the game]], with no warning.
** You can [[spoiler:type cheat]] in ''VideoGame/{{Space Quest II|Vohauls Revenge}}'', although it results in a different ending.
** A NSGO is added in the VGA Remake of ''VideoGame/SpaceQuestITheSarienEncounter'', where you can choose to flee instead of risking death trying to save Xenon and the galaxy from the Sariens.
* ''VideoGame/FreddyPharkasFrontierPharmacist'' quits to DOS if you [[spoiler:shoot yourself]].
* In an OlderThanTheNES example, many old text adventures (InteractiveFiction) games allow you to easily recover from death (sometimes by simply "walking out" of the afterlife, sometimes with an "undo" command) but have some exceptions where that doesn't work if you ''really'' screw up, such as by wiping yourself from existence through TemporalParadox. Examples include:
** The original ''VideoGame/{{Zork}}'' trilogy always cut to a prompt allowing you to "RESTART, RESTORE, or QUIT" upon death. The notable exception was if you died in ''Zork 3'' while using the time machine to travel to the past -- the game simply and immediately quit to the system command prompt, due to the historical paradox making your character cease to have ever existed entirely. This becomes particularly jarring for people playing the games on emulators on modern systems.
** Another example from ''VideoGame/{{Zork}}''. If you are in the forest, in just the right spot, and throw the knife or golden egg at a tree, it bounces back, hitting you in the face and killing you instantly. The game then tells you that you seem like a good guy so it will give you another chance and automatically restarts for you. You then appear, alive, in the forest, right where you were before, but without any of your belongings. In front of you, whatever you used to kill yourself will be right in front of you. You pick it up, throw it at the tree again, it hits you in the face again, killing you again. The third or fourth time you do this -- or kill yourself in any way three or four times in a row -- the game gives you the message "You are obviously unstable" and gives you the game over message.
** The [[NintendoHard notoriously cruel]] ''VideoGame/TheHitchhikersGuideToTheGalaxy'' text adventure also does this if you, as Ford Prefect, negate the events of the game by not saving Arthur Dent from the Earth's destruction in the first place. It is particularly notable for causing chaos and consternation among players by actually quitting the game in MID-SENTENCE.
** Quitting the game became a less acceptable option over time at Creator/{{Infocom}}, but the ''VideoGame/{{Enchanter}}'' Trilogy, sequel to the ''VideoGame/{{Zork}}'' Trilogy, kept up the tradition of having special ways to die. In all three games, it is possible to take actions that not only cause you to fail your mission, but make the world substantially worse off than it was before. Thus, your score displayed at the game over prompt, which normally would be some score taken out of a total (100 out of 400, say) and give you a rank dependent on your score (from "Charlatan" to "Enchanter" to "Sorcerer" to "Archmage"), would instead become a score of -100 and your rank would be "Menace to Society". In the original game, ''Enchanter'', one earned this rank for releasing a powerful Lovecraftian demon upon the land; in the sequel, ''VideoGame/{{Sorcerer}}'', one earned this rank for successfully tracking down your demon-possessed mentor and allowing the demon to transfer itself to your far more powerful body; and in the finale, ''VideoGame/{{Spellbreaker}}'', it was revealed that the [[EvilPlan entire plot of the game was a cunning trap]] and that actually succeeding in your goal would grant you this rank if you didn't see the ruse in time.
* In the computer game version of Creator/FrederickForsyth's ''The Fourth Protocol'' (in 1984), you have to uncover a Soviet plot to explode a nuclear bomb near a US Air Force base in Britain, to influence the upcoming British elections and lead to the election of an anti-NATO, anti-American, anti-nuclear, pro-Soviet government. Usually, if you take too long or don't get anywhere with the plot, you get a memo telling you you're [[ReassignedToAntarctica being reassigned to]] UsefulNotes/TheFalklandIslands, until you get far enough. When you find the bomb you have to defuse it, and if you mess it up you are told the plan succeeded: Britain fell to the Soviets, and they started working on Europe from two fronts. But sometimes a different ending appears: the bomb leads to a limited nuclear war, destroying both sides and making the northern hemisphere uninhabitable. This comes "From the annals of the Australio-Indonesian Empire..."
* Failure during the finale of any ''VideoGame/QuestForGlory'' installment from ''Trial by Fire'' through ''Dragon Fire'' will lead not only to the hero's death, but a scene of the resident SealedEvilInACan breaking free to lay waste to the world.
** This can happen several times in the second game, ''Trial by Fire''. The main city is beset by four elementals over the course of the story, and three days after they individually show up, if they haven't been defeated, then you get a cutscene of them destroying the city. In addition, the final portion of the game, after the BigBad gets the sealed evil but before it is released, ''any'' failure or waste of time will result in the above mentioned non-standard game over.
** In the third game, [[FighterMageThief the Fighter]] must become initiated into the Simbani tribe as part of the plot, and this means competing against your new friend and the chief's son Yesufu at the InitiationCeremony. The competition includes a number of events, including running, which Yesufu will always automatically beat you at until a pre-scripted moment where he is injured. If you leave him there, the Simbani, who rely on complete trust and cooperation within the tribe to survive in a harsh environment, will be horrified by your selfishness and refuse to initiate you, leading to a game over.
** In ''Dragon Fire'', you can sacrifice yourself to weaken the Dragon of Doom so your companions can slay it and save Silmaria. This gives you a Game Over screen that tells you how your sacrifice won't be forgotten. Another way, if you're a mage, is to cast the Thermonuclear Blast spell. This will kill you, your companions, and the dragon, and probably blow away a chunk of Silmaria in the process, but the game over screen says you did save Silmaria from destruction from the Dragon of Doom.
* In ''VideoGame/ShadowOfDestiny'', when you die, you are generally given a couple of hints, and automatically continue; without the option to game over. However, it is possible in at least the first chapter to meet yourself -- [[NeverTheSelvesShallMeet by coming into contact with yourself, you create a time paradox which erases you from existence.]] It also fails back to the title screen. You also unlock one of the MultipleEndings by inducing someone else to do it.
* The Interactive Fiction Game, ''Videogame/{{Anchorhead}}'', has a large number of grisly ways to die, but the character can go insane in true TabletopGame/CallOfCthulhu fashion by either fully reading the black tome in the church or by attacking and killing your husband during the game's finale. The character can also suffer [[AndIMustScream "Endless]] [[FateWorseThanDeath Torment"]] by being sucked into the womb at any point.
* ''VideoGame/ReturnToZork'': In most deaths, a three-note song plays (the notes are from the game's opening theme), an evil guy laughs at you, and a temple screen is shown. However:
** In the very first death of the game [[spoiler:(getting attacked by a vulture)]], a longer song plays.
** In any death relating to water, a different three-note song plays.
** In any death relating to explosions, there is no song and no evil laugh.
** In one death [[spoiler:(walking over a pile of leaves and getting sprung in a trap that also turns you upside-down)]], the temple screen is also upside-down.
** Two final special game overs, related to the Copyright Protection quizzes. One just exits out to DOS normally if you get the questions wrong, but in the other one, later on in the game, you are "blown" back to DOS '''by a double barrel hunting shotgun.'''
* Typing "click heels" in the old ''Literature/TheWonderfulWizardOfOz'' text adventure would lead to a black screen and state that while it did get Dorothy home safely, it leaves her friends fending for themselves, and that Dorothy will spend the rest of her life wondering about the adventures she missed out on.
* In ''VideoGame/{{Myst}}'', if you try to enter either the [[spoiler:red book]] or the [[spoiler:blue book]], the brother inside will [[spoiler:keep ''you'' trapped inside the book by tearing out all the pages]]. If you enter the [[spoiler:green book]] without the [[spoiler:final page]], you're trapped. In the nice ending, you put the [[spoiler:white pages into the green book with Atrus in it. Then you get to wander the entire game world as a reward.]] Other entries in the series also offer multiple endings.
* Normal game overs in ''VideoGame/GhostTrick'' are caused by being unable to save your subject's life before time runs out. However, there are two instances where you can actively cause the subject's death.
** If you recline the seat while the van-driver is driving, he will lose control of the vehicle and crash anyway.
** In Chapter 15, if you replace the bullet with the hard-hat, rather than the soft knit hat, it will still crash into the victim's face and crush his skull (even more brutally than the bullet would have). His ghost isn't very pleased, but it's hilarious to watch.
** In Chapter 15, if you [[spoiler:try manipulating ''any'' object in view of the killer]], he will [[spoiler:notice you because he's also a ghost and knows of ghost tricks]], and will immediately shoot the victim.
* In the video game version of ''Film/MontyPythonAndTheHolyGrail'', you play most of the game as King Arthur, but the "Knights in Kombat" mini-game allows you to play as Arthur or the Black Knight. If you play as the Black Knight and win, the game immediately cuts to the Game Over screen.
* ''VideoGame/TheWhiteChamber'' has a full eight endings. Four are standard HaveANiceDeath you get by getting killed before completing the story (end up in outer space, get electrocuted, die from toxic air, or decide to stay in a quarantine bay until you expire). Completing the story nets you an ending depending on how many points you've gained by certain deeds until then: [[spoiler:five points nets you the Redemption ending, in which you leave the station. Less, you get the Damned ending in which you have to do everything all over again since you didn't learn. Zero points nets you the Tormented ending, in which you're essentially [[DraggedOffToHell dumped into HELL]]. Oh, and scoring six points (difficult unless you go out of your way to do everything right) lands you the Comedy ending, which is ''weird''.]]
* In one of {{Webcomic/Homestuck}}'s flash "walkarounds" (''Past Karkat: Wake Up''), [[TheLeader Karkat]] specifically tells you not to fall asleep -- that doing so would be fatal, given [[spoiler:the dream worlds' annihilation]]. Later on, Nepeta shows you to an EasterEgg room with a bed and lots of treasure chests. Guess what you can do.
* At the end of ''VideoGame/BeneathASteelSky'', you can get one either by having Rob voluntarily plug himself into [[MasterComputer LINC]], or waiting until LINC itself grabs him. Rob struggles for a while, then has his mind wiped and replaced with that of LINC.
* All of the endings in the [[VideoGame/AtlantisTheLostTales Atlantis]] series are non-standard, and depend entirely on what wrong choice you made to bring them about.
* In ''VideoGame/SwordOfShannara'', if you attack the Warlock Lord instead of the book controlling him, you get a text-only ending where the main character is the new Warlock Lord.
* Trying to enable cheat codes in ''VideoGame/TheStanleyParable'' results in Stanley being trapped in "the serious room", leaving the player no choice but to restore or restart.
* The PC game ''VideoGame/HellCab'', despite having a [[RuleOfThree three-strikes-and-you're-out]] life system, has a few instant-death consequences depending on your [[KarmaMeter morals]]. Early examples include [[spoiler:telling Nero you want to [[FedToTheBeast throw the ladies to the lions]], and choosing to kill your opponent during the gladiator match]].
* In ''VideoGame/TheDeadCase'', shortly before the very last part of the game, [[spoiler:the killer runs into the house of the protagonist's fiance, pursued by the ghost of his wife. The dead wife goes to set the house on fire, and the player is given the choice between stopping her and letting her go ahead. The correct option is to stop her (which will lead to the two going inside the house, stopping the killer, and saving the fiance), but letting the ghost burn the house down will result in a game over, informing the player that the fiance died and the killer escaped.]]
* In the bonus chapter of ''[[VideoGame/NevertalesTheBeautyWithin Nevertales: The Beauty Within]]'', failing the test of character results in the main character's husband being [[RocksFallEverybodyDies crushed to death]] while she waits fruitlessly forever for his return.
* In ''VideoGame/SuperAdventureRockman'', the default GameOver screen is Roll dying. However, there are some battles that can cause a GameOver for you.
** Losing to Shadow Man will cause Shadow Man to kill Mega Man off screen, and give out a EvilLaugh.
** Losing to Gemini Man will cause Gemini Man to comment on Mega Man's loss before finishing off Mega Man with his Gemini Laser and giving out a EvilLaugh. The screen fades to black with no option of continuing.
** Losing to the final boss will cause a GameOver where [[spoiler:Ra-Moon kills everyone and takes over the world. There is a option to retry the final boss, luckily.]]
* Episode 0 of ''VideoGame/Code7'' has one, if Sam finds [[spoiler:[[DeadAllAlong Alex's body]]]].

[[folder: Augmented Reality Game]]
* ''VideoGame/PokemonGo'':
** [[HardModePerks The AR+ mode for iOS devices]] requires the player to reach the Pokémon slowly to avoid getting the warning bubble getting filled. If the player reaches them quickly (ie: immediately), there's an increased likehood of SmokeOut.
** Using [[BribingYourWayToVictory Pokémon Go Plus]]? Well, you can also get [[PressStartToGameOver a bizzare Game Over by just pressing the button]], as it gives the player only one shot at catching Pokémon using one regular Poké Ball with no option for trick throws.

[[folder: Beat 'em Up]]
* ''VideoGame/FableHeroes'' normally does not allow the player to lose; even if all {{Player Character}}s in the party are killed, they can complete the level as ghosts, receiving fewer resources. The normal end screen shows the party members standing on a championship platform. However, if the game is set to the highest difficulty level and all the [=PCs=] die, the game cuts to the same platform but with all of the top 3 spaces occupied by monsters, with the heading "The Creatures Win!"
* In ''VideoGame/UndercoverCops'', failing to stop Dr. Crayborn from dropping the atomic bomb on the city will result in a bad ending in which the city is destroyed by the bomb and the three city sweepers are forced to quit their jobs, followed by the GameOver screen.
* In ''VideoGame/AnarchyReigns'', during the boss fight against the Blacker Baron, once you weaken him to about 25% of his life, you'll be warned of an impending plane crash on your position. After weakening him further, you'll then have about 20 seconds to finish the fight, or else the plane will crash, killing you both and causing a Mission Failure.

[[folder: Fighting Game]]
* In the arcade version of ''VideoGame/StreetFighterAlpha 3'', losing the final CPU match against M. Bison does not allow you to continue. Instead, you'll get an alternate ending in which M. Bison uses your character's body as an energy source for his Psycho Drive. And if you lose to Ryu playing as M. Bison, it will play Ryu's ending instead.
* Normally, [[http://www.youtube.com/watch?v=9KxH3uShDp4 losing a fight]] in the first ''VideoGame/FatalFury'' leads to a taunting quote from your opponent and a "Continue?" screen showing your fighter's battered picture. Losing to Geese, the last boss, however, gives you a cutscene where he kicks you off of Geese Tower. The "Continue?" screen likewise shows your character plummeting to his death.
* In ''VideoGame/MarvelVsCapcom3'', you can watch a unique ending sequence if you lose to the [[ComicBook/{{Galactus}} final boss]] and opt not to continue. In ''Ultimate Marvel vs Capcom 3'', said ending became unlockable by beating the newly added Galactus Mode.
* In ''VideoGame/BushidoBlade'', you must fight your opponents honorably in Story mode. Use dishonorable tactics and the game abruptly ends after a certain point, with a usually random message berating you, such as "None are more contemptible than those who defile the way of the Bushido."
* In ''VideoGame/{{Tekken}} 5'', if you lose to [[FinalBoss Jinpachi]] and let the "Continue" timer run out, you'll get an extended GameOver. Instead of just a plain "Game Over" appearing, a cutscene plays first. Jinpachi laments that [[DeathSeeker no one was able to stop him]], cries TearsOfBlood, and goes OneWingedAngel one last time before rocketing himself into the sky. The screen fades to black, and a message comes up saying "[[ItsAWonderfulFailure Jinpachi's mind is consumed by the devil as he reaches his final transformation. The world will never be the same.]]"
* In the ''VideoGame/ArcanaHeart'' series, should you time out during the final boss battles, the bad endings show either the Elemental World and human world merging in the first game or Japan getting destroyed by [[FinalBoss Ragnarok]] in the third.
* In the original ''VideoGame/VirtualOn'' and the sequel ''Oratorio Tangram'', attempting to defeat the final boss by time over will result in a bad ending (due to a WaveMotionGun on the moon powering up in the first game, or a RealityWarper super-computer activating in the sequel).
* In the Virtual Boy game ''VideoGame/{{Teleroboxer}}'', there is a "Title Defense" mode which can only be played if you defeat all of your robot opponents, including the "Legendary Champ". If you lose even one match in the "Title Defense" mode, it will say that you are no longer the champion and you must now retire. Depending on which save file that you played on, it will say "CHAMPION RETIRED" on it, which means you cannot play on that same save file ever again.

[[folder: First Person Shooter]]
* In ''VideoGame/TimeShift'', if you block or otherwise interfere with certain movable objects while using your Time Reversal power, you get a non-standard Game Over due to TimeParadox.
* ''VideoGame/SystemShock'''s normal game over is you serving SHODAN well, as a cyborg. You get a non-standard game over [[spoiler:when you fire the mining laser into Earth]]. Otherwise, the game ends [[spoiler:with a frantic {{Cyberspace}} battle where the player crashes an AI who in turn hacks the player's mind. The latter is represented by a storm of pixels slowly filling the screen. If the AI wins, the pixels fill the screen to form a picture of her empty, emotionless, Gigeresque face]].
* If you die in ''VideoGame/JediKnightIIJediOutcast'', you will usually just watch Kyle die in a slow motion sequence. However on one level, you are required to be stealthy. If an enemy raises the alarm, you will see a cutscene of Kyle in prison just before being tortured.
* ''VideoGame/AmericasArmy'':
** If you shoot an instructor, the screen goes black and then transports your character to a prison cell in Leavenworth.
** If you shoot people on your own team too many times in online play, the game will kick you out of the server and give you the Leavenworth scene as well.
* ''VideoGame/HalfLife1'' has several of these, usually taking the form of a black screen with white text:
** When using the teleporter "gun" in ''Opposing Force'', there are places where you can translocate into nothingness, giving you an unusual Game Over screen.
*** And if you try to chase Freeman to Xen, you will lose due to creating a TemporalParadox.
*** And similar to the ''America's Army'' example above, you can attack/kill an instructor during the tutorial and get yourself court-martialed.
*** In the ''Opposing Force'' Chapter "Friendly Fire", you can [[spoiler:damage the rocket the nuke that will eventually blow up Black Mesa came in, to the point where it explodes!]]
*** Similar to the ''Opposing Force'' tutorial example mentioned above, this can also occur at the start of ''Blue Shift'' before you officially report for duty. You're given a pistol at the practice-firing range, loads of comrade security guards are around, no need to guess what happens if you decide to shoot someone.
** Refusing the G-Man's offer at the end of ''VideoGame/HalfLife1'' might be a case of this, or a case of MultipleEndings. He expresses his regrets, and then it's not pretty.
** There's also a much earlier ''Half-Life'' non-standard game over during the ''Questionable Ethics'' level where you need to bring one of the three hiding scientists to the eye scanner to unlock the front door of the building. If you decide to kill all three of the scientists, get them killed by the malfunctioning surgery saws, or otherwise let them die before the door is unlocked, you end up trapping yourself. The game will then fade out like the G-Man endings after the last remaining scientist dies.
* In ''VideoGame/HalfLife2'', crashing a vehicle into a location that the player will not be able to recover will result in you getting terminated for "failure to preserve mission-critical resources".
** Jumping off the cliffs on Highway 17 will fade to black with the note that you "demonstrated exceedingly poor judgement".
** In ''Episode Two'', the G-Man's endgame reports have been replaced with Vortessent messages, the most amusing of which comments that "the Magnusson's misgivings about the Freeman were completely justified" if the player fails to protect the base.
* In ''VideoGame/RedFaction'', if [[EscortMission Griffin]] dies, you will get a special message saying "Your failure to protect Griffin doomed the rebellion, etc'', followed by just "Game Over" instead of "You Have Died". A similar thing happens if Capek kills Eos during his boss battle.
** In ''Red Faction: Guerilla''. if you kill your brother during the tutorial, the Game Over screen will appear, saying "WTF, you killed your Brother!!!". Yes, [[https://www.youtube.com/watch?v=Ol5qBU7_0Cs with that wording]].
* In ''[[VideoGame/TronTwoPointOh Tron 2.0]]'', if you kill any non-hostile and/or "Civilian" Programs (like [=Ma3a=], Byte, or any character that you can talk to), you hear a voice say "Illegal program termination." Five seconds later, you get a screen with the same message.
** If [=Ma3a=] is killed during her {{Protection Mission}}s or a stray shot takes out Alan when you're running your EscortMission with him in the latter part of the game, the message is "You failed to protect [=Ma3a=] / your father." [=Ma3a=] proves difficult to defend; Alan (being possibly the most rational character in that universe) has the good sense to duck when the discs start flying.
* In the final mission of ''VideoGame/TargetTerror'', if you directly shoot the final terrorist instead of the DeadManSwitch he's holding, the plane blows up. If you run out of lives after the PointOfNoContinues, the plane is shown crashing into the White House.
* ''VideoGame/CallOfDuty'': "You are a traitor to the motherland!" if you kill a Commissar in the Russian campaign, "Friendly fire will not be tolerated", if you shoot a friendly elsewhere, or "You were killed by a grenade, exploding vehicle, lethal pocket of radiation, etc."
** If you fail the helicopter jump in ''VideoGame/ModernWarfare'', you get "[[Franchise/TheMatrix Nobody makes their first Jump...]]". If you miss your shot in the flashback level "One Shot, One Kill", "Zakhaev escaped unharmed".
** In ''Modern Warfare 2'', in the early mission "Team Player", if the player chooses to run in on foot rather than go into the convoy, you are promptly taken down by sniper fire with the notice "It would probably be safer to ride in the convoy."
** Failing to move past certain events in recent installments will replace the quotes with whatever you are supposed to do. One is reminded to "Hold on for dear life" after falling to death while ice climbing.
** Dying to an attack dog in ''Modern Warfare'' or a Banzai charger in ''World at War'' has the game tell you when to press the melee button/key to save yourself.
** In ''Call of Duty 2'', there are two instances, one in "Red Army Training", and one (appropriately enough) in "Prisoners of War", where the game will display the message "Killing prisoners of war will not be tolerated" if the player attacks captured German soldiers.
* ''VideoGame/OperationWolf'': Aside from "sustaining a lethal injury", the game will also end if you run out of bullets and grenades ("Since you have no ammunition left, you must join the hostages."). Strangely enough, you still have to run out of health before that happens.
* In the UsefulNotes/{{Xbox 360}} version of ''VideoGame/SecretService'', [[LordBritishPostulate shooting the President]] results in a game over... and unlocks a [[MedalOfDishonor zero gamerscore]] [[AchievementMockery achievement]] [[DeadpanSnarker entitled]] '[[WhatTheHellPlayer The Exact Opposite Of Your Job]]'.
* ''VideoGame/HaloCombatEvolved'':
** If Captain Keyes dies in the mission "Truth and Reconciliation", where you have to rescue him, the camera cuts to him falling, and Cortana says "No! Without the Captain, the Covenant have already won".
** If you run out of time during the EscapeSequence on the final level, the game displays a cutscene of the ''Pillar Of Autumn'' exploding with you still onboard.
** Typically, one can friendly fire your fellow marines and still complete the level even if they turn on you and try to kill you. [[VideoGameCrueltyPunishment The ONE exception to this]] is if you kill one of the bridge crew on the first level, "The Pillar Of Autumn". Doing this causes the room exit to be locked and [[InvincibleMinorMinion invincible marines]] to attack you. You can't complete the level and you WILL die eventually.
* In ''VideoGame/RiseOfTheTriad'', failing to catch all of El Oscuro's (the final boss and villain of the series) spawn will give you a seemingly standard ending... but twenty years later, one of his spawn rises to power and [[StuffBlowingUp explodes the Earth]]. But nice work, anyway. [[TakeThatAudience You then get a voice telling you that "Youuuuuuuuuuuuuu suuuuuuuuuuuuuuuuuuuuuuck."]]
* In ''VideoGame/{{Strife}}'':
** You are given a choice between [[spoiler:trusting Macil or the Oracle]]. The former [[EarnYourHappyEnding gives you the standard ending upon killing the Entity]], and the latter nets you a non-standard DownerEnding. However, if you [[ApocalypseHow/Class3A fail to defeat the Entity...]]
** Completing or refusing certain missions results in an {{Unwinnable}} ending of being gunned down by a countless wave of Acolytes.
* The first ''SoldierOfFortune'' has a number of these for failed mission objectives, such as running out of time to stop the missile launch in Siberia.
* In the first StealthBasedMission of ''SoldierOfFortune II'', if a guard spots you, Dr. Ivanovich is immediately captured and you get a slightly different GameOver screen. In the level where you are escorting a team of soldiers, disobeying orders or accidentally shooting one of them results in them executing you on the spot.
* ''VideoGame/Left4Dead'' has a non-standard game over in the finale of The Sacrifice. There has to be a minimum of 2 survivors alive to perform the sacrifice; one survivor has to jump off the bridge and restart the generator to get the bridge up and the other survivor has to be on the bridge to get away from the zombies once it is raised. If 3 survivors are killed or are incapacitated on the bridge and the survivor sacrificing themselves is off the bridge, it counts as a failure and you will have to redo the finale. This is coming from a game where the only way to lose is everyone dying.
* ''VideoGame/QuakeIV'' has a Nonstandard Game Over that can be activated at two distinct points, both of those points happening when an ally you're supposed to protect is killed.
* Usually in ''VideoGame/SWAT3'' and ''VideoGame/SWAT4'', failing objectives does not end the entire mission in failure, with MissionControl instead asking if you want to continue and try to salvage what you can of the mission. A few missions, however, have objectives that, if failed, result in an immediate game over (i.e., letting the plane take off in ''SWAT 3'''s "Rapid Deployment, Airport" mission), complete with an FMV showing what happens afterwards.
* In ''VideoGame/ReturnToCastleWolfenstein'', in the Rocket Base mission, there is a German operator counting down the time left before the rocket you have to destroy will take off. If you fail to destroy the rocket in time, the game will fade to black as the rocket takes off and you will have to start again.
* In the ''VideoGame/{{Marathon}}'' {{game mod}} ''Gemini Station'', if you kill Jack Melville in the penultimate level, you are charged with his murder and sent to an {{Oubliette}}, where [[FailureIsTheOnlyOption the only way out is suicide]] by [[DescendingCeiling crushing trap]].
* ''VideoGame/NosferatuTheWrathOfMalachi'': If you get killed by the Count or [[spoiler:Malachi]], you get a special cutscene saying that [[spoiler:you were the last sacrifice needed to restore Malachi's powers, and now you will be absorbed into him as he is released to [[TheEndOfTheWorldAsWeKnowIt destroy the world]]]].
* ''VideoGame/FarCry4'' has one right at the start of the game. If you do what the horrifying, AffablyEvil psychopath Pagan Min says and simply wait around until he comes back, he returns and [[spoiler:starts up a pleasant conversation about Ajay's mother, revealing several key plot points in the process, then puts Ajay on a helicopter and takes him to Lakshmana so he can honour his mother's dying wish, then rounds up by asking Ajay if he wants to go do something fun before the credits roll. Probably one of the most egregious, anti-climatic, and humorous examples of CouldHaveAvoidedThisPlot in modern fiction]].
* ''Videogame/FarCry5'' also has one by doing nothing in the beginning: If you don't arrest Joseph Seed when the game tells you to, [[spoiler:Sheriff Whitehorse calls everything off and orders you and the other deputies to walk away (likely with the intention of getting more men)]].
* In the "virtual Voyager" mode of ''VideoGame/StarTrekEliteForce'' attacking any crew member will send ship's security after you, either sending you to the brig or getting you killed. You can also sit in the captain's chair and activate the ship's self destruct. The first mission also plays with this as your attempt to free a fellow crew member from the Borg by shooting a console appears to blow up the ship- but it was just a holodeck training simulation.
* Normally, failing any objective in VideoGame/TimeSplitters as a whole will result in the standard game over screen appearing. For some odd reason; killing the scientist that you rescue near the start of "Mansion of Madness" in the third installment will not cause this; instead, a message appears repeatedly telling you that you ''must'' restart the level(it's not lying, [[UnwinnableByMistake the level is now unbeatable]]). No other area in the game will cause such an outcome, and when combined with the creepy atmosphere, the blank stares of your comrades and the knowledge you're trapped makes this outcome ''incredibly unsettling''.

[[folder: Light Gun Game]]
* ''Zorton Brothers'' has an example of this; besides the undertaker burying you if you lose all of your lives, the fight against the Zorton Brothers is this; you only have two bullets to kill the Zorton Brothers. If you miss a single bullet, you will be shot, and you will be treated to a scene with the undertaker commenting on your loss against the Zorton Brothers. Afterwards, your remaining lives are ignored, and you do not get to continue, meaning that it's back to the beginning of the game for you.
* ''VideoGame/TimeCrisis'':
** In the original ''Time Crisis'' and ''Project Titan'', running out of time caused an instant game over, unlike the sequels.
** In two sniper missions of Rescue Mission in ''3'', missing a shot or let the timer run out will cause an instant game over and ask you to continue.

[[folder: H-Game]]
* RPG [[HGame eroge]] made by Eushully tend to have this. Even losing in battles that should be somewhat easy will result in a slightly extended ending. For example, losing against an assassin in ''Reiki'' has the main character talk with said assassin before going to the game over screen.
* Typical HGame fandom has a GOR (Game Over Rape) subgenre, which is all about this trope.
* This is typically averted in ''Corruption Of Champions'', where no matter how badly you've gotten your ass kicked by an enemy you are guaranteed to "come to your senses in 8 hours, missing some gems". Most players die their first time by abusing transformation items which if used too much can leave you as a wild horse or a mindless [[BlobMonster puddle of slime]] to name a couple, though it is actually possible to get a GameOver by losing to enemies during specific scenarios.

[[folder: [=MMORPG=]]]
* In ''VideoGame/WorldOfWarcraft'', a TotalPartyKill during the Madness of Deathwing encounter will result in him activating the titular ability "Cataclysm". Doing so causes the entire screen to temporarily go black as ''he just destroyed the planet''.
** The same thing used to happen if the countdown ran out for Algalon the Raid Destroyer, for the same reason.
* The fight against [[FlyingSeafoodSpecial Bismarck]] in ''VideoGame/FinalFantasyXIV'' [[ItMakesSenseInContext occurs on a floating island being pulled along by an airship]]. Periodically, Bismarck will ram the island and weaken its integrity, which is represented by a special bar. Should this bar reach 0%, you are treated to a lovely cutscene in which Bismarck rises up and swallows what's left of the island whole. [[EatenAlive With your character still on it.]]

[[folder: Party Game]]
* In ''Getter Love!!'', the game normally ends when you or one of your opponents declares your love to one of the girls. If someone other than you wins the game, you're treated to a word from everyone involved, [[NoEnding and that's it]]. If two game-weeks pass by and no one wins, you'll be treated to a scene where Reika, fucking, MARRIES YOU, as her [[{{Gonk}} equally butt-ugly]] family attends her wedding ceremony.

[[folder: Pinball]]
* Many older {{pinball}} machines had a mechanism to detect dishonest players trying to cheat the machine's coin mechanism into thinking a coin had been inserted when it actually hadn't, or trying to steal the coin box outright. If triggered, the machine displays "SLAM TILT" (not to be confused with the regular [[NoFairCheating TILT]]) and ''all'' players get a Non-Standard Game Over, ''plus'' any credits left in the machine are voided (newer games 80's and on don't void credits). However, modern pinball machines usually don't even have Slam Tilt switches, since modern coin mechanisms aren't vulnerable to the old exploits that Slam Tilt guards against.
* Pinball/CreatureFromTheBlackLagoon:[[note]]Which, despite the name, is not based directly on [[Film/CreatureFromTheBlackLagoon the movie]], but rather, incorporates as part of the theme of a drive-in movie theater[[/note]]
--> "That's it! Take me home right now!"
* ''[[Pinball/OperationThunder Operation: Thunder]]'' is infamous for abruptly '''ending''' the game if the player successfully completes all eleven missions and completes the [[WizardMode Final Assault.]] Fortunately, this is an operator-adjustable setting, and most home collectors simply turn it off for longer playtimes.

[[folder: Platform Game]]
* ''VideoGame/Kirby64TheCrystalShards'' has a BossRush mini-game. When you lose all your lives, you [[DeathThrows fall down one last time as if there's a hole]]. And instead of "Try Again" and "Quit", you get "Accept Defeat".
* ''VideoGame/ConkersBadFurDay'' involves a fabled Panther King seeking a red squirrel with which to replace his broken table leg, so as to prevent him from spilling his milk on said table. The standard game over has Conker, the protagonist, tied and gagged to the king's table leg. Depending on the circumstances of the player's death, the game's nonstandard endings include the Panther King's minions turning Conker in as either a bag of soggy squirrel (drowning or otherwise dying underwater), bloodied chunks (gibbed), or black char (burned or electrocuted), or just a shot of Conker's FaceOnAMilkCarton (falling down a bottomless pit). In the final stage of the game (after [[spoiler:the Panther King dies]]), they do away with the cutscene entirely, only showing you "GAME OVER" on a black screen.
* In the first two ''VideoGame/BanjoKazooie'' games, as well as ''VideoGame/DonkeyKong64'', just quitting the game triggers a Game Over banner, as if the developers of the games (Creator/{{Rare}}) wanted the player to beat the whole campaigns in one session. In both [=DK64=] and the first BK, the Game Over includes a scene showing the potential outcome that would result if the protagonists failed to twart the plans of the villains; once the player gets past the foil of the evil plans, and all that remains is the final battle, no scene is shown, as the game just puts the Game Over banner before returning to the title screen (this is also true for the entirety of ''Banjo-Tooie'', which doesn't have any Game Over cutscenes whatsoever).
* ''Franchise/{{Castlevania}}'':
** In ''VideoGame/CastlevaniaRondoOfBlood'', normally Richter dies in a RainOfBlood (being the first ''Franchise/{{Castlevania}}'' protagonist to suffer this), but getting ambushed by a living portrait ends up with Richter being trapped in a picture within the picture -- which the figure in the portrait proceeds to ''tear up''. It's the only unique death animation in the game. That said, this isn't really a GameOver (unless you were on your last life).
** Losing to the TrueFinalBoss in ''VideoGame/CastlevaniaAriaOfSorrow'' results in Soma being taken over by Dracula completely, and you get a short scene where Julius Belmont is implied to make good on the ICannotSelfTerminate promise he made with Soma earlier. The DS sequel one-ups this even more: getting the Non-Standard Game Over unlocks ''a new game mode'' where the other characters team up to take down the now [[FaceHeelTurn Face Heel Turned]] protagonist.
** A number of [[MultipleEndings bad endings]] are effectively this, since many games that offer them don't have "routes"; getting the bad ending is often a matter of performing a certain action and then having the consequences play out immediately (or at least with one boss fight beforehand) in the form of said ending before showing the GameOver screen:
*** [[spoiler:Killing Stella and Loretta]] in ''Videogame/CastlevaniaPortraitOfRuin'' allows the BigBad [[spoiler:or so he seems; he's actually the DiscOneFinalBoss]] to get away. You have to use [[spoiler:the Sanctuary spell to cure them of their vampirism and continue the game]].
*** [[spoiler:Engaging and then killing Albus]] without rescuing all captive villagers in ''VideoGame/CastlevaniaOrderOfEcclesia'' results in an ending where [[spoiler:Shanoa sacrifices herself to a vessel said to be able to destroy Dracula]]. Rescuing said villagers results in [[spoiler:Albus revealing the true nature of the sacrificial ritual, a boss fight with Barlowe, and the second half of the game]].
* In ''VideoGame/KyaDarkLineage'', standard Game Overs show a screen saying "Game Over". However, near the game's end, if you're hit by [[spoiler:traitor Aton]]'s Wolfen Gun, you can see a sequence where Kya [[TransformationTrauma slowly transforms into a scary, female Wolfen]]. And that's The End.
* ''VideoGame/{{Rayman 2}}'' has exactly ''one'' of these. There's a quest in which you have to locate a healing elixir in the Cave of Bad Dreams. After completing the cave's obstacle course, you are offered massive sums of cash. If you accept this, you will find yourself sitting on a luxury yacht with a pile of cash the size of a small building. The implication is that Rayman lets his greed get the best of him and decides to simply let the pirates enslave everybody while he lies around enjoying his money. The game snaps you back immediately instead of ending the game though, and will cycle through until you pick the right option. In some ports of the game, Rayman just takes the potion automatically, though.
* ''VideoGame/CaveStory:''
** After the standard CriticalExistenceFailure, the gameover screen reads "You have died. Would you like to try again?" If your OxygenMeter runs out underwater, the screen changes to "You have drowned." If you fall into either of the two BottomlessPits in the game, it reads "You were never seen again..."
** The worst of the game's MultipleEndings borders on a non-standard game over. Notably, the music that plays ("Hero's End") is different from that in the better endings ("The Way Back Home"), and this is the only ending that lacks the ending credits.
* In ''VideoGame/SonicTheHedgehogCD'', waiting idle for 3 minutes will cause Sonic to lose his patience with you, and with an [[ScrewThisImOuttaHere "I'm outta here!"]], leave the game, giving you a Game Over.
* In ''VideoGame/SegaSonicTheHedgehog'', failing to escape from Eggman's Tower in time will cause a Game Over with no option to continue.
* ''VideoGame/SonicTheFighters''. Not beating Robotnik in [[TimeLimitBoss 15 seconds or less]] also results in this.
* Plenty of 'em in ''VideoGame/IWannaBeTheGuy''.
** If you fall out of the sky, a plane from ''VideoGame/MarioPaint'' hits you, accompanied by an 8-bit GameOver music ditty.
** If you lose to Mike Tyson, the "you lost" theme from ''Mike Tyson's VideoGame/PunchOut'' plays.
** If you get grabbed by Kraidgief: ''[[VideoGame/HokutoNoKen Hokuto Shinken]]...[[Franchise/StreetFighter Spinning Piledriver]]!''
* Inverted in ''VideoGame/TheNewZealandStory''. If, after clearing World 1, you lose your last life by getting hit by an arrow (or similar) attack, instead of the standard game over screen, you instead go to "[[BonusLevelOfHeaven heaven]]", and have a chance to escape in order to continue the game. If you make it to the end of this "hidden" stage, however, the game ends for real. You have to find a hidden exit in order to get out of this "nonstandard" game over. Escape and you have one last chance.
* In ''VideoGame/DrawnToLife'', you can choose not to help the Raposas. Mari, the only one hearing from "you" at that point, loses hope, and the game ends.
* In ''VideoGame/MegaManLegends 2'', if you mess up during the time you're defending Nino island from the Birdbots and they blow through the gate, the scene switches to the Guildmaster going nuts and [[BetterToDieThanBeKilled hitting the self-destruct button, blowing up the island and everything in it]].
* In ''[[VideoGame/MarioisMissing Mario's Time Machine]]'', if you either lose all of your lives or run out of time rescuing all of the artifacts from [[BigBad Bowser]], then the game will show a cutscene where Bowser successfully activates his time machine and escapes to a tropical island. If you rescue all of the artifacts but get them back in the ''wrong'' time period, then Bowser's time machine will overload, and as a result he is sent back to the Cretaceous period all dazed and confused-looking. If you get everything right, then Bowser's time machine will still overload, and as a result he is sent back to the Cretaceous again, only to be crushed to death by [[GiantFootOfStomping a giant dinosaur foot.]]
* In the second episode (game) of ''VideoGame/CommanderKeen'', there are Tantalus Ray Cannons you must destroy in order to save Earth. There are eight of them, but if you press a switch on the side of any of them, a Tantalus Ray shot will destroy the planet and your game is over instantly.
* The classic ''Franchise/SonicTheHedgehog'' [[FanWorks fan game]] ''Sonic Robo Blast'' (predecessor to ''Videogame/SonicRoboBlast2'') had [[LethalLavaLand a stage set in a volcano]] that would erupt [[TimedMission in five minutes, real time]]. The eruption was an instant Game Over, ignoring lives.
* Running out of time on the [[UnderTheSea Dam]] [[ThatOneLevel level]] in ''Videogame/TeenageMutantNinjaTurtles'' causes the bombs to detonate. This causes a game over, no matter how many turtles you had remaining.
* In the arcade game ''VideoGame/ElevatorAction II'' (''Elevator Action Returns'' in Japan), if you run out of time near the end of the final stage (the nuclear missile silo), the missile will be launched and a picture of an erupting mushroom cloud is shown, followed by a message on the computer screen that says "YOUR MISSION IS OVER".
* In ''VideoGame/TheSimpsonsBartVsTheSpaceMutants'', losing your last life in the final level rewards you with [[TheReveal a look at the aliens' ultimate weapon]]: an army of Homer Simpson clones.
* In the ''Videogame/{{Oddworld}}'' series, there are horrible consequences if you fail to complete the in-game tasks to a high enough standard. In ''Abe's Oddysee'', if you fail to save over 50 Mudokons, Abe will be sliced and diced through a meat saw in Rupture Farms. In ''Abe's Exoddus'', again, failing to save enough Mudokons, will leave Abe in the hands of the Brewmaster, who will strap him down and pass electricity through his body to extract his tears. Eventually, the electricity gets turned up too high and he will be electrocuted. In ''Munch's Oddysee'', failing to obtain a certain level of Quarma will leave both Munch and Abe to be mauled by Fuzzles, who also alert the Vykkers as to their whereabouts. Abe will be killed and his head hung on a wall which Munch has an even worse fate: He is strapped down, while his lungs are forcibly removed ''while he is still fully conscious'' so that they can be given to the ailing Glukkon queen.
* The Famicom ''Franchise/StarWars'' game had a cutscene of the Death Star destroying Yavin IV if you ran out of lives on the last level.
* The Sega game adaptation of ''Tom & Jerry: The Movie'' has one where, if Tom is idle for too long, Jerry simply runs off the screen, taking you to the Game Over/Continue screen.
* The indie PC game ''VideoGame/{{Iji}}'' includes a specific death sequence for being slain through overkill. Ordinary deaths in the game, through small arms fire, electric shock, or even a nuclear explosion, result in the protagonist shrieking, flying backwards, and exploding, cracking the camera as the game over screen plays. However, getting killed by the ultimate attack of the final boss, who wields a [[WaveMotionGun Phantom Hammer]], normally mounted on space ships to exterminate all life on a planet, instead results in Iji being obliterated before she can scream, wiping her stats to zero, with nothing but silence left where she once stood.
* In ''Mystery Quest'', losing all of your HitPoints gave you a normal GameOver screen with Hao standing in place and crying. However, if he should die by [[SuperDrowningSkills jumping into deep water without an SOS raft]], the Game Over screen will show Hao crying against a watery background while displaying the words "Hao Can Not Swim; Game Over".
* ''VideoGame/WarioLand3'' has a strange inversion, where the GameOver is non-standard because there is only one way to die. Normally enemies can only inflict AmusingInjuries on Wario (like getting SquashedFlat or [[RumpRoast set on fire]], and some of these even allow him to reach new areas, but during the FinalBoss fight [[EvilClown Rudy the clown]] will occasionally try to grab Wario. Let this attack connect and you receive the ''only'' GameOver in the whole game.
* ''VideoGame/RatchetAndClank2002'' has this for the later half of the FinalBoss battle with Drek. Fail to turn off the [[EarthShatteringKaboom Deplanetizer]] [[TimedMission in time]] and you lose no matter what.
* ''Series/{{ALF}}'' for the Master System has a nasty prank in store for those who buy the Alf Book item. First, it tells the basic story of ''ALF'' with a nice nod to Sega, but then it sends you back to the title screen with a mocking message. Pretty funny if you bought it too early on to lose much progress, but pretty irritating if you decided to hold it off until later.

[[folder: Puzzle Game]]
* One question in ''VideoGame/TheImpossibleQuiz 2'' asks "Click Yes to exit." Clicking "Yes" will [[spoiler:take you back to the title screen, without the Game Over screen.]]
** This also returns in a question in The Impossible Quiz Book Chapter 1 and 2. Falling for reverse physiology and pressing "Please don't press this." and "Shut down" on their respective questions will also have the same effect as above.
* In the computer version of ''Series/WhoWantsToBeAMillionaire'':
** If, on the Fastest Finger portion of the game, no one gets it right after several attempts, Regis Philbin comes on, mocks you for being stupid, and says [[ScrewThisImOuttaHere "That's it, I'm out of here."]] Then the game quits.
** This also happens as early as the ''select mode screen''. [[note]] It gives you the option of either going straight to the game or playing Fastest Finger first. [[/note]] If you do nothing, Regis will make a comment once every few seconds, growing increasingly impatient each time, before he finally throws in the towel and quits the game for you, kicking you back to your desktop.
* In almost all ''VideoGame/YouDontKnowJack'' games, the following will happen when the contestants respond with "fuck you" on Gibberish Questions three times in a single game: the first time, you lose a very large sum of money, and depending on the mood, the host will take even more and possibly even rename you into something insulting. The second time, nothing happens to the score because he doesn't find it funny or creative enough to warrant the punishment a second time. The third time, [[ScrewThisImOuttaHere he just gives up and closes the game]], and he'll make it known you can't pause or press a key to get out of this if you tried.
* ''VideoGame/{{Antichamber}}'': Killing yourself in-game (namely by crushing yourself with blocks) will ''crash the game engine.''
* ''VideoGame/{{LIT}}'' gives you a unique punishment if you use too much electricity at one time; the generator breaks and the screen undergoes a FadeToWhite, leaving Jake and Rachael at the mercy of the creatures in the darkness.

[[folder: Racing Game]]
* In ''VideoGame/{{Vette}}'', if you don't answer the CopyProtection question correctly, after a few minutes, the game displays the message "You are driving a stolen Vette" and quits.
* In ''VideoGame/BigRigsOverTheRoadRacing'', if you download a patch so the computer could move, and it wins, the game will crash because ''[[ObviousBeta there is no code for when you lose a race]]''.
* ''[[VideoGame/WanganMidnight Wangan Midnight Maximum Tune]]'' series lets you have this by driving the cars into wrong way, but it is possible only if you aren't playing Story Mode nor Multiplayer Battle, and you have the Retire Option turned on on your game save in your card.
* In ''VideoGame/BeetleAdventureRacing'', you can't fall too far behind without the game automatically disqualifying you. If the game estimates that it would take you 60 seconds to catch up with the car in the lead, it's game over for you.
* In the original ''VideoGame/TestDrive'', if take too long to reach a gas station, you are told that you are "driving too slow to have a sports car", and the game ends there, regardless of the number of lives remaining. If you rear-end a police car, you also get an instant Game Over.

[[folder: Real Time Strategy]]
* ''VideoGame/RiseOfNations'':
** The game has two kinds of Game Over: the normal defeat, when your opponent simply wins, and the [[TheEndOfTheWorldAsWeKnowIt Armageddon defeat]], which happens if you [[NukeEm drop too many nukes]], and basically means everybody loses. Similarly, the UsefulNotes/ColdWar campaign has two Game Overs: the normal defeat, where the opposing side wins, and the Nuclear Holocaust ending, where everybody fires UsefulNotes/MnogoNukes.
** ''Theatre Europe''. Notably, you [[{{Unwinnable}} can't win]] as Warsaw Pact under the hardest difficulty, as UsefulNotes/{{NATO}} will, as a desperate measure, launch a major nuclear attack against you, leading to an EndOfTheWorldAsWeKnowIt.[[note]]Oddly, [[ShownTheirWork this tracks actual historical NATO and Soviet doctrine]]: the US and NATO merely had a no-offensive-use policy--that is, we'll use nukes first, but only if they attacked conventionally first--but not a no-first-use policy. The US and NATO several times considered and rejected proposals to move to no-first-use (most recently in 1999 on a motion by Germany). In contrast, the USSR actually ''did'' have a no-first-use policy from time to time (although they never announced it). This shows in their respective targeting: US missiles were targeted counterforce (aimed at known Soviet missile sites) while Soviet missiles were targeted countervalue (aimed at US and other NATO cities and sites of economic value).[[/note]] (Conversely, when playing as NATO, your goal is to defend yourself for a requisite number of turns; if you ever enter the Warsaw Pact territory, the enemy will start a global nuclear war. You can also trigger it deliberately, or by provoking the enemy by launching one too many nuclear missiles against them.)
* The old MS-DOS RealTimeStrategy game ''Command HQ'' features a nonstandard game over by nuclear winter. Normally, allowing your capital to be overrun results in the status bar stating "We captured the enemy's capital!" or "The enemy captured our capital!", along with a catchy tune and a bit of flashing. However, if you use too many nuclear strikes in a scenario, it exits straight to DOS with the message "SIC TRANSIT GLORIA MUNDI" (Latin for "Thus passes the glory of the world.")
* Failing the storyline stage battles in ''Videogame/BrutalLegend'' leads to a Type A cutscene where they gloat over you.
* ''Videogame/BattleZone1998'' includes several missions that avert TakeYourTime despite the absence of a mission timer. On Mars, General Collins orders you to scan Cthonian ruins for a flight data log; continue to ignore his orders, and he will transfer [[PlayerCharacter Grizzly One]]'s command to Lieutenant Corbin before ordering Grizzly One to be court-martialed.
* ''VideoGame/YuGiOhTheFalseboundKingdom'' has several special game overs depending on the campaign objectives and storyline.
** After brainwashing Tea, Scott Irvine makes her attempt a forbidden spell that will destroy the world, with herself as the tribute for it. If you wait until the mission timer runs out, she succeeds.
** If you win the second brainwashed Joey fight with anyone but Mai, he fails to break free of the mind control. Scott sets him up to sacrifice himself via a hypnotic suggestion, and Yugi and friends can't even take revenge on Scott since he appears as a hologram.
** Your second encounter with Yami Bakura has him threatening to burn Jakhud to the ground. If you fail to stop him from reaching the city, he ''does'' burn it down, and you get a special cutscene of Fizdis crying out for her parents.

[[folder: Rhythm Game]]
* ''VideoGame/InTheGroove'':
** The first game has a slightly different Game Over screen for its hardest song, "[[ThatOneBoss Pandemonium]]." After the usual "LIFE DEPLETED/ROUND FAILED" screens, a skull appears afterwards.
** ''VideoGame/InTheGroove 2'' features something similar if you fail "[[ThatOneBoss Vertex^2]]," you get the usual "LIFE DEPLETED/ROUND FAILED" screens, and then a power of two pops up next to "FAILED," turning it into "[[IncrediblyLamePun ROUND FAILED^2]]."
* ''VideoGame/RhythmHeaven'' (GBA/AC) and ''Rhythm Heaven Fever'' offer two ways to fail "Night Walk": Either fail to hit enough notes, which is the "standard" way, or fall into a BottomlessPit.
--> ''[[HaveANiceDeath You fell in a hole.]]''
* ''VideoGame/ReflecBeat'' typically lets the current song run to the end, unless you are playing the {{iOS|Games}} port, in which you can pause the game and quit or restart the current song. However, in ''Reflec Beat colette -All Seasons-'', the Pastel Wonder Traveler event puts you on a LifeMeter, which decreases whenever you get a Good or a Miss. If your HP hits zero, the song ends immediately in failure.
* Normally, a GameOver in ''VideoGame/{{beatmania}} IIDX'' results from finishing a song with less than 80% [[LifeMeter Groove Gauge]]. However, if you miss 50 notes in a row, or have one of several different "survival" gauges and that gauge hits 0%, the "STAGE FAILED" shutters--which never pop up on a "finish with <80%" fail--will pop up and the song will immediately end.
* In ''VideoGame/DanceDanceRevolution A'', failing the Extra Stage track "ENDYMION" will still take you to the results screen and end-of-credit routine as usual, but instead of the menus' usual blue sky background, the {{red sky|TakeWarning}} that's been there since you unlocked the track will persist until your credit ends.

[[folder: Roguelike]]
* ''VideoGame/{{Rogue}}'': "R.I.P.: Software Pirate. Killed by Copy Protection Mafia.", if you die while playing an illegal copy.
* In ''VideoGame/PokemonMysteryDungeonGatesToInfinity'', [[spoiler:you can actually refuse to come back to the Pokémon world after your partner makes it possible with a wish. This results in being sent back to the main menu after a brief narration that you never returned and were missed terribly by your friends, and upon loading your save, the game will treat it as though you had been defeated in the dungeon prior to the event.]]
* ''VideOGame/FTLFasterThanLight'':
** There is a special GameOver message for allowing the [[FinalBoss Rebel]] [[AdvancingBossOfDoom Flagship]] to destroy the [[TheFederation Federation]] base:
---> ''The Rebel Flagship is within range of the Federation Base. All is lost, they've won.''
** Another unique Game Over occurs if you die during the training mission:
---> ''[[EpicFail Somehow you've died during the introduction training exercise. Feel free to try again but this doesn't bode well for your mission.]]''
** A rare situation can occur in Advanced Edition if your ship has a clone bay: If you have the back up DNA bank augment which prevents you from losing crews in the clone bay when it's disabled, and all your crew members are dead and the clone bay is destroyed, then you are stuck since you will not see the game over screen as your crews are still in the clone bay but there is no way to repair it (unless you have a repair bomb) and you can only manually restart the game.
* ''868-Hack'' will give you a special death cause if you manage to make yourself stuck with no possible move.
* While [[TheManyDeathsOfYou dying in weird ways]] is [[EverythingTryingToKillYou pretty standard]] in ''VideoGame/{{ADOM}}'', there's also the non-dying way to end the game by having your character just walk off the game map by the same path they took to get in, never to return. It's definitely the easiest way to avoid actually dying, aside from the fact that the backstory implies the forces of Chaos will then probably consume the world.
* In ''VideoGame/TheAwakenedFateUltimatum'', if you choose to have Shin not try to save Eri after she is kidnapped by devils, he receives a package containing [[spoiler:her severed head.]] This causes him to [[DespairEventHorizon go full monster]], killing everyone around him, destroying Celestia and then the devils that come to investigate the carnage. You are then dumped to the game's title screen.
* In ''Videogame/DarkestDungeon'', if the rest of the party should die when against a boss that has captured one of your heroes (the Hag, the Siren, the Fanatic, etc.), the mission is lost resulting in a TotalPartyKill, likely because the boss finishes with whatever they had in store for the captured unit.
* ''VideoGame/{{Nethack}}'' lets you do this as early as ''the first turn''. You start on the highest floor of a dungeon, right on top of a staircase. You're supposed to bring an amulet from the bottom floor all the way up to that staircase so you can enter the final phase of the game. But you can also climb out of the dungeon ''without'' the amulet. This ends the game immediately, with your final stats page saying you [[ScrewThisImOuttaHere "escaped."]] Some players do this to [[SaveScumming start scum]] for a good set of initial items, though it can also happen if you confused the real amulet with one of the "cheap plastic imitations."

[[folder: Role Playing Game]]
* ''Gateway to the Savage Frontier'', an old ''VideoGame/GoldBox'' Dungeons and Dragons RPG, has a stone statue offer you a reward to give it the statuettes you are collecting. If you accept, it gives you all the gold in the vault and you are immediately captured by the Zhentarim (the chief bad guys) and enslaved.
* ''VideoGame/TalesOfDestiny'' offers a unique example: if you manage to defeat Leon when he attempts to arrest you (a task requiring either cheats or insane amounts of early-game level grinding), you are treated to a ''positive'' Non-Standard Game Over Screen, in which your budding party goes on to have zany adventures [[OffTheRails apparently unrelated to the ones the plot intended for them to have]]. Presumably, said zany adventures only last as long as it takes for the BigBad to execute his plans and destroy the world, but the Non-Standard Game Over does not address this little issue.
* ''VideoGame/RomancingSaGa2'' had several; If you fail the Komulune Island mission and allow the volcano to erupt, or perform the South Sea Mermaid quest. These will only happen as last emperor, though.
* In ''VideoGame/RomancingSaGa3'', if you die during the battle with the final boss, you get to watch it cause an explosive chain reaction that destroys the entire universe. It even destroys the depiction of the world map (on an actual map) that is floating in space when you access it. [[spoiler:It blows up if you beat the game, too, but gets better]].
* In ''VideoGame/ADanceWithRogues'', your character is subject to two loyalty tests in the middle of the first chapter. Failing either of them (selling the thieves' guild to the man in the Mysterious Note quest or going off north instead of returning to Betancuria in Lesson 7) causes the game to end and the standard credits to roll. Also, if you refuse to summon Hyath but keep the ring, you get a dreamscape cutscene and you die as soon as you leave the Summer Isles.
* ''VideoGame/ShadowHearts''
** In ''VideoGame/ShadowHeartsCovenant'', the party can enter the BonusDungeon, [[TheLostWoods Black Forest]]. It's a maze where you're guided by talking flowers. Yes, talking flowers. The white flowers always tell the truth, and generally give you clues about how to get through the forest. However, near the end, a white flower tells you how to [[ExactWords "proceed deeper into the forest."]] If you follow its advice, your characters get lost in the forest forever (complete with a creepy message) and thus, Game Over.
** In ''VideoGame/{{Koudelka}}'', failing to obtain a certain object before fighting the final boss will result in a gruesome cutscene rather than the standard Game Over screen. Also, if you lose the fight with the final boss, you're shown the "sad" ending, which is actually longer than the "happy" one.
* ''VideoGame/ChronoTrigger'' has several:
** If you lose to [[FinalBoss Lavos]], you get to watch him destroy the world. The text "But... the future refused to change." then appears.
** In the DS version, if you lose to the BonusBoss [[spoiler:Dream Devourer, Schala says she will erase all existence]], and then you see the "In the end, the future refused to change" screen.
** Losing to Magus in 600 AD (who is no pushover) will treat you to a very short scene in which he turns around and continues summoning. And, before the screen fades to black, Lavos's great scream is the last thing you hear.
* In ''VideoGame/PokemonRanger'': Shadows of Almia, there's a timed mission in which you have to close a massive valve to prevent the Cargo Ship from sinking with you, Barlow, and all the Pokémon. If time runs out, the game narrates that the ship sunk to the bottom of the ocean. Notably, this is the first time in a Pokémon game where the player can die.
* There are a few of these in the ''Franchise/FinalFantasy'' series.
** In the Origins version of ''VideoGame/FinalFantasyII'', if you somehow manage to beat the [[HopelessBossFight opening battle]] against the Black Knights, the game simply takes you back to the start menu.
** There are two in ''VideoGame/FinalFantasyIII'': If you try to cross the swamp in front of the Goldor Manor WITHOUT the Levigrass Shoes, your party sinks into the swamp. Also, if you try to pass the statues without collecting ALL of the Fangs, your party members are instantly killed by an unseen force.
--> "The party has met an untimely end."
** ''VideoGame/FinalFantasyV'' has one in the Fork Tower, which houses both the Flare and Holy magic in separate towers. Both magic spells have to be picked up in tandem or else the tower will explode. While the boss fights that precede getting each spell don't have time limits, you only have a few seconds after getting the Holy spell for the other team to grab the Flare spell and start their boss fight before everything blows up and you're kicked back to the title screen.
** ''VideoGame/FinalFantasyVI'':
*** The game has the famous opera scene that Celes takes the lead in. As she sings her lines, you have to choose the next set of lines for her to sing, and if you choose the wrong set, she botches the play. If you screw up 4 times, the game mocks you for failing and you get a game over.
*** In the World of Ruin, after meeting Sabin in Tzen, failing to save the child from the building within the time limit causes the house to collapse with Celes still inside.
*** The optional dungeon inside Zone Eater's belly in the World of Ruin, one room has a collapsing ceiling which you must move to an open gap or you'll be crushed.
** In ''VideoGame/FinalFantasyVII'', if you don't get out of the reactor in the opening mission before it blows up, it simply blows up with you inside it.
** Quite a few in ''VideoGame/FinalFantasyVIII''.
*** Failing to complete either the Fire Cavern dungeon or the escape from Dollet before the expiration of the time limit imposed in those missions will result in a Game Over.
*** When escaping the D-District Prison, there's a scene where you have to walk Squall across a bridge. If he falls off the bridge, the game ends immediately.
*** At the Missile Base, failure to alter the coordinates of several missiles results in a scene where your home is promptly obliterated by said missiles without even so much as a time limit. Also, the obvious Non-Standard Game Over of not taking out the boss of the dungeon before the Missile Base blows up.
*** Also, failing to rescue Rinoa in time leaves her floating off into space forever, and in the boss fight with Adel, she uses Rinoa as a [[HumanShield Human Shield]], draining HP to heal herself. Killing Rinoa through attacks that hit all enemies or by letting Adel drain all her HP results in game over.
*** It is even possible to botch the train hijacking mission early in the game and result in the two trains colliding, although you are given the choice of not taking the Game Over by retrying the mission. However, you lose the opportunity to raise your [=SeeD=] rank, and if you fail enough times, your [=SeeD=] rank will actually drop.
*** Same choice scenario with the paratrooper punching match in the Battle of the Gardens at the end of Disc 2, except there's no penalty for retrying. Not only that, but you have the option to try again with +200 HP and each time you fail, the game gives you a tip that could help you win that time, though some are more useful than others.
*** Same with the Laguna scenario when he's fighting the Ruby Dragon. If the Ruby Dragon takes all of his HP, then you can chose either "I'm done for" or "Not yet!" If you choose the former, it's a Game Over, but "Not yet!" allows you try again. There's no penalty and you can do it as many times as necessary.
** There are two instant-lose conditions in ''VideoGame/FinalFantasyIX'' at the start of the Evil Forest section. Garnet and then Vivi get abducted by a monster, and you have to kill it to free them. During each fight, the monster sucks up Garnet and Vivi's HP, and if their HP hits zero, they die and the game ends. Also, in the fight against Black Waltz #2, it will not attack Garnet. However, if all the other party members are KO'd, it will cast Sleep on Garnet and spirit her away, ending the game.
** In ''VideoGame/FinalFantasyX'', if you take too long during [[spoiler:the final fight against Sin]], it will unleash its Overdrive "Giga-Graviton," which will destroy the airship you're standing on, instantly killing your party. You can't even use an Aeon to take the hit for you.
** Take too long to destroy Vegnagun in the second-to-last battle in ''VideoGame/FinalFantasyX2'', and you get to watch Shuyin fire it, obliterating Spira.
** This is actually the ''only'' way to get a GameOver in ''VideoGame/LightningReturnsFinalFantasyXIII'', by running out of time left for the world. The player is then given the choice to [[NewGamePlus start over with all of their accumulated power and equipment]].
** And again in ''VideoGame/FinalFantasyXV'' you have a few choices, such as crashing the [[FlyingCar Regalia]] during take off and landing, falling down from the bridge (in case of Regalia Type D (monster truck) in 1.12 update)or failing to keep up with Ardyn's car. Fortunately, this game offers a friendly warning whenever an NSGO is imminent.
** In the latest DLC, ''Episode Ignis'', there is an [[MultipleEndings alternate path]] called the Extra Verse, which you unlock by beating the episode once. [[spoiler: This scenario takes Ignis to the keep where the Crystal is being held, should you choose the "Play Along" option which wasn't available before. Ignis still tries to use the [[OnlyTheChosenMayWield Ring of the Lucii]] to fight [[BigBad Ardyn]], and should you choose "Give Up" or lose the battle, a short scene plays out in which Ardyn gloats about his plans, taunts the badly wounded Ignis, and walks away. Ignis dies, lamenting how he was unable to save or even die with Noctis--giving you a bad ending and the Game Over screen]].
* ''VideoGame/BreathOfFireII'' has a case of a Nonstandard Game Over that's also a [[MultipleEndings bad ending]]. A still screen depicting an army of demons taking over the world can be seen in one of two ways: either by choosing not to unseal the gate to the final dungeon, or failing to break out of the final boss's paralysis spell.
** ''VideoGame/BreathOfFireIII'' also has a case of a Nonstandard Game Over, which doubled as a [[MultipleEndings bad ending]]. It was achieved by submitting to the final boss and relinquishing Ryu's powers instead of fighting against her.
** ''VideoGame/BreathOfFireIV'' also has a case of a Nonstandard Game Over, which (again) doubled as a [[MultipleEndings bad ending]]. It featured Ryu ultimately agreeing with Fou-Lu, merging with him instead of battling him, and caused the player to [[SomethingCompletelyDifferent control the final boss]] against the entirety of your former party. Destroying them was quick and brutal, and afterwards the game left no doubt in the player's mind as to the fate of humanity (it was blown up).
** Continuing this tradition, ''VideoGame/BreathOfFireDragonQuarter'' has one when you max out your D-Counter and select The End.
* ''VideoGame/TheWitcher3'':
** In the ''Hearts of Stone'' expansion, if the player chooses to bargain for Geralt and von Everec's souls, failing to solve [[spoiler: Gaunter O'Dimm's]] riddle in time leads to him appearing behind Geralt and slowly start turning him to dust before the standard "You Are Dead" screen appears.
** In the ''Blood and Wine'' expansion, choosing to seek out the Unseen Elder vampire and angering him by asking too many questions leads to him killing Geralt before he can draw his sword.
* In ''VideoGame/KingdomComeDeliverance'', if Henry gets arrested in [[DoomedHometown Skalitz]] at the start of the game, you're treated to a cutscene where the Cumans invade the town while all Henry can hear are screams and his parents calling for him outside until the Cumans set fire to the prison with him in it. You're then given a GameOver screen reading "You have died in prison."
* In ''VideoGame/TreasureOfTheRudra'', you get one when you are at the bio tanks and input the wrong combination to stop the pollution.
* Abusing Data Hack in the original ''[[VideoGame/DotHackR1Games .hack]]'' tetrology causes the game to glitch and malfunction as your rate of viral infection increased. Allow your infection rate to exceed 100%, and suffer a '''SYSTEM ERROR'''.
* In ''VideoGame/PlanescapeTorment'', the protagonist is immortal... with a few exceptions. Making the Lady of Pain angry can do this. Do it once, and she punishes you by sending you to a special Maze. That's the lenient punishment, and her way of saying, "this is a warning". Make her mad a second time, and that's it. Game Over. Lothar, the master necromancer can do this too, as he's mastered the arts of death just that well, and he has an even shorter fuse. By plot, you are bound to resurrect each time you are killed, often with little more than a snarky comment from one of your party members. There are two "deaths" from which you can't recover, though: sitting on the throne of the Silent King, which dooms you to rule over the Catacombs forever, or pestering a Gorgon enough for her to get pissed and petrify you.
* Signing a ceasefire with a major enemy group in ''VideoGame/SuperRobotWarsAlpha 3'' results in a sequence of events over several missions in which the situation [[FromBadToWorse degrades until your army dies a horrible death]]. In the same game, should a particular character be defeated in action, its defeat causes the end of all existence, complete with a special game over screen.
* Several of the ''VideoGame/{{Boktai}}'' games have non-standard bad endings if the player ever abuses the vampiric side his character is cursed with in later parts of the series.
* ''VideoGame/MetalSaga'' features several Nonstandard Game Overs, usually for humor and initiated with a single conversation. The very first appears before the game even begins, when the player character's mother asks if he'd like to stay and work in the family garage instead of embarking on a quest for fame and fortune. If the player agrees, an epilogue detailing the rest of the character's life (which is entirely un-noteworthy) begins and the game ends. The player character may also marry his first prospective party member at any time simply by asking her, at which point they both quit adventuring to start a family.
* In ''VideoGame/{{Dragon Quest|I}}'', when you finally face the Dragonlord, he offers you a chance to [[WeCanRuleTogether join him and rule half the world]]. Smart players select "no" and get on with the battle, but if you choose "yes" (and confirm it): "Then half of this world is thine, half of the darkness, and... If thou dies I can bring thee back for another attempt without loss of thy deeds to date." Then the screen turns red. "Thy journey is over. Take now a long, long rest. Hahahaha..." Then you're dead. [[UrbanLegendOfZelda It's been rumored]] that this also erases your game data, but that is not correct.
* The ''VideoGame/CodeGeass'' game for Nintendo DS normally uses a still picture from the show's ending credits as the Game Over screen, with a voiceover by C.C. admonishing the player to not be so stupid next time. However, one can earn a Non-Standard Game Over simply by [[spoiler:choosing not to interfere with Euphemia's special administrative region, which goes off successfully, avoiding the slaughter from the TV show completely]]. This turn of events yields a different quote from C.C.: "Well, this is a Good Ending, I guess..."
* ''VideoGame/ValkyrieProfile''. If you REALLY louse up and annoy the gods enough, [[spoiler:you are sent into a swamp and told by Freya that you are faulty machinery, then proceed to fight her. [[HeadsIWinTailsYouLose Whether you win or lose, the game ends]].]]
* Losing to the final boss of ''VideoGame/ValkyrieProfile2Silmeria'' results in the boss doing some ToThePain taunting at your fallen character.
* ''VideoGame/ValkyrieProfileCovenantOfThePlume'' gives you an [[HopelessBossFight unwinnable battle]] where [[spoiler:Freya comes to kick your ass]], and a different ending if you abuse the Plume too much in chapters 3 and 4. And like before, even with cheats, the game ends as the death of her causes a premature end of the world, and Ailyth won't approve of that.
* ''VideoGame/FireEmblemTheBlazingBlade'':
** In one of the sidechapters, the completion goal is to make it to the other side of the map and talk to the boss, [[{{Pirate}} Fargus]], in order to earn being ferried by his crew to the Dread Isle. If you so choose to attack Fargus, he'll probably kill any unit you have at the time. But if you [[LordBritishPostulate somehow defeat him]], the mission ends with him telling you that you now have no way to continue. Game over. Even [[FailureIsTheOnlyOption if you didn't kill him]], he would then refuse to take you to the Dread Isle, resulting in a similar ending.
** If you fail to protect the NPC [[IllGirl Natalie]] in chapter 4, the typical game over screen plays over a short cutscene of Lyn mourning her, [[DespairEventHorizon lamenting her inability to defend those who need help most.]] The game ends soon after, implying that Lyn abandoned her quest in shame.
* In ''VideoGame/GoldenSun'', after you let the bad guys make off with the Elemental Stars, you are asked (not told) by your village elder to go after the stars. Refuse twice and the screen fades to a sepia tone, accompanied with the text "And so, the world drifted towards its fated destruction." You are then given the option of continuing from the beginning of the conversation. This is ironic because the destruction it is describing [[spoiler:is the slow erosion described in the second game, due to alchemy not being unlocked, but you assume it is because alchemy WAS unlocked that the world ended.]] ''Golden Sun: The Lost Age'' justifies it, since [[spoiler:after lighting three out of four lighthouses, the world's erosion at the hands of Alchemy gets direr until the fourth one is lit. But the Mars Star was in Isaac's hands all along, so Felix never had the chance to seize it before the erosion devoured Prox and the Mars Lighthouse.]]
* The ''Franchise/ShinMegamiTensei'' franchise has had many over the years. Some play this fully straight, giving you a ItsAWonderfulFailure montage before giving you the GameOver message and forcing you to reload; others downplay it, give you a DownerEnding, roll the credits, and allow you to proceed to NewGamePlus.
** Played straight:
*** In ''VideoGame/ShinMegamiTenseiIV'', if you fall in battle, you are greeted by Charon, who offers to resurrect you for a fee of Macca or 3DS Play Coins. If you choose to pay in Macca, but don't have enough of it, he'll let you come back to life anyway, but if you die again before getting enough Macca to pay off the debt, you're treated to a unique sequence in which Charon notes that he can't revive you and has your soul thrown aside. You can also choose to not be brought back to life, but instead to wait in line like the many other (billions) souls. He then points out that you'll be waiting for eons, if not longer, to be resurrected, and come on, it's just a little money, right? If you still choose to wait, he tells you to get in line and the game ends.
*** In ''VideoGame/Persona4'', if someone appears on the Midnight Channel, you have to rescue the person from the TV world before a certain date passes. If the deadline passes and you didn't save the person, said person will die when the fog is at its heaviest. Your hero collapses and you are then given the option to exit to the title screen or flash back seven days to try again. The stated in-game reason for this Game Over is not because the person dies (though that's obviously the motivation), but because the death frustrates any further attempts by the hero to investigate the murders due to lack of clues or information. And the very last person -- if you fail, instead, one of the characters calls the hero to tell them that shadows are coming out of the TV, and suddenly cuts off with a scream.
*** ''VideoGame/Persona5'': Like in ''Persona 4'', if you fail to complete the dungeon in time as you inevitably get yourself in a situation where you must change the heart of your target or face charges and certain jail time due to any violation breaking your parole, you're shown a sequence where you are [[spoiler: sitting at [=LeBlanc=] when cops come in to arrest you under a warrant with Sojiro on different levels of disbelief and disappointment]], however [[ItsAWonderfulFailure the reasons are unique to each dungeon]]. There are three variations of this kind of game over, and a take on "ButThouMust" during the finale. They are:\\\
For the first five major dungeons, not completing them by their respective end dates has [[spoiler:the protagonist falsely remember what happened after that, with the consequences being unpleasant. Not completing Kamoshida's dungeon has Ryuji, Mishima and the protagonist being expelled from Shujin as the reason with a very disappointed Sojiro; not completing Madarame's dungeon has Madarame press charges against Yusuke's will after the exhibition closes; not completing Kaneshiro's dungeon has Makoto being found by the police at an "illegal services shop" and muttering your name after being brutally beaten and drugged; not completing Futaba's dungeon has her committing suicide and the Cleanse revealing incriminating information that also gets Sojiro taken into custody; not completing Okumura's dungeon has Haru's fiance file charges against you on the wedding day; and not completing Sae's Dungeon results in the police learning you're the leader of the Phantom Thieves. They all end with Sae leaving the room to give the Protagonist time to recover from the drugs in disgust knowing the case leads to a dead end, but he ends up getting killed when she leaves.]]\\\
If you don't finish the seventh dungeon in time, [[spoiler:Goro Akechi, the detective who [[TheMole sold you out]] during the casino heist, appears at your house and has you arrested. What makes this ending interesting is that you fight Goro as a boss halfway through the seventh dungeon and he [[HeroicSacrifice sacrifices his life]] in order to atone for what he did. This scenario will still occur, even if you defeat Goro and not finish the dungeon, and there's even a hazy filter over the screen, leaving a lot of room for speculation as to what's truly going on...]]
*** ''VideoGame/DevilSurvivor'': [[spoiler:There is one mission where a group of angels are fighting it out with a group of demons. Honda and some random civvie are also in this fight. If you choose to side with the demons and go along with Honda's plan to escape the blockade, the mission completes... until you get a montage and text explaining that while you did manage to escape the lockdown, on the Final Day, God's judgment kills everyone in the Yamanote Loop and humanity is completely controlled by Heaven. Then you get the Mission Failed screen. Nice Job Triggering Instrumentality, Hero.]]
*** ''VideoGame/DevilSurvivor2'': You can trigger a game over from the start-up by refusing being saved from certain death at the beginning of the game or [[spoiler:accepting Miyako's plan]] in ''[[UpdatedRerelease Record Breaker]]'''s Triangulum Arc.
** Downplayed:
*** In ''VideoGame/ShinMegamiTenseiIIINocturne'', if you refuse to support any Reason and respond to the FinalBoss' prompts with fear, it will condemn you for ruining any possibility of restoring the world, refuse to fight you, and leave you to wallow in the doomed world you have created.
*** In ''VideoGame/ShinMegamiTenseiIV'', right before the alignment lock, [[spoiler:the White]] will ask you to destroy the Yamato Perpetual Reactor in order to create a black hole that will destroy the universe, freeing it from the ForeverWar between Law and Chaos. Agreeing to do so naturally cuts the game short.
*** In ''VideoGame/ShinMegamiTenseiIVApocalypse'', you can cut the game short by agreeing to side with Merkabah or Lucifer during the big MeleeATrois midway through the game.
*** In ''VideoGame/Persona3'', if the player opts to kill Ryoji, it'll result in the entire party losing their memories and living happily about their "bright future". Except that an apocalypse will destroy humanity. [[PlayerPunch Something the player is aware of.]]
*** In ''VideoGame/Persona4'', you can get several flavors of this depending on how you mishandle Namatame; murdering him in revenge, failing to deduce that he is a RedHerring, or failing to deduce who the true culprit is results in you missing out on the final dungeon and leaving Inaba without any real sense of closure.
*** ''VideoGame/Persona5'' has two of these. First up, after finishing the sixth palace, [[spoiler:you need to answer Sae's questions correctly and not sell out your friends; doing one or the other leads to another game over. Like the first five, the protagonist gets killed, except you actually see his death happen this time. Afterwards, Igor, the proprietor of the Velvet Room, chastises you for your poor choices and informs you that TheEndOfTheWorldAsWeKnowIt is coming. Have fun spending the rest of your life as a prisoner!]] Then, right before the FinalBoss battle, [[spoiler:Yaldabaoth, having wiped the protagonist's friends out of existence, strikes up a deal: leave him alone, and he'll let the protagonist use the Metaverse as he sees fit. Agree to this deal, and an ending occurs where the people of Tokyo become fretful and the protagonist smirks wickedly at the camera, hinting that he's given in to abusing his power.]]
*** In ''VideoGame/DevilSurvivor'', if you choose to escape with Yuzu on day 7 or fail to unlock any of the other endings, you are saddled with a shortened day 7, a rather anti-climatic final boss fight, and the knowledge that you have unleashed demons on the outside world. ''[[UpdatedRerelease Overclocked]]'' somewhat rectifies this by starting Yuzu's extended scenario midway through day 7 instead of the start of day 8 like Amane and Naoya.
* In ''VideoGame/TalesOfSymphoniaDawnOfTheNewWorld'', if you defeat [[spoiler:Lloyd and Marta]] in the game's penultimate boss battle, you don't proceed to the real final boss. Instead, you get a scene where [[spoiler:Emil [[DrivenToSuicide commits suicide]] upon seeing that he wounded Marta while faking possession by his SuperpoweredEvilSide and becomes a core.]] The final scene is days later and shows Marta [[spoiler:writing in a diary as if to Emil, noting that they will never see him again.]]
* ''VideoGame/PaperMarioTheThousandYearDoor'':
** In the second chapter [[spoiler:you get one if Lord Crump's time bomb goes off.]]
** In the 6th chapter of the game, you have to retrieve a diary for [[spoiler:a Ghost Toad]], who warns you not to read it. If you do so anyway, the [[spoiler:ghost]] will appear and kill you.
** The final boss will [[spoiler:ask you to become her servant.]] Agree, and you get another Game Over. Hopefully you saved right before the final door.
* ''VideoGame/SuperPaperMario'':
** At the very start, you can refuse the Pure Heart that Merlon tries to give you by saying "No" three times (with Merlon getting increasingly desperate each time.) After that, he'll wander off worrying, and it's a PressStartToGameOver! This is ''before'' you even get to control your character!
** When you get the fishbowl and enter the space world, Tippi tells you to put it on. If you refuse several times (even after she lampshades that Mario ''can'' [[SuperNotDrowningSkills breathe underwater]]), and then say yes to "do you really want to meet a terrible fate?", it's Game Over. In fact, she basically ''calls you a moron and lets you die.''
** When Queen Jaydes asks Mario to find Luvbi, he has the option to refuse. Refusing enough times will result in Jaydes zapping Mario with lightning and stating that he shall be condemned for eternity.
** Near the end, [[spoiler:Dimentio]] will ask you to join his side. Say yes [[RuleOfThree three times]] and [[spoiler:he will promptly enslave you]].
* In ''VideoGame/PaperMarioStickerStar'', you can drown in quicksand in the overworld - this is nothing new. However, if you fight an enemy on a quicksand pit like a Pokey, take too long to select a move in the battle screens and you can drown in quicksand ''there'' too - hence, this game allows you to die on a ''menu screen''. There's also poison water in the forest world that periodically damages you if you don't take your turn.
* In ''[[VideoGame/MarioAndLuigiSuperstarSaga Mario & Luigi: Superstar Saga]]'', you get a Game Over if you fail to exit [[spoiler:Bowser's Castle]] in the allotted time. (Of course, even the first time around, it's easy enough that it shouldn't take even half the time the game gives you.)
* In the ''Manga/MagicKnightRayearth'' RPG for the SNES, there is one battle where you're pitted against your [[MindControl mind controlled]] friends. Defeat them, and you get a screen telling you that [[WhatTheHellPlayer you're a bad friend]], and a game over. Losing to any of the final dungeon's bosses gives you a Nonstandard Game Over as well; each boss has a different one.
* In ''VideoGame/EVOSearchForEden'', several bosses ask you to join them (the [[TyrannosaurusRex Tyrasaurs]] at the end of the dinosaur stage, the Birdman King in the first mammal stage, and the boss Rogon in the final stage). Saying "yes" results in a short (and usually somewhat comedic) ending, then puts you back on the world map. You also get dialogue choices with the Yeti, but both lead to the same result (fighting him).
* There are a few points in ''VideoGame/HalfMinuteHero's'' "Hero 30" mode where failing to complete the stage's objective before defeating its EvilOverlord will prematurely end your journey. Instead of [[EarthShatteringKaboom the world exploding]], you'll be treated to a still picture of what your hero wound up doing because he couldn't proceed (stranded on an island, forced into back-breaking slavery, etc.), and you won't be allowed to save your scores for that attempt.
* There are several nonstandard game overs in ''VideoGame/MassEffect2'', which are only possible to view if you make [[TooDumbToLive monumentally stupid decisions during the course of the game]]:
** During Archangel's recruitment mission, you can side with the mercenaries hunting him down. Doing so results in Archangel's death and a Critical Mission Failure.
** During Samara's loyalty mission, you can [[spoiler:recruit Morinth instead of Samara]]. Once aboard the Normandy, you then have the option to [[spoiler:seduce Morinth]]. Doing so causes things to end about [[DeathBySex as well as you'd expect]].
** Joker will meet an untimely end at the hands of [[spoiler:the Collectors if you rush too quickly during their attack and abduction of the Normandy crew]].
** Not unlocking the valves fast enough for your chosen Tech expert during the Suicide Mission will lead to an abrupt Game Over.
** If you take too long to defeat [[spoiler:David]] during the final boss fight in the Overlord DLC, it will upload to the Normandy and infect EDI.
** Wait for the Arrival Countdown to hit Zero during the second scene and Shepard will experience what is a rapid glimpse of Reapers coming down on the galaxy to cleanse all life.
** You can technically win the game, yet still get one of these. A normal win allows you to continue playing in the aftermath for missions you didn't do or play the DownloadableContent as it comes out, and will give you the option to upload the storyline into Mass Effect 3. But if you didn't bother to prepare at all for the suicide mission [[spoiler:(not getting certain ship upgrades, or doing any loyalty missions)]], all of your party members die by the end of the FinalBattle, along with ''[[TheHero Commander Shepard]]''. That's just not very conducive to epilogue play, but you ''did'' technically win the game ([[PyrrhicVictory if you want to call that "winning"]]). However, it still counts as a nonstandard game over since a save game with an ending where Shepard dies cannot be imported into ''VideoGame/MassEffect3'', and is pretty much the ''only'' story-possibility or choice that the ExpandedUniverse directly contradicts.
* There's many more in ''VideoGame/MassEffect3'':
** [[CaptainObvious Any time an objective with a health bar is destroyed.]]
** If you take too long to use the laser designator on the Reaper-Destroyer during Priority: Rannoch, it'll end up destroying the quarian fleet.
** If you're unable to [[spoiler:convince the Illusive Man to shoot himself]], failing to take the Renegade interrupt(s) provided results in [[spoiler:him]] shooting and killing Shepard.
** Taking too long to make the final decision results in the destruction of the Crucible.
** In the Omega DLC, taking too long on the final segment will result in Aria's death.
** During the Citadel DLC, you're required to infiltrate a party at a casino. Being detected is a Critical Mission Failure.
* In ''VideoGame/InfiniteSpace'', you wind up in some sort of negative space where it's unhealthy to stay. You are presented with three options, and in two of the options you slowly drift around, with the situation getting worse and worse. You think you will get rescued or catch a lucky break, but instead your party poofs into nothingness.
* The ''VideoGame/{{Suikoden}}'' series uses this trope often:
** In ''VideoGame/SuikodenII'', Tinto City gets overrun by zombies, and it can be [[DespairEventHorizon at this point]] that the [[TheWoobie poor kid]] just decides that [[BreakTheCutie he can't handle it anymore]]. This can result in him (and his adopted sister) deciding to cut their losses and make a mad dash for safety. Of course, the core of your several-dozen-strong entourage comes after you once they realize you're gone. If you persist in leaving, [[spoiler:one of the leaders of your army will die. From here, if you change your mind and [[TenMinuteRetirement decide to go back]], said dead person will be replaced by [[GenerationXerox his son.]]]] The hero's second-in-command will [[GetAHoldOfYourselfMan Bright Slap]] him and ask him to come back one last time. If you leave the town to the south, the screen will fade slowly and be replaced by a still picture of a log cabin, indicating that the hero and his sister have chosen to live away from society, in order to have a so-called 'normal life' without wars or fighting.
** In ''VideoGame/SuikodenIV'' you can elect to stay and make a life for yourself and your two companions on a deserted island as opposed to looking for a way to escape. This is a particularily insidious one since it never ends; you are placed into a GroundhogDayLoop repeating the same actions over and over, leading some players to think that they are still playing the game and are stuck. It does hint that something's different by replacing the character portraits with black and white sketches and removing the local save point. Also on the scene if you don't use the Rune of Punishment and let your flagship get rammed by the enemy.
** In ''VideoGame/SuikodenV'':
*** If you accept Salum Barows' suggestion of taking the throne for yourself instead of rescuing the rightful heir, you'll get a cutscene where [[CantGetAwayWithNuthin said heir is informed that you were assassinated]].
*** If you fail to defeat Roy in a duel, you're put into a coma from the injuries, and your group forces Roy to take your place, but soon the army's overrun. "Perhaps it's a good thing that he won't wake up."
** In ''VideoGame/SuikodenTierkreis'', if you choose to [[spoiler:agree with the plan to sacrifice all of the Starbearers to stop The One King]], this will result in [[spoiler:the main character becoming the new One King instead]]. On the other hand, this also provides more information about the ''Tierkreis'' world.
* In ''VideoGame/TheElderScrollsIVOblivion'', for most of the main quest, Martin Septim is flagged as essential, meaning that if his HP gets reduced to zero, he will not die, but will instead be knocked unconscious for a few seconds. But during two points of the main quest (the battle at Bruma and the final mission in the Imperial City), he loses his essential status, and if he dies, it shows a few lines of text and prompts you to reload. Made worse by a glitch that prevents him from equipping proper armor during the former event, forcing you to exploit another glitch to keep him alive.
* ''VideoGame/KnightsOfTheOldRepublic'':
** Keep on talking to [[TheBrute Calo]] [[PsychoForHire Nord]] in the Lower City cantina. You won't last long.
** In court on Manaan following the raid on the Sith base, [[TooDumbToLive pleading guilty]] or failing to convince the court that the Sith broke the neutrality agreement. [[note]] If you do not trigger the Missing Selkath quest by talking to Shaelas, you can still bail out by stating that "the Sith lured you there" under the pretext of "diplomatic relations". You win by creating reasonable doubt, as such an action is "within character" for the Sith. [[/note]]
** Getting blown up during a fighter sequence.
** On the Unknown World, when approaching the Elder base, answering "I'm with the Rakata" triggers the Elders' defenses, [[TotalPartyKill wiping your group out instantly]]. [[note]] A workaround that sometimes does the trick is to go into solo mode, leave your other two party members WAY back from the entrance, and then trigger the option. It'll take down the PlayerCharacter, but the other two still might remain alive [[/note]]
** Answering a riddle wrong in the contest of wills with the mind trapped Rakata will also lead to the screen going black [[AndIMustScream as you have to take his place]] [[GrandTheftMe and he takes your body.]]
** If you have the cheat console, typing "Dancedancemalak" before the final fight activates a cutscene where you turn Malak into a Twi'lek dancing girl and boogie together for a few seconds.
** If you play Dark Side and female, [[DummiedOut there was a third ending]] where Carth's plea for a LastSecondChance works and the two of you opt to die together on the collapsing Star Forge. It is ''very'' easy to restore, however.
* ''[[VideoGame/{{Ultima}} Akalabeth: World of Doom]]'' starts by simply asking you "Ready?" If you answer no, it boots you back to the DOS prompt.
* In ''VideoGame/TheMagicOfScheherazade'':
** You'll come across a part where a new ally will ask you if you're afraid of the monsters. Answering 'no' twice is the only way to recruit him, while saying 'yes' at any point of the conversation will result in an automatic game over... regardless of how many lives you have!
** Later on in the game, you'll have to [[spoiler:guess that Coronya is really Scheherazade, and a wrong guess]] will result in an instant game over, again regardless of how many lives you have. Hope you are good at spelling!
* In [[Music/{{Homestuck}} Toby "Radiation" Fox's]] horror-themed "''Videogame/EarthBound'' [[VideoGame/TheHalloweenHack Halloween]]" GameMod, lose a battle to the final boss and you'll end up in the continue screen as usual... [[AndIMustScream except the narrator refuses to let you continue. "Just kidding, you are dead forever!"]] "Hahahahahahahahahahahahahahahahaha..."
* ''VideoGame/KingdomHeartsII'': during a lot of [[TimedMission timed battles]], a few bosses, and battles where the objective is to prevent a party member from dying, there's a possibility that you'll be booted to the GameOver screen before running out of HP. Should this happen, you'll get an image of [[TheHero Sora]] standing there pouting, rather than his usual floating around dead animation. Most memorably happens during the [[ThatOneBoss Demyx]] battle.
* In ''VideoGame/{{Vay}}'', you're required to seek out the help from the wind fairy Sirufa in order to get across the continent to find one of the [[MacGuffin Orbs]]. However, the "wind" needed to get across is actually [[{{Fartillery}} a killer case of flatulence]], and all three of your party members need to wear gas masks before they enter her domain, or else they'll pass out and die, ending your game.
* In ''Biomotor Unitron'', losing a battle usually has few repercussions: you leave the Arena or Dungeon and return to the main screen. However, losing to the first Dark Unitron causes the game to cut to a Game Over screen, which the game never normally displays.
* ''VideoGame/{{Mother 3}}'':
** There is one in Chapter 2. In Osohe Castle, there is a statue holding a heavy metal ball. Ramming into this statue causes the ball to fall off the statue and through a crack in the floor. If Duster is stupid enough to stand in the place where the crack is after ramming into it, the metal ball will crush him and trigger a game over. This is the only game over in the entire game that is not triggered by an enemy.
** If, at any point, you make physical contact with the Ultimate Chimera, you're not even given a hopeless boss battle; the Ultimate Chimera starts chomping, complete with biting sound effects, and the screen fades to red before going to the standard "Retry?" screen.
* ''VideoGame/RadiantHistoria'' turns this into an art form. The game will regularly present you with two choices of what to do next, and aside from the very first one, one of these choices will ''always'' lead to some sort of [[ButterflyOfDoom horrible ripple effect]] that makes it impossible to save the world. Given that it's a game about ''time travel'', Stocke just warps back to Historia, gets a lecture on what he did wrong from the resident {{Spirit Advisor}}s, and goes back to try it over again.
* ''VideoGame/{{Ib}}'', a RPG Maker game, does this sometimes, especially where [[spoiler:a picture of a crazed neon face keeps asking for for a flower and you can offer your rose to it. Garry will advise you to not trust this guy, but you can insist and then... "CHOW TIME!". Yep, a picture eats your rose... YOUR LIFE!]] As of 1.04, if you meet certain requirements and generally do really bad at the game, then when you reach the [[spoiler:doll room]] event, failing said event causes [[spoiler:Garry to go insane, Ib to have a nervous breakdown, and depending on her bond points with Ib, Mary will either stay with Ib and Garry in the painted world or she'll attempt an escape on her own and fail miserably.]] Not only does this cut the game short before you even reach the final chapter, but [[spoiler:no one escapes despite all your best efforts of getting them out of there.]]
* Amusingly played in ''VideoGame/BarkleyShutUpAndJamGaiden''. If the final boss's WeCanRuleTogether offer is accepted, Barkley is immediately hypnotized and his very first course of action is to kill his son Hoopz, who, up to that point, was the main reason he was adventuring in the first place. Besides that dialog choice, it's also possible to die outside of combat during a QuickTimeEvent or while navigating the sugar cave.
* One of the earliest examples comes from the 1980s era CRPG ''VideoGame/TheMagicCandle''. At the very beginning of the game, you are asked by the King to accept the game's major quest. You have the option of declining, and if you do, the game ends immediately and unceremoniously.
* ''VideoGame/TheLastStory'': If you refuse to marry Calista 3 times in chapter 42, you get a Game Over.
* ''VideoGame/JadeEmpire'' has one as well during the final boss fight. Your opponent gives you the chance to surrender and lay down your life for the greater good (in his eyes). If you do, he kills you and a scene plays showing a statue of your character in the armor of your enemy in a dystopic future, with the final boss laughing evilly.
* In ''[[VideoGame/AtelierMeruruTheApprenticeOfArland Atelier Meruru: The Apprentice of Arland]]'', if at any time you allow Meruru's popularity to drop to zero, then Rufus comes to the workshop, chastises her, and then sends her before her father Dessier, who is so mad at her that he reneges on his promise and ends her alchemy studies immediately, followed by a Game Over without even getting the Bad Ending (and thus no "Castle Life" Trophy.)
* ''VideoGame/ParasiteEve'' has two non-standard game overs. After defeating the mutant spider on the hospital roof, Eve kills one of the pilots of a fighter jet and if you don't run to the maintenance lift in time, the jet crashes onto the roof and explodes, taking you with it. After the final battle at the end of the game, the FinalBoss revives itself and slowly chases after you while picking up speed and then starts to ''fly'' after you. If the creature touches you at any point, it's an instant game over.
* The ''VideoGame/MonsterHunter'' games trigger a nonstandard game over during missions in which the player kills a target monster when the objective is to ''capture it alive''. Rarer instances include [[spoiler:letting Ceadeus enter the last area of the underwater ruins before cutting its beard]] and [[spoiler:letting Jhen Mohran destroy completely the dragon ship]], both cases happening in ''Tri''.
* In ''VideoGame/PandorasTower'', a counter on the screen shows you how far Elena's transformation has advanced. Let it run out and the game ends, with Aeron returning to a ruined Observatory to see Elena fully transformed. He lets himself be killed by her, the narration goes on to explain that Elena has united Elyria with an army of monsters under her rule, then cue the GameOver.
* In ''{{VideoGame/Gingiva}}'', you can choose to marry any of the mid-bosses ([[InterspeciesRomance which range from a sentient beating heart with legs to a blue otter-like creature]]). Your sprite will be holding a baby bottle while babies slowly fill the screen. You will eventually receive a prompt where you can sue for divorce. Choose yes, [[LevelDrain and your levels will go down]] due to years of inactivity. Choose no, and you will get the Game Over screen a few seconds later.
-->'''''[[SarcasmMode A fairy tale ending.]]'''''
* In ''VideoGame/ArxFatalis'', it is possible for the player to, by killing the friendly and plot-critical king, and stealing a key from his body, to open the doors leading to the surface. On opening the door, you are instantly frozen solid and die.
* In ''{{VideoGame/Exile}}'' there's a few, mostly when you kill a major NPC you're not supposed to, like King Micah or Erika Redmark. But the one that really takes the cake is the one in Exile II, where you can open a portal that will eventually collapse the entire northwester quarter of the underworld, killing hundreds of thousands, perhaps even millions of people - including your party. But on the "bright" side, it will stop the Empire invasion, since most of their troops were in that area.
* In ''Driftmoon'' choosing to join the {{Big Bad}} Ixal gives you an ending where the main character becomes a puppet in his army of undead.
* In ''VideoGame/{{Drakan}}: The Ancients' Gates'', near the end of the game you need to get into a castle run by someone known as the Flesh Mage. The only way in involves passing through a pacification spell. You are warned about this several times and told to go get a potion to protect yourself. However, nothing stops you from simply walking in whereupon you fall unconscious. A cutscene follows where you are a prisoner of the Flesh Mage and get a face to face meeting with him, then the screen goes black along with a brief scream as he begins skinning you alive.
* In ''VideoGame/SouthParkTheStickOfTruth'':
** Near the end, you are informed that a snuke [[spoiler:has been planted inside the butthole of Mr. Slave. Someone suggests that the only way to retrieve it would be for someone to shrink and deactivate it manually. Of course, the player is the only one who can do that, but the rest of the characters on screen start trying to figure out who could do it]]. At this point, the player has the choice to [[spoiler:shrink down]] to volunteer or to leave the room. Choosing the second option will cause the snuke to explode, and the game to show the TV-show-style credits prior to the "Game Over" screen.
** There's also the desperation attack from the first boss: calling the player's parents. If he succeeds, the player's father calls him to tell him [[YouAreGrounded he's grounded]], followed by the usual Game Over screen.
* ''Videogame/SouthParkTheFracturedButWhole'':
** If you miss the QTE in the tutorial, your character misses a jump and falls to their death. Craig then comments that he though you were going to do a sick jump.
** Mess around with the "Cube of Ultimate Destruction" (Rubix cube) in Cartman's basement too much and it falls over, destroying the universe while Cartman screams "[[BigNo Nooooo]]".
** If you try to fight the Sixth Graders before the game tells you to, they just automatically beat you to death.
** When trapped in Butters' room, if you try to leave through the window your character jumps and falls to their death.
* In ''VideoGame/DinkSmallwood'' mod ''If Ducks Ruled the World'' taking too long to get to the ducks in question means that their evil plan is a success and the world...changes from color to grayscale, after which King Daniel chews you out for it and you get to restart or quit.
* ''VideoGame/DragonAgeInquisition'' typically gives the message "Your Journey Ends" should the player fall in combat, but tends to go [[ItsaWonderfulFailure into more detail]] during main quests.
** If you get evicted from the ball by reaching 0 court approval during Wicked Eyes and Wicked Hearts, you are told that Orlais was left leaderless and thrown in chaos, leaving both it and your Inquisition easy prey for the BigBad.
** If you decided to side with the Templars earlier on and fail to defend the Great Hall by reaching 0 status (or dying), you are told that the Red Templars rampage across Thedas, killing or enslaving everyone and you are shown Ser Barris being executed by a Red Templar Horror.
** If you die while attempting to escape the Envy Demon during Champions of the Just, you are told that it impersonates you and uses the Inquisition to conquer the world and destroy the Chantry.
* ''VideoGame/{{Undertale}}'' has two characters who can take over the "Game Over" screen:
** At the end of any type of "Neutral" route; after you beat what appears to be the final boss, [[spoiler:Flowey will appear, hijack the six souls, and gain enough power to [[TheFourthWallWillNotProtectYou demolish the fourth wall]] and become Photoshop Flowey, fighting you in the actual last battle]]. If you die (and you most likely will at least once), you get sent to the Game Over screen... [[spoiler:which is being run by Flowey, as this is ''his'' save file. He mocks you about the nightmare you'll never wake up from, and will exit out of the game rather than let you continue directly.]] Note that this is ''not'' treated as a FinalDeath, despite [[spoiler:your save file having been ostentatiously erased before this battle]].
** At the end of a [[KillEmAll No Mercy run]], you square off against [[spoiler:Sans, the lazy skeleton brother, who has shown his true power in a desperate attempt to get you to stop this run before you ruin everything]]. Around the halfway point of the battle, the boss (clearly showing signs of tiring out) tries to convince you to have mercy on him, not attacking for a turn, and is able to be Spared. Attack him, and he gets the hint and resumes the fight; Spare him, and [[spoiler:Sans will briefly make amends with you... only to reveal that [[ISurrenderSuckers it was a ruse]] and trap you in an inescapable bone cage until your health runs out and your SOUL shatters as usual]]. The Game Over screen plays a sped-up "[[SoundtrackDissonance Dogsong]]", and that coupled with the boss taking over the text really hammers in the fact that [[spoiler:you got tricked into letting your guard down by someone who's able to slay you in a blink of an eye, and has a thousand reasons to do so]].
--->[[spoiler:'''Sans:''' ''[[MemeticMutation geeettttttt dunked on!!!]]'']]\\
[[spoiler:'''Sans:''' ''[[MoodWhiplash if we're really friends... you won't come back]]''.]]
* In ''VideoGame/{{OFF}}'', the Judge offers you a battle tutorial, during which he intructs you to not pick the Auto option, as he wouldn't be able to survive your onslaught. If you do so anyway and let the computer act long enough, the Judge will indeed die, leaving you without a guide and abruptly giving you a GameOver.
* Near the end of ''VideoGame/{{Wizardry}} 8'', the player's party will learn that [[spoiler:[[BigBad The Dark Savant]] has set up a bomb that will [[EarthShatteringKaboom destroy the planet]] that the game takes place on. Of course, the right course of action is to disable the bomb, but the player can ignore that. If they do so, then upon reaching the end of [[TheVeryDefinitelyFinalDungeon Ascension Peak]], they will meet The Dark Savant, who will taunt them about forgetting this. Afterwards, he teleports out, and the bomb will go off. The game over screen will change to reflect this, with a comedic message along the lines of, 'Not what you hoped for, but then, no one lives forever.']]
* In ''VideoGame/UncommonTime'', three of the MultipleEndings are this, caused by losing to {{Climax Boss}}es and the FinalBoss.
** Losing to [[spoiler:Teagan]] results in [[spoiler:her deciding to MercyKill Alto afterwards]].
** If you lose to the Herald of Winter, [[spoiler:Alto's resentful subconscious takes control of her actions]] and chooses to sabotage the World Tuning to usher in TheEndOfTheWorldAsWeKnowIt.
** If you lose to the FinalBoss, the party dies but Alto is somehow able to pull through long enough to perform the World Tuning with the assistance of the elemental spirits, providing a BittersweetEnding.
* Defeating the final boss without having completed a specific earlier quest in ''VideoGame/MightAndMagic VI'' gives you a special video that begins the same as the victory video [[spoiler:and then goes off in a different direction when without a magic field to contain it the Hive's explosion ''[[EarthShatteringKaboom destroys the entire world]]'']].
* In ''VideoGame/{{Xenoblade}}'', during the final battle with [[BigBad Egil]] in his mech, he prepares an attack that you are given a minute to stop. If you fail to do that, [[spoiler:the Mechonis brings its sword down on the Bionis for '''[[ThereIsNoKillLikeOverkill infinite damage]]'''.]] You do get a preview of the game over, though. More motivation to stop it!
* ''VideoGame/TormentTidesOfNumenera'' can start with one of these, if you [[TooDumbToLive decide to plow yourself into the ground at terminal velocity in the opening dialogue]]. You are told that your memorial is an impact crater.
* ''VideoGame/NierAutomata'' technically has '''twenty-six''' [[MultipleEndings endings]], but the majority of them are just the result of dying in a situation where [[JustifiedExtraLives the regular explanation for continuing wouldn't make sense]], running off during important missions or killing plot-important friendly [=NPCs=]. They even show the entirety of the game's credits... in ''one second''.
* In ''VideoGame/NiNoKuniIIRevenantKingdom'', if you lose a skirmish battle, you get a Game Over message. However, you just get tossed back to the world map outside the skirmish flag, you don't lose anything (other than any kingsguilders you might have spent to try to make things easier and you'll have earned them during the battle anyway) and more importantly you keep all experience / level ups gained during the skirmish, making future ones easier.
* In ''VideoGame/PillarsOfEternityIIDeadfire'', trying the patience of a god in their own realm [[DoNotTauntCthulhu is a very bad idea]].
** [[PressStartToGameOver The game starts]] in Berath's realm, where they offer the Watcher a choice: be resurrected as their herald with the mission to figure out what Eothas is planing, or die. The player can choose the latter and [[{{Reincarnation}} be reincarnated as a cat]].
** In one quest line, the Watcher ends up in the realm of [[spoiler:Rymrgand, god of entropy]]. The god will consider killing the Watcher before deciding angering Berath isn't worth it, but if the Watcher pushes their luck, the god will change their mind and [[spoiler:[[DoNotTauntCthulhu annihilate the Watcher's soul entirely]]]].
* In ''Videogame/DragonsDogma'', upon confronting the Dragon, he will reveal that [[spoiler:he's managed to kidnap your "Beloved" as determined by the in-game RelationshipValues]] and offers you a choice: Continue to fight or [[spoiler:sacrifice said beloved, with the Dragon promising to leave and leave you as an immortal with the claim to the Duchy. He sweetens the deal by mentioning that The current Duke took the deal long ago. Taking the deal cuts to a scene of you sitting in the throne of Gran Soren wearing the Duke's robes]].

[[folder: Shoot 'em Up]]
* Sega's 1981 ''VideoGame/AstroBlaster'' can have you lose the entire game if you crash into the mothership during the docking sequence at the end of every level.
* ''VideoGame/SpaceInvaders'': Perhaps one of the earliest video game examples; allowing even one of the eponymous alien ships to reach the bottom of the playfield results in an instant game over, no matter how many lives you have left. This is retained in ''Return of the Invaders'' but averted in ''Super Space Invaders '91'' because of the difficulty of the differing formations in each wave: you simply die and the playfield is reset, minus any Invaders you destroyed previously.
* In the ''VideoGame/{{Strike}}'' series of Helicopter games:
** Simply getting yourself blown up would earn a normal game over. Failing a mission or otherwise rendering the level {{Unwinnable}}, however, would result in your being recalled to base for a dressing-down from your commanding officer which changed according to what you did wrong. (From ''Jungle Strike'''s first level, if you [[TurnedAgainstTheirMasters tried some]] MonumentalDamage of your own: "You redecorated the WhiteHouse, Beruit style!")
** In ''Nuclear Strike'', it is possible to have a nonstandard game over piled on top of a nonstandard game over. If you tried to refuel thrice after being told to return to base because of a SNAFU, General Earle orders your (literal) termination for going rogue.
* In ''VideoGame/{{Hellsinker}}'', if you [[TimeLimitBoss time out]] Rex Cavalier and only have one life left, you get [[http://www.youtube.com/watch?v=Pvb_4kteOtM a very strange sequence]] referred to as the "spirit overload" ending. The boss, with its last remaining bits of energy, [[MindRape downloads its memories into the character's mind and drives them insane]]. Over time, the game over text implies, your (human) character [[BodyHorror is reshaped into an utterly inhuman Prayer]].
* In ''Devastators'', not only does this happen if you run out of time, but it actually tells you straight out before each mission:
* In ''VideoGame/StarControlII: The Ur-Quan Masters'':
** The Ur-Quan, being the reasonable people they are, will allow you to surrender to them and offer to spare the lives of your crew in exchange. They're not going to let ''you'' live, of course, and even if they did, you wouldn't have your plot-necessary CoolSpaceship anymore, so if you accept, the conversation cuts directly to a GameOver screen. Still, quite a magnanimous offer considering that everyone on your ship is currently engaged in fully voluntary rebellion.
** The game has a time limit, in that eventually the Ur-Quan Kohr-Ah who have an agenda of total genocide will triumph over the green Ur-Quan and begin moving to exterminate all sentient life in the galaxy. You can monitor their progress on the galactic map as they move from species to species. Eventually, they will head for Earth, and if they arrive before you eliminate their flagship and halt their advance, the population of Earth is eradicated and it's game over.
** ''Star Control III'' can end abruptly if you allow the Eternal Ones to feed on the galaxy [[spoiler:without improving their process to be survivable to the natives]]. You also get a game over if you're too trusting of the [[spoiler:Orz, Arilou, or Ploxis]], or commit enough war crimes (or bad enough war crimes) to be fired from your leadership position.
* Running out of lives on the last mission of ''VideoGame/StarWarsRebelAssault'' results in a cutscene of the Death Star destroying Yavin IV, with the narrator announcing "[[InformalEulogy The alliance was defeated]]".
* In ''VideoGame/NAM1975'', should you lose to the final boss, [[spoiler:[[MadScientist Dr. R. Muckly]],]] he will be heard boasting that the world is now his, and the world is then shown exploding. He is then heard [[EvilLaugh laughing evilly]] and it cuts to the GameOver screen.
* ''VideoGame/{{Einhander}}'', Stage 6: Fail to destroy the space shuttle's thrusters in time and your craft plummets to earth, where it is immediately set upon by German forces. The game ends here even if you have extra lives remaining.
* ''VideoGame/{{Galaga}}'': You can get your ship captured by an enemy, then shoot down said enemy to obtain the double ship. However, if the captured ship is your last ship, the game will end instead, as if you had been shot down.
* ''Confidential Mission'': If you and your CPU partner--or the other player in a two-player game--don't both lock the KillSat onto the submarine and ''then'' fire, the BigBad gets away and the island that you're on blows up. Part DownerEnding, part GameOver since the "MISSION INCOMPLETE" screen shows up.
* ''VideoGame/FantasyZone'': The second game's [=PS2=] remake has three endings, and in the worst of them, Opa-Opa turns evil and spreads chaos throughout the Fantasy Zone. It doubles as a non-standard game over, as it is the only ending that doesn't lead to a NewGamePlus, and downright says GameOver.
* ''VideoGame/StarFox2'' has an alternate Game Over screen. Let Corneria take too much damage, and you'll get a cutscene that shows it being destroyed by Andross's forces. The Game Over screen will show Andross grinning like normal, but will read "Corneria fell".

[[folder: Simulation Game]]
* In the late-80s jet combat simulator ''VideoGame/JetFighter II: Advanced Tactical Fighter,'' a successful ejection would result in the message: "Successful bailout! Rescue copter is on its way! Isn't simulating stimulating?"
* ''VideoGame/HarvestMoon''
** There are three non-standard Game Overs in ''VideoGame/HarvestMoonDS'' and two or three in ''Harvest Moon DS Cute''.
*** The first is during the opening sequence, when Mayor Thomas from Mineral Town annoys your character into attacking him. The dog will then become angry. You'll have the option to call your dog back. Refuse, and Thomas will scream and the screen fades to white as the dog attacks him. The credits roll, and you're taken back to the title screen.
*** This next one takes a very long time to get...you have to grow a Level 100 Toadstool, then submit it at the Harvest Festival. The entire town (including you) will grow sick. The credits roll, and you're taken back to the title screen.
*** If you turn on HMDS with ''VideoGame/HarvestMoonFriendsOfMineralTown'' in the GBA slot (or HMDSC with ''Harvest Moon: More Friends of Mineral Town''), villagers from Mineral Town will start to visit Forget-Me-Not Valley. You only have to do this once to make them keep coming back forever. The Mineral Town girls in DS are marriage candidates... but marrying any of them will take you back to the title screen and revert back to your last save file. This is changed in ''DS Cute'', though, allowing you to continue the game with a Mineral Town husband.
** In the English version of ''VideoGame/HarvestMoonMagicalMelody'', marrying your rival, Jamie, will cause the game to end as they weren't marriageable in the Japanese version, and thus nothing was written for them post-marriage.
** In the ''VideoGame/HarvestMoonAWonderfulLife'' subseries, your game ends if you are not married by the end of the first year.[[note]]Though this is more a EarnYourBadEnding scenario, as the game will have the bachelor(ette) with the highest affection level propose to you, and you have to turn them down to get the game over[[/note]] In later chapters, allowing your farm and shipment levels to fall by the wayside can cause your wife to leave you. In the [=PS2=] special edition, you can end the game in the first cutscene by simply telling Takakura you don't want the farm.
** In ''VideoGame/HarvestMoon1'', if your farm is in bad enough condition by the time your parents visit the first time (about six months in) you'll be booted from the farm and, most likely, have to re-start the game. Though since it takes so little to make your farm acceptable, this becomes an EarnYourBadEnding scenario.
* ''VideoGame/WingCommander'':
** In the first game, if the Tiger's Claw is destroyed, you get a message saying "With your carrier destroyed, you drift endlessly through the void..."
** In ''VideoGame/WingCommander IV'', if you repeatedly screw up your early missions, say, by immediately ejecting on launch for every mission you get, Tolwyn hands you your pink slip in a hysterically dark cut scene.
** In ''VideoGame/WingCommander III'', screwing up critical missions results in the fleet jumping back to Proxima and then making a LastStand at Sol. This mission is unwinnable even with godmode, and drops you into another cutscene where you can decide how you die. This is quite possibly the Nonstandard Game Over that's drawn out the longest. If it is possible to save before the mission, [[UnwinnableByDesign pray you didn't save it over your previous save game]].
* ''VideoGame/AceCombat'':
** In the final mission of ''VideoGame/AceCombat5TheUnsungWar'', if you fail to destroy the SOLG (loaded with a nuke) in time, you're treated to a short cutscene of it detonating over Oured.
** If you [[spoiler:don't destroy the last missile in the Megalith mission in]] ''VideoGame/AceCombat04ShatteredSkies'', you get to see [[spoiler:that very missile launch from its silo and win the war for Erusea.]]
* ''VideoGame/TraumaCenter'':
** ''Under the Knife'' and ''Second Opinion'', Episode 4: Fail the [[spoiler:bomb "operation"]] and instead of [[ItsAWonderfulFailure a depressing Game Over in which Derek quits his job]], [[spoiler:you hear an explosion as the screen simply goes white.]]
** ''New Blood'', Episode 5: Run out of time on the [[spoiler:lock-picking mission]], and instead of "Your skills were not up to the task -- '''Operation Failed'''", [[spoiler:you hear the sound of water filling up as the screen fades to white.]]
** ''Trauma Team'' also gets one. If you fail on Naomi's final case, instead of the normal message/suicide note, you get a recording of [[spoiler:Rosalia talking about Albert and the Rosalia Virus.]]
* In the ''Franchise/StarWars: VideoGame/RogueSquadron'' series, failing a critical mission objective will cause the mission to end (even if you are still intact), followed by a "MISSION FAILED" screen (instead of "GAME OVER") with a description of what triggered mission failure. Also, if you [[UnfriendlyFire shoot down allies/convoys/things you're supposed to be protecting]] you get a warning or two - "Skywalker, what are you doing?!" -- and then Rieekan calls you back with "Commander Skywalker, return to base. We'll discuss your... ''tactics''... in private." In ''Rogue Leader'', it's possible to get a unique game over by running out of torpedoes in the attack on the Death Star. Cue Yavin IV getting blown the hell up.
* In the 1985 game ''VideoGame/BalanceOfPower,'' pushing too hard in international negotiations would result in an immediate end to the game, with a black screen displaying the message: ''"You have ignited a nuclear war. And no, there is no animated display of a mushroom cloud with parts of bodies flying through the air. We do not reward failure."''
* In ''F/A-18 Hornet'', if you land or eject in enemy territory, you get captured and are listed as "Missing in Action". If you cause any collateral damage, you are "Court Martialed".
* In ''VideoGame/XWingVsTieFighter'', if you fail at a mission (rather than just dying, ejecting, or hyperspacing out of there before the mission's done), you'll be treated to some tragic music. Depending on how well you did, you might be the sole survivor, or your enemy might [[CurbStompBattle curb stomp]] you.
* In ''VideoGame/PapersPlease'', there are a few ways that the game can end instantly, booting you back to the title screen without an ending. These include:
** Failing to disarm a bomb on day 15
** Touching the poisonous powder on day 20
** Getting hit by a grenade from a suicide attacker on day 21
** [[spoiler:Failing to kill the EZIC rebel attacking your booth on day 31, if you did not sufficiently cooperate with EZIC]]
* ''VideoGame/TheOregonTrail II'': "You're Fired!" (kicked out of the wagon train), if you're a trail guide and morale gets too low.
* ''VideoGame/StrikeCommander'': Failing to keep the mercenary squadron you are in charge of in the black financially will lead to the bank foreclosing on your base and putting it up for sale. The squadron disbands and the game ends.
* ''VideoGame/PacificStrike'': If you are inept enough to let enemy Japanese planes sink both the ''USS Enterprise'' and the carrier assigned to replace it the game immediately ends in defeat for the US Navy and Hawaii is ceded to Japan as part of the terms of the peace treaty.
* ''VideoGame/FreeSpace'':
** In both games, jumping out without being authorized to do so will result in a court-martial for desertion.
** In the second game there's a mission in which you go undercover among NTF, and you are ordered to destroy a civilian transport. Regardless of if you comply or not, your cover is blown and the other pilots will turn hostile. Once you've eliminated them, reinforcements will arrive to get you out. If you destroyed the transport, the mission will be considered as a failure and you will be court-martialed.
* ''VideoGame/{{Pilotwings}}'': In both of the game's [[UnexpectedGameplayChange helicopter missions]], your craft is a OneHitPointWonder. Get hit once, and your chopper is instantly busted and plummets to the ground, abruptly ending the game. Since you don't even get any message from your instructors, the disturbing implication is that the player character ''perished''.
* ''Space Shuttle Project'' had it possible to get a game over before the game even begins. The first thing you have to do is input a password that the game gives you, either the one it shows you, which starts a new game, or a password from a previous game. Every time you fail to put in a proper code, you lose a life. Lose all your lives on this screen, and the Game Over newspaper has a headline that declares "Impostor Astronauts Arrested."
* ''VideoGame/TheSims1'': At the very start of the "Get a Life" mode in the console versions, you can explore your dream house as you see fit before you join your mate in the tub. But if you keep them waiting too long, they'll get progressively angry and annoyed, until they give you a Game Over and end your playthrough before it even starts.

[[folder: Sports Game]]
* ''Super Bases Loaded'' for the SNES. In this particular sports game, you end up getting the Non-Standard Game Over screen, should the CPU completely blow you out by getting 9 runs straight. It will not even wait for you to make it to 9 innings. Instead, it will briefly freeze, then show someone from your team kneeling in defeat, with the word "Blowout" over their head, with some sad music. From there, it will go to the scoreboard, and the words "Blowout Game" will appear. From there, it will promptly go back to the title screen.
* ''Baseball Stars'' uses a similar "mercy rule", ending the game if either team is ahead by ten or more runs at any point. So did Sega's ''Sports Talk Baseball'' for the Genesis. It was explicitly called a "10-run Rule", and the talking commentator would say the team won "by domination".
* ''[[Franchise/SuperMarioBros Mario]] Superstar Baseball'' and ''Mario Super Sluggers'' have a rule (which can be disabled in normal game modes, but is always active in story mode) where being 10 runs or more ahead at the end of an inning ends the game; however, if the visiting team is 10 runs ahead in the top of the inning, the home team still gets the bottom of the inning to reduce the deficit under 10 (for example, 15-0 to 15-6) before the rule kicks in.
* In ''Blitz: The League 2'', getting Franchise injured in Prison Ball will end the game, as you have ruined your career. Unlike in other modes of the game, Prison Ball will not let you perform triage if an injury occurs.

[[folder: Stealth-Based Game]]
* In ''VideoGame/SplinterCell: Double Agent'', if you fail the final minigame-for-a-boss, you are treated to a very disturbingly realistic portrayal of emergency services and news helicopters flying over [[spoiler:Manhattan as a smoking ruin after a nuclear blast.]]
* In the first ''VideoGame/SplinterCell'' game, you are on a training facility, and at a certain point you get a gun. If you turn back and kill an officer, you get fired. You also get fired if you attack Grimsdottir in the beginning of the level. Same for any level with friendlies or other NPC's you are required to keep alive.
* ''Franchise/MetalGear'':
** The original ''VideoGame/MetalGearSolid'' used the Nonstandard Game Over as a plot device on one occasion, being told before a possibly-fatal {{Minigame}} that "[[ThisIsReality there are no continues, my friend...]]". And, of course, dying results in a non-standard game over screen -- with no [=CONTINUE=] option. A player would have to quit the game and reload before they could try again. The game can go even further to psych out the player here. If you haven't saved in a while, the game will detect this and call you out on it. "Do you really want to lose all of your progress?"
** In ''VideoGame/MetalGearSolid2SonsOfLiberty'', during the Tanker chapter, if Snake gets caught sneaking around in the holds during the Commandant's speech, the player is shown the soldiers in whatever room he's in taking Snake into custody before "GameOver" is displayed.
** [=MGS2=] uses a ''completely different'' "Game Over" screen for the solo Raiden missions that's unlike the "Game Over" screen when playing as Snake or even as Snake/Raiden later in the game. Around the time both characters join forces, the player learns [[ItMakesSenseInContext why this is.]]
** Also from ''Metal Gear Solid 2'', there's an EscortMission late in the Tanker chapter where you need to escort Otacon's younger half-sister Emma. If she dies, it's obviously GameOver, [[YouBastard with special]] [[WhatTheHellPlayer scathing quotes if]] [[VideoGameCrueltyPotential you killed her yourself]].
** In ''VideoGame/MetalGearSolid3SnakeEater'', which is a {{prequel}}, you meet a young version of Ocelot from the previous games. He's supposed to survive the events of the game, but in one occasion you can kill him after he's been knocked out in a cutscene. If you do so, you'll have Colonel Campbell, from the ''future'', shout "Snake, what have you done? You changed the future! You've created a time paradox!", and the words "OCELOT IS DEAD" will appear, instead of the usual game over text, before gradually changing into "TIME PARADOX". This also applies to other characters whose actions affect the rest of the series, but Ocelot is the most notable. You even get a achievement for this in the HD Version.
** There's a few cases in ''Metal Gear Solid'' and its sequel, in particular, where you get a wildly different InformalEulogy depending on the circumstances. Crash into the tripwires surrounding Baker, and Ocelot will call you an idiot/fool depending on if you're playing the remake or not. Fail the torture, and not only will your CONTINUE option be missing, but you'll get to hear Liquid yell at Ocelot for getting carried away [[spoiler:and botching another interrogation]]. Die during the final battle in ''Metal Gear Solid 2'' after your "support" team has dropped their façade, and they'll laugh at your failure.
** In ''VideoGame/MetalGearSolid4GunsOfThePatriots'', die during the final battle & you will be given the choice to "Continue" or "Exist". Choose the latter, and you will hear Ocelot tell you "It's not over yet, Snake!" and you will have to choose again, only "Exist" will have returned to the traditional "Exit".
** If, in the VR missions centered around [[{{Kaiju}} Gurlugon]], you get hit by one of its EyeBeams while wearing the BDU, you get [[http://www.youtube.com/watch?v=Ker0WQAIf88 possibly the most bizarre game over sequence in the entire series]].
** Rather than Snake dying, there are other ways you can get a Game Over. If, for example, you kill Johnny in ''[=MGS4=]'', Otacon will shout "Snake, what did you just do? Have you lost your mind?!", and as soon as the Game Over screen appears, Otacon says "Oh no! What are we going to do now, Snake?"
** There's a few ways to get one of these in ''VideoGame/MetalGearSolidVThePhantomPain''.
*** If Ishmael dies in the tutorial level, you'll get a "Time Paradox" message [[spoiler:foreshadowing the fact that he's the real Big Boss]].
*** You'll also get one of these if you kill one of your own men while on Mother Base by throwing them into the ocean, where Miller screams [[WhatTheHellPlayer "Have you lost your mind?!"]].
*** In Mission 1, where you have to rescue Miller, Ocelot tells you he only has about 3 days to live. If you wait 3 days, either by using the Phantom Cigar or simply by taking too long, he will be unresponsive when you trigger his cutscene, and when Snake lets go of his face, it will stiffly lull to a downward position, causing Snake to scream in agony and Ocelot to solemnly inform you that Miller has died from extensive blood loss due to his severed limbs. This also results in a "Time Paradox" message.
*** Killing any ChildSoldiers in Africa causes the screen to flash red and the camera to focus on the corpse before going to the normal game over screen.
*** Killing Eli in Mission 23 will also result in a Time Paradox message. [[spoiler:This is because he is [[VideoGame/MetalGearSolid Liquid Snake]].]]
* Games based on ''Franchise/{{Batman}}'':
** ''VideoGame/BatmanArkhamAsylum'' has quite a few of these. If you let Zsasz see you when he has the guard in the electric chair, true to his word, he electrocutes him. If Batman is in Joker Venom for too long, he laughs himself to death. If Batman doesn't set off his trap for Killer Croc, we are treated to a first-person shot of Croc lunging at his head, [[GoryDiscretionShot along with the sound of bones getting crushed]]. There are several more examples, but one of the more humorous ones is when Zsasz has [[spoiler:Dr. Young]] trapped in his arms; if you are seen, miss your Batarang, or if you wait too long, Zsasz kills her, with the Joker mocking you.
--->'''Joker:''' Who would have thought the deranged murderer would really kill [[spoiler:the poor, little doctor]]?
** In ''VideoGame/BatmanArkhamCity'', [[spoiler:after Catwoman successfully loots Hugo Strange's vault, she gets the option of either going to save Batman (who has just been captured by TYGER) or [[ScrewThisImOuttaHere escaping with her loot]]. Doing the latter cuts to the credits where you hear a message from Oracle saying how the Joker rampaged through Gotham, Gordon is dead, Wayne Manor has been compromised, and that [[TheBadGuyWins The Bad Guys Win]]. The game then rewinds all the way back to the choice and [[ButThouMust makes the player choose to save Batman]].]]
** In ''VideoGame/BatmanDarkTomorrow'', if the player defeats Ra's al Ghul without disabling a relay [[GuideDangIt that the game doesn't tell you about]], then [[HeadsIWinTailsYouLose he manages to blow up the North Pole anyway]], destroying every major city in the world.
* In ''VideoGame/{{Dishonored}}'':
** The morning after you return from [[spoiler:capturing Sokolov]], Callista will be in the bath; jumping in the bath causes a game over due to "irreconcilable hostilities".
** The third DLC for it, the Brigmore Witches, has a Non-Standard Game Over of its own in the final mission. [[spoiler:Delilah Copperspoon is conducting a ritual to [[GrandTheftMe hijack the body of Empress Emily Kaldwin using a painting of her]]. Allowing the ritual to go ahead will have her [[TheBadGuyWins disappear into the painting of Emily while taunting you]], leading to the Game Over screen]].
---> [[spoiler:'''GAME OVER''']]
--->[[spoiler:You failed to stop Delilah's ritual.]]
* Two of them as death cutscenes in ''VideoGame/HitmanBloodMoney''. The first is in [[spoiler:''You Better Watch Out...'' where an unknown Franchise assassin disguised as one of the strippers]] stabs 47 in the neck with a nail file. The second is in [[spoiler:''A Dance with the Devil''; the singer is actually a Franchise assassin named Eve, who will try to seduce you.]] Should you follow her and wait for too long, she will stab 47 repeatedly.
* In ''VideoGame/YandereSimulator'', the VillainProtagonist Ayano "Yan-chan" Aishi can earn herself some of these: '''Heartbroken''' (if Senpai witnesses Yan-chan's true nature or accepts a love confession from a rival), '''Apprehended''' (If a student or teacher witnesses Yan-chan committing murder and manages to overpower her), '''Arrested''' (If a dead body is discovered, and there is sufficient evidence to link it to Yan-chan when the police arrive), '''Expelled''' (If Yan-chan gets into trouble with the teachers too many times, or as a deliquent) or '''Comatose''' (If Yan-chan incites a deliquent to attack her and they get close enough, she'll be knocked out in a single hit).

[[folder: Survival Horror]]
* ''VideoGame/AoOni'': In most versions, there is an early scene where you can walk past the clouded-glass door of the bathroom in time to see a large shadow pass by, with some very heavy breathing. Activating the door several times results in Hiroshi entering, [[GoryDiscretionShot but the camera staying outside]]. All we see is a smattering of blood on the glass before the game cuts out.
* In ''VideoGame/SilentHill3'', if you die a certain way or in a certain place, Valtiel is shown carrying away Heather's body. And if Heather shoots Claudia, Heather "births" the god and dies in a rather gruesome cutscene, where Claudia says "Oh God, bring us salvation".
* In ''VideoGame/FatalFrame II'', if you decide to use the secret passage to [[EscapeFromTheCrazyPlace escape from the haunted village]] without your twin sister Mayu, you'll get a scene and then one of these. It could actually qualify as [[MultipleEndings a bad ending]], since it's a viable conclusion to the story and even suckier than the already depressing regular (and canonical!) ending.
* ''VideoGame/FiveNightsAtFreddys'':
** [[spoiler:Freddy has two killscreens and is the ''only'' animatronic to have as such. One when the power runs out and another when he enters the office during normal play.]]
** [[spoiler:Golden Freddy. When you look at the poster at the end of the West Hall while it displays his face, he appears in your office. You will then hear robotic murmurs and hallucinations just before he instantly kills you and ''crashes the game'', but only if you don't pull up your monitor and switch to another camera.]]
** In ''VideoGame/FiveNightsAtFreddys2'' both [[spoiler:Shadow Freddy and Shadow Bonnie]] crash the game instead of killing you.
** In ''VideoGame/FiveNightsAtFreddys4'' [[spoiler:Nightmare]] is slightly more benevolent: he merely ''resets'' the game. [[spoiler:Nightmarionne]] takes that role in the Halloween Edition.
* ''VideoGame/ResidentEvil3Nemesis'' has a unique case when playing as Carlos. After getting the vaccine needed to cure Jill of her T-Virus infection, Nemesis appears in the main hall of the Clock Tower and one more time in the piano room. If you let him reach the door to the chapel Jill is in, he will break down the door and kill Jill as Carlos lets out a BigNo.
* ''VideoGame/ResidentEvil4'':
** If Ashley gets captured, a cutscene is shown of the Ganado carrying her off and the game over screen says "Mission Failed" instead of "You are Dead". This also occurs if she is killed, either by an enemy or your bad aim.
** Also, in an early scene, where you defend a cabin with Luis, if you shoot him too many times, you're treated to a cutscene where he gets sick of it and guns you down.
* ''VideoGame/ResidentEvil5'' also has one. If Chris kills a brainwashed [[spoiler:Jill]] in the middle of the fight, you're treated to a death cutscene and a screen that says "Your Partner Died" like you would get for any of Sheva's deaths.
* In ''[[SlenderTheArrival Slender: The Arrival]]'', if you somehow manage to find your way out of the map's boundaries (either by mistake or by [[NoFairCheating purposefully trying to glitch out of bounds]]), you will eventually end up falling through the map and get the standard Game Over screen, except there will be an additional message overlayed on the screen in messy-looking text, presumably said by Slenderman: "Even a glitch in this game can't save you from [[Franchise/TheSlenderManMythos me]]."
* In ''VideoGame/DeadRising2: Off The Record'', Frank needs to take a dose of Zombrex once every 24 hours. If Frank doesn't get his shot by [=8AM=], he will drop dead on the spot.
* In ''VideoGame/SCPContainmentBreach'', refusing to cooperate with the guards will have you terminated before the containment breach even occurs.
** When the containment breach begins, SCP-173 can snap your neck right before the blackout if you're not careful.
** It is also possible to get this with some SCP. For example, if SCP-049 touches you, it triggers a cutscene where you stumble towards a MTF operative, who proceeds to [[https://www.youtube.com/watch?v=8_6d-1b0t88 shoot and kill]] you due to you being infected with its "cure". Likewise, if you let yourself get infected with SCP-008 and not cure it with SCP-500, it will eventually result in a game-over cutscene where you, as a zombie, [[https://www.youtube.com/watch?v=TJSAr6q5eE0 attack a researcher]].
* ''VideoGame/HauntingGround'' has several special cutscene deaths that the unsuspecting player can incur, mainly for failing at certain puzzles, but some are very obvious (did you ''really'' think [[TooDumbToLive hiding in an iron maiden was a good idea?]]).
* Idle for too long in ''Videogame/SpookysHouseOfJumpScares'' and [[spoiler:Specimen 9]] comes out of nowhere and kills you, resulting in an instant Game Over.
* ''VideoGame/NightTrap'' has a Game Over that can occur if you don't push start during the opening scene, effectively ending the game ''before it even starts''.
-->'''Commander Simms:''' You're wasting time, get over there now! ''({{Beat}})'' Looks like you're not up for this mission...breaking contact.\\
'''''SCAT System Disconnect'''''

[[folder: Third Person Shooter]]
* ''[[VideoGame/ArmyMen Army Men: Sarge's Heroes]]'' has one in the ice level where you free prisoners. If you manage to get yourself locked in a cell, [[BigBad Plastro]] himself comes out of nowhere to mock you followed by a game over.
** ''[[VideoGame/ArmyMen Sarge's Heroes 2]]'' has a hilarious one. The tutorial has you follow orders from Colonel Grimm, a.k.a. Vikki's father. You can choose to kill him and simply finish the tutorial yourself, but at the end, instead of Vikki's usual "Congratulations" when you open the last door, she will immediately shoot you with a bazooka as soon as the door opens. Even if you somehow dodge, you still fail.
** The second game and Toys In Space also have various failure cutscenes for missions, ranging from being melted by a magnifying glass to [[{{NightmareFuel}} being torn apart by zombies in a hospital]].
* ''F.A.K.K.2'' would give you game overs if you managed to kill yourself.
* ''VideoGame/KidIcarusUprising'' has several, with what causes them ranging from "failing a critical goal" to "missing a quick-time event".
** During the flying segment of Chapter 12, you have to make a detour to destroy [[spoiler:a falling [[FantasticNuke Reset Bomb]] that Viridi deployed as you approached the Reset Bomb Depot]]. It's a TimeLimitBoss, as with most other aerial boss fights; however, unlike all those other fights, there's not a special event that wins the fight for you if you take too long. If you don't destroy [[spoiler:the Reset Bomb]] in time, then you get a game over because [[spoiler:Pit isn't lucky enough to be outside the blast range this time]].
** Most of Chapter 17 takes place on a platform being held up by Centurions high above the ground. You're being attacked constantly, and the Centurions aren't invincible; they will die if you don't kill the attacking enemies quickly enough. Palutena has an extra set if you let the first two die, but that's it; if you let that set die, then you get some unique dialogue before you get a game over and restart at the last checkpoint.
** Chapter 20 ends with a fight against [[spoiler:a possessed Palutena]]. However, the goal is not to attack the boss, but rather to attack [[spoiler:the Chaos Kin, which is controlling her]]. However, it's pretty easy to hit [[spoiler:Palutena]], and if you do so too many times... game over.
** The more minor non-standard game overs include; failing to line up with a target while falling at certain points in Chapters 17, 21, and 25, failing to shoot [[spoiler:the Chaos Kin]] near the end of Chapter 21's flight segment, getting hit by [[spoiler:the Great Sacred Treasure's arena-wrecking laser blast]] in Chapter 24, and failing to [[spoiler:keep your reticle on Hades so that Medusa can interrupt his attempt to finish you off]] in Chapter 25.
* ''VideoGame/SpecOpsTheLine'':
** If Walker dies before making it to the destroyed helicopter in "Adams", a special loading screen will play where Konrad's silhouette will shake his head at you with the faint voice of "Stop, just fucking stop!" being yelled in the background.
** Dying to the [[spoiler:hallucinatory Lugo]] in the next chapter will give the player another one of the [[spoiler:White Phosphorous scene]], with "Twinkle, Twinkle Little Star" being hummed in the background. The game then rewinds to the beginning of the fight -- except with a Heavy Trooper in [[spoiler:Lugo]]'s place.
* Failing the "[[NaughtyTentacles motivation]]" scene in ''VideoGame/AbsoluteDespairGirls'' will have Komaru softly say that she doesn't hate it, and Kotoko comments that she's all hers now. Then promptly [[LampshadeHanging lampshade]] that they can't show any further [[BreakingTheFourthWall because of the game's rating.]]

[[folder:Tower Defense]]
* In ''[[VideoGame/BloonsTowerDefense Bloons Tower Defense 5]]'', the only main way to lose is to run out of lives. However, in the Wizard Lord mission, if you don't give a tower to feed the Wizard Lord, he will get angry, disappear, and you will instantly lose regardless of your lives. Sometimes, it can also freeze the game on you after the Wizard Lord disappears but before the game over message appears.
* Combined with Guilt-Based Gaming, ''VideoGame/BloonsMonkeyCity'' provides a game over if you quit a tile. The game over message also changes to "You abandoned your monkeys on the battlefield."
* ''VideoGame/PlantsVSZombies'':
** In normal I, Zombie levels, if the zombie is killed and the player has 25 or 0 sun, the message will display "You ran out of zombies!"
** In I, Zombie Endless, if the player starts a new streak but the player only have sun that is below 50 or the above case happened, the message will say "You made it into the streak of {number of streaks completed}." This is the same as Vasebreaker: Endless if the number of seed packets are not enough to complete a streak or all of them are disappeared and the player lets the zombie reach the house in which it will still display the message "THE ZOMBIES ATE YOUR BRAINS!" at the same time play the game over music at that point instead of when displaying the non-standard game over message.
** Letting the zombie reach the house in any Survival Mode levels will display the message "You survived for {number of flags completed} flag(s) before dying a GRUESOME ZOMBIE DEATH!!!" just after the generic game over message and music is displayed.
* ''VideoGame/{{Plants vs Zombies 2 Its About Time}}'':
** Any levels with normal objectives after the 1.7 update of the game (with the exception of not losing any lawn mowers starting on version 1.9 and planting on Dave' mold colonies when its objective text was changed on later updates, and on certain circumstances, exceeding the plant limit), when failed, will display the objective description in green text above the screen and will become lowered as the screen goes black. However, like any some other losing screens, the brain is still displayed when the player loses, plays the game over music of a specific world and the generic [[BigNo Big NO!]] scream.
** Save Our Seeds levels is the same as any normal levels in terms of its general objective, but if one endangered plant is killed by zombies or by player's intent (i.e. shoveling them before the 1.9 update and putting a plant on a fire tile at the same lane as the plant needed to protect), that's also result to the loss of a level, as the screen goes black normally and the message "THE ZOMBIES ATE YOUR PLANT!" will appear. In Dark Ages - Night 12, if the player fails to prevent the Puff-shrooms from disappearing, the message "PUFF-SHROOM DID NOT SURVIVE!" will display instead.
** In Cannons Away, failing to reach the target score will display "PENNY IS NOT IMPRESSED WITH YOUR SCORE!" and your current score and the target score for the level will appear where the brain is displayed.
** In Piñata Party with a target score, finishing a level without reaching it will make the screen black and displays the message "You missed the target score: current score/target score". The animation for displaying the game over message, however, is the same as when the player fails an objective given on some levels.

[[folder: Turn Based Strategy]]
* The ''Franchise/{{Disgaea}}'' series tends to give you often humorous endings for being beaten by the games' GoldfishPoopGang, or one of the main team members before they've joined the group. Most of them are treated like endings (particularly in 3 and 4, which add lengthy narratives to them), causing the credits to roll, and in some cases, allowing you to start a NewGamePlus earlier then normal.
** In ''VideoGame/{{Disgaea 2|CursedMemories}}'', a multitude of characters propose bills to be the main character in the Dark Assembly. Should they be passed (and there's a very high chance they will without any intervention on your part), you immediately get a game over. Also, [[spoiler:''winning'' the HopelessBossFight against Laharl, or the one against Etna, nets a Non-Standard Game Over as well.]]
** Revisiting the final level of the first chapter in ''VideoGame/{{Disgaea 3|AbsenceOfJustice}}'' and winning the battle there before a certain point in the story also results in a humorous ending where [[spoiler:Mao and Almaz openly acknowledge that they've screwed up the plot and the only option is to reset the game.]]
** In ''VideoGame/MakaiKingdom'' postgame, you can trigger an encounter with Zetta himself, who turns out to be Overlord Baal possessing Zetta's lost body. Winning the fight nets you the body as a playable character. However, if you've previously shanghaied Laharl and use him as the active character when initiating the encounter, and then winning the fight, results in Laharl claiming the victory instead of Zetta, followed by him destroying the body and ending Zetta's reign.
* ''VideoGame/HeroesOfMightAndMagic'':
** Waerjak in ''IV'' can trigger one of these when he meets the Boar's Hoof tribe. Waerjak is given the option of attacking them and claiming their garrison; if he does so, his followers will turn on him, proclaiming his philosophy of community to be a lie. This is a recurring element throughout the campaigns, made easier by the fact that all events are narrated instead of animated, resulting in various different scenarios that you wouldn't normally see in a game. If Lysander, for example, were to attack Glen Garrison to rescue the BigBad's mother (instead of finding a way around it), the commander would notify him that he sent his men to execute her. If Elwyn takes the red ship instead of the blue one, Shaera would commit suicide, believing that he died (granted, this is an unnecessary complication of the gameplay, since Harke will bribe the crew to switch the sails, and Elwyn arrives just in time to save the girl anyway, making the outcome pretty much the same).
** ''VideoGame/MightAndMagic VI'' has a special ending video if you complete the end-game dungeon ''without'' getting the Ritual of the Void. You are warned that if you destroy the Kreegan Hive's reactor without powerful magic to keep it contained, it will destroy the world. Ignore the advice, and you get to see [[EarthShatteringKaboom exactly that happen]].
** Another way to get this in ''VideoGame/MightAndMagic'' is in ''VII'', but you'd have to be [[TooDumbToLive pretty stupid]] for it to happen. For one quest in the main storyline, you end up working for two nobles simultaneously, and your actions during the quest require you to betray them both. Treason is a crime punishable by death, and that might make you worried. However, in each case, there are no witnesses and no evidence pointing to you, so neither of them would even suspect you unless you actually confessed. Believe it or not, there's an option that lets you do that when you finish the quest and report back to them. Long story short, if you confess to one of them, you won't live long enough to tell the other.
* ''VideoGame/BlazeUnion'': Although the game over conditions are normal, losing the battlefield where the female characters are cornered by a gang while shopping leads to a unique scene, where it's explained [[spoiler:said party members, one of them in her teens, were so deeply traumatized [[RapeAsDrama by the rape that they were put through]], the revolution had to be put on hold indefinitely.]]
* ''VideoGame/XCOMEnemyUnknown''
** If you fail the tutorial mission, XCOM will be immediately disbanded.
** In ''Enemy Within'', failing "XCOM Base Defense" will result in an instant Game Over.

[[folder: Visual Novel]]
* Many of the ''Franchise/AceAttorney'' games have those, usually in the final cases:
** In ''VisualNovel/PhoenixWrightAceAttorney'', in the fifth case, there is a piece of evidence that appears to point to one person, but the place where it was found points to the real murderer. If you present it too early, i.e. before the real murderer admits that he was hiding it, you're told that the trial was unwinnable from that point onward, and the word "Guilty" appears on a black background.
** Similarly, in ''Justice for All'', right near the end of the 4th case, you're given a chance to show a particular piece of evidence to a particular person. Pick the wrong thing or person, and the villain goes free, an innocent person is convicted, and Phoenix quits being a lawyer. [[GoodBadTranslation "The miracle never happen..."]]
** Also, in ''VisualNovel/ApolloJusticeAceAttorney'', you actually get to pick the verdict at the end, thanks to [[spoiler:the jury]]. If you pick guilty, [[spoiler:it results in a hung jury, and the defendant dies in the hospital.]]
** In ''Ace Attorney Investigations 2'', you can refuse to help a mentally unstable and profoundly broken [[spoiler:Sebastian Debeste]] and instead tell him that he's "a failure as a human being". Doing so finally puts him over the edge and ends the case immediately, as [[spoiler:he's the only one who can find the evidence his father got rid of.]]
** The final case of ''[[VisualNovel/PhoenixWrightAceAttorneyDualDestinies Dual Destinies]]'' provides unique game over sequences during its sole trial day, which double as [[DownerEnding bad]] [[MultipleEndings endings]]:
*** Failing to prove Simon Blackquill's innocence after he's admitted his guilt makes things spiral go FromBadToWorse: [[spoiler:Blackquill is executed the next day as scheduled for a crime he didn't commit, his sister Aura leaves with the hostages she took (including Trucy) and they are never heard from again, Athena leaves the office, Apollo is so broken he stops smiling, and Phoenix gives up on being a lawyer]].
*** Losing during one of the forced questions in the chapter "Remembering the Killer", leads to [[spoiler:Aura Blackquill kidnapping Athena, with Phoenix never seeing her again]].
*** Losing during the final testimony given by the BigBad will lead to [[spoiler: Athena and Simon being let off the hook... while the Phantom [[KarmaHoudini walks away scot-free]] and the Dark Age of the Law keeps growing ever darker]].
** In ''[[VisualNovel/PhoenixWrightAceAttorneySpiritOfJustice Spirit of Justice]]'', the final case has multiple outcomes depending on when you lose the case. Lose during the first trial day of the final case and [[spoiler:the villainous sleazy politician walks away scott-free with the Founder's Orb, and Apollo and Phoenix's relationship goes down the crapper. In the final trial, losing the case after getting Dhruke acquitted has the real killer's identity remains unknown forever while the revolution completely falls apart due to Dhruke's death. Failure to provide proof that the Queen is the real killer ends with her siccing her guards on Apollo, forcing him to go into hiding with him deciding to join the revolution to overthrow the Queen.]]
* In ''VisualNovel/NineHoursNinePersonsNineDoors,'' nonstandard game overs are actually plot-critical. If you try to get the True Ending on your first playthrough, instead you get the Coffin Ending. [[spoiler:You need to find the Safe Ending first...]] Eventually you find that [[spoiler:you are actually playing from the perspective of the protagonist's friend in the past. The fact that you know it would be impossible for Junpei to know at the time is because she (you) actually ran through these scenarios where Junpei made this or that decision, gleaning more information about the best way to proceed each time.]]
* ''VisualNovel/VirtuesLastReward''. You ''will'' be running into a lot of different endings, several of which are 'To Be Continued' path locks that require [[spoiler:secret knowledge from other paths]] to get past. Some Game Overs, which do not even appear on the game's provided flowchart, arise in circumstances where a plot thread is impossibly damaged; for example, if [[spoiler:the player managed to annoy Alice enough to alienate her by repeatedly failing to decode a message, the game ends instantly, even though nothing has happened to Sigma.]]
* ''VisualNovel/ZeroTimeDilemma'' has an inversion if you win the coin flip at the beginning of the game. True to his word, Zero releases all of you. Game over. Credits roll. You win. Ten minutes flat.
* As a combination VisualNovel/RPG, ''VideoGame/FateExtra'' has one of these for pretty much ''every'' defeat by another Master, as well as a number of ways to lose by making a wrong dialog choice. (DEAD END, indeed.)
* ''VisualNovel/FateStayNight'' has MultipleEndings which are tagged with a descriptive note, with all game-overs being tagged "Dead End" if Shirou dies and "Bad End" in all other cases. The odd ending out is the "Superhero" ending, where Shirou decides to [[spoiler:[[TheNeedsOfTheMany kill Sakura and likely Rin and Ilya as well]]]] in order to prevent a disaster. Despite being a very harsh bad ending, it is referred to only as an "End", the only ending with this note.
* ''VisualNovel/KaraNoShoujo'' has a few, but some are difficult to distinguish from the good endings, [[{{Utsuge}} such as they are]]. [[spoiler:In one in particular, Reiji will end the game locked in a mental ward if he [[SadisticChoice disembowels his best friend Shugo for the key to escape a trap]].]]
* Should you fail the bomb diffusing sequence at the end of Act 2 of ''VisualNovel/{{Policenauts}}'', [[http://bd.baldurk.org/2537#title the bomb will explode on Beyond Coast]] in the Game Over screen.
* ''VisualNovel/LuxPain'':
** Using Sigma carries a gauge with it, which depletes as you probe their mind more and more. If it falls to zero, [[MissionControl Ray Platiere]] will tell you that you basically destroyed their mind and you get a Game Over. "You're no telepath."
** Every time you let a [[MindVirus Silent]] infectee get away, intentionally or otherwise, the Hazard percentage at the corner of the map increases. If it reaches 100%, you get another call from Ray that says that it's too late, and there's nothing left to do for the city but send in The Tigers and destroy them all mentally to stop Silent spreading any further.
** Failing to find Yayoi before too long when she goes missing will get you told that it's too late, and that she killed herself due to Silent's infection before you could save her.
** At one point towards the end of the game you have to read the residual thoughts on a corpse in the morgue. Natsuki, another member of your MissionControl, warns you beforehand that this is dangerous for a telepath and is not like reading a living person's mind. If you chose to back out once you've activated Sigma, the screen cuts to black, you hear Natsuki scream and a single line of narration describes the protagonist losing his mind.
* In the game ''VisualNovel/MyHaremHeavenIsYandereHell'', [[PlayerCharacter Yuuya]] must keep his TrueCompanions (relatively) sane during a string of stressful events. In most bad ends, he fails and consequently gets murdered, but in the "After-School Bloodbath" ending he instead decides that his friends are irredeemable. Since [[HopeBringer Yuuya]] is everyone's LivingEmotionalCrutch, his disillusionment means there's no possibility of reaching a good ending, even though ''technically'' TheHero is still alive. He's just abandoned the storyline.
* ''VisualNovel/HotelDuskRoom215'' has two:
** If you lie to Summer in the bar at the beginning of chapter 7, Summer will get discouraged and check out of the hotel before the night ends. Dunning thinks Kyle had something to do with it because he overheard Summer's mumble of wishing he never talked to him, but instead of kicking Kyle out, he will tell him to not worry about it and drags him to the bar where he spends the entire night drinking with him.
** Also, if you [[spoiler:check too many items while locked up in a airtight room at one point in chapter 10, Kyle will run out of oxygen and die. Interestingly, the Game Over screen still shows Kyle leaving the hotel.]]
** In the sequel, ''VisualNovel/LastWindow'', in Chapter 10, [[spoiler:if you go to Frank's room and accuse him of spraying you on the 4th floor in Chapter 9, no matter what you do after that point, you will eventually head back to Room 406 only to be sprayed again, resulting in a GameOver. You're actually supposed to go to Margaret's room and accuse her instead, but the game in the previous chapter leads you to believe that it's Frank who's up to no good.]]
* ''VisualNovel/MonsterProm'': In a multiplayer run, if one of the player manages to achieve THE SUPER SECRET ONE ending, all other players are locked out of their endings, even if they did everything correctly as well and no matter whether it's a secret ending or a prom date, the Narrator will just state that [[spoiler:the player couldn't get a date because everyone else is in an orgy they're missing out on]].
* ''VisualNovel/AoiShiro'': All routes (assuming you don't succumb to a bad end first) have the option to abandon the training camp due to deteriorating weather. While the protagonist survives the main plot remains unresolved.

[[folder: Wide Open Sandbox]]
* ''VideoGame/{{Fallout}}'':
** ''VideoGame/{{Fallout|1}}'' has several, narrated like the {{HaveANiceDeath}}s by Creator/RonPerlman. If you choose to reveal Vault 13's location to the Lieutenant, a cinematic plays where your character is dipped in the vats, [[AndThenJohnWasAZombie becoming a Super Mutant]], [[DoomedHometown Vault 13's citizens are captured to befall a similar fate]], and the Overseer is violently killed by mutant invaders.
** ''VideoGame/{{Fallout|1}}'' and ''VideoGame/Fallout2'' both have a built-in time limit -- if this is ever reached, a small cinematic plays showing Vault 13 dying out in the first game, and the words "'''THE END'''" in the second. It takes about 150 days[[note]]at least until you get the water chip, then it's 400 total days[[/note]] in the first game and thirteen years in the second game, though, so it's really no bother unless you're actively seeking it out[[note]]The 150 day time limit is surprisingly generous: you can finish the main quest in 50-80 days if you're slow and/or don't know what you're doing, and the 400 day time limit is enough time to finish every quest in the game with time to spare, while the 13 year limit of the second game requires a lot of actual patience to reach since you have to wander the overworld for a long, ''long'' time[[/note]].
** ''VideoGame/Fallout3'' allows you to tell Colonel Autumn the activation code for the water purifier. He thanks you, then [[YouHaveOutlivedYourUsefulness shoots you]]. Also, if you fail to activate the purifier in time, it explodes, terminating your game regardless of whether ''Broken Steel'' is installed, since without the purifier, the events of the epilogue can't take place, and the main characters are probably killed in the explosion anyways.
** The ''VideoGame/FalloutNewVegas'' ''Dead Money'' expansion starts with you coming to in the Sierra Madre Casino with an explosive collar around your neck and a voice (Elijah) giving you orders. If you refuse to do what Elijah tells you, he'll remind you that you have an explosive collar around your neck and that you should do what he says. If you refuse again, [[YourHeadASplode he sets it off.]]
** At the end of ''Dead Money'', if you [[spoiler:[[WeCanRuleTogether agree to work with Elijah at the end]], as opposed to killing him, the game ends and a cutscene explains how the Courier and Elijah spread the toxic cloud across the entirety of the Mojave, turning it into an uninhabitable wasteland]]. There's another one where [[spoiler:examining a computer message specifically meant for Dean Domino in the Sierra Madre Vault will [[LockedInAFreezer lock the Courier in there]]. After s/he eventually dies, a hologram of him/her is created]].
** The ''VideoGame/FalloutNewVegas'' DLC Old World Blues had one, but it was cut from the final game. The Courier would have the option to [[WeCanRuleTogether surrender their brain]] to the [[MadScientist Think Tanks]] and be helpless to stop them from performing their [[ScienceIsBad crazy experiments]] on the Mojave. Goodsprings is destroyed by falling blocks, the Jacobstown Super Mutants are driven mad by a satellite, Black Mountain is overrun by giant, man-eating mutant cows, and the Legion and NCR are brainwashed into thinking they're respectively living in ancient Rome ([[ForScience on the moon]]) and Pre-War America.
** ''VideoGame/Fallout4'' will come to an abrupt end if, during the pre-war segment of the game at the ''very beginning'', you take too long to get to the Vault and escape the nuclear explosion.
* In ''VideoGame/Wasteland2'' the Desert Ranger museum holds an antique Davy Crockett nuke, [[PressXToDie with a blinking red button on it]]. Pressing it has the entire screen flash white and shake, with your party's HP instantly reduced to 0, and you're presented with an ending card [[ItsAWonderfulFailure saying the nuke you set off wiped out the Desert Rangers]] as well as an achievement labeled "WhatDoesThisButtonDo"
* [[spoiler:Choosing to suicide or shoot [[BigBad Forrest Kaysen]] over shooting Emily to [[MercyKill end her suffering]]]] in ''VideoGame/DeadlyPremonition'' results in [[spoiler: Kaysen's sapling sprouting, reducing her to a husk. A mentally-broken Zach mourns her in the Red Room as York tells you it was the wrong choice, before sending you back to try again]]. Also, failing either of the timed tree-of-hands puzzles means that York gets [[LaughingMad corrupted by the purple smoke]]; the same thing happens if you [[spoiler:attack any of the brainwashed townspeople on the way to rescue Emily]]. And in one of your first visits to the Red Room, failing the QTE to hold your breath and sneak by an enemy gets York instantly killed.
* ''VideoGame/{{Vangers}}'':
** At one point you may discover a special artifact [[spoiler:[[ArtifactOfDoom Mechanical Messiah]]]]. It has a number of dangerous functions and is considered to be cursed. One of its functions is named [[SchmuckBait Lucky]]: try to activate it and the fourth wall will be destroyed, with [[spoiler:the game stating that you, the Vanger, have failed the test and will be utilized]]. [[ItMakesSenseInContext This becomes understandable]] if you played the game before and know the ending(s).
** If you ever bring Geer'AH something that he dislikes (that is, any Beeboorat-related item that is not Valorin/Heroine, or some cirt from non-Beeboorat Larva), he'll get angry and take all your possessions, forcing you in a [[TheAllegedCar Raffa]]. Try this once more, and... well, remember Geer'AH telling you stories about BloodyHilarious games he hosts? Get ready to take part in one of them.
* In ''VideoGame/XBeyondTheFrontier'', if you shoot at the Terran mothership during the JustifiedTutorial, you'll get the usual "cut it out" remarks from the flight controller. If you keep doing it past the part where he threatens you with ReassignedToAntarctica, ''he'll actually do it''.
* In ''VideoGame/SaintsRowIV'', at one point you're are offered a choice to either keep fighting or take a deal with the aliens to save the world by dying. If you take the deal, you get a game over screen telling you that you shouldn't have trusted them. Amusingly, this earns an Achievement.
* In ''VideoGame/GrandTheftAutoSanAndreas'', during the mission "Stowaway", you can jump out the plane without a parachute, which leads into a cutscene showing CJ crashing into a parked car at a drive-in.
* In ''VideoGame/GrandTheftAutoViceCity'', during the mission "Phnom Penh '86", if you snipe Lance out of his chopper there will be no "mission failed" message eventhough you'll have to start the mission again. The silver lining of this is that you can take and save Lance's chopper as long as it didn't blow up.
* In ''VideoGame/GrandTheftAutoV'', during the mission "By the Book", Trevor is tasked with torturing a man for information to catch a terrorist. If pushing the victim too far, he will have a cardiac arrest needing an adrenaline shot. If the player take too long, the victim will die and a cutscene plays out where corrupt FIB officer Steve Haines scolds Trevor and promises to punish him later before the game over screen rolls out.
* ''Franchise/AssassinsCreed'' tells the player off if they kill civilians (with the exception of ''VideoGame/AssassinsCreedRogue'', once Shay Cormac [[FaceHeelTurn becomes a Templar]]); three kills in short succession will lead to desynchronization. In the same vein, for ''VideoGame/AssassinsCreedIII'', if you kill a wild animal but don't skin it afterwards, you receive a warning stating that Connor always skinned the animals he hunted. If you refuse to heed the warning and leave too many animals lying around dead and unskinned, you will be forcibly desynchronized.
* ''VideoGame/RuneFactory4'': Near the end of the game's first act, [[spoiler:you must travel into [[EldritchLocation the Forest of Beginnings]]. Once you enter, [[PointOfNoReturn your Return spell will become unusable]]. If you die in the Forest of Beginnings, you will be trapped there forever, and the game will return to the title screen.]]
* In ''VideoGame/{{Shenmue}}'', or just the first game at least, it's impossible for Ryo to actually get himself killed - failing a QuickTimeEvent or losing a fight results in Ryo [[NonLethalKO taking a dirtnap]]. The only exception is [[spoiler:allowing April 15th to roll around, in which case [[BigBad Lan Di]] comes back to the dojo asking for the Phoenix Mirror; Ryo challenges him to a fight and [[CurbStompBattle is subsequently wiped out in one move]], [[CallBack the same move that Lan Di used to kill Ryo's father in fact]]]].
* In ''VideoGame/SleepingDogs'', one mission requires you to succeed in a karaoke minigame. Failure grants the following game-over message:
--> ''"[[DreadfulMusician Your karaoke is so bad the staff have permanently barred you from the VIP area]]"''
* Early sandbox ZX Spectrum game ''VideoGame/SkoolDaze'' normally ends the game when you have accrued [[WritingLines 10,000 lines]] or more; however, there is a random event where you must avoid contact with another character who has contracted the mumps. Get touched and you [[InstantIllness contract the illness too]], whereupon you are immediately sent home.
!!Examples in non-video game applications:

[[folder:Card Games]]
* Under some partners rules variants of Spades, getting a "Boston" run on your team (losing all thirteen tricks) is an automatic game loss.
* In Blackjack, if any player or the dealer gets a hand worth exactly 21 in just their first two cards (a "blackjack"), that player automatically wins. Their opponent(s), as a result, all automatically lose (multiple players with blackjack tie).
* In ''TabletopGame/MagicTheGathering'', the standard loss condition occurs when your opponent brings your life total to zero. However, there are other ways to lose the game:
** If you are forced to draw a card when there are no cards remaining in your library, you are "decked" and lose the game.
** Creatures with the Infect ability, rather than dealing life damage to a player, inflicts that player with poison counters. A player with ten poison counters loses the game.
** Certain cards cause you to win or lose in unusual circumstances; for instance, the Near-Death Experience card, which allows you to win if you have exactly 1 life remaining in your upkeep step.
* In ''TabletopGame/{{Munchkin}}'' players win when they reach the 10th level, but they must do it by defeating a monster - other ways to normally level up (such as selling items or using "go up a level" cards) aren't allowed. Except for the card "Divine Intervention" which makes every cleric go up a level, and ''explicitly'' states you can win the game this way.
* The ''Franchise/StarTrek Customizable Card Game (First Edition)'' by Decipher was normally won either by scoring 100 points before the opponent, or (more rarely) by having the higher score when both players' draw decks were depleted. A common "nonstandard" game ending involved a card called Writ of Accountability. If you exceeded any of the limits outlined by the card, and your opponent activated the card on you, you instantly lost the game, with a score of 0 (and if only one player remained--which nearly always was the case--that player scored the full 100 points needed to win). There were a few other cases where you could lose the game instantly (such as calling "[[Recap/StarTrekTheNextGenerationS5E26S6E1TimesArrow Devidian Door]]", then [[TemporalParadox being caught without a Devidian Door in hand when it came time to show it]]), but that was perhaps the best known.
* In the [[http://tvtropes.org/pmwiki/pmwiki.php/Creator/FantasyFlightGames ''Star Wars LCG'']], the Light Side player typically wins by destroying 3 Dark Side objectives which typically have 5 (rarely 4 or 6) damage capacity each. In the Core set, there are two cards that can circumvent this scenario:
** There's one Dark Side objective ("Heart of the Empire") that has 10 Damage capacity and gives extra start-up resources, but when it is destroyed, the Dark Side looses automatically. Good to get late game, but an obvious target when opening the game with that objective.
** The Light Side has an enhancement ("Trench Run") that allows the player to attack that card for 10 Damage instead to win the game. Of course if the card doesn't come up early enough in the game there's no use in switching tactics when enough damage has already been dealt to the Dark Side objectives.
* TabletopGame/YuGiOh has two standard loss conditions; your life points become 0 by any means or you have no cards in your deck when you are forced to draw (either at the draw phase or by card effect). However even in its earliest days, Exodia existed as an alternative win condition. Since then several cards have been printed, most of which fall under AwesomeButImpractical. A full list of them can be found [[http://yugioh.wikia.com/wiki/Duel_winner here]].

* Several Literature/ChooseYourOwnAdventure books feature conclusions punctuated by something other than '''The End''':
** The [[EarlyInstallmentWeirdness third book in the series]], ''By Balloon to the Sahara'', has a few: '''A Chilling End''' for when your character is trapped under an avalanche, '''The (BLAT!) End''' for when aliens disintegrate you with a laser gun, and even '''The Beginning''', among several others.
** ''The Mystery of Chimney Rock'' probably plays this trope the straightest:
*** One ending has you leaving the haunted house after encountering a ghostly creature who threatens you with his fate [[DontLookBack if you ever look back at the house]].[[note]]Another equally bad ending implies he was a former inhabitant of the house who died after falling off the roof.[[/note]] If you don't like that ending, you can choose to look back one last time anyway, the resulting page of which simply has a bloodcurdling scream down the page in giant letters followed by a '''THUNK'''.
*** Another ending has your character accidentally breaking the resident witch's china cat and being cursed to pick up the pieces for all eternity, complete with '''There Is No End'''.
* In Book 3 of Literature/LoneWolf, if you inadvertently put the fortress of Ikaya on alert, you get an ending where you escape back home without dying or completing your mission to capture Vonotar — the only place in the whole series where you can fail your mission without dying.
* ''Pipe Down!'' in the Literature/NintendoAdventureBooks sees Mario and Luigi coming across a [[GiantEnemyCrab Clawgrip]], to whom they must give an item to pass. If they do not have the required item or refuse to give it to him, they try to run. The Clawgrip gives chase, and they decide to distract him with a few coins. If you don't have enough, the resulting page is nothing but the word '''PINCH!''' in a huge explosion graphic that fills the entire page, along with the "GAME OVER".
* From ''The Time Raider'' of the "Twistaplot" series: "Oh, no! You're stuck in a time warp! (turn to page -number-, quick!)" *flip* "Nothing warps the human brain faster than a time warp. (turn to page -number-)" *flip back* "Oh, no! You're stuck in a time warp! ..."

[[folder:Game Shows]]
In game show parlance, the Non-Standard Game Over is, in its broadest sense, a form of EpicFail, where a contestant performs so poorly that he is either disqualified or causes a situation where the leader’s score makes it mathematically impossible for him/her to catch up. In several game shows, the game is ended early, the losing contestant is given his [[ConsolationPrize Consolation Prizes]], and the winner plays the bonus game early.

* A number of quiz shows from the late 1960s and early 1970s -- including the ''Who, What or Where Game'' and the original ''Series/SaleOfTheCentury'' -- had rules where falling below zero at any time immediately eliminated that player from further play. These games spotted the players a small bankroll ($20 for ''[=$otC=]'', $125 for the betting-type ''3 Ws'') and, like ''Jeopardy!'', money was deducted for incorrect answers. But enough incorrect answers meant falling to or below $0 and, per the rules, meant they were eliminated immediately. The "$0 means goodbye" rule was eliminated for the more familiar 1983 ''[=$otC=]'' and the ''3 Ws'' 1990 remake ''Series/TheChallengers''. (With the earlier incarnations, the standard "game over" is at the end of the front game of ''[=$otC=]'' (we've just played the last question, here's the scores, here's our champion) or, on the ''3 Ws'', after the day's final category is played with all three contestants participating.
* ''Series/{{Blockbusters}}'': The BonusRound, called "Gold Rush" (or "Gold Run"), required players to make a side-to-side chain on a game board by answering questions within a 60-second time limit; an incorrect answer blocked the progress and required the contestant to work his/her way around. The trope kicked into effect for [[EarlyInstallmentWeirdness just the first few weeks of the series' run]] -- if, because of enough wrong answers, there was no longer a way to make a side-to-side connection before the 60-second time limit expired, the game ended early. The trope no longer was in effect after the bonus round was tweaked; the contestant could still win [[ConsolationPrize consolation cash]] by continuing to answer questions until the time limit expired.
* The BonusRound on ''Series/BodyLanguage'', a charades game show, was broken down into two parts. The first had a contestant guessing up to ten words at $100 per word in 60 seconds, followed by another 20-second round with three words played for 10 times the amount the contestant won previously. Giving an illegal clue (talking or using a prop) in the second part immediately ended the round in failure even if any words were left over; the bonus round was also not played if, by rare happenstance, the contestant failed to guess even one word in the first part.
* On ''Series/CardSharks'', the Money Cards BonusRound automatically ended prior to the Big Bet card if, while on the second row, the contestant busted -– i.e., bet everything on an incorrect hunch. (On the NBC version, this was marked by a harsh buzzer followed by a truncated version of ''The Price is Right'' {{losing horns}}). Quite a few times, there were players who "two-card busted" (meaning they blew everything on the first card, then -- with the card moved immediately to the second row and the player given a new bankroll -- immediately lost everything on their next call of the cards). This was also originally possible if the next card was of the same value as the previous one; it was originally ruled as a loss, but on later episodes, [[ObviousRulePatch the next card being of the same value resulted in neither a gain nor a loss]] (referred to in-show as a "push").
* ''Series/ImTelling'' usually consisted of six questions per show, the final one worth 150 points. However, if a team was leading by more than 150 when it came time for the final question, they would be declared the winners right then and there. This happened at least once.
* ''Series/{{Jeopardy}}'':
** In its broadest sense, any player who has $0 or a negative cash score at the end of the "Double Jeopardy!" round ends his participation in the show early (i.e., he's not around for "Final Jeopardy!"). However, at least once on the original NBC series -- the late 1960s, by most accounts -- the trope truly kicked into full effect when all three players had negative cash scores and thus were ineligible for "Final Jeopardy!" No "Final Jeopardy!" was played that day, and Art Fleming spent the rest of the time talking with the contestants and the audience. The standard "game over" is with all three players participating in "Final Jeopardy!"
** A twist on the "nonstandard game over" trope is the "lock game" scenario, where the leading contestant's score at the end of "Double Jeopardy!" is more than double that of the second-place contestant ... assuming, of course, he/she does not bet more than what he'd be left with if he were incorrect and the second-place player was correct and bet enough (This is known as "[[PersonAsVerb Pulling a Cliff Clavin]]" thanks to the ''Series/{{Cheers}}'' episode "What is... Cliff Clavin?", when [[GameShowAppearance Cliff goes on "Jeopardy!"]] and loses after wagering his entire lock winnings ($22,000) in "Final Jeopardy!"). In this case, a standard "game over" is a competitive game, where the second-place contestant can still win if certain things go right (e.g., a correct answer and a wise bet, vs. the champion being wrong and forced to bet enough to cover the second-place player's wager).
* ''Series/LegendsOfTheHiddenTemple'': The Temple Run at the end of the show had one team of two contestants navigating through the Temple to bring an artifact out in three minutes or less. If either player exited the Temple outside of the designated entrance (the stairs on the far right with the bottom of the Cave of Sighs serving as a second in Season 1 only), the team automatically lost. While this never happened, one contestant was so afraid of a Temple Guard that he jumped out of the Temple. It didn't matter since he only had half a pendant of life and needed the other half to give to the Guard for the run to to continue.
* ''Series/MatchGame'': The 1970s version's two-part Super Match -- the Audience Match followed by the Head-to-Head Match -- required the contestant to match at least one of the top three answers in the Audience Match portion of the game to play the Head-to-Head portion; failure to do so ended this bonus round early. While not uncommon during the CBS and daily syndicated run, only one time did it happen on ''Match Game PM'' (where two Audience Matches were played back-to-back prior to the Head-to-Head round), forcing a modified front-game question to be played in place of that show's Head-to-Head match; the contestant won. Averted with later versions: The 2016 ABC primetime version instead gives a ConsolationPrize of $1,000 for the Head-to-Head round, which can be multiplied to $5,000; and when the show was married to Series/TheHollywoodSquares in 1983-1984, the contestant was given $100 and could turn it into up to $3,000.
* ''Series/NameThatTune'': Most game shows' bonus rounds that were quiz-based allowed for incorrect answers; the game would still proceed and allow the contestant a chance to achieve the stated goal (guess 10 correct answers in 60 seconds to win). This game was one of the exceptions: With only seven songs to be guessed (in a 30-second time period), the contestant had to guess all seven songs correctly to win the day's top prize and be invited back to a grand prize tournament. This meant that even one wrong answer stops the game immediately and the player is left to take home [[ConsolationPrize consolation prizes]]. The standard game overs, then, come if the player guesses all seven songs or the time limit expires before all seven songs are guessed.
* On ''Series/PressYourLuck'', the standard Game Over was whenever all three contestants had exhausted their spins, with victory going to the highest scoring player. A nonstandard game over could occur in one of two situations:
** If the other two contestants had "Whammied out" (i.e., hit four Whammys, which takes them out of the game) and the remaining contestant still had spins, he or she could play "against the house" with the added option of stopping whenever he or she wanted, as opposed to using up all available spins.
** The alternative is if a contestant hits a Whammy on his or her last spin when his or her opponents have $0; unless one of the contestants has "Whammied out", then the game is declared a three-way tie and all three contestants return the next day.
* ''Series/ThePriceIsRight'': Several pricing games – those involving the pricing of groceries or small items – have this clause if the contestant is wrong with all questions or fails to meet any conditions on his/her given choices (usually three), and the contestant had to earn all picks. A few examples:
** '''Bullseye''': In this game involving pricing of groceries, the objective was to pick an item and tell how many was needed to – when multiplied by the price of the item – reach a target score of $10-12, which was an InstantWinCondition. If the actual total wasn't within $10-12 ''but'' at least $2 and not more than $12, the contestant earned a mark on the board resembling an archery target, meaning they could still win if that item concealed a hidden bullseye; up to three turns were given. The trope kicks in, then, if the contestant fails to at least get one mark on the board – that is, he was below $2 or above $12 on every one of his three picks, meaning the hidden bullseye is out of play and cannot help; despite the instant early loss condition, the host often [[LetsJustSeeWhatWouldHaveHappened will still show the audience which grocery item had the hidden bullseye]].
** '''5 Price Tags''': If the contestant is wrong on all four true-false pricing questions. At least one correct answer was needed to be able to pick from one of the price tags they thought was the correct price.
** '''Master Key''': If the contestant is wrong on both either-or pricing questions, meaning no pick of which one of the five keys. The contestant needed one or both correct answers to try to pick the right key and (attempt to) win at least something.
** '''Rat Race''': If the contestant is wrong on all three pricing questions, meaning no selection of the rats (although the rodents may run anyway just for fun). At least one was needed for the contestant to have a stake in the race.
** '''Shell Game''': If the contestant is wrong on all four higher-lower pricing questions, meaning no chips on the table; they had to have at least one correct to place a chip beside the shell they thought concealed the ball.
** '''Bonus Game''': Like '''Shell Game''', if the contestant is wrong on all four higher-lower pricing questions, meaning they won't have control over any windows, including the '''Bonus''' window; they had to have at least one correct to have a chance of controlling the '''Bonus''' window.
** '''Punch-A-Bunch''' (also known as the '''Punchboard'''): If the contestant is wrong on all four higher-lower pricing questions, meaning no punches to use on the board; at least one was needed to punch a hole and win something.
** '''Secret X''': If the contestant is wrong on both small item prices, meaning no extra Xs to go with the first one they receive, at least 2 Xs are needed to be able to make a tic-tac-toe with the Secret X in the middle column.
** '''One Away''': If the contestant is wrong on all five (previously four) numbers the first time; [[note]] This rule exists because if the contestant gets all five numbers wrong, then it would become clear that the 5 numbers the contestant didn't flip to were the correct ones, meaning changing to the other numbers would reveal the correct price. This scenario only happened once, in 1989, with the audience and Bob jeering the contestant for it [[/note]] one correct number was necessary to attempt a second try. A nonstandard win occurs if the contestant gets all five numbers ''right'' on the first try.
** Originally the case with '''Pass The Buck''' on its first three or four playings, where three pairs of grocery items were used and no free pick was given, meaning a Non-Standard Game Over for the contestant if they were wrong on all three pairs, since it would result in no picks on the board. This was changed afterward to give the contestant a free pick, as well as reduce the pairs from three to two and the board spaces from eight to six (losing $2,000 and leaving two [[{{Whammy}} Lose Everythings]] instead of three.)
** Retired Games:
*** '''Hit Me''': A la Blackjack, if the contestant picked grocery items with cards that brought their score to 22 or higher, meaning THEY bust and forfeit the game regardless of the house's score.
*** '''Joker''': If the contestant was wrong on all four small prizes, meaning they can't discard any cards, including the target Joker; at least one was needed for the contestant to have a chance of discarding the Joker, which was the goal of the game.
*** '''Phone Home Game''': [[EpicFail If the home viewer on the phone accidentally read the product names instead of the prices on all three grocery items that they were allowed to play for, because the goal of the game was for the stage contestant to guess what product held the price that the home viewer selected.]] [[WhatAnIdiot This would mean they forfeited the game, and it happened at least once.]]
*** '''Super Ball!''' If the contestant was wrong on all four balls (the last of which was the Super Ball), meaning they had no balls to play the skee ball game with; at least one was needed to play and win.
*** '''Telephone Game'''[[note]] A rare game that was only played a few times, and had the misfortune of mostly appearing on episodes with fur coat prizes; these episodes were excluded from being rerun when then-host Bob Barker became a vegetarian and began his pet population campaign [[/note]]: A one time form of the trope; if the contestant spent more that 90 cents of the dollar they were provided in the pricing round of this game, meaning they didn't have enough money to make a call in the second round; at least 10 cents (a dime) was required to make a phone call in the second round for the contestant to win.
* ''Series/{{Pyramid}}'':
** In the front game, after the first four categories are played, the fifth category is selected by the team that is trailing. If, after that fifth category, the team's score is still behind that of their opponents, the game is automatically ended (unless the remaining box is the [[BonusSpace 7/11 or Mystery 7]], thus allowing for at least a chance at it). More than once, because the trailing team was behind by more than eight points (categories only have seven words, meaning a maximum of seven points possible per round), the game was ended after the fourth category. The standard game over, then, comes with the sixth category (either the winning team scores enough points to win, or if the trailing team is still behind when time expires). Theoretically, the earliest a Pyramid front game could end is during the playing of the first word of the fourth category; that is, the losing team is trailing 14-0 and they immediately get disqualified on the first word. Not enough words would be available to help the trailing team at least tie.
** This could also happen in the Winner's Circle. If all six subjects are guessed in 60 seconds or less, the contestant wins the large bonus. Giving an illegal clue on a category puts it out of play and the contestant forfeits the chance at the jackpot. However, if any categories are left, play continues until the rest are guessed or time runs out. If the former happens, the Winner's Circle just ends with no music and no flashing board indicating a bonus round win. You just see the lights come back on and the host explaining what went wrong. In this case, the standard game over is either getting all six in 60 seconds or time running out.
* ''Series/{{Password}}'':
** ''Password Plus and Super Password'' have an end game example similar to the above. The bonus round consists of ten passwords which must be communicated in order to win a large bonus. The standard game over is guessing all ten in 60 seconds or time running out. An illegal clue or accidentally reading a password or part of a password would put the password out of play and end the chance for the contestant to win the large bonus. If any passwords are left, the end game continues until the remaining are guessed or time runs out. In the case of the former, the round ends early with no celebration.
** For ''Super Password's'' '''Cashword''', giving an illegal clue ended the segment in a loss right away, regardless of how many chances the contestants have left (up to 3). This happened at least twice.
* ''Series/SevenKeys'', an early 1960s game show which married Q&A to a Snakes and Ladders-esque game. The objective was to reach the end of a 70-space gameboard within an allotted number of turns (almost always 15) to win a key that the contestant hoped would unlock a large prize package (any given key could also unlock one of six other windows, showing smaller prizes worth up to $1,000); repeating the process seven times (ergo, winning "seven keys") won the main prize automatically. Anyway, contestants were limited to moving 10 spaces forward on any one turn, and if the contestant could not reach the finish line on his final turn (ergo, had more than 10 spaces to move before reaching the finish), the game automatically ended. A loss also served as a {{Whammy}}, as the contestant lost all accumulated keys and a chance at the large bonus prize.
* ''Series/SupermarketSweep'' has a scavenger hunt end game with a $5,000 prize for finding three products. Prior to 1992, if the winning team grabbed the last item or the $5,000 before finding the other product(s), the round immediately ended in failure. Afterward, this changed to an overhead announcement reminding the team to go in order.
* ''Series/{{Trashed}}'' featured a ''Pyramid''-esque bonus round in which each of the two contestants had to guess the artists in three separate music videos via clues given by his or her teammate. Giving an illegal clue (such as a part of the artist or band's name, the title of the song, etc.) eliminated that video from play and forfeited the chance to win the grand prize.
* ''Series/GoodNewsWeek'': Several episodes of the Australian current-affairs comedy have ended with both teams losing to the studio audience. On one particularly memorable occasion during the show's original 90's run, the show was won by host/scorer/umpire Paul [=McDermott=].
* ''Series/TheWeakestLink'' has been known to do this a few times; while there is no unusual way to lose the game other than being voted off or losing the final round, contestants occasionally show such a lack of intelligence that Anne sends them off without even saying [[CatchPhrase "You are the Weakest Link, goodbye!"]]
* ''Series/{{Lingo}}'':
** The series had this happen twice in the BonusRound during Season 1. At the time, the round consisted of guessing a string of five-letter words in two minutes with the first letter and another random letter revealed, with a ball awarded for each correct word. After time expired, the team was given a Bingo board with 13 of the 25 spots already covered in such a way that a 5-in-a-row could be achieved in as few as two draws, and the grand prize was won for completing said 5-in-a-row "Lingo" at any time; a standard game over was either winning the prize package, or running out of balls and receiving a consolation prize. However, one team in Season 1 won only one ball (which was drawn anyway even though it was useless) and another somehow failed to guess ''any'' words in the two minutes, [[note]] It doesn't help that their last word was "Kazoo" with the K & A showing, and they first misspelled "Khaki" as "Kahki", and followed that with Chuck's favorite, "Kazaa". Since these spellings resulted in fake words, no help regarding the letters was provided, and they ran out of time on the third chance. [[/note]] thus winning ''zero'' balls and ''zero'' dollars; they left with the same consolation prizes that the losing team in the main game won, and the Bonus Lingo board didn't even appear.
** Another example came after the tweaking began in Season 2. From that point onward, the teams were now given a few "bonus letters" that they could add to the words at any time if they got stuck; also, the board had only 12 spots covered, but a Lingo could now be made in only one draw, with a larger prize (either a trip or a ProgressiveJackpot) for completing the Lingo in only one draw, and a smaller prize for doing it in two or more draws. A standard game over was still the consolation prize for failing to complete a Lingo before all the earned balls were used up. The ''non''-standard came when a team who won 7 balls failed to make a Lingo in all 7 draws; host Chuck Woolery, incredulous over what just happened, [[LetsJustSeeWhatWouldHaveHappened reached into the hopper himself]] to draw another ball and, against 99.9% odds, drew the only number that ''still'' didn't make a Lingo.
** In both scenarios, there's a non-standard '''win''' condition, which is in play if a team is able to win 10 balls; this is the max amount of pulls allowed and the spelling game ends immediately if it happens. While this allegedly guarantees $1,000, it actually guarantees the $5,000 standard bonus prize because the team will have enough picks to eventually get a Lingo regardless of what order the balls are drawn (9 balls guarantees a Lingo in the bonus round from Season 2 onward).

* The penalty shootout occurs in many sports games, where the players or teams are tied after a certain amount of regulation play, getting alternate turns shooting or trying to score from a set situation and the team who scores the most wins.
** The most widely known example is in Association Football, where teams get a number of shots from the penalty spot with the team who score the most winning. 5 kicks is the standard practice. If tied they keep going until one team misses while the other scores. Field Hockey shares the same style of shootout.
** Ice Hockey has a form where one player takes the puck from the halfway line, skates towards the goal and has to try and score in a one-one one with the goalkeeper. The North American Soccer League introduced a variation of penalty kicks that took inspiration from Ice Hockey, where the player would start 25 yards away from the goal and have to dribble towards the penalty box and shoot past the keeper. The majority of these attempts failed due to the strict time 5 second shot clock which stopped players from getting anywhere past the start of the penalty box and thus a long way from goal.
* At the high school level and below -- and in some cases, the collegiate level and some non-major league level sports leagues -- there is a "mercy rule," which serves to either end a game after a prescribed point in the game or kick into effect a rule that hastens the end of the game once the winning team's margin reaches a defined point. This is as opposed to playing out a one-sided game to its natural conclusion under normal rules. Common applications:
** '''Baseball''' and '''softball''':
*** Virtually all state high school associations have rules which end games after a prescribed lead after a certain number of innings have been played. In both sports, the rule is usually 10 runs after five innings; it differs by sport if the winning team builds a larger lead even earlier; for instance, in baseball, the common rule is 15 runs after four innings, while in softball teams need only to have a 12-run lead after three innings. College contests have variations of this rule, but since baseball games at this level sometimes go the full nine innings, the 10-run rule doesn't usually kick in until the seventh inning. Softball rules are typically similar to high school's "10 after five" rule.
*** Child-based and junior high level baseball and softball, and some semi-professional leagues often have variations of the "mercy rule." For instance, a townball league for children may even have a rule where a team that builds a huge lead -- say, 30-0 -- after just one inning is no longer is allowed to bat, and the trailing team is given more than the standard three outs (usually six, or if they are the home team and haven't batted yet, nine) to give everyone at least one at-bat, with the game continuing only if in the game manager's judgement the losing team has sufficiently caught up.
** '''Football''':
*** Most states have a "continuous clock" rule, which means that if a team has a certain lead after halftime (it varies from 35-50 points), the clock runs continuously, not stopping on plays where the clock normally would be stopped, such as an incomplete pass or a play going out of bounds (although the clock does stop for quarter breaks, time outs, and any scoring). The clock continues to run in these games until the scoring difference falls below the prescribed margin (normal timing rules once again take effect), but then kick back in if the winning team once again exceeds the margin.
*** Prior to the advent of "continuous clock" rules, some states had rules whereby the game would end at halftime or any time after if the winning team has a certain lead (usually, 50 points or more). In Kansas, an eight-man football game (or six-man game in Texas) stops once a team gets a lead of at least 45 points by halftime or at any point after that (The entire first half must be played out). This rule came into effect during the 1980s, when some games featured mismatches so great, the winning team was easily scoring 90 or, on some rare occasions, 100 points.
*** In the NFL, most overtime games end with a field goal or touchdown, but on three occasions, they have ended in a safety (a defensive play where the defense stops the offense inside their own end zone).
** '''Basketball''': Much like football, state high school athletic associations have implemented "continuous clock" timing rules if the winning team is ahead by a certain margin (usually 30 points) after halftime. There are currently no known states that end a game before the end of the fourth quarter if an even higher point difference is reached.
** '''Soccer''':
*** Many states have rules where a team would automatically be declared the winner and the game ended if ahead by a certain number of goals at halftime or any time after. Usually, this difference is 10 goals. Additionally, a few states have provisions limiting the number of red cards a team can receive during the season before being disqualified from post-season competition. In a game situation, the trope kicks into effect if the disqualifying red card is given to a team, automatically – upon verification that indeed the "red card" limit has been surpassed – ending the game and awarding the game to the other team by default.
*** In Canada, the Gloucester Dragons league briefly had a ''reverse'' mercy rule, in which a blowout by more than five goals counted as a ''loss'' for the winning team. This got such [[http://news.nationalpost.com/2010/06/01/win-a-soccer-game-by-more-than-five-points-and-you-lose-ottawa-league-says/ bad press]] that the league reversed course within [[http://www2.canada.com/ottawacitizen/news/sports/story.html?id=d39fef4e-6ffc-4c15-b2de-313001f987e8 two weeks]], adopting a standard eight-goal mercy rule. The reverse rule had actually been directed at coaches, some of whom had been letting their teams run roughshod over weaker ones, but it sent a pretty dubious message to everyone else -- not to mention the obvious potential for abuse (score six own goals to win!).
* The NCAA (particularly in football and basketball) and professional leagues such as the NBA, NFL and Major League Baseball ''do not'' have mercy rules, meaning they could score an unlimited number of points, runs, etc., without having special rules kick into effect to hasten the end of the game. Meaning unfortunate teams on the losing end would have no choice but to continue playing and trying to reduce the margin. (Which is not very fun for the loser.) That said, a continuous clock was used on at least three occasions in NCAA Division I football games, where the winning team ran up a large lead by halftime and agreed to a continuous clock for the entire second half; the winning team in all cases at least maintained the lead, with two of them increasing the lead. Aside from that, teams that have a very large lead over their opponents, especially a decidedly weaker one, will typically play reserves, run plays designed to take time off the clock (such as in football, run the ball up the middle and rarely if ever pass), use pinch hitters (in baseball, said roles going to non-starters and/or reserves) with low batting averages, or shoot the ball conservatively (in basketball).
* '''Boxing''': At all levels, a boxer can be knocked down only so many times before he will be declared the loser by TKO -- that is, a "technical knockout." It is also an automatic "game over" -- that is, match over -- if one boxer fails to answer a 10 count (that is, sufficiently get up in the referee's judgement) to continue the match. At some levels (though rarely at high-level bouts, since it rarely happens), the match automatically ends if a boxer is knocked down three times in a round.
* In the "8-Ball" variant of pocket billards, you win if you legally sink the 8-ball (no other balls of your pattern remaining, [[CallingYourAttacks calling the pocket you're going to sink the 8-ball in]] and then legally sinking the 8-ball there) before your opponent does. However, it is possible to ''lose on your turn'' instead, in the following ways:
** Sinking the 8-ball when you haven't sunk every ball of your pattern yet.
** When you ''are'' allowed to sink the 8-ball:
*** Sinking the 8-ball in a pocket you did not call.
*** Sinking the 8-ball in the correct pocket, but making a foul in the process (e.g. a scratch, hitting an opponent's ball first).[[note]]Note that if you foul up, but ''don't'' sink the 8, the usual foul rules apply instead of an instant loss.[[/note]]
** [[EpicFail Knocking the 8-ball off the table]], although this is generally rare.
* In UsefulNotes/AssociationFootball, apart from the usual results of a win or draw over 90 minutes, or the 120 minutes of extra time, there are a handful of other ways to win or lose a game.
** In a two match tie (used in knock-out competitions), the ''away goals rule'', if the aggregate score is tied, then whoever scored the most goals in their match away from home wins.
** Most leagues have a statue in the laws that says when a team cannot field a certain number of players, (most often a team being down to 6 from a team of 11), the game is abandoned, although depending on the score or the laws of the league the game can still be awarded to the team with enough players. One example of this was titled the [[http://en.wikipedia.org/wiki/Battle_of_Bramall_Lane Battle Of Bramall Lane]], where Sheffield United had their goalkeeper sent off in the 9th minute, followed by two players who had been substituted onto the pitch being involved in a scuffle with the opposition that resulted in both being sent off only minutes after coming on. This left them with 8 players. They went down to 7 players when one was injured in the 79th minute minutes right after their opposition took a 3-0 lead, followed by another player going off hurt in the 83rd. Reduced to 6 players, the referee abandoned the match, which was subsequently awarded to West Bromwich Albion.
* Numerous sports have what is termed "Sudden Death", "Golden Goal" or "Golden Point" where after a draw, the game continues to be played in extra time, with the first team to score a point of any kind is immediately the winner. It was introduced for Association Football in 1993 but removed by 2004.
* A bizarre variation of the Golden Goal rule as part of the 1994 Caribbean Cup Qualification football tournament was that any goal scored in Golden Goal extra time counted as double for the league ladder in addition to winning the match itself. The final match for Barbados required them to defeat Grenada by 2 goals to qualify in first place and go through to the tournament itself. Barbados were winning the match 2-1, but were unable to score a goal to make the game 3-1. They decided to score an own goal which would tie the match and send it to extra time, hopefully allowing them to score a golden goal, worth double, to finish first. With only a handful of minutes left, the Grenada players cottoned onto the plan, and realised that they would finish first if they could score a goal at ''either end of the field''. This resulted in Barbados defending both ends of the field and they succeeded in bringing the game to extra time and then scored a winning golden goal, winning the match 4-2 (despite only scoring 3 goals), and then qualifying in first place.
* Another development across word sports was the "Silver Goal" (although other sports use different terminology). It is a variation of Golden Goal where the instant win condition of scoring any point in extra time is removed to allow the opposition team a certain amount of time or plays to equal or better the opposition. In Association Football this Silver Goal period was one half of extra time. When used in American Football, the team who have been scored on get one drive to match or better their opposition result, which can lead to a team scoring a field goal, then losing because their opposition scored a touchdown.
* In '''Sumo Wrestling''', if a wrestler's loin cloth falls off, they lose instantly. [[{{Squick}} For obvious reasons]], this infraction is extremely rare.
* '''Cricket''' test matches has 3 standard endings after the 5 days of play, with 2 innings per team, comes to a close: A team may either win, lose, or draw[[note]]aka. No result was reached at the end of the match[[/note]] the match. The non-standard ending is the tie, where the scores are exactly level once the team batting fourth and last has lost all of their batsmen. This has only happened twice in more than 2100 test matches. Should not be confused with the scores being level as the allotted time runs out, in which case it's a "We flippin' murdered 'em"-draw.

[[folder:Tabletop Games]]
* Chess: Resigning before you're put into checkmate. Often symbolized by deliberately knocking over your own king's piece, though this is not required. Both players may also choose to agree to a draw if they realize that neither of them can reasonably checkmate the other. Draws can also occur under the threefold repetition rule in which both players end up in the same position three times.
* ''Any'' tabletop RPG set in more modern times can have a non-standard game over in probably the most mundane way possible: Your character gets arrested. This is more likely in settings where the PlayerCharacters are just normal humans, and can be especially prominent when they are fighting any EldritchAbomination that looks (or turns back into a) human after its dead. You may have been fighting to save the world, but to the police a corpse is a corpse after all, and while your character might get out on bail, or have their case thrown out due to lack of evidence, for all practical purposes you are out of the game for at least a little while until your bail hearing, the case has been to court etc. ''TabletopGame/HunterTheVigil'' specifically mentions this as a danger hunters of any level face, and games like ''TabletopGame/{{Call of Cthulhu}}'' which feature the players fighting wholly mortal servants of some monster often at least imply this.
* Seeing as it is based on comic books, TabletopGame/SentinelsOfTheMultiverse features a few ways to cause the players to get a Non-Standard Game Over (the standard way of winning is to reduce the Villain to 0 HP)
** If Baron Blade has 15 or more cards in his trash (i.e. discard pile) at the start of his turn, his TractorBeam [[ColonyDrop plunges the moon into the Earth]], and everyone dies.
** Evil Alien Overlord Grand Warlord Voss takes over the Earth if he has 10 or more Minions in play at the start of his turn.
** The Dreamer turns the Standard win condition listed above into the lose condition in battles against her: If she dies, the heroes lose. Justified, for two reasons: 1) The Dreamer is the child version of the hero Visionary, who time traveled to the present to save her younger self from a government project, so if Dreamer dies, Visionary dies. 2) the Dreamer's psychic powers overloaded during a nightmare and the nightmares themselves but be destroyed to wake her up. In short, the battle is one big HostageSituation.
** This is [[InvertedTrope Inverted]] with Gloomweaver. If the heroes manage to get all three of his Relics[[note]]The Pouch of Bones, the Drum of Despair, and the Grimore of Curses[[/note]] into his trash before he can flip, the heroes succeed in preventing his summoning to Earth, and Gloomweaver automatically loses.
** The environments also have Non-Standard Game Overs occasionally. The most prominent is the Self Destruct Sequence in the Wager Mars Base. If the Sequence completes itself, the base blows up and everyone dies.
** Silver Gulch, 1993, has Lost In the Past. If there are no cards in the Environment's trash by the end of it's turn, the time portal the heroes used to get to Silver Gulch closes and thus, the heroes lose.
** The Mobile Defense Platform has the Propulsion Systems. If it loses all of it's 10 HP, the Platform blows up and everyone dies. Note that it can be removed or destroyed in other ways without invoking the everyone dying part.
* As of the last couple of editions of ''TabletopGame/{{Warhammer 40000}}'', if a game turn ends with one player having no models at all on the board, they are "tabled" and immediately lose. Doesn't matter if they have enough Victory Points in the bag to wipe the floor with their opponent, or if they have their entire army in reserve ready to drop in at the start of the next turn - if you get tabled, you lose everything. [[http://imgur.com/gallery/V0gND Read the story]] of a powergamer who lost by having his enemy deploy their models on ''his'' side of the board, thus preventing him to deploy his own model, and thus lost the game before it even started.
* ''TabletopGame/{{Fluxx}}'' has Goal cards -- if someone meets the conditions on an active Goal card, they win. It also has Ungoals -- if the conditions on an active Ungoal card are met, everyone loses.
* ''[[TabletopGame/GameOfLife The Game of Life]]'' - in the classic (1960-1990) version, if you didn't think you had enough money to win the game outright by having the most money at retirement, you could attempt to become a "Millionaire Tycoon" by [[CallingYourShots calling one number]] on the wheel and spinning. Landing on that number resulted in an InstantWinCondition (and thus a NSGO for your opponents); any other number resulted in the loss of everything you owned and your banishment to the Bankrupt space (thus a NSGO for yourself).
* In the dice game ''Pass the Pigs'' (which uses special pig-shaped dice), if you somehow manage to roll the dice so that one pig is standing upright on the ground, and the other is standing upright on the first pig's back (a [[EpicFail virtually impossible feat]]), you instantly lose the game.
* The standard ''TabletopGame/{{Chrononauts}}'' has this occur if there are thirteen temporal paradoxes on the field at one time. An expansion included a character who actually had a temporal paradox as his own win condition.
* From ''TabletopGame/OldWorldOfDarkness'' and ''TabletopGame/NewWorldOfDarkness'':
** Most gamelines tend to have KarmaMeter in one form or another. Reach 0, and your character is automatically forfeit to the Storyteller.
** The Unchained in ''TabletopGame/DemonTheDescent'' subvert this. For them, Cover is less Karma Meter and more Disguise Meter. Hit 0, and you're forced into OneWingedAngel mode, and you can still play as normal... Except now your enemies can see your aetheric beacon sticking out like a sore thumb, they know where to find you exactly, and you can be sure they'll be coming after you shortly. If you can't establish a new Cover immediately with Soul Pacts, you'll either be dead or suffering a FateWorseThanDeath.
** The [[CircusOfFear Midnight Circus]] has special mechanic involving Snares and Barbs. Five Snares equal to one Barb, Snares are temporary but Barbs are permanent (though there are very limited ways to remove them), the more Barb you have the greater control the Circus has over you, and at five Barbs your character is also forfeit to the Storyteller.
* To win ''TabletopGame/{{Clue}}'', a player must identify Mr. Boddy's killer, the weapon used and the location of the murder. A correct accusation wins the game but if any information is wrong, the player loses. This trope comes into play if every player accuses incorrectly.